truelight@0: #include "stdafx.h" truelight@0: #include "ttd.h" truelight@0: #include "vehicle.h" truelight@0: #include "command.h" truelight@0: #include "pathfind.h" truelight@0: #include "station.h" truelight@0: #include "gfx.h" truelight@0: #include "news.h" truelight@0: #include "engine.h" truelight@0: #include "gui.h" truelight@0: #include "player.h" tron@337: #include "sound.h" truelight@0: truelight@0: static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D}; truelight@0: static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A}; truelight@0: truelight@0: static byte GetTileShipTrackStatus(uint tile) { truelight@159: uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER); truelight@0: return r | r >> 8; truelight@0: } truelight@0: truelight@0: void DrawShipEngine(int x, int y, int engine, uint32 image_ormod) truelight@0: { truelight@0: int spritenum = ship_vehicle_info(engine).image_index; truelight@0: truelight@0: if (is_custom_sprite(spritenum)) { darkvater@358: int sprite = GetCustomVehicleIcon(engine, 6); truelight@0: truelight@0: if (sprite) { truelight@0: DrawSprite(sprite | image_ormod, x, y); truelight@0: return; truelight@0: } truelight@0: spritenum = _engine_original_sprites[engine]; truelight@0: } truelight@0: DrawSprite((6 + _ship_sprites[spritenum]) | image_ormod, x, y); truelight@0: } truelight@0: truelight@0: void DrawShipEngineInfo(int engine, int x, int y, int maxw) truelight@0: { truelight@0: ShipVehicleInfo *svi = &ship_vehicle_info(engine); truelight@0: SET_DPARAM32(0, svi->base_cost * (_price.ship_base>>3)>>5); truelight@0: SET_DPARAM16(1, svi->max_speed * 10 >> 5); truelight@0: SET_DPARAM16(2, _cargoc.names_long_p[svi->cargo_type]); truelight@0: SET_DPARAM16(3, svi->capacity); truelight@0: SET_DPARAM32(4, svi->running_cost * _price.ship_running >> 8); truelight@0: DrawStringMultiCenter(x, y, STR_982E_COST_MAX_SPEED_CAPACITY, maxw); truelight@0: } truelight@0: truelight@0: int GetShipImage(Vehicle *v, byte direction) truelight@0: { truelight@0: int spritenum = v->spritenum; truelight@0: truelight@0: if (is_custom_sprite(spritenum)) { truelight@0: int sprite = GetCustomVehicleSprite(v, direction); truelight@0: truelight@0: if (sprite) return sprite; truelight@0: spritenum = _engine_original_sprites[v->engine_type]; truelight@0: } truelight@0: return _ship_sprites[spritenum] + direction; truelight@0: } truelight@0: truelight@0: static int FindClosestShipDepot(Vehicle *v) truelight@0: { truelight@0: uint tile, dist, best_dist = (uint)-1; truelight@0: int best_depot = -1; truelight@0: int i; truelight@0: byte owner = v->owner; truelight@0: uint tile2 = v->tile; truelight@0: truelight@0: for(i=0; i!=lengthof(_depots); i++) { truelight@0: tile = _depots[i].xy; truelight@0: if (IS_TILETYPE(tile, MP_WATER) && _map_owner[tile] == owner) { truelight@0: dist = GetTileDist(tile, tile2); truelight@0: if (dist < best_dist) { truelight@0: best_dist = dist; truelight@0: best_depot = i; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: return best_depot; truelight@0: } truelight@0: truelight@0: static void CheckIfShipNeedsService(Vehicle *v) truelight@0: { truelight@0: int i; truelight@0: truelight@76: if (_patches.servint_ships == 0) dominik@11: return; dominik@11: darkvater@156: if (SERVICE_INTERVAL) truelight@0: return; truelight@0: truelight@0: if (v->vehstatus & VS_STOPPED) truelight@0: return; truelight@193: truelight@0: if ((v->next_order & (OT_MASK | OF_FULL_LOAD)) == (OT_GOTO_DEPOT | OF_FULL_LOAD)) truelight@0: return; truelight@0: truelight@76: if (_patches.gotodepot && ScheduleHasDepotOrders(v->schedule_ptr)) truelight@0: return; truelight@0: truelight@0: i = FindClosestShipDepot(v); truelight@0: truelight@0: if (i < 0 || GetTileDist(v->tile, (&_depots[i])->xy) > 12) { truelight@0: if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) { truelight@0: v->next_order = OT_DUMMY; truelight@0: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); truelight@0: } truelight@0: return; truelight@0: } truelight@0: truelight@0: v->next_order = OT_GOTO_DEPOT | OF_NON_STOP; truelight@0: v->next_order_param = (byte)i; truelight@0: v->dest_tile = (&_depots[i])->xy; truelight@193: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); truelight@0: } truelight@0: truelight@0: void OnNewDay_Ship(Vehicle *v) truelight@0: { truelight@0: int32 cost; truelight@0: truelight@0: if ((++v->day_counter & 7) == 0) truelight@0: DecreaseVehicleValue(v); truelight@0: truelight@0: CheckVehicleBreakdown(v); truelight@0: AgeVehicle(v); truelight@0: CheckIfShipNeedsService(v); truelight@0: dominik@19: CheckOrders(v); truelight@193: truelight@0: if (v->vehstatus & VS_STOPPED) truelight@0: return; truelight@0: truelight@193: dominik@19: truelight@0: cost = ship_vehicle_info(v->engine_type).running_cost * _price.ship_running / 364; truelight@0: v->profit_this_year -= cost >> 8; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN); truelight@0: SubtractMoneyFromPlayerFract(v->owner, cost); truelight@0: truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@0: InvalidateWindow(WC_SHIPS_LIST, v->owner); truelight@0: } truelight@0: truelight@0: static void HandleBrokenShip(Vehicle *v) truelight@0: { truelight@0: if (v->breakdown_ctr != 1) { truelight@0: v->breakdown_ctr = 1; truelight@0: v->cur_speed = 0; truelight@0: truelight@0: if (v->breakdowns_since_last_service != 255) truelight@0: v->breakdowns_since_last_service++; truelight@193: truelight@0: InvalidateWindow(WC_VEHICLE_VIEW, v->index); truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@193: truelight@0: SndPlayVehicleFx((_opt.landscape != LT_CANDY) ? 0xE : 0x3A, v); truelight@0: truelight@0: if (!(v->vehstatus & VS_HIDDEN)) { truelight@0: Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); truelight@0: if (u) truelight@0: u->u.special.unk0 = v->breakdown_delay * 2; truelight@0: } truelight@0: } truelight@0: truelight@0: if (!(v->tick_counter & 1)) { truelight@0: if (!--v->breakdown_delay) { truelight@0: v->breakdown_ctr = 0; truelight@0: InvalidateWindow(WC_VEHICLE_VIEW, v->index); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static void MarkShipDirty(Vehicle *v) truelight@0: { truelight@0: v->cur_image = GetShipImage(v, v->direction); truelight@0: MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1); truelight@0: } truelight@0: truelight@0: static void PlayShipSound(Vehicle *v) truelight@0: { truelight@0: SndPlayVehicleFx(ship_vehicle_info(v->engine_type).sfx, v); truelight@0: } truelight@0: truelight@0: static const TileIndexDiff _dock_offs[] = { truelight@0: TILE_XY(2, 0), truelight@0: TILE_XY(-2, 0), truelight@0: TILE_XY(0, 2), truelight@0: TILE_XY(2, 0), truelight@0: TILE_XY(0, -2), truelight@0: TILE_XY(0,0), truelight@0: TILE_XY(0,0), truelight@0: TILE_XY(0,0), truelight@0: }; truelight@0: truelight@0: static void ProcessShipOrder(Vehicle *v) truelight@0: { truelight@0: uint order; truelight@0: Station *st; truelight@0: truelight@0: if ((v->next_order & OT_MASK) >= OT_GOTO_DEPOT && (v->next_order & OT_MASK) <= OT_LEAVESTATION) { truelight@0: if ((v->next_order & (OT_MASK|OF_UNLOAD)) != (OT_GOTO_DEPOT|OF_UNLOAD)) truelight@0: return; truelight@0: } truelight@0: truelight@0: if ((v->next_order & (OT_MASK|OF_UNLOAD|OF_FULL_LOAD)) == (OT_GOTO_DEPOT|OF_UNLOAD|OF_FULL_LOAD) && darkvater@156: SERVICE_INTERVAL) { truelight@0: v->cur_order_index++; truelight@0: } truelight@0: truelight@0: truelight@0: if (v->cur_order_index >= v->num_orders) truelight@0: v->cur_order_index = 0; truelight@0: truelight@0: order = v->schedule_ptr[v->cur_order_index]; truelight@0: truelight@0: if (order == 0) { truelight@0: v->next_order = OT_NOTHING; truelight@0: v->dest_tile = 0; truelight@0: return; truelight@0: } truelight@0: truelight@0: if (order == (uint)((v->next_order | (v->next_order_param<<8)))) truelight@0: return; truelight@0: truelight@0: v->next_order = (byte)order; truelight@0: v->next_order_param = (byte)(order >> 8); truelight@0: truelight@0: if ((order & OT_MASK) == OT_GOTO_STATION) { truelight@0: if ( (byte)(order >> 8) == v->last_station_visited) truelight@0: v->last_station_visited = 0xFF; truelight@193: truelight@0: st = DEREF_STATION(order >> 8); truelight@0: if (st->dock_tile != 0) { truelight@0: v->dest_tile = TILE_ADD(st->dock_tile, _dock_offs[_map5[st->dock_tile]-0x4B]); truelight@0: } truelight@0: } else if ((order & OT_MASK) == OT_GOTO_DEPOT) { truelight@0: v->dest_tile = _depots[order >> 8].xy; truelight@0: } else { truelight@0: v->dest_tile = 0; truelight@0: } truelight@0: InvalidateVehicleOrderWidget(v); truelight@0: } truelight@0: truelight@0: static void HandleShipLoading(Vehicle *v) truelight@0: { truelight@0: if (v->next_order == OT_NOTHING) truelight@0: return; truelight@193: truelight@0: if (v->next_order != OT_DUMMY) { truelight@0: if ((v->next_order&OT_MASK) != OT_LOADING) truelight@0: return; truelight@0: truelight@0: if (--v->load_unload_time_rem) truelight@0: return; truelight@0: truelight@0: if (v->next_order&OF_FULL_LOAD && CanFillVehicle(v)) { truelight@0: SET_EXPENSES_TYPE(EXPENSES_SHIP_INC); truelight@0: if (LoadUnloadVehicle(v)) { truelight@0: InvalidateWindow(WC_SHIPS_LIST, v->owner); truelight@0: MarkShipDirty(v); truelight@0: } truelight@0: return; truelight@0: } truelight@0: PlayShipSound(v); truelight@193: truelight@0: { truelight@0: byte b = v->next_order; truelight@0: v->next_order = OT_LEAVESTATION; truelight@0: if (!(b & OF_NON_STOP)) truelight@0: return; truelight@0: } truelight@0: } truelight@0: truelight@0: v->cur_order_index++; truelight@0: InvalidateVehicleOrderWidget(v); truelight@0: } truelight@0: truelight@0: static void UpdateShipDeltaXY(Vehicle *v, int dir) truelight@0: { truelight@0: #define MKIT(d,c,b,a) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0) truelight@0: static const uint32 _delta_xy_table[8] = { truelight@0: MKIT( -3, -3, 6, 6), truelight@0: MKIT(-16, -3, 32, 6), truelight@0: MKIT( -3, -3, 6, 6), truelight@0: MKIT( -3,-16, 6, 32), truelight@0: MKIT( -3, -3, 6, 6), truelight@0: MKIT(-16, -3, 32, 6), truelight@0: MKIT( -3, -3, 6, 6), truelight@0: MKIT( -3,-16, 6, 32), truelight@0: }; truelight@0: #undef MKIT truelight@0: uint32 x = _delta_xy_table[dir]; truelight@0: v->x_offs = (byte)x; truelight@0: v->y_offs = (byte)(x>>=8); truelight@0: v->sprite_width = (byte)(x>>=8); truelight@0: v->sprite_height = (byte)(x>>=8); truelight@0: } truelight@0: truelight@0: static void RecalcShipStuff(Vehicle *v) truelight@0: { truelight@0: UpdateShipDeltaXY(v, v->direction); truelight@0: v->cur_image = GetShipImage(v, v->direction); truelight@0: MarkShipDirty(v); truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); truelight@0: } truelight@0: truelight@0: static const TileIndexDiff _ship_leave_depot_offs[] = { truelight@0: TILE_XY(-1,0), truelight@0: TILE_XY(0,-1), truelight@0: }; truelight@0: truelight@0: static void CheckShipLeaveDepot(Vehicle *v) truelight@0: { truelight@0: uint tile; truelight@0: int d; truelight@0: uint m; truelight@0: truelight@0: if (v->u.ship.state != 0x80) truelight@0: return; truelight@0: truelight@0: tile = v->tile; truelight@0: d = (_map5[tile]&2) ? 1 : 0; truelight@0: truelight@0: // Check first side truelight@0: if (_ship_sometracks[d] & GetTileShipTrackStatus(TILE_ADD(tile,_ship_leave_depot_offs[d]))) { truelight@0: m = (d==0) ? 0x101 : 0x207; truelight@0: // Check second side truelight@0: } else if (_ship_sometracks[d+2] & GetTileShipTrackStatus(TILE_ADD(tile, -2*_ship_leave_depot_offs[d]))) { truelight@0: m = (d==0) ? 0x105 : 0x203; truelight@0: } else { truelight@0: return; truelight@0: } truelight@0: v->direction = (byte)m; truelight@0: v->u.ship.state = (byte)(m >> 8); truelight@0: v->vehstatus &= ~VS_HIDDEN; truelight@0: truelight@0: v->cur_speed = 0; truelight@0: RecalcShipStuff(v); truelight@0: truelight@0: PlayShipSound(v); truelight@0: } truelight@0: truelight@0: static bool ShipAccelerate(Vehicle *v) truelight@0: { truelight@0: uint spd; truelight@0: byte t; truelight@0: truelight@0: spd = min(v->cur_speed + 1, v->max_speed); truelight@0: truelight@0: //updates statusbar only if speed have changed to save CPU time truelight@0: if (spd != v->cur_speed) { truelight@193: v->cur_speed = spd; truelight@0: if (_patches.vehicle_speed) truelight@0: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); truelight@0: } truelight@0: truelight@0: // Decrease somewhat when turning truelight@0: if (!(v->direction&1)) { truelight@0: spd = spd * 3 >> 2; truelight@0: } truelight@0: truelight@0: if (spd == 0) truelight@0: return false; truelight@0: truelight@0: if ((byte)++spd == 0) truelight@0: return true; truelight@0: truelight@0: v->progress = (t = v->progress) - (byte)spd; truelight@0: truelight@0: return (t < v->progress); truelight@0: } truelight@0: truelight@0: truelight@0: static int32 EstimateShipCost(uint16 engine_type); truelight@0: truelight@0: static void ShipEnterDepot(Vehicle *v) truelight@0: { truelight@0: byte t; truelight@0: truelight@0: v->u.ship.state = 0x80; truelight@0: v->vehstatus |= VS_HIDDEN; truelight@0: v->cur_speed = 0; truelight@0: RecalcShipStuff(v); truelight@193: truelight@0: v->date_of_last_service = _date; truelight@0: v->breakdowns_since_last_service = 0; truelight@0: v->reliability = _engines[v->engine_type].reliability; truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@0: truelight@0: MaybeRenewVehicle(v, EstimateShipCost(v->engine_type)); truelight@0: tron@445: TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT); tron@445: truelight@0: if ((v->next_order&OT_MASK) == OT_GOTO_DEPOT) { truelight@0: InvalidateWindow(WC_VEHICLE_VIEW, v->index); truelight@193: truelight@0: t = v->next_order; truelight@0: v->next_order = OT_DUMMY; truelight@0: truelight@0: if (t&OF_UNLOAD) { v->cur_order_index++; } truelight@0: truelight@0: else if (t & 0x40) { truelight@0: v->vehstatus |= VS_STOPPED; truelight@0: if (v->owner == _local_player) { truelight@0: SET_DPARAM16(0, v->unitnumber); truelight@0: AddNewsItem( truelight@0: STR_981C_SHIP_IS_WAITING_IN_DEPOT, truelight@0: NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), truelight@0: v->index, truelight@0: 0); truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static void ShipArrivesAt(Vehicle *v, Station *st) truelight@0: { truelight@0: /* Check if station was ever visited before */ truelight@0: if (!(st->had_vehicle_of_type & HVOT_SHIP)) { truelight@0: uint32 flags; truelight@0: st->had_vehicle_of_type |= HVOT_SHIP; truelight@0: SET_DPARAM16(0, st->index); truelight@0: flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0); truelight@0: AddNewsItem( truelight@0: STR_9833_CITIZENS_CELEBRATE_FIRST, truelight@0: flags, truelight@0: v->index, truelight@0: 0); truelight@0: } truelight@0: } truelight@0: truelight@0: typedef struct { truelight@0: uint skiptile; truelight@0: uint dest_coords; truelight@0: uint best_bird_dist; truelight@0: uint best_length; truelight@0: } PathFindShip; truelight@0: truelight@0: //extern void dbg_store_path(); truelight@0: truelight@0: static bool ShipTrackFollower(uint tile, PathFindShip *pfs, int track, uint length, byte *state) truelight@0: { truelight@0: // Found dest? truelight@0: if (tile == pfs->dest_coords) { truelight@0: pfs->best_bird_dist = 0; truelight@193: truelight@0: // if (length < pfs->best_length) truelight@0: // dbg_store_path(); truelight@0: truelight@0: pfs->best_length = minu(pfs->best_length, length); truelight@0: return true; truelight@0: } truelight@0: truelight@0: // Skip this tile in the calculation truelight@0: if (tile != pfs->skiptile) { truelight@0: pfs->best_bird_dist = minu(pfs->best_bird_dist, GetTileDist1Db(pfs->dest_coords, tile)); truelight@0: } truelight@193: truelight@0: return false; truelight@0: } truelight@0: truelight@0: static const byte _ship_search_directions[6][4] = { truelight@0: { 0, 9, 2, 9 }, truelight@0: { 9, 1, 9, 3 }, truelight@0: { 9, 0, 3, 9 }, truelight@0: { 1, 9, 9, 2 }, truelight@0: { 3, 2, 9, 9 }, truelight@0: { 9, 9, 1, 0 }, truelight@0: }; truelight@0: truelight@0: static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0}; truelight@0: truelight@0: static uint FindShipTrack(Vehicle *v, uint tile, int dir, uint bits, uint skiptile, int *track) truelight@0: { truelight@0: PathFindShip pfs; truelight@0: int i, best_track; truelight@0: uint best_bird_dist = 0; truelight@0: uint best_length = 0; truelight@0: uint r; truelight@0: byte ship_dir = v->direction & 3; truelight@0: truelight@0: pfs.dest_coords = v->dest_tile; truelight@0: pfs.skiptile = skiptile; truelight@0: truelight@0: best_track = -1; truelight@0: truelight@0: do { truelight@0: i = FIND_FIRST_BIT(bits); truelight@0: bits = KILL_FIRST_BIT(bits); truelight@193: truelight@0: pfs.best_bird_dist = (uint)-1; truelight@0: pfs.best_length = (uint)-1; truelight@0: truelight@159: FollowTrack(tile, 0x3800 | TRANSPORT_WATER, _ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs); truelight@193: truelight@0: if (best_track >= 0) { truelight@0: if (pfs.best_bird_dist != 0) { truelight@0: /* neither reached the destination, pick the one with the smallest bird dist */ truelight@0: if (pfs.best_bird_dist > best_bird_dist) goto bad; truelight@0: if (pfs.best_bird_dist < best_bird_dist) goto good; truelight@0: } else { truelight@0: if (pfs.best_length > best_length) goto bad; truelight@0: if (pfs.best_length < best_length) goto good; truelight@0: } truelight@193: truelight@193: /* if we reach this position, there's two paths of equal value so far. truelight@0: * pick one randomly. */ truelight@0: r = (byte)Random(); truelight@0: if (_pick_shiptrack_table[i] == ship_dir) r += 80; truelight@0: if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80; truelight@0: if (r <= 127) goto bad; truelight@0: } truelight@0: good:; truelight@0: best_track = i; truelight@0: best_bird_dist = pfs.best_bird_dist; truelight@0: best_length = pfs.best_length; truelight@0: bad:; truelight@0: truelight@0: } while (bits != 0); truelight@0: truelight@0: *track = best_track; truelight@0: return best_bird_dist; truelight@0: } truelight@0: truelight@0: static int ChooseShipTrack(Vehicle *v, uint tile, int dir, uint tracks) truelight@0: { truelight@0: uint b; truelight@0: uint tot_dist, dist; truelight@0: int track; truelight@0: uint tile2; truelight@0: truelight@0: assert(dir>=0 && dir<=3); truelight@0: tile2 = TILE_ADD(tile, -_tileoffs_by_dir[dir]); truelight@0: dir ^= 2; truelight@0: tot_dist = (uint)-1; truelight@0: b = GetTileShipTrackStatus(tile2) & _ship_sometracks[dir] & v->u.ship.state; truelight@0: if (b != 0) { truelight@0: dist = FindShipTrack(v, tile2, dir, b, tile, &track); truelight@0: if (dist != (uint)-1) truelight@0: tot_dist = dist + 1; truelight@0: } truelight@0: dist = FindShipTrack(v, tile, dir^2, tracks, 0, &track); truelight@0: if (dist > tot_dist) truelight@0: return -1; truelight@0: return track; truelight@0: } truelight@0: truelight@0: static const byte _new_vehicle_direction_table[11] = { truelight@0: 0, 7, 6, 0, truelight@0: 1, 0, 5, 0, truelight@0: 2, 3, 4, truelight@0: }; truelight@0: truelight@0: static int ShipGetNewDirectionFromTiles(uint new_tile, uint old_tile) truelight@0: { truelight@193: uint offs = (GET_TILE_Y(new_tile) - GET_TILE_Y(old_tile) + 1) * 4 + truelight@0: GET_TILE_X(new_tile) - GET_TILE_X(old_tile) + 1; truelight@0: assert(offs < 11 && offs != 3 && offs != 7); truelight@0: return _new_vehicle_direction_table[offs]; truelight@0: } truelight@0: truelight@0: static int ShipGetNewDirection(Vehicle *v, int x, int y) truelight@0: { truelight@0: uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1); truelight@0: assert(offs < 11 && offs != 3 && offs != 7); truelight@0: return _new_vehicle_direction_table[offs]; truelight@0: } truelight@0: truelight@0: static int GetAvailShipTracks(uint tile, int dir) truelight@0: { truelight@159: uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER); truelight@0: return (byte) ((r | r >> 8)) & _ship_sometracks[dir]; truelight@0: } truelight@0: truelight@0: static const byte _ship_subcoord[4][6][3] = { truelight@0: { truelight@0: {15, 8, 1}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 0, 0}, truelight@0: {15, 8, 2}, truelight@0: {15, 7, 0}, truelight@0: { 0, 0, 0}, truelight@0: }, truelight@0: { truelight@0: { 0, 0, 0}, truelight@0: { 8, 0, 3}, truelight@0: { 7, 0, 2}, truelight@0: { 0, 0, 0}, truelight@0: { 8, 0, 4}, truelight@0: { 0, 0, 0}, truelight@0: }, truelight@0: { truelight@0: { 0, 8, 5}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 7, 6}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 8, 4}, truelight@0: }, truelight@0: { truelight@0: { 0, 0, 0}, truelight@0: { 8,15, 7}, truelight@0: { 0, 0, 0}, truelight@0: { 8,15, 6}, truelight@0: { 0, 0, 0}, truelight@0: { 7,15, 0}, truelight@0: } truelight@0: }; truelight@0: truelight@0: truelight@0: static void ShipController(Vehicle *v) truelight@0: { truelight@0: GetNewVehiclePosResult gp; truelight@0: uint32 r; truelight@0: const byte *b; truelight@0: int dir,track,tracks; truelight@0: truelight@0: v->tick_counter++; truelight@0: truelight@0: if (v->breakdown_ctr != 0) { truelight@0: if (v->breakdown_ctr <= 2) { truelight@0: HandleBrokenShip(v); truelight@0: return; truelight@0: } truelight@0: v->breakdown_ctr--; truelight@0: } truelight@0: truelight@0: if (v->vehstatus & VS_STOPPED) truelight@0: return; truelight@0: truelight@0: ProcessShipOrder(v); truelight@0: HandleShipLoading(v); truelight@0: truelight@0: if ((v->next_order & OT_MASK) == OT_LOADING) truelight@0: return; truelight@0: truelight@0: CheckShipLeaveDepot(v); truelight@0: truelight@0: if (!ShipAccelerate(v)) truelight@0: return; truelight@0: truelight@0: BeginVehicleMove(v); truelight@0: truelight@0: if (GetNewVehiclePos(v, &gp)) { truelight@0: // staying in tile truelight@0: if (v->u.ship.state == 0x80) { truelight@0: gp.x = v->x_pos; truelight@0: gp.y = v->y_pos; truelight@0: } else { truelight@0: /* isnot inside depot */ truelight@0: r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); truelight@0: if (r & 0x8) goto reverse_direction; truelight@0: truelight@0: if (v->dest_tile != 0 && v->dest_tile == gp.new_tile) { truelight@0: if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) { truelight@0: if ((gp.x&0xF)==8 && (gp.y&0xF)==8) { truelight@0: ShipEnterDepot(v); truelight@0: return; truelight@0: } truelight@0: } else if ((v->next_order & OT_MASK) == OT_GOTO_STATION) { truelight@0: Station *st; truelight@0: truelight@0: v->last_station_visited = v->next_order_param; truelight@0: dominik@297: /* Process station in the schedule. Don't do that for buoys (HVOT_BUOY) */ truelight@0: st = DEREF_STATION(v->next_order_param); dominik@297: if (!(st->had_vehicle_of_type & HVOT_BUOY) dominik@297: && (st->facilities & FACIL_DOCK)) { /* ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations */ truelight@0: v->next_order = (v->next_order & (OF_FULL_LOAD|OF_UNLOAD)) | OF_NON_STOP | OT_LOADING; truelight@0: ShipArrivesAt(v, st); truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_SHIP_INC); truelight@0: if (LoadUnloadVehicle(v)) { truelight@0: InvalidateWindow(WC_SHIPS_LIST, v->owner); truelight@0: MarkShipDirty(v); truelight@0: } truelight@0: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); dominik@297: } else { /* leave buoys right aways */ truelight@0: v->next_order = OT_LEAVESTATION; truelight@0: v->cur_order_index++; truelight@0: InvalidateVehicleOrderWidget(v); truelight@0: } truelight@0: goto else_end; truelight@0: } truelight@0: } truelight@0: truelight@0: if (v->next_order == OT_LEAVESTATION) { truelight@0: v->next_order = OT_NOTHING; truelight@0: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); truelight@0: } truelight@0: } truelight@0: } else { truelight@0: // new tile truelight@0: if (GET_TILE_X(gp.new_tile) == 0xFF || truelight@0: (byte)GET_TILE_Y(gp.new_tile) == 0xFF) truelight@0: goto reverse_direction; truelight@0: truelight@0: dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile); truelight@0: assert(dir == 1 || dir == 3 || dir == 5 || dir == 7); truelight@0: dir>>=1; truelight@0: tracks = GetAvailShipTracks(gp.new_tile, dir); truelight@0: if (tracks == 0) truelight@0: goto reverse_direction; truelight@0: truelight@0: // Choose a direction, and continue if we find one truelight@0: track = ChooseShipTrack(v, gp.new_tile, dir, tracks); truelight@0: if (track < 0) truelight@0: goto reverse_direction; truelight@0: truelight@0: b = _ship_subcoord[dir][track]; truelight@193: truelight@0: gp.x = (gp.x&~0xF) | b[0]; truelight@0: gp.y = (gp.y&~0xF) | b[1]; truelight@0: truelight@0: /* Call the landscape function and tell it that the vehicle entered the tile */ truelight@0: r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); truelight@0: if (r&0x8) goto reverse_direction; truelight@0: truelight@0: if (!(r&0x4)) { truelight@0: v->tile = gp.new_tile; truelight@0: v->u.ship.state = 1 << track; truelight@0: } truelight@0: truelight@0: v->direction = b[2]; truelight@0: } truelight@0: else_end:; truelight@0: truelight@0: /* update image of ship, as well as delta XY */ truelight@0: dir = ShipGetNewDirection(v, gp.x, gp.y); truelight@0: v->x_pos = gp.x; truelight@0: v->y_pos = gp.y; truelight@0: v->z_pos = GetSlopeZ(gp.x, gp.y); truelight@0: truelight@0: getout: truelight@0: UpdateShipDeltaXY(v, dir); truelight@0: v->cur_image = GetShipImage(v, dir); truelight@0: VehiclePositionChanged(v); truelight@0: EndVehicleMove(v); truelight@0: return; truelight@0: truelight@0: reverse_direction: truelight@0: dir = v->direction ^ 4; truelight@0: v->direction = dir; truelight@0: goto getout; truelight@0: } truelight@0: truelight@0: static void AgeShipCargo(Vehicle *v) truelight@0: { truelight@0: if (_age_cargo_skip_counter != 0) truelight@0: return; truelight@0: if (v->cargo_days != 255) truelight@0: v->cargo_days++; truelight@0: } truelight@0: truelight@0: void Ship_Tick(Vehicle *v) truelight@0: { truelight@0: AgeShipCargo(v); truelight@0: ShipController(v); truelight@0: } truelight@0: truelight@0: void HandleClickOnShip(Vehicle *v) truelight@0: { truelight@0: ShowShipViewWindow(v); truelight@0: } truelight@0: truelight@0: void ShipsYearlyLoop() truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@0: FOR_ALL_VEHICLES(v) { truelight@0: if (v->type == VEH_Ship) { truelight@0: v->profit_last_year = v->profit_this_year; truelight@0: v->profit_this_year = 0; truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static int32 EstimateShipCost(uint16 engine_type) truelight@0: { truelight@0: return ship_vehicle_info(engine_type).base_cost * (_price.ship_base>>3)>>5; truelight@0: } truelight@0: truelight@0: // p1 = type to build truelight@0: int32 CmdBuildShip(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: int32 value; truelight@0: Vehicle *v; truelight@0: uint unit_num; truelight@0: uint tile = TILE_FROM_XY(x,y); truelight@0: Engine *e; truelight@193: truelight@0: SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); truelight@0: truelight@0: value = EstimateShipCost(p1); truelight@0: if (flags & DC_QUERY_COST) truelight@0: return value; truelight@0: truelight@0: v = AllocateVehicle(); truelight@193: if (v == NULL || _ptr_to_next_order >= endof(_order_array) || truelight@0: (unit_num = GetFreeUnitNumber(VEH_Ship)) > _patches.max_ships) truelight@0: return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); truelight@193: truelight@0: if (flags & DC_EXEC) { truelight@0: v->unitnumber = unit_num; truelight@0: truelight@0: v->owner = _current_player; truelight@0: v->tile = tile; truelight@0: x = GET_TILE_X(tile)*16 + 8; truelight@0: y = GET_TILE_Y(tile)*16 + 8; truelight@0: v->x_pos = x; truelight@0: v->y_pos = y; truelight@0: v->z_pos = GetSlopeZ(x,y); truelight@0: truelight@0: v->z_height = 6; truelight@0: v->sprite_width = 6; truelight@0: v->sprite_height = 6; truelight@0: v->x_offs = -3; truelight@0: v->y_offs = -3; truelight@0: v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL; truelight@193: truelight@0: v->spritenum = ship_vehicle_info(p1).image_index; truelight@0: v->cargo_type = ship_vehicle_info(p1).cargo_type; truelight@0: v->cargo_cap = ship_vehicle_info(p1).capacity; truelight@0: v->value = value; truelight@193: truelight@0: v->last_station_visited = 255; truelight@0: v->max_speed = ship_vehicle_info(p1).max_speed; truelight@0: v->engine_type = (byte)p1; truelight@0: truelight@0: e = &_engines[p1]; truelight@0: v->reliability = e->reliability; truelight@0: v->reliability_spd_dec = e->reliability_spd_dec; truelight@0: v->max_age = e->lifelength * 366; truelight@0: _new_ship_id = v->index; truelight@0: truelight@0: v->string_id = STR_SV_SHIP_NAME; truelight@0: v->u.ship.state = 0x80; truelight@0: *(v->schedule_ptr = _ptr_to_next_order++) = 0; truelight@0: truelight@0: v->service_interval = _patches.servint_ships; truelight@0: v->date_of_last_service = _date; truelight@0: v->build_year = _cur_year; truelight@0: v->cur_image = 0x0E5E; truelight@0: v->type = VEH_Ship; truelight@0: truelight@0: VehiclePositionChanged(v); truelight@0: truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); darkvater@164: _vehicle_sort_dirty[VEHSHIP] = true; // build a ship truelight@0: InvalidateWindow(WC_SHIPS_LIST, v->owner); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); truelight@0: } truelight@193: truelight@0: return value; truelight@0: } truelight@0: truelight@0: int32 CmdSellShip(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); truelight@193: truelight@0: v = &_vehicles[p1]; truelight@0: truelight@0: if (!CheckOwnership(v->owner)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (!IsShipDepotTile(v->tile) || v->u.road.state != 0x80 || !(v->vehstatus&VS_STOPPED)) truelight@0: return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN); truelight@193: truelight@0: if (flags & DC_EXEC) { truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); darkvater@164: _vehicle_sort_dirty[VEHSHIP] = true; // sell a ship truelight@0: InvalidateWindow(WC_SHIPS_LIST, v->owner); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); truelight@0: DeleteWindowById(WC_VEHICLE_VIEW, v->index); truelight@0: DeleteVehicle(v); truelight@0: } truelight@193: truelight@0: return -(int32)v->value; truelight@0: } truelight@0: truelight@0: // p1 = vehicle truelight@0: int32 CmdStartStopShip(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@0: v = &_vehicles[p1]; truelight@0: truelight@0: if (!CheckOwnership(v->owner)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: v->vehstatus ^= VS_STOPPED; truelight@0: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: int32 CmdSendShipToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: int depot; truelight@0: truelight@0: v = &_vehicles[p1]; truelight@0: truelight@0: if (!CheckOwnership(v->owner)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if ((v->next_order&OT_MASK) == OT_GOTO_DEPOT) { truelight@0: if (flags & DC_EXEC) { truelight@0: if (v->next_order&OF_UNLOAD) {v->cur_order_index++;} truelight@0: v->next_order = OT_DUMMY; truelight@193: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); truelight@0: } truelight@0: } else { truelight@0: depot = FindClosestShipDepot(v); truelight@0: if (depot < 0) truelight@0: return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT); truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: v->dest_tile = _depots[depot].xy; truelight@0: v->next_order = OF_NON_STOP | OF_FULL_LOAD | OT_GOTO_DEPOT; truelight@0: v->next_order_param = depot; truelight@0: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4); truelight@0: } truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: int32 CmdChangeShipServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@0: v = &_vehicles[p1]; truelight@0: truelight@0: if (!CheckOwnership(v->owner)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: v->service_interval = (uint16)p2; truelight@0: InvalidateWindowWidget(WC_VEHICLE_DETAILS, v->index, 7); truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: truelight@0: // p1 = vehicle truelight@0: // p2 = new cargo truelight@0: int32 CmdRefitShip(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: int32 cost; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN); truelight@193: truelight@0: v = &_vehicles[p1]; truelight@0: if (!CheckOwnership(v->owner)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (!IsShipDepotTile(v->tile) || truelight@0: !(v->vehstatus&VS_STOPPED) || truelight@0: v->u.ship.state != 0x80) truelight@0: return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN); truelight@0: truelight@0: cost = 0; truelight@0: if (IS_HUMAN_PLAYER(v->owner) && (byte)p2 != v->cargo_type) { truelight@0: cost = _price.ship_base >> 7; truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: v->cargo_count = 0; truelight@0: v->cargo_type = (byte)p2; truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@0: } truelight@0: truelight@0: return cost; truelight@0: truelight@0: } truelight@0: truelight@0: