tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" truelight@4300: #include "heightmap.h" tron@2292: #include "currency.h" tron@2163: #include "functions.h" tron@1349: #include "spritecache.h" tron@2466: #include "station.h" tron@1309: #include "strings.h" tron@1363: #include "table/sprites.h" tron@507: #include "table/strings.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "window.h" truelight@0: #include "gui.h" truelight@0: #include "viewport.h" truelight@0: #include "gfx.h" truelight@0: #include "player.h" truelight@0: #include "command.h" truelight@0: #include "news.h" truelight@0: #include "town.h" dominik@130: #include "vehicle.h" dominik@126: #include "console.h" tron@337: #include "sound.h" truelight@543: #include "network.h" truelight@988: #include "signs.h" truelight@1542: #include "waypoint.h" tron@2159: #include "variables.h" bjarni@2676: #include "train.h" tron@3310: #include "unmovable_map.h" peter1138@5108: #include "string.h" belugas@4184: #include "screenshot.h" truelight@4300: #include "genworld.h" truelight@4300: #include "settings.h" rubidium@4261: #include "date.h" bjarni@4668: #include "vehicle_gui.h" peter1138@5237: #include "newgrf_config.h" truelight@543: truelight@543: #include "network_data.h" truelight@543: #include "network_client.h" truelight@543: #include "network_server.h" Darkvater@4830: #include "network_gui.h" belugas@4942: #include "industry.h" truelight@0: truelight@0: static int _rename_id; truelight@0: static int _rename_what; truelight@0: truelight@0: static byte _terraform_size = 1; KUDr@5116: RailType _last_built_railtype; Darkvater@5064: static int _scengen_town_size = 2; // depress medium-sized towns per default truelight@0: tron@1093: extern void GenerateIndustries(void); Darkvater@2430: extern bool GenerateTowns(void); truelight@0: rubidium@5510: void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2) rubidium@5510: { rubidium@5515: #ifdef ENABLE_NETWORK rubidium@5510: char msg[20]; rubidium@5510: if (!success) return; rubidium@5510: /* Inform the player of this action */ rubidium@5510: snprintf(msg, sizeof(msg), "%d", p1); rubidium@5510: if (!_network_server) { rubidium@5510: SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg); rubidium@5510: } else { rubidium@5510: NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX); rubidium@5510: } rubidium@5515: #endif /* ENABLE_NETWORK */ rubidium@5510: } truelight@543: Darkvater@1799: void HandleOnEditText(WindowEvent *e) Darkvater@1799: { belugas@4634: const char *b = e->we.edittext.str; truelight@0: int id; tron@1820: tron@1820: _cmd_text = b; truelight@0: truelight@0: id = _rename_id; truelight@193: Darkvater@1799: switch (_rename_what) { Darkvater@1799: case 0: /* Rename a s sign, if string is empty, delete sign */ Darkvater@1793: DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME)); truelight@0: break; Darkvater@1799: case 1: /* Rename a waypoint */ tron@2548: if (*b == '\0') return; darkvater@395: DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME)); truelight@0: break; truelight@543: #ifdef ENABLE_NETWORK Darkvater@1799: case 3: { /* Give money, you can only give money in excess of loan */ celestar@1962: const Player *p = GetPlayer(_current_player); belugas@4634: int32 money = min(p->money64 - p->current_loan, atoi(e->we.edittext.str) / _currency->rate); Darkvater@1799: Darkvater@1799: money = clamp(money, 0, 20000000); // Clamp between 20 million and 0 truelight@813: truelight@543: // Give 'id' the money, and substract it from ourself rubidium@5510: DoCommandP(0, money, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS)); truelight@543: break; truelight@543: } truelight@543: #endif /* ENABLE_NETWORK */ truelight@0: } truelight@0: } truelight@0: dominik@1070: /** dominik@1070: * This code is shared for the majority of the pushbuttons. dominik@1070: * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters dominik@1070: * dominik@1070: * @param w Window which called the function dominik@1070: * @param widget ID of the widget (=button) that called this function dominik@1070: * @param cursor How should the cursor image change? E.g. cursor with depot image in it dominik@1070: * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground dominik@1070: * @param placeproc Procedure which will be called when someone clicks on the map tron@1109: dominik@1070: * @return true if the button is clicked, false if it's unclicked dominik@1070: */ Darkvater@1914: bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc) truelight@0: { belugas@4709: if (IsWindowWidgetDisabled(w, widget)) return false; truelight@0: tron@2621: SndPlayFx(SND_15_BEEP); truelight@0: SetWindowDirty(w); truelight@0: belugas@4719: if (IsWindowWidgetLowered(w, widget)) { truelight@0: ResetObjectToPlace(); truelight@0: return false; truelight@0: } truelight@0: truelight@0: SetObjectToPlace(cursor, mode, w->window_class, w->window_number); belugas@4719: LowerWindowWidget(w, widget); truelight@0: _place_proc = placeproc; truelight@0: return true; truelight@0: } truelight@0: truelight@0: tron@1977: void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2) truelight@0: { tron@541: if (success) SndPlayTileFx(SND_12_EXPLOSION, tile); truelight@0: } truelight@0: truelight@0: truelight@0: static void ToolbarPauseClick(Window *w) truelight@0: { tron@2549: if (_networking && !_network_server) return; // only server can pause the game darkvater@213: tron@2639: if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP); truelight@0: } truelight@0: truelight@0: static void ToolbarFastForwardClick(Window *w) truelight@0: { truelight@0: _fast_forward ^= true; tron@541: SndPlayFx(SND_15_BEEP); truelight@0: } truelight@0: truelight@0: tron@410: static void MenuClickSettings(int index) truelight@0: { tron@2631: switch (index) { tron@2631: case 0: ShowGameOptions(); return; tron@2631: case 1: ShowGameDifficulty(); return; tron@2631: case 2: ShowPatchesSelection(); return; Darkvater@5352: case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return; tron@2631: tron@2631: case 5: _display_opt ^= DO_SHOW_TOWN_NAMES; break; tron@2631: case 6: _display_opt ^= DO_SHOW_STATION_NAMES; break; tron@2631: case 7: _display_opt ^= DO_SHOW_SIGNS; break; tron@2631: case 8: _display_opt ^= DO_WAYPOINTS; break; tron@2631: case 9: _display_opt ^= DO_FULL_ANIMATION; break; tron@2631: case 10: _display_opt ^= DO_FULL_DETAIL; break; tron@2631: case 11: _display_opt ^= DO_TRANS_BUILDINGS; break; tron@2631: case 12: _display_opt ^= DO_TRANS_SIGNS; break; truelight@0: } tron@2631: MarkWholeScreenDirty(); truelight@0: } truelight@0: tron@410: static void MenuClickSaveLoad(int index) truelight@0: { truelight@0: if (_game_mode == GM_EDITOR) { tron@2631: switch (index) { tron@2631: case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break; tron@2631: case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; tron@2631: case 2: AskExitToGameMenu(); break; rubidium@4548: case 4: HandleExitGameRequest(); break; truelight@0: } truelight@0: } else { tron@2631: switch (index) { tron@2631: case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break; tron@2631: case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break; tron@2631: case 2: AskExitToGameMenu(); break; rubidium@4548: case 3: HandleExitGameRequest(); break; truelight@0: } truelight@0: } truelight@0: } truelight@0: tron@410: static void MenuClickMap(int index) truelight@0: { tron@2631: switch (index) { tron@2631: case 0: ShowSmallMap(); break; tron@2631: case 1: ShowExtraViewPortWindow(); break; tron@2631: case 2: ShowSignList(); break; truelight@0: } truelight@0: } truelight@0: tron@410: static void MenuClickTown(int index) truelight@0: { truelight@0: ShowTownDirectory(); truelight@0: } truelight@0: tron@410: static void MenuClickScenMap(int index) truelight@0: { tron@2631: switch (index) { tron@2631: case 0: ShowSmallMap(); break; tron@2631: case 1: ShowExtraViewPortWindow(); break; tron@2631: case 2: ShowSignList(); break; tron@2631: case 3: ShowTownDirectory(); break; truelight@0: } truelight@0: } truelight@0: tron@410: static void MenuClickSubsidies(int index) truelight@0: { truelight@0: ShowSubsidiesList(); truelight@0: } truelight@0: tron@410: static void MenuClickStations(int index) truelight@0: { truelight@0: ShowPlayerStations(index); truelight@0: } truelight@0: tron@410: static void MenuClickFinances(int index) truelight@0: { truelight@0: ShowPlayerFinances(index); truelight@0: } truelight@0: tron@410: static void MenuClickCompany(int index) truelight@0: { truelight@543: if (_networking && index == 0) { truelight@543: ShowClientList(); truelight@543: } else { truelight@543: if (_networking) index--; truelight@543: ShowPlayerCompany(index); truelight@543: } truelight@0: } truelight@193: tron@410: static void MenuClickGraphs(int index) truelight@0: { tron@2631: switch (index) { tron@2631: case 0: ShowOperatingProfitGraph(); break; tron@2631: case 1: ShowIncomeGraph(); break; tron@2631: case 2: ShowDeliveredCargoGraph(); break; tron@2631: case 3: ShowPerformanceHistoryGraph(); break; tron@2631: case 4: ShowCompanyValueGraph(); break; tron@2631: case 5: ShowCargoPaymentRates(); break; truelight@0: } truelight@0: } truelight@0: tron@410: static void MenuClickLeague(int index) truelight@0: { tron@2631: switch (index) { tron@2631: case 0: ShowCompanyLeagueTable(); break; tron@2631: case 1: ShowPerformanceRatingDetail(); break; dominik@116: } truelight@0: } truelight@0: tron@410: static void MenuClickIndustry(int index) truelight@0: { tron@2631: switch (index) { tron@2631: case 0: ShowIndustryDirectory(); break; tron@2631: case 1: ShowBuildIndustryWindow(); break; truelight@0: } truelight@0: } truelight@0: tron@410: static void MenuClickShowTrains(int index) truelight@0: { bjarni@4668: ShowVehicleListWindow(index, INVALID_STATION, VEH_Train); truelight@0: } truelight@0: tron@410: static void MenuClickShowRoad(int index) truelight@0: { bjarni@4668: ShowVehicleListWindow(index, INVALID_STATION, VEH_Road); truelight@0: } truelight@0: tron@410: static void MenuClickShowShips(int index) truelight@0: { bjarni@4668: ShowVehicleListWindow(index, INVALID_STATION, VEH_Ship); truelight@0: } truelight@0: tron@410: static void MenuClickShowAir(int index) truelight@0: { bjarni@4668: ShowVehicleListWindow(index, INVALID_STATION, VEH_Aircraft); truelight@0: } truelight@0: tron@410: static void MenuClickBuildRail(int index) truelight@0: { celestar@2147: _last_built_railtype = index; truelight@0: ShowBuildRailToolbar(_last_built_railtype, -1); truelight@0: } truelight@0: tron@410: static void MenuClickBuildRoad(int index) truelight@0: { truelight@0: ShowBuildRoadToolbar(); truelight@0: } truelight@0: tron@410: static void MenuClickBuildWater(int index) truelight@0: { truelight@0: ShowBuildDocksToolbar(); truelight@0: } truelight@0: tron@410: static void MenuClickBuildAir(int index) truelight@0: { truelight@0: ShowBuildAirToolbar(); truelight@0: } truelight@0: truelight@543: #ifdef ENABLE_NETWORK Darkvater@4830: void ShowNetworkGiveMoneyWindow(PlayerID player) truelight@543: { truelight@543: _rename_id = player; truelight@543: _rename_what = 3; truelight@4299: ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, 1, 0, CS_NUMERAL); truelight@543: } truelight@543: #endif /* ENABLE_NETWORK */ truelight@543: truelight@4349: void ShowRenameSignWindow(const Sign *si) truelight@0: { truelight@4349: _rename_id = si->index; truelight@0: _rename_what = 0; truelight@4349: ShowQueryString(si->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, 1, 0, CS_ALPHANUMERAL); truelight@0: } truelight@0: tron@2116: void ShowRenameWaypointWindow(const Waypoint *wp) truelight@0: { truelight@1542: int id = wp->index; truelight@697: truelight@697: /* Are we allowed to change the name of the waypoint? */ truelight@1542: if (!CheckTileOwnership(wp->xy)) { tron@926: ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME, celestar@3422: TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE); truelight@697: return; truelight@697: } truelight@697: truelight@0: _rename_id = id; truelight@0: _rename_what = 1; tron@534: SetDParam(0, id); truelight@4299: ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, 1, 0, CS_ALPHANUMERAL); truelight@0: } truelight@0: tron@1093: static void SelectSignTool(void) truelight@0: { tron@2639: if (_cursor.sprite == SPR_CURSOR_SIGN) { truelight@0: ResetObjectToPlace(); tron@2639: } else { Darkvater@1914: SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0); truelight@0: _place_proc = PlaceProc_Sign; truelight@0: } truelight@0: } truelight@0: tron@410: static void MenuClickForest(int index) truelight@0: { tron@2631: switch (index) { tron@2631: case 0: ShowTerraformToolbar(); break; tron@2631: case 1: ShowBuildTreesToolbar(); break; tron@2631: case 2: SelectSignTool(); break; truelight@0: } truelight@0: } truelight@0: tron@410: static void MenuClickMusicWindow(int index) truelight@0: { truelight@0: ShowMusicWindow(); truelight@0: } truelight@0: tron@410: static void MenuClickNewspaper(int index) truelight@0: { tron@2631: switch (index) { tron@2631: case 0: ShowLastNewsMessage(); break; tron@2631: case 1: ShowMessageOptions(); break; tron@2631: case 2: ShowMessageHistory(); break; truelight@0: } truelight@0: } truelight@0: belugas@4184: static void MenuClickSmallScreenshot(void) belugas@4184: { belugas@4184: SetScreenshotType(SC_VIEWPORT); belugas@4184: } belugas@4184: belugas@4184: static void MenuClickWorldScreenshot(void) belugas@4184: { belugas@4184: SetScreenshotType(SC_WORLD); belugas@4184: } belugas@4184: tron@410: static void MenuClickHelp(int index) truelight@0: { Darkvater@2432: switch (index) { belugas@4184: case 0: PlaceLandBlockInfo(); break; belugas@4184: case 2: IConsoleSwitch(); break; belugas@4184: case 3: MenuClickSmallScreenshot(); break; belugas@4184: case 4: MenuClickWorldScreenshot(); break; belugas@4184: case 5: ShowAboutWindow(); break; truelight@0: } truelight@0: } truelight@0: tron@2639: tron@2639: typedef void MenuClickedProc(int index); tron@2639: truelight@0: static MenuClickedProc * const _menu_clicked_procs[] = { rubidium@4344: NULL, /* 0 */ rubidium@4344: NULL, /* 1 */ rubidium@4344: MenuClickSettings, /* 2 */ rubidium@4344: MenuClickSaveLoad, /* 3 */ rubidium@4344: MenuClickMap, /* 4 */ rubidium@4344: MenuClickTown, /* 5 */ rubidium@4344: MenuClickSubsidies, /* 6 */ rubidium@4344: MenuClickStations, /* 7 */ rubidium@4344: MenuClickFinances, /* 8 */ rubidium@4344: MenuClickCompany, /* 9 */ rubidium@4344: MenuClickGraphs, /* 10 */ rubidium@4344: MenuClickLeague, /* 11 */ rubidium@4344: MenuClickIndustry, /* 12 */ rubidium@4344: MenuClickShowTrains, /* 13 */ rubidium@4344: MenuClickShowRoad, /* 14 */ rubidium@4344: MenuClickShowShips, /* 15 */ rubidium@4344: MenuClickShowAir, /* 16 */ rubidium@4344: MenuClickScenMap, /* 17 */ rubidium@4344: NULL, /* 18 */ rubidium@4344: MenuClickBuildRail, /* 19 */ rubidium@4344: MenuClickBuildRoad, /* 20 */ rubidium@4344: MenuClickBuildWater, /* 21 */ rubidium@4344: MenuClickBuildAir, /* 22 */ rubidium@4344: MenuClickForest, /* 23 */ truelight@0: MenuClickMusicWindow, /* 24 */ rubidium@4344: MenuClickNewspaper, /* 25 */ rubidium@4344: MenuClickHelp, /* 26 */ truelight@0: }; truelight@0: truelight@0: static void MenuWndProc(Window *w, WindowEvent *e) truelight@0: { tron@2639: switch (e->event) { Darkvater@4820: case WE_CREATE: w->widget[0].right = w->width - 1; break; Darkvater@4820: truelight@0: case WE_PAINT: { Darkvater@4822: int x, y; Darkvater@4822: Darkvater@4822: byte count = WP(w, menu_d).item_count; Darkvater@4822: byte sel = WP(w, menu_d).sel_index; Darkvater@4822: uint16 chk = WP(w, menu_d).checked_items; Darkvater@4822: StringID string = WP(w, menu_d).string_id; Darkvater@4822: byte dis = WP(w, menu_d).disabled_items; truelight@0: truelight@0: DrawWindowWidgets(w); truelight@0: truelight@0: x = 1; truelight@0: y = 1; truelight@0: Darkvater@4822: for (; count != 0; count--, string++, sel--) { Darkvater@4822: byte color = HASBIT(dis, 0) ? 14 : (sel == 0) ? 12 : 16; Darkvater@4822: if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0); Darkvater@4822: Darkvater@4822: if (HASBIT(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color); Darkvater@4822: DrawString(x + 2, y, string, color); Darkvater@4822: truelight@0: y += 10; truelight@0: chk >>= 1; Darkvater@4822: dis >>= 1; Darkvater@4822: } truelight@0: } break; truelight@0: truelight@0: case WE_DESTROY: { truelight@0: Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); belugas@4719: RaiseWindowWidget(v, WP(w,menu_d).main_button); truelight@0: SetWindowDirty(v); truelight@0: return; truelight@0: } truelight@193: truelight@0: case WE_POPUPMENU_SELECT: { belugas@4634: int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); truelight@0: int action_id; truelight@193: truelight@0: truelight@0: if (index < 0) { truelight@0: Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); belugas@4634: if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button) truelight@0: index = WP(w,menu_d).sel_index; truelight@0: } truelight@0: truelight@0: action_id = WP(w,menu_d).action_id; truelight@0: DeleteWindow(w); truelight@193: Darkvater@4822: if (index >= 0) { Darkvater@4822: assert((uint)index <= lengthof(_menu_clicked_procs)); Darkvater@4822: _menu_clicked_procs[action_id](index); Darkvater@4822: } truelight@193: truelight@0: break; truelight@0: } tron@2639: truelight@0: case WE_POPUPMENU_OVER: { belugas@4634: int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); truelight@0: tron@2639: if (index == -1 || index == WP(w,menu_d).sel_index) return; truelight@0: truelight@0: WP(w,menu_d).sel_index = index; truelight@0: SetWindowDirty(w); truelight@0: return; truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@4820: /* Dynamic widget length determined by toolbar-string length. Darkvater@4820: * See PopupMainToolbMenu en MenuWndProc */ truelight@867: static const Widget _menu_widgets[] = { Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL}, Darkvater@4820: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: truelight@867: static const Widget _player_menu_widgets[] = { Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL}, Darkvater@4938: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: truelight@0: static int GetPlayerIndexFromMenu(int index) truelight@0: { truelight@0: if (index >= 0) { belugas@4171: const Player *p; tron@2630: truelight@0: FOR_ALL_PLAYERS(p) { tron@2639: if (p->is_active && --index < 0) return p->index; truelight@193: } truelight@0: } truelight@0: return -1; truelight@0: } truelight@0: truelight@0: static void UpdatePlayerMenuHeight(Window *w) truelight@0: { Darkvater@4824: byte num = ActivePlayerCount(); truelight@193: tron@2639: // Increase one to fit in PlayerList in the menu when in network tron@2639: if (_networking && WP(w,menu_d).main_button == 9) num++; truelight@543: truelight@0: if (WP(w,menu_d).item_count != num) { truelight@0: WP(w,menu_d).item_count = num; truelight@0: SetWindowDirty(w); truelight@0: num = num * 10 + 2; truelight@0: w->height = num; truelight@867: w->widget[0].bottom = w->widget[0].top + num - 1; truelight@0: SetWindowDirty(w); truelight@0: } truelight@0: } truelight@0: Darkvater@3692: extern void DrawPlayerIcon(PlayerID pid, int x, int y); truelight@543: truelight@0: static void PlayerMenuWndProc(Window *w, WindowEvent *e) truelight@0: { tron@2639: switch (e->event) { truelight@0: case WE_PAINT: { truelight@0: int x,y; truelight@0: byte sel, color; truelight@0: Player *p; truelight@0: uint16 chk; truelight@0: truelight@0: UpdatePlayerMenuHeight(w); truelight@0: DrawWindowWidgets(w); truelight@0: truelight@0: x = 1; truelight@0: y = 1; truelight@0: sel = WP(w,menu_d).sel_index; truelight@0: chk = WP(w,menu_d).checked_items; // let this mean gray items. truelight@193: truelight@543: // 9 = playerlist truelight@543: if (_networking && WP(w,menu_d).main_button == 9) { truelight@543: if (sel == 0) { truelight@543: GfxFillRect(x, y, x + 238, y + 9, 0); truelight@543: } truelight@543: DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, 0x0); truelight@543: y += 10; truelight@543: sel--; truelight@543: } truelight@543: truelight@0: FOR_ALL_PLAYERS(p) { truelight@0: if (p->is_active) { truelight@0: if (p->index == sel) { truelight@543: GfxFillRect(x, y, x + 238, y + 9, 0); truelight@0: } truelight@543: truelight@543: DrawPlayerIcon(p->index, x + 2, y + 1); truelight@193: tron@534: SetDParam(0, p->name_1); tron@534: SetDParam(1, p->name_2); tron@534: SetDParam(2, GetPlayerNameString(p->index, 3)); truelight@193: tron@2150: color = (p->index == sel) ? 0xC : 0x10; truelight@0: if (chk&1) color = 14; truelight@543: DrawString(x + 19, y, STR_7021, color); truelight@193: truelight@0: y += 10; truelight@193: } truelight@193: chk >>= 1; truelight@0: } truelight@543: truelight@0: break; truelight@0: } truelight@0: truelight@0: case WE_DESTROY: { truelight@0: Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); belugas@4719: RaiseWindowWidget(v, WP(w,menu_d).main_button); truelight@0: SetWindowDirty(v); truelight@0: return; truelight@0: } truelight@193: truelight@0: case WE_POPUPMENU_SELECT: { belugas@4634: int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); truelight@0: int action_id = WP(w,menu_d).action_id; truelight@0: truelight@543: // We have a new entry at the top of the list of menu 9 when networking truelight@543: // so keep that in count truelight@724: if (_networking && WP(w,menu_d).main_button == 9) { tron@2639: if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; tron@2639: } else { truelight@724: index = GetPlayerIndexFromMenu(index); tron@2639: } truelight@543: truelight@0: if (index < 0) { truelight@0: Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); belugas@4634: if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button) truelight@0: index = WP(w,menu_d).sel_index; truelight@0: } truelight@0: truelight@0: DeleteWindow(w); truelight@193: truelight@0: if (index >= 0) { truelight@0: assert(index >= 0 && index < 30); truelight@0: _menu_clicked_procs[action_id](index); truelight@0: } truelight@0: break; truelight@0: } truelight@0: case WE_POPUPMENU_OVER: { truelight@0: int index; truelight@0: UpdatePlayerMenuHeight(w); belugas@4634: index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); truelight@543: truelight@543: // We have a new entry at the top of the list of menu 9 when networking truelight@543: // so keep that in count truelight@724: if (_networking && WP(w,menu_d).main_button == 9) { tron@2639: if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; tron@2639: } else { truelight@724: index = GetPlayerIndexFromMenu(index); tron@2639: } tron@2639: tron@2639: if (index == -1 || index == WP(w,menu_d).sel_index) return; truelight@0: truelight@0: WP(w,menu_d).sel_index = index; truelight@0: SetWindowDirty(w); truelight@0: return; truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@4820: /** Get the maximum length of a given string in a string-list. This is an Darkvater@4820: * implicit string-list where the ID's are consecutive Darkvater@4820: * @param base_string StringID of the first string in the list Darkvater@4820: * @param count amount of StringID's in the list Darkvater@4820: * @return the length of the longest string */ Darkvater@4820: static int GetStringListMaxWidth(StringID base_string, byte count) truelight@0: { Darkvater@4820: char buffer[512]; Darkvater@4820: int width, max_width; Darkvater@4820: byte i; Darkvater@4820: Darkvater@4820: max_width = 0; Darkvater@4820: for (i = 0; i != count; i++) { Darkvater@4912: GetString(buffer, base_string + i, lastof(buffer)); Darkvater@4820: width = GetStringBoundingBox(buffer).width; Darkvater@4820: if (width > max_width) max_width = width; Darkvater@4820: } Darkvater@4820: Darkvater@4820: return max_width; Darkvater@4820: } Darkvater@4820: Darkvater@4821: /** Show a general dropdown menu. The positioning of the dropdown menu Darkvater@4821: * defaults to the left side of the parent_button, eg the button that caused Darkvater@4821: * this window to appear. The only exceptions are when the right side of this Darkvater@4821: * dropdown would fall outside the main toolbar window, in that case it is Darkvater@4821: * aligned with the toolbar's right side. Darkvater@4821: * Since the disable-mask is only 8 bits right now, these dropdowns are Darkvater@4821: * restricted to 8 items max if any bits of disabled_mask are active. Darkvater@4821: * @param w Pointer to a window this dropdown menu belongs to. Has no effect Darkvater@4821: * whatsoever, only graphically for positioning. Darkvater@4821: * @param parent_button The widget identifier of the button that was clicked for Darkvater@4821: * this dropdown. The created dropdown then knows what button to raise (button) on Darkvater@4821: * action and whose function to execute (action). Darkvater@4821: * It is possible to appoint another button for an action event by setting the Darkvater@4821: * upper 8 bits of this parameter. If non is set, action is presumed to be the same Darkvater@4821: * as button. So
Darkvater@4821: * button bits 0 - 7 - widget clicked to get dropdown Darkvater@4821: * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7) Darkvater@4821: * @param base_string The first StringID shown in the dropdown list. All others are Darkvater@4821: * consecutive indeces from the language file. XXX - fix? Use ingame-string tables? Darkvater@4821: * @param item_count Number of strings in the list, see previous parameter Darkvater@4821: * @param disabled_mask Bitmask of disabled strings in the list Darkvater@4821: * @return Return a pointer to the newly created dropdown window */ Darkvater@4821: static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask) Darkvater@4820: { Darkvater@4820: int width; Darkvater@4821: int x = w->widget[GB(parent_button, 0, 8)].left; truelight@0: Darkvater@4820: assert(disabled_mask == 0 || item_count <= 8); Darkvater@4821: LowerWindowWidget(w, parent_button); Darkvater@4821: InvalidateWidget(w, parent_button); truelight@0: truelight@0: DeleteWindowById(WC_TOOLBAR_MENU, 0); truelight@0: Darkvater@4821: /* Extend the dropdown toolbar to the longest string in the list and Darkvater@4821: * also make sure the dropdown is fully visible within the window. Darkvater@4821: * x + w->left because x is supposed to be the offset of the toolbar-button Darkvater@4821: * we clicked on and w->left the toolbar window itself. So meaning that Darkvater@4821: * the default position is aligned with the left side of the clicked button */ Darkvater@4821: width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140); Darkvater@4821: x = w->left + clamp(x, 0, w->width - width); // or alternatively '_screen.width - width' Darkvater@4820: Darkvater@4820: w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets); truelight@867: w->widget[0].bottom = item_count * 10 + 1; truelight@0: w->flags4 &= ~WF_WHITE_BORDER_MASK; truelight@193: truelight@0: WP(w,menu_d).item_count = item_count; truelight@0: WP(w,menu_d).sel_index = 0; Darkvater@4821: WP(w,menu_d).main_button = GB(parent_button, 0, 8); Darkvater@4821: WP(w,menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button; truelight@0: WP(w,menu_d).string_id = base_string; truelight@0: WP(w,menu_d).checked_items = 0; celestar@2216: WP(w,menu_d).disabled_items = disabled_mask; truelight@0: truelight@0: _popup_menu_active = true; truelight@193: tron@541: SndPlayFx(SND_15_BEEP); truelight@0: return w; truelight@0: } truelight@0: truelight@0: static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int gray) truelight@0: { truelight@0: x += w->left; truelight@193: belugas@4719: LowerWindowWidget(w, main_button); truelight@0: InvalidateWidget(w, main_button); truelight@0: truelight@0: DeleteWindowById(WC_TOOLBAR_MENU, 0); truelight@0: w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets); truelight@0: w->flags4 &= ~WF_WHITE_BORDER_MASK; truelight@0: WP(w,menu_d).item_count = 0; Darkvater@4848: WP(w,menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0); truelight@724: if (_networking && main_button == 9) { Darkvater@4848: if (_local_player != PLAYER_SPECTATOR) { truelight@724: WP(w,menu_d).sel_index++; tron@2639: } else { truelight@724: /* Select client list by default for spectators */ truelight@724: WP(w,menu_d).sel_index = 0; tron@2639: } truelight@543: } truelight@0: WP(w,menu_d).action_id = main_button; truelight@0: WP(w,menu_d).main_button = main_button; truelight@0: WP(w,menu_d).checked_items = gray; celestar@2216: WP(w,menu_d).disabled_items = 0; truelight@0: _popup_menu_active = true; tron@541: SndPlayFx(SND_15_BEEP); truelight@0: return w; truelight@0: } truelight@0: truelight@0: static void ToolbarSaveClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarMapClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarTownClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarSubsidiesClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarStationsClick(Window *w) truelight@0: { truelight@0: PopupMainPlayerToolbMenu(w, 162, 7, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarMoneyClick(Window *w) truelight@0: { truelight@0: PopupMainPlayerToolbMenu(w, 191, 8, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarPlayersClick(Window *w) truelight@0: { truelight@0: PopupMainPlayerToolbMenu(w, 213, 9, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarGraphsClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarLeagueClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarIndustryClick(Window *w) truelight@0: { Darkvater@4821: /* Disable build-industry menu if we are a spectator */ Darkvater@4848: PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0); truelight@0: } truelight@0: truelight@0: static void ToolbarTrainClick(Window *w) truelight@0: { belugas@4171: const Vehicle *v; truelight@0: int dis = -1; tron@2639: tron@2639: FOR_ALL_VEHICLES(v) { bjarni@2676: if (v->type == VEH_Train && IsFrontEngine(v)) CLRBIT(dis, v->owner); tron@2639: } truelight@0: PopupMainPlayerToolbMenu(w, 310, 13, dis); truelight@0: } truelight@0: truelight@0: static void ToolbarRoadClick(Window *w) truelight@0: { belugas@4171: const Vehicle *v; truelight@0: int dis = -1; tron@2639: tron@2639: FOR_ALL_VEHICLES(v) { truelight@0: if (v->type == VEH_Road) CLRBIT(dis, v->owner); tron@2639: } truelight@0: PopupMainPlayerToolbMenu(w, 332, 14, dis); truelight@0: } truelight@0: truelight@0: static void ToolbarShipClick(Window *w) truelight@0: { belugas@4171: const Vehicle *v; truelight@0: int dis = -1; tron@2639: tron@2639: FOR_ALL_VEHICLES(v) { truelight@0: if (v->type == VEH_Ship) CLRBIT(dis, v->owner); tron@2639: } truelight@0: PopupMainPlayerToolbMenu(w, 354, 15, dis); truelight@0: } truelight@0: truelight@0: static void ToolbarAirClick(Window *w) truelight@0: { belugas@4171: const Vehicle *v; truelight@0: int dis = -1; tron@2639: tron@2639: FOR_ALL_VEHICLES(v) { truelight@0: if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner); tron@2639: } truelight@0: PopupMainPlayerToolbMenu(w, 376, 16, dis); truelight@0: } truelight@0: darkvater@152: /* Zooms a viewport in a window in or out */ darkvater@152: /* No button handling or what so ever */ darkvater@152: bool DoZoomInOutWindow(int how, Window *w) truelight@0: { truelight@0: ViewPort *vp; Darkvater@5045: Darkvater@5045: assert(w != NULL); truelight@0: vp = w->viewport; truelight@0: Darkvater@5044: switch (how) { Darkvater@5044: case ZOOM_IN: Darkvater@5044: if (vp->zoom == 0) return false; Darkvater@5044: vp->zoom--; Darkvater@5044: vp->virtual_width >>= 1; Darkvater@5044: vp->virtual_height >>= 1; Darkvater@5044: Darkvater@5044: WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1; Darkvater@5044: WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1; Darkvater@5044: break; Darkvater@5044: case ZOOM_OUT: Darkvater@5044: if (vp->zoom == 2) return false; Darkvater@5044: vp->zoom++; Darkvater@5044: Darkvater@5044: WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1; Darkvater@5044: WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1; Darkvater@5044: Darkvater@5044: vp->virtual_width <<= 1; Darkvater@5044: vp->virtual_height <<= 1; Darkvater@5044: break; truelight@0: } KUDr@5214: if (vp != NULL) { // the vp can be null when how == ZOOM_NONE KUDr@5214: vp->virtual_left = WP(w, vp_d).scrollpos_x; KUDr@5214: vp->virtual_top = WP(w, vp_d).scrollpos_y; KUDr@5214: } Darkvater@5044: SetWindowDirty(w); Darkvater@5045: /* Update the windows that have zoom-buttons to perhaps disable their buttons */ Darkvater@5045: SendWindowMessageClass(w->window_class, how, w->window_number, 0); truelight@0: return true; truelight@0: } truelight@0: truelight@0: static void ToolbarZoomInClick(Window *w) truelight@0: { darkvater@152: if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { truelight@0: HandleButtonClick(w, 17); tron@541: SndPlayFx(SND_15_BEEP); truelight@0: } truelight@0: } truelight@0: truelight@0: static void ToolbarZoomOutClick(Window *w) truelight@0: { darkvater@152: if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) { truelight@0: HandleButtonClick(w, 18); tron@541: SndPlayFx(SND_15_BEEP); truelight@0: } truelight@0: } truelight@0: truelight@0: static void ToolbarBuildRailClick(Window *w) truelight@0: { belugas@4171: const Player *p = GetPlayer(_local_player); truelight@0: Window *w2; Darkvater@4821: w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes); truelight@0: WP(w2,menu_d).sel_index = _last_built_railtype; truelight@0: } truelight@0: truelight@0: static void ToolbarBuildRoadClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 1, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarBuildWaterClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarBuildAirClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarForestClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarMusicClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarNewspaperClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarHelpClick(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarOptionsClick(Window *w) truelight@0: { Darkvater@4822: uint16 x = 0; truelight@0: Darkvater@4821: w = PopupMainToolbMenu(w, 2, STR_02C3_GAME_OPTIONS, 13, 0); truelight@0: Darkvater@4822: if (_display_opt & DO_SHOW_TOWN_NAMES) SETBIT(x, 5); Darkvater@4822: if (_display_opt & DO_SHOW_STATION_NAMES) SETBIT(x, 6); Darkvater@4822: if (_display_opt & DO_SHOW_SIGNS) SETBIT(x, 7); Darkvater@4822: if (_display_opt & DO_WAYPOINTS) SETBIT(x, 8); Darkvater@4822: if (_display_opt & DO_FULL_ANIMATION) SETBIT(x, 9); Darkvater@4822: if (_display_opt & DO_FULL_DETAIL) SETBIT(x, 10); Darkvater@4822: if (_display_opt & DO_TRANS_BUILDINGS) SETBIT(x, 11); Darkvater@4822: if (_display_opt & DO_TRANS_SIGNS) SETBIT(x, 12); truelight@0: WP(w,menu_d).checked_items = x; truelight@0: } truelight@0: truelight@0: truelight@0: static void ToolbarScenSaveOrLoad(Window *w) truelight@0: { Darkvater@4821: PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 5, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarScenDateBackward(Window *w) truelight@0: { truelight@0: // don't allow too fast scrolling truelight@0: if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { truelight@0: HandleButtonClick(w, 6); truelight@4300: SetWindowDirty(w); truelight@193: truelight@4300: _patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); truelight@4300: SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); truelight@0: } truelight@0: _left_button_clicked = false; truelight@0: } truelight@0: truelight@0: static void ToolbarScenDateForward(Window *w) truelight@0: { truelight@0: // don't allow too fast scrolling truelight@0: if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { truelight@0: HandleButtonClick(w, 7); truelight@4300: SetWindowDirty(w); truelight@0: truelight@4300: _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); truelight@4300: SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); truelight@0: } truelight@0: _left_button_clicked = false; truelight@0: } truelight@0: truelight@0: static void ToolbarScenMapTownDir(Window *w) truelight@0: { Darkvater@4821: /* Scenario editor button, *hack*hack* use different button to activate */ Darkvater@4821: PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0); truelight@0: } truelight@0: truelight@0: static void ToolbarScenZoomIn(Window *w) truelight@0: { darkvater@152: if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { truelight@0: HandleButtonClick(w, 9); tron@541: SndPlayFx(SND_15_BEEP); truelight@0: } truelight@0: } truelight@0: truelight@0: static void ToolbarScenZoomOut(Window *w) truelight@0: { darkvater@152: if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { truelight@0: HandleButtonClick(w, 10); tron@541: SndPlayFx(SND_15_BEEP); truelight@0: } truelight@0: } truelight@0: truelight@193: void ZoomInOrOutToCursorWindow(bool in, Window *w) truelight@0: { belugas@4171: ViewPort *vp; truelight@0: Point pt; truelight@0: truelight@0: assert(w != 0); truelight@0: truelight@0: vp = w->viewport; truelight@0: rubidium@4536: if (_game_mode != GM_MENU) { truelight@0: if ((in && vp->zoom == 0) || (!in && vp->zoom == 2)) truelight@0: return; truelight@0: darkvater@152: pt = GetTileZoomCenterWindow(in,w); truelight@0: if (pt.x != -1) { darkvater@152: ScrollWindowTo(pt.x, pt.y, w); truelight@0: darkvater@152: DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w); truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@1632: // TODO - Incorporate into game itself to allow for ingame raising/lowering of Darkvater@1632: // larger chunks at the same time OR remove altogether, as we have 'level land' ? Darkvater@1632: /** Darkvater@1632: * Raise/Lower a bigger chunk of land at the same time in the editor. When Darkvater@1632: * raising get the lowest point, when lowering the highest point, and set all Darkvater@1632: * tiles in the selection to that height. Darkvater@1632: * @param tile The top-left tile where the terraforming will start Darkvater@1632: * @param mode 1 for raising, 0 for lowering land Darkvater@1632: */ tron@1977: static void CommonRaiseLowerBigLand(TileIndex tile, int mode) truelight@0: { Darkvater@1697: int sizex, sizey; truelight@543: byte h; truelight@0: Darkvater@1632: _generating_world = true; // used to create green terraformed land truelight@0: truelight@0: if (_terraform_size == 1) { tron@3182: StringID msg = tron@3182: mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE; tron@3182: tron@3182: DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(msg)); truelight@0: } else { tron@541: SndPlayTileFx(SND_1F_SPLAT, tile); truelight@0: Darkvater@1697: assert(_terraform_size != 0); Darkvater@1697: // check out for map overflows Darkvater@1697: sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size); Darkvater@1697: sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size); Darkvater@1697: Darkvater@1697: if (sizex == 0 || sizey == 0) return; Darkvater@1697: truelight@0: if (mode != 0) { truelight@0: /* Raise land */ Darkvater@1632: h = 15; // XXX - max height Darkvater@1697: BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { tron@1044: h = min(h, TileHeight(tile2)); Darkvater@1697: } END_TILE_LOOP(tile2, sizex, sizey, tile) truelight@0: } else { truelight@0: /* Lower land */ truelight@0: h = 0; Darkvater@1697: BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { tron@1044: h = max(h, TileHeight(tile2)); Darkvater@1697: } END_TILE_LOOP(tile2, sizex, sizey, tile) truelight@0: } truelight@0: Darkvater@1697: BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { tron@1044: if (TileHeight(tile2) == h) { truelight@0: DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND | CMD_AUTO); truelight@0: } Darkvater@1697: } END_TILE_LOOP(tile2, sizex, sizey, tile) truelight@0: } truelight@0: truelight@0: _generating_world = false; truelight@0: } truelight@0: tron@1977: static void PlaceProc_RaiseBigLand(TileIndex tile) truelight@0: { truelight@0: CommonRaiseLowerBigLand(tile, 1); truelight@0: } truelight@0: tron@1977: static void PlaceProc_LowerBigLand(TileIndex tile) truelight@0: { truelight@0: CommonRaiseLowerBigLand(tile, 0); truelight@0: } truelight@0: tron@1977: static void PlaceProc_RockyArea(TileIndex tile) truelight@0: { Darkvater@2615: VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_RockyArea); truelight@0: } truelight@0: tron@1977: static void PlaceProc_LightHouse(TileIndex tile) truelight@0: { tron@3636: if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) { truelight@0: return; tron@2652: } truelight@0: tron@3310: MakeLighthouse(tile); tron@3310: MarkTileDirtyByTile(tile); tron@541: SndPlayTileFx(SND_1F_SPLAT, tile); truelight@0: } truelight@0: tron@1977: static void PlaceProc_Transmitter(TileIndex tile) truelight@0: { tron@3636: if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) { truelight@0: return; tron@2652: } truelight@0: tron@3310: MakeTransmitter(tile); tron@3310: MarkTileDirtyByTile(tile); tron@541: SndPlayTileFx(SND_1F_SPLAT, tile); truelight@0: } truelight@0: Darkvater@1632: static void PlaceProc_DesertArea(TileIndex tile) truelight@0: { Darkvater@1632: VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DesertArea); Darkvater@1632: } Darkvater@1632: Darkvater@1632: static void PlaceProc_WaterArea(TileIndex tile) Darkvater@1632: { Darkvater@1632: VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_WaterArea); truelight@0: } truelight@0: truelight@0: static const Widget _scen_edit_land_gen_widgets[] = { peter1138@2725: { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, Darkvater@1632: { WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@1632: { WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 95, 0x0, STR_NULL}, Darkvater@1632: { WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, tron@3134: { WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, tron@3134: { WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, Darkvater@1632: { WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, Darkvater@1632: { WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE}, Darkvater@1632: { WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 14, 35, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE}, Darkvater@1632: { WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 14, 35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic Darkvater@1632: { WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER}, Darkvater@1632: { WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA}, Darkvater@1632: { WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA}, truelight@4300: { WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const int8 _multi_terraform_coords[][2] = { truelight@0: { 0, -2}, rubidium@4344: { 4, 0}, { -4, 0}, { 0, 2}, rubidium@4344: { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2}, rubidium@4344: {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0}, rubidium@4344: {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2}, rubidium@4344: {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0}, rubidium@4344: {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2}, rubidium@4344: {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0}, truelight@0: }; truelight@0: Darkvater@1632: // TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness Darkvater@1632: // and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater Darkvater@1632: static void EditorTerraformClick_Dynamite(Window *w) Darkvater@1632: { Darkvater@1632: HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea); Darkvater@1632: } Darkvater@1632: Darkvater@1632: static void EditorTerraformClick_LowerBigLand(Window *w) Darkvater@1632: { Darkvater@1632: HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand); Darkvater@1632: } Darkvater@1632: Darkvater@1632: static void EditorTerraformClick_RaiseBigLand(Window *w) Darkvater@1632: { Darkvater@1632: HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand); Darkvater@1632: } Darkvater@1632: Darkvater@1632: static void EditorTerraformClick_LevelLand(Window *w) Darkvater@1632: { Darkvater@1632: HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, 2, PlaceProc_LevelLand); Darkvater@1632: } Darkvater@1632: Darkvater@1632: static void EditorTerraformClick_WaterArea(Window *w) Darkvater@1632: { Darkvater@1632: HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, 1, PlaceProc_WaterArea); Darkvater@1632: } Darkvater@1632: Darkvater@1632: static void EditorTerraformClick_RockyArea(Window *w) Darkvater@1632: { Darkvater@1632: HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, 1, PlaceProc_RockyArea); Darkvater@1632: } Darkvater@1632: Darkvater@1632: static void EditorTerraformClick_DesertLightHouse(Window *w) Darkvater@1632: { Darkvater@1632: HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse); Darkvater@1632: } Darkvater@1632: Darkvater@1632: static void EditorTerraformClick_Transmitter(Window *w) Darkvater@1632: { Darkvater@1632: HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, 1, PlaceProc_Transmitter); Darkvater@1632: } Darkvater@1632: Darkvater@1632: static const uint16 _editor_terraform_keycodes[] = { Darkvater@1632: 'D', Darkvater@1632: 'Q', Darkvater@1632: 'W', Darkvater@1632: 'E', Darkvater@1632: 'R', Darkvater@1632: 'T', Darkvater@1632: 'Y', Darkvater@1632: 'U' Darkvater@1632: }; Darkvater@1632: Darkvater@1632: typedef void OnButtonClick(Window *w); Darkvater@1632: static OnButtonClick * const _editor_terraform_button_proc[] = { Darkvater@1632: EditorTerraformClick_Dynamite, Darkvater@1632: EditorTerraformClick_LowerBigLand, Darkvater@1632: EditorTerraformClick_RaiseBigLand, Darkvater@1632: EditorTerraformClick_LevelLand, Darkvater@1632: EditorTerraformClick_WaterArea, Darkvater@1632: EditorTerraformClick_RockyArea, Darkvater@1632: EditorTerraformClick_DesertLightHouse, Darkvater@1632: EditorTerraformClick_Transmitter Darkvater@1632: }; Darkvater@1632: truelight@0: static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) truelight@0: { Darkvater@1632: switch (e->event) { Darkvater@1632: case WE_CREATE: Darkvater@1632: // XXX - lighthouse button is widget 10!! Don't forget when changing Darkvater@1632: w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; Darkvater@1632: break; Darkvater@1632: truelight@0: case WE_PAINT: truelight@0: DrawWindowWidgets(w); truelight@193: truelight@0: { truelight@0: int n = _terraform_size * _terraform_size; truelight@0: const int8 *coords = &_multi_terraform_coords[0][0]; truelight@0: truelight@0: assert(n != 0); truelight@0: do { Darkvater@1632: DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]); truelight@0: coords += 2; truelight@0: } while (--n); truelight@0: } truelight@0: belugas@4719: if (IsWindowWidgetLowered(w, 5) || IsWindowWidgetLowered(w, 6)) // change area-size if raise/lower corner is selected truelight@0: SetTileSelectSize(_terraform_size, _terraform_size); Darkvater@1632: Darkvater@1632: break; Darkvater@1632: Darkvater@1632: case WE_KEYPRESS: { tron@2639: uint i; Darkvater@1632: Darkvater@1632: for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) { belugas@4634: if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) { belugas@4634: e->we.keypress.cont = false; Darkvater@1632: _editor_terraform_button_proc[i](w); Darkvater@1632: break; Darkvater@1632: } truelight@0: } Darkvater@1632: } break; Darkvater@1632: truelight@0: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { Darkvater@1632: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: belugas@4634: _editor_terraform_button_proc[e->we.click.widget - 4](w); truelight@0: break; Darkvater@1632: case 12: case 13: { /* Increase/Decrease terraform size */ belugas@4634: int size = (e->we.click.widget == 12) ? 1 : -1; belugas@4634: HandleButtonClick(w, e->we.click.widget); truelight@0: size += _terraform_size; Darkvater@1632: rubidium@4434: if (!IS_INT_INSIDE(size, 1, 8 + 1)) return; truelight@0: _terraform_size = size; Darkvater@1632: tron@541: SndPlayFx(SND_15_BEEP); truelight@0: SetWindowDirty(w); Darkvater@1632: } break; Darkvater@1632: case 14: /* gen random land */ Darkvater@1632: HandleButtonClick(w, 14); truelight@4300: ShowCreateScenario(); truelight@0: break; truelight@0: } truelight@0: break; Darkvater@1632: belugas@4719: case WE_TIMEOUT: { rubidium@5235: uint i; rubidium@5235: for (i = 0; i < w->widget_count; i++) { belugas@4719: if (IsWindowWidgetLowered(w, i)) { belugas@4719: RaiseWindowWidget(w, i); belugas@4719: InvalidateWidget(w, i); belugas@4719: } belugas@4719: if (i == 3) i = 11; belugas@4719: } truelight@0: break; belugas@4719: } truelight@0: case WE_PLACE_OBJ: belugas@4634: _place_proc(e->we.place.tile); truelight@0: break; Darkvater@1632: case WE_PLACE_DRAG: belugas@4634: VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.userdata & 0xF); Darkvater@1632: break; Darkvater@1632: truelight@0: case WE_PLACE_MOUSEUP: Darkvater@4994: if (e->we.place.pt.x != -1) { belugas@4634: if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) // dragged actions Darkvater@1632: GUIPlaceProcDragXY(e); truelight@0: } Darkvater@1632: break; truelight@0: truelight@0: case WE_ABORT_PLACE_OBJ: belugas@4719: RaiseWindowButtons(w); truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _scen_edit_land_gen_desc = { Darkvater@5070: WDP_AUTO, WDP_AUTO, 182, 96, truelight@0: WC_SCEN_LAND_GEN,0, Darkvater@1632: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, truelight@0: _scen_edit_land_gen_widgets, truelight@0: ScenEditLandGenWndProc, truelight@0: }; truelight@0: Darkvater@1632: static inline void ShowEditorTerraformToolBar(void) Darkvater@1632: { Darkvater@1632: AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0); Darkvater@1632: } Darkvater@1632: truelight@0: static void ToolbarScenGenLand(Window *w) truelight@0: { truelight@0: HandleButtonClick(w, 11); tron@541: SndPlayFx(SND_15_BEEP); truelight@0: Darkvater@1632: ShowEditorTerraformToolBar(); truelight@0: } truelight@0: tron@1977: void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) truelight@0: { truelight@0: if (success) { tron@541: SndPlayTileFx(SND_1F_SPLAT, tile); truelight@0: ResetObjectToPlace(); truelight@0: } truelight@0: } truelight@0: tron@1977: static void PlaceProc_Town(TileIndex tile) truelight@0: { belugas@4719: DoCommandP(tile, _scengen_town_size, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); truelight@0: } truelight@0: truelight@0: truelight@0: static const Widget _scen_edit_town_gen_widgets[] = { peter1138@2725: { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, Darkvater@1632: { WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@1632: { WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 81, 0x0, STR_NULL}, Darkvater@1632: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, Darkvater@1632: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, Darkvater@1632: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, Darkvater@1632: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, Darkvater@1632: { WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, Darkvater@1632: { WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, belugas@4345: { WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) truelight@0: { tron@2639: switch (e->event) { truelight@0: case WE_PAINT: truelight@0: DrawWindowWidgets(w); truelight@0: break; truelight@0: celestar@3674: case WE_CREATE: Darkvater@5064: LowerWindowWidget(w, (_scengen_town_size - 1)+ 7); celestar@3674: break; celestar@3674: truelight@0: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { Darkvater@1632: case 4: /* new town */ Darkvater@1632: HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town); truelight@0: break; Darkvater@1632: case 5: {/* random town */ truelight@0: Town *t; truelight@0: Darkvater@1632: HandleButtonClick(w, 5); truelight@0: _generating_world = true; belugas@4719: t = CreateRandomTown(20, _scengen_town_size); truelight@0: _generating_world = false; Darkvater@2430: Darkvater@2430: if (t == NULL) { Darkvater@2430: ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); tron@2639: } else { truelight@0: ScrollMainWindowToTile(t->xy); tron@2639: } Darkvater@2430: truelight@0: break; truelight@0: } Darkvater@1632: case 6: {/* many random towns */ Darkvater@1632: HandleButtonClick(w, 6); Darkvater@2430: truelight@0: _generating_world = true; celestar@3674: if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); truelight@0: _generating_world = false; truelight@0: break; truelight@0: } truelight@0: Darkvater@1632: case 7: case 8: case 9: Darkvater@5064: RaiseWindowWidget(w, (_scengen_town_size - 1) + 7); Darkvater@5064: _scengen_town_size = (e->we.click.widget - 7) + 1; Darkvater@5064: LowerWindowWidget(w, (_scengen_town_size - 1) + 7); truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: } truelight@0: break; truelight@0: truelight@0: case WE_TIMEOUT: belugas@4719: RaiseWindowWidget(w, 5); belugas@4719: RaiseWindowWidget(w, 6); belugas@4719: SetWindowDirty(w); truelight@0: break; truelight@0: case WE_PLACE_OBJ: belugas@4634: _place_proc(e->we.place.tile); truelight@0: break; truelight@0: case WE_ABORT_PLACE_OBJ: belugas@4719: RaiseWindowButtons(w); Darkvater@5064: LowerWindowWidget(w, (_scengen_town_size - 1) + 7); truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _scen_edit_town_gen_desc = { Darkvater@5070: WDP_AUTO, WDP_AUTO, 160, 82, truelight@0: WC_SCEN_TOWN_GEN,0, Darkvater@1632: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, truelight@0: _scen_edit_town_gen_widgets, truelight@0: ScenEditTownGenWndProc, truelight@0: }; truelight@0: truelight@0: static void ToolbarScenGenTown(Window *w) truelight@0: { truelight@0: HandleButtonClick(w, 12); tron@541: SndPlayFx(SND_15_BEEP); truelight@0: truelight@0: AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); truelight@0: } truelight@0: truelight@0: truelight@0: static const Widget _scenedit_industry_normal_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, rubidium@4344: rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, rubidium@4344: rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0242_SAWMILL, STR_0264_CONSTRUCT_SAWMILL}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0245_OIL_RIG, STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0247_STEEL_MILL, STR_0269_CONSTRUCT_STEEL_MILL}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0249_IRON_ORE_MINE, STR_026B_CONSTRUCT_IRON_ORE_MINE}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_024B_BANK, STR_026D_CONSTRUCT_BANK_CAN_ONLY}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: truelight@0: static const Widget _scenedit_industry_hilly_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, rubidium@4344: rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, rubidium@4344: rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_024C_PAPER_MILL, STR_026E_CONSTRUCT_PAPER_MILL}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_024E_PRINTING_WORKS, STR_0270_CONSTRUCT_PRINTING_WORKS}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_024F_GOLD_MINE, STR_0271_CONSTRUCT_GOLD_MINE}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const Widget _scenedit_industry_desert_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, rubidium@4344: rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, rubidium@4344: rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0250_LUMBER_MILL, STR_0273_CONSTRUCT_LUMBER_MILL_TO}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0251_FRUIT_PLANTATION, STR_0274_PLANT_FRUIT_PLANTATION}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0252_RUBBER_PLANTATION, STR_0275_PLANT_RUBBER_PLANTATION}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0253_WATER_SUPPLY, STR_0276_CONSTRUCT_WATER_SUPPLY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0254_WATER_TOWER, STR_0277_CONSTRUCT_WATER_TOWER_CAN}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_0255_DIAMOND_MINE, STR_0278_CONSTRUCT_DIAMOND_MINE}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 198, 209, STR_0256_COPPER_ORE_MINE, STR_0279_CONSTRUCT_COPPER_ORE_MINE}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const Widget _scenedit_industry_candy_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, rubidium@4344: rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, rubidium@4344: rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0257_COTTON_CANDY_FOREST, STR_027A_PLANT_COTTON_CANDY_FOREST}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0258_CANDY_FACTORY, STR_027B_CONSTRUCT_CANDY_FACTORY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0259_BATTERY_FARM, STR_027C_CONSTRUCT_BATTERY_FARM}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_025A_COLA_WELLS, STR_027D_CONSTRUCT_COLA_WELLS}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_025B_TOY_SHOP, STR_027E_CONSTRUCT_TOY_SHOP}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_025C_TOY_FACTORY, STR_027F_CONSTRUCT_TOY_FACTORY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_025D_PLASTIC_FOUNTAINS, STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_025F_BUBBLE_GENERATOR, STR_0282_CONSTRUCT_BUBBLE_GENERATOR}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0260_TOFFEE_QUARRY, STR_0283_CONSTRUCT_TOFFEE_QUARRY}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_0261_SUGAR_MINE, STR_0284_CONSTRUCT_SUGAR_MINE}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: tron@1093: static bool AnyTownExists(void) tron@1093: { belugas@4171: const Town *t; tron@2630: truelight@4346: FOR_ALL_TOWNS(t) return true; truelight@4346: truelight@0: return false; truelight@0: } truelight@0: tron@1977: extern Industry *CreateNewIndustry(TileIndex tile, int type); truelight@0: belugas@5118: /** belugas@5118: * Search callback function for TryBuildIndustry belugas@5118: * @param tile to test belugas@5118: * @param data that is passed by the caller. In this case, the type of industry been tested belugas@5118: * @result of the operation belugas@5118: */ belugas@5118: static bool SearchTileForIndustry(TileIndex tile, uint32 data) belugas@5118: { belugas@5118: return CreateNewIndustry(tile, data) != NULL; belugas@5118: } belugas@5118: belugas@5118: /** belugas@5118: * Perform a 9*9 tiles circular search around a tile belugas@5118: * in order to find a suitable zone to create the desired industry belugas@5118: * @param tile to start search for belugas@5118: * @param type of the desired industry belugas@5118: */ truelight@0: static bool TryBuildIndustry(TileIndex tile, int type) truelight@0: { belugas@5118: return CircularTileSearch(tile, 9, SearchTileForIndustry, type); truelight@0: } truelight@0: truelight@0: truelight@0: static const byte _industry_type_list[4][16] = { rubidium@4344: { 0, 1, 2, 3, 4, 5, 6, 8, 9, 18, 11, 12}, rubidium@4344: { 0, 1, 14, 3, 4, 13, 7, 15, 9, 16, 11, 12}, rubidium@4344: {25, 19, 20, 4, 13, 23, 21, 24, 22, 11, 16, 17, 10}, truelight@0: {26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}, truelight@0: }; truelight@0: tron@2630: static int _industry_type_to_place; dominik@7: bool _ignore_restrictions; dominik@7: truelight@0: static void ScenEditIndustryWndProc(Window *w, WindowEvent *e) truelight@0: { truelight@0: int button; truelight@0: tron@2952: switch (e->event) { truelight@0: case WE_PAINT: truelight@0: DrawWindowWidgets(w); truelight@0: break; truelight@0: truelight@0: case WE_CLICK: belugas@4634: if (e->we.click.widget == 3) { truelight@0: HandleButtonClick(w, 3); truelight@0: tron@2639: if (!AnyTownExists()) { tron@2639: ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0); tron@2639: return; tron@2639: } truelight@0: truelight@0: _generating_world = true; truelight@0: GenerateIndustries(); truelight@0: _generating_world = false; truelight@0: } truelight@193: belugas@4634: if ((button=e->we.click.widget) >= 4) { Darkvater@1914: if (HandlePlacePushButton(w, button, SPR_CURSOR_INDUSTRY, 1, NULL)) truelight@0: _industry_type_to_place = _industry_type_list[_opt.landscape][button - 4]; truelight@0: } truelight@0: break; truelight@0: case WE_PLACE_OBJ: { truelight@0: int type; truelight@0: truelight@0: // Show error if no town exists at all truelight@0: type = _industry_type_to_place; truelight@0: if (!AnyTownExists()) { belugas@4942: SetDParam(0, GetIndustrySpec(type)->name); belugas@4634: ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y); truelight@0: return; truelight@0: } truelight@0: truelight@0: _current_player = OWNER_NONE; truelight@0: _generating_world = true; dominik@7: _ignore_restrictions = true; belugas@4634: if (!TryBuildIndustry(e->we.place.tile,type)) { belugas@4942: SetDParam(0, GetIndustrySpec(type)->name); belugas@4634: ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y); truelight@0: } dominik@7: _ignore_restrictions = false; truelight@0: _generating_world = false; truelight@0: break; truelight@0: } truelight@0: case WE_ABORT_PLACE_OBJ: belugas@4719: RaiseWindowButtons(w); truelight@0: SetWindowDirty(w); truelight@0: break; truelight@0: case WE_TIMEOUT: belugas@4719: RaiseWindowWidget(w, 3); Darkvater@5354: InvalidateWidget(w, 3); truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _scenedit_industry_normal_desc = { Darkvater@5070: WDP_AUTO, WDP_AUTO, 170, 225, truelight@0: WC_SCEN_INDUSTRY,0, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _scenedit_industry_normal_widgets, truelight@0: ScenEditIndustryWndProc, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _scenedit_industry_hilly_desc = { Darkvater@5070: WDP_AUTO, WDP_AUTO, 170, 225, truelight@0: WC_SCEN_INDUSTRY,0, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _scenedit_industry_hilly_widgets, truelight@0: ScenEditIndustryWndProc, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _scenedit_industry_desert_desc = { Darkvater@5070: WDP_AUTO, WDP_AUTO, 170, 225, truelight@0: WC_SCEN_INDUSTRY,0, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _scenedit_industry_desert_widgets, truelight@0: ScenEditIndustryWndProc, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _scenedit_industry_candy_desc = { Darkvater@5070: WDP_AUTO, WDP_AUTO, 170, 225, truelight@0: WC_SCEN_INDUSTRY,0, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _scenedit_industry_candy_widgets, truelight@0: ScenEditIndustryWndProc, truelight@0: }; truelight@0: truelight@0: static const WindowDesc * const _scenedit_industry_descs[] = { truelight@0: &_scenedit_industry_normal_desc, truelight@0: &_scenedit_industry_hilly_desc, truelight@0: &_scenedit_industry_desert_desc, truelight@0: &_scenedit_industry_candy_desc, truelight@0: }; truelight@0: truelight@0: truelight@0: static void ToolbarScenGenIndustry(Window *w) truelight@0: { truelight@0: HandleButtonClick(w, 13); tron@541: SndPlayFx(SND_15_BEEP); truelight@0: AllocateWindowDescFront(_scenedit_industry_descs[_opt.landscape],0); truelight@0: } truelight@0: truelight@0: static void ToolbarScenBuildRoad(Window *w) truelight@0: { truelight@0: HandleButtonClick(w, 14); tron@541: SndPlayFx(SND_15_BEEP); truelight@0: ShowBuildRoadScenToolbar(); truelight@0: } truelight@0: truelight@0: static void ToolbarScenPlantTrees(Window *w) truelight@0: { truelight@0: HandleButtonClick(w, 15); tron@541: SndPlayFx(SND_15_BEEP); truelight@0: ShowBuildTreesScenToolbar(); truelight@0: } truelight@0: truelight@0: static void ToolbarScenPlaceSign(Window *w) truelight@0: { truelight@0: HandleButtonClick(w, 16); tron@541: SndPlayFx(SND_15_BEEP); truelight@0: SelectSignTool(); truelight@0: } truelight@0: truelight@0: static void ToolbarBtn_NULL(Window *w) truelight@0: { truelight@0: } truelight@0: tron@2639: tron@2639: typedef void ToolbarButtonProc(Window *w); tron@2639: belugas@4171: static ToolbarButtonProc * const _toolbar_button_procs[] = { truelight@0: ToolbarPauseClick, truelight@0: ToolbarFastForwardClick, truelight@0: ToolbarOptionsClick, truelight@0: ToolbarSaveClick, truelight@0: ToolbarMapClick, truelight@0: ToolbarTownClick, truelight@0: ToolbarSubsidiesClick, truelight@0: ToolbarStationsClick, truelight@0: ToolbarMoneyClick, truelight@0: ToolbarPlayersClick, truelight@0: ToolbarGraphsClick, truelight@0: ToolbarLeagueClick, truelight@0: ToolbarIndustryClick, truelight@0: ToolbarTrainClick, truelight@0: ToolbarRoadClick, truelight@0: ToolbarShipClick, truelight@0: ToolbarAirClick, truelight@0: ToolbarZoomInClick, truelight@0: ToolbarZoomOutClick, truelight@0: ToolbarBuildRailClick, truelight@0: ToolbarBuildRoadClick, truelight@0: ToolbarBuildWaterClick, truelight@0: ToolbarBuildAirClick, truelight@0: ToolbarForestClick, truelight@0: ToolbarMusicClick, truelight@0: ToolbarNewspaperClick, truelight@0: ToolbarHelpClick, truelight@0: }; truelight@0: truelight@0: static void MainToolbarWndProc(Window *w, WindowEvent *e) truelight@0: { tron@2952: switch (e->event) { glx@4781: case WE_PAINT: truelight@0: // Draw brown-red toolbar bg. truelight@0: GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); celestar@2218: GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT); truelight@0: belugas@4709: /* If spectator, disable all construction buttons belugas@4709: * ie : Build road, rail, ships, airports and landscaping belugas@4709: * Since enabled state is the default, just disable when needed */ Darkvater@4848: SetWindowWidgetsDisabledState(w, _current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); glx@4781: /* disable company list drop downs, if there are no companies */ glx@4781: SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); truelight@0: truelight@0: DrawWindowWidgets(w); truelight@0: break; truelight@0: truelight@0: case WE_CLICK: { belugas@4709: if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget)) belugas@4634: _toolbar_button_procs[e->we.click.widget](w); truelight@0: } break; truelight@0: truelight@0: case WE_KEYPRESS: { belugas@4634: switch (e->we.keypress.keycode) { Darkvater@5005: case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; truelight@0: case WKC_F2: ShowGameOptions(); break; truelight@0: case WKC_F3: MenuClickSaveLoad(0); break; truelight@0: case WKC_F4: ShowSmallMap(); break; truelight@0: case WKC_F5: ShowTownDirectory(); break; truelight@0: case WKC_F6: ShowSubsidiesList(); break; Darkvater@5005: case WKC_F7: ShowPlayerStations(_local_player); break; Darkvater@5005: case WKC_F8: ShowPlayerFinances(_local_player); break; Darkvater@5005: case WKC_F9: ShowPlayerCompany(_local_player); break; rubidium@5518: case WKC_F10: ShowOperatingProfitGraph(); break; truelight@0: case WKC_F11: ShowCompanyLeagueTable(); break; truelight@0: case WKC_F12: ShowBuildIndustryWindow(); break; Darkvater@5005: case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Train); break; Darkvater@5005: case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Road); break; Darkvater@5005: case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Ship); break; Darkvater@5005: case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Aircraft); break; truelight@0: case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; truelight@0: case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; Darkvater@5005: case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break; truelight@0: case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break; truelight@0: case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; rubidium@5518: case WKC_SHIFT | WKC_F10: ShowBuildAirToolbar(); break; truelight@0: case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; truelight@0: case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; belugas@4184: case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; belugas@4184: case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; truelight@543: case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; Darkvater@1636: case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */ Darkvater@1636: case 'L': ShowTerraformToolbar(); break; Darkvater@1500: default: return; Darkvater@1637: } belugas@4634: e->we.keypress.cont = false; truelight@0: } break; truelight@193: truelight@0: case WE_PLACE_OBJ: { belugas@4634: _place_proc(e->we.place.tile); truelight@0: } break; truelight@0: truelight@0: case WE_ABORT_PLACE_OBJ: { belugas@4719: RaiseWindowWidget(w, 25); truelight@0: SetWindowDirty(w); truelight@0: } break; truelight@0: truelight@0: case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; truelight@0: truelight@0: case WE_MOUSELOOP: belugas@4748: if (IsWindowWidgetLowered(w, 0) != !!_pause) { belugas@4719: ToggleWidgetLoweredState(w, 0); truelight@0: SetWindowDirty(w); truelight@0: } truelight@193: belugas@4748: if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) { belugas@4719: ToggleWidgetLoweredState(w, 1); truelight@0: SetWindowDirty(w); truelight@0: } truelight@0: break; truelight@0: belugas@4719: case WE_TIMEOUT: { rubidium@5235: uint i; rubidium@5235: for (i = 2; i < w->widget_count; i++) { belugas@4719: if (IsWindowWidgetLowered(w, i)) { belugas@4719: RaiseWindowWidget(w, i); belugas@4719: InvalidateWidget(w, i); belugas@4719: } belugas@4719: } truelight@0: break; truelight@0: } Darkvater@5045: Darkvater@5045: case WE_MESSAGE: Darkvater@5045: HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); Darkvater@5045: break; belugas@4719: } truelight@0: } truelight@0: truelight@0: static const Widget _toolb_normal_widgets[] = { Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, Darkvater@4938: Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 96, 117, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 118, 139, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 140, 161, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 162, 183, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, Darkvater@4938: Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 191, 212, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 213, 235, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 236, 257, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 258, 279, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 280, 301, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, Darkvater@4938: Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 310, 331, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 332, 353, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 354, 375, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 376, 397, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, Darkvater@4938: Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 406, 427, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 428, 449, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, Darkvater@4938: Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 457, 478, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 479, 500, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 501, 522, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 523, 544, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 545, 566, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6 Darkvater@4938: Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 574, 595, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _toolb_normal_desc = { truelight@0: 0, 0, 640, 22, truelight@0: WC_MAIN_TOOLBAR,0, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, truelight@0: _toolb_normal_widgets, truelight@0: MainToolbarWndProc truelight@0: }; truelight@0: truelight@0: truelight@0: static const Widget _toolb_scen_widgets[] = { Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, Darkvater@4938: {WWT_IMGBTN_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, Darkvater@4938: Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 96, 225, 0, 21, 0x0, STR_NULL}, Darkvater@4938: Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 233, 362, 0, 21, 0x0, STR_NULL}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 236, 247, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 347, 358, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, Darkvater@4938: Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 371, 392, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, Darkvater@4938: Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 400, 421, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 422, 443, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, Darkvater@4938: Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 452, 473, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 474, 495, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 496, 517, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 518, 539, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 540, 561, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 562, 583, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, Darkvater@4938: Darkvater@4938: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, Darkvater@4938: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, Darkvater@4938: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, Darkvater@4938: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, Darkvater@4938: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, Darkvater@4938: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, Darkvater@4938: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, Darkvater@4938: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, Darkvater@3248: {WIDGETS_END}, truelight@0: }; truelight@0: belugas@4171: static ToolbarButtonProc * const _scen_toolbar_button_procs[] = { truelight@0: ToolbarPauseClick, truelight@0: ToolbarFastForwardClick, truelight@0: ToolbarOptionsClick, truelight@0: ToolbarScenSaveOrLoad, truelight@0: ToolbarBtn_NULL, truelight@0: ToolbarBtn_NULL, truelight@0: ToolbarScenDateBackward, truelight@0: ToolbarScenDateForward, truelight@0: ToolbarScenMapTownDir, truelight@0: ToolbarScenZoomIn, truelight@0: ToolbarScenZoomOut, truelight@0: ToolbarScenGenLand, truelight@0: ToolbarScenGenTown, truelight@0: ToolbarScenGenIndustry, truelight@0: ToolbarScenBuildRoad, truelight@0: ToolbarScenPlantTrees, truelight@0: ToolbarScenPlaceSign, truelight@0: NULL, truelight@0: NULL, truelight@0: NULL, truelight@0: NULL, truelight@0: NULL, truelight@0: NULL, truelight@0: NULL, truelight@0: ToolbarMusicClick, truelight@0: NULL, truelight@0: ToolbarHelpClick, truelight@0: }; truelight@0: truelight@0: static void ScenEditToolbarWndProc(Window *w, WindowEvent *e) truelight@0: { tron@2952: switch (e->event) { truelight@0: case WE_PAINT: belugas@4709: SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR); belugas@4709: SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR); tron@349: truelight@0: // Draw brown-red toolbar bg. truelight@0: GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); celestar@2218: GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT); truelight@0: truelight@0: DrawWindowWidgets(w); truelight@0: truelight@4300: SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); truelight@0: DrawStringCentered(298, 6, STR_00AF, 0); truelight@0: truelight@4300: SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); darkvater@74: DrawStringCentered(161, 1, STR_0221_OPENTTD, 0); truelight@0: DrawStringCentered(161, 11,STR_0222_SCENARIO_EDITOR, 0); truelight@0: truelight@0: break; truelight@0: truelight@0: case WE_CLICK: { tron@2639: if (_game_mode == GM_MENU) return; belugas@4634: _scen_toolbar_button_procs[e->we.click.widget](w); truelight@0: } break; truelight@0: tron@2755: case WE_KEYPRESS: belugas@4634: switch (e->we.keypress.keycode) { rubidium@5518: case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; Darkvater@5006: case WKC_F2: ShowGameOptions(); break; Darkvater@5006: case WKC_F3: MenuClickSaveLoad(0); break; Darkvater@5006: case WKC_F4: ToolbarScenGenLand(w); break; Darkvater@5006: case WKC_F5: ToolbarScenGenTown(w); break; Darkvater@5006: case WKC_F6: ToolbarScenGenIndustry(w); break; Darkvater@5006: case WKC_F7: ToolbarScenBuildRoad(w); break; Darkvater@5006: case WKC_F8: ToolbarScenPlantTrees(w); break; Darkvater@5006: case WKC_F9: ToolbarScenPlaceSign(w); break; Darkvater@5006: case WKC_F10: ShowMusicWindow(); break; Darkvater@5006: case WKC_F11: PlaceLandBlockInfo(); break; Darkvater@5006: case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; Darkvater@5006: case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; Darkvater@5006: case 'L': ShowEditorTerraformToolBar(); break; Darkvater@5006: default: return; tron@2755: } Darkvater@5006: e->we.keypress.cont = false; tron@2755: break; truelight@193: truelight@0: case WE_PLACE_OBJ: { belugas@4634: _place_proc(e->we.place.tile); truelight@0: } break; truelight@0: truelight@0: case WE_ABORT_PLACE_OBJ: { belugas@4719: RaiseWindowWidget(w, 25); truelight@0: SetWindowDirty(w); truelight@0: } break; truelight@0: truelight@0: case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; truelight@0: truelight@0: case WE_MOUSELOOP: belugas@4748: if (IsWindowWidgetLowered(w, 0) != !!_pause) { belugas@4719: ToggleWidgetLoweredState(w, 0); dominik@24: SetWindowDirty(w); dominik@24: } dominik@24: belugas@4748: if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) { belugas@4719: ToggleWidgetLoweredState(w, 1); truelight@0: SetWindowDirty(w); truelight@0: } truelight@0: break; truelight@0: Darkvater@5045: case WE_MESSAGE: Darkvater@5045: HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10); Darkvater@5045: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _toolb_scen_desc = { truelight@0: 0, 0, 640, 22, truelight@0: WC_MAIN_TOOLBAR,0, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _toolb_scen_widgets, truelight@0: ScenEditToolbarWndProc truelight@0: }; truelight@0: truelight@0: extern GetNewsStringCallbackProc * const _get_news_string_callback[]; truelight@0: truelight@0: Darkvater@2436: static bool DrawScrollingStatusText(const NewsItem *ni, int pos) truelight@0: { tron@1336: char buf[512]; truelight@0: StringID str; tron@1329: const char *s; tron@1329: char *d; truelight@0: DrawPixelInfo tmp_dpi, *old_dpi; truelight@0: int x; tron@1329: char buffer[256]; truelight@0: truelight@0: if (ni->display_mode == 3) { truelight@0: str = _get_news_string_callback[ni->callback](ni); truelight@0: } else { truelight@0: COPY_IN_DPARAM(0, ni->params, lengthof(ni->params)); truelight@193: str = ni->string_id; truelight@0: } truelight@0: Darkvater@4912: GetString(buf, str, lastof(buf)); truelight@0: tron@1336: s = buf; truelight@0: d = buffer; truelight@0: peter1138@5108: for (;;) { peter1138@5108: WChar c = Utf8Consume(&s); peter1138@5108: if (c == 0) { tron@2639: *d = '\0'; truelight@0: break; truelight@0: } else if (*s == 0x0D) { truelight@0: d[0] = d[1] = d[2] = d[3] = ' '; tron@2639: d += 4; peter1138@5108: } else if (IsPrintable(c)) { peter1138@5108: d += Utf8Encode(d, c); truelight@0: } truelight@0: } truelight@0: tron@4429: if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, 358, 11)) return true; truelight@0: truelight@0: old_dpi = _cur_dpi; truelight@0: _cur_dpi = &tmp_dpi; truelight@0: truelight@0: x = DoDrawString(buffer, pos, 0, 13); truelight@0: _cur_dpi = old_dpi; truelight@0: truelight@0: return x > 0; truelight@0: } truelight@0: tron@410: static void StatusBarWndProc(Window *w, WindowEvent *e) truelight@0: { Darkvater@1885: switch (e->event) { Darkvater@1885: case WE_PAINT: { Darkvater@4848: const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player); Darkvater@1885: truelight@0: DrawWindowWidgets(w); tron@534: SetDParam(0, _date); tron@2639: DrawStringCentered( tron@2639: 70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0 tron@2639: ); truelight@193: rubidium@4536: if (p != NULL) { truelight@0: // Draw player money tron@534: SetDParam64(0, p->money64); truelight@0: DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0); truelight@0: } truelight@0: truelight@0: // Draw status bar Darkvater@1885: if (w->message.msg) { // true when saving is active Darkvater@1885: DrawStringCentered(320, 1, STR_SAVING_GAME, 0); Darkvater@1885: } else if (_do_autosave) { tron@2951: DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0); truelight@0: } else if (_pause) { tron@2951: DrawStringCentered(320, 1, STR_0319_PAUSED, 0); truelight@0: } else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) { truelight@0: // Draw the scrolling news text truelight@0: if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1)) truelight@0: WP(w,def_d).data_1 = -1280; truelight@0: } else { rubidium@4536: if (p != NULL) { truelight@0: // This is the default text tron@534: SetDParam(0, p->name_1); tron@534: SetDParam(1, p->name_2); tron@2951: DrawStringCentered(320, 1, STR_02BA, 0); truelight@0: } truelight@0: } Darkvater@1688: Darkvater@1885: if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT | PALETTE_TO_RED, 489, 2); Darkvater@1885: } break; Darkvater@1885: Darkvater@1885: case WE_MESSAGE: belugas@4634: w->message.msg = e->we.message.msg; Darkvater@1885: SetWindowDirty(w); truelight@0: break; truelight@0: truelight@0: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { Darkvater@1885: case 1: ShowLastNewsMessage(); break; Darkvater@4848: case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break; Darkvater@1885: default: ResetObjectToPlace(); truelight@0: } truelight@0: break; truelight@0: truelight@0: case WE_TICK: { Darkvater@1688: if (_pause) return; Darkvater@1688: Darkvater@1688: if (WP(w, def_d).data_1 > -1280) { /* Scrolling text */ Darkvater@1688: WP(w, def_d).data_1 -= 2; Darkvater@1688: InvalidateWidget(w, 1); Darkvater@1688: } Darkvater@1688: Darkvater@1688: if (WP(w, def_d).data_2 > 0) { /* Red blot to show there are new unread newsmessages */ Darkvater@1688: WP(w, def_d).data_2 -= 2; Darkvater@1688: } else if (WP(w, def_d).data_2 < 0) { Darkvater@1688: WP(w, def_d).data_2 = 0; Darkvater@1688: InvalidateWidget(w, 1); Darkvater@1688: } Darkvater@1688: truelight@0: break; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static const Widget _main_status_widgets[] = { Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 139, 0, 11, 0x0, STR_NULL}, Darkvater@4938: { WWT_PUSHBTN, RESIZE_NONE, 14, 140, 499, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS}, Darkvater@4938: { WWT_PUSHBTN, RESIZE_NONE, 14, 500, 639, 0, 11, 0x0, STR_NULL}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static WindowDesc _main_status_desc = { truelight@0: WDP_CENTER, 0, 640, 12, truelight@0: WC_STATUS_BAR,0, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _main_status_widgets, truelight@0: StatusBarWndProc truelight@0: }; truelight@0: Darkvater@1772: extern void UpdateAllStationVirtCoord(void); truelight@0: belugas@4171: static void MainWindowWndProc(Window *w, WindowEvent *e) tron@4077: { truelight@0: int off_x; truelight@0: tron@2952: switch (e->event) { truelight@0: case WE_PAINT: truelight@0: DrawWindowViewport(w); truelight@0: if (_game_mode == GM_MENU) { darkvater@581: off_x = _screen.width / 2; truelight@0: darkvater@582: DrawSprite(SPR_OTTD_O, off_x - 120, 50); darkvater@582: DrawSprite(SPR_OTTD_P, off_x - 86, 50); darkvater@582: DrawSprite(SPR_OTTD_E, off_x - 53, 50); darkvater@582: DrawSprite(SPR_OTTD_N, off_x - 22, 50); truelight@193: darkvater@582: DrawSprite(SPR_OTTD_T, off_x + 34, 50); darkvater@582: DrawSprite(SPR_OTTD_T, off_x + 65, 50); darkvater@582: DrawSprite(SPR_OTTD_D, off_x + 96, 50); truelight@670: darkvater@581: /* darkvater@581: DrawSprite(SPR_OTTD_R, off_x + 119, 50); darkvater@581: DrawSprite(SPR_OTTD_A, off_x + 148, 50); darkvater@581: DrawSprite(SPR_OTTD_N, off_x + 181, 50); darkvater@581: DrawSprite(SPR_OTTD_S, off_x + 215, 50); darkvater@581: DrawSprite(SPR_OTTD_P, off_x + 246, 50); darkvater@581: DrawSprite(SPR_OTTD_O, off_x + 275, 50); darkvater@581: DrawSprite(SPR_OTTD_R, off_x + 307, 50); darkvater@581: DrawSprite(SPR_OTTD_T, off_x + 337, 50); darkvater@581: darkvater@581: DrawSprite(SPR_OTTD_T, off_x + 390, 50); darkvater@581: DrawSprite(SPR_OTTD_Y, off_x + 417, 50); darkvater@581: DrawSprite(SPR_OTTD_C, off_x + 447, 50); darkvater@581: DrawSprite(SPR_OTTD_O, off_x + 478, 50); darkvater@581: DrawSprite(SPR_OTTD_O, off_x + 509, 50); darkvater@581: DrawSprite(SPR_OTTD_N, off_x + 541, 50); darkvater@581: */ truelight@0: } truelight@0: break; truelight@0: truelight@0: case WE_KEYPRESS: belugas@4634: switch (e->we.keypress.keycode) { tron@2639: case 'Q' | WKC_CTRL: tron@2639: case 'Q' | WKC_META: rubidium@4548: HandleExitGameRequest(); tron@2639: break; bjarni@2501: } Darkvater@1500: rubidium@4536: /* Disable all key shortcuts, except quit shortcuts when rubidium@4536: * generating the world, otherwise they create threading rubidium@4536: * problem during the generating, resulting in random rubidium@4536: * assertions that are hard to trigger and debug */ rubidium@4536: if (IsGeneratingWorld()) break; rubidium@4536: belugas@4634: if (e->we.keypress.keycode == WKC_BACKQUOTE) { rubidium@4536: IConsoleSwitch(); belugas@4634: e->we.keypress.cont = false; rubidium@4536: break; rubidium@4536: } rubidium@4536: rubidium@4536: if (_game_mode == GM_MENU) break; truelight@0: belugas@4634: switch (e->we.keypress.keycode) { tron@2639: case 'C': tron@2639: case 'Z': { tron@2639: Point pt = GetTileBelowCursor(); tron@2639: if (pt.x != -1) { tron@2639: ScrollMainWindowTo(pt.x, pt.y); Darkvater@5046: if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w); tron@2639: } tron@2639: break; truelight@0: } tron@2639: tron@2639: case WKC_ESC: ResetObjectToPlace(); break; tron@2639: case WKC_DELETE: DeleteNonVitalWindows(); break; tron@2639: case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break; tron@2639: case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break; tron@2639: Darkvater@1772: #if defined(_DEBUG) tron@2639: case '0' | WKC_ALT: /* Crash the game */ tron@2639: *(byte*)0 = 0; tron@2639: break; tron@2639: tron@2639: case '1' | WKC_ALT: /* Gimme money */ tron@2639: /* Server can not cheat in advertise mode either! */ tron@2639: if (!_networking || !_network_server || !_network_advertise) tron@2639: DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT); tron@2639: break; tron@2639: tron@2639: case '2' | WKC_ALT: /* Update the coordinates of all station signs */ tron@2639: UpdateAllStationVirtCoord(); tron@2639: break; tron@2639: #endif tron@2639: tron@2639: case 'X': tron@2639: _display_opt ^= DO_TRANS_BUILDINGS; tron@2639: MarkWholeScreenDirty(); tron@2639: break; truelight@0: truelight@543: #ifdef ENABLE_NETWORK Darkvater@5107: case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all Darkvater@4887: if (_networking) { Darkvater@5107: const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index); Darkvater@5107: bool teamchat = false; Darkvater@5107: Darkvater@5410: if (cio == NULL) break; Darkvater@5410: Darkvater@5107: /* Only players actually playing can speak to team. Eg spectators cannot */ Darkvater@5107: if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) { Darkvater@5107: const NetworkClientInfo *ci; Darkvater@5107: FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { Darkvater@5107: if (ci->client_playas == cio->client_playas && ci != cio) { Darkvater@5107: teamchat = true; Darkvater@5107: break; Darkvater@5107: } Darkvater@5107: } Darkvater@5107: } Darkvater@5107: Darkvater@5107: ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas); Darkvater@4887: } Darkvater@4887: break; Darkvater@4887: Darkvater@4887: case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players tron@2639: if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); tron@2639: break; Darkvater@4887: Darkvater@4887: case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates Darkvater@4887: if (_networking) { Darkvater@5410: const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index); Darkvater@5410: if (cio == NULL) break; Darkvater@5410: Darkvater@5410: ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas); Darkvater@4887: } Darkvater@4887: break; Darkvater@1772: #endif Darkvater@1772: tron@2639: default: return; truelight@0: } belugas@4634: e->we.keypress.cont = false; truelight@0: break; truelight@4335: truelight@4335: case WE_SCROLL: { truelight@4335: ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y); truelight@4335: truelight@4335: if (vp == NULL) { truelight@4335: _cursor.fix_at = false; truelight@4335: _scrolling_viewport = false; truelight@4335: } truelight@4335: belugas@4634: WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom; belugas@4634: WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom; truelight@4335: } break; truelight@4337: truelight@4337: case WE_MOUSEWHEEL: belugas@4634: ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w); truelight@4337: break; Darkvater@5045: Darkvater@5045: case WE_MESSAGE: Darkvater@5045: /* Forward the message to the appropiate toolbar (ingame or scenario editor) */ Darkvater@5045: SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam); Darkvater@5045: break; truelight@0: } truelight@0: } truelight@0: truelight@0: tron@1093: void ShowSelectGameWindow(void); darkvater@774: extern void ShowJoinStatusWindowAfterJoin(void); truelight@0: tron@1093: void SetupColorsAndInitialWindow(void) truelight@0: { tron@2639: uint i; truelight@0: Window *w; truelight@0: int width,height; truelight@0: tron@2639: for (i = 0; i != 16; i++) { belugas@4171: const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i); tron@1357: truelight@0: assert(b); tron@4444: memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i])); truelight@0: } truelight@0: truelight@0: width = _screen.width; truelight@0: height = _screen.height; truelight@0: truelight@0: // XXX: these are not done tron@2639: switch (_game_mode) { truelight@0: case GM_MENU: Darkvater@1637: w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); tron@1981: AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0); truelight@0: ShowSelectGameWindow(); truelight@0: break; truelight@0: case GM_NORMAL: Darkvater@1637: w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); tron@1981: AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0); truelight@0: darkvater@983: ShowVitalWindows(); truelight@0: truelight@670: /* Bring joining GUI to front till the client is really joined */ truelight@670: if (_networking && !_network_server) truelight@670: ShowJoinStatusWindowAfterJoin(); truelight@670: truelight@0: break; truelight@0: case GM_EDITOR: Darkvater@1637: w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); truelight@0: AssignWindowViewport(w, 0, 0, width, height, 0, 0); truelight@0: truelight@4300: ShowVitalWindows(); truelight@0: break; truelight@0: default: truelight@0: NOT_REACHED(); truelight@0: } truelight@0: } truelight@0: darkvater@983: void ShowVitalWindows(void) darkvater@983: { darkvater@983: Window *w; darkvater@983: Darkvater@5048: w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); Darkvater@5048: DoZoomInOutWindow(ZOOM_NONE, w); Darkvater@5048: darkvater@983: CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); darkvater@983: belugas@4709: SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button belugas@4709: SetWindowWidgetDisabledState(w, 1, _networking); // if networking, disable fast-forward button tron@1019: truelight@4300: /* 'w' is for sure a WC_MAIN_TOOLBAR */ truelight@4300: PositionMainToolbar(w); truelight@4300: truelight@4300: /* Status bad only for normal games */ truelight@4300: if (_game_mode == GM_EDITOR) return; darkvater@983: darkvater@983: _main_status_desc.top = _screen.height - 12; darkvater@983: w = AllocateWindowDesc(&_main_status_desc); darkvater@983: CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); darkvater@983: darkvater@983: WP(w,def_d).data_1 = -1280; darkvater@983: } darkvater@983: tron@1093: void GameSizeChanged(void) truelight@0: { Darkvater@2429: _cur_resolution[0] = _screen.width; Darkvater@2429: _cur_resolution[1] = _screen.height; truelight@0: RelocateAllWindows(_screen.width, _screen.height); truelight@0: ScreenSizeChanged(); truelight@0: MarkWholeScreenDirty(); truelight@0: } celestar@3622: celestar@3622: void InitializeMainGui(void) celestar@3622: { celestar@3622: /* Clean old GUI values */ celestar@3622: _last_built_railtype = 0; celestar@3622: } KUDr@5116: peter1138@5237: