truelight@7433: /* $Id$ */ truelight@7433: rubidium@10429: /** @file 32bpp_base.hpp Base for all 32 bits blitters. */ truelight@7433: truelight@7433: #ifndef BLITTER_32BPP_BASE_HPP truelight@7433: #define BLITTER_32BPP_BASE_HPP truelight@7433: truelight@7433: #include "base.hpp" rubidium@8609: #include "../core/bitmath_func.hpp" truelight@7433: truelight@7433: class Blitter_32bppBase : public Blitter { truelight@7433: public: truelight@7433: /* virtual */ uint8 GetScreenDepth() { return 32; } truelight@7433: // /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); truelight@7433: // /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); truelight@7433: // /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); truelight@7433: /* virtual */ void *MoveTo(const void *video, int x, int y); truelight@7433: /* virtual */ void SetPixel(void *video, int x, int y, uint8 color); truelight@7433: /* virtual */ void SetPixelIfEmpty(void *video, int x, int y, uint8 color); peter1138@7443: /* virtual */ void DrawRect(void *video, int width, int height, uint8 color); truelight@7444: /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color); truelight@7481: /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); truelight@7481: /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); truelight@7481: /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); truelight@7447: /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); truelight@7433: /* virtual */ int BufferSize(int width, int height); truelight@7456: /* virtual */ void PaletteAnimate(uint start, uint count); truelight@7456: /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); truelight@7433: truelight@7465: /** truelight@7465: * Compose a colour based on RGB values. truelight@7465: */ smatz@11082: static inline uint32 ComposeColour(uint a, uint r, uint g, uint b) truelight@7465: { truelight@7465: return (((a) << 24) & 0xFF000000) | (((r) << 16) & 0x00FF0000) | (((g) << 8) & 0x0000FF00) | ((b) & 0x000000FF); truelight@7465: } truelight@7465: truelight@7465: /** truelight@7465: * Look up the colour in the current palette. smatz@11015: */ smatz@11015: static inline uint32 LookupColourInPalette(uint index) truelight@7465: { smatz@11015: return _cur_palette[index]; truelight@7465: } truelight@7465: truelight@7465: /** truelight@7465: * Compose a colour based on RGBA values and the current pixel value. truelight@7465: */ smatz@11082: static inline uint32 ComposeColourRGBANoCheck(uint r, uint g, uint b, uint a, uint32 current) smatz@11082: { smatz@11082: uint cr = GB(current, 16, 8); smatz@11082: uint cg = GB(current, 8, 8); smatz@11082: uint cb = GB(current, 0, 8); smatz@11082: smatz@11082: /* The 256 is wrong, it should be 255, but 256 is much faster... */ smatz@11082: return ComposeColour(0xFF, smatz@11082: (r * a + cr * (256 - a)) / 256, smatz@11082: (g * a + cg * (256 - a)) / 256, smatz@11082: (b * a + cb * (256 - a)) / 256); smatz@11082: } smatz@11082: smatz@11082: /** smatz@11082: * Compose a colour based on RGBA values and the current pixel value. smatz@11082: * Handles fully transparent and solid pixels in a special (faster) way. smatz@11082: */ smatz@11082: static inline uint32 ComposeColourRGBA(uint r, uint g, uint b, uint a, uint32 current) truelight@7465: { truelight@8048: if (a == 0) return current; truelight@8048: if (a >= 255) return ComposeColour(0xFF, r, g, b); truelight@8048: smatz@11082: return ComposeColourRGBANoCheck(r, g, b, a, current); smatz@11082: } smatz@11082: smatz@11082: /** smatz@11082: * Compose a colour based on Pixel value, alpha value, and the current pixel value. smatz@11082: */ smatz@11082: static inline uint32 ComposeColourPANoCheck(uint32 colour, uint a, uint32 current) smatz@11082: { smatz@11082: uint r = GB(colour, 16, 8); smatz@11082: uint g = GB(colour, 8, 8); smatz@11082: uint b = GB(colour, 0, 8); smatz@11082: uint cr = GB(current, 16, 8); smatz@11082: uint cg = GB(current, 8, 8); smatz@11082: uint cb = GB(current, 0, 8); truelight@7465: truelight@8048: /* The 256 is wrong, it should be 255, but 256 is much faster... */ truelight@7465: return ComposeColour(0xFF, smatz@11082: (r * a + cr * (256 - a)) / 256, smatz@11082: (g * a + cg * (256 - a)) / 256, smatz@11082: (b * a + cb * (256 - a)) / 256); truelight@7465: } truelight@7465: truelight@7465: /** smatz@11082: * Compose a colour based on Pixel value, alpha value, and the current pixel value. smatz@11082: * Handles fully transparent and solid pixels in a special (faster) way. smatz@11082: */ smatz@11082: static inline uint32 ComposeColourPA(uint32 colour, uint a, uint32 current) truelight@7465: { truelight@8048: if (a == 0) return current; truelight@8048: if (a >= 255) return (colour | 0xFF000000); truelight@8048: smatz@11082: return ComposeColourPANoCheck(colour, a, current); truelight@7465: } truelight@7465: truelight@7465: /** truelight@7465: * Make a pixel looks like it is transparent. truelight@7465: * @param colour the colour already on the screen. smatz@11083: * @param nom the amount of transparency, nominator, makes colour lighter. smatz@11083: * @param denom denominator, makes colour darker. truelight@7465: * @return the new colour for the screen. truelight@7465: */ smatz@11083: static inline uint32 MakeTransparent(uint32 colour, uint nom, uint denom = 256) truelight@7465: { smatz@11082: uint r = GB(colour, 16, 8); smatz@11082: uint g = GB(colour, 8, 8); smatz@11082: uint b = GB(colour, 0, 8); truelight@7465: smatz@11083: return ComposeColour(0xFF, r * nom / denom, g * nom / denom, b * nom / denom); truelight@7465: } truelight@7465: truelight@7465: /** rubidium@10229: * Make a colour grey - based. truelight@7465: * @param colour the colour to make grey. truelight@7465: * @return the new colour, now grey. truelight@7465: */ smatz@11082: static inline uint32 MakeGrey(uint32 colour) truelight@7465: { smatz@11082: uint r = GB(colour, 16, 8); smatz@11082: uint g = GB(colour, 8, 8); smatz@11082: uint b = GB(colour, 0, 8); truelight@7465: truelight@7465: /* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then truelight@7465: * divide by it to normalize the value to a byte again. See heightmap.cpp for truelight@7465: * information about the formula. */ truelight@7465: colour = ((r * 19595) + (g * 38470) + (b * 7471)) / 65536; truelight@7465: truelight@7465: return ComposeColour(0xFF, colour, colour, colour); truelight@7433: } truelight@7433: }; truelight@7433: truelight@7433: #endif /* BLITTER_32BPP_BASE_HPP */