bjarni@4800: /* $Id$ */ bjarni@4800: rubidium@10455: /** @file build_vehicle_gui.cpp GUI for building vehicles. */ belugas@6449: bjarni@4800: #include "stdafx.h" bjarni@4800: #include "openttd.h" bjarni@6030: #include "train.h" bjarni@6037: #include "roadveh.h" bjarni@6034: #include "ship.h" bjarni@4800: #include "aircraft.h" bjarni@4800: #include "debug.h" bjarni@4800: #include "gui.h" rubidium@9625: #include "articulated_vehicles.h" rubidium@9723: #include "textbuf_gui.h" rubidium@9723: #include "command_func.h" rubidium@9724: #include "player_func.h" bjarni@4800: #include "airport.h" bjarni@4800: #include "vehicle_gui.h" bjarni@4800: #include "newgrf_engine.h" peter1138@6417: #include "cargotype.h" glx@9624: #include "group.h" rubidium@9625: #include "road_map.h" rubidium@9723: #include "strings_func.h" rubidium@9723: #include "window_func.h" rubidium@9723: #include "date_func.h" rubidium@9723: #include "vehicle_func.h" rubidium@9723: #include "settings_type.h" rubidium@9723: #include "gfx_func.h" rubidium@9724: #include "widgets/dropdown_func.h" rubidium@10513: #include "string_func.h" glx@10645: #include "window_gui.h" glx@10776: #include "engine_gui.h" rubidium@9724: rubidium@9724: #include "table/sprites.h" rubidium@9724: #include "table/strings.h" bjarni@4800: Darkvater@5273: enum BuildVehicleWidgets { bjarni@4800: BUILD_VEHICLE_WIDGET_CLOSEBOX = 0, bjarni@4800: BUILD_VEHICLE_WIDGET_CAPTION, bjarni@4800: BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING, bjarni@4800: BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, bjarni@4800: BUILD_VEHICLE_WIDGET_LIST, bjarni@4800: BUILD_VEHICLE_WIDGET_SCROLLBAR, bjarni@4800: BUILD_VEHICLE_WIDGET_PANEL, bjarni@4800: BUILD_VEHICLE_WIDGET_BUILD, bjarni@4800: BUILD_VEHICLE_WIDGET_RENAME, bjarni@4800: BUILD_VEHICLE_WIDGET_RESIZE, truelight@9566: BUILD_VEHICLE_WIDGET_END Darkvater@5273: }; bjarni@4800: bjarni@4800: static const Widget _build_vehicle_widgets[] = { bjarni@4800: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, truelight@9566: { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 239, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS }, bjarni@4800: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, rubidium@9724: { WWT_DROPDOWN, RESIZE_RIGHT, 14, 81, 239, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, rubidium@9694: { WWT_MATRIX, RESIZE_RB, 14, 0, 227, 26, 39, 0x101, STR_NULL }, rubidium@9694: { WWT_SCROLLBAR, RESIZE_LRB, 14, 228, 239, 26, 39, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, rubidium@9694: { WWT_PANEL, RESIZE_RTB, 14, 0, 239, 40, 161, 0x0, STR_NULL }, bjarni@4800: rubidium@9694: { WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 114, 162, 173, 0x0, STR_NULL }, rubidium@9694: { WWT_PUSHTXTBTN, RESIZE_RTB, 14, 115, 227, 162, 173, 0x0, STR_NULL }, rubidium@9694: { WWT_RESIZEBOX, RESIZE_LRTB, 14, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON }, bjarni@4800: { WIDGETS_END}, bjarni@4800: }; bjarni@4800: bjarni@4800: static bool _internal_sort_order; // descending/ascending bjarni@6035: static byte _last_sort_criteria[] = {0, 0, 0, 0}; bjarni@6035: static bool _last_sort_order[] = {false, false, false, false}; bjarni@4800: bjarni@4800: static int CDECL EngineNumberSorter(const void *a, const void *b) bjarni@4800: { bjarni@4800: const EngineID va = *(const EngineID*)a; bjarni@4800: const EngineID vb = *(const EngineID*)b; bjarni@4800: int r = va - vb; bjarni@4800: bjarni@4800: return _internal_sort_order ? -r : r; bjarni@4800: } bjarni@4800: bjarni@4800: static int CDECL EngineIntroDateSorter(const void *a, const void *b) bjarni@4800: { bjarni@4800: const int va = GetEngine(*(const EngineID*)a)->intro_date; bjarni@4800: const int vb = GetEngine(*(const EngineID*)b)->intro_date; bjarni@4800: const int r = va - vb; bjarni@4800: bjarni@4800: if (r == 0) { bjarni@4800: /* Use EngineID to sort instead since we want consistent sorting */ bjarni@4800: return EngineNumberSorter(a, b); bjarni@4800: } bjarni@4800: return _internal_sort_order ? -r : r; bjarni@4800: } bjarni@4800: bjarni@4800: static int CDECL EngineNameSorter(const void *a, const void *b) bjarni@4800: { bjarni@4804: static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE }; bjarni@4804: static char last_name[2][64] = { "\0", "\0" }; bjarni@4804: bjarni@4800: const EngineID va = *(const EngineID*)a; bjarni@4800: const EngineID vb = *(const EngineID*)b; bjarni@4800: int r; bjarni@4800: bjarni@4804: if (va != last_engine[0]) { bjarni@4804: last_engine[0] = va; glx@9629: SetDParam(0, va); glx@9629: GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0])); bjarni@4800: } bjarni@4800: bjarni@4804: if (vb != last_engine[1]) { bjarni@4804: last_engine[1] = vb; glx@9629: SetDParam(0, vb); glx@9629: GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1])); bjarni@4804: } bjarni@4804: bjarni@4804: r = strcmp(last_name[0], last_name[1]); // sort by name bjarni@4800: bjarni@4800: if (r == 0) { bjarni@4800: /* Use EngineID to sort instead since we want consistent sorting */ bjarni@4800: return EngineNumberSorter(a, b); bjarni@4800: } bjarni@4804: return _internal_sort_order ? -r : r; bjarni@4800: } bjarni@4800: bjarni@4800: static int CDECL EngineReliabilitySorter(const void *a, const void *b) bjarni@4800: { bjarni@4800: const int va = GetEngine(*(const EngineID*)a)->reliability; bjarni@4800: const int vb = GetEngine(*(const EngineID*)b)->reliability; bjarni@4800: const int r = va - vb; bjarni@4800: bjarni@4800: if (r == 0) { bjarni@4800: /* Use EngineID to sort instead since we want consistent sorting */ bjarni@4800: return EngineNumberSorter(a, b); bjarni@4800: } bjarni@4800: return _internal_sort_order ? -r : r; bjarni@4800: } bjarni@4800: bjarni@6030: /* Train sorting functions */ bjarni@6030: static int CDECL TrainEngineCostSorter(const void *a, const void *b) bjarni@6030: { bjarni@6030: int va = RailVehInfo(*(const EngineID*)a)->base_cost; bjarni@6030: int vb = RailVehInfo(*(const EngineID*)b)->base_cost; bjarni@6030: int r = va - vb; bjarni@6030: bjarni@6030: return _internal_sort_order ? -r : r; bjarni@6030: } bjarni@6030: bjarni@6030: static int CDECL TrainEngineSpeedSorter(const void *a, const void *b) bjarni@6030: { bjarni@6030: int va = RailVehInfo(*(const EngineID*)a)->max_speed; bjarni@6030: int vb = RailVehInfo(*(const EngineID*)b)->max_speed; bjarni@6030: int r = va - vb; bjarni@6030: bjarni@6030: return _internal_sort_order ? -r : r; bjarni@6030: } bjarni@6030: bjarni@6030: static int CDECL TrainEnginePowerSorter(const void *a, const void *b) bjarni@6030: { bjarni@6030: const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a); bjarni@6030: const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b); bjarni@6030: glx@10645: int va = rvi_a->power; glx@10645: int vb = rvi_b->power; bjarni@6030: int r = va - vb; bjarni@6030: bjarni@6030: return _internal_sort_order ? -r : r; bjarni@6030: } bjarni@6030: bjarni@6030: static int CDECL TrainEngineRunningCostSorter(const void *a, const void *b) bjarni@6030: { bjarni@6030: const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a); bjarni@6030: const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b); bjarni@6030: glx@9732: Money va = rvi_a->running_cost * GetPriceByIndex(rvi_a->running_cost_class) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1); glx@9732: Money vb = rvi_b->running_cost * GetPriceByIndex(rvi_b->running_cost_class) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1); glx@9629: int r = ClampToI32(va - vb); bjarni@6030: bjarni@6030: return _internal_sort_order ? -r : r; bjarni@6030: } bjarni@6030: bjarni@6030: static int CDECL TrainEnginePowerVsRunningCostSorter(const void *a, const void *b) bjarni@6030: { bjarni@6030: const RailVehicleInfo *rvi_a = RailVehInfo(*(const EngineID*)a); bjarni@6030: const RailVehicleInfo *rvi_b = RailVehInfo(*(const EngineID*)b); bjarni@6030: bjarni@6030: /* Here we are using a few tricks to get the right sort. bjarni@6030: * We want power/running cost, but since we usually got higher running cost than power and we store the result in an int, bjarni@6030: * we will actually calculate cunning cost/power (to make it more than 1). bjarni@6030: * Because of this, the return value have to be reversed as well and we return b - a instead of a - b. bjarni@6030: * Another thing is that both power and running costs should be doubled for multiheaded engines. bjarni@6030: * Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */ glx@9732: Money va = (rvi_a->running_cost * GetPriceByIndex(rvi_a->running_cost_class)) / max(1U, (uint)rvi_a->power); glx@9732: Money vb = (rvi_b->running_cost * GetPriceByIndex(rvi_b->running_cost_class)) / max(1U, (uint)rvi_b->power); glx@9629: int r = ClampToI32(vb - va); bjarni@6030: bjarni@6030: return _internal_sort_order ? -r : r; bjarni@6030: } bjarni@6030: bjarni@6349: static int CDECL TrainEngineNumberSorter(const void *a, const void *b) bjarni@6349: { bjarni@6349: const EngineID va = *(const EngineID*)a; bjarni@6349: const EngineID vb = *(const EngineID*)b; bjarni@6349: int r = ListPositionOfEngine(va) - ListPositionOfEngine(vb); bjarni@6349: bjarni@6349: return _internal_sort_order ? -r : r; bjarni@6349: } bjarni@6349: glx@9626: static int CDECL TrainEngineCapacitySorter(const void *a, const void *b) glx@9626: { glx@9626: int va = RailVehInfo(*(const EngineID*)a)->capacity; glx@9626: int vb = RailVehInfo(*(const EngineID*)b)->capacity; glx@9626: int r = va - vb; glx@9626: glx@9626: if (r == 0) { glx@9626: /* Use EngineID to sort instead since we want consistent sorting */ glx@9626: return EngineNumberSorter(a, b); glx@9626: } glx@9626: return _internal_sort_order ? -r : r; glx@9626: } glx@9626: bjarni@6030: static int CDECL TrainEnginesThenWagonsSorter(const void *a, const void *b) bjarni@6030: { bjarni@6030: EngineID va = *(const EngineID*)a; bjarni@6030: EngineID vb = *(const EngineID*)b; bjarni@6122: int val_a = (RailVehInfo(va)->railveh_type == RAILVEH_WAGON ? 1 : 0); bjarni@6122: int val_b = (RailVehInfo(vb)->railveh_type == RAILVEH_WAGON ? 1 : 0); bjarni@6030: int r = val_a - val_b; bjarni@6030: bjarni@6030: /* Use EngineID to sort instead since we want consistent sorting */ bjarni@6030: if (r == 0) return EngineNumberSorter(a, b); bjarni@6030: bjarni@6030: return _internal_sort_order ? -r : r; bjarni@6030: } bjarni@6030: rubidium@9723: /* Road vehicle sorting functions */ rubidium@9723: static int CDECL RoadVehEngineCostSorter(const void *a, const void *b) rubidium@9723: { rubidium@9723: int va = RoadVehInfo(*(const EngineID*)a)->base_cost; rubidium@9723: int vb = RoadVehInfo(*(const EngineID*)b)->base_cost; rubidium@9723: int r = va - vb; rubidium@9723: rubidium@9723: return _internal_sort_order ? -r : r; rubidium@9723: } rubidium@9723: rubidium@9723: static int CDECL RoadVehEngineSpeedSorter(const void *a, const void *b) rubidium@9723: { rubidium@9723: int va = RoadVehInfo(*(const EngineID*)a)->max_speed; rubidium@9723: int vb = RoadVehInfo(*(const EngineID*)b)->max_speed; rubidium@9723: int r = va - vb; rubidium@9723: rubidium@9723: return _internal_sort_order ? -r : r; rubidium@9723: } rubidium@9723: rubidium@9723: static int CDECL RoadVehEngineRunningCostSorter(const void *a, const void *b) rubidium@9723: { glx@9732: const RoadVehicleInfo *rvi_a = RoadVehInfo(*(const EngineID*)a); glx@9732: const RoadVehicleInfo *rvi_b = RoadVehInfo(*(const EngineID*)b); glx@9732: glx@9732: Money va = rvi_a->running_cost * GetPriceByIndex(rvi_a->running_cost_class); glx@9732: Money vb = rvi_b->running_cost * GetPriceByIndex(rvi_b->running_cost_class); glx@9732: int r = ClampToI32(va - vb); rubidium@9723: rubidium@9723: if (r == 0) { rubidium@9723: /* Use EngineID to sort instead since we want consistent sorting */ rubidium@9723: return EngineNumberSorter(a, b); rubidium@9723: } rubidium@9723: return _internal_sort_order ? -r : r; rubidium@9723: } rubidium@9723: glx@9626: static int CDECL RoadVehEngineCapacitySorter(const void *a, const void *b) glx@9626: { glx@9626: int va = RoadVehInfo(*(const EngineID*)a)->capacity; glx@9626: int vb = RoadVehInfo(*(const EngineID*)b)->capacity; glx@9626: int r = va - vb; glx@9626: glx@9626: if (r == 0) { glx@9626: /* Use EngineID to sort instead since we want consistent sorting */ glx@9626: return EngineNumberSorter(a, b); glx@9626: } glx@9626: return _internal_sort_order ? -r : r; glx@9626: } glx@9626: rubidium@9723: /* Road vehicle sorting functions */ rubidium@9723: static int CDECL ShipEngineCostSorter(const void *a, const void *b) rubidium@9723: { rubidium@9723: int va = ShipVehInfo(*(const EngineID*)a)->base_cost; rubidium@9723: int vb = ShipVehInfo(*(const EngineID*)b)->base_cost; rubidium@9723: int r = va - vb; rubidium@9723: rubidium@9723: return _internal_sort_order ? -r : r; rubidium@9723: } rubidium@9723: rubidium@9723: static int CDECL ShipEngineSpeedSorter(const void *a, const void *b) rubidium@9723: { rubidium@9723: int va = ShipVehInfo(*(const EngineID*)a)->max_speed; rubidium@9723: int vb = ShipVehInfo(*(const EngineID*)b)->max_speed; rubidium@9723: int r = va - vb; rubidium@9723: rubidium@9723: return _internal_sort_order ? -r : r; rubidium@9723: } rubidium@9723: rubidium@9723: static int CDECL ShipEngineRunningCostSorter(const void *a, const void *b) rubidium@9723: { rubidium@9723: const int va = ShipVehInfo(*(const EngineID*)a)->running_cost; rubidium@9723: const int vb = ShipVehInfo(*(const EngineID*)b)->running_cost; rubidium@9723: const int r = va - vb; rubidium@9723: rubidium@9723: if (r == 0) { rubidium@9723: /* Use EngineID to sort instead since we want consistent sorting */ rubidium@9723: return EngineNumberSorter(a, b); rubidium@9723: } rubidium@9723: return _internal_sort_order ? -r : r; rubidium@9723: } rubidium@9723: glx@9626: static int CDECL ShipEngineCapacitySorter(const void *a, const void *b) glx@9626: { glx@9626: int va = ShipVehInfo(*(const EngineID*)a)->capacity; glx@9626: int vb = ShipVehInfo(*(const EngineID*)b)->capacity; glx@9626: int r = va - vb; glx@9626: glx@9626: if (r == 0) { glx@9626: /* Use EngineID to sort instead since we want consistent sorting */ glx@9626: return EngineNumberSorter(a, b); glx@9626: } glx@9626: return _internal_sort_order ? -r : r; glx@9626: } glx@9626: bjarni@4800: /* Aircraft sorting functions */ bjarni@4800: bjarni@4800: static int CDECL AircraftEngineCostSorter(const void *a, const void *b) bjarni@4800: { bjarni@4800: const int va = AircraftVehInfo(*(const EngineID*)a)->base_cost; bjarni@4800: const int vb = AircraftVehInfo(*(const EngineID*)b)->base_cost; bjarni@4800: int r = va - vb; bjarni@4800: bjarni@4800: return _internal_sort_order ? -r : r; bjarni@4800: } bjarni@4800: bjarni@4800: static int CDECL AircraftEngineSpeedSorter(const void *a, const void *b) bjarni@4800: { bjarni@4800: const int va = AircraftVehInfo(*(const EngineID*)a)->max_speed; bjarni@4800: const int vb = AircraftVehInfo(*(const EngineID*)b)->max_speed; bjarni@4800: const int r = va - vb; bjarni@4800: bjarni@4800: if (r == 0) { bjarni@4800: /* Use EngineID to sort instead since we want consistent sorting */ bjarni@4800: return EngineNumberSorter(a, b); bjarni@4800: } bjarni@4800: return _internal_sort_order ? -r : r; bjarni@4800: } bjarni@4800: bjarni@4800: static int CDECL AircraftEngineRunningCostSorter(const void *a, const void *b) bjarni@4800: { bjarni@4800: const int va = AircraftVehInfo(*(const EngineID*)a)->running_cost; bjarni@4800: const int vb = AircraftVehInfo(*(const EngineID*)b)->running_cost; bjarni@4800: const int r = va - vb; bjarni@4800: bjarni@4800: if (r == 0) { bjarni@4800: /* Use EngineID to sort instead since we want consistent sorting */ bjarni@4800: return EngineNumberSorter(a, b); bjarni@4800: } bjarni@4800: return _internal_sort_order ? -r : r; bjarni@4800: } bjarni@4800: bjarni@4800: static int CDECL AircraftEngineCargoSorter(const void *a, const void *b) bjarni@4800: { glx@9626: int va = AircraftVehInfo(*(const EngineID*)a)->passenger_capacity; glx@9626: int vb = AircraftVehInfo(*(const EngineID*)b)->passenger_capacity; glx@9626: int r = va - vb; bjarni@4800: bjarni@4800: if (r == 0) { glx@9626: /* The planes has the same passenger capacity. Check mail capacity instead */ glx@9626: va = AircraftVehInfo(*(const EngineID*)a)->mail_capacity; glx@9626: vb = AircraftVehInfo(*(const EngineID*)b)->mail_capacity; glx@9626: r = va - vb; glx@9626: glx@9626: if (r == 0) { glx@9626: /* Use EngineID to sort instead since we want consistent sorting */ glx@9626: return EngineNumberSorter(a, b); glx@9626: } bjarni@4800: } bjarni@4800: return _internal_sort_order ? -r : r; bjarni@4800: } bjarni@4800: glx@9626: static EngList_SortTypeFunction * const _sorter[][10] = {{ bjarni@6041: /* Trains */ bjarni@6349: &TrainEngineNumberSorter, bjarni@6030: &TrainEngineCostSorter, bjarni@6030: &TrainEngineSpeedSorter, bjarni@6030: &TrainEnginePowerSorter, bjarni@6030: &EngineIntroDateSorter, bjarni@6030: &EngineNameSorter, bjarni@6030: &TrainEngineRunningCostSorter, bjarni@6030: &TrainEnginePowerVsRunningCostSorter, bjarni@6030: &EngineReliabilitySorter, glx@9626: &TrainEngineCapacitySorter, rubidium@9601: }, { bjarni@6041: /* Road vehicles */ bjarni@6036: &EngineNumberSorter, rubidium@9723: &RoadVehEngineCostSorter, rubidium@9723: &RoadVehEngineSpeedSorter, bjarni@6036: &EngineIntroDateSorter, bjarni@6036: &EngineNameSorter, rubidium@9723: &RoadVehEngineRunningCostSorter, bjarni@6036: &EngineReliabilitySorter, glx@9626: &RoadVehEngineCapacitySorter, rubidium@9601: }, { bjarni@6041: /* Ships */ bjarni@6036: &EngineNumberSorter, rubidium@9723: &ShipEngineCostSorter, rubidium@9723: &ShipEngineSpeedSorter, bjarni@6036: &EngineIntroDateSorter, bjarni@6036: &EngineNameSorter, rubidium@9723: &ShipEngineRunningCostSorter, bjarni@6036: &EngineReliabilitySorter, glx@9626: &ShipEngineCapacitySorter, rubidium@9601: }, { bjarni@6041: /* Aircraft */ bjarni@6036: &EngineNumberSorter, bjarni@6036: &AircraftEngineCostSorter, bjarni@6036: &AircraftEngineSpeedSorter, bjarni@6036: &EngineIntroDateSorter, bjarni@6036: &EngineNameSorter, bjarni@6036: &AircraftEngineRunningCostSorter, bjarni@6036: &EngineReliabilitySorter, bjarni@6036: &AircraftEngineCargoSorter, bjarni@6036: }}; bjarni@6030: glx@9626: static const StringID _sort_listing[][11] = {{ bjarni@6041: /* Trains */ bjarni@6030: STR_ENGINE_SORT_ENGINE_ID, bjarni@6030: STR_ENGINE_SORT_COST, bjarni@6030: STR_SORT_BY_MAX_SPEED, bjarni@6030: STR_ENGINE_SORT_POWER, bjarni@6030: STR_ENGINE_SORT_INTRO_DATE, bjarni@6030: STR_SORT_BY_DROPDOWN_NAME, bjarni@6030: STR_ENGINE_SORT_RUNNING_COST, bjarni@6030: STR_ENGINE_SORT_POWER_VS_RUNNING_COST, bjarni@6030: STR_SORT_BY_RELIABILITY, glx@9626: STR_ENGINE_SORT_CARGO_CAPACITY, bjarni@6030: INVALID_STRING_ID rubidium@9601: }, { bjarni@6041: /* Road vehicles */ bjarni@6034: STR_ENGINE_SORT_ENGINE_ID, rubidium@9723: STR_ENGINE_SORT_COST, rubidium@9723: STR_SORT_BY_MAX_SPEED, bjarni@6034: STR_ENGINE_SORT_INTRO_DATE, bjarni@6034: STR_SORT_BY_DROPDOWN_NAME, rubidium@9723: STR_ENGINE_SORT_RUNNING_COST, bjarni@6034: STR_SORT_BY_RELIABILITY, glx@9626: STR_ENGINE_SORT_CARGO_CAPACITY, bjarni@6034: INVALID_STRING_ID rubidium@9601: }, { bjarni@6041: /* Ships */ bjarni@6036: STR_ENGINE_SORT_ENGINE_ID, rubidium@9723: STR_ENGINE_SORT_COST, rubidium@9723: STR_SORT_BY_MAX_SPEED, bjarni@6036: STR_ENGINE_SORT_INTRO_DATE, bjarni@6036: STR_SORT_BY_DROPDOWN_NAME, rubidium@9723: STR_ENGINE_SORT_RUNNING_COST, bjarni@6036: STR_SORT_BY_RELIABILITY, glx@9626: STR_ENGINE_SORT_CARGO_CAPACITY, bjarni@6036: INVALID_STRING_ID rubidium@9601: }, { bjarni@6041: /* Aircraft */ bjarni@4800: STR_ENGINE_SORT_ENGINE_ID, bjarni@4800: STR_ENGINE_SORT_COST, bjarni@4800: STR_SORT_BY_MAX_SPEED, bjarni@4800: STR_ENGINE_SORT_INTRO_DATE, bjarni@4800: STR_SORT_BY_DROPDOWN_NAME, bjarni@4800: STR_ENGINE_SORT_RUNNING_COST, bjarni@4800: STR_SORT_BY_RELIABILITY, bjarni@4800: STR_ENGINE_SORT_CARGO_CAPACITY, bjarni@4800: INVALID_STRING_ID bjarni@6036: }}; bjarni@4800: glx@9732: static int DrawCargoCapacityInfo(int x, int y, EngineID engine, VehicleType type, bool refittable) glx@9732: { glx@9732: uint16 *cap = GetCapacityOfArticulatedParts(engine, type); glx@9732: glx@9732: for (uint c = 0; c < NUM_CARGO; c++) { glx@9732: if (cap[c] == 0) continue; glx@9732: glx@9732: SetDParam(0, c); glx@9732: SetDParam(1, cap[c]); glx@9732: SetDParam(2, refittable ? STR_9842_REFITTABLE : STR_EMPTY); glx@9732: DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING); glx@9732: y += 10; glx@9732: glx@9732: /* Only show as refittable once */ glx@9732: refittable = false; glx@9732: } glx@9732: glx@9732: return y; glx@9732: } glx@9732: bjarni@6030: /* Draw rail wagon specific details */ bjarni@6068: static int DrawRailWagonPurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi) bjarni@4800: { bjarni@6030: /* Purchase cost */ rubidium@9620: SetDParam(0, (GetEngineProperty(engine_number, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_COST, TC_FROMSTRING); bjarni@6030: y += 10; bjarni@6030: bjarni@6030: /* Wagon weight - (including cargo) */ rubidium@9620: uint weight = GetEngineProperty(engine_number, 0x16, rvi->weight); rubidium@9620: SetDParam(0, weight); glx@9624: SetDParam(1, (GetCargo(rvi->cargo_type)->weight * GetEngineProperty(engine_number, 0x14, rvi->capacity) >> 4) + weight); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT, TC_FROMSTRING); bjarni@6030: y += 10; bjarni@6030: bjarni@6030: /* Wagon speed limit, displayed if above zero */ glx@10776: if (_settings_game.vehicle.wagon_speed_limits) { rubidium@9620: uint max_speed = GetEngineProperty(engine_number, 0x09, rvi->max_speed); rubidium@9620: if (max_speed > 0) { rubidium@9620: SetDParam(0, max_speed * 10 / 16); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_SPEED, TC_FROMSTRING); rubidium@9620: y += 10; rubidium@9620: } bjarni@6030: } glx@9732: glx@9732: /* Running cost */ glx@9732: if (rvi->running_cost_class != 0xFF) { glx@9732: SetDParam(0, GetEngineProperty(engine_number, 0x0D, rvi->running_cost) * GetPriceByIndex(rvi->running_cost_class) >> 8); glx@9732: DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING); glx@9732: y += 10; glx@9732: } glx@9732: bjarni@6030: return y; bjarni@6030: } bjarni@6030: bjarni@6030: /* Draw locomotive specific details */ tron@6074: static int DrawRailEnginePurchaseInfo(int x, int y, EngineID engine_number, const RailVehicleInfo *rvi) bjarni@6030: { belugas@6119: int multihead = (rvi->railveh_type == RAILVEH_MULTIHEAD ? 1 : 0); rubidium@9620: uint weight = GetEngineProperty(engine_number, 0x16, rvi->weight); bjarni@6030: bjarni@6030: /* Purchase Cost - Engine weight */ rubidium@9620: SetDParam(0, GetEngineProperty(engine_number, 0x17, rvi->base_cost) * (_price.build_railvehicle >> 3) >> 5); rubidium@9620: SetDParam(1, weight << multihead); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_COST_WEIGHT, TC_FROMSTRING); bjarni@6030: y += 10; bjarni@6030: bjarni@6030: /* Max speed - Engine power */ rubidium@9620: SetDParam(0, GetEngineProperty(engine_number, 0x09, rvi->max_speed) * 10 / 16); glx@10645: SetDParam(1, GetEngineProperty(engine_number, 0x0B, rvi->power)); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_SPEED_POWER, TC_FROMSTRING); bjarni@6030: y += 10; bjarni@6030: bjarni@6030: /* Max tractive effort - not applicable if old acceleration or maglev */ glx@10776: if (_settings_game.vehicle.realistic_acceleration && rvi->railtype != RAILTYPE_MAGLEV) { rubidium@9620: SetDParam(0, ((weight << multihead) * 10 * GetEngineProperty(engine_number, 0x1F, rvi->tractive_effort)) / 256); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_MAX_TE, TC_FROMSTRING); bjarni@6030: y += 10; bjarni@6030: } bjarni@6030: bjarni@6030: /* Running cost */ glx@9732: if (rvi->running_cost_class != 0xFF) { glx@10645: SetDParam(0, GetEngineProperty(engine_number, 0x0D, rvi->running_cost) * GetPriceByIndex(rvi->running_cost_class) >> 8); glx@9732: DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING); glx@9732: y += 10; glx@9732: } bjarni@6030: bjarni@6030: /* Powered wagons power - Powered wagons extra weight */ bjarni@6030: if (rvi->pow_wag_power != 0) { bjarni@6030: SetDParam(0, rvi->pow_wag_power); bjarni@6030: SetDParam(1, rvi->pow_wag_weight); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT, TC_FROMSTRING); bjarni@6030: y += 10; bjarni@6030: }; bjarni@6030: bjarni@6030: return y; bjarni@6030: } bjarni@6030: bjarni@6037: /* Draw road vehicle specific details */ bjarni@6068: static int DrawRoadVehPurchaseInfo(int x, int y, EngineID engine_number, const RoadVehicleInfo *rvi) bjarni@6037: { rubidium@9686: bool refittable = (EngInfo(engine_number)->refit_mask != 0); bjarni@6037: bjarni@6037: /* Purchase cost - Max speed */ rubidium@9620: SetDParam(0, GetEngineProperty(engine_number, 0x11, rvi->base_cost) * (_price.roadveh_base >> 3) >> 5); peter1138@6125: SetDParam(1, rvi->max_speed * 10 / 32); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING); bjarni@6037: y += 10; bjarni@6037: bjarni@6037: /* Running cost */ glx@9732: SetDParam(0, rvi->running_cost * GetPriceByIndex(rvi->running_cost_class) >> 8); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING); bjarni@6037: y += 10; bjarni@6037: bjarni@6037: /* Cargo type + capacity */ glx@9732: return DrawCargoCapacityInfo(x, y, engine_number, VEH_ROAD, refittable); bjarni@6037: } bjarni@6037: bjarni@6034: /* Draw ship specific details */ bjarni@6068: static int DrawShipPurchaseInfo(int x, int y, EngineID engine_number, const ShipVehicleInfo *svi) bjarni@6034: { bjarni@6034: /* Purchase cost - Max speed */ rubidium@9620: SetDParam(0, GetEngineProperty(engine_number, 0x0A, svi->base_cost) * (_price.ship_base >> 3) >> 5); rubidium@9620: SetDParam(1, GetEngineProperty(engine_number, 0x0B, svi->max_speed) * 10 / 32); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING); bjarni@6034: y += 10; bjarni@6034: bjarni@6034: /* Cargo type + capacity */ bjarni@6034: SetDParam(0, svi->cargo_type); glx@9624: SetDParam(1, GetEngineProperty(engine_number, 0x0D, svi->capacity)); bjarni@6034: SetDParam(2, svi->refittable ? STR_9842_REFITTABLE : STR_EMPTY); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING); bjarni@6034: y += 10; bjarni@6034: bjarni@6034: /* Running cost */ rubidium@9620: SetDParam(0, GetEngineProperty(engine_number, 0x0F, svi->running_cost) * _price.ship_running >> 8); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING); bjarni@6034: y += 10; bjarni@6034: bjarni@6034: return y; bjarni@6034: } bjarni@6034: bjarni@6030: /* Draw aircraft specific details */ bjarni@6068: static int DrawAircraftPurchaseInfo(int x, int y, EngineID engine_number, const AircraftVehicleInfo *avi) bjarni@6030: { bjarni@4800: CargoID cargo; bjarni@4800: bjarni@4800: /* Purchase cost - Max speed */ rubidium@9620: SetDParam(0, GetEngineProperty(engine_number, 0x0B, avi->base_cost) * (_price.aircraft_base >> 3) >> 5); celestar@6519: SetDParam(1, avi->max_speed * 10 / 16); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, TC_FROMSTRING); bjarni@4800: y += 10; bjarni@4800: bjarni@4800: /* Cargo capacity */ bjarni@4800: cargo = FindFirstRefittableCargo(engine_number); bjarni@4800: if (cargo == CT_INVALID || cargo == CT_PASSENGERS) { bjarni@4800: SetDParam(0, avi->passenger_capacity); bjarni@4800: SetDParam(1, avi->mail_capacity); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, TC_FROMSTRING); bjarni@4800: } else { bjarni@4800: /* Note, if the default capacity is selected by the refit capacity bjarni@4800: * callback, then the capacity shown is likely to be incorrect. */ peter1138@4896: SetDParam(0, cargo); tron@6413: SetDParam(1, AircraftDefaultCargoCapacity(cargo, avi)); bjarni@4800: SetDParam(2, STR_9842_REFITTABLE); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING); bjarni@4800: } bjarni@4800: y += 10; bjarni@4800: bjarni@4800: /* Running cost */ rubidium@9601: SetDParam(0, GetEngineProperty(engine_number, 0x0E, avi->running_cost) * _price.aircraft_running >> 8); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, TC_FROMSTRING); bjarni@4800: y += 10; bjarni@4800: bjarni@6030: return y; bjarni@6030: } bjarni@4800: bjarni@6030: /** bjarni@6030: * Draw the purchase info details of a vehicle at a given location. bjarni@6030: * @param x,y location where to draw the info bjarni@6030: * @param w how wide are the text allowed to be (size of widget/window to Draw in) bjarni@6030: * @param engine_number the engine of which to draw the info of truelight@9566: * @return y after drawing all the text bjarni@6030: */ truelight@9566: int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number) bjarni@6030: { bjarni@6030: const Engine *e = GetEngine(engine_number); bjarni@6030: YearMonthDay ymd; bjarni@6030: ConvertDateToYMD(e->intro_date, &ymd); bjarni@6041: bool refitable = false; bjarni@6030: bjarni@6030: switch (e->type) { glx@9624: default: NOT_REACHED(); rubidium@6585: case VEH_TRAIN: { bjarni@6030: const RailVehicleInfo *rvi = RailVehInfo(engine_number); glx@9624: uint capacity = GetEngineProperty(engine_number, 0x14, rvi->capacity); bjarni@6030: glx@9624: refitable = (EngInfo(engine_number)->refit_mask != 0) && (capacity > 0); bjarni@6070: belugas@6119: if (rvi->railveh_type == RAILVEH_WAGON) { bjarni@6068: y = DrawRailWagonPurchaseInfo(x, y, engine_number, rvi); bjarni@6030: } else { tron@6074: y = DrawRailEnginePurchaseInfo(x, y, engine_number, rvi); bjarni@6030: } bjarni@6030: bjarni@6030: /* Cargo type + capacity, or N/A */ glx@9732: int new_y = DrawCargoCapacityInfo(x, y, engine_number, VEH_TRAIN, refitable); glx@9732: glx@9732: if (new_y == y) { bjarni@6030: SetDParam(0, CT_INVALID); bjarni@6030: SetDParam(2, STR_EMPTY); glx@9732: DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, TC_FROMSTRING); glx@9732: y += 10; bjarni@6030: } else { glx@9732: y = new_y; bjarni@6030: } glx@9732: break; bjarni@6030: } rubidium@6585: case VEH_ROAD: bjarni@6068: y = DrawRoadVehPurchaseInfo(x, y, engine_number, RoadVehInfo(engine_number)); bjarni@6041: refitable = true; bjarni@6037: break; rubidium@6585: case VEH_SHIP: { bjarni@6041: const ShipVehicleInfo *svi = ShipVehInfo(engine_number); bjarni@6068: y = DrawShipPurchaseInfo(x, y, engine_number, svi); bjarni@6041: refitable = svi->refittable; bjarni@6041: } break; rubidium@6585: case VEH_AIRCRAFT: bjarni@6068: y = DrawAircraftPurchaseInfo(x, y, engine_number, AircraftVehInfo(engine_number)); bjarni@6041: refitable = true; bjarni@6030: break; bjarni@6030: } bjarni@6030: bjarni@6030: /* Draw details, that applies to all types except rail wagons */ rubidium@6585: if (e->type != VEH_TRAIN || RailVehInfo(engine_number)->railveh_type != RAILVEH_WAGON) { bjarni@6030: /* Design date - Life length */ bjarni@6030: SetDParam(0, ymd.year); bjarni@6030: SetDParam(1, e->lifelength); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_DESIGNED_LIFE, TC_FROMSTRING); bjarni@6030: y += 10; bjarni@6030: bjarni@6030: /* Reliability */ bjarni@6030: SetDParam(0, e->reliability * 100 >> 16); rubidium@9722: DrawString(x, y, STR_PURCHASE_INFO_RELIABILITY, TC_FROMSTRING); bjarni@6030: y += 10; bjarni@6030: } bjarni@4800: bjarni@4800: /* Additional text from NewGRF */ peter1138@4930: y += ShowAdditionalText(x, y, w, engine_number); bjarni@6041: if (refitable) y += ShowRefitOptionsList(x, y, w, engine_number); truelight@9566: truelight@9566: return y; bjarni@4800: } bjarni@4800: glx@9732: static void DrawVehicleEngine(VehicleType type, int x, int y, EngineID engine, SpriteID pal) bjarni@6051: { bjarni@6051: switch (type) { rubidium@6585: case VEH_TRAIN: DrawTrainEngine( x, y, engine, pal); break; rubidium@6585: case VEH_ROAD: DrawRoadVehEngine( x, y, engine, pal); break; rubidium@6585: case VEH_SHIP: DrawShipEngine( x, y, engine, pal); break; rubidium@6585: case VEH_AIRCRAFT: DrawAircraftEngine(x, y, engine, pal); break; bjarni@6051: default: NOT_REACHED(); bjarni@6051: } bjarni@6051: } bjarni@6051: bjarni@6051: /** Engine drawing loop bjarni@6051: * @param type Type of vehicle (VEH_*) bjarni@6051: * @param x,y Where should the list start bjarni@6051: * @param eng_list What engines to draw bjarni@6051: * @param min where to start in the list bjarni@6053: * @param max where in the list to end bjarni@6051: * @param selected_id what engine to highlight as selected, if any rubidium@10355: * @param count_location Offset to print the engine count (used by autoreplace). 0 means it's off bjarni@6051: */ glx@10776: void DrawEngineList(VehicleType type, int x, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, int count_location, GroupID selected_group) bjarni@6051: { bjarni@6051: byte step_size = GetVehicleListHeight(type); bjarni@6051: byte x_offset = 0; bjarni@6051: byte y_offset = 0; bjarni@6051: glx@10776: assert(max <= eng_list->Length()); bjarni@6053: bjarni@6051: switch (type) { rubidium@6585: case VEH_TRAIN: bjarni@6051: x++; // train and road vehicles use the same offset, except trains are one more pixel to the right bjarni@6051: /* Fallthough */ rubidium@6585: case VEH_ROAD: bjarni@6051: x += 26; bjarni@6051: x_offset = 30; bjarni@6051: y += 2; bjarni@6051: y_offset = 4; bjarni@6051: break; rubidium@6585: case VEH_SHIP: bjarni@6051: x += 35; bjarni@6051: x_offset = 40; bjarni@6051: y += 7; bjarni@6051: y_offset = 3; bjarni@6051: break; rubidium@6585: case VEH_AIRCRAFT: bjarni@6051: x += 27; bjarni@6051: x_offset = 33; bjarni@6051: y += 7; bjarni@6051: y_offset = 3; bjarni@6051: break; bjarni@6051: default: NOT_REACHED(); bjarni@6051: } bjarni@6051: bjarni@6051: for (; min < max; min++, y += step_size) { glx@10776: const EngineID engine = (*eng_list)[min]; rubidium@9701: /* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_player here. */ rubidium@9701: const uint num_engines = GetGroupNumEngines(_local_player, selected_group, engine); bjarni@6051: glx@9629: SetDParam(0, engine); rubidium@9722: DrawString(x + x_offset, y, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK); rubidium@10355: DrawVehicleEngine(type, x, y + y_offset, engine, (count_location != 0 && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_player)); rubidium@10355: if (count_location != 0) { glx@9624: SetDParam(0, num_engines); rubidium@10355: DrawStringRightAligned(count_location, y + (GetVehicleListHeight(type) == 14 ? 3 : 8), STR_TINY_BLACK, TC_FROMSTRING); bjarni@6195: } bjarni@6051: } bjarni@6051: } bjarni@6051: rubidium@9724: glx@10645: struct BuildVehicleWindow : Window { glx@10645: VehicleType vehicle_type; glx@10645: union { glx@10645: RailTypeByte railtype; glx@10645: AirportFTAClass::Flags flags; glx@10645: RoadTypes roadtypes; glx@10645: } filter; glx@10645: bool descending_sort_order; glx@10645: byte sort_criteria; glx@10645: bool regenerate_list; glx@10645: EngineID sel_engine; glx@10645: EngineID rename_engine; glx@10776: GUIEngineList eng_list; bjarni@6037: glx@10645: BuildVehicleWindow(const WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc, tile == 0 ? (int)type : tile) glx@10645: { glx@10645: this->vehicle_type = type; glx@10645: int vlh = GetVehicleListHeight(this->vehicle_type); truelight@9566: glx@10645: ResizeWindow(this, 0, vlh - 14); glx@10645: this->resize.step_height = vlh; glx@10645: this->vscroll.cap = 1; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_LIST].data = 0x101; glx@10645: glx@10645: this->resize.width = this->width; glx@10645: this->resize.height = this->height; glx@10645: glx@10645: this->caption_color = (tile != 0) ? GetTileOwner(tile) : _local_player; glx@10645: glx@10645: this->sel_engine = INVALID_ENGINE; glx@10645: this->regenerate_list = false; glx@10645: glx@10645: this->sort_criteria = _last_sort_criteria[type]; glx@10645: this->descending_sort_order = _last_sort_order[type]; glx@10645: glx@10645: switch (type) { glx@10645: default: NOT_REACHED(); glx@10645: case VEH_TRAIN: glx@10645: this->filter.railtype = (tile == 0) ? RAILTYPE_END : GetRailType(tile); glx@10645: break; glx@10645: case VEH_ROAD: glx@10645: this->filter.roadtypes = (tile == 0) ? ROADTYPES_ALL : GetRoadTypes(tile); glx@10645: case VEH_SHIP: glx@10645: break; glx@10645: case VEH_AIRCRAFT: glx@10645: this->filter.flags = glx@10645: tile == 0 ? AirportFTAClass::ALL : GetStationByTile(tile)->Airport()->flags; glx@10645: break; glx@10645: } glx@10645: this->SetupWindowStrings(type); glx@10645: ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME); glx@10645: glx@10645: this->GenerateBuildList(); // generate the list, since we need it in the next line glx@10645: /* Select the first engine in the list as default when opening the window */ glx@10776: if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0]; glx@10645: glx@10645: this->FindWindowPlacementAndResize(desc); glx@10645: } glx@10645: glx@10645: /* Setup widget strings to fit the different types of vehicles */ glx@10645: void SetupWindowStrings(VehicleType type) glx@10645: { glx@10645: switch (type) { glx@10645: default: NOT_REACHED(); glx@10645: glx@10645: case VEH_TRAIN: glx@10645: this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_JUST_STRING; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_8843_TRAIN_VEHICLE_SELECTION; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_881F_BUILD_VEHICLE; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_8820_RENAME; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_8845_RENAME_TRAIN_VEHICLE_TYPE; glx@10645: break; glx@10645: glx@10645: case VEH_ROAD: glx@10645: this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9006_NEW_ROAD_VEHICLES; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9026_ROAD_VEHICLE_SELECTION; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9007_BUILD_VEHICLE; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9027_BUILD_THE_HIGHLIGHTED_ROAD; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9034_RENAME; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9035_RENAME_ROAD_VEHICLE_TYPE; glx@10645: break; glx@10645: glx@10645: case VEH_SHIP: glx@10645: this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_9808_NEW_SHIPS; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_9825_SHIP_SELECTION_LIST_CLICK; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_9809_BUILD_SHIP; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_9826_BUILD_THE_HIGHLIGHTED_SHIP; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_9836_RENAME; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_9837_RENAME_SHIP_TYPE; glx@10645: break; glx@10645: glx@10645: case VEH_AIRCRAFT: glx@10645: this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_A005_NEW_AIRCRAFT; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_A025_AIRCRAFT_SELECTION_LIST; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_A006_BUILD_AIRCRAFT; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_A037_RENAME; glx@10645: this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_A038_RENAME_AIRCRAFT_TYPE; glx@10645: break; rubidium@9724: } bjarni@6051: } bjarni@6034: glx@10645: /* Figure out what train EngineIDs to put in the list */ glx@10645: void GenerateBuildTrainList() glx@10645: { glx@10645: EngineID sel_id = INVALID_ENGINE; glx@10645: int num_engines = 0; glx@10645: int num_wagons = 0; bjarni@4800: glx@10645: this->filter.railtype = (this->window_number <= VEH_END) ? RAILTYPE_END : GetRailType(this->window_number); bjarni@4800: glx@10776: this->eng_list.Clear(); glx@10645: glx@10645: /* Make list of all available train engines and wagons. glx@10645: * Also check to see if the previously selected engine is still available, glx@10645: * and if not, reset selection to INVALID_ENGINE. This could be the case glx@10645: * when engines become obsolete and are removed */ glx@10645: const Engine *e; glx@10645: FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { glx@10645: EngineID eid = e->index; glx@10645: const RailVehicleInfo *rvi = &e->u.rail; glx@10645: glx@10645: if (this->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue; glx@10645: if (!IsEngineBuildable(eid, VEH_TRAIN, _local_player)) continue; glx@10645: glx@10776: *this->eng_list.Append() = eid; glx@10776: glx@10645: if (rvi->railveh_type != RAILVEH_WAGON) { glx@10645: num_engines++; glx@10645: } else { glx@10645: num_wagons++; glx@10645: } glx@10645: glx@10645: if (eid == this->sel_engine) sel_id = eid; KUDr@5187: } bjarni@4800: glx@10645: this->sel_engine = sel_id; bjarni@4800: glx@10645: /* make engines first, and then wagons, sorted by ListPositionOfEngine() */ glx@10645: _internal_sort_order = false; glx@10645: EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter); glx@10645: glx@10645: /* and then sort engines */ glx@10645: _internal_sort_order = this->descending_sort_order; glx@10645: EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], 0, num_engines); glx@10645: glx@10645: /* and finally sort wagons */ glx@10645: EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], num_engines, num_wagons); glx@10645: } glx@10645: glx@10645: /* Figure out what road vehicle EngineIDs to put in the list */ glx@10645: void GenerateBuildRoadVehList() glx@10645: { glx@10645: EngineID sel_id = INVALID_ENGINE; glx@10645: glx@10776: this->eng_list.Clear(); glx@10645: glx@10645: const Engine *e; glx@10645: FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) { glx@10645: EngineID eid = e->index; glx@10645: if (!IsEngineBuildable(eid, VEH_ROAD, _local_player)) continue; glx@10645: if (!HasBit(this->filter.roadtypes, HasBit(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD)) continue; glx@10776: *this->eng_list.Append() = eid; glx@10645: glx@10645: if (eid == this->sel_engine) sel_id = eid; glx@10645: } glx@10645: this->sel_engine = sel_id; glx@10645: } glx@10645: glx@10645: /* Figure out what ship EngineIDs to put in the list */ glx@10645: void GenerateBuildShipList() glx@10645: { glx@10645: EngineID sel_id = INVALID_ENGINE; glx@10776: this->eng_list.Clear(); glx@10645: glx@10645: const Engine *e; glx@10645: FOR_ALL_ENGINES_OF_TYPE(e, VEH_SHIP) { glx@10645: EngineID eid = e->index; glx@10645: if (!IsEngineBuildable(eid, VEH_SHIP, _local_player)) continue; glx@10776: *this->eng_list.Append() = eid; glx@10645: glx@10645: if (eid == this->sel_engine) sel_id = eid; glx@10645: } glx@10645: this->sel_engine = sel_id; glx@10645: } glx@10645: glx@10645: /* Figure out what aircraft EngineIDs to put in the list */ glx@10645: void GenerateBuildAircraftList() glx@10645: { glx@10645: EngineID sel_id = INVALID_ENGINE; glx@10645: glx@10776: this->eng_list.Clear(); glx@10645: glx@10645: /* Make list of all available planes. glx@10645: * Also check to see if the previously selected plane is still available, glx@10645: * and if not, reset selection to INVALID_ENGINE. This could be the case glx@10645: * when planes become obsolete and are removed */ glx@10645: const Engine *e; glx@10645: FOR_ALL_ENGINES_OF_TYPE(e, VEH_AIRCRAFT) { glx@10645: EngineID eid = e->index; glx@10645: if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_player)) continue; glx@10645: /* First VEH_END window_numbers are fake to allow a window open for all different types at once */ glx@10645: if (this->window_number > VEH_END && !CanAircraftUseStation(eid, this->window_number)) continue; glx@10645: glx@10776: *this->eng_list.Append() = eid; glx@10645: if (eid == this->sel_engine) sel_id = eid; KUDr@5187: } bjarni@4800: glx@10645: this->sel_engine = sel_id; glx@10645: } bjarni@6030: glx@10645: /* Generate the list of vehicles */ glx@10645: void GenerateBuildList() glx@10645: { glx@10645: switch (this->vehicle_type) { glx@10645: default: NOT_REACHED(); glx@10645: case VEH_TRAIN: glx@10645: this->GenerateBuildTrainList(); glx@10645: return; // trains should not reach the last sorting glx@10645: case VEH_ROAD: glx@10645: this->GenerateBuildRoadVehList(); glx@10645: break; glx@10645: case VEH_SHIP: glx@10645: this->GenerateBuildShipList(); glx@10645: break; glx@10645: case VEH_AIRCRAFT: glx@10645: this->GenerateBuildAircraftList(); glx@10645: break; glx@10645: } glx@10645: _internal_sort_order = this->descending_sort_order; glx@10645: EngList_Sort(&this->eng_list, _sorter[this->vehicle_type][this->sort_criteria]); glx@10645: } glx@10645: glx@10645: void OnClick(Point pt, int widget) glx@10645: { glx@10645: switch (widget) { glx@10645: case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING: glx@10645: this->descending_sort_order ^= true; glx@10645: _last_sort_order[this->vehicle_type] = this->descending_sort_order; glx@10645: this->regenerate_list = true; glx@10645: this->SetDirty(); glx@10645: break; glx@10645: glx@10645: case BUILD_VEHICLE_WIDGET_LIST: { glx@10645: uint i = (pt.y - this->widget[BUILD_VEHICLE_WIDGET_LIST].top) / GetVehicleListHeight(this->vehicle_type) + this->vscroll.pos; glx@10776: size_t num_items = this->eng_list.Length(); glx@10645: this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE; glx@10645: this->SetDirty(); glx@10645: break; glx@10645: } glx@10645: glx@10645: case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN: // Select sorting criteria dropdown menu glx@10645: ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0); glx@10645: break; glx@10645: glx@10645: case BUILD_VEHICLE_WIDGET_BUILD: { glx@10645: EngineID sel_eng = this->sel_engine; glx@10645: if (sel_eng != INVALID_ENGINE) { glx@10645: switch (this->vehicle_type) { glx@10645: default: NOT_REACHED(); glx@10645: case VEH_TRAIN: glx@10645: DoCommandP(this->window_number, sel_eng, 0, (RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildLoco, glx@10645: CMD_BUILD_RAIL_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE)); glx@10645: break; glx@10645: case VEH_ROAD: glx@10645: DoCommandP(this->window_number, sel_eng, 0, CcBuildRoadVeh, CMD_BUILD_ROAD_VEH | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE)); glx@10645: break; glx@10645: case VEH_SHIP: glx@10645: DoCommandP(this->window_number, sel_eng, 0, CcBuildShip, CMD_BUILD_SHIP | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP)); glx@10645: break; glx@10645: case VEH_AIRCRAFT: glx@10645: DoCommandP(this->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT)); glx@10645: break; glx@10645: } bjarni@6030: } glx@10645: break; bjarni@4800: } glx@10645: glx@10645: case BUILD_VEHICLE_WIDGET_RENAME: { glx@10645: EngineID sel_eng = this->sel_engine; glx@10645: if (sel_eng != INVALID_ENGINE) { glx@10645: StringID str = STR_NULL; glx@10645: glx@10645: this->rename_engine = sel_eng; glx@10645: switch (this->vehicle_type) { glx@10645: default: NOT_REACHED(); glx@10645: case VEH_TRAIN: str = STR_886A_RENAME_TRAIN_VEHICLE_TYPE; break; glx@10645: case VEH_ROAD: str = STR_9036_RENAME_ROAD_VEHICLE_TYPE; break; glx@10645: case VEH_SHIP: str = STR_9838_RENAME_SHIP_TYPE; break; glx@10645: case VEH_AIRCRAFT: str = STR_A039_RENAME_AIRCRAFT_TYPE; break; glx@10645: } glx@10645: SetDParam(0, sel_eng); glx@10645: ShowQueryString(STR_ENGINE_NAME, str, 31, 160, this, CS_ALPHANUMERAL); glx@10645: } glx@10645: break; glx@10645: } KUDr@5187: } bjarni@4800: } bjarni@4800: glx@10645: virtual void OnInvalidateData(int data) glx@10645: { glx@10645: this->regenerate_list = true; glx@10645: } bjarni@4800: glx@10645: virtual void OnPaint() glx@10645: { glx@10645: if (this->regenerate_list) { glx@10645: this->regenerate_list = false; glx@10645: this->GenerateBuildList(); KUDr@5187: } bjarni@4800: glx@10776: uint max = min(this->vscroll.pos + this->vscroll.cap, this->eng_list.Length()); bjarni@4800: glx@10645: this->SetWidgetDisabledState(BUILD_VEHICLE_WIDGET_BUILD, this->window_number <= VEH_END); bjarni@6030: glx@10776: SetVScrollCount(this, this->eng_list.Length()); glx@10645: SetDParam(0, this->filter.railtype + STR_881C_NEW_RAIL_VEHICLES); // This should only affect rail vehicles glx@10645: glx@10645: /* Set text of sort by dropdown */ glx@10645: this->widget[BUILD_VEHICLE_WIDGET_SORT_DROPDOWN].data = _sort_listing[this->vehicle_type][this->sort_criteria]; glx@10645: glx@10645: this->DrawWidgets(); glx@10645: glx@10776: DrawEngineList(this->vehicle_type, this->widget[BUILD_VEHICLE_WIDGET_LIST].left + 2, this->widget[BUILD_VEHICLE_WIDGET_LIST].top + 1, &this->eng_list, this->vscroll.pos, max, this->sel_engine, 0, DEFAULT_GROUP); glx@10645: glx@10645: if (this->sel_engine != INVALID_ENGINE) { glx@10645: const Widget *wi = &this->widget[BUILD_VEHICLE_WIDGET_PANEL]; glx@10645: int text_end = DrawVehiclePurchaseInfo(2, wi->top + 1, wi->right - wi->left - 2, this->sel_engine); glx@10645: glx@10645: if (text_end > wi->bottom) { glx@10645: this->SetDirty(); glx@10645: ResizeWindowForWidget(this, BUILD_VEHICLE_WIDGET_PANEL, 0, text_end - wi->bottom); glx@10645: this->SetDirty(); glx@10645: } glx@10645: } glx@10645: glx@10645: this->DrawSortButtonState(BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP); bjarni@4800: } glx@10645: glx@10645: virtual void OnDoubleClick(Point pt, int widget) glx@10645: { glx@10645: if (widget == BUILD_VEHICLE_WIDGET_LIST) { glx@10645: /* When double clicking, we want to buy a vehicle */ glx@10645: this->OnClick(pt, BUILD_VEHICLE_WIDGET_BUILD); glx@10645: } glx@10645: } glx@10645: glx@10645: virtual void OnQueryTextFinished(char *str) glx@10645: { glx@10645: if (!StrEmpty(str)) { glx@10645: StringID err_str = STR_NULL; glx@10645: _cmd_text = str; glx@10645: switch (this->vehicle_type) { glx@10645: default: NOT_REACHED(); glx@10645: case VEH_TRAIN: err_str = STR_886B_CAN_T_RENAME_TRAIN_VEHICLE; break; glx@10645: case VEH_ROAD: err_str = STR_9037_CAN_T_RENAME_ROAD_VEHICLE; break; glx@10645: case VEH_SHIP: err_str = STR_9839_CAN_T_RENAME_SHIP_TYPE; break; glx@10645: case VEH_AIRCRAFT: err_str = STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE; break; glx@10645: } glx@10645: DoCommandP(0, this->rename_engine, 0, NULL, CMD_RENAME_ENGINE | CMD_MSG(err_str)); glx@10645: } glx@10645: } glx@10645: glx@10645: virtual void OnDropdownSelect(int widget, int index) glx@10645: { glx@10645: if (this->sort_criteria != index) { glx@10645: this->sort_criteria = index; glx@10645: _last_sort_criteria[this->vehicle_type] = this->sort_criteria; glx@10645: this->regenerate_list = true; glx@10645: } glx@10645: this->SetDirty(); glx@10645: } glx@10645: glx@10645: virtual void OnResize(Point new_size, Point delta) glx@10645: { glx@10645: if (delta.x != 0) ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME); glx@10645: if (delta.y == 0) return; glx@10645: glx@10645: this->vscroll.cap += delta.y / (int)GetVehicleListHeight(this->vehicle_type); glx@10645: this->widget[BUILD_VEHICLE_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1; glx@10645: } glx@10645: }; bjarni@4800: bjarni@4800: static const WindowDesc _build_vehicle_desc = { rubidium@9694: WDP_AUTO, WDP_AUTO, 240, 174, 240, 256, rubidium@6144: WC_BUILD_VEHICLE, WC_NONE, bjarni@4800: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, bjarni@4800: _build_vehicle_widgets, bjarni@4800: }; bjarni@4800: glx@9624: void ShowBuildVehicleWindow(TileIndex tile, VehicleType type) bjarni@4800: { rubidium@9686: /* We want to be able to open both Available Train as Available Ships, rubidium@9686: * so if tile == 0 (Available XXX Window), use 'type' as unique number. rubidium@9686: * As it always is a low value, it won't collide with any real tile rubidium@9686: * number. */ rubidium@9686: uint num = (tile == 0) ? (int)type : tile; bjarni@4800: bjarni@6030: assert(IsPlayerBuildableVehicleType(type)); bjarni@6030: rubidium@9686: DeleteWindowById(WC_BUILD_VEHICLE, num); bjarni@6030: glx@10645: new BuildVehicleWindow(&_build_vehicle_desc, tile, type); bjarni@4800: }