tron@2186: /* $Id$ */ tron@2186: rubidium@10429: /** @file intro_gui.cpp The main menu GUI. */ belugas@6527: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" truelight@0: #include "gui.h" rubidium@8603: #include "window_gui.h" rubidium@8603: #include "textbuf_gui.h" rubidium@5720: #include "network/network.h" tron@2159: #include "variables.h" truelight@4300: #include "heightmap.h" truelight@4300: #include "genworld.h" rubidium@5720: #include "network/network_gui.h" peter1138@5237: #include "newgrf.h" rubidium@8610: #include "strings_func.h" rubidium@8627: #include "window_func.h" belugas@8645: #include "fios.h" rubidium@8720: #include "gfx_func.h" rubidium@8766: #include "settings_type.h" rubidium@10435: #include "functions.h" truelight@0: rubidium@8760: #include "table/strings.h" rubidium@8760: #include "table/sprites.h" rubidium@8760: truelight@0: static const Widget _select_game_widgets[] = { rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, peter1138@5237: { WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, Darkvater@6145: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, Darkvater@1711: Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, Darkvater@1711: rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, peter1138@5237: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, peter1138@5237: Darkvater@5315: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, Darkvater@4938: { WIDGETS_END}, truelight@0: }; truelight@0: Darkvater@1794: static inline void SetNewLandscapeType(byte landscape) Darkvater@1794: { rubidium@10707: _settings_newgame.game_creation.landscape = landscape; Darkvater@1794: InvalidateWindowClasses(WC_SELECT_GAME); Darkvater@1794: } Darkvater@1794: glx@10604: struct SelectGameWindow : public Window { glx@10604: private: glx@10604: enum SelectGameIntroWidgets { glx@10604: SGI_GENERATE_GAME = 2, glx@10604: SGI_LOAD_GAME, glx@10604: SGI_PLAY_SCENARIO, glx@10604: SGI_PLAY_HEIGHTMAP, glx@10604: SGI_EDIT_SCENARIO, glx@10604: SGI_PLAY_NETWORK, glx@10604: SGI_TEMPERATE_LANDSCAPE, glx@10604: SGI_ARCTIC_LANDSCAPE, glx@10604: SGI_TROPIC_LANDSCAPE, glx@10604: SGI_TOYLAND_LANDSCAPE, glx@10604: SGI_OPTIONS, glx@10604: SGI_DIFFICULTIES, glx@10604: SGI_PATCHES_OPTIONS, glx@10604: SGI_GRF_SETTINGS, glx@10604: SGI_EXIT, glx@10604: }; belugas@8861: glx@10604: public: glx@10604: SelectGameWindow(const WindowDesc *desc) : Window(desc) glx@10604: { rubidium@10707: this->LowerWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); glx@10604: this->FindWindowPlacementAndResize(desc); glx@10604: } belugas@4719: glx@10604: virtual void OnPaint() glx@10604: { rubidium@10707: this->SetWidgetLoweredState(SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TEMPERATE); rubidium@10707: this->SetWidgetLoweredState(SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_ARCTIC); rubidium@10707: this->SetWidgetLoweredState(SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TROPIC); rubidium@10707: this->SetWidgetLoweredState(SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LT_TOYLAND); rubidium@10707: SetDParam(0, STR_6801_EASY + _settings_newgame.difficulty.diff_level); glx@10604: this->DrawWidgets(); glx@10604: } truelight@0: glx@10604: virtual void OnClick(Point pt, int widget) glx@10604: { rubidium@7394: #ifdef ENABLE_NETWORK glx@10604: /* Do not create a network server when you (just) have closed one of the game glx@10604: * creation/load windows for the network server. */ glx@10604: if (IsInsideMM(widget, SGI_GENERATE_GAME, SGI_EDIT_SCENARIO + 1)) _is_network_server = false; rubidium@7394: #endif /* ENABLE_NETWORK */ rubidium@7051: glx@10604: switch (widget) { glx@10604: case SGI_GENERATE_GAME: ShowGenerateLandscape(); break; glx@10604: case SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break; glx@10604: case SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; glx@10604: case SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; glx@10604: case SGI_EDIT_SCENARIO: StartScenarioEditor(); break; belugas@8861: glx@10604: case SGI_PLAY_NETWORK: glx@10604: if (!_network_available) { glx@10604: ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); glx@10604: } else { glx@10604: ShowNetworkGameWindow(); glx@10604: } glx@10604: break; belugas@8861: glx@10604: case SGI_TEMPERATE_LANDSCAPE: case SGI_ARCTIC_LANDSCAPE: glx@10604: case SGI_TROPIC_LANDSCAPE: case SGI_TOYLAND_LANDSCAPE: rubidium@10707: this->RaiseWidget(_settings_newgame.game_creation.landscape + SGI_TEMPERATE_LANDSCAPE); glx@10604: SetNewLandscapeType(widget - SGI_TEMPERATE_LANDSCAPE); glx@10604: break; glx@10604: glx@10604: case SGI_OPTIONS: ShowGameOptions(); break; glx@10604: case SGI_DIFFICULTIES: ShowGameDifficulty(); break; glx@10604: case SGI_PATCHES_OPTIONS: ShowPatchesSelection(); break; glx@10604: case SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; glx@10604: case SGI_EXIT: HandleExitGameRequest(); break; glx@10604: } truelight@0: } glx@10604: }; truelight@0: truelight@0: static const WindowDesc _select_game_desc = { rubidium@7837: WDP_CENTER, WDP_CENTER, 336, 195, 336, 195, rubidium@6144: WC_SELECT_GAME, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _select_game_widgets, truelight@0: }; truelight@0: rubidium@6573: void ShowSelectGameWindow() truelight@0: { glx@10604: new SelectGameWindow(&_select_game_desc); truelight@0: } truelight@0: Darkvater@5670: static void AskExitGameCallback(Window *w, bool confirmed) Darkvater@5670: { Darkvater@5670: if (confirmed) _exit_game = true; Darkvater@5670: } truelight@0: rubidium@6573: void AskExitGame() tron@2639: { truelight@0: #if defined(_WIN32) maedhros@8920: SetDParam(0, STR_OSNAME_WINDOWS); truelight@0: #elif defined(__APPLE__) maedhros@8920: SetDParam(0, STR_OSNAME_OSX); truelight@0: #elif defined(__BEOS__) tron@534: SetDParam(0, STR_OSNAME_BEOS); truelight@0: #elif defined(__MORPHOS__) tron@534: SetDParam(0, STR_OSNAME_MORPHOS); truelight@867: #elif defined(__AMIGA__) tron@587: SetDParam(0, STR_OSNAME_AMIGAOS); truelight@810: #elif defined(__OS2__) truelight@810: SetDParam(0, STR_OSNAME_OS2); miham@6547: #elif defined(SUNOS) miham@6547: SetDParam(0, STR_OSNAME_SUNOS); truelight@0: #else maedhros@8920: SetDParam(0, STR_OSNAME_UNIX); truelight@0: #endif Darkvater@5670: ShowQuery( Darkvater@5670: STR_00C7_QUIT, Darkvater@5670: STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, Darkvater@5670: NULL, Darkvater@5670: AskExitGameCallback Darkvater@5670: ); truelight@0: } truelight@0: truelight@0: Darkvater@5670: static void AskExitToGameMenuCallback(Window *w, bool confirmed) tron@2639: { Darkvater@5670: if (confirmed) _switch_mode = SM_MENU; truelight@0: } truelight@0: rubidium@6573: void AskExitToGameMenu() truelight@0: { Darkvater@5670: ShowQuery( Darkvater@5670: STR_0161_QUIT_GAME, Darkvater@5670: (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, Darkvater@5670: NULL, Darkvater@5670: AskExitToGameMenuCallback Darkvater@5670: ); truelight@0: }