glx@9626: /* $Id$ */ glx@9626: glx@9626: /** @file grf.hpp */ glx@9626: glx@9626: #ifndef SPRITELOADER_GRF_HPP glx@9626: #define SPRITELOADER_GRF_HPP glx@9626: glx@9626: #include "spriteloader.hpp" glx@9626: glx@9626: class SpriteLoaderGrf : public SpriteLoader { glx@9626: public: glx@9626: /** glx@9626: * Load a sprite from the disk and return a sprite struct which is the same for all loaders. glx@9626: */ rubidium@9628: bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos); glx@9626: }; glx@9626: glx@9626: #endif /* SPRITELOADER_GRF_HPP */