Sun, 15 Jul 2007 11:28:52 +0000(svn r10576) [NoAI] -Add: added -g to regression test script, to start gdb over regression-test noai
truelight [Sun, 15 Jul 2007 11:28:52 +0000] rev 9663
(svn r10576) [NoAI] -Add: added -g to regression test script, to start gdb over regression-test

Sun, 15 Jul 2007 00:31:03 +0000(svn r10574) [NoAI] -Fix: make a better BestVehicle detection for aircrafts noai
truelight [Sun, 15 Jul 2007 00:31:03 +0000] rev 9662
(svn r10574) [NoAI] -Fix: make a better BestVehicle detection for aircrafts

Sun, 15 Jul 2007 00:15:23 +0000(svn r10571) [NoAI] -Fix r10569: about time I forgot to add some files noai
truelight [Sun, 15 Jul 2007 00:15:23 +0000] rev 9661
(svn r10571) [NoAI] -Fix r10569: about time I forgot to add some files

Sat, 14 Jul 2007 23:49:31 +0000(svn r10569) [NoAI] -Add: added AIListRandomize as Valuator for all lists to attach a random value to all items noai
truelight [Sat, 14 Jul 2007 23:49:31 +0000] rev 9660
(svn r10569) [NoAI] -Add: added AIListRandomize as Valuator for all lists to attach a random value to all items

Sat, 14 Jul 2007 23:35:46 +0000(svn r10568) [NoAI] -Add: {Build|Remove}RoadFull(). These functions have the same behaviour as {Build|Remove}Road(), except road is built/removed on both halves of ending tiles (ie build a sloped road on sloped tile instead half road with fundations) noai
glx [Sat, 14 Jul 2007 23:35:46 +0000] rev 9659
(svn r10568) [NoAI] -Add: {Build|Remove}RoadFull(). These functions have the same behaviour as {Build|Remove}Road(), except road is built/removed on both halves of ending tiles (ie build a sloped road on sloped tile instead half road with fundations)

Sat, 14 Jul 2007 22:06:38 +0000(svn r10565) [NoAI] -Add: allow giving width, height and radius to check for cargo acceptance noai
truelight [Sat, 14 Jul 2007 22:06:38 +0000] rev 9658
(svn r10565) [NoAI] -Add: allow giving width, height and radius to check for cargo acceptance

Sat, 14 Jul 2007 21:15:49 +0000(svn r10564) [NoAI] -Add: added a AITileList valuator that checks for a NxM buildable spot with the entry from the AITileList as top-left tile noai
truelight [Sat, 14 Jul 2007 21:15:49 +0000] rev 9657
(svn r10564) [NoAI] -Add: added a AITileList valuator that checks for a NxM buildable spot with the entry from the AITileList as top-left tile

Sat, 14 Jul 2007 14:56:26 +0000(svn r10558) [NoAI] -Fix: don't use free'd memory (tnx glx for tracing!!) noai
truelight [Sat, 14 Jul 2007 14:56:26 +0000] rev 9656
(svn r10558) [NoAI] -Fix: don't use free'd memory (tnx glx for tracing!!)

Sat, 14 Jul 2007 08:54:17 +0000(svn r10557) [NoAI] -Add: added for all lists 2 valuators: DistanceManhattanToTile and DistanceSquareToTile, to get the distance from object to some tile you specify noai
truelight [Sat, 14 Jul 2007 08:54:17 +0000] rev 9655
(svn r10557) [NoAI] -Add: added for all lists 2 valuators: DistanceManhattanToTile and DistanceSquareToTile, to get the distance from object to some tile you specify

Fri, 13 Jul 2007 23:18:12 +0000(svn r10556) [NoAI] -Add: added AIAirport, which can build an airport noai
truelight [Fri, 13 Jul 2007 23:18:12 +0000] rev 9654
(svn r10556) [NoAI] -Add: added AIAirport, which can build an airport
[NoAI] -Add: added FindBestAircraft in AIVehicle
[NoAI] -Add: finished all AIVehicle commands for non-RVs