tron@2186: /* $Id$ */ tron@2186: belugas@6505: /** @file functions.h */ belugas@6505: truelight@0: #ifndef FUNCTIONS_H truelight@0: #define FUNCTIONS_H truelight@0: skidd13@8431: #include "core/random_func.hpp" rubidium@8615: #include "command_type.h" rubidium@8634: #include "tile_cmd.h" KUDr@5887: belugas@6505: /* clear_land.cpp */ Darkvater@2436: void DrawHillyLandTile(const TileInfo *ti); Darkvater@2436: void DrawClearLandTile(const TileInfo *ti, byte set); tron@2220: void DrawClearLandFence(const TileInfo *ti); tron@1420: void TileLoopClearHelper(TileIndex tile); truelight@0: belugas@6505: /* players.cpp */ rubidium@7439: bool CheckPlayerHasMoney(CommandCost cost); rubidium@7439: void SubtractMoneyFromPlayer(CommandCost cost); rubidium@7439: void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cost); Darkvater@4849: bool CheckOwnership(Owner owner); tron@1977: bool CheckTileOwnership(TileIndex tile); truelight@0: belugas@6505: /* texteff.cpp */ rubidium@8190: void AddAnimatedTile(TileIndex tile); tron@1977: void DeleteAnimatedTile(TileIndex tile); rubidium@6573: void AnimateAnimatedTiles(); rubidium@6573: void InitializeAnimatedTiles(); truelight@0: belugas@6505: /* misc_cmd.cpp */ rubidium@6573: void PlaceTreesRandomly(); truelight@0: truelight@0: void InitializeLandscapeVariables(bool only_constants); truelight@0: belugas@6505: /* misc.cpp */ peter1138@4862: bool IsCustomName(StringID id); truelight@0: void DeleteName(StringID id); rubidium@7814: char *GetName(char *buff, StringID id, const char *last); truelight@543: truelight@543: #define AllocateName(name, skip) RealAllocateName(name, skip, false) tron@1328: StringID RealAllocateName(const char *name, byte skip, bool check_double); rubidium@6573: void ConvertNameArray(); truelight@0: truelight@0: /* misc functions */ rubidium@8041: /** rubidium@8041: * Mark a tile given by its coordinate dirty for repaint. rubidium@8041: * rubidium@8041: * @ingroup dirty rubidium@8041: */ truelight@0: void MarkTileDirty(int x, int y); rubidium@8041: rubidium@8041: /** rubidium@8041: * Mark a tile given by its index dirty for repaint. rubidium@8041: * rubidium@8041: * @ingroup dirty rubidium@8041: */ truelight@0: void MarkTileDirtyByTile(TileIndex tile); rubidium@8041: rubidium@8041: /** rubidium@8041: * Mark all viewports dirty for repaint. rubidium@8041: * rubidium@8041: * @ingroup dirty rubidium@8041: */ truelight@0: void MarkAllViewportsDirty(int left, int top, int right, int bottom); rubidium@7486: void ShowCostOrIncomeAnimation(int x, int y, int z, Money cost); rubidium@7486: void ShowFeederIncomeAnimation(int x, int y, int z, Money cost); truelight@0: maedhros@7375: void ShowHighscoreTable(int difficulty, int8 rank); maedhros@7375: rubidium@6573: void AskExitGame(); rubidium@6573: void AskExitToGameMenu(); truelight@0: rubidium@6573: void RedrawAutosave(); truelight@0: truelight@0: StringID RemapOldStringID(StringID s); truelight@0: truelight@0: void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str); truelight@0: truelight@0: enum { truelight@4300: SLD_LOAD_GAME, truelight@4300: SLD_LOAD_SCENARIO, truelight@4300: SLD_SAVE_GAME, truelight@4300: SLD_SAVE_SCENARIO, truelight@4300: SLD_LOAD_HEIGHTMAP, truelight@4300: SLD_NEW_GAME, truelight@0: }; truelight@0: void ShowSaveLoadDialog(int mode); truelight@0: belugas@6505: /* callback from drivers that is called if the game size changes dynamically */ rubidium@6573: void GameSizeChanged(); Darkvater@3329: const char *GetCurrentLocale(const char *param); truelight@0: truelight@0: int ttd_main(int argc, char* argv[]); rubidium@6573: void HandleExitGameRequest(); truelight@0: truelight@0: #endif /* FUNCTIONS_H */