rubidium@9628: /* $Id$ */ rubidium@9628: rubidium@9628: /** @file png.hpp */ rubidium@9628: rubidium@9628: #ifndef SPRITELOADER_PNG_HPP rubidium@9628: #define SPRITELOADER_PNG_HPP rubidium@9628: rubidium@9628: #include "spriteloader.hpp" rubidium@9628: rubidium@9628: class SpriteLoaderPNG : public SpriteLoader { rubidium@9628: public: rubidium@9628: /** rubidium@9628: * Load a sprite from the disk and return a sprite struct which is the same for all loaders. rubidium@9628: */ rubidium@9628: bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos); rubidium@9628: }; rubidium@9628: rubidium@9628: #endif /* SPRITELOADER_PNG_HPP */