truelight@4300: /* $Id$ */ truelight@4300: belugas@6505: /** @file genworld_gui.cpp */ belugas@6505: truelight@4300: #include "stdafx.h" truelight@4300: #include "openttd.h" truelight@4300: #include "heightmap.h" truelight@4300: #include "gui.h" rubidium@8603: #include "window_gui.h" rubidium@8603: #include "textbuf_gui.h" truelight@4300: #include "gfxinit.h" rubidium@8612: #include "command_func.h" truelight@4300: #include "variables.h" rubidium@8704: #include "settings_func.h" truelight@4300: #include "debug.h" truelight@4300: #include "genworld.h" rubidium@5720: #include "network/network.h" truelight@4300: #include "thread.h" peter1138@5228: #include "newgrf_config.h" rubidium@8610: #include "strings_func.h" rubidium@8627: #include "window_func.h" rubidium@8636: #include "date_func.h" rubidium@8653: #include "sound_func.h" belugas@8647: #include "fios.h" rubidium@8710: #include "string_func.h" rubidium@8720: #include "gfx_func.h" rubidium@8766: #include "settings_type.h" peter1138@8823: #include "widgets/dropdown_type.h" peter1138@8780: #include "widgets/dropdown_func.h" rubidium@8929: #include "core/random_func.hpp" truelight@4300: rubidium@8760: #include "table/strings.h" rubidium@8760: #include "table/sprites.h" rubidium@8760: truelight@4300: /** truelight@4300: * In what 'mode' the GenerateLandscapeWindowProc is. truelight@4300: */ rubidium@6574: enum glwp_modes { truelight@4300: GLWP_GENERATE, truelight@4300: GLWP_HEIGHTMAP, truelight@4300: GLWP_SCENARIO, truelight@4300: GLWP_END rubidium@6574: }; truelight@4300: peter1138@7599: struct generate_d { peter1138@7599: uint widget_id; peter1138@7599: uint x; peter1138@7599: uint y; peter1138@7599: char name[64]; peter1138@7599: }; truelight@4300: truelight@4300: extern void SwitchMode(int new_mode); truelight@4300: truelight@4300: static inline void SetNewLandscapeType(byte landscape) truelight@4300: { truelight@4300: _opt_newgame.landscape = landscape; truelight@4300: InvalidateWindowClasses(WC_SELECT_GAME); truelight@4300: InvalidateWindowClasses(WC_GENERATE_LANDSCAPE); truelight@4300: } truelight@4300: Darkvater@6152: enum GenerateLandscapeWindowWidgets { Darkvater@6152: GLAND_TEMPERATE = 3, Darkvater@6152: GLAND_ARCTIC, Darkvater@6152: GLAND_TROPICAL, Darkvater@6152: GLAND_TOYLAND, Darkvater@6152: Darkvater@6152: GLAND_MAPSIZE_X_TEXT, Darkvater@6152: GLAND_MAPSIZE_X_PULLDOWN, Darkvater@6152: GLAND_MAPSIZE_Y_TEXT, Darkvater@6152: GLAND_MAPSIZE_Y_PULLDOWN, Darkvater@6152: Darkvater@6152: GLAND_TOWN_TEXT, Darkvater@6152: GLAND_TOWN_PULLDOWN, Darkvater@6152: GLAND_INDUSTRY_TEXT, Darkvater@6152: GLAND_INDUSTRY_PULLDOWN, Darkvater@6152: peter1138@8837: GLAND_RANDOM_TEXT, Darkvater@6152: GLAND_RANDOM_EDITBOX, Darkvater@6152: GLAND_RANDOM_BUTTON, Darkvater@6152: Darkvater@6152: GLAND_GENERATE_BUTTON, Darkvater@6152: peter1138@8837: GLAND_START_DATE_TEXT1, Darkvater@6152: GLAND_START_DATE_DOWN, Darkvater@6152: GLAND_START_DATE_TEXT, Darkvater@6152: GLAND_START_DATE_UP, Darkvater@6152: peter1138@8837: GLAND_SNOW_LEVEL_TEXT1, Darkvater@6152: GLAND_SNOW_LEVEL_DOWN, Darkvater@6152: GLAND_SNOW_LEVEL_TEXT, Darkvater@6152: GLAND_SNOW_LEVEL_UP, Darkvater@6152: Darkvater@6152: GLAND_TREE_TEXT, Darkvater@6152: GLAND_TREE_PULLDOWN, Darkvater@6152: GLAND_LANDSCAPE_TEXT, Darkvater@6152: GLAND_LANDSCAPE_PULLDOWN, Darkvater@6152: GLAND_HEIGHTMAP_ROTATION_TEXT = GLAND_LANDSCAPE_TEXT, Darkvater@6152: GLAND_HEIGHTMAP_ROTATION_PULLDOWN = GLAND_LANDSCAPE_PULLDOWN, Darkvater@6152: Darkvater@6152: GLAND_TERRAIN_TEXT, Darkvater@6152: GLAND_TERRAIN_PULLDOWN, Darkvater@6152: GLAND_WATER_TEXT, Darkvater@6152: GLAND_WATER_PULLDOWN, Darkvater@6152: GLAND_SMOOTHNESS_TEXT, Darkvater@6152: GLAND_SMOOTHNESS_PULLDOWN Darkvater@6152: }; Darkvater@6152: Darkvater@6145: static const Widget _generate_landscape_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 267, 0x0, STR_NULL}, truelight@4300: Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, truelight@4300: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 91, 101, STR_MAPSIZE, STR_NULL}, peter1138@8849: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 161, 90, 101, STR_NUM_1, STR_NULL}, // Mapsize X peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 168, 176, 91, 101, STR_BY, STR_NULL}, peter1138@8849: { WWT_DROPDOWN, RESIZE_NONE, 12, 180, 227, 90, 101, STR_NUM_2, STR_NULL}, // Mapsize Y truelight@4300: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 113, 123, STR_NUMBER_OF_TOWNS, STR_NULL}, peter1138@8837: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 112, 123, 0x0, STR_NULL}, // Number of towns rubidium@4344: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 131, 141, STR_NUMBER_OF_INDUSTRIES, STR_NULL}, peter1138@8837: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 130, 141, 0x0, STR_NULL}, // Number of industries peter1138@8837: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 153, 163, STR_RANDOM_SEED, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 15, 114, 207, 152, 163, 0x0, STR_RANDOM_SEED_HELP}, // Edit box for seed glx@4364: { WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 152, 163, STR_RANDOM, STR_RANDOM_HELP}, rubidium@4344: rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 228, 257, STR_GENERATE, STR_NULL}, // Generate button rubidium@4344: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 182, 212, 113, 123, STR_DATE, STR_NULL}, rubidium@4344: { WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, peter1138@8849: { WWT_TEXTBTN, RESIZE_NONE, 12, 228, 314, 112, 123, STR_GENERATE_DATE, STR_NULL}, rubidium@4344: { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, rubidium@4344: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 182, 278, 131, 141, STR_SNOW_LINE_HEIGHT, STR_NULL}, rubidium@4344: { WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN}, peter1138@8849: { WWT_TEXTBTN, RESIZE_NONE, 12, 294, 314, 130, 141, STR_NUM_3, STR_NULL}, rubidium@4344: { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP}, rubidium@4344: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 193, 203, STR_TREE_PLACER, STR_NULL}, peter1138@8837: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 192, 203, 0x0, STR_NULL}, // Tree placer peter1138@8837: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 175, 185, STR_LAND_GENERATOR, STR_NULL}, peter1138@8837: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 174, 185, 0x0, STR_NULL}, // Landscape generator peter1138@8837: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 211, 221, STR_TERRAIN_TYPE, STR_NULL}, peter1138@8837: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 210, 221, 0x0, STR_NULL}, // Terrain type peter1138@8837: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 229, 239, STR_QUANTITY_OF_SEA_LAKES, STR_NULL}, peter1138@8837: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 228, 239, 0x0, STR_NULL}, // Water quantity peter1138@8837: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 245, 257, STR_SMOOTHNESS, STR_NULL}, peter1138@8837: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 246, 257, 0x0, STR_NULL}, // Map smoothness truelight@4300: { WIDGETS_END}, truelight@4300: }; truelight@4300: Darkvater@6145: static const Widget _heightmap_load_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 235, 0x0, STR_NULL}, truelight@4300: Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, truelight@4300: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 113, 123, STR_MAPSIZE, STR_NULL}, peter1138@8849: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 161, 112, 123, STR_NUM_1, STR_NULL}, // Mapsize X peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 168, 176, 113, 123, STR_BY, STR_NULL}, peter1138@8849: { WWT_DROPDOWN, RESIZE_NONE, 12, 180, 227, 112, 123, STR_NUM_2, STR_NULL}, // Mapsize Y truelight@4300: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 135, 145, STR_NUMBER_OF_TOWNS, STR_NULL}, peter1138@8837: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 134, 145, 0x0, STR_NULL}, // Number of towns truelight@4300: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 153, 163, STR_NUMBER_OF_INDUSTRIES, STR_NULL}, peter1138@8837: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 175, 152, 163, 0x0, STR_NULL}, // Number of industries peter1138@8837: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 175, 185, STR_RANDOM_SEED, STR_NULL}, peter1138@8837: { WWT_PANEL, RESIZE_NONE, 15, 114, 207, 174, 185, 0x0, STR_RANDOM_SEED_HELP}, // Edit box for seed peter1138@8837: { WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 174, 185, STR_RANDOM, STR_RANDOM_HELP}, truelight@4300: rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 196, 225, STR_GENERATE, STR_NULL}, // Generate button rubidium@4344: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 182, 212, 135, 145, STR_DATE, STR_NULL}, rubidium@4344: { WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, peter1138@8849: { WWT_TEXTBTN, RESIZE_NONE, 12, 228, 314, 134, 145, STR_GENERATE_DATE, STR_NULL}, rubidium@4344: { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, rubidium@4344: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 182, 278, 153, 163, STR_SNOW_LINE_HEIGHT, STR_NULL}, rubidium@4344: { WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN}, peter1138@8849: { WWT_TEXTBTN, RESIZE_NONE, 12, 294, 314, 152, 163, STR_NUM_3, STR_NULL}, rubidium@4344: { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP}, rubidium@4344: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 197, 207, STR_TREE_PLACER, STR_NULL}, peter1138@8837: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer rubidium@4344: peter1138@8837: { WWT_TEXT, RESIZE_NONE, 0, 12, 110, 215, 225, STR_HEIGHTMAP_ROTATION, STR_NULL}, peter1138@8837: { WWT_DROPDOWN, RESIZE_NONE, 12, 114, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation peter1138@8837: truelight@4300: { WIDGETS_END}, truelight@4300: }; truelight@4300: Darkvater@6150: void StartGeneratingLandscape(glwp_modes mode) truelight@4300: { Darkvater@6150: DeleteAllNonVitalWindows(); truelight@4300: Darkvater@6150: /* Copy all XXX_newgame to XXX when coming from outside the editor */ truelight@4300: UpdatePatches(); Darkvater@6150: _opt = _opt_newgame; truelight@4300: _opt_ptr = &_opt; peter1138@5228: ResetGRFConfig(true); truelight@4300: truelight@4300: SndPlayFx(SND_15_BEEP); truelight@4300: switch (mode) { Darkvater@6145: case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break; Darkvater@6145: case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break; Darkvater@6150: case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break; Darkvater@6145: default: NOT_REACHED(); truelight@4300: } truelight@4300: } truelight@4300: belugas@7067: static void LandscapeGenerationCallback(Window *w, bool confirmed) truelight@4300: { Darkvater@5669: if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number); truelight@4300: } truelight@4300: peter1138@8823: static DropDownList *BuildMapsizeDropDown() peter1138@8823: { peter1138@8823: DropDownList *list = new DropDownList(); peter1138@8823: peter1138@8823: for (uint i = 6; i <= 11; i++) { peter1138@8823: DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false); peter1138@8823: item->SetParam(0, 1 << i); peter1138@8823: list->push_back(item); peter1138@8823: } peter1138@8823: peter1138@8823: return list; peter1138@8823: } peter1138@8823: Darkvater@6145: static void GenerateLandscapeWndProc(Window *w, WindowEvent *e) truelight@4300: { truelight@4300: static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID}; truelight@4300: static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID}; truelight@4300: static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; truelight@4300: static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; truelight@4300: static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; truelight@4300: static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; belugas@7056: static const StringID num_towns[] = {STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; maedhros@8920: static const StringID num_inds[] = {STR_NONE, STR_NUM_VERY_LOW, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; truelight@4300: rubidium@5715: /* Data used for the generate seed edit box */ rubidium@5715: static querystr_d _genseed_query; Darkvater@6152: static char _genseed_buffer[11]; rubidium@5715: rubidium@5838: glwp_modes mode = (glwp_modes)w->window_number; truelight@4300: truelight@4300: switch (e->event) { peter1138@8851: case WE_CREATE: peter1138@8851: w->LowerWidget(_opt_newgame.landscape + GLAND_TEMPERATE); peter1138@8837: peter1138@8851: snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed); peter1138@8851: InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120); peter1138@8851: _genseed_query.caption = STR_NULL; peter1138@8851: _genseed_query.afilter = CS_NUMERAL; peter1138@8851: break; truelight@4300: peter1138@8851: case WE_PAINT: peter1138@8851: /* You can't select smoothness if not terragenesis */ peter1138@8851: if (mode == GLWP_GENERATE) { peter1138@8851: w->SetWidgetDisabledState(GLAND_SMOOTHNESS_PULLDOWN, _patches_newgame.land_generator == 0); peter1138@8851: } peter1138@8851: /* Disable snowline if not hilly */ peter1138@8851: w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_TEXT, _opt_newgame.landscape != LT_ARCTIC); peter1138@8851: /* Disable town, industry and trees in SE */ peter1138@8851: w->SetWidgetDisabledState(GLAND_TOWN_PULLDOWN, _game_mode == GM_EDITOR); peter1138@8851: w->SetWidgetDisabledState(GLAND_INDUSTRY_PULLDOWN, _game_mode == GM_EDITOR); peter1138@8851: w->SetWidgetDisabledState(GLAND_TREE_PULLDOWN, _game_mode == GM_EDITOR); truelight@4300: peter1138@8851: w->SetWidgetDisabledState(GLAND_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); peter1138@8851: w->SetWidgetDisabledState(GLAND_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); peter1138@8851: w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_DOWN, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_ARCTIC); peter1138@8851: w->SetWidgetDisabledState(GLAND_SNOW_LEVEL_UP, _patches_newgame.snow_line_height >= MAX_SNOWLINE_HEIGHT || _opt_newgame.landscape != LT_ARCTIC); peter1138@8851: peter1138@8851: w->SetWidgetLoweredState(GLAND_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); peter1138@8851: w->SetWidgetLoweredState(GLAND_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); peter1138@8851: w->SetWidgetLoweredState(GLAND_TROPICAL, _opt_newgame.landscape == LT_TROPIC); peter1138@8851: w->SetWidgetLoweredState(GLAND_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); peter1138@8851: peter1138@8851: if (_game_mode == GM_EDITOR) { peter1138@8851: w->widget[GLAND_TOWN_PULLDOWN].data = STR_6836_OFF; peter1138@8851: w->widget[GLAND_INDUSTRY_PULLDOWN].data = STR_6836_OFF; peter1138@8851: } else { peter1138@8851: w->widget[GLAND_TOWN_PULLDOWN].data = num_towns[_opt_newgame.diff.number_towns]; peter1138@8851: w->widget[GLAND_INDUSTRY_PULLDOWN].data = num_inds[_opt_newgame.diff.number_industries]; peter1138@8851: } peter1138@8851: peter1138@8851: if (mode == GLWP_GENERATE) { peter1138@8851: w->widget[GLAND_LANDSCAPE_PULLDOWN].data = landscape[_patches_newgame.land_generator]; peter1138@8851: w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer]; peter1138@8851: w->widget[GLAND_TERRAIN_PULLDOWN].data = elevations[_opt_newgame.diff.terrain_type]; peter1138@8851: w->widget[GLAND_WATER_PULLDOWN].data = sea_lakes[_opt_newgame.diff.quantity_sea_lakes]; peter1138@8851: w->widget[GLAND_SMOOTHNESS_PULLDOWN].data = smoothness[_patches_newgame.tgen_smoothness]; peter1138@8851: } else { peter1138@8851: w->widget[GLAND_TREE_PULLDOWN].data = tree_placer[_patches_newgame.tree_placer]; peter1138@8851: w->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = rotation[_patches_newgame.heightmap_rotation]; peter1138@8851: } peter1138@8851: peter1138@8851: /* Set parameters for widget text that requires them. */ peter1138@8851: SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // GLAND_START_DATE_TEXT peter1138@8851: SetDParam(1, 1 << _patches_newgame.map_x); // GLAND_MAPSIZE_X_PULLDOWN peter1138@8851: SetDParam(2, 1 << _patches_newgame.map_y); // GLAND_MAPSIZE_Y_PULLDOWN peter1138@8851: SetDParam(3, _patches_newgame.snow_line_height); // GLAND_SNOW_LEVEL_TEXT peter1138@8851: peter1138@8851: DrawWindowWidgets(w); peter1138@8851: peter1138@8851: DrawEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX); peter1138@8851: peter1138@8851: if (mode != GLWP_GENERATE) { peter1138@8851: char buffer[512]; peter1138@8851: peter1138@8851: if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) { peter1138@8851: SetDParam(0, WP(w, generate_d).y); peter1138@8851: SetDParam(1, WP(w, generate_d).x); peter1138@8851: } else { peter1138@8851: SetDParam(0, WP(w, generate_d).x); peter1138@8851: SetDParam(1, WP(w, generate_d).y); peter1138@8851: } peter1138@8851: GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer)); peter1138@8851: DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, TC_BLACK); peter1138@8851: peter1138@8851: DrawString( 12, 91, STR_HEIGHTMAP_NAME, TC_BLACK); peter1138@8851: SetDParamStr(0, WP(w, generate_d).name); peter1138@8851: DrawStringTruncated(114, 91, STR_ORANGE, TC_BLACK, 326 - 114 - GetStringBoundingBox(buffer).width - 5); peter1138@8851: } truelight@4300: break; peter1138@8851: peter1138@8851: case WE_CLICK: peter1138@8851: switch (e->we.click.widget) { peter1138@8851: case 0: DeleteWindow(w); break; peter1138@8851: peter1138@8851: case GLAND_TEMPERATE: peter1138@8851: case GLAND_ARCTIC: peter1138@8851: case GLAND_TROPICAL: peter1138@8851: case GLAND_TOYLAND: peter1138@8851: w->RaiseWidget(_opt_newgame.landscape + GLAND_TEMPERATE); peter1138@8851: SetNewLandscapeType(e->we.click.widget - GLAND_TEMPERATE); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X peter1138@8851: ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, GLAND_MAPSIZE_X_PULLDOWN); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y peter1138@8851: ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, GLAND_MAPSIZE_Y_PULLDOWN); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_TOWN_PULLDOWN: // Number of towns peter1138@8851: ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, GLAND_TOWN_PULLDOWN, 0, 0); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_INDUSTRY_PULLDOWN: // Number of industries peter1138@8851: ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, GLAND_INDUSTRY_PULLDOWN, 0, 0); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_RANDOM_BUTTON: // Random seed peter1138@8851: _patches_newgame.generation_seed = InteractiveRandom(); peter1138@8851: snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed); peter1138@8851: UpdateTextBufferSize(&_genseed_query.text); peter1138@8851: SetWindowDirty(w); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_GENERATE_BUTTON: // Generate peter1138@8851: peter1138@8851: UpdatePatches(); peter1138@8851: peter1138@8851: if (_patches.town_layout == TL_NO_ROADS) { peter1138@8851: ShowQuery( peter1138@8851: STR_TOWN_LAYOUT_WARNING_CAPTION, peter1138@8851: STR_TOWN_LAYOUT_WARNING_MESSAGE, peter1138@8851: w, peter1138@8851: LandscapeGenerationCallback); peter1138@8851: } else if (mode == GLWP_HEIGHTMAP && peter1138@8851: (WP(w, generate_d).x * 2 < (1U << _patches_newgame.map_x) || peter1138@8851: WP(w, generate_d).x / 2 > (1U << _patches_newgame.map_x) || peter1138@8851: WP(w, generate_d).y * 2 < (1U << _patches_newgame.map_y) || peter1138@8851: WP(w, generate_d).y / 2 > (1U << _patches_newgame.map_y))) { peter1138@8851: ShowQuery( peter1138@8851: STR_HEIGHTMAP_SCALE_WARNING_CAPTION, peter1138@8851: STR_HEIGHTMAP_SCALE_WARNING_MESSAGE, peter1138@8851: w, peter1138@8851: LandscapeGenerationCallback); peter1138@8851: } else { peter1138@8851: StartGeneratingLandscape(mode); peter1138@8851: } peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_START_DATE_DOWN: peter1138@8851: case GLAND_START_DATE_UP: // Year buttons peter1138@8851: /* Don't allow too fast scrolling */ peter1138@8851: if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { peter1138@8851: w->HandleButtonClick(e->we.click.widget); peter1138@8851: SetWindowDirty(w); peter1138@8851: peter1138@8851: _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - GLAND_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); peter1138@8851: } peter1138@8851: _left_button_clicked = false; peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_START_DATE_TEXT: // Year text peter1138@8851: WP(w, generate_d).widget_id = GLAND_START_DATE_TEXT; peter1138@8851: SetDParam(0, _patches_newgame.starting_year); peter1138@8851: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_SNOW_LEVEL_DOWN: peter1138@8851: case GLAND_SNOW_LEVEL_UP: // Snow line buttons peter1138@8851: /* Don't allow too fast scrolling */ peter1138@8851: if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { peter1138@8851: w->HandleButtonClick(e->we.click.widget); peter1138@8851: SetWindowDirty(w); peter1138@8851: peter1138@8851: _patches_newgame.snow_line_height = Clamp(_patches_newgame.snow_line_height + e->we.click.widget - GLAND_SNOW_LEVEL_TEXT, 2, MAX_SNOWLINE_HEIGHT); peter1138@8851: } peter1138@8851: _left_button_clicked = false; peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_SNOW_LEVEL_TEXT: // Snow line text peter1138@8851: WP(w, generate_d).widget_id = GLAND_SNOW_LEVEL_TEXT; peter1138@8851: SetDParam(0, _patches_newgame.snow_line_height); peter1138@8851: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_TREE_PULLDOWN: // Tree placer peter1138@8851: ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, GLAND_TREE_PULLDOWN, 0, 0); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_LANDSCAPE_PULLDOWN: // Landscape generator OR Heightmap rotation peter1138@8851: /* case GLAND_HEIGHTMAP_ROTATION_TEXT: case GLAND_HEIGHTMAP_ROTATION_PULLDOWN:*/ peter1138@8851: if (mode == GLWP_HEIGHTMAP) { peter1138@8851: ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, GLAND_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0); peter1138@8851: } else { peter1138@8851: ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, GLAND_LANDSCAPE_PULLDOWN, 0, 0); peter1138@8851: } peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_TERRAIN_PULLDOWN: // Terrain type peter1138@8851: ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, GLAND_TERRAIN_PULLDOWN, 0, 0); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_WATER_PULLDOWN: // Water quantity peter1138@8851: ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, GLAND_WATER_PULLDOWN, 0, 0); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_SMOOTHNESS_PULLDOWN: // Map smoothness peter1138@8851: ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, GLAND_SMOOTHNESS_PULLDOWN, 0, 0); peter1138@8851: break; peter1138@8851: } truelight@4300: break; peter1138@8851: peter1138@8851: case WE_MOUSELOOP: peter1138@8851: HandleEditBox(w, &_genseed_query, GLAND_RANDOM_EDITBOX); truelight@4300: break; peter1138@8851: peter1138@8851: case WE_KEYPRESS: peter1138@8851: HandleEditBoxKey(w, &_genseed_query, GLAND_RANDOM_EDITBOX, e); peter1138@8851: /* the seed is unsigned, therefore atoi cannot be used. peter1138@8851: * As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value peter1138@8851: * (use random seed) it should not be possible to be peter1138@8851: * entered into the input field; the generate seed peter1138@8851: * button can be used instead. */ peter1138@8851: _patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1); Darkvater@6152: break; peter1138@8851: peter1138@8851: case WE_DROPDOWN_SELECT: peter1138@8851: switch (e->we.dropdown.button) { peter1138@8851: case GLAND_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break; peter1138@8851: case GLAND_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break; peter1138@8851: case GLAND_TREE_PULLDOWN: _patches_newgame.tree_placer = e->we.dropdown.index; break; peter1138@8851: case GLAND_SMOOTHNESS_PULLDOWN: _patches_newgame.tgen_smoothness = e->we.dropdown.index; break; peter1138@8851: peter1138@8851: case GLAND_TOWN_PULLDOWN: peter1138@8851: _opt_newgame.diff.number_towns = e->we.dropdown.index; peter1138@8851: if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); peter1138@8851: DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_INDUSTRY_PULLDOWN: peter1138@8851: _opt_newgame.diff.number_industries = e->we.dropdown.index; peter1138@8851: if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); peter1138@8851: DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_LANDSCAPE_PULLDOWN: peter1138@8851: /* case GLAND_HEIGHTMAP_PULLDOWN: */ peter1138@8851: if (mode == GLWP_HEIGHTMAP) { peter1138@8851: _patches_newgame.heightmap_rotation = e->we.dropdown.index; peter1138@8851: } else { peter1138@8851: _patches_newgame.land_generator = e->we.dropdown.index; peter1138@8851: } peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_TERRAIN_PULLDOWN: peter1138@8851: _opt_newgame.diff.terrain_type = e->we.dropdown.index; peter1138@8851: if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); peter1138@8851: DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_WATER_PULLDOWN: peter1138@8851: _opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index; peter1138@8851: if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); peter1138@8851: DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); peter1138@8851: break; peter1138@8851: } truelight@4300: SetWindowDirty(w); truelight@4300: break; truelight@4300: peter1138@8851: case WE_ON_EDIT_TEXT: peter1138@8851: if (e->we.edittext.str != NULL) { peter1138@8851: int32 value = atoi(e->we.edittext.str); Darkvater@6152: peter1138@8851: switch (WP(w, generate_d).widget_id) { peter1138@8851: case GLAND_START_DATE_TEXT: peter1138@8851: w->InvalidateWidget(GLAND_START_DATE_TEXT); peter1138@8851: _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); peter1138@8851: break; peter1138@8851: peter1138@8851: case GLAND_SNOW_LEVEL_TEXT: peter1138@8851: w->InvalidateWidget(GLAND_SNOW_LEVEL_TEXT); peter1138@8851: _patches_newgame.snow_line_height = Clamp(value, 2, MAX_SNOWLINE_HEIGHT); peter1138@8851: break; peter1138@8851: } peter1138@8851: peter1138@8851: SetWindowDirty(w); truelight@4300: } truelight@4300: break; truelight@4300: } truelight@4300: } truelight@4300: Darkvater@6145: static const WindowDesc _generate_landscape_desc = { rubidium@7837: WDP_CENTER, WDP_CENTER, 338, 268, 338, 268, rubidium@6144: WC_GENERATE_LANDSCAPE, WC_NONE, belugas@8515: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@4300: _generate_landscape_widgets, truelight@4300: GenerateLandscapeWndProc, truelight@4300: }; truelight@4300: Darkvater@6145: static const WindowDesc _heightmap_load_desc = { rubidium@7837: WDP_CENTER, WDP_CENTER, 338, 236, 338, 236, rubidium@6144: WC_GENERATE_LANDSCAPE, WC_NONE, belugas@8515: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, truelight@4300: _heightmap_load_widgets, truelight@4300: GenerateLandscapeWndProc, truelight@4300: }; truelight@4300: truelight@4300: static void _ShowGenerateLandscape(glwp_modes mode) truelight@4300: { peter1138@7599: uint x = 0; peter1138@7599: uint y = 0; peter1138@7599: Darkvater@6152: DeleteWindowByClass(WC_GENERATE_LANDSCAPE); truelight@4300: truelight@4300: /* Always give a new seed if not editor */ truelight@4300: if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom(); truelight@4300: truelight@4300: if (mode == GLWP_HEIGHTMAP) { truelight@4300: /* If the function returns negative, it means there was a problem loading the heightmap */ peter1138@7599: if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return; truelight@4300: } truelight@4300: Darkvater@6145: Window *w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode); truelight@4300: peter1138@7599: if (w == NULL) return; peter1138@7599: peter1138@7599: if (mode == GLWP_HEIGHTMAP) { peter1138@7599: WP(w, generate_d).x = x; peter1138@7599: WP(w, generate_d).y = y; peter1138@7599: strecpy(WP(w, generate_d).name, _file_to_saveload.title, lastof(WP(w, generate_d).name)); peter1138@7599: } peter1138@7599: peter1138@7599: InvalidateWindow(WC_GENERATE_LANDSCAPE, mode); truelight@4300: } truelight@4300: rubidium@6573: void ShowGenerateLandscape() truelight@4300: { truelight@4300: _ShowGenerateLandscape(GLWP_GENERATE); truelight@4300: } truelight@4300: rubidium@6573: void ShowHeightmapLoad() truelight@4300: { truelight@4300: _ShowGenerateLandscape(GLWP_HEIGHTMAP); truelight@4300: } truelight@4300: rubidium@6573: void StartScenarioEditor() Darkvater@6150: { belugas@7067: if (_patches_newgame.town_layout == TL_NO_ROADS) { belugas@7067: _patches_newgame.town_layout = TL_ORIGINAL; belugas@7067: } belugas@7067: Darkvater@6150: StartGeneratingLandscape(GLWP_SCENARIO); Darkvater@6150: } Darkvater@6150: truelight@4300: void StartNewGameWithoutGUI(uint seed) truelight@4300: { truelight@4300: /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ truelight@4300: _patches_newgame.generation_seed = seed; truelight@4300: truelight@4300: StartGeneratingLandscape(GLWP_GENERATE); truelight@4300: } truelight@4300: Darkvater@6143: enum CreateScenarioWindowWidgets { Darkvater@6143: CSCEN_TEMPERATE = 3, Darkvater@6143: CSCEN_ARCTIC, Darkvater@6143: CSCEN_TROPICAL, Darkvater@6143: CSCEN_TOYLAND, Darkvater@6145: CSCEN_EMPTY_WORLD, Darkvater@6145: CSCEN_RANDOM_WORLD, Darkvater@6143: CSCEN_MAPSIZE_X_TEXT, Darkvater@6143: CSCEN_MAPSIZE_X_PULLDOWN, Darkvater@6143: CSCEN_MAPSIZE_Y_TEXT, Darkvater@6143: CSCEN_MAPSIZE_Y_PULLDOWN, peter1138@8849: CSCEN_START_DATE_LABEL, Darkvater@6143: CSCEN_START_DATE_DOWN, Darkvater@6143: CSCEN_START_DATE_TEXT, Darkvater@6143: CSCEN_START_DATE_UP, peter1138@8849: CSCEN_FLAT_LAND_HEIGHT_LABEL, Darkvater@6143: CSCEN_FLAT_LAND_HEIGHT_DOWN, Darkvater@6143: CSCEN_FLAT_LAND_HEIGHT_TEXT, Darkvater@6143: CSCEN_FLAT_LAND_HEIGHT_UP Darkvater@6143: }; truelight@4300: Darkvater@6145: Darkvater@6145: static void CreateScenarioWndProc(Window *w, WindowEvent *e) truelight@4300: { truelight@4300: switch (e->event) { peter1138@8851: case WE_CREATE: peter1138@8851: w->LowerWidget(_opt_newgame.landscape + CSCEN_TEMPERATE); truelight@4300: break; truelight@4300: peter1138@8851: case WE_PAINT: peter1138@8851: w->SetWidgetDisabledState(CSCEN_START_DATE_DOWN, _patches_newgame.starting_year <= MIN_YEAR); peter1138@8851: w->SetWidgetDisabledState(CSCEN_START_DATE_UP, _patches_newgame.starting_year >= MAX_YEAR); peter1138@8851: w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_DOWN, _patches_newgame.se_flat_world_height <= 0); peter1138@8851: w->SetWidgetDisabledState(CSCEN_FLAT_LAND_HEIGHT_UP, _patches_newgame.se_flat_world_height >= MAX_TILE_HEIGHT); truelight@4300: peter1138@8851: w->SetWidgetLoweredState(CSCEN_TEMPERATE, _opt_newgame.landscape == LT_TEMPERATE); peter1138@8851: w->SetWidgetLoweredState(CSCEN_ARCTIC, _opt_newgame.landscape == LT_ARCTIC); peter1138@8851: w->SetWidgetLoweredState(CSCEN_TROPICAL, _opt_newgame.landscape == LT_TROPIC); peter1138@8851: w->SetWidgetLoweredState(CSCEN_TOYLAND, _opt_newgame.landscape == LT_TOYLAND); peter1138@8851: peter1138@8851: /* Set parameters for widget text that requires them */ peter1138@8851: SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); // CSCEN_START_DATE_TEXT peter1138@8851: SetDParam(1, 1 << _patches_newgame.map_x); // CSCEN_MAPSIZE_X_PULLDOWN peter1138@8851: SetDParam(2, 1 << _patches_newgame.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN peter1138@8851: SetDParam(3, _patches_newgame.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT peter1138@8851: peter1138@8851: DrawWindowWidgets(w); peter1138@8851: peter1138@8851: break; peter1138@8851: peter1138@8851: case WE_CLICK: peter1138@8851: switch (e->we.click.widget) { peter1138@8851: case CSCEN_TEMPERATE: peter1138@8851: case CSCEN_ARCTIC: peter1138@8851: case CSCEN_TROPICAL: peter1138@8851: case CSCEN_TOYLAND: peter1138@8851: w->RaiseWidget(_opt_newgame.landscape + CSCEN_TEMPERATE); peter1138@8851: SetNewLandscapeType(e->we.click.widget - CSCEN_TEMPERATE); peter1138@8851: break; peter1138@8851: peter1138@8851: case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X peter1138@8851: ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_x, CSCEN_MAPSIZE_X_PULLDOWN); peter1138@8851: break; peter1138@8851: peter1138@8851: case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y peter1138@8851: ShowDropDownList(w, BuildMapsizeDropDown(), _patches_newgame.map_y, CSCEN_MAPSIZE_Y_PULLDOWN); peter1138@8851: break; peter1138@8851: peter1138@8851: case CSCEN_EMPTY_WORLD: // Empty world / flat world peter1138@8851: StartGeneratingLandscape(GLWP_SCENARIO); peter1138@8851: break; peter1138@8851: peter1138@8851: case CSCEN_RANDOM_WORLD: // Generate peter1138@8851: ShowGenerateLandscape(); peter1138@8851: break; peter1138@8851: peter1138@8851: case CSCEN_START_DATE_DOWN: peter1138@8851: case CSCEN_START_DATE_UP: // Year buttons peter1138@8851: /* Don't allow too fast scrolling */ peter1138@8851: if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { peter1138@8851: w->HandleButtonClick(e->we.click.widget); peter1138@8851: SetWindowDirty(w); peter1138@8851: peter1138@8851: _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + e->we.click.widget - CSCEN_START_DATE_TEXT, MIN_YEAR, MAX_YEAR); peter1138@8851: } peter1138@8851: _left_button_clicked = false; peter1138@8851: break; peter1138@8851: peter1138@8851: case CSCEN_START_DATE_TEXT: // Year text peter1138@8851: WP(w, generate_d).widget_id = CSCEN_START_DATE_TEXT; peter1138@8851: SetDParam(0, _patches_newgame.starting_year); peter1138@8851: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL); peter1138@8851: break; peter1138@8851: peter1138@8851: case CSCEN_FLAT_LAND_HEIGHT_DOWN: peter1138@8851: case CSCEN_FLAT_LAND_HEIGHT_UP: // Height level buttons peter1138@8851: /* Don't allow too fast scrolling */ peter1138@8851: if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { peter1138@8851: w->HandleButtonClick(e->we.click.widget); peter1138@8851: SetWindowDirty(w); peter1138@8851: peter1138@8851: _patches_newgame.se_flat_world_height = Clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - CSCEN_FLAT_LAND_HEIGHT_TEXT, 0, MAX_TILE_HEIGHT); peter1138@8851: } peter1138@8851: _left_button_clicked = false; peter1138@8851: break; peter1138@8851: peter1138@8851: case CSCEN_FLAT_LAND_HEIGHT_TEXT: // Height level text peter1138@8851: WP(w, generate_d).widget_id = CSCEN_FLAT_LAND_HEIGHT_TEXT; peter1138@8851: SetDParam(0, _patches_newgame.se_flat_world_height); peter1138@8851: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL); peter1138@8851: break; truelight@4300: } peter1138@8851: break; truelight@4300: peter1138@8851: case WE_DROPDOWN_SELECT: peter1138@8851: switch (e->we.dropdown.button) { peter1138@8851: case CSCEN_MAPSIZE_X_PULLDOWN: _patches_newgame.map_x = e->we.dropdown.index; break; peter1138@8851: case CSCEN_MAPSIZE_Y_PULLDOWN: _patches_newgame.map_y = e->we.dropdown.index; break; peter1138@8851: } truelight@4300: SetWindowDirty(w); peter1138@8851: break; peter1138@8851: peter1138@8851: case WE_ON_EDIT_TEXT: peter1138@8851: if (e->we.edittext.str != NULL) { peter1138@8851: int32 value = atoi(e->we.edittext.str); peter1138@8851: peter1138@8851: switch (WP(w, generate_d).widget_id) { peter1138@8851: case CSCEN_START_DATE_TEXT: peter1138@8851: w->InvalidateWidget(CSCEN_START_DATE_TEXT); peter1138@8851: _patches_newgame.starting_year = Clamp(value, MIN_YEAR, MAX_YEAR); peter1138@8851: break; peter1138@8851: peter1138@8851: case CSCEN_FLAT_LAND_HEIGHT_TEXT: peter1138@8851: w->InvalidateWidget(CSCEN_FLAT_LAND_HEIGHT_TEXT); peter1138@8851: _patches_newgame.se_flat_world_height = Clamp(value, 0, MAX_TILE_HEIGHT); peter1138@8851: break; peter1138@8851: } peter1138@8851: peter1138@8851: SetWindowDirty(w); peter1138@8851: } peter1138@8851: break; truelight@4300: } truelight@4300: } truelight@4300: Darkvater@6145: static const Widget _create_scenario_widgets[] = { truelight@4300: { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, truelight@4300: { WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL}, Darkvater@6145: { WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 169, 0x0, STR_NULL}, truelight@4300: Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, truelight@4300: Darkvater@6145: { WWT_TEXTBTN, RESIZE_NONE, 6, 12, 115, 95, 124, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD_TIP}, // Empty (sea-level) map Darkvater@6145: { WWT_TEXTBTN, RESIZE_NONE, 6, 12, 115, 131, 160, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, // Generate truelight@4300: peter1138@8849: { WWT_TEXT, RESIZE_NONE, 12, 182, 212, 96, 106, STR_MAPSIZE, STR_NULL}, peter1138@8849: { WWT_DROPDOWN, RESIZE_NONE, 12, 216, 263, 95, 106, STR_NUM_1, STR_NULL}, // Mapsize X peter1138@8849: { WWT_TEXT, RESIZE_NONE, 12, 268, 276, 96, 106, STR_BY, STR_NULL}, peter1138@8849: { WWT_DROPDOWN, RESIZE_NONE, 12, 279, 326, 95, 106, STR_NUM_2, STR_NULL}, // Mapsize Y truelight@4300: peter1138@8849: { WWT_TEXT, RESIZE_NONE, 0, 182, 212, 114, 124, STR_DATE, STR_NULL}, Darkvater@6145: { WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 113, 124, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, peter1138@8849: { WWT_TEXTBTN, RESIZE_NONE, 12, 228, 314, 113, 124, STR_GENERATE_DATE, STR_NULL}, Darkvater@6145: { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 113, 124, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, truelight@4300: peter1138@8849: { WWT_TEXT, RESIZE_NONE, 0, 182, 278, 132, 142, STR_FLAT_WORLD_HEIGHT, STR_NULL}, Darkvater@6145: { WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 131, 142, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN}, peter1138@8849: { WWT_TEXTBTN, RESIZE_NONE, 12, 294, 314, 131, 142, STR_NUM_3, STR_NULL}, Darkvater@6145: { WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 131, 142, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP}, truelight@4300: { WIDGETS_END}, truelight@4300: }; truelight@4300: Darkvater@6145: static const WindowDesc _create_scenario_desc = { rubidium@7837: WDP_CENTER, WDP_CENTER, 338, 170, 338, 170, rubidium@6144: WC_GENERATE_LANDSCAPE, WC_NONE, belugas@8515: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, truelight@4300: _create_scenario_widgets, truelight@4300: CreateScenarioWndProc, truelight@4300: }; truelight@4300: rubidium@6573: void ShowCreateScenario() truelight@4300: { truelight@4300: DeleteWindowByClass(WC_GENERATE_LANDSCAPE); truelight@4300: AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO); truelight@4300: } truelight@4300: truelight@4300: truelight@4300: static const Widget _show_terrain_progress_widgets[] = { truelight@4300: { WWT_CAPTION, RESIZE_NONE, 14, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 180, 14, 96, 0x0, STR_NULL}, truelight@4300: { WWT_TEXTBTN, RESIZE_NONE, 15, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // Abort button truelight@4300: { WIDGETS_END}, truelight@4300: }; truelight@4300: rubidium@6574: struct tp_info { truelight@4300: uint percent; rubidium@5838: StringID cls; truelight@4300: uint current; truelight@4300: uint total; truelight@4300: int timer; rubidium@6574: }; truelight@4300: truelight@4300: static tp_info _tp; truelight@4300: Darkvater@5669: static void AbortGeneratingWorldCallback(Window *w, bool confirmed) truelight@4300: { Darkvater@5669: if (confirmed) { Darkvater@5669: AbortGeneratingWorld(); Darkvater@5669: } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) { peter1138@5919: SetMouseCursor(SPR_CURSOR_ZZZ, PAL_NONE); Darkvater@5669: } truelight@4300: } truelight@4300: truelight@4300: static void ShowTerrainProgressProc(Window* w, WindowEvent* e) truelight@4300: { truelight@4300: switch (e->event) { peter1138@8851: case WE_CLICK: peter1138@8851: switch (e->we.click.widget) { peter1138@8851: case 2: peter1138@8851: if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE, PAL_NONE); peter1138@8851: ShowQuery( peter1138@8851: STR_GENERATION_ABORT_CAPTION, peter1138@8851: STR_GENERATION_ABORT_MESSAGE, peter1138@8851: w, peter1138@8851: AbortGeneratingWorldCallback peter1138@8851: ); peter1138@8851: break; peter1138@8851: } truelight@4300: break; truelight@4300: peter1138@8851: case WE_PAINT: peter1138@8851: DrawWindowWidgets(w); truelight@4300: peter1138@8851: /* Draw the % complete with a bar and a text */ peter1138@8851: DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY); peter1138@8851: DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, FR_NONE); peter1138@8851: SetDParam(0, _tp.percent); peter1138@8851: DrawStringCentered(90, 25, STR_PROGRESS, TC_FROMSTRING); truelight@4300: peter1138@8851: /* Tell which class we are generating */ peter1138@8851: DrawStringCentered(90, 46, _tp.cls, TC_FROMSTRING); truelight@4300: peter1138@8851: /* And say where we are in that class */ peter1138@8851: SetDParam(0, _tp.current); peter1138@8851: SetDParam(1, _tp.total); peter1138@8851: DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, TC_FROMSTRING); peter1138@8851: peter1138@8851: SetWindowDirty(w); peter1138@8851: break; truelight@4300: } truelight@4300: } truelight@4300: truelight@4300: static const WindowDesc _show_terrain_progress_desc = { rubidium@7837: WDP_CENTER, WDP_CENTER, 181, 97, 181, 97, rubidium@6144: WC_GENERATE_PROGRESS_WINDOW, WC_NONE, truelight@4300: WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@4300: _show_terrain_progress_widgets, truelight@4300: ShowTerrainProgressProc truelight@4300: }; truelight@4300: truelight@4300: /** truelight@4300: * Initializes the progress counters to the starting point. truelight@4300: */ rubidium@6573: void PrepareGenerateWorldProgress() truelight@4300: { rubidium@5838: _tp.cls = STR_WORLD_GENERATION; truelight@4300: _tp.current = 0; truelight@4300: _tp.total = 0; truelight@4300: _tp.percent = 0; truelight@4300: _tp.timer = 0; // Forces to paint the progress window immediatelly truelight@4300: } truelight@4300: truelight@4300: /** truelight@4300: * Show the window where a user can follow the process of the map generation. truelight@4300: */ rubidium@6573: void ShowGenerateWorldProgress() truelight@4300: { truelight@4300: AllocateWindowDescFront(&_show_terrain_progress_desc, 0); truelight@4300: } truelight@4300: rubidium@5838: static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total) truelight@4300: { truelight@4300: static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 }; truelight@4300: static const StringID class_table[GWP_CLASS_COUNT] = { truelight@4300: STR_WORLD_GENERATION, truelight@4300: STR_022E_LANDSCAPE_GENERATION, truelight@4300: STR_CLEARING_TILES, truelight@4300: STR_022F_TOWN_GENERATION, truelight@4300: STR_0230_INDUSTRY_GENERATION, truelight@4300: STR_UNMOVABLE_GENERATION, truelight@4300: STR_TREE_GENERATION, truelight@4300: STR_SETTINGUP_GAME, truelight@4300: STR_PREPARING_TILELOOP, truelight@4300: STR_PREPARING_GAME truelight@4300: }; truelight@4300: rubidium@5838: assert(cls < GWP_CLASS_COUNT); truelight@4300: truelight@4300: /* Do not run this function if we aren't in a thread */ truelight@4300: if (!IsGenerateWorldThreaded() && !_network_dedicated) return; truelight@4300: truelight@4300: if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion(); truelight@4300: truelight@4300: if (total == 0) { rubidium@5838: assert(_tp.cls == class_table[cls]); truelight@4300: _tp.current += progress; truelight@4300: } else { rubidium@5838: _tp.cls = class_table[cls]; truelight@4300: _tp.current = progress; truelight@4300: _tp.total = total; rubidium@5838: _tp.percent = percent_table[cls]; truelight@4300: } truelight@4300: truelight@7514: /* Don't update the screen too often. So update it once in every 200ms */ truelight@7514: if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < 200) return; truelight@4300: truelight@4300: /* Percentage is about the number of completed tasks, so 'current - 1' */ rubidium@5838: _tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total; truelight@4300: truelight@4300: if (_network_dedicated) { truelight@4300: static uint last_percent = 0; truelight@4300: truelight@4300: /* Never display 0% */ truelight@4300: if (_tp.percent == 0) return; truelight@4300: /* Reset if percent is lower then the last recorded */ truelight@4300: if (_tp.percent < last_percent) last_percent = 0; truelight@4300: /* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */ truelight@4300: if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return; truelight@4300: /* Never show steps smaller then 2%, even if it is a mod 5% */ truelight@4300: if (_tp.percent <= last_percent + 2) return; truelight@4300: Darkvater@5568: DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent); truelight@4300: last_percent = _tp.percent; truelight@4300: truelight@4300: /* Don't continue as dedicated never has a thread running */ truelight@4300: return; truelight@4300: } truelight@4300: truelight@4300: InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0); truelight@4300: MarkWholeScreenDirty(); truelight@4300: SetGeneratingWorldPaintStatus(true); truelight@4300: truelight@4300: /* We wait here till the paint is done, so we don't read and write truelight@4300: * on the same tile at the same moment. Nasty hack, but that happens truelight@4300: * if you implement threading afterwards */ truelight@4300: while (IsGeneratingWorldReadyForPaint()) { CSleep(10); } peter1138@7619: peter1138@7619: _tp.timer = _realtime_tick; truelight@4300: } truelight@4300: truelight@4300: /** truelight@4300: * Set the total of a stage of the world generation. belugas@6977: * @param cls the current class we are in. truelight@4300: * @param total Set the total expected items for this class. truelight@4300: * truelight@4300: * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. truelight@4300: * Also, progress works if total is zero, total works if progress is zero. truelight@4300: */ rubidium@5838: void SetGeneratingWorldProgress(gwp_class cls, uint total) truelight@4300: { truelight@4300: if (total == 0) return; truelight@4300: rubidium@5838: _SetGeneratingWorldProgress(cls, 0, total); truelight@4300: } truelight@4300: truelight@4300: /** truelight@4300: * Increases the current stage of the world generation with one. belugas@6977: * @param cls the current class we are in. truelight@4300: * truelight@4300: * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. truelight@4300: * Also, progress works if total is zero, total works if progress is zero. truelight@4300: */ rubidium@5838: void IncreaseGeneratingWorldProgress(gwp_class cls) truelight@4300: { truelight@4300: /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */ rubidium@5838: _SetGeneratingWorldProgress(cls, 1, 0); truelight@4300: }