truelight@7348: /* $Id$ */ truelight@7348: truelight@7348: /** @file 8bpp.hpp */ truelight@7348: truelight@7348: #ifndef BLITTER_8BPP_SIMPLE_HPP truelight@7348: #define BLITTER_8BPP_SIMPLE_HPP truelight@7348: truelight@7348: #include "blitter.hpp" truelight@7348: truelight@7348: typedef Pixel Pixel8; truelight@7348: truelight@7348: class Blitter_8bppSimple : public Blitter { truelight@7348: public: truelight@7348: uint8 GetScreenDepth() { return 8; } truelight@7348: truelight@7348: void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); truelight@7348: truelight@7352: Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); truelight@7348: }; truelight@7348: truelight@7348: class FBlitter_8bppSimple: public BlitterFactory { truelight@7348: public: truelight@7348: /* virtual */ const char *GetName() { return "8bpp-simple"; } truelight@7348: truelight@7348: /* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; } truelight@7348: truelight@7348: /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); } truelight@7348: }; truelight@7348: truelight@7348: #endif /* BLITTER_8BPP_SIMPLE_HPP */