peter1138@5108: /* $Id$ */ peter1138@5108: peter1138@5108: #include "stdafx.h" peter1138@5108: #include "openttd.h" peter1138@5108: #include "functions.h" peter1138@5108: #include "macros.h" peter1138@5108: #include "debug.h" peter1138@5108: #include "table/sprites.h" peter1138@5108: #include "table/control_codes.h" peter1138@5108: #include "spritecache.h" peter1138@5108: #include "gfx.h" peter1138@5108: #include "string.h" peter1138@5108: #include "fontcache.h" peter1138@5108: peter1138@5108: #ifdef WITH_FREETYPE peter1138@5108: peter1138@5108: #include peter1138@5108: #include FT_FREETYPE_H peter1138@5108: #include FT_GLYPH_H peter1138@5108: rubidium@5117: #ifdef WITH_FONTCONFIG rubidium@5117: #include rubidium@5117: #endif rubidium@5117: peter1138@5108: static FT_Library _library = NULL; peter1138@5108: static FT_Face _face_small = NULL; peter1138@5108: static FT_Face _face_medium = NULL; peter1138@5108: static FT_Face _face_large = NULL; peter1138@5108: peter1138@5108: FreeTypeSettings _freetype; peter1138@5108: peter1138@5108: enum { peter1138@5108: FACE_COLOUR = 1, peter1138@5108: SHADOW_COLOUR = 2, peter1138@5108: }; peter1138@5108: Darkvater@5267: /** Get the font loaded into a Freetype face by using a font-name. Darkvater@5267: * If no appropiate font is found, the function returns an error */ Darkvater@5222: #ifdef WIN32 Darkvater@5222: #include Darkvater@5222: #include Darkvater@5222: #include // SHGetFolderPath Darkvater@5222: #include "win32.h" Darkvater@5222: Darkvater@5267: /* Get the font file to be loaded into Freetype by looping the registry Darkvater@5267: * location where windows lists all installed fonts. Not very nice, will Darkvater@5267: * surely break if the registry path changes, but it works. Much better Darkvater@5267: * solution would be to use CreateFont, and extract the font data from it Darkvater@5267: * by GetFontData. The problem with this is that the font file needs to be Darkvater@5267: * kept in memory then until the font is no longer needed. This could mean Darkvater@5267: * an additional memory usage of 30MB (just for fonts!) when using an eastern Darkvater@5267: * font for all font sizes */ Darkvater@5222: #define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts" Darkvater@5222: #define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts" Darkvater@5222: static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) Darkvater@5222: { Darkvater@5222: FT_Error err = FT_Err_Cannot_Open_Resource; Darkvater@5222: HKEY hKey; Darkvater@5222: LONG ret; Darkvater@5222: TCHAR vbuffer[MAX_PATH], dbuffer[256]; Darkvater@5267: TCHAR *font_namep; Darkvater@5222: char *font_path; Darkvater@5222: uint index; Darkvater@5222: Darkvater@5222: /* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the Darkvater@5222: * "Windows NT" key, on Windows 9x in the Windows key. To save us having Darkvater@5222: * to retrieve the windows version, we'll just query both */ Darkvater@5222: ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey); Darkvater@5222: if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey); Darkvater@5222: Darkvater@5222: if (ret != ERROR_SUCCESS) { Darkvater@5568: DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts"); Darkvater@5222: return err; Darkvater@5222: } Darkvater@5222: Darkvater@5267: /* For Unicode we need some conversion between widechar and Darkvater@5267: * normal char to match the data returned by RegEnumValue, Darkvater@5267: * otherwise just use parameter */ Darkvater@5267: #if defined(UNICODE) Darkvater@5267: font_namep = malloc(MAX_PATH * sizeof(TCHAR)); Darkvater@5267: MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR)); Darkvater@5267: #else Darkvater@5267: font_namep = (char*)font_name; // only cast because in unicode pointer is not const Darkvater@5267: #endif Darkvater@5267: Darkvater@5222: for (index = 0;; index++) { Darkvater@5267: TCHAR *s; Darkvater@5222: DWORD vbuflen = lengthof(vbuffer); Darkvater@5222: DWORD dbuflen = lengthof(dbuffer); Darkvater@5222: Darkvater@5267: ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, NULL, NULL, (byte*)dbuffer, &dbuflen); Darkvater@5240: if (ret != ERROR_SUCCESS) goto registry_no_font_found; Darkvater@5222: Darkvater@5222: /* The font names in the registry are of the following 3 forms: Darkvater@5222: * - ADMUI3.fon Darkvater@5222: * - Book Antiqua Bold (TrueType) Darkvater@5222: * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType) Darkvater@5222: * We will strip the font-type '()' if any and work with the font name Darkvater@5222: * itself, which must match exactly; if... Darkvater@5222: * TTC files, font files which contain more than one font are seperated Darkvater@5222: * byt '&'. Our best bet will be to do substr match for the fontname Darkvater@5222: * and then let FreeType figure out which index to load */ Darkvater@5267: s = _tcschr(vbuffer, _T('(')); Darkvater@5222: if (s != NULL) s[-1] = '\0'; Darkvater@5222: Darkvater@5267: if (_tcschr(vbuffer, _T('&')) == NULL) { Darkvater@5267: if (_tcsicmp(vbuffer, font_namep) == 0) break; Darkvater@5222: } else { Darkvater@5267: if (_tcsstr(vbuffer, font_namep) != NULL) break; Darkvater@5222: } Darkvater@5222: } Darkvater@5222: Darkvater@5222: if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, vbuffer))) { Darkvater@5568: DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory"); Darkvater@5222: goto folder_error; Darkvater@5222: } Darkvater@5222: Darkvater@5222: /* Some fonts are contained in .ttc files, TrueType Collection fonts. These Darkvater@5222: * contain multiple fonts inside this single file. GetFontData however Darkvater@5222: * returns the whole file, so we need to check each font inside to get the Darkvater@5240: * proper font. Darkvater@5222: * Also note that FreeType does not support UNICODE filesnames! */ Darkvater@5222: #if defined(UNICODE) Darkvater@5267: /* We need a cast here back from wide because FreeType doesn't support Darkvater@5267: * widechar filenames. Just use the buffer we allocated before for the Darkvater@5267: * font_name search */ Darkvater@5267: font_path = (char*)font_namep; Darkvater@5267: WIDE_TO_MB_BUFFER(vbuffer, font_path, MAX_PATH * sizeof(TCHAR)); Darkvater@5222: #else Darkvater@5222: font_path = vbuffer; Darkvater@5222: #endif Darkvater@5222: Darkvater@5267: ttd_strlcat(font_path, "\\", MAX_PATH * sizeof(TCHAR)); Darkvater@5267: ttd_strlcat(font_path, WIDE_TO_MB(dbuffer), MAX_PATH * sizeof(TCHAR)); Darkvater@5222: index = 0; Darkvater@5222: do { Darkvater@5222: err = FT_New_Face(_library, font_path, index, face); Darkvater@5222: if (err != FT_Err_Ok) break; Darkvater@5222: Darkvater@5222: if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break; Darkvater@5222: err = FT_Err_Cannot_Open_Resource; Darkvater@5222: Darkvater@5222: } while ((FT_Long)++index != (*face)->num_faces); Darkvater@5222: Darkvater@5267: Darkvater@5267: folder_error: Darkvater@5222: #if defined(UNICODE) Darkvater@5222: free(font_path); Darkvater@5222: #endif Darkvater@5240: registry_no_font_found: Darkvater@5222: RegCloseKey(hKey); Darkvater@5222: return err; Darkvater@5222: } Darkvater@5222: #else Darkvater@5222: # ifdef WITH_FONTCONFIG Darkvater@5222: static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) Darkvater@5222: { Darkvater@5222: FT_Error err = FT_Err_Cannot_Open_Resource; Darkvater@5222: Darkvater@5222: if (!FcInit()) { Darkvater@5222: ShowInfoF("Unable to load font configuration"); Darkvater@5222: } else { Darkvater@5222: FcPattern *match; Darkvater@5222: FcPattern *pat; Darkvater@5222: FcFontSet *fs; Darkvater@5222: FcResult result; Darkvater@5222: char *font_style; Darkvater@5222: char *font_family; Darkvater@5222: Darkvater@5222: /* Split & strip the font's style */ Darkvater@5222: font_family = strdup(font_name); Darkvater@5222: font_style = strchr(font_family, ','); Darkvater@5222: if (font_style != NULL) { Darkvater@5222: font_style[0] = '\0'; Darkvater@5222: font_style++; Darkvater@5222: while (*font_style == ' ' || *font_style == '\t') font_style++; Darkvater@5222: } Darkvater@5222: Darkvater@5222: /* Resolve the name and populate the information structure */ Darkvater@5222: pat = FcNameParse((FcChar8*)font_family); Darkvater@5222: if (font_style != NULL) FcPatternAddString(pat, FC_STYLE, (FcChar8*)font_style); Darkvater@5222: FcConfigSubstitute(0, pat, FcMatchPattern); Darkvater@5222: FcDefaultSubstitute(pat); Darkvater@5222: fs = FcFontSetCreate(); Darkvater@5222: match = FcFontMatch(0, pat, &result); Darkvater@5222: Darkvater@5222: if (fs != NULL && match != NULL) { Darkvater@5222: int i; Darkvater@5222: FcChar8 *family; Darkvater@5222: FcChar8 *style; Darkvater@5222: FcChar8 *file; Darkvater@5222: FcFontSetAdd(fs, match); Darkvater@5222: Darkvater@5222: for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) { Darkvater@5222: /* Try the new filename */ Darkvater@5222: if (FcPatternGetString(fs->fonts[i], FC_FILE, 0, &file) == FcResultMatch && Darkvater@5222: FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch && Darkvater@5222: FcPatternGetString(fs->fonts[i], FC_STYLE, 0, &style) == FcResultMatch) { Darkvater@5222: Darkvater@5222: /* The correct style? */ Darkvater@5222: if (font_style != NULL && strcasecmp(font_style, (char*)style) != 0) continue; Darkvater@5222: Darkvater@5222: /* Font config takes the best shot, which, if the family name is spelled Darkvater@5222: * wrongly a 'random' font, so check whether the family name is the Darkvater@5222: * same as the supplied name */ Darkvater@5222: if (strcasecmp(font_family, (char*)family) == 0) { Darkvater@5222: err = FT_New_Face(_library, (char *)file, 0, face); Darkvater@5222: } Darkvater@5222: } Darkvater@5222: } Darkvater@5222: } Darkvater@5222: Darkvater@5222: free(font_family); Darkvater@5222: FcPatternDestroy(pat); Darkvater@5222: FcFontSetDestroy(fs); Darkvater@5222: FcFini(); Darkvater@5222: } Darkvater@5222: Darkvater@5222: return err; Darkvater@5222: } Darkvater@5222: # else Darkvater@5222: FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;} Darkvater@5222: # endif /* WITH_FONTCONFIG */ Darkvater@5222: Darkvater@5222: #endif peter1138@5108: rubidium@5117: /** rubidium@5117: * Loads the freetype font. rubidium@5117: * First type to load the fontname as if it were a path. If that fails, rubidium@5117: * try to resolve the filename of the font using fontconfig, where the rubidium@5117: * format is 'font family name' or 'font family name, font style'. rubidium@5117: */ peter1138@5108: static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type) peter1138@5108: { peter1138@5108: FT_Error error; peter1138@5108: peter1138@5108: if (strlen(font_name) == 0) return; peter1138@5108: peter1138@5108: error = FT_New_Face(_library, font_name, 0, face); Darkvater@5219: Darkvater@5222: if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face); Darkvater@5219: Darkvater@5222: if (error == FT_Err_Ok) { Darkvater@5568: DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name); Darkvater@5219: peter1138@5108: /* Attempt to select the unicode character map */ peter1138@5108: error = FT_Select_Charmap(*face, ft_encoding_unicode); Darkvater@5222: if (error == FT_Err_Ok) return; // Success Darkvater@5222: Darkvater@5222: if (error == FT_Err_Invalid_CharMap_Handle) { peter1138@5108: /* Try to pick a different character map instead. We default to peter1138@5108: * the first map, but platform_id 0 encoding_id 0 should also peter1138@5108: * be unicode (strange system...) */ peter1138@5108: FT_CharMap found = (*face)->charmaps[0]; peter1138@5108: int i; peter1138@5108: peter1138@5108: for (i = 0; i < (*face)->num_charmaps; i++) { peter1138@5108: FT_CharMap charmap = (*face)->charmaps[i]; peter1138@5108: if (charmap->platform_id == 0 && charmap->encoding_id == 0) { peter1138@5108: found = charmap; peter1138@5108: } peter1138@5108: } peter1138@5108: peter1138@5108: if (found != NULL) { peter1138@5108: error = FT_Set_Charmap(*face, found); peter1138@5108: if (error == FT_Err_Ok) return; peter1138@5108: } peter1138@5108: } Darkvater@5240: } peter1138@5108: Darkvater@5240: FT_Done_Face(*face); Darkvater@5240: *face = NULL; peter1138@5108: peter1138@5108: ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error); peter1138@5108: } peter1138@5108: peter1138@5108: peter1138@5108: void InitFreeType(void) peter1138@5108: { peter1138@5108: if (strlen(_freetype.small_font) == 0 && strlen(_freetype.medium_font) == 0 && strlen(_freetype.large_font) == 0) { Darkvater@5568: DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead"); peter1138@5108: return; peter1138@5108: } peter1138@5108: peter1138@5108: if (FT_Init_FreeType(&_library) != FT_Err_Ok) { peter1138@5108: ShowInfoF("Unable to initialize FreeType, using sprite fonts instead"); peter1138@5108: return; peter1138@5108: } peter1138@5108: Darkvater@5568: DEBUG(freetype, 2, "Initialized"); peter1138@5108: peter1138@5108: /* Load each font */ peter1138@5108: LoadFreeTypeFont(_freetype.small_font, &_face_small, "small"); peter1138@5108: LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium"); peter1138@5108: LoadFreeTypeFont(_freetype.large_font, &_face_large, "large"); peter1138@5108: peter1138@5108: /* Set each font size */ peter1138@5108: if (_face_small != NULL) FT_Set_Pixel_Sizes(_face_small, 0, _freetype.small_size); peter1138@5108: if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size); peter1138@5108: if (_face_large != NULL) FT_Set_Pixel_Sizes(_face_large, 0, _freetype.large_size); peter1138@5108: } peter1138@5108: peter1138@5108: peter1138@5108: static FT_Face GetFontFace(FontSize size) peter1138@5108: { peter1138@5108: switch (size) { peter1138@5108: default: NOT_REACHED(); peter1138@5108: case FS_NORMAL: return _face_medium; peter1138@5108: case FS_SMALL: return _face_small; peter1138@5108: case FS_LARGE: return _face_large; peter1138@5108: } peter1138@5108: } peter1138@5108: peter1138@5108: peter1138@5108: typedef struct GlyphEntry { peter1138@5108: Sprite *sprite; peter1138@5108: byte width; peter1138@5108: } GlyphEntry; peter1138@5108: peter1138@5108: peter1138@5108: /* The glyph cache. This is structured to reduce memory consumption. peter1138@5108: * 1) There is a 'segment' table for each font size. peter1138@5108: * 2) Each segment table is a discrete block of characters. peter1138@5108: * 3) Each block contains 256 (aligned) characters sequential characters. peter1138@5108: * peter1138@5108: * The cache is accessed in the following way: peter1138@5108: * For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41] peter1138@5108: * For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC] peter1138@5108: * peter1138@5108: * Currently only 256 segments are allocated, "limiting" us to 65536 characters. peter1138@5108: * This can be simply changed in the two functions Get & SetGlyphPtr. peter1138@5108: */ peter1138@5108: static GlyphEntry **_glyph_ptr[FS_END]; peter1138@5108: peter1138@5108: peter1138@5108: static GlyphEntry *GetGlyphPtr(FontSize size, WChar key) peter1138@5108: { peter1138@5108: if (_glyph_ptr[size] == NULL) return NULL; peter1138@5108: if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL; peter1138@5108: return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)]; peter1138@5108: } peter1138@5108: peter1138@5108: peter1138@5108: static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph) peter1138@5108: { peter1138@5108: if (_glyph_ptr[size] == NULL) { Darkvater@5568: DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size); peter1138@5108: _glyph_ptr[size] = calloc(256, sizeof(**_glyph_ptr)); peter1138@5108: } peter1138@5108: peter1138@5108: if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) { Darkvater@5568: DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size); peter1138@5108: _glyph_ptr[size][GB(key, 8, 8)] = calloc(256, sizeof(***_glyph_ptr)); peter1138@5108: } peter1138@5108: Darkvater@5568: DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size); peter1138@5108: _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite; peter1138@5108: _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width; peter1138@5108: } peter1138@5108: peter1138@5108: peter1138@5108: const Sprite *GetGlyph(FontSize size, WChar key) peter1138@5108: { peter1138@5108: FT_Face face = GetFontFace(size); peter1138@5108: FT_GlyphSlot slot; peter1138@5108: GlyphEntry new_glyph; peter1138@5108: GlyphEntry *glyph; peter1138@5108: Sprite *sprite; peter1138@5108: int width; peter1138@5108: int height; peter1138@5108: int x; peter1138@5108: int y; peter1138@5108: int y_adj; peter1138@5108: peter1138@5108: assert(IsPrintable(key)); peter1138@5108: peter1138@5108: /* Bail out if no face loaded, or for our special characters */ peter1138@5108: if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) { peter1138@5108: SpriteID sprite = GetUnicodeGlyph(size, key); peter1138@5108: if (sprite == 0) sprite = GetUnicodeGlyph(size, '?'); peter1138@5108: return GetSprite(sprite); peter1138@5108: } peter1138@5108: peter1138@5108: /* Check for the glyph in our cache */ peter1138@5108: glyph = GetGlyphPtr(size, key); peter1138@5108: if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite; peter1138@5108: peter1138@5108: slot = face->glyph; peter1138@5108: peter1138@5108: FT_Load_Char(face, key, FT_LOAD_DEFAULT); peter1138@5108: FT_Render_Glyph(face->glyph, FT_RENDER_MODE_MONO); peter1138@5108: peter1138@5108: /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */ peter1138@5108: width = max(1, slot->bitmap.width + (size == FS_NORMAL)); peter1138@5108: height = max(1, slot->bitmap.rows + (size == FS_NORMAL)); peter1138@5108: peter1138@5108: /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */ peter1138@5108: sprite = calloc(width * height + 8, 1); peter1138@5108: sprite->info = 1; peter1138@5108: sprite->width = width; peter1138@5108: sprite->height = height; peter1138@5108: sprite->x_offs = slot->bitmap_left; peter1138@5108: // XXX 2 should be determined somehow... it's right for the normal face peter1138@5108: y_adj = (size == FS_NORMAL) ? 2 : 0; peter1138@5108: sprite->y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj; peter1138@5108: peter1138@5108: /* Draw shadow for medium size */ peter1138@5108: if (size == FS_NORMAL) { peter1138@5108: for (y = 0; y < slot->bitmap.rows; y++) { peter1138@5108: for (x = 0; x < slot->bitmap.width; x++) { peter1138@5108: if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { peter1138@5108: sprite->data[1 + x + (1 + y) * sprite->width] = SHADOW_COLOUR; peter1138@5108: } peter1138@5108: } peter1138@5108: } peter1138@5108: } peter1138@5108: peter1138@5108: for (y = 0; y < slot->bitmap.rows; y++) { peter1138@5108: for (x = 0; x < slot->bitmap.width; x++) { peter1138@5108: if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { peter1138@5108: sprite->data[x + y * sprite->width] = FACE_COLOUR; peter1138@5108: } peter1138@5108: } peter1138@5108: } peter1138@5108: peter1138@5108: new_glyph.sprite = sprite; peter1138@5108: new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL); peter1138@5108: peter1138@5108: SetGlyphPtr(size, key, &new_glyph); peter1138@5108: peter1138@5108: return sprite; peter1138@5108: } peter1138@5108: peter1138@5108: peter1138@5108: uint GetGlyphWidth(FontSize size, WChar key) peter1138@5108: { peter1138@5108: FT_Face face = GetFontFace(size); peter1138@5108: GlyphEntry *glyph; peter1138@5108: peter1138@5108: if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) { peter1138@5108: SpriteID sprite = GetUnicodeGlyph(size, key); peter1138@5108: if (sprite == 0) sprite = GetUnicodeGlyph(size, '?'); peter1138@5108: return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0; peter1138@5108: } peter1138@5108: peter1138@5108: glyph = GetGlyphPtr(size, key); peter1138@5108: if (glyph == NULL || glyph->sprite == NULL) { peter1138@5108: GetGlyph(size, key); peter1138@5108: glyph = GetGlyphPtr(size, key); peter1138@5108: } peter1138@5108: peter1138@5108: return glyph->width; peter1138@5108: } peter1138@5108: peter1138@5108: peter1138@5108: #endif /* WITH_FREETYPE */ peter1138@5108: peter1138@5108: /* Sprite based glyph mapping */ peter1138@5108: peter1138@5108: #include "table/unicode.h" peter1138@5108: peter1138@5108: static SpriteID **_unicode_glyph_map[FS_END]; peter1138@5108: peter1138@5108: peter1138@5108: /** Get the SpriteID of the first glyph for the given font size */ peter1138@5108: static SpriteID GetFontBase(FontSize size) peter1138@5108: { peter1138@5108: switch (size) { peter1138@5108: default: NOT_REACHED(); peter1138@5108: case FS_NORMAL: return SPR_ASCII_SPACE; peter1138@5108: case FS_SMALL: return SPR_ASCII_SPACE_SMALL; peter1138@5108: case FS_LARGE: return SPR_ASCII_SPACE_BIG; peter1138@5108: } peter1138@5108: } peter1138@5108: peter1138@5108: peter1138@5108: SpriteID GetUnicodeGlyph(FontSize size, uint32 key) peter1138@5108: { peter1138@5108: if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0; peter1138@5108: return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)]; peter1138@5108: } peter1138@5108: peter1138@5108: peter1138@5108: void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite) peter1138@5108: { peter1138@5108: if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = calloc(256, sizeof(*_unicode_glyph_map[size])); peter1138@5108: if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = calloc(256, sizeof(**_unicode_glyph_map[size])); peter1138@5108: _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite; peter1138@5108: } peter1138@5108: peter1138@5108: peter1138@5108: void InitializeUnicodeGlyphMap(void) peter1138@5108: { peter1138@5108: FontSize size; peter1138@5108: SpriteID base; peter1138@5108: SpriteID sprite; peter1138@5108: uint i; peter1138@5108: peter1138@5108: for (size = FS_NORMAL; size != FS_END; size++) { peter1138@5153: /* Clear out existing glyph map if it exists */ peter1138@5153: if (_unicode_glyph_map[size] != NULL) { peter1138@5153: for (i = 0; i < 256; i++) { peter1138@5153: if (_unicode_glyph_map[size][i] != NULL) free(_unicode_glyph_map[size][i]); peter1138@5153: } peter1138@5154: free(_unicode_glyph_map[size]); peter1138@5153: _unicode_glyph_map[size] = NULL; peter1138@5153: } peter1138@5153: peter1138@5108: base = GetFontBase(size); peter1138@5108: for (i = ASCII_LETTERSTART; i < 256; i++) { peter1138@5108: sprite = base + i - ASCII_LETTERSTART; peter1138@5108: if (!SpriteExists(sprite)) continue; peter1138@5108: SetUnicodeGlyph(size, i, sprite); peter1138@5108: SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite); peter1138@5108: } peter1138@5108: for (i = 0; i < lengthof(_default_unicode_map); i++) { peter1138@5108: sprite = base + _default_unicode_map[i].key - ASCII_LETTERSTART; peter1138@5108: SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite); peter1138@5108: } peter1138@5108: } peter1138@5108: } peter1138@5108: Darkvater@5568: Darkvater@5568: