tron@2186: /* $Id$ */ tron@2186: belugas@6451: /** @file engine.cpp */ belugas@6451: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@1299: #include "debug.h" tron@2163: #include "functions.h" tron@507: #include "table/strings.h" truelight@0: #include "engine.h" tron@1009: #include "gfx.h" truelight@0: #include "player.h" truelight@0: #include "command.h" truelight@0: #include "vehicle.h" truelight@0: #include "news.h" truelight@0: #include "saveload.h" tron@2159: #include "variables.h" peter1138@2708: #include "train.h" Darkvater@6105: #include "aircraft.h" belugas@3866: #include "newgrf_cargo.h" rubidium@4261: #include "date.h" rubidium@4322: #include "table/engines.h" truelight@0: tron@2763: EngineInfo _engine_info[TOTAL_NUM_ENGINES]; tron@2763: RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES]; tron@2763: ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES]; tron@2763: AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; tron@2763: RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES]; tron@2763: truelight@0: enum { truelight@4300: YEAR_ENGINE_AGING_STOPS = 2050, truelight@4300: }; truelight@4300: truelight@0: tron@2477: void ShowEnginePreviewWindow(EngineID engine); truelight@0: celestar@9895: void DeleteCustomEngineNames() truelight@0: { truelight@0: uint i; truelight@0: StringID old; truelight@0: Darkvater@1474: for (i = 0; i != TOTAL_NUM_ENGINES; i++) { truelight@0: old = _engine_name_strings[i]; truelight@0: _engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM; truelight@0: DeleteName(old); truelight@0: } truelight@0: truelight@0: _vehicle_design_names &= ~1; truelight@0: } truelight@0: celestar@9895: void LoadCustomEngineNames() truelight@0: { rubidium@4432: /* XXX: not done */ Darkvater@5568: DEBUG(misc, 1, "LoadCustomEngineNames: not done"); truelight@0: } truelight@0: celestar@9895: static void SetupEngineNames() truelight@0: { Darkvater@1474: StringID *name; truelight@0: Darkvater@1474: for (name = _engine_name_strings; name != endof(_engine_name_strings); name++) Darkvater@1474: *name = STR_SV_EMPTY; truelight@0: truelight@0: DeleteCustomEngineNames(); truelight@0: LoadCustomEngineNames(); truelight@0: } truelight@0: truelight@0: truelight@0: static void CalcEngineReliability(Engine *e) truelight@0: { truelight@0: uint age = e->age; truelight@0: truelight@0: if (age < e->duration_phase_1) { truelight@0: uint start = e->reliability_start; truelight@0: e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; bjarni@4767: } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) { bjarni@4767: /* We are at the peak of this engines life. It will have max reliability. bjarni@4767: * This is also true if the engines never expire. They will not go bad over time */ truelight@0: e->reliability = e->reliability_max; truelight@0: } else if ((age -= e->duration_phase_2) < e->duration_phase_3) { truelight@0: uint max = e->reliability_max; truelight@0: e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max; truelight@0: } else { bjarni@4767: /* time's up for this engine. bjarni@4767: * We will now completely retire this design */ bjarni@4767: e->player_avail = 0; truelight@0: e->reliability = e->reliability_final; bjarni@6195: /* Kick this engine out of the lists */ bjarni@6195: AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); truelight@0: } bjarni@4767: InvalidateWindowClasses(WC_BUILD_VEHICLE); // Update to show the new reliability bjarni@6195: InvalidateWindowClasses(WC_REPLACE_VEHICLE); truelight@0: } truelight@0: celestar@9895: void AddTypeToEngines() bjarni@842: { tron@2242: Engine* e = _engines; bjarni@842: celestar@9895: do e->type = VEH_TRAIN; while (++e < &_engines[ROAD_ENGINES_INDEX]); celestar@9895: do e->type = VEH_ROAD; while (++e < &_engines[SHIP_ENGINES_INDEX]); celestar@9895: do e->type = VEH_SHIP; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]); celestar@9895: do e->type = VEH_AIRCRAFT; while (++e < &_engines[TOTAL_NUM_ENGINES]); bjarni@842: } bjarni@842: celestar@9895: void StartupEngines() truelight@0: { truelight@0: Engine *e; truelight@0: const EngineInfo *ei; truelight@4300: /* Aging of vehicles stops, so account for that when starting late */ rubidium@4322: const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1)); truelight@0: truelight@0: SetupEngineNames(); truelight@0: tron@2242: for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) { tron@2242: uint32 r; truelight@0: truelight@0: e->age = 0; truelight@0: e->flags = 0; truelight@0: e->player_avail = 0; truelight@193: belugas@6451: /* The magic value of 729 days below comes from the NewGRF spec. If the belugas@6451: * base intro date is before 1922 then the random number of days is not belugas@6451: * added. */ truelight@0: r = Random(); rubidium@4297: e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro; truelight@0: if (e->intro_date <= _date) { truelight@4300: e->age = (aging_date - e->intro_date) >> 5; truelight@0: e->player_avail = (byte)-1; truelight@0: e->flags |= ENGINE_AVAILABLE; truelight@0: } truelight@0: tron@2140: e->reliability_start = GB(r, 16, 14) + 0x7AE0; truelight@0: r = Random(); tron@2140: e->reliability_max = GB(r, 0, 14) + 0xBFFF; tron@2140: e->reliability_final = GB(r, 16, 14) + 0x3FFF; truelight@0: truelight@0: r = Random(); tron@2140: e->duration_phase_1 = GB(r, 0, 5) + 7; tron@2140: e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96; tron@2140: e->duration_phase_3 = GB(r, 9, 7) + 120; truelight@0: truelight@0: e->reliability_spd_dec = (ei->unk2&0x7F) << 2; truelight@0: truelight@0: /* my invented flag for something that is a wagon */ truelight@0: if (ei->unk2 & 0x80) { truelight@0: e->age = 0xFFFF; truelight@0: } else { truelight@0: CalcEngineReliability(e); truelight@0: } truelight@0: truelight@0: e->lifelength = ei->lifelength + _patches.extend_vehicle_life; truelight@0: belugas@6451: /* prevent certain engines from ever appearing. */ tron@2530: if (!HASBIT(ei->climates, _opt.landscape)) { truelight@0: e->flags |= ENGINE_AVAILABLE; truelight@0: e->player_avail = 0; truelight@0: } tron@915: bjarni@819: /* This sets up type for the engine rubidium@4549: * It is needed if you want to ask the engine what type it is rubidium@4549: * It should hopefully be the same as when you ask a vehicle what it is rubidium@4549: * but using this, you can ask what type an engine number is rubidium@4549: * even if it is not a vehicle (yet)*/ truelight@0: } truelight@0: } truelight@0: tron@6074: static void AcceptEnginePreview(EngineID eid, PlayerID player) truelight@0: { tron@6074: Engine *e = GetEngine(eid); truelight@0: truelight@0: SETBIT(e->player_avail, player); celestar@9895: if (e->type == VEH_TRAIN) { tron@6074: const RailVehicleInfo *rvi = RailVehInfo(eid); tron@6074: Player *p = GetPlayer(player); tron@6074: tron@6074: assert(rvi->railtype < RAILTYPE_END); tron@6074: SETBIT(p->avail_railtypes, rvi->railtype); tron@6074: } truelight@0: rubidium@5838: e->preview_player = INVALID_PLAYER; bjarni@4766: if (player == _local_player) { bjarni@6195: AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); bjarni@4766: } truelight@0: } truelight@0: Darkvater@1786: static PlayerID GetBestPlayer(PlayerID pp) Darkvater@1786: { Darkvater@1786: const Player *p; Darkvater@1786: int32 best_hist; Darkvater@1786: PlayerID best_player; Darkvater@1786: uint mask = 0; Darkvater@1786: Darkvater@1786: do { Darkvater@1786: best_hist = -1; Darkvater@4848: best_player = PLAYER_SPECTATOR; Darkvater@1786: FOR_ALL_PLAYERS(p) { Darkvater@1786: if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) && Darkvater@1786: p->old_economy[0].performance_history > best_hist) { Darkvater@1786: best_hist = p->old_economy[0].performance_history; Darkvater@1786: best_player = p->index; Darkvater@1786: } Darkvater@1786: } Darkvater@1786: Darkvater@4848: if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR; Darkvater@1786: Darkvater@1786: SETBIT(mask, best_player); rubidium@5838: } while (pp--, pp != 0); Darkvater@1786: Darkvater@1786: return best_player; Darkvater@1786: } Darkvater@1786: celestar@9895: void EnginesDailyLoop() truelight@0: { tron@2477: EngineID i; truelight@0: truelight@4300: if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return; truelight@0: tron@2242: for (i = 0; i != lengthof(_engines); i++) { belugas@4171: Engine *e = &_engines[i]; tron@2242: maedhros@6500: if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) { maedhros@6500: if (e->flags & ENGINE_OFFER_WINDOW_OPEN) { truelight@740: if (e->preview_player != 0xFF && !--e->preview_wait) { maedhros@6500: e->flags &= ~ENGINE_OFFER_WINDOW_OPEN; truelight@0: DeleteWindowById(WC_ENGINE_PREVIEW, i); truelight@0: e->preview_player++; truelight@193: } tron@4077: } else if (e->preview_player != 0xFF) { Darkvater@1786: PlayerID best_player = GetBestPlayer(e->preview_player); Darkvater@1786: Darkvater@4848: if (best_player == PLAYER_SPECTATOR) { rubidium@5838: e->preview_player = INVALID_PLAYER; Darkvater@1786: continue; Darkvater@1786: } truelight@193: Darkvater@4845: if (!IsHumanPlayer(best_player)) { Darkvater@1786: /* XXX - TTDBUG: TTD has a bug here ???? */ tron@6074: AcceptEnginePreview(i, best_player); truelight@0: } else { maedhros@6500: e->flags |= ENGINE_OFFER_WINDOW_OPEN; truelight@0: e->preview_wait = 20; Darkvater@4845: if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i); truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@1786: /** Accept an engine prototype. XXX - it is possible that the top-player Darkvater@1786: * changes while you are waiting to accept the offer? Then it becomes invalid tron@3491: * @param tile unused celestar@9909: * @param flags operation to perfom Darkvater@1786: * @param p1 engine-prototype offered Darkvater@1786: * @param p2 unused Darkvater@1786: */ tron@3491: int32 CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1786: Engine *e; tron@2951: Darkvater@1786: if (!IsEngineIndex(p1)) return CMD_ERROR; tron@1926: e = GetEngine(p1); Darkvater@1786: if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR; Darkvater@1786: tron@6074: if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_player); Darkvater@1786: truelight@0: return 0; truelight@0: } truelight@0: belugas@6451: /* Determine if an engine type is a wagon (and not a loco) */ tron@2477: static bool IsWagon(EngineID index) dominik@257: { belugas@6119: return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->railveh_type == RAILVEH_WAGON; dominik@257: } dominik@257: tron@410: static void NewVehicleAvailable(Engine *e) truelight@0: { truelight@0: Vehicle *v; truelight@0: Player *p; tron@2477: EngineID index = e - _engines; truelight@0: belugas@6451: /* In case the player didn't build the vehicle during the intro period, belugas@6451: * prevent that player from getting future intro periods for a while. */ maedhros@6500: if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) { truelight@0: FOR_ALL_PLAYERS(p) { truelight@919: uint block_preview = p->block_preview; truelight@919: tron@2639: if (!HASBIT(e->player_avail, p->index)) continue; truelight@193: truelight@919: /* We assume the user did NOT build it.. prove me wrong ;) */ truelight@919: p->block_preview = 20; truelight@919: truelight@919: FOR_ALL_VEHICLES(v) { celestar@9895: if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP || celestar@9895: (v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) { truelight@919: if (v->owner == p->index && v->engine_type == index) { truelight@919: /* The user did prove me wrong, so restore old value */ truelight@919: p->block_preview = block_preview; truelight@919: break; truelight@919: } truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: maedhros@6500: e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE; bjarni@6195: AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); dominik@114: belugas@6451: /* Now available for all players */ truelight@0: e->player_avail = (byte)-1; dominik@114: belugas@6451: /* Do not introduce new rail wagons */ tron@2639: if (IsWagon(index)) return; dominik@114: tron@6074: if (index < NUM_TRAIN_ENGINES) { belugas@6451: /* maybe make another rail type available */ tron@6074: RailType railtype = RailVehInfo(index)->railtype; tron@6074: assert(railtype < RAILTYPE_END); tron@6074: FOR_ALL_PLAYERS(p) { tron@6074: if (p->is_active) SETBIT(p->avail_railtypes, railtype); celestar@2147: } truelight@0: } rubidium@6535: AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL), 0, 0); truelight@0: } truelight@0: celestar@9895: void EnginesMonthlyLoop() truelight@0: { truelight@0: Engine *e; truelight@0: truelight@4300: if (_cur_year < YEAR_ENGINE_AGING_STOPS) { tron@2242: for (e = _engines; e != endof(_engines); e++) { belugas@6451: /* Age the vehicle */ tron@2242: if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) { truelight@0: e->age++; truelight@0: CalcEngineReliability(e); truelight@0: } truelight@0: peter1138@2990: if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) { belugas@6451: /* Introduce it to all players */ truelight@0: NewVehicleAvailable(e); maedhros@6500: } else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) { belugas@6451: /* Introduction date has passed.. show introducing dialog to one player. */ maedhros@6500: e->flags |= ENGINE_EXCLUSIVE_PREVIEW; dominik@257: belugas@6451: /* Do not introduce new rail wagons */ tron@964: if (!IsWagon(e - _engines)) rubidium@5838: e->preview_player = (PlayerID)1; // Give to the player with the highest rating. truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@1786: /** Rename an engine. tron@3491: * @param tile unused celestar@9909: * @param flags operation to perfom Darkvater@1786: * @param p1 engine ID to rename Darkvater@1786: * @param p2 unused Darkvater@1786: */ tron@3491: int32 CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: StringID str; truelight@0: Darkvater@1840: if (!IsEngineIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR; Darkvater@1786: tron@1820: str = AllocateNameUnique(_cmd_text, 0); Darkvater@1786: if (str == 0) return CMD_ERROR; truelight@193: truelight@0: if (flags & DC_EXEC) { truelight@0: StringID old_str = _engine_name_strings[p1]; truelight@0: _engine_name_strings[p1] = str; truelight@0: DeleteName(old_str); truelight@0: _vehicle_design_names |= 3; truelight@0: MarkWholeScreenDirty(); truelight@0: } else { truelight@0: DeleteName(str); truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: peter1138@2848: /* peter1138@2848: * returns true if an engine is valid, of the specified type, and buildable by peter1138@5215: * the given player, false otherwise peter1138@2848: * peter1138@2848: * engine = index of the engine to check peter1138@2848: * type = the type the engine should be of (VEH_xxx) peter1138@5215: * player = index of the player peter1138@2848: */ peter1138@5215: bool IsEngineBuildable(EngineID engine, byte type, PlayerID player) peter1138@2848: { peter1138@2848: const Engine *e; peter1138@2848: belugas@6451: /* check if it's an engine that is in the engine array */ peter1138@2848: if (!IsEngineIndex(engine)) return false; peter1138@2848: peter1138@2848: e = GetEngine(engine); peter1138@2848: belugas@6451: /* check if it's an engine of specified type */ peter1138@2848: if (e->type != type) return false; peter1138@2848: belugas@6451: /* check if it's available */ peter1138@5215: if (!HASBIT(e->player_avail, player)) return false; peter1138@2848: peter1138@2848: return true; peter1138@2848: } peter1138@2848: celestar@9910: /** Get the default cargo type for a certain engine type celestar@9910: * @param engine The ID to get the cargo for celestar@9910: * @return The cargo type. CT_INVALID means no cargo capacity celestar@9910: */ celestar@9910: CargoID GetEngineCargoType(EngineID engine) celestar@9910: { celestar@9910: assert(IsEngineIndex(engine)); celestar@9910: celestar@9910: switch (GetEngine(engine)->type) { celestar@9910: case VEH_TRAIN: celestar@9910: if (RailVehInfo(engine)->capacity == 0) return CT_INVALID; celestar@9910: return RailVehInfo(engine)->cargo_type; celestar@9910: celestar@9910: case VEH_ROAD: celestar@9910: if (RoadVehInfo(engine)->capacity == 0) return CT_INVALID; celestar@9910: return RoadVehInfo(engine)->cargo_type; celestar@9910: celestar@9910: case VEH_SHIP: celestar@9910: if (ShipVehInfo(engine)->capacity == 0) return CT_INVALID; celestar@9910: return ShipVehInfo(engine)->cargo_type; celestar@9910: celestar@9910: case VEH_AIRCRAFT: celestar@9910: /* all aircraft starts as passenger planes with cargo capacity */ celestar@9910: return CT_PASSENGERS; celestar@9910: celestar@9910: default: NOT_REACHED(); return CT_INVALID; celestar@9910: } celestar@9910: } celestar@9910: peter1138@2848: /************************************************************************ peter1138@2848: * Engine Replacement stuff peter1138@2848: ************************************************************************/ peter1138@2848: tron@4974: static void EngineRenewPoolNewBlock(uint start_item); peter1138@2848: matthijs@5216: DEFINE_OLD_POOL(EngineRenew, EngineRenew, EngineRenewPoolNewBlock, NULL) peter1138@2848: peter1138@2848: static void EngineRenewPoolNewBlock(uint start_item) peter1138@2848: { peter1138@2848: EngineRenew *er; peter1138@2848: truelight@4348: /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. truelight@4348: * TODO - This is just a temporary stage, this will be removed. */ tron@4974: for (er = GetEngineRenew(start_item); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) { peter1138@2848: er->index = start_item++; peter1138@2848: er->from = INVALID_ENGINE; peter1138@2848: } peter1138@2848: } peter1138@2848: peter1138@2848: celestar@9895: static EngineRenew *AllocateEngineRenew() peter1138@2848: { peter1138@2848: EngineRenew *er; peter1138@2848: truelight@4348: /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. truelight@4348: * TODO - This is just a temporary stage, this will be removed. */ tron@4974: for (er = GetEngineRenew(0); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) { truelight@4348: if (IsValidEngineRenew(er)) continue; truelight@4348: truelight@4348: er->to = INVALID_ENGINE; truelight@4348: er->next = NULL; truelight@4348: return er; peter1138@2848: } peter1138@2848: peter1138@2848: /* Check if we can add a block to the pool */ tron@4974: if (AddBlockToPool(&_EngineRenew_pool)) return AllocateEngineRenew(); peter1138@2848: peter1138@2848: return NULL; peter1138@2848: } peter1138@2848: peter1138@2848: /** peter1138@2848: * Retrieves the EngineRenew that specifies the replacement of the given peter1138@2848: * engine type from the given renewlist */ peter1138@2848: static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine) peter1138@2848: { truelight@4348: EngineRenew *er = (EngineRenew *)erl; truelight@4348: peter1138@2848: while (er) { peter1138@2848: if (er->from == engine) return er; peter1138@2848: er = er->next; peter1138@2848: } peter1138@2848: return NULL; peter1138@2848: } peter1138@2848: belugas@4171: void RemoveAllEngineReplacement(EngineRenewList *erl) peter1138@2848: { truelight@4348: EngineRenew *er = (EngineRenew *)(*erl); truelight@4384: EngineRenew *next; truelight@4348: peter1138@2848: while (er) { truelight@4384: next = er->next; truelight@4384: DeleteEngineRenew(er); truelight@4384: er = next; peter1138@2848: } truelight@4348: *erl = NULL; // Empty list peter1138@2848: } peter1138@2848: peter1138@2848: EngineID EngineReplacement(EngineRenewList erl, EngineID engine) peter1138@2848: { peter1138@2848: const EngineRenew *er = GetEngineReplacement(erl, engine); peter1138@2848: return er == NULL ? INVALID_ENGINE : er->to; peter1138@2848: } peter1138@2848: belugas@4171: int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, uint32 flags) peter1138@2848: { peter1138@2848: EngineRenew *er; peter1138@2848: truelight@4348: /* Check if the old vehicle is already in the list */ peter1138@2848: er = GetEngineReplacement(*erl, old_engine); peter1138@2848: if (er != NULL) { peter1138@2848: if (flags & DC_EXEC) er->to = new_engine; peter1138@2848: return 0; peter1138@2848: } peter1138@2848: peter1138@2848: er = AllocateEngineRenew(); peter1138@2848: if (er == NULL) return CMD_ERROR; peter1138@2848: peter1138@2848: if (flags & DC_EXEC) { peter1138@2848: er->from = old_engine; peter1138@2848: er->to = new_engine; peter1138@2848: truelight@4348: /* Insert before the first element */ truelight@4348: er->next = (EngineRenew *)(*erl); truelight@4348: *erl = (EngineRenewList)er; peter1138@2848: } peter1138@2848: peter1138@2848: return 0; peter1138@2848: } peter1138@2848: belugas@4171: int32 RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, uint32 flags) peter1138@2848: { truelight@4348: EngineRenew *er = (EngineRenew *)(*erl); belugas@4171: EngineRenew *prev = NULL; peter1138@2848: peter1138@2848: while (er) peter1138@2848: { peter1138@2848: if (er->from == engine) { peter1138@2848: if (flags & DC_EXEC) { truelight@4348: if (prev == NULL) { // First element truelight@4348: /* The second becomes the new first element */ truelight@4348: *erl = (EngineRenewList)er->next; peter1138@2848: } else { truelight@4348: /* Cut this element out */ truelight@4348: prev->next = er->next; peter1138@2848: } truelight@4384: DeleteEngineRenew(er); peter1138@2848: } peter1138@2848: return 0; peter1138@2848: } peter1138@2848: prev = er; truelight@4348: er = er->next; peter1138@2848: } peter1138@2848: truelight@4348: return CMD_ERROR; peter1138@2848: } peter1138@2848: peter1138@2848: static const SaveLoad _engine_renew_desc[] = { peter1138@2848: SLE_VAR(EngineRenew, from, SLE_UINT16), peter1138@2848: SLE_VAR(EngineRenew, to, SLE_UINT16), peter1138@2848: peter1138@2848: SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS), peter1138@2848: peter1138@2848: SLE_END() peter1138@2848: }; peter1138@2848: celestar@9895: static void Save_ERNW() peter1138@2848: { peter1138@2848: EngineRenew *er; peter1138@2848: peter1138@2848: FOR_ALL_ENGINE_RENEWS(er) { truelight@4348: SlSetArrayIndex(er->index); truelight@4348: SlObject(er, _engine_renew_desc); peter1138@2848: } peter1138@2848: } peter1138@2848: celestar@9895: static void Load_ERNW() peter1138@2848: { peter1138@2848: int index; peter1138@2848: peter1138@2848: while ((index = SlIterateArray()) != -1) { peter1138@2848: EngineRenew *er; peter1138@2848: tron@4974: if (!AddBlockIfNeeded(&_EngineRenew_pool, index)) peter1138@2848: error("EngineRenews: failed loading savegame: too many EngineRenews"); peter1138@2848: peter1138@2848: er = GetEngineRenew(index); peter1138@2848: SlObject(er, _engine_renew_desc); peter1138@2848: } peter1138@2848: } peter1138@2848: Darkvater@1881: static const SaveLoad _engine_desc[] = { rubidium@4344: SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), rubidium@4344: SLE_CONDVAR(Engine, intro_date, SLE_INT32, 31, SL_MAX_VERSION), rubidium@4344: SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), rubidium@4344: SLE_CONDVAR(Engine, age, SLE_INT32, 31, SL_MAX_VERSION), rubidium@4344: SLE_VAR(Engine, reliability, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, reliability_start, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, reliability_max, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, reliability_final, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, duration_phase_1, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, duration_phase_2, SLE_UINT16), rubidium@4344: SLE_VAR(Engine, duration_phase_3, SLE_UINT16), truelight@0: rubidium@4344: SLE_VAR(Engine, lifelength, SLE_UINT8), rubidium@4344: SLE_VAR(Engine, flags, SLE_UINT8), rubidium@4344: SLE_VAR(Engine, preview_player, SLE_UINT8), rubidium@4344: SLE_VAR(Engine, preview_wait, SLE_UINT8), tron@6074: SLE_CONDNULL(1, 0, 44), rubidium@4344: SLE_VAR(Engine, player_avail, SLE_UINT8), truelight@0: belugas@6451: /* reserve extra space in savegame here. (currently 16 bytes) */ Darkvater@3222: SLE_CONDNULL(16, 2, SL_MAX_VERSION), truelight@0: truelight@0: SLE_END() truelight@0: }; truelight@0: celestar@9895: static void Save_ENGN() truelight@0: { tron@2242: uint i; tron@2242: tron@2242: for (i = 0; i != lengthof(_engines); i++) { truelight@0: SlSetArrayIndex(i); tron@2242: SlObject(&_engines[i], _engine_desc); truelight@0: } truelight@0: } truelight@0: celestar@9895: static void Load_ENGN() truelight@0: { truelight@0: int index; truelight@0: while ((index = SlIterateArray()) != -1) { tron@1926: SlObject(GetEngine(index), _engine_desc); truelight@0: } truelight@0: } truelight@0: celestar@9895: static void LoadSave_ENGS() truelight@0: { truelight@0: SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID); truelight@0: } truelight@0: rubidium@5838: extern const ChunkHandler _engine_chunk_handlers[] = { peter1138@2848: { 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY }, peter1138@2848: { 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF }, peter1138@2848: { 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST}, truelight@0: }; truelight@0: celestar@9895: void InitializeEngines() tron@1197: { peter1138@2848: /* Clean the engine renew pool and create 1 block in it */ tron@4974: CleanPool(&_EngineRenew_pool); tron@4974: AddBlockToPool(&_EngineRenew_pool); bjarni@1196: }