tron@2186: /* $Id$ */ tron@2186: Darkvater@4826: #ifdef ENABLE_NETWORK truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@1317: #include "string.h" tron@1309: #include "strings.h" tron@1363: #include "table/sprites.h" truelight@543: #include "network.h" rubidium@4261: #include "date.h" truelight@543: Darkvater@4223: #include "fios.h" tron@507: #include "table/strings.h" tron@2163: #include "functions.h" truelight@543: #include "network_data.h" tron@4013: #include "network_client.h" Darkvater@4826: #include "network_gui.h" dominik@738: #include "network_gamelist.h" truelight@0: #include "window.h" truelight@0: #include "gui.h" truelight@0: #include "gfx.h" truelight@0: #include "command.h" truelight@543: #include "variables.h" truelight@543: #include "network_server.h" truelight@543: #include "network_udp.h" truelight@4300: #include "settings.h" truelight@4299: #include "string.h" truelight@4315: #include "town.h" rubidium@5339: #include "newgrf.h" truelight@0: truelight@0: #define BGC 5 truelight@0: #define BTC 15 Darkvater@2887: Darkvater@2887: typedef struct network_d { Darkvater@3692: PlayerID company; // select company in network lobby Darkvater@2888: byte field; // select text-field in start-server and game-listing Darkvater@2888: NetworkGameList *server; // selected server in lobby and game-listing Darkvater@2888: FiosItem *map; // selected map in start-server Darkvater@2887: } network_d; Darkvater@2887: assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_d)); Darkvater@2887: Darkvater@2888: typedef struct network_ql_d { Darkvater@2888: network_d n; // see above; general stuff Darkvater@2888: querystr_d q; // text-input in start-server and game-listing Darkvater@2888: NetworkGameList **sort_list; // list of games (sorted) Darkvater@2888: list_d l; // accompanying list-administration Darkvater@2888: } network_ql_d; Darkvater@2888: assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_ql_d)); Darkvater@2888: Darkvater@2888: /* Global to remember sorting after window has been closed */ Darkvater@4542: static Listing _ng_sorting; Darkvater@2887: Darkvater@4957: static char _edit_str_buf[150]; truelight@4315: static bool _chat_tab_completion_active; tron@3470: truelight@543: static void ShowNetworkStartServerWindow(void); Darkvater@2887: static void ShowNetworkLobbyWindow(NetworkGameList *ngl); truelight@4300: extern void SwitchMode(int new_mode); truelight@0: truelight@0: static const StringID _connection_types_dropdown[] = { truelight@675: STR_NETWORK_LAN_INTERNET, truelight@675: STR_NETWORK_INTERNET_ADVERTISE, truelight@0: INVALID_STRING_ID truelight@0: }; truelight@0: truelight@764: static const StringID _lan_internet_types_dropdown[] = { truelight@764: STR_NETWORK_LAN, truelight@764: STR_NETWORK_INTERNET, truelight@764: INVALID_STRING_ID truelight@764: }; truelight@764: Darkvater@2879: static const StringID _players_dropdown[] = { Darkvater@2938: STR_NETWORK_0_PLAYERS, Darkvater@2938: STR_NETWORK_1_PLAYERS, Darkvater@2938: STR_NETWORK_2_PLAYERS, Darkvater@2938: STR_NETWORK_3_PLAYERS, Darkvater@2938: STR_NETWORK_4_PLAYERS, Darkvater@2938: STR_NETWORK_5_PLAYERS, Darkvater@2938: STR_NETWORK_6_PLAYERS, Darkvater@2938: STR_NETWORK_7_PLAYERS, Darkvater@2938: STR_NETWORK_8_PLAYERS, Darkvater@2938: STR_NETWORK_9_PLAYERS, Darkvater@2938: STR_NETWORK_10_PLAYERS, Darkvater@2879: INVALID_STRING_ID Darkvater@2879: }; Darkvater@2879: Darkvater@2879: static const StringID _language_dropdown[] = { Darkvater@2879: STR_NETWORK_LANG_ANY, Darkvater@2879: STR_NETWORK_LANG_ENGLISH, Darkvater@2879: STR_NETWORK_LANG_GERMAN, Darkvater@2879: STR_NETWORK_LANG_FRENCH, Darkvater@2879: INVALID_STRING_ID Darkvater@2879: }; Darkvater@2879: darkvater@211: enum { Darkvater@2881: NET_PRC__OFFSET_TOP_WIDGET = 54, Darkvater@2887: NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 52, Darkvater@2881: NET_PRC__SIZE_OF_ROW = 14, darkvater@211: }; darkvater@211: Darkvater@5035: /** Update the network new window because a new server is Darkvater@5035: * found on the network. Darkvater@5035: * @param unselect unselect the currently selected item */ dominik@897: void UpdateNetworkGameWindow(bool unselect) dominik@897: { Darkvater@5035: SendWindowMessage(WC_NETWORK_WINDOW, 0, unselect, 0, 0); dominik@897: } dominik@897: Darkvater@2888: static bool _internal_sort_order; // Used for Qsort order-flipping Darkvater@2888: typedef int CDECL NGameNameSortFunction(const void*, const void*); Darkvater@2888: Darkvater@2888: /** Qsort function to sort by name. */ Darkvater@2888: static int CDECL NGameNameSorter(const void *a, const void *b) Darkvater@2888: { Darkvater@2888: const NetworkGameList *cmp1 = *(const NetworkGameList**)a; Darkvater@2888: const NetworkGameList *cmp2 = *(const NetworkGameList**)b; Darkvater@2889: int r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name); Darkvater@2888: Darkvater@4880: return _internal_sort_order ? -r : r; Darkvater@2888: } Darkvater@2888: Darkvater@2888: /** Qsort function to sort by the amount of clients online on a Darkvater@2888: * server. If the two servers have the same amount, the one with the Darkvater@2888: * higher maximum is preferred. */ Darkvater@2888: static int CDECL NGameClientSorter(const void *a, const void *b) Darkvater@2888: { Darkvater@2888: const NetworkGameList *cmp1 = *(const NetworkGameList**)a; Darkvater@2888: const NetworkGameList *cmp2 = *(const NetworkGameList**)b; Darkvater@2888: /* Reverse as per default we are interested in most-clients first */ Darkvater@4195: int r = cmp1->info.clients_on - cmp2->info.clients_on; Darkvater@2888: Darkvater@2888: if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max; Darkvater@2922: if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name); Darkvater@2888: Darkvater@4880: return _internal_sort_order ? -r : r; Darkvater@2888: } Darkvater@2888: Darkvater@2888: /** Qsort function to sort by joinability. If both servers are the Darkvater@2888: * same, prefer the non-passworded server first. */ Darkvater@2888: static int CDECL NGameAllowedSorter(const void *a, const void *b) Darkvater@2888: { Darkvater@2888: const NetworkGameList *cmp1 = *(const NetworkGameList**)a; Darkvater@2888: const NetworkGameList *cmp2 = *(const NetworkGameList**)b; Darkvater@2888: /* Reverse default as we are interested in compatible clients first */ Darkvater@2888: int r = cmp2->info.compatible - cmp1->info.compatible; Darkvater@2888: Darkvater@2888: if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password; Darkvater@2922: if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name); Darkvater@2888: Darkvater@4880: return _internal_sort_order ? -r : r; Darkvater@2888: } Darkvater@2888: Darkvater@2888: /** (Re)build the network game list as its amount has changed because Darkvater@2888: * an item has been added or deleted for example Darkvater@2888: * @param ngl list_d struct that contains all necessary information for sorting */ Darkvater@2888: static void BuildNetworkGameList(network_ql_d *nqld) Darkvater@2888: { Darkvater@2888: NetworkGameList *ngl_temp; Darkvater@2888: uint n = 0; Darkvater@2888: Darkvater@2888: if (!(nqld->l.flags & VL_REBUILD)) return; Darkvater@2888: Darkvater@2888: /* Count the number of games in the list */ Darkvater@2888: for (ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) n++; Darkvater@2888: if (n == 0) return; Darkvater@2888: Darkvater@2888: /* Create temporary array of games to use for listing */ Darkvater@2888: free(nqld->sort_list); Darkvater@2888: nqld->sort_list = malloc(n * sizeof(nqld->sort_list[0])); Darkvater@2888: if (nqld->sort_list == NULL) error("Could not allocate memory for the network-game-sorting-list"); Darkvater@2888: nqld->l.list_length = n; Darkvater@2888: Darkvater@2888: for (n = 0, ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) { Darkvater@2888: nqld->sort_list[n++] = ngl_temp; Darkvater@2888: } Darkvater@2888: Darkvater@2888: /* Force resort */ Darkvater@2888: nqld->l.flags &= ~VL_REBUILD; Darkvater@2888: nqld->l.flags |= VL_RESORT; Darkvater@2888: } Darkvater@2888: Darkvater@2888: static void SortNetworkGameList(network_ql_d *nqld) Darkvater@2888: { belugas@4171: static NGameNameSortFunction * const ngame_sorter[] = { Darkvater@3860: &NGameNameSorter, Darkvater@3860: &NGameClientSorter, Darkvater@3860: &NGameAllowedSorter Darkvater@3860: }; Darkvater@3860: Darkvater@2888: NetworkGameList *item; Darkvater@2888: uint i; Darkvater@2888: Darkvater@2888: if (!(nqld->l.flags & VL_RESORT)) return; Darkvater@3860: if (nqld->l.list_length == 0) return; Darkvater@2888: Darkvater@4880: _internal_sort_order = !!(nqld->l.flags & VL_DESC); Darkvater@3860: qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]); Darkvater@2888: Darkvater@2888: /* After sorting ngl->sort_list contains the sorted items. Put these back Darkvater@2888: * into the original list. Basically nothing has changed, we are only Darkvater@2888: * shuffling the ->next pointers */ Darkvater@2888: _network_game_list = nqld->sort_list[0]; Darkvater@2888: for (item = _network_game_list, i = 1; i != nqld->l.list_length; i++) { Darkvater@2888: item->next = nqld->sort_list[i]; Darkvater@2888: item = item->next; Darkvater@2888: } Darkvater@2888: item->next = NULL; Darkvater@2888: Darkvater@2888: nqld->l.flags &= ~VL_RESORT; Darkvater@2888: } Darkvater@2888: Darkvater@2888: /* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */ truelight@0: static void NetworkGameWindowWndProc(Window *w, WindowEvent *e) truelight@0: { Darkvater@2888: network_d *nd = &WP(w, network_ql_d).n; Darkvater@2888: list_d *ld = &WP(w, network_ql_d).l; Darkvater@2887: Darkvater@1653: switch (e->event) { Darkvater@2888: case WE_CREATE: /* Focus input box */ Darkvater@2887: nd->field = 3; Darkvater@2887: nd->server = NULL; Darkvater@2888: Darkvater@2888: WP(w, network_ql_d).sort_list = NULL; Darkvater@2888: ld->flags = VL_REBUILD | (_ng_sorting.order << (VL_DESC - 1)); Darkvater@2888: ld->sort_type = _ng_sorting.criteria; Darkvater@1653: break; tron@2630: truelight@0: case WE_PAINT: { Darkvater@2887: const NetworkGameList *sel = nd->server; Darkvater@2888: const char *arrow = (ld->flags & VL_DESC) ? DOWNARROW : UPARROW; Darkvater@2888: Darkvater@2888: if (ld->flags & VL_REBUILD) { Darkvater@2888: BuildNetworkGameList(&WP(w, network_ql_d)); Darkvater@2888: SetVScrollCount(w, ld->list_length); Darkvater@2888: } Darkvater@2888: if (ld->flags & VL_RESORT) SortNetworkGameList(&WP(w, network_ql_d)); ludde@2071: belugas@4709: SetWindowWidgetDisabledState(w, 17, sel == NULL); belugas@4709: /* Join Button disabling conditions */ belugas@4709: SetWindowWidgetDisabledState(w, 16, sel == NULL || // no Selected Server belugas@4709: !sel->online || // Server offline belugas@4709: sel->info.clients_on >= sel->info.clients_max || // Server full belugas@4709: !sel->info.compatible); // Revision mismatch truelight@193: rubidium@5339: SetWindowWidgetHiddenState(w, 18, sel == NULL || rubidium@5339: !sel->online || rubidium@5339: sel->info.grfconfig == NULL); rubidium@5339: tron@534: SetDParam(0, 0x00); truelight@764: SetDParam(7, _lan_internet_types_dropdown[_network_lan_internet]); truelight@0: DrawWindowWidgets(w); truelight@193: Darkvater@2888: DrawEditBox(w, &WP(w, network_ql_d).q, 3); truelight@193: Darkvater@2881: DrawString(9, 23, STR_NETWORK_CONNECTION, 2); Darkvater@2881: DrawString(210, 23, STR_NETWORK_PLAYER_NAME, 2); truelight@0: Darkvater@2888: /* Sort based on widgets: name, clients, compatibility */ Darkvater@2888: switch (ld->sort_type) { Darkvater@2888: case 6 - 6: DoDrawString(arrow, w->widget[6].right - 10, 42, 0x10); break; Darkvater@2888: case 7 - 6: DoDrawString(arrow, w->widget[7].right - 10, 42, 0x10); break; Darkvater@2888: case 8 - 6: DoDrawString(arrow, w->widget[8].right - 10, 42, 0x10); break; Darkvater@2888: } Darkvater@2888: darkvater@211: { // draw list of games darkvater@211: uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3; darkvater@211: int32 n = 0; truelight@809: int32 pos = w->vscroll.pos; Darkvater@2881: uint max_name_width = w->widget[6].right - w->widget[6].left - 5; truelight@543: const NetworkGameList *cur_item = _network_game_list; truelight@809: truelight@809: while (pos > 0 && cur_item != NULL) { truelight@809: pos--; bjarni@808: cur_item = cur_item->next; bjarni@808: } truelight@809: darkvater@211: while (cur_item != NULL) { Darkvater@2881: // show highlighted item with a different colour Darkvater@2881: if (cur_item == sel) GfxFillRect(w->widget[6].left + 1, y - 2, w->widget[8].right - 1, y + 9, 10); darkvater@211: Darkvater@2100: SetDParamStr(0, cur_item->info.server_name); Darkvater@2881: DrawStringTruncated(w->widget[6].left + 5, y, STR_02BD, 16, max_name_width); darkvater@211: truelight@543: SetDParam(0, cur_item->info.clients_on); truelight@543: SetDParam(1, cur_item->info.clients_max); Darkvater@2879: SetDParam(2, cur_item->info.companies_on); Darkvater@2879: SetDParam(3, cur_item->info.companies_max); Darkvater@2881: DrawStringCentered(210, y, STR_NETWORK_GENERAL_ONLINE, 2); truelight@543: dominik@579: // only draw icons if the server is online truelight@591: if (cur_item->online) { dominik@579: // draw a lock if the server is password protected. Darkvater@2881: if (cur_item->info.use_password) DrawSprite(SPR_LOCK, w->widget[8].left + 5, y - 1); truelight@591: dominik@579: // draw red or green icon, depending on compatibility with server. rubidium@5339: DrawSprite(SPR_BLOT | (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[8].left + 15, y); truelight@591: dominik@579: // draw flag according to server language Darkvater@2881: DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, w->widget[8].left + 25, y); dominik@579: } truelight@591: truelight@591: cur_item = cur_item->next; truelight@591: y += NET_PRC__SIZE_OF_ROW; tron@2549: if (++n == w->vscroll.cap) break; // max number of games in the window darkvater@211: } darkvater@211: } truelight@543: Darkvater@2881: /* Draw the right menu */ Darkvater@2881: GfxFillRect(311, 43, 539, 92, 157); ludde@2071: if (sel == NULL) { Darkvater@4895: DrawStringCentered(425, 58, STR_NETWORK_GAME_INFO, 0); ludde@2071: } else if (!sel->online) { ludde@2071: SetDParamStr(0, sel->info.server_name); Darkvater@4895: DrawStringCentered(425, 68, STR_ORANGE, 0); // game name truelight@543: Darkvater@4895: DrawStringCentered(425, 132, STR_NETWORK_SERVER_OFFLINE, 0); // server offline truelight@543: } else { // show game info Darkvater@2881: uint16 y = 100; Darkvater@2881: const uint16 x = w->widget[15].left + 5; truelight@543: Darkvater@4895: DrawStringCentered(425, 48, STR_NETWORK_GAME_INFO, 0); truelight@543: ludde@2055: ludde@2071: SetDParamStr(0, sel->info.server_name); Darkvater@2881: DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 62, STR_ORANGE, 16); // game name truelight@543: ludde@2071: SetDParamStr(0, sel->info.map_name); Darkvater@2881: DrawStringCenteredTruncated(w->widget[15].left, w->widget[15].right, 74, STR_02BD, 16); // map name truelight@543: ludde@2071: SetDParam(0, sel->info.clients_on); ludde@2071: SetDParam(1, sel->info.clients_max); Darkvater@2879: SetDParam(2, sel->info.companies_on); Darkvater@2879: SetDParam(3, sel->info.companies_max); Darkvater@2881: DrawString(x, y, STR_NETWORK_CLIENTS, 2); tron@2639: y += 10; truelight@543: Darkvater@2879: SetDParam(0, _language_dropdown[sel->info.server_lang]); Darkvater@2881: DrawString(x, y, STR_NETWORK_LANGUAGE, 2); // server language tron@2639: y += 10; truelight@543: Darkvater@2775: SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set); Darkvater@2881: DrawString(x, y, STR_NETWORK_TILESET, 2); // tileset tron@2639: y += 10; truelight@543: ludde@2071: SetDParam(0, sel->info.map_width); ludde@2071: SetDParam(1, sel->info.map_height); Darkvater@2881: DrawString(x, y, STR_NETWORK_MAP_SIZE, 2); // map size tron@2639: y += 10; truelight@543: ludde@2071: SetDParamStr(0, sel->info.server_revision); Darkvater@2881: DrawString(x, y, STR_NETWORK_SERVER_VERSION, 2); // server version tron@2639: y += 10; truelight@543: ludde@2071: SetDParamStr(0, sel->info.hostname); ludde@2071: SetDParam(1, sel->port); Darkvater@2881: DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, 2); // server address tron@2639: y += 10; truelight@543: ludde@2071: SetDParam(0, sel->info.start_date); Darkvater@2881: DrawString(x, y, STR_NETWORK_START_DATE, 2); // start date tron@2639: y += 10; truelight@543: ludde@2071: SetDParam(0, sel->info.game_date); Darkvater@2881: DrawString(x, y, STR_NETWORK_CURRENT_DATE, 2); // current date tron@2639: y += 10; truelight@543: tron@2639: y += 2; truelight@622: Darkvater@2881: if (!sel->info.compatible) { rubidium@5339: DrawStringCentered(425, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, 0); // server mismatch ludde@2071: } else if (sel->info.clients_on == sel->info.clients_max) { truelight@543: // Show: server full, when clients_on == clients_max Darkvater@4895: DrawStringCentered(425, y, STR_NETWORK_SERVER_FULL, 0); // server full tron@2639: } else if (sel->info.use_password) { Darkvater@4895: DrawStringCentered(425, y, STR_NETWORK_PASSWORD, 0); // password warning tron@2639: } darkvater@659: tron@2639: y += 10; truelight@543: } darkvater@172: } break; truelight@0: truelight@0: case WE_CLICK: belugas@4634: nd->field = e->we.click.widget; belugas@4634: switch (e->we.click.widget) { truelight@764: case 0: case 14: /* Close 'X' | Cancel button */ truelight@0: DeleteWindowById(WC_NETWORK_WINDOW, 0); truelight@0: break; truelight@764: case 4: case 5: bjarni@842: ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5 truelight@764: break; Darkvater@2888: case 6: /* Sort by name */ Darkvater@2888: case 7: /* Sort by connected clients */ Darkvater@2888: case 8: /* Connectivity (green dot) */ belugas@4634: if (ld->sort_type == e->we.click.widget - 6) ld->flags ^= VL_DESC; Darkvater@2888: ld->flags |= VL_RESORT; belugas@4634: ld->sort_type = e->we.click.widget - 6; Darkvater@2888: Darkvater@2888: _ng_sorting.order = !!(ld->flags & VL_DESC); Darkvater@2888: _ng_sorting.criteria = ld->sort_type; Darkvater@2888: SetWindowDirty(w); Darkvater@2888: break; darkvater@982: case 9: { /* Matrix to show networkgames */ Darkvater@2887: NetworkGameList *cur_item; belugas@4634: uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW; darkvater@211: tron@2549: if (id_v >= w->vscroll.cap) return; // click out of bounds darkvater@211: id_v += w->vscroll.pos; darkvater@211: Darkvater@2887: cur_item = _network_game_list; Darkvater@2887: for (; id_v > 0 && cur_item != NULL; id_v--) cur_item = cur_item->next; darkvater@211: Darkvater@2887: nd->server = cur_item; truelight@543: SetWindowDirty(w); darkvater@211: } break; truelight@764: case 11: /* Find server automatically */ truelight@764: switch (_network_lan_internet) { truelight@764: case 0: NetworkUDPSearchGame(); break; truelight@764: case 1: NetworkUDPQueryMasterServer(); break; truelight@764: } darkvater@211: break; truelight@764: case 12: { // Add a server truelight@543: ShowQueryString( ludde@2055: BindCString(_network_default_ip), truelight@543: STR_NETWORK_ENTER_IP, truelight@543: 31 | 0x1000, // maximum number of characters OR truelight@543: 250, // characters up to this width pixels, whichever is satisfied first truelight@543: w->window_class, truelight@4299: w->window_number, CS_ALPHANUMERAL); truelight@543: } break; truelight@764: case 13: /* Start server */ truelight@543: ShowNetworkStartServerWindow(); truelight@543: break; Darkvater@2881: case 16: /* Join Game */ Darkvater@2887: if (nd->server != NULL) { Darkvater@2887: snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&nd->server->ip)); Darkvater@2887: _network_last_port = nd->server->port; Darkvater@2887: ShowNetworkLobbyWindow(nd->server); truelight@543: } truelight@543: break; Darkvater@2881: case 17: // Refresh Darkvater@2888: if (nd->server != NULL) Darkvater@2887: NetworkQueryServer(nd->server->info.hostname, nd->server->port, true); truelight@543: break; rubidium@5339: case 18: // NewGRF Settings Darkvater@5352: if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig); rubidium@5339: break; truelight@543: truelight@543: } break; darkvater@172: truelight@764: case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ belugas@4634: switch (e->we.dropdown.button) { truelight@764: case 5: belugas@4634: _network_lan_internet = e->we.dropdown.index; truelight@764: break; truelight@764: } truelight@764: truelight@764: SetWindowDirty(w); truelight@764: break; truelight@764: truelight@0: case WE_MOUSELOOP: Darkvater@2888: if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3); truelight@0: break; truelight@0: Darkvater@2888: case WE_MESSAGE: Darkvater@5035: if (e->we.message.msg != 0) nd->server = NULL; Darkvater@2888: ld->flags |= VL_REBUILD; Darkvater@2881: SetWindowDirty(w); Darkvater@2888: break; Darkvater@2881: truelight@0: case WE_KEYPRESS: Darkvater@2887: if (nd->field != 3) { Darkvater@2887: if (nd->server != NULL) { belugas@4634: if (e->we.keypress.keycode == WKC_DELETE) { /* Press 'delete' to remove servers */ Darkvater@2887: NetworkGameListRemoveItem(nd->server); dominik@738: NetworkRebuildHostList(); Darkvater@2887: nd->server = NULL; dominik@738: } dominik@738: } truelight@741: break; truelight@741: } truelight@741: Darkvater@4909: if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed truelight@543: truelight@543: // The name is only allowed when it starts with a letter! tron@2639: if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ') { truelight@543: ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name)); tron@2639: } else { truelight@543: ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name)); tron@2639: } truelight@543: truelight@0: break; truelight@0: Darkvater@2881: case WE_ON_EDIT_TEXT: belugas@4634: NetworkAddServer(e->we.edittext.str); dominik@738: NetworkRebuildHostList(); Darkvater@2881: break; Darkvater@2888: Darkvater@2888: case WE_DESTROY: /* Nicely clean up the sort-list */ Darkvater@2888: free(WP(w, network_ql_d).sort_list); Darkvater@2888: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const Widget _network_game_window_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, BGC, 11, 549, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL}, glx@5343: { WWT_PANEL, RESIZE_NONE, BGC, 0, 549, 14, 263, 0x0, STR_NULL}, truelight@0: truelight@543: /* LEFT SIDE */ Darkvater@4938: { WWT_PANEL, RESIZE_NONE, BGC, 310, 461, 22, 33, 0x0, STR_NETWORK_ENTER_NAME_TIP}, truelight@867: Darkvater@4939: { WWT_INSET, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, BGC, 170, 180, 23, 32, STR_0225, STR_NETWORK_CONNECTION_TIP}, Darkvater@2879: rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 170, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 171, 250, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 251, 290, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, Darkvater@2881: glx@5343: { WWT_MATRIX, RESIZE_NONE, BGC, 10, 290, 54, 236, (13 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, glx@5343: { WWT_SCROLLBAR, RESIZE_NONE, BGC, 291, 302, 42, 236, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, rubidium@4344: glx@5343: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 30, 130, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP}, glx@5343: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 180, 280, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP}, truelight@543: truelight@543: /* RIGHT SIDE */ glx@5343: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP}, glx@5343: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 246, 257, STR_012E_CANCEL, STR_NULL}, truelight@543: glx@5343: { WWT_PANEL, RESIZE_NONE, BGC, 310, 540, 42, 236, 0x0, STR_NULL}, Darkvater@2881: glx@5343: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 315, 415, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL}, glx@5343: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, rubidium@5339: glx@5343: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 430, 535, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, truelight@543: darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _network_game_window_desc = { glx@5343: WDP_CENTER, WDP_CENTER, 550, 264, truelight@0: WC_NETWORK_WINDOW,0, ludde@2064: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _network_game_window_widgets, truelight@0: NetworkGameWindowWndProc, truelight@0: }; truelight@0: tron@1093: void ShowNetworkGameWindow(void) truelight@0: { Darkvater@2922: static bool first = true; truelight@0: Window *w; truelight@0: DeleteWindowById(WC_NETWORK_WINDOW, 0); dominik@105: truelight@764: /* Only show once */ Darkvater@2922: if (first) { Darkvater@2885: char* const *srv; Darkvater@2881: Darkvater@2922: first = false; truelight@764: // add all servers from the config file to our list Darkvater@2885: for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) { Darkvater@2881: NetworkAddServer(*srv); truelight@764: } Darkvater@2922: Darkvater@2922: _ng_sorting.criteria = 2; // sort default by collectivity (green-dots on top) Darkvater@2922: _ng_sorting.order = 0; // sort ascending by default truelight@764: } truelight@764: truelight@0: w = AllocateWindowDesc(&_network_game_window_desc); Darkvater@2887: if (w != NULL) { belugas@4171: querystr_d *querystr = &WP(w, network_ql_d).q; tron@3470: tron@3470: ttd_strlcpy(_edit_str_buf, _network_player_name, lengthof(_edit_str_buf)); glx@5343: w->vscroll.cap = 13; truelight@193: Darkvater@4909: querystr->afilter = CS_ALPHANUMERAL; Darkvater@4948: InitializeTextBuffer(&querystr->text, _edit_str_buf, lengthof(_edit_str_buf), 120); truelight@0: Darkvater@2887: UpdateNetworkGameWindow(true); Darkvater@2887: } truelight@543: } truelight@543: truelight@543: enum { truelight@543: NSSWND_START = 64, truelight@543: NSSWND_ROWSIZE = 12 truelight@543: }; truelight@543: Darkvater@2888: /* Uses network_ql_d (network_d, querystr_d and list_d) WP macro */ truelight@0: static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e) truelight@0: { Darkvater@2888: network_d *nd = &WP(w, network_ql_d).n; Darkvater@2887: Darkvater@1653: switch (e->event) { Darkvater@1653: case WE_CREATE: /* focus input box */ Darkvater@2887: nd->field = 3; tron@1899: _network_game_info.use_password = (_network_server_password[0] != '\0'); Darkvater@1653: break; Darkvater@1653: truelight@0: case WE_PAINT: { truelight@543: int y = NSSWND_START, pos; truelight@543: const FiosItem *item; truelight@193: Darkvater@2879: SetDParam( 7, _connection_types_dropdown[_network_advertise]); Darkvater@2879: SetDParam( 9, _players_dropdown[_network_game_info.clients_max]); Darkvater@2879: SetDParam(11, _players_dropdown[_network_game_info.companies_max]); Darkvater@2879: SetDParam(13, _players_dropdown[_network_game_info.spectators_max]); Darkvater@2879: SetDParam(15, _language_dropdown[_network_game_info.server_lang]); truelight@0: DrawWindowWidgets(w); truelight@0: Darkvater@2879: GfxFillRect(11, 63, 258, 215, 0xD7); Darkvater@2888: DrawEditBox(w, &WP(w, network_ql_d).q, 3); truelight@193: truelight@0: DrawString(10, 22, STR_NETWORK_NEW_GAME_NAME, 2); truelight@0: truelight@0: DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2); Darkvater@2879: Darkvater@2879: DrawString(280, 63, STR_NETWORK_CONNECTION, 2); Darkvater@2879: DrawString(280, 95, STR_NETWORK_NUMBER_OF_CLIENTS, 2); Darkvater@2879: DrawString(280, 127, STR_NETWORK_NUMBER_OF_COMPANIES, 2); Darkvater@2879: DrawString(280, 159, STR_NETWORK_NUMBER_OF_SPECTATORS, 2); Darkvater@2879: DrawString(280, 191, STR_NETWORK_LANGUAGE_SPOKEN, 2); truelight@193: Darkvater@1653: if (_network_game_info.use_password) DoDrawString("*", 408, 23, 3); Darkvater@1653: truelight@543: // draw list of maps truelight@543: pos = w->vscroll.pos; truelight@543: while (pos < _fios_num + 1) { truelight@543: item = _fios_list + pos - 1; Darkvater@2887: if (item == nd->map || (pos == 0 && nd->map == NULL)) Darkvater@2879: GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour truelight@543: tron@4077: if (pos == 0) { tron@4077: DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, 9); tron@4077: } else { tron@4077: DoDrawString(item->title, 14, y, _fios_colors[item->type] ); tron@4077: } truelight@543: pos++; truelight@543: y += NSSWND_ROWSIZE; truelight@543: truelight@543: if (y >= w->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break; truelight@543: } darkvater@172: } break; truelight@0: truelight@0: case WE_CLICK: belugas@4634: nd->field = e->we.click.widget; belugas@4634: switch (e->we.click.widget) { tron@2639: case 0: /* Close 'X' */ Darkvater@2879: case 19: /* Cancel button */ truelight@0: ShowNetworkGameWindow(); truelight@0: break; tron@2639: tron@2639: case 4: /* Set password button */ ludde@2055: ShowQueryString(BindCString(_network_server_password), truelight@4299: STR_NETWORK_SET_PASSWORD, 20, 250, w->window_class, w->window_number, CS_ALPHANUMERAL); tron@2639: break; tron@2639: truelight@543: case 5: { /* Select map */ belugas@4634: int y = (e->we.click.pt.y - NSSWND_START) / NSSWND_ROWSIZE; tron@2639: tron@2639: y += w->vscroll.pos; tron@2639: if (y >= w->vscroll.count) return; Darkvater@2100: Darkvater@2887: nd->map = (y == 0) ? NULL : _fios_list + y - 1; truelight@543: SetWindowDirty(w); truelight@543: } break; truelight@675: case 7: case 8: /* Connection type */ bjarni@842: ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8 truelight@675: break; Darkvater@2879: case 9: case 10: /* Number of Players (hide 0 and 1 players) */ Darkvater@2879: ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max, 10, 0, 3); Darkvater@2879: break; Darkvater@2879: case 11: case 12: /* Number of Companies (hide 0, 9 and 10 companies; max is 8) */ Darkvater@2879: ShowDropDownMenu(w, _players_dropdown, _network_game_info.companies_max, 12, 0, 1537); Darkvater@2879: break; Darkvater@2879: case 13: case 14: /* Number of Spectators */ Darkvater@2879: ShowDropDownMenu(w, _players_dropdown, _network_game_info.spectators_max, 14, 0, 0); Darkvater@2879: break; Darkvater@2879: case 15: case 16: /* Language */ Darkvater@2879: ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 16, 0, 0); Darkvater@2879: break; Darkvater@2879: case 17: /* Start game */ truelight@543: _is_network_server = true; Darkvater@2887: Darkvater@2887: if (nd->map == NULL) { // start random new game truelight@4300: ShowGenerateLandscape(); truelight@543: } else { // load a scenario Darkvater@2887: char *name = FiosBrowseTo(nd->map); Darkvater@2100: if (name != NULL) { Darkvater@2887: SetFiosType(nd->map->type); Darkvater@2100: ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name)); Darkvater@2887: ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title)); Darkvater@2100: truelight@543: DeleteWindow(w); truelight@4300: SwitchMode(SM_START_SCENARIO); truelight@543: } truelight@543: } truelight@0: break; Darkvater@2879: case 18: /* Load game */ truelight@543: _is_network_server = true; truelight@543: /* XXX - WC_NETWORK_WINDOW should stay, but if it stays, it gets truelight@543: * copied all the elements of 'load game' and upon closing that, it segfaults */ truelight@543: DeleteWindowById(WC_NETWORK_WINDOW, 0); darkvater@172: ShowSaveLoadDialog(SLD_LOAD_GAME); darkvater@172: break; truelight@0: } darkvater@172: break; darkvater@172: darkvater@172: case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */ belugas@4634: switch (e->we.dropdown.button) { belugas@4634: case 8: _network_advertise = (e->we.dropdown.index != 0); break; belugas@4634: case 10: _network_game_info.clients_max = e->we.dropdown.index; break; belugas@4634: case 12: _network_game_info.companies_max = e->we.dropdown.index; break; belugas@4634: case 14: _network_game_info.spectators_max = e->we.dropdown.index; break; belugas@4634: case 16: _network_game_info.server_lang = e->we.dropdown.index; break; truelight@543: } darkvater@172: darkvater@172: SetWindowDirty(w); darkvater@172: break; truelight@0: truelight@0: case WE_MOUSELOOP: Darkvater@2888: if (nd->field == 3) HandleEditBox(w, &WP(w, network_ql_d).q, 3); truelight@0: break; truelight@0: truelight@0: case WE_KEYPRESS: Darkvater@2887: if (nd->field == 3) { Darkvater@4909: if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, 3, e) == 1) break; // enter pressed Darkvater@2887: Darkvater@2888: ttd_strlcpy(_network_server_name, WP(w, network_ql_d).q.text.buf, sizeof(_network_server_name)); Darkvater@2888: UpdateTextBufferSize(&WP(w, network_ql_d).q.text); Darkvater@2887: } truelight@0: break; truelight@193: truelight@543: case WE_ON_EDIT_TEXT: { belugas@4634: ttd_strlcpy(_network_server_password, e->we.edittext.str, lengthof(_network_server_password)); tron@1899: _network_game_info.use_password = (_network_server_password[0] != '\0'); Darkvater@1653: SetWindowDirty(w); truelight@543: } break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const Widget _network_start_server_window_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 243, 0x0, STR_NULL}, dominik@749: Darkvater@4938: { WWT_PANEL, RESIZE_NONE, BGC, 100, 272, 22, 33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP}, truelight@867: Darkvater@4939: { WWT_INSET, RESIZE_NONE, BGC, 10, 271, 62, 216, 0x0, STR_NETWORK_SELECT_MAP_TIP}, rubidium@4344: { WWT_SCROLLBAR, RESIZE_NONE, BGC, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, Darkvater@2879: /* Combo boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */ Darkvater@4939: { WWT_INSET, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TIP}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 78, 87, STR_0225, STR_NETWORK_CONNECTION_TIP}, Darkvater@4939: { WWT_INSET, RESIZE_NONE, BGC, 280, 410, 109, 120, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 110, 119, STR_0225, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, Darkvater@4939: { WWT_INSET, RESIZE_NONE, BGC, 280, 410, 141, 152, STR_NETWORK_COMBO3, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 142, 151, STR_0225, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, Darkvater@4939: { WWT_INSET, RESIZE_NONE, BGC, 280, 410, 173, 184, STR_NETWORK_COMBO4, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 174, 183, STR_0225, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, Darkvater@4939: { WWT_INSET, RESIZE_NONE, BGC, 280, 410, 205, 216, STR_NETWORK_COMBO5, STR_NETWORK_LANGUAGE_TIP}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, BGC, 399, 409, 206, 215, STR_0225, STR_NETWORK_LANGUAGE_TIP}, truelight@867: rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _network_start_server_window_desc = { Darkvater@2879: WDP_CENTER, WDP_CENTER, 420, 244, truelight@0: WC_NETWORK_WINDOW,0, ludde@2064: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _network_start_server_window_widgets, truelight@0: NetworkStartServerWindowWndProc, truelight@0: }; truelight@0: truelight@543: static void ShowNetworkStartServerWindow(void) truelight@0: { truelight@0: Window *w; truelight@0: DeleteWindowById(WC_NETWORK_WINDOW, 0); truelight@193: truelight@0: w = AllocateWindowDesc(&_network_start_server_window_desc); tron@3470: ttd_strlcpy(_edit_str_buf, _network_server_name, lengthof(_edit_str_buf)); truelight@543: truelight@543: _saveload_mode = SLD_NEW_GAME; truelight@543: BuildFileList(); Darkvater@2943: w->vscroll.cap = 12; truelight@543: w->vscroll.count = _fios_num+1; truelight@193: Darkvater@4909: WP(w, network_ql_d).q.afilter = CS_ALPHANUMERAL; Darkvater@4948: InitializeTextBuffer(&WP(w, network_ql_d).q.text, _edit_str_buf, lengthof(_edit_str_buf), 160); truelight@0: } truelight@0: truelight@734: static byte NetworkLobbyFindCompanyIndex(byte pos) truelight@734: { truelight@734: byte i; tron@2639: truelight@734: /* Scroll through all _network_player_info and get the 'pos' item truelight@734: that is not empty */ truelight@734: for (i = 0; i < MAX_PLAYERS; i++) { truelight@734: if (_network_player_info[i].company_name[0] != '\0') { tron@2639: if (pos-- == 0) return i; truelight@734: } truelight@734: } truelight@734: truelight@734: return 0; truelight@734: } truelight@734: Darkvater@2887: /* uses network_d WP macro */ truelight@0: static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e) truelight@0: { Darkvater@2887: network_d *nd = &WP(w, network_d); Darkvater@2887: tron@2639: switch (e->event) { Darkvater@2879: case WE_CREATE: Darkvater@2887: nd->company = (byte)-1; Darkvater@2879: break; Darkvater@2879: truelight@0: case WE_PAINT: { Darkvater@2887: const NetworkGameInfo *gi = &nd->server->info; truelight@543: int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; truelight@193: belugas@4709: SetWindowWidgetDisabledState(w, 7, nd->company == (byte)-1); belugas@4709: SetWindowWidgetDisabledState(w, 8, gi->companies_on >= gi->companies_max); truelight@735: /* You can not join a server as spectator when it has no companies active.. Darkvater@2879: * it causes some nasty crashes */ belugas@4709: SetWindowWidgetDisabledState(w, 9, gi->spectators_on >= gi->spectators_max || belugas@4709: gi->companies_on == 0); truelight@621: truelight@0: DrawWindowWidgets(w); truelight@0: Darkvater@2884: SetDParamStr(0, gi->server_name); truelight@543: DrawString(10, 22, STR_NETWORK_PREPARE_TO_JOIN, 2); truelight@0: Darkvater@2887: /* Draw company list */ truelight@543: pos = w->vscroll.pos; Darkvater@2879: while (pos < gi->companies_on) { Darkvater@2887: byte company = NetworkLobbyFindCompanyIndex(pos); truelight@1011: bool income = false; Darkvater@2887: if (nd->company == company) Darkvater@2887: GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour truelight@193: Darkvater@2887: DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, 16, 135 - 13); Darkvater@2887: if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, 135, y); truelight@1011: truelight@1011: /* If the company's income was positive puts a green dot else a red dot */ Darkvater@2887: if (_network_player_info[company].income >= 0) income = true; darkvater@1025: DrawSprite(SPR_BLOT | (income ? PALETTE_TO_GREEN : PALETTE_TO_RED), 145, y); truelight@0: truelight@543: pos++; Darkvater@2887: y += NET_PRC__SIZE_OF_ROW; tron@2639: if (pos >= w->vscroll.cap) break; truelight@543: } truelight@543: Darkvater@2887: /* Draw info about selected company when it is selected in the left window */ Darkvater@2887: GfxFillRect(174, 39, 403, 75, 157); Darkvater@4895: DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, 0); Darkvater@2887: if (nd->company != (byte)-1) { darkvater@1025: const uint x = 183; Darkvater@2879: const uint trunc_width = w->widget[6].right - x; Darkvater@2887: y = 80; truelight@543: Darkvater@2887: SetDParam(0, nd->server->info.clients_on); Darkvater@2887: SetDParam(1, nd->server->info.clients_max); Darkvater@2887: SetDParam(2, nd->server->info.companies_on); Darkvater@2887: SetDParam(3, nd->server->info.companies_max); Darkvater@2887: DrawString(x, y, STR_NETWORK_CLIENTS, 2); Darkvater@2887: y += 10; Darkvater@2887: Darkvater@2887: SetDParamStr(0, _network_player_info[nd->company].company_name); Darkvater@2879: DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, 2, trunc_width); truelight@543: y += 10; truelight@543: rubidium@4329: SetDParam(0, _network_player_info[nd->company].inaugurated_year); truelight@543: DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, 2); // inauguration year truelight@543: y += 10; truelight@543: Darkvater@2887: SetDParam64(0, _network_player_info[nd->company].company_value); truelight@543: DrawString(x, y, STR_NETWORK_VALUE, 2); // company value truelight@543: y += 10; truelight@543: Darkvater@2887: SetDParam64(0, _network_player_info[nd->company].money); truelight@543: DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, 2); // current balance truelight@543: y += 10; truelight@543: Darkvater@2887: SetDParam64(0, _network_player_info[nd->company].income); truelight@543: DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, 2); // last year's income truelight@543: y += 10; truelight@543: Darkvater@2887: SetDParam(0, _network_player_info[nd->company].performance); truelight@543: DrawString(x, y, STR_NETWORK_PERFORMANCE, 2); // performance truelight@543: y += 10; truelight@543: Darkvater@2887: SetDParam(0, _network_player_info[nd->company].num_vehicle[0]); Darkvater@2887: SetDParam(1, _network_player_info[nd->company].num_vehicle[1]); Darkvater@2887: SetDParam(2, _network_player_info[nd->company].num_vehicle[2]); Darkvater@2887: SetDParam(3, _network_player_info[nd->company].num_vehicle[3]); Darkvater@2887: SetDParam(4, _network_player_info[nd->company].num_vehicle[4]); truelight@543: DrawString(x, y, STR_NETWORK_VEHICLES, 2); // vehicles truelight@543: y += 10; truelight@543: Darkvater@2887: SetDParam(0, _network_player_info[nd->company].num_station[0]); Darkvater@2887: SetDParam(1, _network_player_info[nd->company].num_station[1]); Darkvater@2887: SetDParam(2, _network_player_info[nd->company].num_station[2]); Darkvater@2887: SetDParam(3, _network_player_info[nd->company].num_station[3]); Darkvater@2887: SetDParam(4, _network_player_info[nd->company].num_station[4]); truelight@543: DrawString(x, y, STR_NETWORK_STATIONS, 2); // stations truelight@543: y += 10; truelight@543: Darkvater@2887: SetDParamStr(0, _network_player_info[nd->company].players); Darkvater@2879: DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, 2, trunc_width); // players truelight@543: } truelight@543: } break; truelight@0: truelight@0: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { truelight@543: case 0: case 11: /* Close 'X' | Cancel button */ truelight@0: ShowNetworkGameWindow(); truelight@0: break; Darkvater@2887: case 4: { /* Company list */ belugas@4634: uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW; truelight@0: Darkvater@2887: if (id_v >= w->vscroll.cap) return; truelight@543: Darkvater@2887: id_v += w->vscroll.pos; Darkvater@2887: nd->company = (id_v >= nd->server->info.companies_on) ? (byte)-1 : NetworkLobbyFindCompanyIndex(id_v); truelight@543: SetWindowDirty(w); Darkvater@2887: } break; truelight@543: case 7: /* Join company */ Darkvater@2887: if (nd->company != (byte)-1) { Darkvater@4878: _network_playas = nd->company; truelight@543: NetworkClientConnectGame(_network_last_host, _network_last_port); truelight@543: } truelight@543: break; truelight@543: case 8: /* New company */ Darkvater@4861: _network_playas = PLAYER_NEW_COMPANY; truelight@543: NetworkClientConnectGame(_network_last_host, _network_last_port); truelight@543: break; truelight@543: case 9: /* Spectate game */ Darkvater@4848: _network_playas = PLAYER_SPECTATOR; truelight@543: NetworkClientConnectGame(_network_last_host, _network_last_port); truelight@543: break; truelight@543: case 10: /* Refresh */ Darkvater@2886: NetworkQueryServer(_network_last_host, _network_last_port, false); // company info Darkvater@2884: NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data truelight@543: break; truelight@543: } break; Darkvater@2884: Darkvater@2884: case WE_MESSAGE: Darkvater@2884: SetWindowDirty(w); Darkvater@2884: break; truelight@543: } truelight@543: } truelight@543: truelight@543: static const Widget _network_lobby_window_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_GAME_LOBBY, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 234, 0x0, STR_NULL}, truelight@543: truelight@543: // company list Darkvater@4938: { WWT_PANEL, RESIZE_NONE, BTC, 10, 155, 38, 49, 0x0, STR_NULL}, rubidium@4344: { WWT_MATRIX, RESIZE_NONE, BGC, 10, 155, 50, 190, (10 << 8) + 1, STR_NETWORK_COMPANY_LIST_TIP}, rubidium@4344: { WWT_SCROLLBAR, RESIZE_NONE, BGC, 156, 167, 38, 190, STR_NULL, STR_0190_SCROLL_BAR_SCROLLS_LIST}, truelight@543: truelight@543: // company/player info Darkvater@4938: { WWT_PANEL, RESIZE_NONE, BGC, 173, 404, 38, 190, 0x0, STR_NULL}, truelight@543: truelight@543: // buttons rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 200, 211, STR_NETWORK_JOIN_COMPANY, STR_NETWORK_JOIN_COMPANY_TIP}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 215, 226, STR_NETWORK_NEW_COMPANY, STR_NETWORK_NEW_COMPANY_TIP}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 200, 211, STR_NETWORK_SPECTATE_GAME, STR_NETWORK_SPECTATE_GAME_TIP}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 278, 388, 200, 211, STR_012E_CANCEL, STR_NULL}, truelight@543: truelight@543: { WIDGETS_END}, truelight@543: }; truelight@543: truelight@543: static const WindowDesc _network_lobby_window_desc = { Darkvater@2887: WDP_CENTER, WDP_CENTER, 420, 235, truelight@543: WC_NETWORK_WINDOW,0, truelight@543: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@543: _network_lobby_window_widgets, truelight@543: NetworkLobbyWindowWndProc, truelight@543: }; truelight@543: Darkvater@2888: /* Show the networklobbywindow with the selected server Darkvater@2888: * @param ngl Selected game pointer which is passed to the new window */ Darkvater@2887: static void ShowNetworkLobbyWindow(NetworkGameList *ngl) truelight@543: { truelight@543: Window *w; truelight@543: DeleteWindowById(WC_NETWORK_WINDOW, 0); truelight@543: Darkvater@2945: NetworkQueryServer(_network_last_host, _network_last_port, false); // company info Darkvater@2945: NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data truelight@543: truelight@543: w = AllocateWindowDesc(&_network_lobby_window_desc); Darkvater@2887: if (w != NULL) { Darkvater@2888: WP(w, network_ql_d).n.server = ngl; Darkvater@2887: strcpy(_edit_str_buf, ""); Darkvater@2887: w->vscroll.cap = 10; Darkvater@2887: } truelight@543: } truelight@543: truelight@543: // The window below gives information about the connected clients truelight@543: // and also makes able to give money to them, kick them (if server) truelight@543: // and stuff like that. truelight@543: Darkvater@3692: extern void DrawPlayerIcon(PlayerID pid, int x, int y); truelight@543: truelight@543: // Every action must be of this form truelight@543: typedef void ClientList_Action_Proc(byte client_no); truelight@543: truelight@543: // Max 10 actions per client truelight@543: #define MAX_CLIENTLIST_ACTION 10 truelight@543: truelight@543: // Some standard bullshit.. defines variables ;) truelight@543: static void ClientListWndProc(Window *w, WindowEvent *e); truelight@543: static void ClientListPopupWndProc(Window *w, WindowEvent *e); truelight@543: static byte _selected_clientlist_item = 255; truelight@543: static byte _selected_clientlist_y = 0; truelight@543: static char _clientlist_action[MAX_CLIENTLIST_ACTION][50]; truelight@543: static ClientList_Action_Proc *_clientlist_proc[MAX_CLIENTLIST_ACTION]; truelight@543: truelight@543: enum { truelight@543: CLNWND_OFFSET = 16, truelight@543: CLNWND_ROWSIZE = 10 truelight@543: }; truelight@543: truelight@867: static const Widget _client_list_widgets[] = { peter1138@2725: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, truelight@867: { WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS}, truelight@543: Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL}, truelight@543: { WIDGETS_END}, truelight@543: }; truelight@543: truelight@867: static const Widget _client_list_popup_widgets[] = { rubidium@4344: { WWT_PANEL, RESIZE_NONE, 14, 0, 99, 0, 0, 0, STR_NULL}, truelight@543: { WIDGETS_END}, truelight@543: }; truelight@543: truelight@543: static WindowDesc _client_list_desc = { Darkvater@5070: WDP_AUTO, WDP_AUTO, 250, 1, truelight@543: WC_CLIENT_LIST,0, truelight@543: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@543: _client_list_widgets, truelight@543: ClientListWndProc truelight@543: }; truelight@543: truelight@543: // Finds the Xth client-info that is active belugas@4171: static const NetworkClientInfo *NetworkFindClientInfo(byte client_no) truelight@543: { belugas@4171: const NetworkClientInfo *ci; tron@2630: Darkvater@4883: FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { truelight@543: if (client_no == 0) return ci; truelight@543: client_no--; truelight@543: } truelight@543: truelight@543: return NULL; truelight@543: } truelight@543: truelight@543: // Here we start to define the options out of the menu truelight@543: static void ClientList_Kick(byte client_no) truelight@543: { truelight@543: if (client_no < MAX_PLAYERS) Darkvater@4880: SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED); truelight@543: } truelight@543: truelight@841: static void ClientList_Ban(byte client_no) truelight@543: { truelight@841: uint i; truelight@841: uint32 ip = NetworkFindClientInfo(client_no)->client_ip; truelight@841: truelight@841: for (i = 0; i < lengthof(_network_ban_list); i++) { Darkvater@2914: if (_network_ban_list[i] == NULL) { truelight@841: _network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip)); truelight@841: break; truelight@841: } truelight@841: } truelight@841: truelight@841: if (client_no < MAX_PLAYERS) Darkvater@4880: SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED); truelight@841: } truelight@543: truelight@543: static void ClientList_GiveMoney(byte client_no) truelight@543: { truelight@543: if (NetworkFindClientInfo(client_no) != NULL) Darkvater@4878: ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas); truelight@543: } truelight@543: truelight@543: static void ClientList_SpeakToClient(byte client_no) truelight@543: { truelight@543: if (NetworkFindClientInfo(client_no) != NULL) truelight@543: ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index); truelight@543: } truelight@543: Darkvater@4906: static void ClientList_SpeakToCompany(byte client_no) truelight@543: { truelight@543: if (NetworkFindClientInfo(client_no) != NULL) Darkvater@4906: ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas); truelight@543: } truelight@543: truelight@543: static void ClientList_SpeakToAll(byte client_no) truelight@543: { truelight@543: ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); truelight@543: } truelight@543: truelight@543: static void ClientList_None(byte client_no) truelight@543: { truelight@543: // No action ;) truelight@543: } truelight@543: truelight@543: truelight@543: truelight@543: // Help, a action is clicked! What do we do? truelight@543: static void HandleClientListPopupClick(byte index, byte clientno) { truelight@543: // A click on the Popup of the ClientList.. handle the command truelight@543: if (index < MAX_CLIENTLIST_ACTION && _clientlist_proc[index] != NULL) { truelight@543: _clientlist_proc[index](clientno); truelight@543: } truelight@543: } truelight@543: truelight@543: // Finds the amount of clients and set the height correct truelight@543: static bool CheckClientListHeight(Window *w) truelight@543: { truelight@543: int num = 0; Darkvater@4883: const NetworkClientInfo *ci; truelight@543: truelight@543: // Should be replaced with a loop through all clients Darkvater@4883: FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { truelight@543: num++; truelight@543: } truelight@543: truelight@543: num *= CLNWND_ROWSIZE; truelight@543: truelight@543: // If height is changed truelight@867: if (w->height != CLNWND_OFFSET + num + 1) { truelight@543: // XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1) truelight@867: SetWindowDirty(w); truelight@867: w->widget[2].bottom = w->widget[2].top + num + 2; truelight@867: w->height = CLNWND_OFFSET + num + 1; truelight@867: SetWindowDirty(w); truelight@543: return false; truelight@543: } truelight@543: return true; truelight@543: } truelight@543: truelight@543: // Finds the amount of actions in the popup and set the height correct truelight@867: static uint ClientListPopupHeigth(void) { truelight@543: int i, num = 0; truelight@543: truelight@543: // Find the amount of actions truelight@543: for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) { truelight@543: if (_clientlist_action[i][0] == '\0') continue; truelight@543: if (_clientlist_proc[i] == NULL) continue; truelight@543: num++; truelight@543: } truelight@543: truelight@543: num *= CLNWND_ROWSIZE; truelight@867: truelight@867: return num + 1; truelight@543: } truelight@543: truelight@543: // Show the popup (action list) truelight@543: static Window *PopupClientList(Window *w, int client_no, int x, int y) truelight@543: { truelight@867: int i, h; belugas@4171: const NetworkClientInfo *ci; truelight@543: DeleteWindowById(WC_TOOLBAR_MENU, 0); truelight@543: truelight@543: // Clean the current actions truelight@543: for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) { truelight@543: _clientlist_action[i][0] = '\0'; truelight@543: _clientlist_proc[i] = NULL; truelight@543: } truelight@543: truelight@543: // Fill the actions this client has truelight@543: // Watch is, max 50 chars long! truelight@543: truelight@543: ci = NetworkFindClientInfo(client_no); truelight@543: if (ci == NULL) return NULL; truelight@543: truelight@543: i = 0; truelight@543: if (_network_own_client_index != ci->client_index) { Darkvater@4912: GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(_clientlist_action[i])); truelight@543: _clientlist_proc[i++] = &ClientList_SpeakToClient; truelight@543: } truelight@543: Darkvater@4945: if (IsValidPlayer(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) { Darkvater@4912: GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(_clientlist_action[i])); Darkvater@4906: _clientlist_proc[i++] = &ClientList_SpeakToCompany; truelight@543: } Darkvater@4912: GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(_clientlist_action[i])); truelight@543: _clientlist_proc[i++] = &ClientList_SpeakToAll; truelight@543: truelight@543: if (_network_own_client_index != ci->client_index) { Darkvater@4878: /* We are no spectator and the player we want to give money to is no spectator */ Darkvater@4878: if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas)) { Darkvater@4912: GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(_clientlist_action[i])); Darkvater@4878: _clientlist_proc[i++] = &ClientList_GiveMoney; truelight@0: } truelight@543: } truelight@543: Darkvater@4880: // A server can kick clients (but not himself) truelight@543: if (_network_server && _network_own_client_index != ci->client_index) { Darkvater@4912: GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(_clientlist_action[i])); truelight@543: _clientlist_proc[i++] = &ClientList_Kick; truelight@543: Darkvater@4912: sprintf(_clientlist_action[i],"Ban"); // XXX GetString? truelight@841: _clientlist_proc[i++] = &ClientList_Ban; truelight@543: } truelight@543: truelight@543: if (i == 0) { Darkvater@4912: GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(_clientlist_action[i])); truelight@543: _clientlist_proc[i++] = &ClientList_None; truelight@543: } truelight@543: truelight@867: /* Calculate the height */ truelight@867: h = ClientListPopupHeigth(); truelight@543: truelight@543: // Allocate the popup Darkvater@3250: w = AllocateWindow(x, y, 150, h + 1, ClientListPopupWndProc, WC_TOOLBAR_MENU, _client_list_popup_widgets); truelight@867: w->widget[0].bottom = w->widget[0].top + h; Darkvater@3250: w->widget[0].right = w->widget[0].left + 150; truelight@867: truelight@543: w->flags4 &= ~WF_WHITE_BORDER_MASK; truelight@543: WP(w,menu_d).item_count = 0; truelight@543: // Save our client truelight@543: WP(w,menu_d).main_button = client_no; truelight@543: WP(w,menu_d).sel_index = 0; truelight@543: // We are a popup truelight@543: _popup_menu_active = true; truelight@543: truelight@543: return w; truelight@543: } truelight@543: Darkvater@2887: /** Main handle for the client popup list Darkvater@2887: * uses menu_d WP macro */ truelight@543: static void ClientListPopupWndProc(Window *w, WindowEvent *e) truelight@543: { tron@2639: switch (e->event) { truelight@543: case WE_PAINT: { truelight@543: int i, y, sel; truelight@543: byte colour; truelight@543: DrawWindowWidgets(w); truelight@543: truelight@543: // Draw the actions truelight@543: sel = WP(w,menu_d).sel_index; truelight@543: y = 1; truelight@543: for (i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) { truelight@543: if (_clientlist_action[i][0] == '\0') continue; truelight@543: if (_clientlist_proc[i] == NULL) continue; truelight@543: truelight@543: if (sel-- == 0) { // Selected item, highlight it Darkvater@3250: GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0); truelight@543: colour = 0xC; tron@4077: } else { tron@4077: colour = 0x10; tron@4077: } truelight@543: truelight@543: DoDrawString(_clientlist_action[i], 4, y, colour); truelight@543: } truelight@543: } break; truelight@543: truelight@543: case WE_POPUPMENU_SELECT: { truelight@543: // We selected an action belugas@4634: int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE; truelight@543: belugas@4634: if (index >= 0 && e->we.popupmenu.pt.y >= w->top) truelight@543: HandleClientListPopupClick(index, WP(w,menu_d).main_button); truelight@543: truelight@543: DeleteWindowById(WC_TOOLBAR_MENU, 0); truelight@543: } break; truelight@543: truelight@543: case WE_POPUPMENU_OVER: { truelight@543: // Our mouse hoovers over an action? Select it! belugas@4634: int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE; truelight@543: Darkvater@4880: if (index == -1 || index == WP(w,menu_d).sel_index) return; truelight@543: truelight@543: WP(w,menu_d).sel_index = index; truelight@543: SetWindowDirty(w); truelight@543: } break; truelight@543: truelight@543: } truelight@543: } truelight@543: truelight@543: // Main handle for clientlist truelight@543: static void ClientListWndProc(Window *w, WindowEvent *e) truelight@543: { tron@2639: switch (e->event) { truelight@543: case WE_PAINT: { truelight@543: NetworkClientInfo *ci; truelight@543: int y, i = 0; truelight@543: byte colour; truelight@543: truelight@543: // Check if we need to reset the height truelight@543: if (!CheckClientListHeight(w)) break; truelight@543: truelight@543: DrawWindowWidgets(w); truelight@543: truelight@543: y = CLNWND_OFFSET; truelight@543: Darkvater@4883: FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { truelight@543: if (_selected_clientlist_item == i++) { // Selected item, highlight it truelight@543: GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0); truelight@543: colour = 0xC; tron@4077: } else { truelight@543: colour = 0x10; tron@4077: } truelight@543: truelight@543: if (ci->client_index == NETWORK_SERVER_INDEX) { truelight@722: DrawString(4, y, STR_NETWORK_SERVER, colour); tron@2639: } else { truelight@722: DrawString(4, y, STR_NETWORK_CLIENT, colour); tron@2639: } truelight@543: truelight@543: // Filter out spectators Darkvater@4878: if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1); truelight@543: Darkvater@3250: DoDrawString(ci->client_name, 81, y, colour); truelight@543: truelight@543: y += CLNWND_ROWSIZE; truelight@543: } truelight@543: } break; truelight@543: truelight@543: case WE_CLICK: truelight@543: // Show the popup with option truelight@543: if (_selected_clientlist_item != 255) { belugas@4634: PopupClientList(w, _selected_clientlist_item, e->we.click.pt.x + w->left, e->we.click.pt.y + w->top); truelight@0: } truelight@193: truelight@0: break; truelight@0: truelight@543: case WE_MOUSEOVER: truelight@543: // -1 means we left the current window belugas@4634: if (e->we.mouseover.pt.y == -1) { truelight@543: _selected_clientlist_y = 0; truelight@543: _selected_clientlist_item = 255; truelight@543: SetWindowDirty(w); truelight@0: break; truelight@543: } truelight@543: // It did not change.. no update! belugas@4634: if (e->we.mouseover.pt.y == _selected_clientlist_y) break; truelight@543: truelight@543: // Find the new selected item (if any) belugas@4634: _selected_clientlist_y = e->we.mouseover.pt.y; belugas@4634: if (e->we.mouseover.pt.y > CLNWND_OFFSET) { belugas@4634: _selected_clientlist_item = (e->we.mouseover.pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE; tron@4077: } else { truelight@543: _selected_clientlist_item = 255; tron@4077: } truelight@543: truelight@543: // Repaint truelight@543: SetWindowDirty(w); truelight@543: break; truelight@543: truelight@543: case WE_DESTROY: case WE_CREATE: truelight@543: // When created or destroyed, data is reset truelight@543: _selected_clientlist_item = 255; truelight@543: _selected_clientlist_y = 0; truelight@543: break; truelight@543: } truelight@543: } truelight@543: darkvater@1003: void ShowClientList(void) truelight@543: { tron@4491: AllocateWindowDescFront(&_client_list_desc, 0); truelight@543: } truelight@543: tron@4512: tron@4512: static NetworkPasswordType pw_type; tron@4512: tron@4512: tron@4512: void ShowNetworkNeedPassword(NetworkPasswordType npt) tron@4512: { tron@4512: StringID caption; tron@4512: tron@4512: pw_type = npt; tron@4512: switch (npt) { tron@4512: default: NOT_REACHED(); Darkvater@4774: case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break; Darkvater@4774: case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break; tron@4512: } tron@4512: ShowQueryString(STR_EMPTY, caption, 20, 180, WC_NETWORK_STATUS_WINDOW, 0, CS_ALPHANUMERAL); tron@4512: } tron@4512: tron@4512: truelight@543: static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e) truelight@543: { tron@2639: switch (e->event) { truelight@543: case WE_PAINT: { truelight@543: uint8 progress; // used for progress bar truelight@543: DrawWindowWidgets(w); truelight@543: truelight@543: DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, 14); truelight@543: switch (_network_join_status) { truelight@543: case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING: truelight@543: case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO: truelight@543: progress = 10; // first two stages 10% truelight@543: break; truelight@543: case NETWORK_JOIN_STATUS_WAITING: truelight@543: SetDParam(0, _network_join_waiting); truelight@543: DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, 14); truelight@543: progress = 15; // third stage is 15% truelight@543: break; truelight@543: case NETWORK_JOIN_STATUS_DOWNLOADING: truelight@543: SetDParam(0, _network_join_kbytes); truelight@543: SetDParam(1, _network_join_kbytes_total); truelight@543: DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, 14); truelight@543: /* Fallthrough */ truelight@543: default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */ truelight@543: progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total; truelight@543: } truelight@543: truelight@543: /* Draw nice progress bar :) */ truelight@543: DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, 0); truelight@543: } break; truelight@543: truelight@543: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { tron@2639: case 0: /* Close 'X' */ tron@2639: case 3: /* Disconnect button */ tron@2639: NetworkDisconnect(); tron@2639: DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); tron@2639: SwitchMode(SM_MENU); tron@2639: ShowNetworkGameWindow(); tron@2639: break; truelight@0: } truelight@0: break; truelight@193: tron@4512: case WE_ON_EDIT_TEXT_CANCEL: tron@4512: NetworkDisconnect(); tron@4512: ShowNetworkGameWindow(); tron@4512: break; tron@4512: tron@4512: case WE_ON_EDIT_TEXT: belugas@4634: SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, e->we.edittext.str); tron@4512: break; truelight@0: } truelight@0: } truelight@0: truelight@543: static const Widget _network_join_status_window_widget[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, truelight@867: { WWT_CAPTION, RESIZE_NONE, 14, 11, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 84, 0x0, STR_NULL}, truelight@867: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 75, 175, 69, 80, STR_NETWORK_DISCONNECT, STR_NULL}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@543: static const WindowDesc _network_join_status_window_desc = { truelight@543: WDP_CENTER, WDP_CENTER, 250, 85, truelight@543: WC_NETWORK_STATUS_WINDOW, 0, truelight@543: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, truelight@543: _network_join_status_window_widget, truelight@543: NetworkJoinStatusWindowWndProc, truelight@0: }; truelight@0: tron@1093: void ShowJoinStatusWindow(void) truelight@543: { truelight@543: DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); truelight@543: _network_join_status = NETWORK_JOIN_STATUS_CONNECTING; truelight@543: AllocateWindowDesc(&_network_join_status_window_desc); truelight@543: } truelight@543: darkvater@774: void ShowJoinStatusWindowAfterJoin(void) truelight@670: { truelight@670: /* This is a special instant of ShowJoinStatusWindow, because truelight@670: it is opened after the map is loaded, but the client maybe is not truelight@670: done registering itself to the server */ truelight@670: DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); truelight@670: _network_join_status = NETWORK_JOIN_STATUS_REGISTERING; truelight@670: AllocateWindowDesc(&_network_join_status_window_desc); truelight@670: } truelight@0: Darkvater@4888: static void SendChat(const char *buf, DestType type, byte dest) tron@4013: { tron@4013: if (buf[0] == '\0') return; tron@4013: if (!_network_server) { Darkvater@4888: SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT + type, type, dest, buf); tron@4013: } else { Darkvater@4888: NetworkServer_HandleChat(NETWORK_ACTION_CHAT + type, type, dest, buf, NETWORK_SERVER_INDEX); tron@4013: } tron@4013: } tron@4013: truelight@4315: /** truelight@4315: * Find the next item of the list of things that can be auto-completed. truelight@4319: * @param item The current indexed item to return. This function can, and most truelight@4319: * likely will, alter item, to skip empty items in the arrays. truelight@4319: * @return Returns the char that matched to the index. truelight@4315: */ truelight@4315: static const char *ChatTabCompletionNextItem(uint *item) truelight@4315: { truelight@4315: static char chat_tab_temp_buffer[64]; truelight@4315: truelight@4315: /* First, try clients */ truelight@4315: if (*item < MAX_CLIENT_INFO) { truelight@4315: /* Skip inactive clients */ truelight@4315: while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++; truelight@4315: if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name; truelight@4315: } truelight@4315: truelight@4315: /* Then, try townnames */ matthijs@5247: /* Not that the following assumes all town indices are adjacent, ie no matthijs@5247: * towns have been deleted. */ matthijs@5247: if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) { truelight@4319: const Town *t; truelight@4315: truelight@4315: FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) { truelight@4315: /* Get the town-name via the string-system */ Darkvater@4416: SetDParam(0, t->townnameparts); Darkvater@4912: GetString(chat_tab_temp_buffer, t->townnametype, lastof(chat_tab_temp_buffer)); truelight@4315: return &chat_tab_temp_buffer[0]; truelight@4315: } truelight@4315: } truelight@4315: truelight@4315: return NULL; truelight@4315: } truelight@4315: truelight@4315: /** truelight@4315: * Find what text to complete. It scans for a space from the left and marks truelight@4315: * the word right from that as to complete. It also writes a \0 at the truelight@4315: * position of the space (if any). If nothing found, buf is returned. truelight@4315: */ truelight@4315: static char *ChatTabCompletionFindText(char *buf) truelight@4315: { Darkvater@4880: char *p = strrchr(buf, ' '); truelight@4319: if (p == NULL) return buf; truelight@4315: truelight@4319: *p = '\0'; truelight@4319: return p + 1; truelight@4315: } truelight@4315: truelight@4315: /** truelight@4315: * See if we can auto-complete the current text of the user. truelight@4315: */ truelight@4315: static void ChatTabCompletion(Window *w) truelight@4315: { truelight@4315: static char _chat_tab_completion_buf[lengthof(_edit_str_buf)]; truelight@4315: Textbuf *tb = &WP(w, querystr_d).text; truelight@4315: uint len, tb_len; truelight@4315: uint item; truelight@4315: char *tb_buf, *pre_buf; truelight@4315: const char *cur_name; truelight@4315: bool second_scan = false; truelight@4315: truelight@4315: item = 0; truelight@4315: truelight@4315: /* Copy the buffer so we can modify it without damaging the real data */ truelight@4315: pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf); truelight@4315: truelight@4315: tb_buf = ChatTabCompletionFindText(pre_buf); truelight@4315: tb_len = strlen(tb_buf); truelight@4315: truelight@4315: while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) { truelight@4315: item++; truelight@4315: truelight@4315: if (_chat_tab_completion_active) { truelight@4315: /* We are pressing TAB again on the same name, is there an other name truelight@4315: * that starts with this? */ truelight@4315: if (!second_scan) { truelight@4315: uint offset; truelight@4315: uint length; truelight@4315: truelight@4315: /* If we are completing at the begin of the line, skip the ': ' we added */ truelight@4315: if (tb_buf == pre_buf) { truelight@4315: offset = 0; truelight@4315: length = tb->length - 2; truelight@4315: } else { truelight@4315: /* Else, find the place we are completing at */ truelight@4315: offset = strlen(pre_buf) + 1; truelight@4315: length = tb->length - offset; truelight@4315: } truelight@4315: truelight@4315: /* Compare if we have a match */ truelight@4315: if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true; truelight@4315: truelight@4315: continue; truelight@4315: } truelight@4315: truelight@4315: /* Now any match we make on _chat_tab_completion_buf after this, is perfect */ truelight@4315: } truelight@4315: truelight@4315: len = strlen(cur_name); truelight@4315: if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) { truelight@4315: /* Save the data it was before completion */ truelight@4315: if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf); truelight@4315: _chat_tab_completion_active = true; truelight@4315: truelight@4315: /* Change to the found name. Add ': ' if we are at the start of the line (pretty) */ truelight@4315: if (pre_buf == tb_buf) { truelight@4315: snprintf(tb->buf, lengthof(_edit_str_buf), "%s: ", cur_name); truelight@4315: } else { truelight@4315: snprintf(tb->buf, lengthof(_edit_str_buf), "%s %s", pre_buf, cur_name); truelight@4315: } truelight@4315: truelight@4315: /* Update the textbuffer */ truelight@4315: UpdateTextBufferSize(&WP(w, querystr_d).text); truelight@4315: truelight@4315: SetWindowDirty(w); truelight@4315: free(pre_buf); truelight@4315: return; truelight@4315: } truelight@4315: } truelight@4315: truelight@4315: if (second_scan) { truelight@4315: /* We walked all posibilities, and the user presses tab again.. revert to original text */ truelight@4315: strcpy(tb->buf, _chat_tab_completion_buf); truelight@4315: _chat_tab_completion_active = false; truelight@4315: truelight@4315: /* Update the textbuffer */ truelight@4315: UpdateTextBufferSize(&WP(w, querystr_d).text); truelight@4315: truelight@4315: SetWindowDirty(w); truelight@4315: } truelight@4315: free(pre_buf); truelight@4315: } tron@4013: Darkvater@4888: /* uses querystr_d WP macro Darkvater@4888: * uses querystr_d->caption to store Darkvater@4888: * - type of chat message (Private/Team/All) in bytes 0-7 Darkvater@4888: * - destination of chat message in the case of Team/Private in bytes 8-15 */ dominik@649: static void ChatWindowWndProc(Window *w, WindowEvent *e) dominik@649: { darkvater@1648: switch (e->event) { darkvater@1648: case WE_CREATE: darkvater@1648: SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0); Darkvater@1843: SETBIT(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys darkvater@1648: break; dominik@649: Darkvater@4887: case WE_PAINT: { Darkvater@4887: static const StringID chat_captions[] = { Darkvater@4943: STR_NETWORK_CHAT_ALL_CAPTION, Darkvater@4943: STR_NETWORK_CHAT_COMPANY_CAPTION, Darkvater@4943: STR_NETWORK_CHAT_CLIENT_CAPTION Darkvater@4887: }; Darkvater@4888: StringID msg; Darkvater@4887: dominik@649: DrawWindowWidgets(w); Darkvater@4887: Darkvater@4888: assert(GB(WP(w, querystr_d).caption, 0, 8) < lengthof(chat_captions)); Darkvater@4888: msg = chat_captions[GB(WP(w, querystr_d).caption, 0, 8)]; Darkvater@4888: DrawStringRightAligned(w->widget[2].left - 2, w->widget[2].top + 1, msg, 16); Darkvater@4887: DrawEditBox(w, &WP(w, querystr_d), 2); Darkvater@4887: } break; dominik@649: dominik@649: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { Darkvater@4888: case 3: { /* Send */ Darkvater@4888: DestType type = GB(WP(w, querystr_d).caption, 0, 8); Darkvater@4888: byte dest = GB(WP(w, querystr_d).caption, 8, 8); Darkvater@4888: SendChat(WP(w, querystr_d).text.buf, type, dest); Darkvater@4888: } /* FALLTHROUGH */ Darkvater@4887: case 0: /* Cancel */ DeleteWindow(w); break; dominik@649: } dominik@649: break; dominik@649: tron@4013: case WE_MOUSELOOP: Darkvater@4887: HandleEditBox(w, &WP(w, querystr_d), 2); tron@4013: break; dominik@649: tron@4013: case WE_KEYPRESS: belugas@4634: if (e->we.keypress.keycode == WKC_TAB) { truelight@4315: ChatTabCompletion(w); truelight@4315: } else { truelight@4315: _chat_tab_completion_active = false; Darkvater@4909: switch (HandleEditBoxKey(w, &WP(w, querystr_d), 2, e)) { Darkvater@4888: case 1: { /* Return */ Darkvater@4888: DestType type = GB(WP(w, querystr_d).caption, 0, 8); Darkvater@4888: byte dest = GB(WP(w, querystr_d).caption, 8, 8); Darkvater@4888: SendChat(WP(w, querystr_d).text.buf, type, dest); Darkvater@4888: } /* FALLTHROUGH */ truelight@4315: case 2: /* Escape */ DeleteWindow(w); break; truelight@4315: } dominik@649: } tron@4013: break; dominik@649: dominik@649: case WE_DESTROY: darkvater@1648: SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0); Darkvater@1843: CLRBIT(_no_scroll, SCROLL_CHAT); dominik@649: break; dominik@649: } dominik@649: } dominik@649: dominik@649: static const Widget _chat_window_widgets[] = { Darkvater@4887: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 11, 639, 0, 13, 0x0, STR_NULL}, // background Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 75, 577, 1, 12, 0x0, STR_NULL}, // text box Darkvater@4887: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 578, 639, 1, 12, STR_NETWORK_SEND, STR_NULL}, // send button dominik@649: { WIDGETS_END}, dominik@649: }; dominik@649: dominik@649: static const WindowDesc _chat_window_desc = { dominik@649: WDP_CENTER, -26, 640, 14, // x, y, width, height dominik@649: WC_SEND_NETWORK_MSG,0, Darkvater@1748: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, dominik@649: _chat_window_widgets, dominik@649: ChatWindowWndProc dominik@649: }; dominik@649: Darkvater@4888: void ShowNetworkChatQueryWindow(DestType type, byte dest) dominik@649: { dominik@649: Window *w; dominik@649: dominik@649: DeleteWindowById(WC_SEND_NETWORK_MSG, 0); dominik@649: tron@3464: _edit_str_buf[0] = '\0'; truelight@4315: _chat_tab_completion_active = false; dominik@649: dominik@649: w = AllocateWindowDesc(&_chat_window_desc); dominik@649: Darkvater@4887: LowerWindowWidget(w, 2); Darkvater@4888: WP(w,querystr_d).caption = GB(type, 0, 8) | (dest << 8); // Misuse of caption tron@3468: WP(w,querystr_d).wnd_class = WC_MAIN_TOOLBAR; tron@3468: WP(w,querystr_d).wnd_num = 0; Darkvater@4909: WP(w,querystr_d).afilter = CS_ALPHANUMERAL; Darkvater@4957: InitializeTextBuffer(&WP(w, querystr_d).text, _edit_str_buf, lengthof(_edit_str_buf), 0); dominik@649: } dominik@649: truelight@543: #endif /* ENABLE_NETWORK */