bjarni@4638: /* $Id$ */ bjarni@4638: belugas@6505: /** @file depot_gui.cpp */ belugas@6451: bjarni@4638: #include "stdafx.h" bjarni@4638: #include "openttd.h" bjarni@4654: #include "train.h" bjarni@4654: #include "roadveh.h" bjarni@4638: #include "ship.h" bjarni@4653: #include "aircraft.h" bjarni@4638: #include "gui.h" rubidium@6872: #include "textbuf_gui.h" rubidium@6872: #include "viewport_func.h" rubidium@6872: #include "gfx_func.h" rubidium@6872: #include "command_func.h" bjarni@4638: #include "depot.h" bjarni@4638: #include "vehicle_gui.h" bjarni@4638: #include "station_map.h" bjarni@4638: #include "newgrf_engine.h" bjarni@6223: #include "spritecache.h" rubidium@6872: #include "strings_func.h" rubidium@6872: #include "window_func.h" rubidium@6872: #include "vehicle_func.h" rubidium@6872: #include "player_func.h" rubidium@6872: rubidium@6872: #include "table/strings.h" rubidium@6872: #include "table/sprites.h" bjarni@4649: bjarni@4649: /* bjarni@4649: * Since all depot window sizes aren't the same, we need to modify sizes a little. bjarni@4649: * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction. bjarni@4649: * How long they should be moved and for what window types are controlled in ShowDepotWindow() bjarni@4649: */ bjarni@4649: bjarni@4646: /* Names of the widgets. Keep them in the same order as in the widget array */ Darkvater@5269: enum DepotWindowWidgets { bjarni@4646: DEPOT_WIDGET_CLOSEBOX = 0, bjarni@4646: DEPOT_WIDGET_CAPTION, bjarni@4646: DEPOT_WIDGET_STICKY, bjarni@4646: DEPOT_WIDGET_SELL, bjarni@4659: DEPOT_WIDGET_SELL_CHAIN, bjarni@4646: DEPOT_WIDGET_SELL_ALL, peter1138@4699: DEPOT_WIDGET_AUTOREPLACE, bjarni@4646: DEPOT_WIDGET_MATRIX, belugas@6451: DEPOT_WIDGET_V_SCROLL, ///< Vertical scrollbar belugas@6451: DEPOT_WIDGET_H_SCROLL, ///< Horizontal scrollbar bjarni@4646: DEPOT_WIDGET_BUILD, bjarni@4646: DEPOT_WIDGET_CLONE, bjarni@4646: DEPOT_WIDGET_LOCATION, bjarni@4681: DEPOT_WIDGET_VEHICLE_LIST, peter1138@4699: DEPOT_WIDGET_STOP_ALL, peter1138@4699: DEPOT_WIDGET_START_ALL, bjarni@4646: DEPOT_WIDGET_RESIZE, bjarni@4649: }; bjarni@4649: bjarni@4638: /* Widget array for all depot windows. bjarni@4638: * If a widget is needed in some windows only (like train specific), add it for all windows belugas@4702: * and use HideWindowWidget in ShowDepotWindow() to remove it in the windows where it should not be bjarni@4638: * Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */ bjarni@4649: bjarni@4649: /* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[] bjarni@4650: * If you want a widget for one window only, set it to be hidden in ShowDepotWindow() for the windows where you don't want it bjarni@4650: * NOTE: the train only widgets are moved/resized in ShowDepotWindow() so they follow certain other widgets if they are moved to ensure that they stick together. bjarni@4650: * Changing the size of those here will not have an effect at all. It should be done in ShowDepotWindow() bjarni@4650: */ bjarni@6223: bjarni@6223: /* bjarni@6223: * Some of the widgets are placed outside the window (negative coordinates). bjarni@6223: * The reason is that they are placed relatively to the matrix and the matrix is just one pixel (in 0, 14). bjarni@6223: * The matrix and the rest of the window will be resized when the size of the boxes is set and then all the widgets will be inside the window. bjarni@6223: */ bjarni@4638: static const Widget _depot_widgets[] = { bjarni@4638: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DEPOT_WIDGET_CLOSEBOX bjarni@6223: { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 23, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DEPOT_WIDGET_CAPTION bjarni@6223: { WWT_STICKYBOX, RESIZE_LR, 14, 24, 35, 0, 13, 0x0, STR_STICKY_BUTTON}, // DEPOT_WIDGET_STICKY bjarni@4640: Darkvater@4938: /* Widgets are set up run-time */ bjarni@6223: { WWT_IMGBTN, RESIZE_LRB, 14, 1, 23, 14, -32, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL bjarni@6223: { WWT_IMGBTN, RESIZE_LRTB, 14, 1, 23, -55, -32, SPR_SELL_CHAIN_TRAIN,STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only bjarni@6223: { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 1, 23, -31, -9, 0x0, STR_NULL}, // DEPOT_WIDGET_SELL_ALL bjarni@6223: { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 1, 23, -8, 14, 0x0, STR_NULL}, // DEPOT_WIDGET_AUTOREPLACE bjarni@4638: bjarni@6223: { WWT_MATRIX, RESIZE_RB, 14, 0, 0, 14, 14, 0x0, STR_NULL}, // DEPOT_WIDGET_MATRIX bjarni@6223: { WWT_SCROLLBAR, RESIZE_LRB, 14, 24, 35, 14, 14, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL bjarni@4638: bjarni@6223: { WWT_HSCROLLBAR, RESIZE_RTB, 14, 0, 0, 3, 14, 0x0, STR_HSCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_H_SCROLL, trains only bjarni@4638: bjarni@4638: /* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size bjarni@4638: * This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0 */ bjarni@6223: { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 0, 15, 26, 0x0, STR_NULL}, // DEPOT_WIDGET_BUILD bjarni@6223: { WWT_TEXTBTN, RESIZE_TB, 14, 0, 0, 15, 26, 0x0, STR_NULL}, // DEPOT_WIDGET_CLONE bjarni@6223: { WWT_PUSHTXTBTN, RESIZE_RTB, 14, 0, -12, 15, 26, STR_00E4_LOCATION, STR_NULL}, // DEPOT_WIDGET_LOCATION bjarni@6223: { WWT_PUSHTXTBTN, RESIZE_LRTB, 14, -11, 0, 15, 26, 0x0, STR_NULL}, // DEPOT_WIDGET_VEHICLE_LIST bjarni@6223: { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 1, 11, 15, 26, SPR_FLAG_VEH_STOPPED,STR_NULL}, // DEPOT_WIDGET_STOP_ALL bjarni@6223: { WWT_PUSHIMGBTN, RESIZE_LRTB, 14, 12, 23, 15, 26, SPR_FLAG_VEH_RUNNING,STR_NULL}, // DEPOT_WIDGET_START_ALL bjarni@6223: { WWT_RESIZEBOX, RESIZE_LRTB, 14, 24, 35, 15, 26, 0x0, STR_RESIZE_BUTTON}, // DEPOT_WIDGET_RESIZE bjarni@4638: { WIDGETS_END}, bjarni@4638: }; bjarni@4638: bjarni@4638: static void DepotWndProc(Window *w, WindowEvent *e); bjarni@4638: bjarni@4638: static const WindowDesc _train_depot_desc = { richk@6743: WDP_AUTO, WDP_AUTO, 36, 27, 36, 27, rubidium@6144: WC_VEHICLE_DEPOT, WC_NONE, bjarni@4638: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, bjarni@4638: _depot_widgets, bjarni@4638: DepotWndProc bjarni@4638: }; bjarni@4638: bjarni@4638: static const WindowDesc _road_depot_desc = { richk@6743: WDP_AUTO, WDP_AUTO, 36, 27, 36, 27, rubidium@6144: WC_VEHICLE_DEPOT, WC_NONE, bjarni@4638: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, bjarni@4638: _depot_widgets, bjarni@4638: DepotWndProc bjarni@4638: }; bjarni@4638: bjarni@4638: static const WindowDesc _ship_depot_desc = { richk@6743: WDP_AUTO, WDP_AUTO, 36, 27, 36, 27, rubidium@6144: WC_VEHICLE_DEPOT, WC_NONE, bjarni@4638: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, bjarni@4638: _depot_widgets, bjarni@4638: DepotWndProc bjarni@4638: }; bjarni@4638: bjarni@4638: static const WindowDesc _aircraft_depot_desc = { richk@6743: WDP_AUTO, WDP_AUTO, 36, 27, 36, 27, rubidium@6144: WC_VEHICLE_DEPOT, WC_NONE, bjarni@4638: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, bjarni@4638: _depot_widgets, bjarni@4638: DepotWndProc bjarni@4638: }; bjarni@4638: bjarni@4638: extern int WagonLengthToPixels(int len); bjarni@4638: rubidium@6868: /** rubidium@6868: * This is the Callback method after the cloning attempt of a vehicle rubidium@6868: * @param success indicates completion (or not) of the operation rubidium@6868: * @param tile unused rubidium@6868: * @param p1 unused rubidium@6868: * @param p2 unused rubidium@6868: */ bjarni@4638: void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2) bjarni@4638: { bjarni@4638: if (!success) return; bjarni@4638: rubidium@6868: Vehicle *v = GetVehicle(_new_vehicle_id); rubidium@6868: rubidium@6868: ShowVehicleViewWindow(v); bjarni@4638: } bjarni@4638: Darkvater@5670: static void DepotSellAllConfirmationCallback(Window *w, bool confirmed) bjarni@4659: { Darkvater@5670: if (confirmed) { Darkvater@5670: TileIndex tile = w->window_number; Darkvater@5670: byte vehtype = WP(w, depot_d).type; Darkvater@5670: DoCommandP(tile, vehtype, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES); bjarni@4659: } bjarni@4659: } bjarni@4659: bjarni@6223: const Sprite *GetAircraftSprite(EngineID engine); bjarni@6223: bjarni@4754: /** Draw a vehicle in the depot window in the box with the top left corner at x,y bjarni@4754: * @param *w Window to draw in bjarni@4754: * @param *v Vehicle to draw bjarni@4754: * @param x Left side of the box to draw in bjarni@4754: * @param y Top of the box to draw in bjarni@4754: */ bjarni@4754: static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y) bjarni@4754: { bjarni@4754: byte diff_x = 0, diff_y = 0; bjarni@4754: bjarni@6223: int sprite_y = y + w->resize.step_height - GetVehicleListHeight(v->type); bjarni@6223: bjarni@4754: switch (v->type) { rubidium@6585: case VEH_TRAIN: rubidium@6872: DrawTrainImage(v, x + 21, sprite_y, WP(w, depot_d).sel, w->hscroll.cap + 4, w->hscroll.pos); bjarni@4754: bjarni@4754: /* Number of wagons relative to a standard length wagon (rounded up) */ bjarni@4754: SetDParam(0, (v->u.rail.cached_total_length + 7) / 8); rubidium@6871: DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter bjarni@4754: break; bjarni@4754: rubidium@6872: case VEH_ROAD: DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel, 1); break; rubidium@6585: case VEH_SHIP: DrawShipImage( v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break; rubidium@6585: case VEH_AIRCRAFT: { richk@6720: const Sprite *spr = GetSprite(v->GetImage(DIR_W)); bjarni@6369: DrawAircraftImage(v, x + 12, bjarni@6369: y + max(spr->height + spr->y_offs - 14, 0), // tall sprites needs an y offset bjarni@6369: WP(w, depot_d).sel); bjarni@6223: } break; bjarni@4754: default: NOT_REACHED(); bjarni@4754: } bjarni@4754: bjarni@4754: if (w->resize.step_height == 14) { rubidium@6585: /* VEH_TRAIN and VEH_ROAD, which are low */ bjarni@4754: diff_x = 15; bjarni@4754: } else { rubidium@6585: /* VEH_SHIP and VEH_AIRCRAFT, which are tall */ bjarni@4754: diff_y = 12; bjarni@4754: } bjarni@4754: peter1138@5919: DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, x + diff_x, y + diff_y); bjarni@4754: bjarni@4754: SetDParam(0, v->unitnumber); rubidium@6871: DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, TC_FROMSTRING); bjarni@4754: } bjarni@4754: bjarni@4638: static void DrawDepotWindow(Window *w) bjarni@4638: { bjarni@4638: Vehicle **vl = WP(w, depot_d).vehicle_list; belugas@4709: TileIndex tile = w->window_number; celestar@5852: int x, y, i, maxval; celestar@5852: uint16 hnum; bjarni@4638: uint16 num = WP(w, depot_d).engine_count; bjarni@4754: bjarni@4754: /* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */ bjarni@4754: uint16 rows_in_display = w->widget[DEPOT_WIDGET_MATRIX].data >> 8; bjarni@4754: uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; bjarni@4638: bjarni@4638: /* setup disabled buttons */ rubidium@6871: w->SetWidgetsDisabledState(!IsTileOwner(tile, _local_player), bjarni@4758: DEPOT_WIDGET_STOP_ALL, bjarni@4758: DEPOT_WIDGET_START_ALL, bjarni@4758: DEPOT_WIDGET_SELL, bjarni@4758: DEPOT_WIDGET_SELL_CHAIN, bjarni@4758: DEPOT_WIDGET_SELL_ALL, bjarni@4758: DEPOT_WIDGET_BUILD, bjarni@4758: DEPOT_WIDGET_CLONE, bjarni@4758: DEPOT_WIDGET_AUTOREPLACE, bjarni@4758: WIDGET_LIST_END); bjarni@4638: bjarni@4638: /* determine amount of items for scroller */ rubidium@6585: if (WP(w, depot_d).type == VEH_TRAIN) { bjarni@4638: hnum = 8; bjarni@4638: for (num = 0; num < WP(w, depot_d).engine_count; num++) { bjarni@4638: const Vehicle *v = vl[num]; celestar@5852: hnum = max(hnum, v->u.rail.cached_total_length); bjarni@4638: } bjarni@4638: /* Always have 1 empty row, so people can change the setting of the train */ bjarni@4638: SetVScrollCount(w, WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count + 1); bjarni@4638: SetHScrollCount(w, WagonLengthToPixels(hnum)); bjarni@4638: } else { bjarni@4638: SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap); bjarni@4638: } bjarni@4638: bjarni@4638: /* locate the depot struct */ rubidium@6585: if (WP(w, depot_d).type == VEH_AIRCRAFT) { bjarni@4638: SetDParam(0, GetStationIndex(tile)); // Airport name bjarni@4638: } else { bjarni@4638: Depot *depot = GetDepotByTile(tile); bjarni@4638: assert(depot != NULL); bjarni@4638: bjarni@4638: SetDParam(0, depot->town_index); bjarni@4638: } bjarni@4638: bjarni@4638: DrawWindowWidgets(w); bjarni@4638: bjarni@4754: num = w->vscroll.pos * boxes_in_each_row; celestar@5852: maxval = min(WP(w, depot_d).engine_count, num + (rows_in_display * boxes_in_each_row)); bjarni@4638: celestar@5852: for (x = 2, y = 15; num < maxval; y += w->resize.step_height, x = 2) { // Draw the rows bjarni@4754: byte i; bjarni@4638: celestar@5852: for (i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += w->resize.step_width) { bjarni@4754: /* Draw all vehicles in the current row */ bjarni@4754: const Vehicle *v = vl[num]; bjarni@4754: DrawVehicleInDepot(w, v, x, y); bjarni@4638: } bjarni@4638: } bjarni@4638: celestar@5852: maxval = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, (w->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row)); bjarni@4638: bjarni@4638: /* draw the train wagons, that do not have an engine in front */ celestar@5852: for (; num < maxval; num++, y += 14) { bjarni@4638: const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count]; bjarni@4638: const Vehicle *u; bjarni@4638: rubidium@6872: DrawTrainImage(v, x + 50, y, WP(w, depot_d).sel, w->hscroll.cap - 29, 0); rubidium@6871: DrawString(x, y + 2, STR_8816, TC_FROMSTRING); bjarni@4638: bjarni@4638: /*Draw the train counter */ bjarni@4638: i = 0; bjarni@4638: u = v; rubidium@6868: do i++; while ((u = u->Next()) != NULL); // Determine length of train bjarni@4638: SetDParam(0, i); // Set the counter rubidium@6871: DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING); // Draw the counter bjarni@4638: } bjarni@4638: } bjarni@4638: rubidium@6574: struct GetDepotVehiclePtData { bjarni@4638: Vehicle *head; bjarni@4638: Vehicle *wagon; rubidium@6574: }; bjarni@4638: rubidium@6871: enum DepotGUIAction { rubidium@6871: MODE_ERROR, rubidium@6871: MODE_DRAG_VEHICLE, rubidium@6871: MODE_SHOW_VEHICLE, rubidium@6871: MODE_START_STOP, bjarni@4638: }; bjarni@4638: rubidium@6871: static DepotGUIAction GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh, GetDepotVehiclePtData *d) bjarni@4638: { bjarni@4638: Vehicle **vl = WP(w, depot_d).vehicle_list; bjarni@4641: uint xt, row, xm = 0, ym = 0; bjarni@4638: int pos, skip = 0; bjarni@4759: uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF; bjarni@4638: rubidium@6585: if (WP(w, depot_d).type == VEH_TRAIN) { bjarni@4638: xt = 0; bjarni@4638: x -= 23; bjarni@4638: } else { bjarni@4638: xt = x / w->resize.step_width; bjarni@4638: xm = x % w->resize.step_width; bjarni@4638: if (xt >= w->hscroll.cap) return MODE_ERROR; bjarni@4638: bjarni@4638: ym = (y - 14) % w->resize.step_height; bjarni@4638: } bjarni@4638: bjarni@4638: row = (y - 14) / w->resize.step_height; bjarni@4638: if (row >= w->vscroll.cap) return MODE_ERROR; bjarni@4638: bjarni@4759: pos = ((row + w->vscroll.pos) * boxes_in_each_row) + xt; bjarni@4638: bjarni@4663: if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) { rubidium@6585: if (WP(w, depot_d).type == VEH_TRAIN) { bjarni@4663: d->head = NULL; bjarni@4663: d->wagon = NULL; bjarni@4663: return MODE_DRAG_VEHICLE; bjarni@4663: } else { bjarni@4663: return MODE_ERROR; // empty block, so no vehicle is selected bjarni@4663: } bjarni@4663: } bjarni@4638: bjarni@4638: if (WP(w, depot_d).engine_count > pos) { bjarni@4638: *veh = vl[pos]; bjarni@4638: skip = w->hscroll.pos; bjarni@4638: } else { bjarni@4638: vl = WP(w, depot_d).wagon_list; bjarni@4638: pos -= WP(w, depot_d).engine_count; bjarni@4638: *veh = vl[pos]; bjarni@4638: /* free wagons don't have an initial loco. */ bjarni@4638: x -= _traininfo_vehicle_width; bjarni@4638: } bjarni@4638: bjarni@4638: switch (WP(w, depot_d).type) { rubidium@6585: case VEH_TRAIN: { bjarni@4638: Vehicle *v = *veh; bjarni@4638: d->head = d->wagon = v; bjarni@4638: bjarni@4638: /* either pressed the flag or the number, but only when it's a loco */ bjarni@4638: if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE; bjarni@4638: bjarni@4638: skip = (skip * 8) / _traininfo_vehicle_width; bjarni@4638: x = (x * 8) / _traininfo_vehicle_width; bjarni@4638: bjarni@4638: /* Skip vehicles that are scrolled off the list */ bjarni@4638: x += skip; bjarni@4638: bjarni@4638: /* find the vehicle in this row that was clicked */ rubidium@6868: while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->Next(); bjarni@4638: bjarni@4638: /* if an articulated part was selected, find its parent */ rubidium@6868: while (v != NULL && IsArticulatedPart(v)) v = v->Previous(); bjarni@4638: bjarni@4638: d->wagon = v; bjarni@4638: bjarni@4638: return MODE_DRAG_VEHICLE; bjarni@4638: } bjarni@4638: break; bjarni@4638: rubidium@6585: case VEH_ROAD: bjarni@4638: if (xm >= 24) return MODE_DRAG_VEHICLE; bjarni@4638: if (xm <= 16) return MODE_SHOW_VEHICLE; bjarni@4638: break; bjarni@4638: rubidium@6585: case VEH_SHIP: bjarni@4638: if (xm >= 19) return MODE_DRAG_VEHICLE; bjarni@4638: if (ym <= 10) return MODE_SHOW_VEHICLE; bjarni@4638: break; bjarni@4638: rubidium@6585: case VEH_AIRCRAFT: bjarni@4638: if (xm >= 12) return MODE_DRAG_VEHICLE; bjarni@4638: if (ym <= 12) return MODE_SHOW_VEHICLE; bjarni@4638: break; bjarni@4638: bjarni@4638: default: NOT_REACHED(); bjarni@4638: } bjarni@4638: return MODE_START_STOP; bjarni@4638: } bjarni@4638: bjarni@4638: static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head) bjarni@4638: { bjarni@4638: Vehicle *v; bjarni@4638: bjarni@4638: v = GetVehicle(sel); bjarni@4638: bjarni@4638: if (v == wagon) return; bjarni@4638: bjarni@4638: if (wagon == NULL) { bjarni@4638: if (head != NULL) wagon = GetLastVehicleInChain(head); bjarni@4638: } else { rubidium@6868: wagon = wagon->Previous(); bjarni@4638: if (wagon == NULL) return; bjarni@4638: } bjarni@4638: bjarni@4638: if (wagon == v) return; bjarni@4638: bjarni@4638: DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE)); bjarni@4638: } bjarni@4638: bjarni@4638: static void DepotClick(Window *w, int x, int y) bjarni@4638: { bjarni@4638: GetDepotVehiclePtData gdvp; bjarni@4638: Vehicle *v = NULL; rubidium@6871: DepotGUIAction mode = GetVehicleFromDepotWndPt(w, x, y, &v, &gdvp); bjarni@4638: bjarni@4638: /* share / copy orders */ rubidium@6871: if (_thd.place_mode != VHM_NONE && mode != MODE_ERROR) { rubidium@6585: _place_clicked_vehicle = (WP(w, depot_d).type == VEH_TRAIN ? gdvp.head : v); bjarni@4638: return; bjarni@4638: } bjarni@4638: rubidium@6585: if (WP(w, depot_d).type == VEH_TRAIN) v = gdvp.wagon; bjarni@4638: bjarni@4638: switch (mode) { bjarni@4638: case MODE_ERROR: // invalid bjarni@4638: return; bjarni@4638: bjarni@4638: case MODE_DRAG_VEHICLE: { // start dragging of vehicle bjarni@4638: VehicleID sel = WP(w, depot_d).sel; bjarni@4638: rubidium@6585: if (WP(w, depot_d).type == VEH_TRAIN && sel != INVALID_VEHICLE) { rubidium@6872: WP(w, depot_d).sel = INVALID_VEHICLE; bjarni@4638: TrainDepotMoveVehicle(v, sel, gdvp.head); bjarni@4638: } else if (v != NULL) { richk@6720: int image = v->GetImage(DIR_W); bjarni@4638: bjarni@4638: WP(w, depot_d).sel = v->index; bjarni@4638: SetWindowDirty(w); rubidium@6871: SetObjectToPlaceWnd(image, GetVehiclePalette(v), VHM_DRAG, w); bjarni@4638: } bjarni@4638: } bjarni@4638: break; bjarni@4638: bjarni@4638: case MODE_SHOW_VEHICLE: // show info window bjarni@4638: ShowVehicleViewWindow(v); bjarni@4638: break; bjarni@4638: bjarni@4638: case MODE_START_STOP: { // click start/stop flag bjarni@4638: uint command; bjarni@4638: bjarni@4638: switch (WP(w, depot_d).type) { rubidium@6585: case VEH_TRAIN: command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN); break; rubidium@6585: case VEH_ROAD: command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break; rubidium@6585: case VEH_SHIP: command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP); break; rubidium@6585: case VEH_AIRCRAFT: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT); break; bjarni@4638: default: NOT_REACHED(); command = 0; bjarni@4638: } bjarni@4638: DoCommandP(v->tile, v->index, 0, NULL, command); bjarni@4638: } bjarni@4638: break; bjarni@4638: bjarni@4638: default: NOT_REACHED(); bjarni@4638: } bjarni@4638: } bjarni@4638: bjarni@4638: /** bjarni@4638: * Clones a vehicle bjarni@4638: * @param *v is the original vehicle to clone bjarni@4638: * @param *w is the window of the depot where the clone is build bjarni@4638: */ bjarni@4638: static void HandleCloneVehClick(const Vehicle *v, const Window *w) bjarni@4638: { bjarni@4638: uint error_str; bjarni@4638: bjarni@4638: if (v == NULL) return; bjarni@4638: rubidium@6870: if (!v->IsPrimaryVehicle()) { rubidium@6868: v = v->First(); bjarni@4638: /* Do nothing when clicking on a train in depot with no loc attached */ richk@6719: if (v->type == VEH_TRAIN && !IsFrontEngine(v)) return; bjarni@4638: } bjarni@4638: bjarni@4638: switch (v->type) { rubidium@6585: case VEH_TRAIN: error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break; rubidium@6585: case VEH_ROAD: error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE); break; rubidium@6585: case VEH_SHIP: error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP); break; rubidium@6585: case VEH_AIRCRAFT: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT); break; bjarni@4638: default: return; bjarni@4638: } bjarni@4638: bjarni@4638: DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle, CMD_CLONE_VEHICLE | error_str); bjarni@4638: bjarni@4638: ResetObjectToPlace(); bjarni@4638: } bjarni@4638: bjarni@4638: static void ClonePlaceObj(const Window *w) bjarni@4638: { bjarni@4638: const Vehicle *v = CheckMouseOverVehicle(); bjarni@4638: bjarni@4638: if (v != NULL) HandleCloneVehClick(v, w); bjarni@4638: } bjarni@4638: bjarni@4646: static void ResizeDepotButtons(Window *w) bjarni@4646: { bjarni@6075: ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION); bjarni@4646: rubidium@6585: if (WP(w, depot_d).type == VEH_TRAIN) { bjarni@4659: /* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size. bjarni@4659: * This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason */ bjarni@4659: w->widget[DEPOT_WIDGET_SELL_CHAIN].top = ((w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top; bjarni@4659: w->widget[DEPOT_WIDGET_SELL].bottom = w->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1; bjarni@4646: } bjarni@4646: } bjarni@4646: Darkvater@5269: /* Function to set up vehicle specific sprites and strings Darkvater@5269: * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites Darkvater@5269: * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array Darkvater@5269: */ Darkvater@5269: static void SetupStringsForDepotWindow(Window *w, byte type) Darkvater@5269: { Darkvater@5269: switch (type) { rubidium@6585: case VEH_TRAIN: Darkvater@5269: w->widget[DEPOT_WIDGET_CAPTION].data = STR_8800_TRAIN_DEPOT; Darkvater@5269: w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP; richk@6719: w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_TRAIN_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_SELL].tooltips = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE; richk@6719: w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR; Darkvater@5269: Darkvater@5269: w->widget[DEPOT_WIDGET_BUILD].data = STR_8815_NEW_VEHICLES; Darkvater@5269: w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_8840_BUILD_NEW_TRAIN_VEHICLE; Darkvater@5269: w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_TRAIN; Darkvater@5269: w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_TRAIN_DEPOT_INFO; Darkvater@5269: Darkvater@5269: w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_8842_CENTER_MAIN_VIEW_ON_TRAIN; Darkvater@5269: w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN; Darkvater@5269: w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP; Darkvater@5269: Darkvater@5269: /* Sprites */ Darkvater@5269: w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_TRAIN; Darkvater@5269: w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_TRAIN; Darkvater@5269: w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN; Darkvater@5269: break; Darkvater@5269: rubidium@6585: case VEH_ROAD: Darkvater@5269: w->widget[DEPOT_WIDGET_CAPTION].data = STR_9003_ROAD_VEHICLE_DEPOT; Darkvater@5269: w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP; richk@6719: w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_ROADVEH_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE; richk@6719: w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_9022_VEHICLES_CLICK_ON_VEHICLE; Darkvater@5269: Darkvater@5269: w->widget[DEPOT_WIDGET_BUILD].data = STR_9004_NEW_VEHICLES; Darkvater@5269: w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9023_BUILD_NEW_ROAD_VEHICLE; Darkvater@5269: w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_ROAD_VEHICLE; Darkvater@5269: w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO; Darkvater@5269: Darkvater@5269: w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9025_CENTER_MAIN_VIEW_ON_ROAD; Darkvater@5269: w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY; Darkvater@5269: w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_ROADVEH_TIP; Darkvater@5269: Darkvater@5269: /* Sprites */ Darkvater@5269: w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_ROADVEH; Darkvater@5269: w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_ROADVEH; Darkvater@5269: w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH; Darkvater@5269: break; Darkvater@5269: rubidium@6585: case VEH_SHIP: Darkvater@5269: w->widget[DEPOT_WIDGET_CAPTION].data = STR_9803_SHIP_DEPOT; Darkvater@5269: w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP; richk@6719: w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_DEPOT_SHIP_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_SELL].tooltips = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL; richk@6719: w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_981F_SHIPS_CLICK_ON_SHIP_FOR; Darkvater@5269: Darkvater@5269: w->widget[DEPOT_WIDGET_BUILD].data = STR_9804_NEW_SHIPS; Darkvater@5269: w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_9820_BUILD_NEW_SHIP; Darkvater@5269: w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_SHIP; Darkvater@5269: w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_SHIP_DEPOT_INFO; Darkvater@5269: Darkvater@5269: w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9822_CENTER_MAIN_VIEW_ON_SHIP; Darkvater@5269: w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP; Darkvater@5269: w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_SHIP_TIP; Darkvater@5269: Darkvater@5269: /* Sprites */ Darkvater@5269: w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_SHIP; Darkvater@5269: w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_SHIP; Darkvater@5269: w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP; Darkvater@5269: break; Darkvater@5269: rubidium@6585: case VEH_AIRCRAFT: Darkvater@5269: w->widget[DEPOT_WIDGET_CAPTION].data = STR_A002_AIRCRAFT_HANGAR; Darkvater@5269: w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP; richk@6719: w->widget[DEPOT_WIDGET_START_ALL].tooltips= STR_MASS_START_HANGAR_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_SELL].tooltips = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO; richk@6719: w->widget[DEPOT_WIDGET_SELL_ALL].tooltips = STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_MATRIX].tooltips = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT; Darkvater@5269: Darkvater@5269: w->widget[DEPOT_WIDGET_BUILD].data = STR_A003_NEW_AIRCRAFT; Darkvater@5269: w->widget[DEPOT_WIDGET_BUILD].tooltips = STR_A022_BUILD_NEW_AIRCRAFT; Darkvater@5269: w->widget[DEPOT_WIDGET_CLONE].data = STR_CLONE_AIRCRAFT; Darkvater@5269: w->widget[DEPOT_WIDGET_CLONE].tooltips = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW; Darkvater@5269: Darkvater@5269: w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_A024_CENTER_MAIN_VIEW_ON_HANGAR; Darkvater@5269: w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE; Darkvater@5269: w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP; Darkvater@5269: w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP; Darkvater@5269: Darkvater@5269: /* Sprites */ Darkvater@5269: w->widget[DEPOT_WIDGET_SELL].data = SPR_SELL_AIRCRAFT; Darkvater@5269: w->widget[DEPOT_WIDGET_SELL_ALL].data = SPR_SELL_ALL_AIRCRAFT; Darkvater@5269: w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_AIRCRAFT; Darkvater@5269: break; Darkvater@5269: } Darkvater@5269: } Darkvater@5269: bjarni@6223: bjarni@6223: /* Array to hold the block sizes bjarni@6223: * First part is the vehicle type, while the last is 0 = x, 1 = y */ bjarni@6223: uint _block_sizes[4][2]; bjarni@6223: bjarni@6223: /* Array to hold the default resize capacities bjarni@6223: * First part is the vehicle type, while the last is 0 = x, 1 = y */ bjarni@6223: const uint _resize_cap[][2] = { richk@6719: /* VEH_TRAIN */ {6, 10 * 29}, rubidium@6585: /* VEH_ROAD */ {5, 5}, rubidium@6585: /* VEH_SHIP */ {3, 3}, rubidium@6585: /* VEH_AIRCRAFT */ {3, 4}, bjarni@6223: }; bjarni@6223: bjarni@6223: static void ResizeDefaultWindowSizeForTrains() bjarni@6223: { rubidium@6585: _block_sizes[VEH_TRAIN][0] = 1; rubidium@6585: _block_sizes[VEH_TRAIN][1] = GetVehicleListHeight(VEH_TRAIN); bjarni@6223: } bjarni@6223: bjarni@6223: static void ResizeDefaultWindowSizeForRoadVehicles() bjarni@6223: { rubidium@6585: _block_sizes[VEH_ROAD][0] = 56; rubidium@6585: _block_sizes[VEH_ROAD][1] = GetVehicleListHeight(VEH_ROAD); bjarni@6223: } bjarni@6223: richk@6719: static void ResizeDefaultWindowSize(VehicleType type) bjarni@6223: { bjarni@6223: EngineID engine; bjarni@6223: uint max_width = 0; bjarni@6223: uint max_height = 0; bjarni@6223: bjarni@6223: FOR_ALL_ENGINEIDS_OF_TYPE(engine, type) { bjarni@6223: uint x, y; bjarni@6223: bjarni@6223: switch (type) { bjarni@6223: default: NOT_REACHED(); rubidium@6585: case VEH_SHIP: GetShipSpriteSize( engine, x, y); break; rubidium@6585: case VEH_AIRCRAFT: GetAircraftSpriteSize(engine, x, y); break; bjarni@6223: } bjarni@6223: if (x > max_width) max_width = x; bjarni@6223: if (y > max_height) max_height = y; bjarni@6223: } bjarni@6223: bjarni@6223: switch (type) { bjarni@6223: default: NOT_REACHED(); rubidium@6585: case VEH_SHIP: rubidium@6585: _block_sizes[VEH_SHIP][0] = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite bjarni@6223: break; rubidium@6585: case VEH_AIRCRAFT: rubidium@6585: _block_sizes[VEH_AIRCRAFT][0] = max(74U, max_width); bjarni@6223: break; bjarni@6223: } bjarni@6223: _block_sizes[type][1] = max(GetVehicleListHeight(type), max_height); bjarni@6223: } bjarni@6223: bjarni@6223: /* Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game bjarni@6223: * We will only need to call this once for each game */ bjarni@6223: void InitDepotWindowBlockSizes() bjarni@6223: { bjarni@6223: ResizeDefaultWindowSizeForTrains(); bjarni@6223: ResizeDefaultWindowSizeForRoadVehicles(); rubidium@6585: ResizeDefaultWindowSize(VEH_SHIP); rubidium@6585: ResizeDefaultWindowSize(VEH_AIRCRAFT); bjarni@6223: } bjarni@6223: richk@6719: static void CreateDepotListWindow(Window *w, VehicleType type) Darkvater@5269: { Darkvater@5269: WP(w, depot_d).type = type; Darkvater@5269: _backup_orders_tile = 0; Darkvater@5269: bjarni@6223: assert(IsPlayerBuildableVehicleType(type)); // ensure that we make the call with a valid type Darkvater@5269: bjarni@6223: /* Resize the window according to the vehicle type */ Darkvater@5269: bjarni@6223: /* Set the number of blocks in each direction */ bjarni@6223: w->vscroll.cap = _resize_cap[type][0]; bjarni@6223: w->hscroll.cap = _resize_cap[type][1]; Darkvater@5269: bjarni@6223: /* Set the block size */ bjarni@6223: w->resize.step_width = _block_sizes[type][0]; bjarni@6223: w->resize.step_height = _block_sizes[type][1]; bjarni@6223: bjarni@6223: /* Enlarge the window to fit with the selected number of blocks of the selected size */ bjarni@6223: ResizeWindow(w, bjarni@6223: _block_sizes[type][0] * w->hscroll.cap, bjarni@6223: _block_sizes[type][1] * w->vscroll.cap); bjarni@6223: rubidium@6585: if (type == VEH_TRAIN) { richk@6719: /* Make space for the horizontal scrollbar vertically, and the unit richk@6719: * number, flag, and length counter horizontally. */ richk@6719: ResizeWindow(w, 36, 12); bjarni@6223: /* substract the newly added space from the matrix since it was meant for the scrollbar */ bjarni@6223: w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12; Darkvater@5269: } Darkvater@5269: Darkvater@5269: /* Set the minimum window size to the current window size */ bjarni@6223: w->resize.width = w->width; Darkvater@5269: w->resize.height = w->height; Darkvater@5269: Darkvater@5269: SetupStringsForDepotWindow(w, type); Darkvater@5269: Darkvater@5269: w->widget[DEPOT_WIDGET_MATRIX].data = Darkvater@5269: (w->vscroll.cap * 0x100) // number of rows to draw on the background rubidium@6585: + (type == VEH_TRAIN ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one Darkvater@5269: Darkvater@5269: rubidium@6871: w->SetWidgetsHiddenState(type != VEH_TRAIN, Darkvater@5269: DEPOT_WIDGET_H_SCROLL, Darkvater@5269: DEPOT_WIDGET_SELL_CHAIN, Darkvater@5269: WIDGET_LIST_END); Darkvater@5269: Darkvater@5269: ResizeDepotButtons(w); Darkvater@5269: } Darkvater@5269: bjarni@4740: void DepotSortList(Vehicle **v, uint16 length); bjarni@4740: bjarni@4638: static void DepotWndProc(Window *w, WindowEvent *e) bjarni@4638: { bjarni@4638: switch (e->event) { bjarni@4638: case WE_CREATE: Darkvater@5269: WP(w, depot_d).sel = INVALID_VEHICLE; bjarni@4739: WP(w, depot_d).vehicle_list = NULL; bjarni@4739: WP(w, depot_d).wagon_list = NULL; bjarni@4739: WP(w, depot_d).engine_count = 0; bjarni@4739: WP(w, depot_d).wagon_count = 0; bjarni@4739: WP(w, depot_d).generate_list = true; bjarni@4739: break; bjarni@4739: bjarni@4739: case WE_INVALIDATE_DATA: bjarni@4739: WP(w, depot_d).generate_list = true; bjarni@4638: break; bjarni@4638: bjarni@4638: case WE_PAINT: bjarni@4739: if (WP(w, depot_d).generate_list) { bjarni@4739: /* Generate the vehicle list bjarni@4739: * It's ok to use the wagon pointers for non-trains as they will be ignored */ bjarni@4739: BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, bjarni@4739: &WP(w, depot_d).vehicle_list, &WP(w, depot_d).engine_list_length, &WP(w, depot_d).engine_count, bjarni@4739: &WP(w, depot_d).wagon_list, &WP(w, depot_d).wagon_list_length, &WP(w, depot_d).wagon_count); bjarni@4739: WP(w, depot_d).generate_list = false; bjarni@4740: DepotSortList(WP(w, depot_d).vehicle_list, WP(w, depot_d).engine_count); bjarni@4763: //#ifndef NDEBUG bjarni@4763: #if 0 bjarni@4763: /* We disabled this check for now, but will keep it to quickly make this test again later (if we change some code) */ bjarni@4739: } else { bjarni@4739: /* Here we got a piece of code, that only checks if we got a different number of vehicles in the depot list and the number of vehicles actually being in the depot. bjarni@4739: * IF they aren't the same, then WE_INVALIDATE_DATA should have been called somewhere, but it wasn't and we got a bug bjarni@4739: * Since this is a time consuming check and not nice to memory fragmentation, it may not stay for long, but it's a good way to check this bjarni@4739: * We can turn it on/off by switching between #ifndef NDEBUG and #if 0 */ bjarni@4739: Vehicle **engines = NULL, **wagons = NULL; bjarni@4739: uint16 engine_count = 0, engine_length = 0; bjarni@4739: uint16 wagon_count = 0, wagon_length = 0; bjarni@4739: BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, &engines, &engine_length, &engine_count, bjarni@4739: &wagons, &wagon_length, &wagon_count); bjarni@4739: bjarni@4739: assert(engine_count == WP(w, depot_d).engine_count); bjarni@4739: assert(wagon_count == WP(w, depot_d).wagon_count); bjarni@4739: free((void*)engines); bjarni@4739: free((void*)wagons); bjarni@4739: #endif bjarni@4739: } bjarni@4638: DrawDepotWindow(w); bjarni@4638: break; bjarni@4638: bjarni@4638: case WE_CLICK: bjarni@4638: switch (e->we.click.widget) { bjarni@4638: case DEPOT_WIDGET_MATRIX: // List bjarni@4638: DepotClick(w, e->we.click.pt.x, e->we.click.pt.y); bjarni@4638: break; bjarni@4638: bjarni@4638: case DEPOT_WIDGET_BUILD: // Build vehicle bjarni@4638: ResetObjectToPlace(); bjarni@6037: ShowBuildVehicleWindow(w->window_number, WP(w, depot_d).type); bjarni@4638: break; bjarni@4638: bjarni@4638: case DEPOT_WIDGET_CLONE: // Clone button rubidium@6872: w->InvalidateWidget(DEPOT_WIDGET_CLONE); rubidium@6871: w->ToggleWidgetLoweredState(DEPOT_WIDGET_CLONE); bjarni@4638: rubidium@6871: if (w->IsWidgetLowered(DEPOT_WIDGET_CLONE)) { Darkvater@4935: static const CursorID clone_icons[] = { Darkvater@4935: SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH, Darkvater@4935: SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE Darkvater@4935: }; Darkvater@4935: bjarni@4638: _place_clicked_vehicle = NULL; bjarni@6206: SetObjectToPlaceWnd(clone_icons[WP(w, depot_d).type], PAL_NONE, VHM_RECT, w); bjarni@4638: } else { bjarni@4638: ResetObjectToPlace(); bjarni@4638: } bjarni@4638: break; bjarni@4638: bjarni@4638: case DEPOT_WIDGET_LOCATION: ScrollMainWindowToTile(w->window_number); break; bjarni@4640: bjarni@4640: case DEPOT_WIDGET_STOP_ALL: bjarni@4640: case DEPOT_WIDGET_START_ALL: bjarni@4762: DoCommandP(w->window_number, 0, WP(w, depot_d).type | (e->we.click.widget == DEPOT_WIDGET_START_ALL ? (1 << 5) : 0), NULL, CMD_MASS_START_STOP); bjarni@4640: break; bjarni@4640: bjarni@4659: case DEPOT_WIDGET_SELL_ALL: bjarni@4690: /* Only open the confimation window if there are anything to sell */ bjarni@4690: if (WP(w, depot_d).engine_count != 0 || WP(w, depot_d).wagon_count != 0) { Darkvater@5670: static const StringID confirm_captions[] = { Darkvater@5670: STR_8800_TRAIN_DEPOT, Darkvater@5670: STR_9003_ROAD_VEHICLE_DEPOT, Darkvater@5670: STR_9803_SHIP_DEPOT, Darkvater@5670: STR_A002_AIRCRAFT_HANGAR Darkvater@5670: }; Darkvater@5670: TileIndex tile = w->window_number; rubidium@5711: byte vehtype = WP(w, depot_d).type; Darkvater@5670: rubidium@6585: SetDParam(0, (vehtype == VEH_AIRCRAFT) ? GetStationIndex(tile) : GetDepotByTile(tile)->town_index); Darkvater@5670: ShowQuery( bjarni@6206: confirm_captions[vehtype], Darkvater@5670: STR_DEPOT_SELL_CONFIRMATION_TEXT, Darkvater@5670: w, Darkvater@5670: DepotSellAllConfirmationCallback Darkvater@5670: ); bjarni@4690: } bjarni@4659: break; bjarni@4659: bjarni@4681: case DEPOT_WIDGET_VEHICLE_LIST: bjarni@5996: ShowVehicleListWindow(GetTileOwner(w->window_number), WP(w, depot_d).type, (TileIndex)w->window_number); bjarni@4681: break; bjarni@4681: bjarni@4662: case DEPOT_WIDGET_AUTOREPLACE: bjarni@4662: DoCommandP(w->window_number, WP(w, depot_d).type, 0, NULL, CMD_DEPOT_MASS_AUTOREPLACE); bjarni@4662: break; bjarni@4662: bjarni@4638: } bjarni@4638: break; bjarni@4638: bjarni@4638: case WE_PLACE_OBJ: { bjarni@4638: ClonePlaceObj(w); bjarni@4638: } break; bjarni@4638: bjarni@4638: case WE_ABORT_PLACE_OBJ: { rubidium@6871: w->RaiseWidget(DEPOT_WIDGET_CLONE); rubidium@6872: w->InvalidateWidget(DEPOT_WIDGET_CLONE); bjarni@4638: } break; bjarni@4638: bjarni@4638: /* check if a vehicle in a depot was clicked.. */ bjarni@4638: case WE_MOUSELOOP: { bjarni@4638: const Vehicle *v = _place_clicked_vehicle; bjarni@4638: bjarni@4638: /* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */ rubidium@6871: if (v != NULL && w->IsWidgetLowered(DEPOT_WIDGET_CLONE)) { bjarni@4638: _place_clicked_vehicle = NULL; bjarni@4638: HandleCloneVehClick(v, w); bjarni@4638: } bjarni@4638: } break; bjarni@4638: bjarni@4638: case WE_DESTROY: bjarni@4638: DeleteWindowById(WC_BUILD_VEHICLE, w->window_number); bjarni@4638: free((void*)WP(w, depot_d).vehicle_list); bjarni@4638: free((void*)WP(w, depot_d).wagon_list); bjarni@4638: break; bjarni@4638: bjarni@4638: case WE_DRAGDROP: bjarni@4638: switch (e->we.click.widget) { bjarni@4638: case DEPOT_WIDGET_MATRIX: { bjarni@4638: Vehicle *v; bjarni@4638: VehicleID sel = WP(w, depot_d).sel; bjarni@4638: bjarni@4638: WP(w, depot_d).sel = INVALID_VEHICLE; bjarni@4638: SetWindowDirty(w); bjarni@4638: rubidium@6585: if (WP(w, depot_d).type == VEH_TRAIN) { bjarni@4638: GetDepotVehiclePtData gdvp; bjarni@4638: bjarni@4663: if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE && bjarni@4638: sel != INVALID_VEHICLE) { bjarni@4638: if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) { bjarni@4638: DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN)); bjarni@4638: } else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) { bjarni@4638: TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head); bjarni@4638: } else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) { rubidium@6868: ShowVehicleViewWindow(gdvp.head); bjarni@4638: } bjarni@4638: } bjarni@4663: } else if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, NULL) == MODE_DRAG_VEHICLE && bjarni@4638: v != NULL && bjarni@4638: sel == v->index) { bjarni@4638: ShowVehicleViewWindow(v); bjarni@4638: } bjarni@4638: } break; bjarni@4638: bjarni@4659: case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN: rubidium@6871: if (!w->IsWidgetDisabled(DEPOT_WIDGET_SELL) && bjarni@4638: WP(w, depot_d).sel != INVALID_VEHICLE) { bjarni@4638: Vehicle *v; bjarni@4638: uint command; bjarni@4638: int sell_cmd; bjarni@4638: bool is_engine; bjarni@4638: rubidium@6871: if (w->IsWidgetDisabled(e->we.click.widget)) return; bjarni@4638: if (WP(w, depot_d).sel == INVALID_VEHICLE) return; bjarni@4638: rubidium@6872: w->HandleButtonClick(e->we.click.widget); bjarni@4638: bjarni@4638: v = GetVehicle(WP(w, depot_d).sel); bjarni@4638: WP(w, depot_d).sel = INVALID_VEHICLE; bjarni@4638: SetWindowDirty(w); bjarni@4638: rubidium@6585: sell_cmd = (v->type == VEH_TRAIN && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0; bjarni@4638: rubidium@6585: is_engine = (!(v->type == VEH_TRAIN && !IsFrontEngine(v))); bjarni@4638: bjarni@4638: if (is_engine) { bjarni@4638: _backup_orders_tile = v->tile; rubidium@6870: BackupVehicleOrders(v); bjarni@4638: } bjarni@4638: bjarni@4638: switch (v->type) { rubidium@6585: case VEH_TRAIN: command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break; rubidium@6585: case VEH_ROAD: command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE); break; rubidium@6585: case VEH_SHIP: command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP); break; rubidium@6585: case VEH_AIRCRAFT: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT); break; bjarni@4638: default: NOT_REACHED(); command = 0; bjarni@4638: } bjarni@4638: bjarni@4638: if (!DoCommandP(v->tile, v->index, sell_cmd, NULL, command) && is_engine) _backup_orders_tile = 0; bjarni@4638: } bjarni@4638: break; bjarni@4638: default: bjarni@4638: WP(w, depot_d).sel = INVALID_VEHICLE; bjarni@4638: SetWindowDirty(w); bjarni@4638: } bjarni@4638: break; bjarni@4638: bjarni@4638: case WE_RESIZE: bjarni@4638: w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; bjarni@4638: w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width; rubidium@6585: w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_TRAIN ? 1 : w->hscroll.cap); bjarni@4646: ResizeDepotButtons(w); bjarni@4638: break; bjarni@4638: } bjarni@4638: } bjarni@4638: bjarni@4638: /** Opens a depot window bjarni@4638: * @param tile The tile where the depot/hangar is located bjarni@4638: * @param type The type of vehicles in the depot bjarni@4638: */ richk@6719: void ShowDepotWindow(TileIndex tile, VehicleType type) bjarni@4638: { bjarni@4638: Window *w; bjarni@4638: bjarni@4638: switch (type) { Darkvater@5269: default: NOT_REACHED(); rubidium@6585: case VEH_TRAIN: Darkvater@5269: w = AllocateWindowDescFront(&_train_depot_desc, tile); break; rubidium@6585: case VEH_ROAD: Darkvater@5269: w = AllocateWindowDescFront(&_road_depot_desc, tile); break; rubidium@6585: case VEH_SHIP: Darkvater@5269: w = AllocateWindowDescFront(&_ship_depot_desc, tile); break; rubidium@6585: case VEH_AIRCRAFT: Darkvater@5269: w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break; bjarni@4638: } bjarni@4638: bjarni@4638: if (w != NULL) { bjarni@4638: w->caption_color = GetTileOwner(tile); Darkvater@5269: CreateDepotListWindow(w, type); bjarni@4638: } bjarni@4638: } bjarni@5255: bjarni@5255: /** Removes the highlight of a vehicle in a depot window bjarni@5255: * @param *v Vehicle to remove all highlights from bjarni@5255: */ bjarni@5255: void DeleteDepotHighlightOfVehicle(const Vehicle *v) bjarni@5255: { Darkvater@5265: Window *w; bjarni@5255: bjarni@5260: /* If we haven't got any vehicles on the mouse pointer, we haven't got any highlighted in any depots either bjarni@5260: * If that is the case, we can skip looping though the windows and save time */ bjarni@5260: if (_special_mouse_mode != WSM_DRAGDROP) return; bjarni@5260: Darkvater@5265: w = FindWindowById(WC_VEHICLE_DEPOT, v->tile); Darkvater@5265: if (w != NULL) { Darkvater@5265: WP(w, depot_d).sel = INVALID_VEHICLE; Darkvater@5265: ResetObjectToPlace(); bjarni@5255: } bjarni@5255: }