water_map.h
Fri, 22 Jun 2007 20:12:09 +0000 rubidium (svn r10280) [0.5] -Backport from trunk (r10109, r10219, r10222, r10230, r10246, r10258): 0.5
Thu, 28 Sep 2006 18:42:35 +0000 peter1138 (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch]
Tue, 05 Sep 2006 23:21:41 +0000 Darkvater (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
Sun, 04 Jun 2006 16:04:15 +0000 tron (svn r5101) Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots
Sat, 03 Jun 2006 15:10:39 +0000 peter1138 (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks.
Sun, 23 Apr 2006 13:48:16 +0000 tron (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
Mon, 03 Apr 2006 10:50:54 +0000 celestar (svn r4252) -Codechange: Make more use of map accessors. water_cmd is now map access free
Mon, 03 Apr 2006 10:31:02 +0000 celestar (svn r4251) -Fix: Silence a warning in GetWaterTileType
Mon, 03 Apr 2006 10:28:16 +0000 celestar (svn r4250) -Codechange: Further use of map accessors for water tiles
Fri, 31 Mar 2006 18:36:13 +0000 celestar (svn r4212) -Codechange: Add and make use of an accessor that retrieves the type of a water tile. Add an enum describing the different water tiles
Thu, 30 Mar 2006 11:21:36 +0000 celestar (svn r4172) -Codechange: Added a few accessors to work with ShipDepots and Locks
Thu, 30 Mar 2006 11:11:35 +0000 celestar (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them
Wed, 01 Mar 2006 21:00:44 +0000 tron (svn r3714) Add functions to turn tiles into water and shore tiles