Darkvater@4218: /* $Id$ */ Darkvater@4218: belugas@6505: /** @file fios.h Declarations for savegames operations */ belugas@6505: Darkvater@4218: #ifndef FIOS_H Darkvater@4218: #define FIOS_H Darkvater@4218: Darkvater@4223: /* Deals with finding savegames */ rubidium@6574: struct FiosItem { Darkvater@4223: byte type; Darkvater@4223: uint64 mtime; Darkvater@4223: char title[64]; Darkvater@4223: char name[256 - 12 - 64]; rubidium@6574: }; Darkvater@4223: Darkvater@4223: enum { rubidium@4344: FIOS_TYPE_DRIVE = 0, rubidium@4344: FIOS_TYPE_PARENT = 1, rubidium@4344: FIOS_TYPE_DIR = 2, rubidium@4344: FIOS_TYPE_FILE = 3, rubidium@4344: FIOS_TYPE_OLDFILE = 4, rubidium@4344: FIOS_TYPE_SCENARIO = 5, rubidium@4344: FIOS_TYPE_OLD_SCENARIO = 6, rubidium@4344: FIOS_TYPE_DIRECT = 7, rubidium@4344: FIOS_TYPE_PNG = 8, rubidium@4344: FIOS_TYPE_BMP = 9, rubidium@4344: FIOS_TYPE_INVALID = 255, Darkvater@4223: }; Darkvater@4223: Darkvater@4223: /* Variables to display file lists */ belugas@6505: extern FiosItem *_fios_list; ///< defined in misc_gui.cpp belugas@6505: extern int _fios_num; ///< defined in fios.cpp, read_only version of _fios_count belugas@6505: extern int _saveload_mode; ///< defined in misc_gui.cpp Darkvater@4223: belugas@6505: /* Get a list of savegames */ Darkvater@4223: FiosItem *FiosGetSavegameList(int mode); belugas@6505: /* Get a list of scenarios */ Darkvater@4223: FiosItem *FiosGetScenarioList(int mode); belugas@6505: /* Get a list of Heightmaps */ truelight@4300: FiosItem *FiosGetHeightmapList(int mode); belugas@6505: /* Free the list of savegames */ rubidium@6573: void FiosFreeSavegameList(); belugas@6505: /* Browse to. Returns a filename w/path if we reached a file. */ Darkvater@4223: char *FiosBrowseTo(const FiosItem *item); belugas@6505: /* Return path, free space and stringID */ Darkvater@4223: StringID FiosGetDescText(const char **path, uint32 *total_free); belugas@6505: /* Delete a name */ Darkvater@4223: bool FiosDelete(const char *name); belugas@6505: /* Make a filename from a name */ Darkvater@4223: void FiosMakeSavegameName(char *buf, const char *name, size_t size); belugas@6505: /* Allocate a new FiosItem */ rubidium@6573: FiosItem *FiosAlloc(); Darkvater@4223: Darkvater@4223: int CDECL compare_FiosItems(const void *a, const void *b); Darkvater@4223: Darkvater@4218: /* Implementation of opendir/readdir/closedir for Windows */ Darkvater@4218: #if defined(WIN32) Darkvater@4218: #include rubidium@6574: struct DIR; Darkvater@4218: rubidium@6574: struct dirent { // XXX - only d_name implemented Darkvater@6577: TCHAR *d_name; // name of found file Darkvater@4218: /* little hack which will point to parent DIR struct which will Darkvater@4218: * save us a call to GetFileAttributes if we want information belugas@6505: * about the file (for example in function fio_bla) */ Darkvater@4218: DIR *dir; rubidium@6574: }; Darkvater@4218: Darkvater@4218: struct DIR { Darkvater@4218: HANDLE hFind; Darkvater@4218: /* the dirent returned by readdir. Darkvater@4218: * note: having only one global instance is not possible because Darkvater@4218: * multiple independent opendir/readdir sequences must be supported. */ Darkvater@4218: dirent ent; Darkvater@6577: WIN32_FIND_DATA fd; Darkvater@4218: /* since opendir calls FindFirstFile, we need a means of telling the Darkvater@4218: * first call to readdir that we already have a file. Darkvater@4218: * that's the case iff this is true */ Darkvater@4218: bool at_first_entry; Darkvater@4218: }; Darkvater@4218: Darkvater@6577: DIR *opendir(const TCHAR *path); Darkvater@4218: struct dirent *readdir(DIR *d); Darkvater@4218: int closedir(DIR *d); Darkvater@6414: #else Darkvater@6414: /* Use system-supplied opendir/readdir/closedir functions */ Darkvater@6414: # include Darkvater@6414: # include Darkvater@4218: #endif /* defined(WIN32) */ Darkvater@4218: Darkvater@6412: /** Darkvater@6412: * A wrapper around opendir() which will convert the string from Darkvater@6412: * OPENTTD encoding to that of the filesystem. For all purposes this Darkvater@6412: * function behaves the same as the original opendir function Darkvater@6412: * @param path string to open directory of Darkvater@6412: * @return DIR pointer Darkvater@6412: */ Darkvater@6412: static inline DIR *ttd_opendir(const char *path) Darkvater@6412: { Darkvater@6412: return opendir(OTTD2FS(path)); Darkvater@6412: } Darkvater@6412: Darkvater@4218: #endif /* FIOS_H */