tron [Sat, 02 Sep 2006 21:52:06 +0000] rev 4525
(svn r6351) -Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect()
bjarni [Sat, 02 Sep 2006 21:16:46 +0000] rev 4524
(svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
tron [Sat, 02 Sep 2006 20:35:08 +0000] rev 4523
(svn r6348) -Codechange: Remove redundant assignment
tron [Sat, 02 Sep 2006 20:34:33 +0000] rev 4522
(svn r6347) Undo
tron [Sat, 02 Sep 2006 20:34:04 +0000] rev 4521
(svn r6346) -Codechange: Remove redundant assignment
bjarni [Sat, 02 Sep 2006 20:09:16 +0000] rev 4520
(svn r6345) -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event
this allows using the window_number in WE_CREATE window event handlers
bjarni [Sat, 02 Sep 2006 09:35:03 +0000] rev 4519
(svn r6304) -Codechange r6295: Use !! instead of (bool) in commands to send vehicles to depots
tron [Sat, 02 Sep 2006 08:14:16 +0000] rev 4518
(svn r6303) -Codechange: Remove dead code
tron [Sat, 02 Sep 2006 07:13:21 +0000] rev 4517
(svn r6302) -Codechange: Remove dead code paths, because the lowest bit of Sprite::info is never unset
tron [Sat, 02 Sep 2006 06:36:30 +0000] rev 4516
(svn r6301) -Codechange: if () cascades -> switch ()