smatz@8587: /* $Id$ */ smatz@8587: truelight@7467: #include "../stdafx.h" rubidium@8626: #include "../core/alloc_func.hpp" rubidium@8619: #include "../gfx_func.h" rubidium@8619: #include "../zoom_func.h" truelight@7467: #include "../debug.h" truelight@7467: #include "../table/sprites.h" peter1138@7666: #include "../video/video_driver.hpp" truelight@7467: #include "32bpp_anim.hpp" truelight@7467: truelight@7467: static FBlitter_32bppAnim iFBlitter_32bppAnim; truelight@7467: truelight@7467: void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) truelight@7467: { truelight@8052: if (bp->dst < _screen.dst_ptr || bp->dst > (uint32 *)_screen.dst_ptr + _screen.width * _screen.height) { truelight@8052: /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */ truelight@8052: Blitter_32bppOptimized::Draw(bp, mode, zoom); truelight@8052: return; truelight@8052: } truelight@8053: truelight@7467: const SpriteLoader::CommonPixel *src, *src_line; truelight@7467: uint32 *dst, *dst_line; truelight@8052: uint8 *anim, *anim_line; truelight@7467: truelight@7467: if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) { truelight@7467: /* The size of the screen changed; we can assume we can wipe all data from our buffer */ truelight@7467: free(this->anim_buf); truelight@7467: this->anim_buf = CallocT(_screen.width * _screen.height); truelight@7467: this->anim_buf_width = _screen.width; truelight@7467: this->anim_buf_height = _screen.height; truelight@7467: } truelight@7467: truelight@7467: /* Find where to start reading in the source sprite */ truelight@7467: src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); truelight@7467: dst_line = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left; truelight@7467: anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left; truelight@7467: truelight@7467: for (int y = 0; y < bp->height; y++) { truelight@7467: dst = dst_line; truelight@7467: dst_line += bp->pitch; truelight@7467: truelight@7467: src = src_line; truelight@7467: src_line += bp->sprite_width * ScaleByZoom(1, zoom); truelight@7467: truelight@7467: anim = anim_line; truelight@7467: anim_line += this->anim_buf_width; truelight@7467: truelight@7467: for (int x = 0; x < bp->width; x++) { truelight@8049: if (src->a == 0) { truelight@8049: /* src->r is 'misused' here to indicate how much more pixels are following with an alpha of 0 */ truelight@8049: int skip = UnScaleByZoom(src->r, zoom); truelight@8049: truelight@8049: dst += skip; truelight@8052: anim += skip; truelight@8049: x += skip - 1; truelight@8049: src += ScaleByZoom(1, zoom) * skip; truelight@8049: continue; truelight@8049: } truelight@8049: truelight@7467: switch (mode) { truelight@7467: case BM_COLOUR_REMAP: truelight@7467: /* In case the m-channel is zero, do not remap this pixel in any way */ truelight@7467: if (src->m == 0) { truelight@8049: *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst); truelight@8051: *anim = 0; truelight@7467: } else { truelight@7467: if (bp->remap[src->m] != 0) { truelight@7467: *dst = ComposeColourPA(this->LookupColourInPalette(bp->remap[src->m]), src->a, *dst); truelight@8051: *anim = bp->remap[src->m]; truelight@7467: } truelight@7467: } truelight@7467: break; truelight@7467: truelight@7467: case BM_TRANSPARENT: truelight@7467: /* TODO -- We make an assumption here that the remap in fact is transparency, not some color. truelight@7467: * This is never a problem with the code we produce, but newgrfs can make it fail... or at least: truelight@7467: * we produce a result the newgrf maker didn't expect ;) */ truelight@7467: truelight@7467: /* Make the current color a bit more black, so it looks like this image is transparent */ truelight@8049: *dst = MakeTransparent(*dst, 192); truelight@8051: *anim = bp->remap[*anim]; truelight@7467: break; truelight@7467: truelight@7467: default: truelight@8049: /* Above 217 is palette animation */ truelight@8049: if (src->m >= 217) *dst = ComposeColourPA(this->LookupColourInPalette(src->m), src->a, *dst); truelight@8049: else *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst); truelight@8051: *anim = src->m; truelight@7467: break; truelight@7467: } truelight@7467: dst++; truelight@8052: anim++; truelight@7467: src += ScaleByZoom(1, zoom); truelight@7467: } truelight@7467: } truelight@7467: } truelight@7467: truelight@7481: void Blitter_32bppAnim::DrawColorMappingRect(void *dst, int width, int height, int pal) truelight@7481: { truelight@7481: uint32 *udst = (uint32 *)dst; truelight@7481: uint8 *anim; truelight@7481: truelight@7481: anim = this->anim_buf + ((uint32 *)dst - (uint32 *)_screen.dst_ptr); truelight@7481: truelight@7481: if (pal == PALETTE_TO_TRANSPARENT) { truelight@7481: do { truelight@7481: for (int i = 0; i != width; i++) { truelight@8048: *udst = MakeTransparent(*udst, 154); truelight@7481: *anim = 0; truelight@7481: udst++; truelight@7481: anim++; truelight@7481: } truelight@7481: udst = udst - width + _screen.pitch; truelight@7481: anim = anim - width + this->anim_buf_width; truelight@7481: } while (--height); truelight@7481: return; truelight@7481: } truelight@7481: if (pal == PALETTE_TO_STRUCT_GREY) { truelight@7481: do { truelight@7481: for (int i = 0; i != width; i++) { truelight@7481: *udst = MakeGrey(*udst); truelight@7481: *anim = 0; truelight@7481: udst++; truelight@7481: anim++; truelight@7481: } truelight@7481: udst = udst - width + _screen.pitch; truelight@7481: anim = anim - width + this->anim_buf_width; truelight@7481: } while (--height); truelight@7481: return; truelight@7481: } truelight@7481: truelight@7481: DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this color table ('%d')", pal); truelight@7481: } truelight@7481: truelight@7467: void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 color) truelight@7467: { truelight@7467: *((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color); truelight@7467: /* Set the color in the anim-buffer too */ truelight@7467: this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = color; truelight@7467: } truelight@7467: truelight@7467: void Blitter_32bppAnim::SetPixelIfEmpty(void *video, int x, int y, uint8 color) truelight@7467: { truelight@7467: uint32 *dst = (uint32 *)video + x + y * _screen.pitch; truelight@7467: if (*dst == 0) { truelight@7467: *dst = LookupColourInPalette(color); truelight@7467: /* Set the color in the anim-buffer too */ truelight@7467: this->anim_buf[((uint32 *)video - (uint32 *)_screen.dst_ptr) + x + y * this->anim_buf_width] = color; truelight@7467: } truelight@7467: } truelight@7467: truelight@7467: void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 color) truelight@7467: { truelight@7467: uint32 color32 = LookupColourInPalette(color); truelight@7467: uint8 *anim_line; truelight@7467: truelight@7467: anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; truelight@7467: truelight@7467: do { truelight@7467: uint32 *dst = (uint32 *)video; truelight@7467: uint8 *anim = anim_line; truelight@7467: truelight@7467: for (int i = width; i > 0; i--) { truelight@7467: *dst = color32; truelight@7467: /* Set the color in the anim-buffer too */ truelight@7467: *anim = color; truelight@7467: dst++; truelight@7467: anim++; truelight@7467: } truelight@7467: video = (uint32 *)video + _screen.pitch; truelight@7467: anim_line += this->anim_buf_width; truelight@7467: } while (--height); truelight@7467: } truelight@7467: truelight@7481: void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height) truelight@7481: { truelight@7481: assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); truelight@7481: uint32 *dst = (uint32 *)video; truelight@7481: uint32 *usrc = (uint32 *)src; truelight@7481: uint8 *anim_line; truelight@7481: truelight@7481: anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; truelight@7481: truelight@7481: for (; height > 0; height--) { truelight@7481: memcpy(dst, usrc, width * sizeof(uint32)); truelight@7481: usrc += width; truelight@7481: dst += _screen.pitch; truelight@7481: /* Copy back the anim-buffer */ truelight@7481: memcpy(anim_line, usrc, width * sizeof(uint8)); truelight@7481: usrc = (uint32 *)((uint8 *)usrc + width); truelight@7481: anim_line += this->anim_buf_width; truelight@7481: } truelight@7481: truelight@7481: /* We update the palette (or the pixels that do animation) immediatly, to avoid graphical glitches */ truelight@7481: this->PaletteAnimate(217, _use_dos_palette ? 38 : 28); truelight@7481: } truelight@7481: truelight@7481: void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height) truelight@7481: { truelight@7481: assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); truelight@7481: uint32 *udst = (uint32 *)dst; truelight@7481: uint32 *src = (uint32 *)video; truelight@7481: uint8 *anim_line; truelight@7481: truelight@7482: if (this->anim_buf == NULL) return; truelight@7482: truelight@7481: anim_line = ((uint32 *)video - (uint32 *)_screen.dst_ptr) + this->anim_buf; truelight@7481: truelight@7481: for (; height > 0; height--) { truelight@7481: memcpy(udst, src, width * sizeof(uint32)); truelight@7481: src += _screen.pitch; truelight@7481: udst += width; truelight@7481: /* Copy the anim-buffer */ truelight@7481: memcpy(udst, anim_line, width * sizeof(uint8)); truelight@7481: udst = (uint32 *)((uint8 *)udst + width); truelight@7481: anim_line += this->anim_buf_width; truelight@7481: } truelight@7481: } truelight@7481: truelight@7467: void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) truelight@7467: { truelight@7467: uint8 *dst, *src; truelight@7467: truelight@7467: /* We need to scroll the anim-buffer too */ truelight@7467: if (scroll_y > 0) { truelight@7467: dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width; truelight@7467: src = dst - scroll_y * this->anim_buf_width; truelight@7467: truelight@7467: /* Adjust left & width */ truelight@7467: if (scroll_x >= 0) dst += scroll_x; truelight@7467: else src -= scroll_x; truelight@7467: truelight@7467: uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x); truelight@7467: uint th = height - scroll_y; truelight@7467: for (; th > 0; th--) { truelight@7467: memcpy(dst, src, tw * sizeof(uint8)); truelight@7467: src -= this->anim_buf_width; truelight@7467: dst -= this->anim_buf_width; truelight@7467: } truelight@7467: } else { truelight@7467: /* Calculate pointers */ truelight@7467: dst = this->anim_buf + left + top * this->anim_buf_width; truelight@7467: src = dst - scroll_y * this->anim_buf_width; truelight@7467: truelight@7467: /* Adjust left & width */ truelight@7467: if (scroll_x >= 0) dst += scroll_x; truelight@7467: else src -= scroll_x; truelight@7467: truelight@7467: /* the y-displacement may be 0 therefore we have to use memmove, truelight@7467: * because source and destination may overlap */ truelight@7467: uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x); truelight@7467: uint th = height + scroll_y; truelight@7467: for (; th > 0; th--) { truelight@7467: memmove(dst, src, tw * sizeof(uint8)); truelight@7467: src += this->anim_buf_width; truelight@7467: dst += this->anim_buf_width; truelight@7467: } truelight@7467: } truelight@7467: truelight@7467: Blitter_32bppBase::ScrollBuffer(video, left, top, width, height, scroll_x, scroll_y); truelight@7467: } truelight@7467: truelight@7484: int Blitter_32bppAnim::BufferSize(int width, int height) truelight@7484: { truelight@7484: return width * height * (sizeof(uint32) + sizeof(uint8)); truelight@7484: } truelight@7484: truelight@7467: void Blitter_32bppAnim::PaletteAnimate(uint start, uint count) truelight@7467: { truelight@7467: uint8 *anim = this->anim_buf; truelight@7467: truelight@7475: /* Never repaint the transparency pixel */ truelight@7475: if (start == 0) start++; truelight@7475: truelight@7467: /* Let's walk the anim buffer and try to find the pixels */ truelight@7467: for (int y = 0; y < this->anim_buf_height; y++) { truelight@7467: for (int x = 0; x < this->anim_buf_width; x++) { truelight@7467: if (*anim >= start && *anim <= start + count) { truelight@7467: /* Update this pixel */ truelight@7467: this->SetPixel(_screen.dst_ptr, x, y, *anim); truelight@7467: } truelight@7467: anim++; truelight@7467: } truelight@7467: } truelight@7467: truelight@7467: /* Make sure the backend redraws the whole screen */ peter1138@7666: _video_driver->MakeDirty(0, 0, _screen.width, _screen.height); truelight@7467: } truelight@7467: truelight@7467: Blitter::PaletteAnimation Blitter_32bppAnim::UsePaletteAnimation() truelight@7467: { truelight@7467: return Blitter::PALETTE_ANIMATION_BLITTER; truelight@7467: }