rubidium@9837: /* $Id$ */ rubidium@9837: rubidium@9837: /** @file signs_base.h Base class for signs. */ rubidium@9837: rubidium@9837: #ifndef SIGNS_BASE_H rubidium@9837: #define SIGNS_BASE_H rubidium@9837: rubidium@9837: #include "signs_type.h" rubidium@10455: #include "viewport_type.h" rubidium@9837: #include "oldpool.h" rubidium@9837: rubidium@9837: DECLARE_OLD_POOL(Sign, Sign, 2, 16000) rubidium@9837: rubidium@9837: struct Sign : PoolItem { rubidium@9837: char *name; rubidium@9837: ViewportSign sign; rubidium@9837: int32 x; rubidium@9837: int32 y; rubidium@9837: byte z; rubidium@9837: PlayerByte owner; // placed by this player. Anyone can delete them though. OWNER_NONE for gray signs from old games. rubidium@9837: rubidium@9837: /** rubidium@9837: * Creates a new sign rubidium@9837: */ rubidium@9837: Sign(PlayerID owner = INVALID_PLAYER); rubidium@9837: rubidium@9837: /** Destroy the sign */ rubidium@9837: ~Sign(); rubidium@9837: rubidium@9837: inline bool IsValid() const { return this->owner != INVALID_PLAYER; } rubidium@9837: }; rubidium@9837: rubidium@9837: static inline SignID GetMaxSignIndex() rubidium@9837: { rubidium@9837: /* TODO - This isn't the real content of the function, but rubidium@9837: * with the new pool-system this will be replaced with one that rubidium@9837: * _really_ returns the highest index. Now it just returns rubidium@9837: * the next safe value we are sure about everything is below. rubidium@9837: */ rubidium@9837: return GetSignPoolSize() - 1; rubidium@9837: } rubidium@9837: rubidium@9837: static inline bool IsValidSignID(uint index) rubidium@9837: { rubidium@9837: return index < GetSignPoolSize() && GetSign(index)->IsValid(); rubidium@9837: } rubidium@9837: rubidium@9837: #define FOR_ALL_SIGNS_FROM(ss, start) for (ss = GetSign(start); ss != NULL; ss = (ss->index + 1U < GetSignPoolSize()) ? GetSign(ss->index + 1U) : NULL) if (ss->IsValid()) rubidium@9837: #define FOR_ALL_SIGNS(ss) FOR_ALL_SIGNS_FROM(ss, 0) rubidium@9837: rubidium@9837: #endif /* SIGNS_BASE_H */