tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@3101: #include "rail_map.h" tron@3069: #include "road.h" hackykid@2008: #include "table/sprites.h" tron@507: #include "table/strings.h" tron@2163: #include "functions.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "vehicle.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: #include "player.h" truelight@0: #include "town.h" truelight@0: #include "gfx.h" tron@337: #include "sound.h" truelight@1313: #include "depot.h" truelight@0: darkvater@22: /* When true, GetTrackStatus for roads will treat roads under reconstruction darkvater@22: * as normal roads instead of impassable. This is used when detecting whether darkvater@22: * a road can be removed. This is of course ugly, but I don't know a better darkvater@22: * solution just like that... */ truelight@0: static bool _road_special_gettrackstatus; truelight@0: truelight@0: void RoadVehEnterDepot(Vehicle *v); truelight@0: truelight@0: tron@1977: static bool HasTileRoadAt(TileIndex tile, int i) truelight@0: { tron@3069: RoadBits b; truelight@0: tron@1214: switch (GetTileType(tile)) { tron@3068: case MP_STREET: tron@3069: switch (GetRoadType(tile)) { tron@3069: case ROAD_NORMAL: b = GetRoadBits(tile); break; tron@3070: case ROAD_CROSSING: b = GetCrossingRoadBits(tile); break; tron@3069: case ROAD_DEPOT: return (~_m[tile].m5 & 3) == i; tron@3069: default: return false; tron@3068: } tron@3068: break; truelight@0: tron@3068: case MP_STATION: tron@3068: return tron@3068: IS_BYTE_INSIDE(_m[tile].m5, 0x43, 0x43 + 8) && tron@3068: (~(_m[tile].m5 - 0x43) & 3) == i; truelight@0: tron@3068: case MP_TUNNELBRIDGE: tron@3068: // bail out, if not a bridge middle part with road underneath tron@3068: if ((_m[tile].m5 & 0xF8) != 0xE8) return false; tron@3068: // road direction perpendicular to bridge tron@3069: b = (_m[tile].m5 & 0x01) ? ROAD_X : ROAD_Y; tron@3068: tron@3068: default: tron@3068: return false; truelight@0: } truelight@0: truelight@0: return HASBIT(b, i); truelight@0: } truelight@0: tron@1977: static bool CheckAllowRemoveRoad(TileIndex tile, uint br, bool *edge_road) truelight@0: { truelight@0: int blocks; truelight@0: byte owner; truelight@0: uint n; truelight@0: *edge_road = true; truelight@0: tron@3017: if (_game_mode == GM_EDITOR) return true; truelight@0: truelight@0: blocks = GetRoadBitsByTile(tile); tron@3017: if (blocks == 0) return true; truelight@0: truelight@0: // Only do the special processing for actual players. tron@3017: if (_current_player >= MAX_PLAYERS) return true; truelight@0: truelight@0: // A railway crossing has the road owner in the map3_lo byte. Darkvater@1927: if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) { tron@2049: owner = _m[tile].m3; truelight@0: } else { tron@1901: owner = GetTileOwner(tile); truelight@0: } truelight@0: // Only do the special processing if the road is owned truelight@0: // by a town truelight@0: if (owner != OWNER_TOWN) { truelight@0: return owner == OWNER_NONE || CheckOwnership(owner); truelight@0: } truelight@0: tron@3017: if (_cheats.magic_bulldozer.value) return true; truelight@0: truelight@0: // Get a bitmask of which neighbouring roads has a tile truelight@0: n = 0; truelight@0: if (blocks&0x25 && HasTileRoadAt(TILE_ADDXY(tile,-1, 0), 1)) n |= 8; truelight@0: if (blocks&0x2A && HasTileRoadAt(TILE_ADDXY(tile, 0, 1), 0)) n |= 4; truelight@0: if (blocks&0x19 && HasTileRoadAt(TILE_ADDXY(tile, 1, 0), 3)) n |= 2; truelight@0: if (blocks&0x16 && HasTileRoadAt(TILE_ADDXY(tile, 0,-1), 2)) n |= 1; truelight@201: truelight@0: // If 0 or 1 bits are set in n, or if no bits that match the bits to remove, truelight@0: // then allow it truelight@0: if ((n & (n-1)) != 0 && (n & br) != 0) { truelight@0: Town *t; truelight@0: *edge_road = false; truelight@0: // you can remove all kind of roads with extra dynamite tron@3017: if (_patches.extra_dynamite) return true; truelight@0: Darkvater@1638: t = ClosestTownFromTile(tile, _patches.dist_local_authority); Darkvater@1638: tron@534: SetDParam(0, t->index); truelight@0: _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES; truelight@0: return false; truelight@0: } truelight@0: truelight@0: return true; truelight@0: } truelight@0: truelight@0: uint GetRoadBitsByTile(TileIndex tile) truelight@0: { truelight@159: uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD); truelight@0: return (byte)(r | (r >> 8)); truelight@0: } truelight@0: Darkvater@1784: /** Delete a piece of road. Darkvater@1784: * @param x,y tile coordinates for road construction Darkvater@1784: * @param p1 road piece flags Darkvater@1784: * @param p2 unused truelight@0: */ truelight@0: int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1638: // cost for removing inner/edge -roads Darkvater@1638: static const uint16 road_remove_cost[2] = {50, 18}; Darkvater@1638: truelight@0: TileInfo ti; truelight@0: int32 cost; Darkvater@1638: TileIndex tile; Darkvater@2074: PlayerID owner; truelight@0: Town *t; Darkvater@1784: /* true if the roadpiece was always removeable, Darkvater@1784: * false if it was a center piece. Affects town ratings drop */ truelight@0: bool edge_road; tron@3069: RoadBits pieces; truelight@201: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1784: /* Road pieces are max 4 bitset values (NE, NW, SE, SW) */ tron@3069: if (p1 >> 4) return CMD_ERROR; tron@3069: pieces = p1; Darkvater@1784: truelight@0: FindLandscapeHeight(&ti, x, y); truelight@0: tile = ti.tile; Darkvater@1638: Darkvater@2074: if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR; Darkvater@2074: Darkvater@2074: // owner for railroad crossing is stored somewhere else Darkvater@1638: // XXX - Fix this so for a given tiletype the owner of the type is in the same variable Darkvater@2074: owner = IsLevelCrossing(tile) ? _m[tile].m3 : GetTileOwner(tile); Darkvater@1638: Darkvater@1638: if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) { Darkvater@1638: if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space) Darkvater@1638: t = ClosestTownFromTile(tile, _patches.dist_local_authority); tron@3017: } else { tron@2049: t = GetTown(_m[tile].m2); tron@3017: } tron@3017: } else { truelight@1280: t = NULL; tron@3017: } truelight@201: truelight@0: // allow deleting road under bridge tron@3017: if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: truelight@0: { truelight@0: bool b; truelight@0: _road_special_gettrackstatus = true; Darkvater@1784: b = CheckAllowRemoveRoad(tile, pieces, &edge_road); truelight@0: _road_special_gettrackstatus = false; Darkvater@1784: if (!b) return CMD_ERROR; truelight@0: } truelight@0: tron@3060: switch (ti.type) { tron@3060: case MP_TUNNELBRIDGE: tron@3060: if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR; truelight@0: tron@3060: if ((ti.map5 & 0xE9) == 0xE8) { tron@3069: if (pieces & ROAD_X) goto return_error; tron@3060: } else if ((ti.map5 & 0xE9) == 0xE9) { tron@3069: if (pieces & ROAD_Y) goto return_error; tron@3060: } else { tron@3060: goto return_error; truelight@0: } truelight@0: tron@3060: cost = _price.remove_road * 2; truelight@201: truelight@0: if (flags & DC_EXEC) { Darkvater@1638: ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); tron@3060: _m[tile].m5 = ti.map5 & 0xC7; tron@3060: SetTileOwner(tile, OWNER_NONE); tron@3060: MarkTileDirtyByTile(tile); truelight@0: } truelight@201: return cost; truelight@0: tron@3060: case MP_STREET: tron@3060: // check if you're allowed to remove the street owned by a town tron@3060: // removal allowance depends on difficulty setting tron@3060: if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR; tron@3060: tron@3069: switch (GetRoadType(ti.tile)) { tron@3069: case ROAD_NORMAL: { tron@3060: byte c = pieces, t2; tron@3060: tron@3069: if (ti.tileh != 0 && (ti.map5 == ROAD_Y || ti.map5 == ROAD_X)) { tron@3060: c |= (c & 0xC) >> 2; tron@3060: c |= (c & 0x3) << 2; tron@3060: } tron@3060: tron@3060: // limit the bits to delete to the existing bits. tron@3060: if ((c &= ti.map5) == 0) goto return_error; tron@3060: tron@3060: // calculate the cost tron@3060: t2 = c; tron@3060: cost = 0; tron@3060: do { tron@3060: if (t2 & 1) cost += _price.remove_road; tron@3060: } while (t2 >>= 1); tron@3060: tron@3060: if (flags & DC_EXEC) { tron@3060: ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); tron@3060: tron@3060: _m[tile].m5 ^= c; tron@3098: if (GetRoadBits(tile) == 0) { tron@3060: DoClearSquare(tile); tron@3060: } else { tron@3060: MarkTileDirtyByTile(tile); tron@3060: } tron@3060: } tron@3060: return cost; tron@3060: } tron@3060: tron@3069: case ROAD_CROSSING: { tron@3103: if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) { tron@3103: goto return_error; tron@3060: } tron@3060: tron@3060: cost = _price.remove_road * 2; tron@3060: if (flags & DC_EXEC) { tron@3060: ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); tron@3060: tron@3103: MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GB(_m[tile].m4, 0, 4)); tron@3101: MarkTileDirtyByTile(tile); tron@3060: } tron@3060: return cost; tron@3060: } tron@3060: tron@3069: default: tron@3069: case ROAD_DEPOT: tron@3060: goto return_error; truelight@0: } truelight@0: tron@3060: default: truelight@0: return_error:; tron@3060: return_cmd_error(INVALID_STRING_ID); truelight@0: } truelight@0: } truelight@0: truelight@0: tron@3104: static const RoadBits _valid_tileh_slopes_road[][15] = { truelight@0: // set of normal ones truelight@0: { truelight@0: ROAD_ALL, 0, 0, tron@3098: ROAD_X, 0, 0, // 3, 4, 5 tron@3098: ROAD_Y, 0, 0, tron@3098: ROAD_Y, 0, 0, // 9, 10, 11 tron@3098: ROAD_X, 0, 0 truelight@201: }, truelight@0: // allowed road for an evenly raised platform truelight@201: { truelight@0: 0, truelight@0: ROAD_SW | ROAD_NW, truelight@0: ROAD_SW | ROAD_SE, tron@3098: ROAD_Y | ROAD_SW, truelight@0: truelight@0: ROAD_SE | ROAD_NE, // 4 truelight@0: ROAD_ALL, tron@3098: ROAD_X | ROAD_SE, truelight@0: ROAD_ALL, truelight@0: truelight@0: ROAD_NW | ROAD_NE, // 8 tron@3098: ROAD_X | ROAD_NW, truelight@0: ROAD_ALL, truelight@0: ROAD_ALL, truelight@0: tron@3098: ROAD_Y | ROAD_NE, // 12 truelight@0: ROAD_ALL, truelight@0: ROAD_ALL dominik@13: }, truelight@0: }; truelight@0: truelight@0: truelight@201: static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing) truelight@0: { celestar@2085: if (!IsSteepTileh(tileh)) { truelight@0: byte road_bits = *pieces | existing; truelight@0: truelight@0: // no special foundation truelight@0: if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) { truelight@0: // force that all bits are set when we have slopes truelight@0: if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh]; truelight@0: return 0; // no extra cost truelight@0: } truelight@201: truelight@0: // foundation is used. Whole tile is leveled up truelight@0: if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) { truelight@201: return existing ? 0 : _price.terraform; truelight@0: } truelight@0: truelight@0: // partly leveled up tile, only if there's no road on that tile tron@3017: if (!existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8)) { truelight@0: // force full pieces. truelight@0: *pieces |= (*pieces & 0xC) >> 2; truelight@0: *pieces |= (*pieces & 0x3) << 2; darkvater@72: return (*pieces == (ROAD_NE|ROAD_SW) || *pieces == (ROAD_SE|ROAD_NW)) ? _price.terraform : CMD_ERROR; truelight@0: } truelight@0: } truelight@0: return CMD_ERROR; truelight@0: } truelight@0: Darkvater@1784: /** Build a piece of road. Darkvater@1784: * @param x,y tile coordinates for road construction Darkvater@1784: * @param p1 road piece flags Darkvater@1784: * @param p2 the town that is building the road (0 if not applicable) truelight@0: */ truelight@0: int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: TileInfo ti; truelight@0: int32 cost; truelight@0: byte pieces = (byte)p1, existing = 0; Darkvater@1784: TileIndex tile; truelight@201: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1784: /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero Darkvater@1784: * if a non-player is building the road */ Darkvater@1784: if ((pieces >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR; Darkvater@1784: truelight@0: FindLandscapeHeight(&ti, x, y); truelight@0: tile = ti.tile; truelight@0: truelight@0: // allow building road under bridge Darkvater@1784: if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@3060: switch (ti.type) { tron@3060: case MP_STREET: tron@3069: switch (GetRoadType(ti.tile)) { tron@3069: case ROAD_NORMAL: tron@3069: if ((GetRoadBits(ti.tile) & pieces) == pieces) { tron@3066: return_cmd_error(STR_1007_ALREADY_BUILT); tron@3066: } tron@3066: existing = ti.map5; tron@3066: break; tron@3066: tron@3069: case ROAD_CROSSING: tron@3103: if (pieces != GetCrossingRoadBits(ti.tile)) { // XXX is this correct? tron@3066: return_cmd_error(STR_1007_ALREADY_BUILT); tron@3066: } tron@3066: goto do_clear; tron@3066: tron@3069: default: tron@3069: case ROAD_DEPOT: tron@3066: goto do_clear; tron@3060: } tron@3060: break; truelight@0: tron@3060: case MP_RAILWAY: { tron@3099: Axis roaddir; dominik@13: tron@3060: if (IsSteepTileh(ti.tileh)) { // very steep tile tron@3060: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@3060: } tron@3060: tron@3104: #define M(x) (1 << (x)) tron@3104: /* Level crossings may only be built on these slopes */ tron@3104: if (!HASBIT(M(14) | M(13) | M(11) | M(10) | M(7) | M(5) | M(0), ti.tileh)) { tron@3060: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@3060: } tron@3104: #undef M tron@3060: tron@3060: if (ti.map5 == 2) { tron@3069: if (pieces & ROAD_Y) goto do_clear; tron@3099: roaddir = AXIS_X; tron@3060: } else if (ti.map5 == 1) { tron@3069: if (pieces & ROAD_X) goto do_clear; tron@3099: roaddir = AXIS_Y; tron@3060: } else { tron@3060: goto do_clear; tron@3060: } tron@3060: tron@3060: if (flags & DC_EXEC) { tron@3099: MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GB(_m[tile].m3, 0, 4), p2); tron@3100: MarkTileDirtyByTile(tile); tron@3060: } tron@3060: return _price.build_road * 2; tron@3017: } truelight@0: tron@3060: case MP_TUNNELBRIDGE: tron@3060: /* check for flat land */ tron@3060: if (IsSteepTileh(ti.tileh)) { // very steep tile tron@3060: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@3060: } truelight@0: tron@3060: /* is this middle part of a bridge? */ tron@3060: if ((ti.map5 & 0xC0) != 0xC0) goto do_clear; truelight@0: tron@3060: /* only allow roads pertendicular to bridge */ tron@3060: if (((pieces & 5U) != 0) == ((ti.map5 & 0x01U) != 0)) goto do_clear; tron@3060: tron@3060: /* check if clear land under bridge */ tron@3060: if ((ti.map5 & 0xF8) == 0xE8) { /* road under bridge */ tron@3060: return_cmd_error(STR_1007_ALREADY_BUILT); tron@3060: } else if ((ti.map5 & 0xE0) == 0xE0) { /* other transport route under bridge */ tron@3060: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); tron@3060: } else if ((ti.map5 & 0xF8) == 0xC8) { /* water under bridge */ tron@3060: return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); tron@3060: } tron@3060: tron@3060: /* all checked, can build road now! */ tron@3060: cost = _price.build_road * 2; tron@3060: if (flags & DC_EXEC) { tron@3060: ModifyTile(tile, tron@3060: MP_MAPOWNER_CURRENT | MP_MAP5, tron@3060: (ti.map5 & 0xC7) | 0x28 // map5 tron@3060: ); tron@3060: } tron@3060: return cost; tron@3060: tron@3060: default: truelight@0: do_clear:; tron@3060: if (CmdFailed(DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR))) tron@3060: return CMD_ERROR; truelight@0: } truelight@0: truelight@0: cost = CheckRoadSlope(ti.tileh, &pieces, existing); Darkvater@1784: if (CmdFailed(cost)) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: truelight@2422: if (cost && (!_patches.build_on_slopes || _is_old_ai_player)) truelight@0: return CMD_ERROR; truelight@0: tron@3069: if (ti.type != MP_STREET || GetRoadType(ti.tile) != ROAD_NORMAL) { truelight@0: cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: } else { truelight@0: // Don't put the pieces that already exist truelight@0: pieces &= ~ti.map5; truelight@0: } truelight@0: truelight@0: { truelight@0: byte t = pieces; truelight@0: while (t) { truelight@0: if (t & 1) cost += _price.build_road; truelight@0: t >>= 1; truelight@0: } truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: if (ti.type != MP_STREET) { tron@3099: MakeRoadNormal(tile, _current_player, pieces, p2); tron@3099: } else { tron@3099: _m[tile].m5 |= pieces; truelight@0: } truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: return cost; truelight@0: } truelight@0: tron@1977: int32 DoConvertStreetRail(TileIndex tile, uint totype, bool exec) truelight@0: { truelight@0: // not a railroad crossing? Darkvater@1927: if (!IsLevelCrossing(tile)) return CMD_ERROR; truelight@0: truelight@0: // not owned by me? truelight@0: if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: truelight@0: // tile is already of requested type? tron@2493: if (GB(_m[tile].m4, 0, 4) == totype) return CMD_ERROR; truelight@0: truelight@0: if (exec) { truelight@0: // change type. tron@2493: SB(_m[tile].m4, 0, 4, totype); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: truelight@0: return _price.build_rail >> 1; truelight@0: } truelight@0: truelight@0: Darkvater@1784: /** Build a long piece of road. Darkvater@1784: * @param x,y end tile of drag Darkvater@1784: * @param p1 start tile of drag Darkvater@1784: * @param p2 various bitstuffed elements Darkvater@1784: * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) Darkvater@1784: * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2) Darkvater@1784: * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4) Darkvater@1784: */ truelight@0: int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1784: TileIndex start_tile, end_tile, tile; Darkvater@1784: int32 cost, ret; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1784: truelight@0: start_tile = p1; tron@1980: end_tile = TileVirtXY(x, y); truelight@0: Darkvater@1784: /* Only drag in X or Y direction dictated by the direction variable */ Darkvater@1784: if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis Darkvater@1784: if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis Darkvater@1784: Darkvater@1784: /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */ Darkvater@1784: if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) { Darkvater@1784: TileIndex t = start_tile; Darkvater@1784: start_tile = end_tile; Darkvater@1784: end_tile = t; truelight@0: p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0; truelight@0: } truelight@0: truelight@0: cost = 0; truelight@0: tile = start_tile; truelight@0: // Start tile is the small number. Darkvater@1784: for (;;) { tron@3098: RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X; tron@3098: Darkvater@1784: if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE; Darkvater@1784: if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW; truelight@0: Darkvater@1784: ret = DoCommandByTile(tile, bits, 0, flags, CMD_BUILD_ROAD); Darkvater@1784: if (CmdFailed(ret)) { Darkvater@1784: if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR; tron@2549: } else { truelight@0: cost += ret; tron@2549: } truelight@0: Darkvater@1784: if (tile == end_tile) break; truelight@0: tron@1981: tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0); truelight@0: } truelight@0: Darkvater@1784: return (cost == 0) ? CMD_ERROR : cost; truelight@0: } truelight@0: Darkvater@1784: /** Remove a long piece of road. Darkvater@1784: * @param x,y end tile of drag Darkvater@1784: * @param p1 start tile of drag Darkvater@1784: * @param p2 various bitstuffed elements Darkvater@1784: * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) Darkvater@1784: * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2) Darkvater@1784: * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4) Darkvater@1784: */ truelight@0: int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1784: TileIndex start_tile, end_tile, tile; Darkvater@1784: int32 cost, ret; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1784: truelight@0: start_tile = p1; tron@1980: end_tile = TileVirtXY(x, y); truelight@0: Darkvater@1784: /* Only drag in X or Y direction dictated by the direction variable */ Darkvater@1784: if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis Darkvater@1784: if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis Darkvater@1784: Darkvater@1784: /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */ Darkvater@1784: if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) { Darkvater@1784: TileIndex t = start_tile; Darkvater@1784: start_tile = end_tile; Darkvater@1784: end_tile = t; tron@3017: p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0; truelight@0: } truelight@0: truelight@0: cost = 0; truelight@0: tile = start_tile; truelight@0: // Start tile is the small number. Darkvater@1784: for (;;) { tron@3098: RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X; tron@3098: Darkvater@1784: if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE; Darkvater@1784: if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW; truelight@201: truelight@0: // try to remove the halves. tron@3098: if (bits != 0) { truelight@0: ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD); Darkvater@1784: if (!CmdFailed(ret)) cost += ret; truelight@0: } truelight@0: Darkvater@1784: if (tile == end_tile) break; truelight@0: tron@1981: tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0); truelight@0: } truelight@0: Darkvater@1784: return (cost == 0) ? CMD_ERROR : cost; truelight@0: } truelight@0: Darkvater@1784: /** Build a road depot. Darkvater@1784: * @param x,y tile coordinates where the depot will be built Darkvater@1784: * @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc. Darkvater@1784: * @param p2 unused celestar@2085: * celestar@2085: * @todo When checking for the tile slope, celestar@2085: * distingush between "Flat land required" and "land sloped in wrong direction" truelight@0: */ truelight@0: int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: int32 cost; truelight@0: Depot *dep; Darkvater@1784: TileIndex tile; tron@3055: uint tileh; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1785: if (p1 > 3) return CMD_ERROR; // check direction Darkvater@1784: tron@3055: tile = TileVirtXY(x, y); truelight@0: tron@2549: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@3055: tileh = GetTileSlope(tile, NULL); tron@3055: if (tileh != 0 && ( tron@2549: !_patches.build_on_slopes || tron@3055: IsSteepTileh(tileh) || tron@3055: !CanBuildDepotByTileh(p1, tileh) tron@2549: )) { tron@2549: return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); truelight@0: } truelight@0: truelight@0: cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1784: if (CmdFailed(cost)) return CMD_ERROR; truelight@0: truelight@0: dep = AllocateDepot(); tron@2549: if (dep == NULL) return CMD_ERROR; truelight@0: truelight@201: if (flags & DC_EXEC) { Darkvater@2425: if (IsLocalPlayer()) _last_built_road_depot_tile = tile; truelight@0: truelight@0: dep->xy = tile; truelight@0: dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index; truelight@0: tron@3099: MakeRoadDepot(tile, _current_player, p1); tron@3100: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: return cost + _price.build_road_depot; truelight@0: } truelight@0: tron@1979: static int32 RemoveRoadDepot(TileIndex tile, uint32 flags) truelight@0: { darkvater@149: if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) truelight@0: return CMD_ERROR; truelight@0: tron@2639: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@2639: if (flags & DC_EXEC) DoDeleteDepot(tile); truelight@0: truelight@0: return _price.remove_road_depot; truelight@0: } truelight@0: truelight@0: #define M(x) (1<<(x)) truelight@0: tron@1977: static int32 ClearTile_Road(TileIndex tile, byte flags) tron@1977: { tron@3069: switch (GetRoadType(tile)) { tron@3069: case ROAD_NORMAL: { tron@3069: RoadBits b = GetRoadBits(tile); truelight@0: tron@3060: if (!((1 << b) & (M(1)|M(2)|M(4)|M(8))) && tron@3060: (!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) && tron@3060: flags & DC_AUTO) { truelight@0: return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); tron@3060: } tron@3060: return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD); truelight@201: } truelight@0: tron@3069: case ROAD_CROSSING: { tron@3060: int32 ret; tron@3060: tron@3069: if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); tron@3060: tron@3070: ret = DoCommandByTile(tile, GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD); tron@3060: if (CmdFailed(ret)) return CMD_ERROR; tron@3060: tron@3060: if (flags & DC_EXEC) { tron@3060: DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@3060: } tron@3060: return ret; tron@3060: } tron@3060: tron@3069: default: tron@3069: case ROAD_DEPOT: tron@3060: if (flags & DC_AUTO) { tron@3060: return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); tron@3060: } tron@3060: return RemoveRoadDepot(tile, flags); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: typedef struct DrawRoadTileStruct { truelight@0: uint16 image; truelight@0: byte subcoord_x; truelight@0: byte subcoord_y; truelight@0: } DrawRoadTileStruct; truelight@0: truelight@0: typedef struct DrawRoadSeqStruct { truelight@0: uint32 image; truelight@0: byte subcoord_x; truelight@0: byte subcoord_y; truelight@0: byte width; truelight@0: byte height; truelight@0: } DrawRoadSeqStruct; truelight@0: truelight@0: #include "table/road_land.h" truelight@0: truelight@0: tron@3098: uint GetRoadFoundation(uint tileh, RoadBits bits) tron@2548: { truelight@0: int i; truelight@0: // normal level sloped building tron@3017: if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return tileh; truelight@0: truelight@0: // inclined sloped building tron@3017: if (( tron@3017: (i = 0, tileh == 1) || tron@3017: (i += 2, tileh == 2) || tron@3017: (i += 2, tileh == 4) || tron@3017: (i += 2, tileh == 8) tron@3017: ) && ( tron@3098: ( bits == ROAD_X) || tron@3098: (i++, bits == ROAD_Y) tron@3017: )) { truelight@0: return i + 15; tron@3017: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: const byte _road_sloped_sprites[14] = { truelight@0: 0, 0, 2, 0, truelight@0: 0, 1, 0, 0, truelight@0: 3, 0, 0, 0, truelight@0: 0, 0 truelight@0: }; truelight@0: peter1138@2471: /** peter1138@2471: * Draw ground sprite and road pieces peter1138@2471: * @param ti TileInfo peter1138@2471: * @param road RoadBits to draw peter1138@2471: * @param ground_type Ground type peter1138@2471: * @param snow Draw snow peter1138@2471: * @param flat Draw foundation peter1138@2471: */ tron@3098: static void DrawRoadBits(TileInfo* ti, RoadBits road, byte ground_type, bool snow, bool flat) peter1138@2471: { peter1138@2471: const DrawRoadTileStruct *drts; peter1138@2471: PalSpriteID image = 0; peter1138@2471: peter1138@2471: if (ti->tileh != 0) { peter1138@2471: int foundation; peter1138@2471: if (flat) { peter1138@2471: foundation = ti->tileh; peter1138@2471: } else { peter1138@2471: foundation = GetRoadFoundation(ti->tileh, road); peter1138@2471: } peter1138@2471: tron@2639: if (foundation != 0) DrawFoundation(ti, foundation); peter1138@2471: peter1138@2471: // DrawFoundation() modifies ti. peter1138@2471: // Default sloped sprites.. tron@2639: if (ti->tileh != 0) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; peter1138@2471: } peter1138@2471: tron@2639: if (image == 0) image = _road_tile_sprites_1[road]; peter1138@2471: tron@2639: if (ground_type == 0) image |= PALETTE_TO_BARE_LAND; peter1138@2471: peter1138@2471: if (snow) { peter1138@2471: image += 19; peter1138@2471: } else if (ground_type > 1 && ground_type != 6) { peter1138@2471: // Pavement tiles. peter1138@2471: image -= 19; peter1138@2471: } peter1138@2471: peter1138@2471: DrawGroundSprite(image); peter1138@2471: peter1138@2471: // Return if full detail is disabled, or we are zoomed fully out. tron@2639: if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return; peter1138@2471: peter1138@2471: if (ground_type >= 6) { peter1138@2471: // Road works tron@3098: DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y); peter1138@2471: return; peter1138@2471: } peter1138@2471: peter1138@2471: // Draw extra details. tron@3017: for (drts = _road_display_table[ground_type][road]; drts->image != 0; drts++) { peter1138@2471: int x = ti->x | drts->subcoord_x; peter1138@2471: int y = ti->y | drts->subcoord_y; peter1138@2471: byte z = ti->z; tron@2639: if (ti->tileh != 0) z = GetSlopeZ(x, y); tron@3017: AddSortableSpriteToDraw(drts->image, x, y, 2, 2, 0x10, z); peter1138@2471: } peter1138@2471: } peter1138@2471: truelight@0: static void DrawTile_Road(TileInfo *ti) truelight@0: { peter1138@2471: PalSpriteID image; truelight@817: uint16 m2; truelight@0: tron@3098: switch (GetRoadType(ti->tile)) { tron@3098: case ROAD_NORMAL: tron@3098: DrawRoadBits(ti, GetRoadBits(ti->tile), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false); tron@3060: break; truelight@0: tron@3098: case ROAD_CROSSING: { tron@3097: if (ti->tileh != 0) DrawFoundation(ti, ti->tileh); truelight@0: tron@3060: image = GetRailTypeInfo(GB(_m[ti->tile].m4, 0, 4))->base_sprites.crossing; tron@3060: tron@3060: if (GB(ti->map5, 3, 1) == 0) image++; /* direction */ tron@3060: tron@3060: if ((ti->map5 & 4) != 0) image += 2; tron@3060: tron@3060: if ( _m[ti->tile].m4 & 0x80) { tron@3060: image += 8; tron@3060: } else { tron@3060: m2 = GB(_m[ti->tile].m4, 4, 3); tron@3060: if (m2 == 0) image |= PALETTE_TO_BARE_LAND; tron@3060: if (m2 > 1) image += 4; tron@3060: } tron@3060: tron@3060: DrawGroundSprite(image); tron@3060: break; truelight@0: } truelight@0: tron@3098: default: tron@3098: case ROAD_DEPOT: { tron@3060: uint32 ormod; tron@3060: PlayerID player; tron@3060: const DrawRoadSeqStruct* drss; truelight@0: tron@3060: if (ti->tileh != 0) DrawFoundation(ti, ti->tileh); tron@1398: tron@3060: ormod = PALETTE_TO_GREY; //was this a bug/problem? tron@3060: player = GetTileOwner(ti->tile); tron@3060: if (player < MAX_PLAYERS) ormod = PLAYER_SPRITE_COLOR(player); truelight@0: tron@3060: drss = _road_display_datas[ti->map5 & 0xF]; tron@3060: tron@3060: DrawGroundSprite(drss++->image); tron@3060: tron@3060: for (; drss->image != 0; drss++) { tron@3060: uint32 image = drss->image; tron@3060: tron@3060: if (image & PALETTE_MODIFIER_COLOR) image |= ormod; tron@3060: if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); tron@3060: tron@3060: AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x, tron@3060: ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z tron@3060: ); tron@3060: } tron@3060: break; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: void DrawRoadDepotSprite(int x, int y, int image) truelight@0: { truelight@0: uint32 ormod; truelight@0: const DrawRoadSeqStruct *dtss; truelight@0: truelight@0: ormod = PLAYER_SPRITE_COLOR(_local_player); truelight@0: tron@1398: dtss = _road_display_datas[image]; truelight@0: tron@2639: x += 33; tron@2639: y += 17; truelight@0: tron@1398: DrawSprite(dtss++->image, x, y); truelight@0: tron@2952: for (; dtss->image != 0; dtss++) { truelight@0: Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0); truelight@201: truelight@0: image = dtss->image; tron@2639: if (image & PALETTE_MODIFIER_COLOR) image |= ormod; truelight@0: truelight@0: DrawSprite(image, x + pt.x, y + pt.y); truelight@0: } truelight@0: } truelight@0: tron@2537: static uint GetSlopeZ_Road(const TileInfo* ti) truelight@0: { truelight@0: uint z = ti->z; truelight@0: int th = ti->tileh; truelight@0: truelight@0: // check if it's a foundation truelight@0: if (ti->tileh != 0) { tron@3098: switch (GetRoadType(ti->tile)) { tron@3098: case ROAD_NORMAL: { tron@3098: uint f = GetRoadFoundation(ti->tileh, GetRoadBits(ti->tile)); tron@3098: tron@3060: if (f != 0) { tron@3060: if (f < 15) { tron@3060: // leveled foundation tron@3060: return z + 8; tron@3060: } tron@3060: // inclined foundation tron@3060: th = _inclined_tileh[f - 15]; truelight@0: } tron@3060: break; truelight@0: } tron@3060: tron@3097: // if these are on a slope then there's a level foundation tron@3098: case ROAD_DEPOT: tron@3098: case ROAD_CROSSING: tron@3060: return z + 8; tron@3060: tron@3060: default: break; truelight@0: } truelight@0: return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z; truelight@0: } dominik@39: return z; // normal Z if no slope dominik@39: } dominik@39: Darkvater@2436: static uint GetSlopeTileh_Road(const TileInfo *ti) dominik@39: { dominik@39: // check if it's a foundation dominik@39: if (ti->tileh != 0) { tron@3098: switch (GetRoadType(ti->tile)) { tron@3098: case ROAD_NORMAL: { tron@3098: uint f = GetRoadFoundation(ti->tileh, GetRoadBits(ti->tile)); tron@3098: tron@3060: if (f != 0) { tron@3060: if (f < 15) { tron@3060: // leveled foundation tron@3060: return 0; tron@3060: } tron@3060: // inclined foundation tron@3060: return _inclined_tileh[f - 15]; dominik@39: } tron@3060: break; dominik@39: } tron@3060: tron@3097: // if these are on a slope then there's a level foundation tron@3098: case ROAD_CROSSING: tron@3098: case ROAD_DEPOT: tron@3060: return 0; tron@3060: tron@3060: default: break; dominik@39: } dominik@39: } dominik@39: return ti->tileh; truelight@0: } truelight@0: tron@1977: static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static void AnimateTile_Road(TileIndex tile) truelight@0: { tron@2639: if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile); truelight@0: } truelight@0: truelight@0: static const byte _town_road_types[5][2] = { truelight@0: {1,1}, truelight@0: {2,2}, truelight@0: {2,2}, truelight@0: {5,5}, truelight@0: {3,2}, truelight@0: }; truelight@0: truelight@0: static const byte _town_road_types_2[5][2] = { truelight@0: {1,1}, truelight@0: {2,2}, truelight@0: {3,2}, truelight@0: {3,2}, truelight@0: {3,2}, truelight@0: }; truelight@0: truelight@0: tron@1977: static void TileLoop_Road(TileIndex tile) truelight@0: { truelight@0: Town *t; truelight@0: int grp; truelight@201: tron@3017: switch (_opt.landscape) { tron@3017: case LT_HILLY: tron@3017: if ((_m[tile].m4 & 0x80) != (GetTileZ(tile) > _opt.snow_line ? 0x80 : 0x00)) { tron@3017: _m[tile].m4 ^= 0x80; tron@3017: MarkTileDirtyByTile(tile); tron@3017: } tron@3017: break; tron@3017: tron@3017: case LT_DESERT: tron@3017: if (GetMapExtraBits(tile) == 1 && !(_m[tile].m4 & 0x80)) { tron@3017: _m[tile].m4 |= 0x80; tron@3017: MarkTileDirtyByTile(tile); tron@3017: } tron@3017: break; truelight@0: } truelight@0: tron@3069: if (GetRoadType(tile) == ROAD_DEPOT) return; truelight@0: tron@2140: if (GB(_m[tile].m4, 4, 3) < 6) { truelight@1281: t = ClosestTownFromTile(tile, (uint)-1); truelight@1280: truelight@0: grp = 0; truelight@0: if (t != NULL) { truelight@0: grp = GetTownRadiusGroup(t, tile); truelight@201: truelight@0: // Show an animation to indicate road work truelight@201: if (t->road_build_months != 0 && tron@1245: !(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) && tron@3069: (_m[tile].m5 == ROAD_Y || _m[tile].m5 == ROAD_X)) { tron@3017: if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1, 20)) { tron@3091: SB(_m[tile].m4, 4, 3, (GB(_m[tile].m4, 4, 3) <= 1 ? 6 : 7)); truelight@201: tron@541: SndPlayTileFx(SND_21_JACKHAMMER, tile); truelight@0: CreateEffectVehicleAbove( tron@926: TileX(tile) * 16 + 7, tron@926: TileY(tile) * 16 + 7, truelight@0: 0, tron@1359: EV_BULLDOZER); truelight@0: MarkTileDirtyByTile(tile); truelight@0: return; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: { truelight@0: const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp]; tron@2140: byte b = GB(_m[tile].m4, 4, 3); truelight@0: tron@3017: if (b == p[0]) return; truelight@201: truelight@0: if (b == p[1]) { truelight@0: b = p[0]; truelight@0: } else if (b == 0) { truelight@0: b = p[1]; truelight@0: } else { truelight@0: b = 0; truelight@0: } tron@2493: SB(_m[tile].m4, 4, 3, b); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } else { truelight@0: // Handle road work celestar@1264: //XXX undocumented truelight@201: tron@2049: byte b = _m[tile].m4; celestar@1264: //roadworks take place only celestar@1264: //keep roadworks running for 16 loops celestar@1264: //lower 4 bits of map3_hi store the counter now celestar@1264: if ((b & 0xF) != 0xF) { tron@2049: _m[tile].m4 = b + 1; truelight@0: return; truelight@0: } celestar@1264: //roadworks finished tron@2140: _m[tile].m4 = (GB(b, 4, 3) == 6 ? 1 : 2) << 4; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: tron@1977: void ShowRoadDepotWindow(TileIndex tile); truelight@0: tron@1977: static void ClickTile_Road(TileIndex tile) truelight@0: { tron@3069: if (GetRoadType(tile) == ROAD_DEPOT) ShowRoadDepotWindow(tile); truelight@0: } truelight@0: truelight@0: static const byte _road_trackbits[16] = { truelight@0: 0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F, truelight@0: }; truelight@0: tron@1977: static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode) tron@1977: { tron@3066: switch (mode) { tron@3066: case TRANSPORT_RAIL: tron@3066: if (!IsLevelCrossing(tile)) return 0; tron@3066: return _m[tile].m5 & 8 ? 0x101 : 0x202; truelight@201: tron@3066: case TRANSPORT_ROAD: tron@3071: switch (GetRoadType(tile)) { tron@3069: case ROAD_NORMAL: tron@3069: return !_road_special_gettrackstatus && GB(_m[tile].m4, 4, 3) >= 6 ? tron@3069: 0 : _road_trackbits[GetRoadBits(tile)] * 0x101; tron@3066: tron@3069: case ROAD_CROSSING: { tron@3066: uint32 r = (_m[tile].m5 & 8 ? 0x202 : 0x101); tron@3066: if (_m[tile].m5 & 4) r *= 0x10001; tron@3066: return r; tron@3066: } tron@3066: tron@3069: default: tron@3069: case ROAD_DEPOT: tron@3066: break; truelight@201: } tron@3066: break; tron@3066: tron@3066: default: break; truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: truelight@0: static const StringID _road_tile_strings[] = { truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1815_ROAD_WITH_STREETLIGHTS, truelight@0: STR_1814_ROAD, truelight@0: STR_1816_TREE_LINED_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: }; truelight@0: tron@1977: static void GetTileDesc_Road(TileIndex tile, TileDesc *td) truelight@0: { tron@1901: td->owner = GetTileOwner(tile); tron@3069: switch (GetRoadType(tile)) { tron@3069: case ROAD_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break; tron@3069: case ROAD_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break; tron@3069: default: td->str = _road_tile_strings[GB(_m[tile].m4, 4, 3)]; break; tron@3069: } truelight@0: } truelight@0: truelight@0: static const byte _roadveh_enter_depot_unk0[4] = { truelight@0: 8, 9, 0, 1 truelight@0: }; truelight@0: tron@1977: static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) truelight@0: { tron@3069: switch (GetRoadType(tile)) { tron@3069: case ROAD_CROSSING: tron@3060: if (v->type == VEH_Train && GB(_m[tile].m5, 2, 1) == 0) { tron@3060: /* train crossing a road */ tron@3060: SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v); tron@3060: SB(_m[tile].m5, 2, 1, 1); tron@3060: MarkTileDirtyByTile(tile); truelight@0: } tron@3060: break; tron@3060: tron@3069: case ROAD_DEPOT: tron@3060: if (v->type == VEH_Road && v->u.road.frame == 11) { tron@3060: if (_roadveh_enter_depot_unk0[GB(_m[tile].m5, 0, 2)] == v->u.road.state) { tron@3060: RoadVehEnterDepot(v); tron@3060: return 4; tron@3060: } tron@3060: } tron@3060: break; tron@3060: tron@3060: default: break; truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: tron@1977: static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y) truelight@0: { Darkvater@1927: if (IsLevelCrossing(tile) && v->type == VEH_Train && v->next == NULL) { Darkvater@1927: // Turn off level crossing lights tron@2493: SB(_m[tile].m5, 2, 1, 0); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: Darkvater@2436: static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player) truelight@0: { truelight@0: // road/rail crossing where the road is owned by the current player? tron@2049: if (old_player == _m[tile].m3 && IsLevelCrossing(tile)) { tron@2469: _m[tile].m3 = (new_player == OWNER_SPECTATOR) ? OWNER_NONE : new_player; truelight@0: } truelight@0: tron@1901: if (!IsTileOwner(tile, old_player)) return; truelight@0: tron@2502: if (new_player != OWNER_SPECTATOR) { tron@1902: SetTileOwner(tile, new_player); truelight@0: } else { tron@3069: switch (GetRoadType(tile)) { tron@3069: case ROAD_NORMAL: tron@3060: SetTileOwner(tile, OWNER_NONE); tron@3060: break; tron@3060: tron@3069: case ROAD_CROSSING: tron@3099: MakeRoadNormal(tile, _m[tile].m3, GetCrossingRoadBits(tile), _m[tile].m2); tron@3060: break; tron@3060: tron@3069: default: tron@3069: case ROAD_DEPOT: tron@3060: DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); tron@3060: break; truelight@0: } truelight@0: } truelight@0: } truelight@0: tron@1093: void InitializeRoad(void) truelight@0: { truelight@0: _last_built_road_depot_tile = 0; truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_road_procs = { truelight@0: DrawTile_Road, /* draw_tile_proc */ truelight@0: GetSlopeZ_Road, /* get_slope_z_proc */ truelight@0: ClearTile_Road, /* clear_tile_proc */ truelight@0: GetAcceptedCargo_Road, /* get_accepted_cargo_proc */ truelight@0: GetTileDesc_Road, /* get_tile_desc_proc */ truelight@0: GetTileTrackStatus_Road, /* get_tile_track_status_proc */ truelight@0: ClickTile_Road, /* click_tile_proc */ truelight@0: AnimateTile_Road, /* animate_tile_proc */ truelight@0: TileLoop_Road, /* tile_loop_clear */ truelight@0: ChangeTileOwner_Road, /* change_tile_owner_clear */ truelight@0: NULL, /* get_produced_cargo_proc */ truelight@0: VehicleEnter_Road, /* vehicle_enter_tile_proc */ truelight@0: VehicleLeave_Road, /* vehicle_leave_tile_proc */ dominik@39: GetSlopeTileh_Road, /* get_slope_tileh_proc */ truelight@0: };