tron@2186: /* $Id$ */ tron@2186: celestar@9908: /** @file ship_cmd.cpp */ celestar@9908: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@3961: #include "ship.h" tron@507: #include "table/strings.h" tron@2163: #include "functions.h" celestar@9908: #include "landscape.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "vehicle.h" truelight@0: #include "command.h" truelight@0: #include "pathfind.h" celestar@3442: #include "station_map.h" truelight@0: #include "station.h" truelight@0: #include "news.h" truelight@0: #include "engine.h" truelight@0: #include "player.h" tron@337: #include "sound.h" matthijs@1247: #include "npf.h" truelight@1313: #include "depot.h" tron@2159: #include "vehicle_gui.h" peter1138@2962: #include "newgrf_engine.h" celestar@3454: #include "water_map.h" KUDr@3900: #include "yapf/yapf.h" KUDr@3900: #include "debug.h" peter1138@3989: #include "newgrf_callbacks.h" peter1138@4244: #include "newgrf_text.h" peter1138@4656: #include "newgrf_sound.h" rubidium@4261: #include "date.h" bjarni@6223: #include "spritecache.h" truelight@0: truelight@0: static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D}; truelight@0: rubidium@5838: static const TrackBits _ship_sometracks[4] = { rubidium@5838: TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT, // 0x19, // DIAGDIR_NE rubidium@5838: TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT, // 0x16, // DIAGDIR_SE rubidium@5838: TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, // 0x25, // DIAGDIR_SW rubidium@5838: TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, // 0x2A, // DIAGDIR_NW rubidium@5838: }; rubidium@5838: rubidium@5838: static TrackBits GetTileShipTrackStatus(TileIndex tile) tron@1977: { truelight@159: uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER); rubidium@5838: return TrackdirBitsToTrackBits((TrackdirBits)(TRACKDIR_BIT_MASK & (r | r >> 8))); truelight@0: } truelight@0: peter1138@5919: void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal) truelight@0: { tron@538: int spritenum = ShipVehInfo(engine)->image_index; truelight@0: truelight@0: if (is_custom_sprite(spritenum)) { tron@3186: int sprite = GetCustomVehicleIcon(engine, DIR_W); truelight@0: tron@2639: if (sprite != 0) { peter1138@5919: DrawSprite(sprite, pal, x, y); truelight@0: return; truelight@0: } peter1138@2464: spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index; truelight@0: } peter1138@5919: DrawSprite(6 + _ship_sprites[spritenum], pal, x, y); truelight@0: } truelight@0: bjarni@6223: /** Get the size of the sprite of a ship sprite heading west (used for lists) bjarni@6223: * @param engine The engine to get the sprite from celestar@9908: * @param width The width of the sprite celestar@9908: * @param height The height of the sprite bjarni@6223: */ bjarni@6223: void GetShipSpriteSize(EngineID engine, uint &width, uint &height) bjarni@6223: { bjarni@6223: SpriteID spritenum = ShipVehInfo(engine)->image_index; bjarni@6223: SpriteID custom_sprite = 0; bjarni@6223: bjarni@6223: if (is_custom_sprite(spritenum)) { bjarni@6223: custom_sprite = GetCustomVehicleIcon(engine, DIR_W); bjarni@6223: spritenum = orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index; bjarni@6223: } bjarni@6223: if (custom_sprite == 0) { bjarni@6223: spritenum = 6 + _ship_sprites[spritenum]; bjarni@6223: } else { bjarni@6223: spritenum = custom_sprite; bjarni@6223: } bjarni@6223: bjarni@6223: const Sprite *spr = GetSprite(spritenum); bjarni@6223: bjarni@6223: width = spr->width; bjarni@6223: height = spr->height; bjarni@6223: } bjarni@6223: tron@3157: int GetShipImage(const Vehicle* v, Direction direction) truelight@0: { truelight@0: int spritenum = v->spritenum; truelight@0: truelight@0: if (is_custom_sprite(spritenum)) { truelight@0: int sprite = GetCustomVehicleSprite(v, direction); truelight@0: tron@2639: if (sprite != 0) return sprite; peter1138@2464: spritenum = orig_ship_vehicle_info[v->engine_type - SHIP_ENGINES_INDEX].image_index; truelight@0: } truelight@0: return _ship_sprites[spritenum] + direction; truelight@0: } truelight@0: tron@2630: static const Depot* FindClosestShipDepot(const Vehicle* v) truelight@0: { tron@2630: const Depot* depot; tron@2630: const Depot* best_depot = NULL; tron@1977: uint dist; tron@1977: uint best_dist = (uint)-1; tron@1977: TileIndex tile; tron@1977: TileIndex tile2 = v->tile; truelight@0: matthijs@1247: if (_patches.new_pathfinding_all) { matthijs@1247: NPFFoundTargetData ftd; rubidium@5838: Trackdir trackdir = GetVehicleTrackdir(v); matthijs@2006: ftd = NPFRouteToDepotTrialError(v->tile, trackdir, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE); tron@2639: if (ftd.best_bird_dist == 0) { truelight@1313: best_depot = GetDepotByTile(ftd.node.tile); /* Found target */ tron@2639: } else { truelight@1313: best_depot = NULL; /* Did not find target */ tron@2639: } matthijs@1247: } else { truelight@1313: FOR_ALL_DEPOTS(depot) { truelight@1313: tile = depot->xy; truelight@4346: if (IsTileDepotType(tile, TRANSPORT_WATER) && IsTileOwner(tile, v->owner)) { matthijs@1247: dist = DistanceManhattan(tile, tile2); matthijs@1247: if (dist < best_dist) { matthijs@1247: best_dist = dist; truelight@1313: best_depot = depot; matthijs@1247: } truelight@0: } truelight@0: } truelight@0: } truelight@0: return best_depot; truelight@0: } truelight@0: truelight@0: static void CheckIfShipNeedsService(Vehicle *v) truelight@0: { tron@2630: const Depot* depot; truelight@0: tron@2639: if (_patches.servint_ships == 0) return; tron@2639: if (!VehicleNeedsService(v)) return; tron@2639: if (v->vehstatus & VS_STOPPED) return; truelight@193: tron@555: if (v->current_order.type == OT_GOTO_DEPOT && celestar@1530: v->current_order.flags & OF_HALT_IN_DEPOT) truelight@0: return; truelight@0: tron@2639: if (_patches.gotodepot && VehicleHasDepotOrders(v)) return; truelight@0: bjarni@4529: if (IsShipInDepot(v)) { bjarni@4529: VehicleServiceInDepot(v); bjarni@4529: return; bjarni@4529: } bjarni@4529: truelight@1313: depot = FindClosestShipDepot(v); truelight@0: truelight@1313: if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) { tron@555: if (v->current_order.type == OT_GOTO_DEPOT) { tron@555: v->current_order.type = OT_DUMMY; tron@555: v->current_order.flags = 0; darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: } truelight@0: return; truelight@0: } truelight@0: tron@555: v->current_order.type = OT_GOTO_DEPOT; tron@555: v->current_order.flags = OF_NON_STOP; tron@4527: v->current_order.dest = depot->index; truelight@1313: v->dest_tile = depot->xy; darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: } truelight@0: truelight@0: void OnNewDay_Ship(Vehicle *v) truelight@0: { truelight@0: int32 cost; truelight@0: truelight@0: if ((++v->day_counter & 7) == 0) truelight@0: DecreaseVehicleValue(v); truelight@0: truelight@0: CheckVehicleBreakdown(v); truelight@0: AgeVehicle(v); truelight@0: CheckIfShipNeedsService(v); truelight@0: tron@3140: CheckOrders(v); truelight@193: tron@2639: if (v->vehstatus & VS_STOPPED) return; dominik@19: celestar@9903: cost = ShipVehInfo(v->engine_type)->running_cost * _eco->GetPrice(CEconomy::SHIP_RUNNING) / 364; truelight@0: v->profit_this_year -= cost >> 8; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN); truelight@0: SubtractMoneyFromPlayerFract(v->owner, cost); truelight@0: truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); celestar@9908: /* we need this for the profit */ Celestar@1055: InvalidateWindowClasses(WC_SHIPS_LIST); truelight@0: } truelight@0: truelight@0: static void HandleBrokenShip(Vehicle *v) truelight@0: { truelight@0: if (v->breakdown_ctr != 1) { truelight@0: v->breakdown_ctr = 1; truelight@0: v->cur_speed = 0; truelight@0: truelight@0: if (v->breakdowns_since_last_service != 255) truelight@0: v->breakdowns_since_last_service++; truelight@193: truelight@0: InvalidateWindow(WC_VEHICLE_VIEW, v->index); truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@193: peter1138@4656: if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { celestar@9906: SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ? peter1138@4656: SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); peter1138@4656: } truelight@0: truelight@0: if (!(v->vehstatus & VS_HIDDEN)) { truelight@0: Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); tron@2639: if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2; truelight@0: } truelight@0: } truelight@0: truelight@0: if (!(v->tick_counter & 1)) { truelight@0: if (!--v->breakdown_delay) { truelight@0: v->breakdown_ctr = 0; bjarni@1151: InvalidateWindow(WC_VEHICLE_VIEW, v->index); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static void MarkShipDirty(Vehicle *v) truelight@0: { truelight@0: v->cur_image = GetShipImage(v, v->direction); truelight@0: MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1); truelight@0: } truelight@0: truelight@0: static void PlayShipSound(Vehicle *v) truelight@0: { peter1138@4656: if (!PlayVehicleSound(v, VSE_START)) { peter1138@4656: SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v); peter1138@4656: } truelight@0: } truelight@0: truelight@0: static void ProcessShipOrder(Vehicle *v) truelight@0: { truelight@1024: const Order *order; truelight@0: tron@3005: switch (v->current_order.type) { tron@3005: case OT_GOTO_DEPOT: tron@3005: if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return; tron@3005: if (v->current_order.flags & OF_SERVICE_IF_NEEDED && tron@3005: !VehicleNeedsService(v)) { tron@3005: v->cur_order_index++; tron@3005: } tron@3005: break; tron@3005: tron@3005: case OT_LOADING: tron@3005: case OT_LEAVESTATION: truelight@0: return; truelight@4351: truelight@4351: default: break; truelight@0: } truelight@0: tron@3005: if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0; truelight@0: truelight@1024: order = GetVehicleOrder(v, v->cur_order_index); truelight@0: truelight@1024: if (order == NULL) { celestar@9895: v->current_order.Free(); truelight@0: v->dest_tile = 0; truelight@0: return; truelight@0: } truelight@0: tron@4527: if (order->type == v->current_order.type && tron@4527: order->flags == v->current_order.flags && tron@4527: order->dest == v->current_order.dest) truelight@0: return; truelight@0: truelight@1024: v->current_order = *order; truelight@0: truelight@1024: if (order->type == OT_GOTO_STATION) { truelight@1024: const Station *st; truelight@1024: tron@4527: if (order->dest == v->last_station_visited) truelight@1266: v->last_station_visited = INVALID_STATION; truelight@193: tron@4527: st = GetStation(order->dest); truelight@0: if (st->dock_tile != 0) { celestar@3472: v->dest_tile = TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile))); truelight@0: } truelight@1024: } else if (order->type == OT_GOTO_DEPOT) { tron@4527: v->dest_tile = GetDepot(order->dest)->xy; truelight@0: } else { truelight@0: v->dest_tile = 0; truelight@0: } truelight@1024: truelight@1024: InvalidateVehicleOrder(v); celestar@1020: Celestar@1055: InvalidateWindowClasses(WC_SHIPS_LIST); truelight@0: } truelight@0: truelight@0: static void HandleShipLoading(Vehicle *v) truelight@0: { tron@6107: switch (v->current_order.type) { peter1138@6109: case OT_LOADING: { tron@6107: if (--v->load_unload_time_rem) return; truelight@0: tron@6107: if (CanFillVehicle(v) && ( tron@6107: v->current_order.flags & OF_FULL_LOAD || maedhros@6501: (_patches.gradual_loading && !HASBIT(v->vehicle_flags, VF_LOADING_FINISHED)) tron@6107: )) { tron@6107: SET_EXPENSES_TYPE(EXPENSES_SHIP_INC); tron@6107: if (LoadUnloadVehicle(v, false)) { tron@6107: InvalidateWindow(WC_SHIPS_LIST, v->owner); tron@6107: MarkShipDirty(v); tron@6107: } tron@6107: return; truelight@0: } tron@6107: PlayShipSound(v); truelight@193: tron@555: Order b = v->current_order; KUDr@5902: v->LeaveStation(); tron@2639: if (!(b.flags & OF_NON_STOP)) return; tron@6107: break; peter1138@6109: } tron@6107: tron@6107: case OT_DUMMY: break; tron@6107: tron@6107: default: return; truelight@0: } truelight@0: truelight@0: v->cur_order_index++; truelight@1024: InvalidateVehicleOrder(v); truelight@0: } truelight@0: truelight@0: static void UpdateShipDeltaXY(Vehicle *v, int dir) truelight@0: { truelight@0: #define MKIT(d,c,b,a) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0) truelight@0: static const uint32 _delta_xy_table[8] = { rubidium@4344: MKIT( -3, -3, 6, 6), rubidium@4344: MKIT(-16, -3, 32, 6), rubidium@4344: MKIT( -3, -3, 6, 6), rubidium@4344: MKIT( -3, -16, 6, 32), rubidium@4344: MKIT( -3, -3, 6, 6), rubidium@4344: MKIT(-16, -3, 32, 6), rubidium@4344: MKIT( -3, -3, 6, 6), rubidium@4344: MKIT( -3, -16, 6, 32), truelight@0: }; truelight@0: #undef MKIT truelight@0: uint32 x = _delta_xy_table[dir]; tron@2150: v->x_offs = GB(x, 0, 8); tron@2150: v->y_offs = GB(x, 8, 8); tron@2150: v->sprite_width = GB(x, 16, 8); tron@2150: v->sprite_height = GB(x, 24, 8); truelight@0: } truelight@0: bjarni@4725: void RecalcShipStuff(Vehicle *v) truelight@0: { truelight@0: UpdateShipDeltaXY(v, v->direction); truelight@0: v->cur_image = GetShipImage(v, v->direction); truelight@0: MarkShipDirty(v); truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); truelight@0: } truelight@0: tron@909: static const TileIndexDiffC _ship_leave_depot_offs[] = { tron@909: {-1, 0}, tron@909: { 0, -1} truelight@0: }; truelight@0: truelight@0: static void CheckShipLeaveDepot(Vehicle *v) truelight@0: { tron@1977: TileIndex tile; celestar@3454: Axis axis; truelight@0: uint m; truelight@0: tron@3961: if (!IsShipInDepot(v)) return; truelight@0: truelight@0: tile = v->tile; celestar@3454: axis = GetShipDepotAxis(tile); truelight@0: celestar@9908: /* Check first side */ celestar@3454: if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) { celestar@3454: m = (axis == AXIS_X) ? 0x101 : 0x207; celestar@9908: /* Check second side */ celestar@3454: } else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) { celestar@3454: m = (axis == AXIS_X) ? 0x105 : 0x203; truelight@0: } else { truelight@0: return; truelight@0: } rubidium@5838: v->direction = (Direction)GB(m, 0, 8); rubidium@5838: v->u.ship.state = (TrackBits)GB(m, 8, 8); truelight@0: v->vehstatus &= ~VS_HIDDEN; truelight@0: truelight@0: v->cur_speed = 0; truelight@0: RecalcShipStuff(v); truelight@0: truelight@0: PlayShipSound(v); bjarni@578: VehicleServiceInDepot(v); bjarni@4739: InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); Celestar@1055: InvalidateWindowClasses(WC_SHIPS_LIST); truelight@0: } truelight@0: truelight@0: static bool ShipAccelerate(Vehicle *v) truelight@0: { truelight@0: uint spd; truelight@0: byte t; truelight@0: celestar@9910: spd = min(v->cur_speed + 1, GetVehicleProperty(v, 0x0B, v->max_speed)); truelight@0: celestar@9908: /*updates statusbar only if speed have changed to save CPU time */ truelight@0: if (spd != v->cur_speed) { truelight@193: v->cur_speed = spd; truelight@0: if (_patches.vehicle_speed) darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: } truelight@0: celestar@9908: /* Decrease somewhat when turning */ tron@2639: if (!(v->direction & 1)) spd = spd * 3 / 4; truelight@0: tron@2639: if (spd == 0) return false; tron@2639: if ((byte)++spd == 0) return true; truelight@0: truelight@0: v->progress = (t = v->progress) - (byte)spd; truelight@0: truelight@0: return (t < v->progress); truelight@0: } truelight@0: tron@2817: static int32 EstimateShipCost(EngineID engine_type) Darkvater@1793: { celestar@9903: return ShipVehInfo(engine_type)->base_cost * (_eco->GetPrice(CEconomy::SHIP_BASE) >> 3) >> 5; Darkvater@1793: } truelight@0: tron@2630: static void ShipArrivesAt(const Vehicle* v, Station* st) truelight@0: { truelight@0: /* Check if station was ever visited before */ truelight@0: if (!(st->had_vehicle_of_type & HVOT_SHIP)) { truelight@0: uint32 flags; tron@2639: truelight@0: st->had_vehicle_of_type |= HVOT_SHIP; tron@2639: tron@534: SetDParam(0, st->index); truelight@0: flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0); truelight@0: AddNewsItem( truelight@0: STR_9833_CITIZENS_CELEBRATE_FIRST, truelight@0: flags, truelight@0: v->index, truelight@0: 0); truelight@0: } truelight@0: } truelight@0: celestar@9895: struct PathFindShip { tron@1977: TileIndex skiptile; tron@1977: TileIndex dest_coords; truelight@0: uint best_bird_dist; truelight@0: uint best_length; celestar@9895: }; truelight@0: tron@1977: static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state) truelight@0: { celestar@9908: /* Found dest? */ truelight@0: if (tile == pfs->dest_coords) { truelight@0: pfs->best_bird_dist = 0; truelight@193: truelight@0: pfs->best_length = minu(pfs->best_length, length); truelight@0: return true; truelight@0: } truelight@0: celestar@9908: /* Skip this tile in the calculation */ truelight@0: if (tile != pfs->skiptile) { tron@1245: pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile)); truelight@0: } truelight@193: truelight@0: return false; truelight@0: } truelight@0: truelight@0: static const byte _ship_search_directions[6][4] = { truelight@0: { 0, 9, 2, 9 }, truelight@0: { 9, 1, 9, 3 }, truelight@0: { 9, 0, 3, 9 }, truelight@0: { 1, 9, 9, 2 }, truelight@0: { 3, 2, 9, 9 }, truelight@0: { 9, 9, 1, 0 }, truelight@0: }; truelight@0: truelight@0: static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0}; truelight@0: rubidium@5838: static uint FindShipTrack(Vehicle *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track) truelight@0: { truelight@0: PathFindShip pfs; rubidium@5838: Track i, best_track; truelight@0: uint best_bird_dist = 0; truelight@0: uint best_length = 0; truelight@0: uint r; truelight@0: byte ship_dir = v->direction & 3; truelight@0: truelight@0: pfs.dest_coords = v->dest_tile; truelight@0: pfs.skiptile = skiptile; truelight@0: rubidium@5838: best_track = INVALID_TRACK; truelight@0: truelight@0: do { KUDr@5849: i = RemoveFirstTrack(&bits); truelight@193: truelight@0: pfs.best_bird_dist = (uint)-1; truelight@0: pfs.best_length = (uint)-1; truelight@0: rubidium@5838: FollowTrack(tile, 0x3800 | TRANSPORT_WATER, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs); truelight@193: rubidium@5838: if (best_track != INVALID_TRACK) { truelight@0: if (pfs.best_bird_dist != 0) { truelight@0: /* neither reached the destination, pick the one with the smallest bird dist */ truelight@0: if (pfs.best_bird_dist > best_bird_dist) goto bad; truelight@0: if (pfs.best_bird_dist < best_bird_dist) goto good; truelight@0: } else { truelight@0: if (pfs.best_length > best_length) goto bad; truelight@0: if (pfs.best_length < best_length) goto good; truelight@0: } truelight@193: truelight@193: /* if we reach this position, there's two paths of equal value so far. truelight@0: * pick one randomly. */ tron@2150: r = GB(Random(), 0, 8); truelight@0: if (_pick_shiptrack_table[i] == ship_dir) r += 80; truelight@0: if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80; truelight@0: if (r <= 127) goto bad; truelight@0: } truelight@0: good:; truelight@0: best_track = i; truelight@0: best_bird_dist = pfs.best_bird_dist; truelight@0: best_length = pfs.best_length; truelight@0: bad:; truelight@0: truelight@0: } while (bits != 0); truelight@0: truelight@0: *track = best_track; truelight@0: return best_bird_dist; truelight@0: } truelight@0: KUDr@3900: static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes) KUDr@3900: { KUDr@3900: KUDr@3900: void* perf = NpfBeginInterval(); KUDr@3900: NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, target, type, owner, railtypes); KUDr@3900: int t = NpfEndInterval(perf); Darkvater@5568: DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size); KUDr@3900: return ret; KUDr@3900: } KUDr@3900: celestar@9908: /** returns the track to choose on the next tile, or -1 when it's better to matthijs@1247: * reverse. The tile given is the tile we are about to enter, enterdir is the matthijs@1247: * direction in which we are entering the tile */ rubidium@5838: static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) truelight@0: { celestar@9910: assert(enterdir >= 0 && enterdir <= 3); truelight@0: KUDr@3900: if (_patches.yapf.ship_use_yapf) { KUDr@3900: Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks); rubidium@5838: return (trackdir != INVALID_TRACKDIR) ? TrackdirToTrack(trackdir) : INVALID_TRACK; KUDr@3900: } else if (_patches.new_pathfinding_all) { matthijs@1247: NPFFindStationOrTileData fstd; matthijs@1247: NPFFoundTargetData ftd; Darkvater@4559: TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir))); rubidium@5838: Trackdir trackdir = GetVehicleTrackdir(v); celestar@9908: assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot matthijs@1247: matthijs@1247: NPFFillWithOrderData(&fstd, v); matthijs@1247: KUDr@3900: ftd = PerfNPFRouteToStationOrTile(src_tile, trackdir, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPE); matthijs@1247: tron@2639: if (ftd.best_trackdir != 0xff) { matthijs@1698: /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains matthijs@1698: the direction we need to take to get there, if ftd.best_bird_dist is not 0, matthijs@1698: we did not find our target, but ftd.best_trackdir contains the direction leading matthijs@1698: to the tile closest to our target. */ rubidium@5838: return TrackdirToTrack(ftd.best_trackdir); /* TODO: Wrapper function? */ tron@2639: } else { rubidium@5838: return INVALID_TRACK; /* Already at target, reverse? */ tron@2639: } matthijs@1247: } else { matthijs@1247: uint tot_dist, dist; rubidium@5838: Track track; tron@1977: TileIndex tile2; matthijs@1247: Darkvater@4559: tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir)); matthijs@1247: tot_dist = (uint)-1; matthijs@1247: matthijs@1247: /* Let's find out how far it would be if we would reverse first */ rubidium@5838: TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state; matthijs@1247: if (b != 0) { tron@3147: dist = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track); matthijs@1247: if (dist != (uint)-1) matthijs@1247: tot_dist = dist + 1; matthijs@1247: } matthijs@1247: /* And if we would not reverse? */ matthijs@1247: dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track); matthijs@1247: if (dist > tot_dist) matthijs@1247: /* We could better reverse */ rubidium@5838: return INVALID_TRACK; matthijs@1247: return track; truelight@0: } truelight@0: } truelight@0: tron@3157: static const Direction _new_vehicle_direction_table[] = { rubidium@5838: DIR_N , DIR_NW, DIR_W , INVALID_DIR, rubidium@5838: DIR_NE, DIR_N , DIR_SW, INVALID_DIR, tron@3157: DIR_E , DIR_SE, DIR_S truelight@0: }; truelight@0: rubidium@5838: static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile) truelight@0: { tron@926: uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 + tron@926: TileX(new_tile) - TileX(old_tile) + 1; truelight@0: assert(offs < 11 && offs != 3 && offs != 7); truelight@0: return _new_vehicle_direction_table[offs]; truelight@0: } truelight@0: rubidium@5838: static Direction ShipGetNewDirection(Vehicle *v, int x, int y) truelight@0: { truelight@0: uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1); truelight@0: assert(offs < 11 && offs != 3 && offs != 7); truelight@0: return _new_vehicle_direction_table[offs]; truelight@0: } truelight@0: rubidium@5838: static TrackBits GetAvailShipTracks(TileIndex tile, int dir) truelight@0: { truelight@159: uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER); rubidium@5838: return (TrackBits)((r | r >> 8) & _ship_sometracks[dir]); truelight@0: } truelight@0: truelight@0: static const byte _ship_subcoord[4][6][3] = { truelight@0: { truelight@0: {15, 8, 1}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 0, 0}, truelight@0: {15, 8, 2}, truelight@0: {15, 7, 0}, truelight@0: { 0, 0, 0}, truelight@0: }, truelight@0: { truelight@0: { 0, 0, 0}, truelight@0: { 8, 0, 3}, truelight@0: { 7, 0, 2}, truelight@0: { 0, 0, 0}, truelight@0: { 8, 0, 4}, truelight@0: { 0, 0, 0}, truelight@0: }, truelight@0: { truelight@0: { 0, 8, 5}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 7, 6}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 8, 4}, truelight@0: }, truelight@0: { truelight@0: { 0, 0, 0}, celestar@9910: { 8, 15, 7}, truelight@0: { 0, 0, 0}, celestar@9910: { 8, 15, 6}, truelight@0: { 0, 0, 0}, celestar@9910: { 7, 15, 0}, truelight@0: } truelight@0: }; truelight@0: truelight@0: static void ShipController(Vehicle *v) truelight@0: { truelight@0: uint32 r; truelight@0: const byte *b; tron@3157: Direction dir; rubidium@5838: Track track; rubidium@5838: TrackBits tracks; truelight@0: truelight@0: v->tick_counter++; truelight@0: truelight@0: if (v->breakdown_ctr != 0) { truelight@0: if (v->breakdown_ctr <= 2) { truelight@0: HandleBrokenShip(v); truelight@0: return; truelight@0: } truelight@0: v->breakdown_ctr--; truelight@0: } truelight@0: tron@2639: if (v->vehstatus & VS_STOPPED) return; truelight@0: truelight@0: ProcessShipOrder(v); truelight@0: HandleShipLoading(v); truelight@0: tron@2639: if (v->current_order.type == OT_LOADING) return; truelight@0: truelight@0: CheckShipLeaveDepot(v); truelight@0: tron@2639: if (!ShipAccelerate(v)) return; truelight@0: truelight@0: BeginVehicleMove(v); truelight@0: tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); tron@6478: if (gp.old_tile == gp.new_tile) { rubidium@6320: /* Staying in tile */ tron@3961: if (IsShipInDepot(v)) { truelight@0: gp.x = v->x_pos; truelight@0: gp.y = v->y_pos; truelight@0: } else { rubidium@6320: /* Not inside depot */ truelight@0: r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); rubidium@6317: if (HASBIT(r, VETS_CANNOT_ENTER)) goto reverse_direction; truelight@0: matthijs@1751: /* A leave station order only needs one tick to get processed, so we can matthijs@1751: * always skip ahead. */ tron@555: if (v->current_order.type == OT_LEAVESTATION) { celestar@9895: v->current_order.Free(); darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); matthijs@1751: } else if (v->dest_tile != 0) { matthijs@1751: /* We have a target, let's see if we reached it... */ matthijs@1751: if (v->current_order.type == OT_GOTO_STATION && matthijs@1751: IsBuoyTile(v->dest_tile) && matthijs@1751: DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) { matthijs@1751: /* We got within 3 tiles of our target buoy, so let's skip to our matthijs@1751: * next order */ matthijs@1751: v->cur_order_index++; matthijs@1751: v->current_order.type = OT_DUMMY; matthijs@1751: InvalidateVehicleOrder(v); matthijs@1751: } else { matthijs@1751: /* Non-buoy orders really need to reach the tile */ matthijs@1751: if (v->dest_tile == gp.new_tile) { matthijs@1751: if (v->current_order.type == OT_GOTO_DEPOT) { rubidium@6320: if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) { bjarni@4725: VehicleEnterDepot(v); matthijs@1751: return; matthijs@1751: } matthijs@1751: } else if (v->current_order.type == OT_GOTO_STATION) { matthijs@1751: Station *st; matthijs@1751: tron@4527: v->last_station_visited = v->current_order.dest; matthijs@1751: matthijs@1751: /* Process station in the orderlist. */ tron@4527: st = GetStation(v->current_order.dest); celestar@9908: if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations KUDr@5902: v->BeginLoading(); celestar@3610: v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER; matthijs@1751: v->current_order.flags |= OF_NON_STOP; matthijs@1751: ShipArrivesAt(v, st); matthijs@1751: matthijs@1751: SET_EXPENSES_TYPE(EXPENSES_SHIP_INC); peter1138@5211: if (LoadUnloadVehicle(v, true)) { matthijs@1751: InvalidateWindow(WC_SHIPS_LIST, v->owner); matthijs@1751: MarkShipDirty(v); matthijs@1751: } matthijs@1751: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); celestar@9908: } else { // leave stations without docks right aways matthijs@1751: v->current_order.type = OT_LEAVESTATION; matthijs@1751: v->cur_order_index++; matthijs@1751: InvalidateVehicleOrder(v); matthijs@1751: } matthijs@1751: } matthijs@1751: } matthijs@1751: } truelight@0: } truelight@0: } truelight@0: } else { tron@3157: DiagDirection diagdir; rubidium@6320: /* New tile */ rubidium@6320: if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY()) { tron@926: goto reverse_direction; rubidium@6320: } truelight@0: truelight@0: dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile); tron@3157: assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW); tron@3157: diagdir = DirToDiagDir(dir); tron@3157: tracks = GetAvailShipTracks(gp.new_tile, diagdir); rubidium@6320: if (tracks == TRACK_BIT_NONE) goto reverse_direction; truelight@0: rubidium@6320: /* Choose a direction, and continue if we find one */ tron@3157: track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks); rubidium@6320: if (track == INVALID_TRACK) goto reverse_direction; truelight@0: tron@3157: b = _ship_subcoord[diagdir][track]; truelight@193: rubidium@6320: gp.x = (gp.x & ~0xF) | b[0]; rubidium@6320: gp.y = (gp.y & ~0xF) | b[1]; truelight@0: truelight@0: /* Call the landscape function and tell it that the vehicle entered the tile */ truelight@0: r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); rubidium@6317: if (HASBIT(r, VETS_CANNOT_ENTER)) goto reverse_direction; truelight@0: rubidium@6317: if (!HASBIT(r, VETS_ENTERED_WORMHOLE)) { truelight@0: v->tile = gp.new_tile; rubidium@5838: v->u.ship.state = TrackToTrackBits(track); truelight@0: } truelight@0: rubidium@5838: v->direction = (Direction)b[2]; truelight@0: } truelight@0: truelight@0: /* update image of ship, as well as delta XY */ truelight@0: dir = ShipGetNewDirection(v, gp.x, gp.y); truelight@0: v->x_pos = gp.x; truelight@0: v->y_pos = gp.y; truelight@0: v->z_pos = GetSlopeZ(gp.x, gp.y); truelight@0: truelight@0: getout: truelight@0: UpdateShipDeltaXY(v, dir); truelight@0: v->cur_image = GetShipImage(v, dir); truelight@0: VehiclePositionChanged(v); truelight@0: EndVehicleMove(v); truelight@0: return; truelight@0: truelight@0: reverse_direction: tron@3157: dir = ReverseDir(v->direction); truelight@0: v->direction = dir; truelight@0: goto getout; truelight@0: } truelight@0: truelight@0: static void AgeShipCargo(Vehicle *v) truelight@0: { tron@2639: if (_age_cargo_skip_counter != 0) return; tron@2639: if (v->cargo_days != 255) v->cargo_days++; truelight@0: } truelight@0: truelight@0: void Ship_Tick(Vehicle *v) truelight@0: { truelight@0: AgeShipCargo(v); truelight@0: ShipController(v); truelight@0: } truelight@0: truelight@0: celestar@9895: void ShipsYearlyLoop() truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@0: FOR_ALL_VEHICLES(v) { celestar@9895: if (v->type == VEH_SHIP) { truelight@0: v->profit_last_year = v->profit_this_year; truelight@0: v->profit_this_year = 0; truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@1793: /** Build a ship. tron@3491: * @param tile tile of depot where ship is built celestar@9908: * @param flags type of operation Darkvater@1793: * @param p1 ship type being built (engine) bjarni@3816: * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number Darkvater@1793: */ tron@3491: int32 CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: int32 value; truelight@0: Vehicle *v; truelight@1282: UnitID unit_num; truelight@0: Engine *e; truelight@193: celestar@9908: if (!IsEngineBuildable(p1, VEH_SHIP, _current_player)) return_cmd_error(STR_SHIP_NOT_AVAILABLE); bjarni@1196: truelight@0: SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); truelight@0: truelight@0: value = EstimateShipCost(p1); Darkvater@1793: if (flags & DC_QUERY_COST) return value; truelight@0: pasky@1443: /* The ai_new queries the vehicle cost before building the route, pasky@1443: * so we must check against cheaters no sooner than now. --pasky */ pasky@1443: if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR; tron@1901: if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; pasky@1443: truelight@0: v = AllocateVehicle(); celestar@9895: unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP); bjarni@3816: tron@6173: if (v == NULL || unit_num > _patches.max_ships) truelight@0: return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); truelight@193: truelight@0: if (flags & DC_EXEC) { tron@3491: int x; tron@3491: int y; tron@3491: tron@538: const ShipVehicleInfo *svi = ShipVehInfo(p1); tron@538: truelight@0: v->unitnumber = unit_num; truelight@0: truelight@0: v->owner = _current_player; truelight@0: v->tile = tile; tron@3645: x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2; tron@3645: y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2; truelight@0: v->x_pos = x; truelight@0: v->y_pos = y; celestar@9910: v->z_pos = GetSlopeZ(x, y); truelight@0: truelight@0: v->z_height = 6; truelight@0: v->sprite_width = 6; truelight@0: v->sprite_height = 6; truelight@0: v->x_offs = -3; truelight@0: v->y_offs = -3; truelight@0: v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL; truelight@193: tron@538: v->spritenum = svi->image_index; tron@538: v->cargo_type = svi->cargo_type; peter1138@3870: v->cargo_subtype = 0; tron@538: v->cargo_cap = svi->capacity; truelight@0: v->value = value; truelight@193: truelight@1266: v->last_station_visited = INVALID_STATION; tron@538: v->max_speed = svi->max_speed; tron@2477: v->engine_type = p1; truelight@0: tron@1926: e = GetEngine(p1); truelight@0: v->reliability = e->reliability; truelight@0: v->reliability_spd_dec = e->reliability_spd_dec; truelight@0: v->max_age = e->lifelength * 366; bjarni@2564: _new_vehicle_id = v->index; truelight@0: truelight@0: v->string_id = STR_SV_SHIP_NAME; rubidium@6319: v->u.ship.state = TRACK_BIT_DEPOT; truelight@0: truelight@0: v->service_interval = _patches.servint_ships; truelight@0: v->date_of_last_service = _date; rubidium@4329: v->build_year = _cur_year; truelight@0: v->cur_image = 0x0E5E; celestar@9895: v->type = VEH_SHIP; peter1138@2804: v->random_bits = VehicleRandomBits(); truelight@0: maedhros@6502: v->vehicle_flags = 0; maedhros@6502: if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SETBIT(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE); maedhros@6502: truelight@0: VehiclePositionChanged(v); truelight@0: bjarni@4739: InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); tron@588: RebuildVehicleLists(); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); bjarni@2618: if (IsLocalPlayer()) celestar@9895: InvalidateAutoreplaceWindow(VEH_SHIP); // updates the replace Ship window bjarni@6195: bjarni@6195: GetPlayer(_current_player)->num_engines[p1]++; truelight@0: } truelight@193: truelight@0: return value; truelight@0: } truelight@0: Darkvater@1793: /** Sell a ship. tron@3491: * @param tile unused celestar@9908: * @param flags type of operation Darkvater@1793: * @param p1 vehicle ID to be sold Darkvater@1793: * @param p2 unused Darkvater@1793: */ tron@3491: int32 CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; truelight@193: truelight@919: v = GetVehicle(p1); truelight@0: celestar@9895: if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: bjarni@1237: SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); bjarni@1237: tron@3961: if (!IsShipInDepotStopped(v)) { truelight@0: return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN); tron@3961: } truelight@193: truelight@0: if (flags & DC_EXEC) { truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); tron@588: RebuildVehicleLists(); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); truelight@0: DeleteWindowById(WC_VEHICLE_VIEW, v->index); bjarni@5256: DeleteDepotHighlightOfVehicle(v); truelight@0: DeleteVehicle(v); truelight@0: } truelight@193: truelight@0: return -(int32)v->value; truelight@0: } truelight@0: Darkvater@1793: /** Start/Stop a ship. tron@3491: * @param tile unused celestar@9908: * @param flags type of operation Darkvater@1793: * @param p1 ship ID to start/stop Darkvater@1793: * @param p2 unused Darkvater@1793: */ tron@3491: int32 CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; peter1138@4244: uint16 callback; truelight@0: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; bjarni@1237: truelight@919: v = GetVehicle(p1); truelight@0: celestar@9895: if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: peter1138@4244: /* Check if this ship can be started/stopped. The callback will fail or peter1138@4244: * return 0xFF if it can. */ peter1138@4244: callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v); peter1138@4244: if (callback != CALLBACK_FAILED && callback != 0xFF) { peter1138@4244: StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback); peter1138@4244: return_cmd_error(error); peter1138@4244: } peter1138@4244: truelight@0: if (flags & DC_EXEC) { tron@3961: if (IsShipInDepotStopped(v)) { tron@3139: DeleteVehicleNews(p1, STR_981C_SHIP_IS_WAITING_IN_DEPOT); tron@3139: } tron@3139: truelight@0: v->vehstatus ^= VS_STOPPED; darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); Darkvater@1793: InvalidateWindowClasses(WC_SHIPS_LIST); truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: Darkvater@1793: /** Send a ship to the depot. tron@3491: * @param tile unused celestar@9908: * @param flags type of operation Darkvater@1793: * @param p1 vehicle ID to send to the depot bjarni@4451: * @param p2 various bitmasked elements bjarni@4506: * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h) bjarni@4506: * - p2 bit 8-10 - VLW flag (for mass goto depot) Darkvater@1793: */ tron@3491: int32 CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; Darkvater@1793: const Depot *dep; truelight@0: bjarni@4506: if (p2 & DEPOT_MASS_SEND) { bjarni@4506: /* Mass goto depot requested */ Darkvater@4546: if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; celestar@9895: return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); bjarni@4463: } bjarni@4463: bjarni@4506: if (!IsValidVehicleID(p1)) return CMD_ERROR; bjarni@1237: truelight@919: v = GetVehicle(p1); truelight@0: celestar@9895: if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: bjarni@4506: if (v->vehstatus & VS_CRASHED) return CMD_ERROR; matthijs@1757: bjarni@4526: if (IsShipInDepot(v)) return CMD_ERROR; bjarni@4526: Darkvater@1793: /* If the current orders are already goto-depot */ tron@555: if (v->current_order.type == OT_GOTO_DEPOT) { bjarni@4519: if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) { bjarni@4510: /* We called with a different DEPOT_SERVICE setting. bjarni@4510: * Now we change the setting to apply the new one and let the vehicle head for the same depot. bjarni@4510: * Note: the if is (true for requesting service == true for ordered to stop in depot) */ bjarni@4510: if (flags & DC_EXEC) { bjarni@4510: TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT); bjarni@4510: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); bjarni@4510: } bjarni@4510: return 0; bjarni@4510: } bjarni@4510: bjarni@4506: if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders truelight@0: if (flags & DC_EXEC) { Darkvater@1793: /* If the orders to 'goto depot' are in the orders list (forced servicing), Darkvater@1793: * then skip to the next order; effectively cancelling this forced service */ celestar@1530: if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS)) celestar@1530: v->cur_order_index++; celestar@1530: tron@555: v->current_order.type = OT_DUMMY; tron@555: v->current_order.flags = 0; darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: } Darkvater@1793: return 0; Darkvater@1793: } truelight@0: Darkvater@1793: dep = FindClosestShipDepot(v); bjarni@4506: if (dep == NULL) return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT); Darkvater@1793: Darkvater@1793: if (flags & DC_EXEC) { celestar@9910: if (v->current_order.type == OT_LOADING) v->LeaveStation(); celestar@9910: Darkvater@1793: v->dest_tile = dep->xy; Darkvater@1793: v->current_order.type = OT_GOTO_DEPOT; bjarni@4412: v->current_order.flags = OF_NON_STOP; bjarni@4506: if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT); bjarni@5259: v->current_order.refit_cargo = CT_INVALID; tron@4527: v->current_order.dest = dep->index; Darkvater@1793: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: Darkvater@1802: /** Refits a ship to the specified cargo type. tron@3491: * @param tile unused celestar@9908: * @param flags type of operation Darkvater@1802: * @param p1 vehicle ID of the ship to refit Darkvater@1802: * @param p2 various bitstuffed elements Darkvater@1802: * - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF) peter1138@3954: * - p2 = (bit 8-15) - the new cargo subtype to refit to Darkvater@1802: */ tron@3491: int32 CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: int32 cost; peter1138@3954: CargoID new_cid = GB(p2, 0, 8); //gets the cargo number peter1138@3954: byte new_subtype = GB(p2, 8, 8); peter1138@3989: uint16 capacity = CALLBACK_FAILED; bjarni@1237: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; truelight@193: truelight@919: v = GetVehicle(p1); bjarni@1237: celestar@9895: if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; bjarni@2567: tron@3961: if (!IsShipInDepotStopped(v)) { tron@3961: return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN); tron@3961: } truelight@0: Darkvater@1802: /* Check cargo */ Darkvater@1802: if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR; celestar@9895: if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR; tron@915: bjarni@1237: SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN); bjarni@1237: peter1138@3989: /* Check the refit capacity callback */ peter1138@3989: if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) { peter1138@3989: /* Back up the existing cargo type */ peter1138@3989: CargoID temp_cid = v->cargo_type; peter1138@3989: byte temp_subtype = v->cargo_subtype; peter1138@3989: v->cargo_type = new_cid; peter1138@3989: v->cargo_subtype = new_subtype; peter1138@3989: peter1138@3989: capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v); peter1138@3989: peter1138@3989: /* Restore the cargo type */ peter1138@3989: v->cargo_type = temp_cid; peter1138@3989: v->cargo_subtype = temp_subtype; peter1138@3989: } peter1138@3989: peter1138@3989: if (capacity == CALLBACK_FAILED) { peter1138@3989: capacity = ShipVehInfo(v->engine_type)->capacity; peter1138@3989: } peter1138@3989: _returned_refit_capacity = capacity; peter1138@3989: truelight@0: cost = 0; Darkvater@4845: if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) { bjarni@4544: cost = GetRefitCost(v->engine_type); truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { peter1138@3989: v->cargo_cap = capacity; peter1138@3955: v->cargo_count = (v->cargo_type == new_cid) ? min(v->cargo_cap, v->cargo_count) : 0; Darkvater@1802: v->cargo_type = new_cid; peter1138@3954: v->cargo_subtype = new_subtype; truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); peter1138@3954: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); peter1138@3954: RebuildVehicleLists(); truelight@0: } truelight@0: truelight@0: return cost; truelight@0: truelight@0: }