truelight@7433: /* $Id$ */ truelight@7433: truelight@7433: /** @file 32bpp_base.hpp */ truelight@7433: truelight@7433: #ifndef BLITTER_32BPP_BASE_HPP truelight@7433: #define BLITTER_32BPP_BASE_HPP truelight@7433: truelight@7433: #include "base.hpp" rubidium@8609: #include "../core/bitmath_func.hpp" truelight@7433: truelight@7433: class Blitter_32bppBase : public Blitter { truelight@7433: public: truelight@7433: /* virtual */ uint8 GetScreenDepth() { return 32; } truelight@7433: // /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); truelight@7433: // /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); truelight@7433: // /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); truelight@7433: /* virtual */ void *MoveTo(const void *video, int x, int y); truelight@7433: /* virtual */ void SetPixel(void *video, int x, int y, uint8 color); truelight@7433: /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); peter1138@7443: /* virtual */ void DrawRect(void *video, int width, int height, uint8 color); truelight@7444: /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color); truelight@7481: /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); truelight@7481: /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); truelight@7481: /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); truelight@7447: /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); truelight@7433: /* virtual */ int BufferSize(int width, int height); truelight@7456: /* virtual */ void PaletteAnimate(uint start, uint count); truelight@7456: /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); truelight@7433: truelight@7465: /** truelight@7465: * Compose a colour based on RGB values. truelight@7465: */ truelight@7465: static inline uint ComposeColour(uint a, uint r, uint g, uint b) truelight@7465: { truelight@7465: return (((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF); truelight@7465: } truelight@7465: truelight@7465: /** truelight@7465: * Look up the colour in the current palette. truelight@7465: **/ truelight@7465: static inline uint32 LookupColourInPalette(uint8 index) truelight@7465: { truelight@7465: if (index == 0) return 0x00000000; // Full transparent pixel */ truelight@7465: return ComposeColour(0xFF, _cur_palette[index].r, _cur_palette[index].g, _cur_palette[index].b); truelight@7465: } truelight@7465: truelight@7465: /** truelight@7465: * Compose a colour based on RGBA values and the current pixel value. truelight@7465: */ truelight@7465: static inline uint ComposeColourRGBA(uint r, uint g, uint b, uint a, uint current) truelight@7465: { truelight@8048: if (a == 0) return current; truelight@8048: if (a >= 255) return ComposeColour(0xFF, r, g, b); truelight@8048: truelight@7465: uint cr, cg, cb; truelight@7465: cr = GB(current, 16, 8); truelight@7465: cg = GB(current, 8, 8); truelight@7465: cb = GB(current, 0, 8); truelight@7465: truelight@8048: /* The 256 is wrong, it should be 255, but 256 is much faster... */ truelight@7465: return ComposeColour(0xFF, truelight@8048: (r * a + cr * (256 - a)) / 256, truelight@8048: (g * a + cg * (256 - a)) / 256, truelight@8048: (b * a + cb * (256 - a)) / 256); truelight@7465: } truelight@7465: truelight@7465: /** truelight@7465: * Compose a colour based on Pixel value, alpha value, and the current pixel value. truelight@7465: */ truelight@7465: static inline uint ComposeColourPA(uint colour, uint a, uint current) truelight@7465: { truelight@8048: if (a == 0) return current; truelight@8048: if (a >= 255) return (colour | 0xFF000000); truelight@8048: truelight@7465: uint r, g, b, cr, cg, cb; truelight@8048: r = GB(colour, 16, 8); truelight@8048: g = GB(colour, 8, 8); truelight@8048: b = GB(colour, 0, 8); truelight@7465: cr = GB(current, 16, 8); truelight@7465: cg = GB(current, 8, 8); truelight@7465: cb = GB(current, 0, 8); truelight@7465: truelight@8048: /* The 256 is wrong, it should be 255, but 256 is much faster... */ truelight@7465: return ComposeColour(0xFF, truelight@8048: (r * a + cr * (256 - a)) / 256, truelight@8048: (g * a + cg * (256 - a)) / 256, truelight@8048: (b * a + cb * (256 - a)) / 256); truelight@7465: } truelight@7465: truelight@7465: /** truelight@7465: * Make a pixel looks like it is transparent. truelight@7465: * @param colour the colour already on the screen. truelight@8048: * @param amount the amount of transparency, times 256. truelight@7465: * @return the new colour for the screen. truelight@7465: */ truelight@7465: static inline uint MakeTransparent(uint colour, uint amount) truelight@7465: { truelight@7465: uint r, g, b; truelight@7465: r = GB(colour, 16, 8); truelight@7465: g = GB(colour, 8, 8); truelight@7465: b = GB(colour, 0, 8); truelight@7465: truelight@8048: return ComposeColour(0xFF, r * amount / 256, g * amount / 256, b * amount / 256); truelight@7465: } truelight@7465: truelight@7465: /** truelight@7465: * Make a colour grey-based. truelight@7465: * @param colour the colour to make grey. truelight@7465: * @return the new colour, now grey. truelight@7465: */ truelight@7465: static inline uint MakeGrey(uint colour) truelight@7465: { truelight@7465: uint r, g, b; truelight@7465: r = GB(colour, 16, 8); truelight@7465: g = GB(colour, 8, 8); truelight@7465: b = GB(colour, 0, 8); truelight@7465: truelight@7465: /* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then truelight@7465: * divide by it to normalize the value to a byte again. See heightmap.cpp for truelight@7465: * information about the formula. */ truelight@7465: colour = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536; truelight@7465: truelight@7465: return ComposeColour(0xFF, colour, colour, colour); truelight@7433: } truelight@7433: }; truelight@7433: truelight@7433: #endif /* BLITTER_32BPP_BASE_HPP */