rubidium@6872: /* $Id$ */ rubidium@6872: rubidium@6872: /** @file terraform_cmd.cpp Commands related to terraforming. */ rubidium@6872: rubidium@6872: #include "stdafx.h" rubidium@6872: #include "openttd.h" rubidium@6872: #include "strings_type.h" rubidium@6872: #include "command_func.h" rubidium@6872: #include "tile_map.h" rubidium@6872: #include "tunnel_map.h" rubidium@6872: #include "bridge_map.h" rubidium@6872: #include "variables.h" rubidium@6872: #include "functions.h" rubidium@6872: #include "economy_func.h" rubidium@6872: rubidium@6872: #include "table/strings.h" rubidium@6872: rubidium@6872: /* rubidium@6872: * In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player). rubidium@6872: * The maximal amount of height modifications is archieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa. rubidium@6872: * This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners. rubidium@6872: * Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i = 2 * h_max * (h_max + 1). rubidium@6872: */ rubidium@6872: static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1); rubidium@6872: rubidium@6872: /* rubidium@6872: * The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similiar to rubidium@6872: * 1 + 4 * \sum_{i=1}^{h_max} (i+1) = 1 + 2 * h_max + (h_max + 3). rubidium@6872: */ rubidium@6872: static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3); rubidium@6872: rubidium@6872: struct TerraformerHeightMod { rubidium@6872: TileIndex tile; ///< Referenced tile. rubidium@6872: byte height; ///< New TileHeight (height of north corner) of the tile. rubidium@6872: }; rubidium@6872: rubidium@6872: struct TerraformerState { richk@10184: int modheight_count; ///< amount of entries in "modheight". richk@10184: int tile_table_count; ///< amount of entries in "tile_table". rubidium@6872: rubidium@6872: /** rubidium@6872: * Dirty tiles, i.e.\ at least one corner changed. rubidium@6872: * rubidium@6872: * This array contains the tiles which are or will be marked as dirty. rubidium@6872: * rubidium@6872: * @ingroup dirty rubidium@6872: */ rubidium@6872: TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE]; rubidium@6872: TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications. rubidium@6872: }; rubidium@6872: richk@10184: TileIndex _terraform_err_tile; ///< first tile we couldn't terraform rubidium@6872: rubidium@6872: /** rubidium@6872: * Gets the TileHeight (height of north corner) of a tile as of current terraforming progress. rubidium@6872: * rubidium@6872: * @param ts TerraformerState. rubidium@6872: * @param tile Tile. rubidium@6872: * @return TileHeight. rubidium@6872: */ richk@10184: static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile) rubidium@6872: { richk@10184: const TerraformerHeightMod *mod = ts->modheight; rubidium@6872: richk@10184: for (int count = ts->modheight_count; count != 0; count--, mod++) { rubidium@6872: if (mod->tile == tile) return mod->height; rubidium@6872: } rubidium@6872: rubidium@6872: /* TileHeight unchanged so far, read value from map. */ rubidium@6872: return TileHeight(tile); rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Stores the TileHeight (height of north corner) of a tile in a TerraformerState. rubidium@6872: * rubidium@6872: * @param ts TerraformerState. rubidium@6872: * @param tile Tile. rubidium@6872: * @param height New TileHeight. rubidium@6872: */ rubidium@6872: static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height) rubidium@6872: { rubidium@6872: /* Find tile in the "modheight" table. rubidium@6872: * Note: In a normal user-terraform command the tile will not be found in the "modheight" table. rubidium@6872: * But during house- or industry-construction multiple corners can be terraformed at once. */ rubidium@6872: TerraformerHeightMod *mod = ts->modheight; rubidium@6872: int count = ts->modheight_count; richk@10184: rubidium@6872: while ((count > 0) && (mod->tile != tile)) { rubidium@6872: mod++; rubidium@6872: count--; rubidium@6872: } rubidium@6872: rubidium@6872: /* New entry? */ rubidium@6872: if (count == 0) { rubidium@6872: assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE); rubidium@6872: ts->modheight_count++; rubidium@6872: } rubidium@6872: rubidium@6872: /* Finally store the new value */ rubidium@6872: mod->tile = tile; rubidium@6872: mod->height = (byte)height; rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Adds a tile to the "tile_table" in a TerraformerState. rubidium@6872: * rubidium@6872: * @param ts TerraformerState. rubidium@6872: * @param tile Tile. rubidium@6872: * @ingroup dirty rubidium@6872: */ rubidium@6872: static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile) rubidium@6872: { richk@10184: int count = ts->tile_table_count; rubidium@6872: richk@10184: for (TileIndex *t = ts->tile_table; count != 0; count--, t++) { rubidium@6872: if (*t == tile) return; rubidium@6872: } rubidium@6872: rubidium@6872: assert(ts->tile_table_count < TERRAFORMER_TILE_TABLE_SIZE); rubidium@6872: rubidium@6872: ts->tile_table[ts->tile_table_count++] = tile; rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState. rubidium@6872: * rubidium@6872: * @param ts TerraformerState. rubidium@6872: * @param tile Tile. rubidium@6872: * @ingroup dirty rubidium@6872: */ rubidium@6872: static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile) rubidium@6872: { rubidium@6872: TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1)); rubidium@6872: TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1)); rubidium@6872: TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0)); rubidium@6872: TerraformAddDirtyTile(ts, tile); rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Terraform the north corner of a tile to a specific height. rubidium@6872: * rubidium@6872: * @param ts TerraformerState. rubidium@6872: * @param tile Tile. rubidium@6872: * @param height Aimed height. rubidium@6872: * @param return Error code or cost. rubidium@6872: */ rubidium@6872: static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height) rubidium@6872: { rubidium@6872: assert(tile < MapSize()); rubidium@6872: rubidium@6872: /* Check range of destination height */ rubidium@6872: if (height < 0) return_cmd_error(STR_1003_ALREADY_AT_SEA_LEVEL); rubidium@6872: if (height > MAX_TILE_HEIGHT) return_cmd_error(STR_1004_TOO_HIGH); rubidium@6872: rubidium@6872: /* rubidium@6872: * Check if the terraforming has any effect. rubidium@6872: * This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.). rubidium@6872: * In this case the terraforming should fail. (Don't know why.) rubidium@6872: */ rubidium@6872: if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR; rubidium@6872: rubidium@6872: /* Check "too close to edge of map" */ rubidium@6872: uint x = TileX(tile); rubidium@6872: uint y = TileY(tile); rubidium@6872: if ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1)) { rubidium@6872: /* rubidium@6872: * Determine a sensible error tile rubidium@6872: * Note: If x and y are both zero this will disable the error tile. (Tile 0 cannot be highlighted :( ) rubidium@6872: */ rubidium@6872: if ((x == 1) && (y != 0)) x = 0; rubidium@6872: if ((y == 1) && (x != 0)) y = 0; rubidium@6872: _terraform_err_tile = TileXY(x, y); rubidium@6872: return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); rubidium@6872: } rubidium@6872: rubidium@6872: /* Mark incident tiles, that are involved in the terraforming */ rubidium@6872: TerraformAddDirtyTileAround(ts, tile); rubidium@6872: rubidium@6872: /* Store the height modification */ rubidium@6872: TerraformSetHeightOfTile(ts, tile, height); rubidium@6872: richk@10184: CommandCost total_cost(EXPENSES_CONSTRUCTION); richk@10184: rubidium@6872: /* Increment cost */ rubidium@6872: total_cost.AddCost(_price.terraform); rubidium@6872: rubidium@6872: /* Recurse to neighboured corners if height difference is larger than 1 */ rubidium@6872: { rubidium@6872: const TileIndexDiffC *ttm; rubidium@6872: rubidium@6872: static const TileIndexDiffC _terraform_tilepos[] = { rubidium@6872: { 1, 0}, // move to tile in SE rubidium@6872: {-2, 0}, // undo last move, and move to tile in NW rubidium@6872: { 1, 1}, // undo last move, and move to tile in SW rubidium@6872: { 0, -2} // undo last move, and move to tile in NE rubidium@6872: }; rubidium@6872: rubidium@6872: for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) { rubidium@6872: tile += ToTileIndexDiff(*ttm); rubidium@6872: rubidium@6872: /* Get TileHeight of neighboured tile as of current terraform progress */ rubidium@6872: int r = TerraformGetHeightOfTile(ts, tile); rubidium@6872: int height_diff = height - r; rubidium@6872: rubidium@6872: /* Is the height difference to the neighboured corner greater than 1? */ rubidium@6872: if (abs(height_diff) > 1) { rubidium@6872: /* Terraform the neighboured corner. The resulting height difference should be 1. */ rubidium@6872: height_diff += (height_diff < 0 ? 1 : -1); rubidium@6872: CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff); rubidium@6872: if (CmdFailed(cost)) return cost; rubidium@6872: total_cost.AddCost(cost); rubidium@6872: } rubidium@6872: } rubidium@6872: } rubidium@6872: rubidium@6872: return total_cost; rubidium@6872: } rubidium@6872: rubidium@6872: /** Terraform land rubidium@6872: * @param tile tile to terraform rubidium@6872: * @param flags for this command type rubidium@6872: * @param p1 corners to terraform (SLOPE_xxx) rubidium@6872: * @param p2 direction; eg up (non-zero) or down (zero) rubidium@6872: * @return error or cost of terraforming rubidium@6872: */ rubidium@6872: CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) rubidium@6872: { richk@10184: /* Make an extra check for map-bounds cause we add tiles to the originating tile */ richk@10184: if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR; richk@10184: richk@10184: _terraform_err_tile = INVALID_TILE; richk@10184: rubidium@6872: CommandCost total_cost(EXPENSES_CONSTRUCTION); rubidium@6872: int direction = (p2 != 0 ? 1 : -1); richk@10184: TerraformerState ts; rubidium@6872: rubidium@6872: ts.modheight_count = ts.tile_table_count = 0; rubidium@6872: rubidium@6872: /* Compute the costs and the terraforming result in a model of the landscape */ rubidium@6872: if ((p1 & SLOPE_W) != 0) { rubidium@6872: TileIndex t = tile + TileDiffXY(1, 0); rubidium@6872: CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); rubidium@6872: if (CmdFailed(cost)) return cost; rubidium@6872: total_cost.AddCost(cost); rubidium@6872: } rubidium@6872: rubidium@6872: if ((p1 & SLOPE_S) != 0) { rubidium@6872: TileIndex t = tile + TileDiffXY(1, 1); rubidium@6872: CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); rubidium@6872: if (CmdFailed(cost)) return cost; rubidium@6872: total_cost.AddCost(cost); rubidium@6872: } rubidium@6872: rubidium@6872: if ((p1 & SLOPE_E) != 0) { rubidium@6872: TileIndex t = tile + TileDiffXY(0, 1); rubidium@6872: CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); rubidium@6872: if (CmdFailed(cost)) return cost; rubidium@6872: total_cost.AddCost(cost); rubidium@6872: } rubidium@6872: rubidium@6872: if ((p1 & SLOPE_N) != 0) { rubidium@6872: TileIndex t = tile + TileDiffXY(0, 0); rubidium@6872: CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); rubidium@6872: if (CmdFailed(cost)) return cost; rubidium@6872: total_cost.AddCost(cost); rubidium@6872: } rubidium@6872: rubidium@6872: /* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface */ rubidium@6872: { rubidium@6872: TileIndex *ti = ts.tile_table; rubidium@6872: richk@10184: for (int count = ts.tile_table_count; count != 0; count--, ti++) { rubidium@6872: TileIndex tile = *ti; rubidium@6872: rubidium@6872: /* Find new heights of tile corners */ rubidium@6872: uint z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0)); rubidium@6872: uint z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0)); rubidium@6872: uint z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1)); rubidium@6872: uint z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1)); rubidium@6872: rubidium@6872: /* Find min and max height of tile */ rubidium@6872: uint z_min = min(min(z_N, z_W), min(z_S, z_E)); rubidium@6872: uint z_max = max(max(z_N, z_W), max(z_S, z_E)); rubidium@6872: rubidium@6872: /* Compute tile slope */ richk@10184: Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT); richk@10184: if (z_W > z_min) tileh |= SLOPE_W; richk@10184: if (z_S > z_min) tileh |= SLOPE_S; richk@10184: if (z_E > z_min) tileh |= SLOPE_E; richk@10184: if (z_N > z_min) tileh |= SLOPE_N; rubidium@6872: rubidium@6872: /* Check if bridge would take damage */ rubidium@6872: if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) && rubidium@6872: GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max * TILE_HEIGHT) { rubidium@6872: _terraform_err_tile = tile; // highlight the tile under the bridge rubidium@6872: return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); rubidium@6872: } rubidium@6872: /* Check if tunnel would take damage */ rubidium@6872: if (direction == -1 && IsTunnelInWay(tile, z_min * TILE_HEIGHT)) { rubidium@6872: _terraform_err_tile = tile; // highlight the tile above the tunnel rubidium@6872: return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); rubidium@6872: } rubidium@6872: /* Check tiletype-specific things, and add extra-cost */ richk@10731: const bool curr_gen = _generating_world; richk@10731: if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land richk@10184: CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh); richk@10731: _generating_world = curr_gen; rubidium@6872: if (CmdFailed(cost)) { rubidium@6872: _terraform_err_tile = tile; rubidium@6872: return cost; rubidium@6872: } rubidium@6872: total_cost.AddCost(cost); rubidium@6872: } rubidium@6872: } rubidium@6872: rubidium@6872: if (flags & DC_EXEC) { rubidium@6872: /* change the height */ rubidium@6872: { rubidium@6872: int count; rubidium@6872: TerraformerHeightMod *mod; rubidium@6872: rubidium@6872: mod = ts.modheight; rubidium@6872: for (count = ts.modheight_count; count != 0; count--, mod++) { rubidium@6872: TileIndex til = mod->tile; rubidium@6872: rubidium@6872: SetTileHeight(til, mod->height); rubidium@6872: } rubidium@6872: } rubidium@6872: rubidium@6872: /* finally mark the dirty tiles dirty */ rubidium@6872: { rubidium@6872: int count; rubidium@6872: TileIndex *ti = ts.tile_table; rubidium@6872: for (count = ts.tile_table_count; count != 0; count--, ti++) { rubidium@6872: MarkTileDirtyByTile(*ti); rubidium@6872: } rubidium@6872: } rubidium@6872: } rubidium@6872: return total_cost; rubidium@6872: } rubidium@6872: rubidium@6872: rubidium@6872: /** Levels a selected (rectangle) area of land rubidium@6872: * @param tile end tile of area-drag rubidium@6872: * @param flags for this command type rubidium@6872: * @param p1 start tile of area drag rubidium@6872: * @param p2 height difference; eg raise (+1), lower (-1) or level (0) rubidium@6872: * @return error or cost of terraforming rubidium@6872: */ rubidium@6872: CommandCost CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) rubidium@6872: { rubidium@6872: if (p1 >= MapSize()) return CMD_ERROR; rubidium@6872: rubidium@6872: /* remember level height */ richk@10184: uint oldh = TileHeight(p1); rubidium@6872: rubidium@6872: /* compute new height */ richk@10184: uint h = oldh + p2; rubidium@6872: rubidium@6872: /* Check range of destination height */ rubidium@6872: if (h > MAX_TILE_HEIGHT) return_cmd_error((oldh == 0) ? STR_1003_ALREADY_AT_SEA_LEVEL : STR_1004_TOO_HIGH); rubidium@6872: rubidium@6872: /* make sure sx,sy are smaller than ex,ey */ richk@10184: int ex = TileX(tile); richk@10184: int ey = TileY(tile); richk@10184: int sx = TileX(p1); richk@10184: int sy = TileY(p1); rubidium@6872: if (ex < sx) Swap(ex, sx); rubidium@6872: if (ey < sy) Swap(ey, sy); rubidium@6872: tile = TileXY(sx, sy); rubidium@6872: richk@10184: int size_x = ex - sx + 1; richk@10184: int size_y = ey - sy + 1; rubidium@6872: richk@10184: Money money = GetAvailableMoneyForCommand(); richk@10184: CommandCost cost(EXPENSES_CONSTRUCTION); rubidium@6872: rubidium@6872: BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) { richk@10184: uint curh = TileHeight(tile2); rubidium@6872: while (curh != h) { richk@10184: CommandCost ret = DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND); rubidium@6872: if (CmdFailed(ret)) break; rubidium@6872: rubidium@6872: if (flags & DC_EXEC) { richk@10184: money -= ret.GetCost(); richk@10184: if (money < 0) { rubidium@6872: _additional_cash_required = ret.GetCost(); rubidium@6872: return cost; rubidium@6872: } rubidium@6872: DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND); rubidium@6872: } rubidium@6872: rubidium@6872: cost.AddCost(ret); rubidium@6872: curh += (curh > h) ? -1 : 1; rubidium@6872: } rubidium@6872: } END_TILE_LOOP(tile2, size_x, size_y, tile) rubidium@6872: rubidium@6872: return (cost.GetCost() == 0) ? CMD_ERROR : cost; rubidium@6872: }