tron@2186: /* $Id$ */ tron@2186: rubidium@8706: /** @file terraform_cmd.cpp Commands related to terraforming. */ belugas@6449: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" rubidium@8706: #include "strings_type.h" rubidium@8612: #include "command_func.h" rubidium@8706: #include "tile_map.h" tron@3156: #include "tunnel_map.h" celestar@5573: #include "bridge_map.h" tron@2153: #include "variables.h" rubidium@8627: #include "functions.h" rubidium@8634: #include "economy_func.h" truelight@0: rubidium@8760: #include "table/strings.h" rubidium@8760: rubidium@8013: /* rubidium@8013: * In one terraforming command all four corners of a initial tile can be raised/lowered (though this is not available to the player). rubidium@8013: * The maximal amount of height modifications is archieved when raising a complete flat land from sea level to MAX_TILE_HEIGHT or vice versa. rubidium@8013: * This affects all corners with a manhatten distance smaller than MAX_TILE_HEIGHT to one of the initial 4 corners. rubidium@8013: * Their maximal amount is computed to 4 * \sum_{i=1}^{h_max} i = 2 * h_max * (h_max + 1). rubidium@8013: */ rubidium@8013: static const int TERRAFORMER_MODHEIGHT_SIZE = 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 1); rubidium@8013: rubidium@8013: /* rubidium@8013: * The maximal amount of affected tiles (i.e. the tiles that incident with one of the corners above, is computed similiar to rubidium@8013: * 1 + 4 * \sum_{i=1}^{h_max} (i+1) = 1 + 2 * h_max + (h_max + 3). rubidium@8013: */ rubidium@8013: static const int TERRAFORMER_TILE_TABLE_SIZE = 1 + 2 * MAX_TILE_HEIGHT * (MAX_TILE_HEIGHT + 3); rubidium@7976: rubidium@6574: struct TerraformerHeightMod { rubidium@7976: TileIndex tile; ///< Referenced tile. rubidium@7976: byte height; ///< New TileHeight (height of north corner) of the tile. rubidium@6574: }; truelight@0: rubidium@6574: struct TerraformerState { smatz@9312: int modheight_count; ///< amount of entries in "modheight". smatz@9312: int tile_table_count; ///< amount of entries in "tile_table". truelight@193: rubidium@8041: /** rubidium@8041: * Dirty tiles, i.e.\ at least one corner changed. rubidium@8041: * rubidium@8041: * This array contains the tiles which are or will be marked as dirty. rubidium@8041: * rubidium@8041: * @ingroup dirty rubidium@8041: */ rubidium@8041: TileIndex tile_table[TERRAFORMER_TILE_TABLE_SIZE]; rubidium@7976: TerraformerHeightMod modheight[TERRAFORMER_MODHEIGHT_SIZE]; ///< Height modifications. rubidium@6574: }; truelight@0: smatz@9312: TileIndex _terraform_err_tile; ///< first tile we couldn't terraform rubidium@8706: rubidium@7976: /** rubidium@7976: * Gets the TileHeight (height of north corner) of a tile as of current terraforming progress. rubidium@7976: * rubidium@7976: * @param ts TerraformerState. rubidium@7976: * @param tile Tile. rubidium@7976: * @return TileHeight. rubidium@7976: */ smatz@9312: static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile) truelight@0: { smatz@9312: const TerraformerHeightMod *mod = ts->modheight; truelight@193: smatz@9312: for (int count = ts->modheight_count; count != 0; count--, mod++) { tron@2639: if (mod->tile == tile) return mod->height; truelight@0: } truelight@0: rubidium@7976: /* TileHeight unchanged so far, read value from map. */ tron@1044: return TileHeight(tile); truelight@0: } truelight@0: rubidium@7976: /** rubidium@8013: * Stores the TileHeight (height of north corner) of a tile in a TerraformerState. rubidium@8013: * rubidium@8013: * @param ts TerraformerState. rubidium@8013: * @param tile Tile. rubidium@8013: * @param height New TileHeight. rubidium@8013: */ rubidium@8013: static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height) rubidium@8013: { rubidium@8013: /* Find tile in the "modheight" table. rubidium@8013: * Note: In a normal user-terraform command the tile will not be found in the "modheight" table. rubidium@8013: * But during house- or industry-construction multiple corners can be terraformed at once. */ rubidium@8013: TerraformerHeightMod *mod = ts->modheight; rubidium@8013: int count = ts->modheight_count; smatz@9312: rubidium@8013: while ((count > 0) && (mod->tile != tile)) { rubidium@8013: mod++; rubidium@8013: count--; rubidium@8013: } rubidium@8013: rubidium@8013: /* New entry? */ rubidium@8013: if (count == 0) { rubidium@8013: assert(ts->modheight_count < TERRAFORMER_MODHEIGHT_SIZE); rubidium@8013: ts->modheight_count++; rubidium@8013: } rubidium@8013: rubidium@8013: /* Finally store the new value */ rubidium@8013: mod->tile = tile; rubidium@8013: mod->height = (byte)height; rubidium@8013: } rubidium@8013: rubidium@8013: /** rubidium@7976: * Adds a tile to the "tile_table" in a TerraformerState. rubidium@7976: * rubidium@7976: * @param ts TerraformerState. rubidium@7976: * @param tile Tile. rubidium@8041: * @ingroup dirty rubidium@7976: */ truelight@0: static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile) truelight@0: { smatz@9312: int count = ts->tile_table_count; truelight@0: smatz@9312: for (TileIndex *t = ts->tile_table; count != 0; count--, t++) { tron@2639: if (*t == tile) return; truelight@0: } truelight@0: rubidium@7976: assert(ts->tile_table_count < TERRAFORMER_TILE_TABLE_SIZE); rubidium@7976: truelight@0: ts->tile_table[ts->tile_table_count++] = tile; truelight@0: } truelight@0: rubidium@7976: /** rubidium@7976: * Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState. rubidium@7976: * rubidium@7976: * @param ts TerraformerState. rubidium@7976: * @param tile Tile. rubidium@8041: * @ingroup dirty rubidium@7976: */ truelight@0: static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile) truelight@0: { tron@1981: TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1)); tron@1981: TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1)); tron@1981: TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0)); truelight@0: TerraformAddDirtyTile(ts, tile); truelight@0: } truelight@0: rubidium@7976: /** rubidium@7976: * Terraform the north corner of a tile to a specific height. rubidium@7976: * rubidium@7976: * @param ts TerraformerState. rubidium@7976: * @param tile Tile. rubidium@7976: * @param height Aimed height. rubidium@8013: * @param return Error code or cost. rubidium@7976: */ rubidium@8013: static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height) truelight@0: { tron@863: assert(tile < MapSize()); truelight@0: rubidium@7976: /* Check range of destination height */ rubidium@8013: if (height < 0) return_cmd_error(STR_1003_ALREADY_AT_SEA_LEVEL); rubidium@8013: if (height > MAX_TILE_HEIGHT) return_cmd_error(STR_1004_TOO_HIGH); truelight@193: rubidium@7976: /* rubidium@7976: * Check if the terraforming has any effect. rubidium@7976: * This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.). rubidium@7976: * In this case the terraforming should fail. (Don't know why.) rubidium@7976: */ rubidium@8013: if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR; truelight@193: rubidium@7983: /* Check "too close to edge of map" */ rubidium@7983: uint x = TileX(tile); rubidium@7983: uint y = TileY(tile); rubidium@7983: if ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1)) { rubidium@7983: /* rubidium@7983: * Determine a sensible error tile rubidium@7983: * Note: If x and y are both zero this will disable the error tile. (Tile 0 cannot be highlighted :( ) rubidium@7983: */ rubidium@7983: if ((x == 1) && (y != 0)) x = 0; rubidium@7983: if ((y == 1) && (x != 0)) y = 0; rubidium@7983: _terraform_err_tile = TileXY(x, y); rubidium@8013: return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); rubidium@7983: } rubidium@7983: rubidium@7983: /* Mark incident tiles, that are involved in the terraforming */ rubidium@7983: TerraformAddDirtyTileAround(ts, tile); truelight@0: rubidium@7976: /* Store the height modification */ rubidium@8013: TerraformSetHeightOfTile(ts, tile, height); truelight@0: smatz@9312: CommandCost total_cost(EXPENSES_CONSTRUCTION); smatz@9312: rubidium@7976: /* Increment cost */ rubidium@8013: total_cost.AddCost(_price.terraform); truelight@0: rubidium@7976: /* Recurse to neighboured corners if height difference is larger than 1 */ truelight@0: { tron@909: const TileIndexDiffC *ttm; truelight@0: tron@909: static const TileIndexDiffC _terraform_tilepos[] = { rubidium@7976: { 1, 0}, // move to tile in SE rubidium@7976: {-2, 0}, // undo last move, and move to tile in NW rubidium@7976: { 1, 1}, // undo last move, and move to tile in SW rubidium@7976: { 0, -2} // undo last move, and move to tile in NE tron@909: }; truelight@0: tron@2952: for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) { tron@909: tile += ToTileIndexDiff(*ttm); truelight@0: rubidium@7976: /* Get TileHeight of neighboured tile as of current terraform progress */ rubidium@7976: int r = TerraformGetHeightOfTile(ts, tile); rubidium@7976: int height_diff = height - r; rubidium@7976: rubidium@7976: /* Is the height difference to the neighboured corner greater than 1? */ rubidium@7976: if (abs(height_diff) > 1) { rubidium@7976: /* Terraform the neighboured corner. The resulting height difference should be 1. */ rubidium@7976: height_diff += (height_diff < 0 ? 1 : -1); rubidium@8013: CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff); rubidium@8013: if (CmdFailed(cost)) return cost; rubidium@8013: total_cost.AddCost(cost); truelight@0: } truelight@0: } truelight@0: } truelight@0: rubidium@8013: return total_cost; truelight@0: } truelight@0: Darkvater@1775: /** Terraform land tron@3491: * @param tile tile to terraform belugas@6449: * @param flags for this command type rubidium@7976: * @param p1 corners to terraform (SLOPE_xxx) rubidium@7976: * @param p2 direction; eg up (non-zero) or down (zero) belugas@6449: * @return error or cost of terraforming truelight@0: */ rubidium@7439: CommandCost CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { smatz@9312: /* Make an extra check for map-bounds cause we add tiles to the originating tile */ smatz@9312: if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR; smatz@9312: smatz@9312: _terraform_err_tile = INVALID_TILE; smatz@9312: rubidium@8726: CommandCost total_cost(EXPENSES_CONSTRUCTION); rubidium@8013: int direction = (p2 != 0 ? 1 : -1); smatz@9312: TerraformerState ts; truelight@0: truelight@0: ts.modheight_count = ts.tile_table_count = 0; truelight@0: rubidium@7976: /* Compute the costs and the terraforming result in a model of the landscape */ rubidium@7976: if ((p1 & SLOPE_W) != 0) { rubidium@8013: TileIndex t = tile + TileDiffXY(1, 0); rubidium@8013: CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); rubidium@8013: if (CmdFailed(cost)) return cost; rubidium@8013: total_cost.AddCost(cost); truelight@0: } truelight@0: rubidium@7976: if ((p1 & SLOPE_S) != 0) { rubidium@8013: TileIndex t = tile + TileDiffXY(1, 1); rubidium@8013: CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); rubidium@8013: if (CmdFailed(cost)) return cost; rubidium@8013: total_cost.AddCost(cost); truelight@0: } truelight@0: rubidium@7976: if ((p1 & SLOPE_E) != 0) { rubidium@8013: TileIndex t = tile + TileDiffXY(0, 1); rubidium@8013: CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); rubidium@8013: if (CmdFailed(cost)) return cost; rubidium@8013: total_cost.AddCost(cost); truelight@0: } truelight@0: rubidium@7976: if ((p1 & SLOPE_N) != 0) { rubidium@8013: TileIndex t = tile + TileDiffXY(0, 0); rubidium@8013: CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction); rubidium@8013: if (CmdFailed(cost)) return cost; rubidium@8013: total_cost.AddCost(cost); truelight@0: } truelight@0: rubidium@7983: /* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface */ celestar@5573: { truelight@0: TileIndex *ti = ts.tile_table; truelight@193: smatz@9312: for (int count = ts.tile_table_count; count != 0; count--, ti++) { tron@1977: TileIndex tile = *ti; truelight@0: rubidium@7983: /* Find new heights of tile corners */ rubidium@7983: uint z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0)); rubidium@7983: uint z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0)); rubidium@7983: uint z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1)); rubidium@7983: uint z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1)); rubidium@7983: rubidium@7976: /* Find min and max height of tile */ rubidium@7983: uint z_min = min(min(z_N, z_W), min(z_S, z_E)); rubidium@7983: uint z_max = max(max(z_N, z_W), max(z_S, z_E)); rubidium@7214: rubidium@7990: /* Compute tile slope */ frosch@9297: Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT); frosch@9297: if (z_W > z_min) tileh |= SLOPE_W; frosch@9297: if (z_S > z_min) tileh |= SLOPE_S; frosch@9297: if (z_E > z_min) tileh |= SLOPE_E; frosch@9297: if (z_N > z_min) tileh |= SLOPE_N; rubidium@7990: rubidium@7976: /* Check if bridge would take damage */ rubidium@7214: if (direction == 1 && MayHaveBridgeAbove(tile) && IsBridgeAbove(tile) && rubidium@7214: GetBridgeHeight(GetSouthernBridgeEnd(tile)) <= z_max * TILE_HEIGHT) { rubidium@8013: _terraform_err_tile = tile; // highlight the tile under the bridge celestar@5573: return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); celestar@5573: } rubidium@7976: /* Check if tunnel would take damage */ rubidium@7214: if (direction == -1 && IsTunnelInWay(tile, z_min * TILE_HEIGHT)) { rubidium@8013: _terraform_err_tile = tile; // highlight the tile above the tunnel rubidium@7214: return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE); tron@2639: } rubidium@7983: /* Check tiletype-specific things, and add extra-cost */ belugas@10633: const bool curr_gen = _generating_world; belugas@10633: if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land frosch@9297: CommandCost cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, flags | DC_AUTO, z_min * TILE_HEIGHT, tileh); belugas@10633: _generating_world = curr_gen; rubidium@7990: if (CmdFailed(cost)) { rubidium@7990: _terraform_err_tile = tile; rubidium@7990: return cost; rubidium@7990: } rubidium@8013: total_cost.AddCost(cost); truelight@0: } truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: /* change the height */ truelight@0: { truelight@0: int count; truelight@0: TerraformerHeightMod *mod; truelight@0: truelight@0: mod = ts.modheight; Darkvater@1775: for (count = ts.modheight_count; count != 0; count--, mod++) { tron@1979: TileIndex til = mod->tile; truelight@193: tron@1059: SetTileHeight(til, mod->height); truelight@0: } truelight@0: } truelight@0: truelight@0: /* finally mark the dirty tiles dirty */ truelight@0: { truelight@0: int count; truelight@0: TileIndex *ti = ts.tile_table; Darkvater@1775: for (count = ts.tile_table_count; count != 0; count--, ti++) { truelight@0: MarkTileDirtyByTile(*ti); truelight@0: } truelight@193: } truelight@0: } rubidium@8013: return total_cost; truelight@0: } truelight@0: truelight@0: Darkvater@1796: /** Levels a selected (rectangle) area of land tron@3491: * @param tile end tile of area-drag belugas@6449: * @param flags for this command type Darkvater@1796: * @param p1 start tile of area drag peter1138@8692: * @param p2 height difference; eg raise (+1), lower (-1) or level (0) belugas@6449: * @return error or cost of terraforming truelight@0: */ rubidium@7439: CommandCost CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1796: belugas@6449: /* remember level height */ smatz@9312: uint oldh = TileHeight(p1); peter1138@8692: peter1138@8692: /* compute new height */ smatz@9312: uint h = oldh + p2; peter1138@8692: peter1138@8692: /* Check range of destination height */ peter1138@8692: if (h > MAX_TILE_HEIGHT) return_cmd_error((oldh == 0) ? STR_1003_ALREADY_AT_SEA_LEVEL : STR_1004_TOO_HIGH); truelight@0: belugas@6449: /* make sure sx,sy are smaller than ex,ey */ smatz@9312: int ex = TileX(tile); smatz@9312: int ey = TileY(tile); smatz@9312: int sx = TileX(p1); smatz@9312: int sy = TileY(p1); tron@6432: if (ex < sx) Swap(ex, sx); tron@6432: if (ey < sy) Swap(ey, sy); tron@1981: tile = TileXY(sx, sy); truelight@0: smatz@9312: int size_x = ex - sx + 1; smatz@9312: int size_y = ey - sy + 1; truelight@0: smatz@9312: Money money = GetAvailableMoneyForCommand(); smatz@9312: CommandCost cost(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1796: BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) { smatz@9312: uint curh = TileHeight(tile2); truelight@0: while (curh != h) { smatz@9312: CommandCost ret = DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND); Darkvater@1796: if (CmdFailed(ret)) break; truelight@0: truelight@0: if (flags & DC_EXEC) { smatz@9312: money -= ret.GetCost(); smatz@9312: if (money < 0) { rubidium@7446: _additional_cash_required = ret.GetCost(); rubidium@7446: return cost; truelight@0: } rubidium@7976: DoCommand(tile2, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND); truelight@0: } truelight@0: rubidium@7446: cost.AddCost(ret); truelight@0: curh += (curh > h) ? -1 : 1; truelight@0: } Darkvater@1796: } END_TILE_LOOP(tile2, size_x, size_y, tile) truelight@0: rubidium@7446: return (cost.GetCost() == 0) ? CMD_ERROR : cost; truelight@0: }