rubidium@5643: # Source Files celestar@5649: airport.cpp celestar@5649: aystar.cpp celestar@5649: bmp.cpp celestar@5649: callback_table.cpp celestar@5649: command.cpp celestar@5649: console.cpp celestar@5649: console_cmds.cpp celestar@5649: currency.cpp celestar@5649: date.cpp celestar@5649: debug.cpp celestar@5649: dedicated.cpp celestar@5649: depot.cpp celestar@5649: driver.cpp celestar@5649: economy.cpp celestar@5649: elrail.cpp celestar@5649: engine.cpp celestar@5649: fileio.cpp celestar@5649: fios.cpp celestar@5649: fontcache.cpp celestar@5649: genworld.cpp celestar@5649: gfx.cpp celestar@5649: gfxinit.cpp celestar@5649: heightmap.cpp rubidium@5643: helpers.cpp celestar@5649: landscape.cpp celestar@5649: map.cpp celestar@5649: md5.cpp celestar@5649: mersenne.cpp celestar@5649: minilzo.cpp celestar@5649: misc.cpp celestar@5649: mixer.cpp celestar@5649: music.cpp celestar@5649: namegen.cpp celestar@5649: network/core/core.cpp celestar@5649: network/core/packet.cpp celestar@5649: network/core/tcp.cpp celestar@5649: network/core/udp.cpp celestar@5649: network/network.cpp celestar@5649: network/network_client.cpp celestar@5649: network/network_data.cpp celestar@5649: network/network_gamelist.cpp celestar@5649: network/network_server.cpp celestar@5649: network/network_udp.cpp celestar@5649: npf.cpp celestar@5649: oldloader.cpp celestar@5649: oldpool.cpp celestar@5649: openttd.cpp celestar@5649: os_timer.cpp rubidium@5643: #if WIN32 rubidium@5643: ottdres.rc rubidium@5643: #end celestar@5649: pathfind.cpp celestar@5649: players.cpp celestar@5649: queue.cpp celestar@5649: rail.cpp celestar@5649: saveload.cpp celestar@5649: screenshot.cpp rubidium@5643: #if SDL celestar@5649: sdl.cpp rubidium@5643: #end celestar@5649: settings.cpp celestar@5649: signs.cpp celestar@5649: sound.cpp celestar@5649: spritecache.cpp celestar@5649: string.cpp celestar@5649: strings.cpp celestar@5649: texteff.cpp celestar@5649: tgp.cpp celestar@5649: thread.cpp celestar@5649: tile.cpp rubidium@5643: #if WIN32 rubidium@5643: #else celestar@5649: unix.cpp rubidium@5643: #end celestar@5649: vehicle.cpp celestar@5649: viewport.cpp celestar@5649: waypoint.cpp celestar@5649: widget.cpp rubidium@5643: #if WIN32 celestar@5649: win32.cpp rubidium@5643: #end celestar@5649: window.cpp rubidium@5643: rubidium@5643: # Header Files rubidium@5643: airport.h rubidium@5643: airport_movement.h rubidium@5643: aystar.h rubidium@5643: bmp.h rubidium@5643: command.h rubidium@5643: console.h rubidium@5643: currency.h rubidium@5643: date.h rubidium@5643: debug.h rubidium@5643: video/dedicated_v.h rubidium@5643: depot.h rubidium@5643: music/dmusic.h rubidium@5643: driver.h rubidium@5643: economy.h rubidium@5643: engine.h rubidium@5643: fontcache.h rubidium@5643: fileio.h rubidium@5643: fios.h rubidium@5643: functions.h rubidium@5643: genworld.h rubidium@5643: gfx.h rubidium@5643: gfxinit.h rubidium@5643: gui.h rubidium@5643: hal.h rubidium@5643: heightmap.h rubidium@5643: industry.h rubidium@5643: livery.h rubidium@5643: macros.h rubidium@5643: map.h rubidium@5643: md5.h rubidium@5643: mixer.h rubidium@5643: music.h rubidium@5643: network/core/config.h celestar@5648: network/core/core.h rubidium@5643: network/core/game.h rubidium@5643: network/core/os_abstraction.h rubidium@5643: network/core/packet.h rubidium@5643: network/core/tcp.h rubidium@5643: network/core/udp.h rubidium@5643: network/network.h rubidium@5643: network/network_client.h rubidium@5643: network/network_data.h rubidium@5643: network/network_gamelist.h rubidium@5643: network/network_gui.h rubidium@5643: network/network_server.h rubidium@5643: network/network_udp.h rubidium@5643: newgrf.h rubidium@5643: newgrf_callbacks.h rubidium@5643: newgrf_cargo.h rubidium@5643: newgrf_config.h rubidium@5643: newgrf_engine.h rubidium@5643: newgrf_sound.h rubidium@5643: newgrf_spritegroup.h rubidium@5643: newgrf_station.h rubidium@5643: newgrf_text.h rubidium@5643: news.h rubidium@5643: npf.h rubidium@5643: music/null_m.h rubidium@5643: sound/null_s.h rubidium@5643: video/null_v.h rubidium@5643: oldpool.h rubidium@5643: openttd.h rubidium@5643: pathfind.h rubidium@5643: player.h rubidium@5643: queue.h rubidium@5643: rail.h rubidium@5643: road_cmd.h rubidium@5643: saveload.h rubidium@5643: screenshot.h rubidium@5643: sound/sdl_s.h rubidium@5643: video/sdl_v.h rubidium@5643: settings.h rubidium@5643: signs.h rubidium@5643: slope.h rubidium@5643: sound.h rubidium@5643: sprite.h rubidium@5643: station.h rubidium@5643: stdafx.h rubidium@5643: string.h rubidium@5643: tgp.h rubidium@5643: thread.h rubidium@5643: tile.h rubidium@5643: town.h rubidium@5643: train.h rubidium@5643: variables.h rubidium@5643: vehicle.h rubidium@5643: vehicle_gui.h rubidium@5643: viewport.h rubidium@5643: waypoint.h rubidium@5643: music/win32_m.h rubidium@5643: sound/win32_s.h rubidium@5643: video/win32_v.h rubidium@5643: window.h rubidium@5643: rubidium@5643: # GUI Source Code celestar@5649: aircraft_gui.cpp celestar@5649: airport_gui.cpp celestar@5649: bridge_gui.cpp celestar@5649: build_vehicle_gui.cpp celestar@5649: depot_gui.cpp celestar@5649: dock_gui.cpp celestar@5649: engine_gui.cpp celestar@5649: genworld_gui.cpp celestar@5649: graph_gui.cpp celestar@5649: industry_gui.cpp celestar@5649: intro_gui.cpp celestar@5649: main_gui.cpp celestar@5649: misc_gui.cpp celestar@5649: music_gui.cpp celestar@5649: network/network_gui.cpp celestar@5649: newgrf_gui.cpp celestar@5649: news_gui.cpp celestar@5649: order_gui.cpp celestar@5649: player_gui.cpp celestar@5649: rail_gui.cpp celestar@5649: road_gui.cpp celestar@5649: roadveh_gui.cpp celestar@5649: settings_gui.cpp celestar@5649: ship_gui.cpp celestar@5649: smallmap_gui.cpp celestar@5649: station_gui.cpp celestar@5649: subsidy_gui.cpp celestar@5649: terraform_gui.cpp celestar@5649: town_gui.cpp celestar@5649: train_gui.cpp celestar@5649: vehicle_gui.cpp rubidium@5643: rubidium@5643: # Landscape celestar@5649: aircraft_cmd.cpp celestar@5649: clear_cmd.cpp celestar@5649: bridge_cmd.cpp celestar@5649: disaster_cmd.cpp celestar@5649: dummy_land.cpp celestar@5649: industry_cmd.cpp celestar@5649: misc_cmd.cpp celestar@5649: order_cmd.cpp celestar@5649: rail_cmd.cpp celestar@5649: road_cmd.cpp celestar@5649: roadveh_cmd.cpp celestar@5649: ship_cmd.cpp celestar@5649: station_cmd.cpp celestar@5649: town_cmd.cpp celestar@5649: train_cmd.cpp celestar@5649: tree_cmd.cpp celestar@5649: tunnel_cmd.cpp celestar@5649: unmovable_cmd.cpp celestar@5649: water_cmd.cpp rubidium@5643: rubidium@5643: # Tables rubidium@5643: table/ai_rail.h rubidium@5643: table/allstrings.h rubidium@5643: table/animcursors.h rubidium@5643: table/autorail.h rubidium@5643: table/build_industry.h rubidium@5643: table/clear_land.h rubidium@5643: table/elrail_data.h rubidium@5643: table/engines.h rubidium@5643: table/genland.h rubidium@5643: table/industry_land.h rubidium@5643: table/landscape_const.h rubidium@5643: table/landscape_sprite.h rubidium@5643: table/namegen.h rubidium@5643: table/palettes.h rubidium@5643: table/road_land.h rubidium@5643: table/roadveh.h rubidium@5643: table/sprites.h rubidium@5643: table/station_land.h rubidium@5643: table/strings.h rubidium@5643: table/town_land.h rubidium@5643: table/track_land.h rubidium@5643: table/train_cmd.h rubidium@5643: table/tree_land.h rubidium@5643: table/tunnel_land.h rubidium@5643: table/unmovable_land.h rubidium@5643: table/water_land.h rubidium@5643: rubidium@5643: # AI Files celestar@5649: ai/ai.cpp celestar@5649: ai/default/default.cpp celestar@5649: ai/trolly/build.cpp celestar@5649: ai/trolly/pathfinder.cpp celestar@5649: ai/trolly/shared.cpp celestar@5649: ai/trolly/trolly.cpp rubidium@5643: rubidium@5643: # NewGRF celestar@5649: newgrf.cpp celestar@5649: newgrf_cargo.cpp celestar@5649: newgrf_config.cpp celestar@5649: newgrf_engine.cpp celestar@5649: newgrf_sound.cpp celestar@5649: newgrf_spritegroup.cpp celestar@5649: newgrf_station.cpp celestar@5649: newgrf_text.cpp rubidium@5643: rubidium@5643: # Map Accessors celestar@5649: bridge_map.cpp rubidium@5643: bridge_map.h rubidium@5643: clear_map.h rubidium@5643: industry_map.h rubidium@5643: rail_map.h celestar@5649: road_map.cpp rubidium@5643: road_map.h celestar@5649: station_map.cpp rubidium@5643: station_map.h rubidium@5643: town_map.h rubidium@5643: tree_map.h celestar@5649: tunnel_map.cpp rubidium@5643: tunnel_map.h rubidium@5643: unmovable_map.h rubidium@5643: void_map.h rubidium@5643: water_map.h rubidium@5643: rubidium@5643: # YAPF rubidium@5643: yapf/array.hpp rubidium@5643: yapf/autocopyptr.hpp rubidium@5643: yapf/binaryheap.hpp rubidium@5643: yapf/blob.hpp rubidium@5643: yapf/countedptr.hpp rubidium@5643: yapf/crc32.hpp rubidium@5643: yapf/fixedsizearray.hpp rubidium@5643: yapf/follow_track.cpp rubidium@5643: yapf/follow_track.hpp rubidium@5643: yapf/hashtable.hpp rubidium@5643: yapf/nodelist.hpp rubidium@5643: yapf/track_dir.hpp rubidium@5643: yapf/yapf.h rubidium@5643: yapf/yapf.hpp rubidium@5643: yapf/yapf_base.hpp rubidium@5643: yapf/yapf_common.cpp rubidium@5643: yapf/yapf_common.hpp rubidium@5643: yapf/yapf_costbase.hpp rubidium@5643: yapf/yapf_costcache.hpp rubidium@5643: yapf/yapf_costrail.hpp rubidium@5643: yapf/yapf_destrail.hpp rubidium@5643: yapf/yapf_node.hpp rubidium@5643: yapf/yapf_node_rail.hpp rubidium@5643: yapf/yapf_node_road.hpp rubidium@5643: yapf/yapf_rail.cpp rubidium@5643: yapf/yapf_road.cpp rubidium@5643: yapf/yapf_settings.h rubidium@5643: yapf/yapf_ship.cpp rubidium@5643: rubidium@5643: # Video celestar@5649: video/dedicated_v.cpp celestar@5649: video/null_v.cpp rubidium@5643: #if SDL celestar@5649: video/sdl_v.cpp rubidium@5643: #end rubidium@5643: #if WIN32 celestar@5649: video/win32_v.cpp rubidium@5643: #end rubidium@5643: rubidium@5643: # Music rubidium@5643: #if DIRECTMUSIC rubidium@5643: music/dmusic.cpp rubidium@5643: #end celestar@5649: music/null_m.cpp rubidium@5643: #if WIN32 celestar@5649: music/win32_m.cpp rubidium@5643: #else celestar@5649: music/extmidi.cpp rubidium@5643: #end rubidium@5643: #if BEOS rubidium@5643: music/bemidi.cpp rubidium@5643: #end rubidium@5643: rubidium@5643: # Sound celestar@5649: sound/null_s.cpp rubidium@5643: #if SDL celestar@5649: sound/sdl_s.cpp rubidium@5643: #end rubidium@5643: #if WIN32 celestar@5649: sound/win32_s.cpp rubidium@5643: #end rubidium@5643: rubidium@5643: #if OSX rubidium@5643: # OSX Files rubidium@5643: os/macosx/macos.m rubidium@5643: rubidium@5643: #if DEDICATED rubidium@5643: #else celestar@5649: music/qtmidi.cpp rubidium@5643: #end rubidium@5643: rubidium@5643: #if COCOA rubidium@5643: video/cocoa_v.m celestar@5649: sound/cocoa_s.cpp celestar@5649: os/macosx/splash.cpp rubidium@5643: #end rubidium@5643: #end