smatz@8587: /* $Id$ */ smatz@8587: rubidium@10429: /** @file 32bpp_base.cpp Implementation of base for 32 bpp blitters. */ rubidium@10429: truelight@7433: #include "../stdafx.h" rubidium@8619: #include "../gfx_func.h" truelight@7433: #include "32bpp_base.hpp" truelight@7433: truelight@7433: void *Blitter_32bppBase::MoveTo(const void *video, int x, int y) truelight@7433: { truelight@7433: return (uint32 *)video + x + y * _screen.pitch; truelight@7433: } truelight@7433: truelight@7433: void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 color) truelight@7433: { truelight@7433: *((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color); truelight@7433: } truelight@7433: truelight@7433: void Blitter_32bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 color) truelight@7433: { truelight@7433: uint32 *dst = (uint32 *)video + x + y * _screen.pitch; truelight@7433: if (*dst == 0) *dst = LookupColourInPalette(color); truelight@7433: } truelight@7433: peter1138@7443: void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8 color) truelight@7433: { truelight@7433: uint32 color32 = LookupColourInPalette(color); truelight@7433: peter1138@7443: do { peter1138@7443: uint32 *dst = (uint32 *)video; peter1138@7443: for (int i = width; i > 0; i--) { peter1138@7443: *dst = color32; peter1138@7443: dst++; peter1138@7443: } peter1138@7443: video = (uint32 *)video + _screen.pitch; peter1138@7443: } while (--height); truelight@7433: } truelight@7433: truelight@7444: void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color) truelight@7444: { truelight@7444: int dy; truelight@7444: int dx; truelight@7444: int stepx; truelight@7444: int stepy; truelight@7444: int frac; truelight@7444: truelight@7444: dy = (y2 - y) * 2; truelight@7444: if (dy < 0) { truelight@7444: dy = -dy; truelight@7444: stepy = -1; truelight@7444: } else { truelight@7444: stepy = 1; truelight@7444: } truelight@7444: truelight@7444: dx = (x2 - x) * 2; truelight@7444: if (dx < 0) { truelight@7444: dx = -dx; truelight@7444: stepx = -1; truelight@7444: } else { truelight@7444: stepx = 1; truelight@7444: } truelight@7444: rubidium@8134: if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color); truelight@7444: if (dx > dy) { truelight@7444: frac = dy - (dx / 2); truelight@7444: while (x != x2) { truelight@7444: if (frac >= 0) { truelight@7444: y += stepy; truelight@7444: frac -= dx; truelight@7444: } truelight@7444: x += stepx; truelight@7444: frac += dy; rubidium@8134: if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color); truelight@7444: } truelight@7444: } else { truelight@7444: frac = dx - (dy / 2); truelight@7444: while (y != y2) { truelight@7444: if (frac >= 0) { truelight@7444: x += stepx; truelight@7444: frac -= dy; truelight@7444: } truelight@7444: y += stepy; truelight@7444: frac += dx; rubidium@8134: if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color); truelight@7444: } truelight@7444: } truelight@7444: } truelight@7481: truelight@7481: void Blitter_32bppBase::CopyFromBuffer(void *video, const void *src, int width, int height) truelight@7433: { truelight@7433: uint32 *dst = (uint32 *)video; truelight@7433: uint32 *usrc = (uint32 *)src; truelight@7433: truelight@7433: for (; height > 0; height--) { truelight@7433: memcpy(dst, usrc, width * sizeof(uint32)); truelight@7481: usrc += width; truelight@7481: dst += _screen.pitch; truelight@7433: } truelight@7433: } truelight@7433: truelight@7481: void Blitter_32bppBase::CopyToBuffer(const void *video, void *dst, int width, int height) truelight@7433: { truelight@7433: uint32 *udst = (uint32 *)dst; truelight@7433: uint32 *src = (uint32 *)video; truelight@7433: truelight@7433: for (; height > 0; height--) { truelight@7433: memcpy(udst, src, width * sizeof(uint32)); truelight@7481: src += _screen.pitch; truelight@7481: udst += width; truelight@7433: } truelight@7433: } truelight@7433: truelight@7481: void Blitter_32bppBase::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) truelight@7433: { truelight@7481: uint32 *udst = (uint32 *)dst; truelight@7481: uint32 *src = (uint32 *)video; truelight@7433: truelight@7433: for (; height > 0; height--) { truelight@7481: memcpy(udst, src, width * sizeof(uint32)); truelight@7433: src += _screen.pitch; truelight@7481: udst += dst_pitch; truelight@7433: } truelight@7433: } truelight@7433: truelight@7447: void Blitter_32bppBase::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) truelight@7447: { truelight@7447: const uint32 *src; truelight@7447: uint32 *dst; truelight@7447: truelight@7447: if (scroll_y > 0) { truelight@7447: /*Calculate pointers */ truelight@7447: dst = (uint32 *)video + left + (top + height - 1) * _screen.pitch; truelight@7447: src = dst - scroll_y * _screen.pitch; truelight@7447: truelight@7447: /* Decrease height and increase top */ truelight@7447: top += scroll_y; truelight@7447: height -= scroll_y; truelight@7447: assert(height > 0); truelight@7447: truelight@7447: /* Adjust left & width */ truelight@7447: if (scroll_x >= 0) { truelight@7447: dst += scroll_x; truelight@7447: left += scroll_x; truelight@7447: width -= scroll_x; truelight@7447: } else { truelight@7447: src -= scroll_x; truelight@7447: width += scroll_x; truelight@7447: } truelight@7447: truelight@7481: for (int h = height; h > 0; h--) { truelight@7481: memcpy(dst, src, width * sizeof(uint32)); truelight@7481: src -= _screen.pitch; truelight@7481: dst -= _screen.pitch; truelight@7481: } truelight@7447: } else { truelight@7447: /* Calculate pointers */ truelight@7447: dst = (uint32 *)video + left + top * _screen.pitch; truelight@7447: src = dst - scroll_y * _screen.pitch; truelight@7447: truelight@7447: /* Decrese height. (scroll_y is <=0). */ truelight@7447: height += scroll_y; truelight@7447: assert(height > 0); truelight@7447: truelight@7447: /* Adjust left & width */ truelight@7447: if (scroll_x >= 0) { truelight@7447: dst += scroll_x; truelight@7447: left += scroll_x; truelight@7447: width -= scroll_x; truelight@7447: } else { truelight@7447: src -= scroll_x; truelight@7447: width += scroll_x; truelight@7447: } truelight@7447: truelight@7447: /* the y-displacement may be 0 therefore we have to use memmove, truelight@7447: * because source and destination may overlap */ truelight@7481: for (int h = height; h > 0; h--) { truelight@7481: memmove(dst, src, width * sizeof(uint32)); truelight@7481: src += _screen.pitch; truelight@7481: dst += _screen.pitch; truelight@7481: } truelight@7447: } truelight@7447: } truelight@7447: truelight@7433: int Blitter_32bppBase::BufferSize(int width, int height) truelight@7433: { truelight@7433: return width * height * sizeof(uint32); truelight@7433: } truelight@7456: truelight@7456: void Blitter_32bppBase::PaletteAnimate(uint start, uint count) truelight@7456: { truelight@7456: /* By default, 32bpp doesn't have palette animation */ truelight@7456: } truelight@7456: truelight@7456: Blitter::PaletteAnimation Blitter_32bppBase::UsePaletteAnimation() truelight@7456: { truelight@7456: return Blitter::PALETTE_ANIMATION_NONE; truelight@7456: }