town_map.h
Thu, 08 Jun 2006 18:31:54 +0000 tron (svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town
Mon, 03 Apr 2006 14:56:07 +0000 belugas (svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too
Mon, 03 Apr 2006 11:46:28 +0000 celestar (svn r4254) -Codechange: Add and make use of map accessors for town lifts.
Fri, 31 Mar 2006 08:18:14 +0000 celestar (svn r4190) -Codechange: Add and make use of an accessor function to create houses
Thu, 30 Mar 2006 15:06:49 +0000 celestar (svn r4179) -Codechange: Add and make use of an accessor that obtains the building type
Thu, 30 Mar 2006 09:29:01 +0000 tron (svn r4166) Sprinkle several map accessors with assert()s
Fri, 24 Mar 2006 12:00:24 +0000 tron (svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile