tron@2186: /* $Id$ */ tron@2186: rubidium@10429: /** @file settings_gui.cpp GUI for settings. */ belugas@6916: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@2291: #include "currency.h" truelight@0: #include "gui.h" rubidium@8603: #include "window_gui.h" rubidium@8603: #include "textbuf_gui.h" rubidium@8612: #include "command_func.h" rubidium@9282: #include "engine_func.h" tron@430: #include "screenshot.h" dominik@478: #include "newgrf.h" rubidium@5720: #include "network/network.h" truelight@835: #include "town.h" tron@2159: #include "variables.h" rubidium@8704: #include "settings_internal.h" glx@7452: #include "newgrf_townname.h" rubidium@8610: #include "strings_func.h" rubidium@8627: #include "functions.h" rubidium@8627: #include "window_func.h" rubidium@8709: #include "core/alloc_func.hpp" rubidium@8710: #include "string_func.h" rubidium@8720: #include "gfx_func.h" glx@9001: #include "waypoint.h" glx@8817: #include "widgets/dropdown_type.h" peter1138@8780: #include "widgets/dropdown_func.h" rubidium@9281: #include "station_func.h" smatz@11061: #include truelight@0: rubidium@8760: #include "table/sprites.h" rubidium@8760: #include "table/strings.h" rubidium@8760: peter1138@3342: static const StringID _units_dropdown[] = { peter1138@3342: STR_UNITS_IMPERIAL, peter1138@3342: STR_UNITS_METRIC, peter1138@3342: STR_UNITS_SI, truelight@0: INVALID_STRING_ID truelight@0: }; truelight@0: truelight@0: static const StringID _driveside_dropdown[] = { truelight@0: STR_02E9_DRIVE_ON_LEFT, truelight@0: STR_02EA_DRIVE_ON_RIGHT, truelight@0: INVALID_STRING_ID truelight@0: }; truelight@0: truelight@0: static const StringID _autosave_dropdown[] = { truelight@0: STR_02F7_OFF, truelight@0: STR_AUTOSAVE_1_MONTH, truelight@0: STR_02F8_EVERY_3_MONTHS, truelight@0: STR_02F9_EVERY_6_MONTHS, truelight@0: STR_02FA_EVERY_12_MONTHS, truelight@0: INVALID_STRING_ID, truelight@0: }; truelight@0: truelight@0: static const StringID _designnames_dropdown[] = { truelight@0: STR_02BE_DEFAULT, truelight@0: STR_02BF_CUSTOM, truelight@0: INVALID_STRING_ID truelight@0: }; truelight@0: truelight@0: static StringID *BuildDynamicDropdown(StringID base, int num) truelight@0: { truelight@0: static StringID buf[32 + 1]; truelight@0: StringID *p = buf; rubidium@10229: while (--num >= 0) *p++ = base++; truelight@0: *p = INVALID_STRING_ID; truelight@0: return buf; truelight@0: } truelight@0: glx@7452: int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; glx@7452: static StringID *_grf_names = NULL; glx@7452: static int _nb_grf_names = 0; glx@7293: glx@8819: void InitGRFTownGeneratorNames() glx@7293: { glx@7452: free(_grf_names); glx@7452: _grf_names = GetGRFTownNameList(); glx@7452: _nb_grf_names = 0; glx@7452: for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++; glx@7452: } glx@7452: glx@7452: static inline StringID TownName(int town_name) glx@7452: { glx@7452: if (town_name < _nb_orig_names) return STR_TOWNNAME_ORIGINAL_ENGLISH + town_name; glx@7452: town_name -= _nb_orig_names; glx@7452: if (town_name < _nb_grf_names) return _grf_names[town_name]; glx@7452: return STR_UNDEFINED; glx@7293: } glx@7293: rubidium@6573: static int GetCurRes() truelight@0: { truelight@0: int i; tron@2639: tron@2639: for (i = 0; i != _num_resolutions; i++) { smatz@10983: if (_resolutions[i].width == _screen.width && smatz@10983: _resolutions[i].height == _screen.height) { truelight@0: break; tron@2639: } tron@2639: } truelight@0: return i; truelight@0: } truelight@0: belugas@8684: enum GameOptionsWidgets { peter1138@8832: GAMEOPT_CURRENCY_BTN = 4, peter1138@8832: GAMEOPT_DISTANCE_BTN = 6, peter1138@8832: GAMEOPT_ROADSIDE_BTN = 8, peter1138@8832: GAMEOPT_TOWNNAME_BTN = 10, peter1138@8832: GAMEOPT_AUTOSAVE_BTN = 12, peter1138@8832: GAMEOPT_VEHICLENAME_BTN = 14, belugas@8684: GAMEOPT_VEHICLENAME_SAVE, peter1138@8832: GAMEOPT_LANG_BTN = 17, peter1138@8832: GAMEOPT_RESOLUTION_BTN = 19, belugas@8684: GAMEOPT_FULLSCREEN, peter1138@8832: GAMEOPT_SCREENSHOT_BTN = 22, belugas@8684: }; belugas@8684: glx@8817: /** glx@8819: * Update/redraw the townnames dropdown glx@8819: * @param w the window the dropdown belongs to glx@8819: * @param sel the currently selected townname generator glx@8819: */ glx@8819: static void ShowTownnameDropdown(Window *w, int sel) glx@8819: { glx@8819: typedef std::map TownList; glx@8819: TownList townnames; glx@8819: glx@8819: /* Add and sort original townnames generators */ glx@8819: for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i; glx@8819: glx@8819: /* Add and sort newgrf townnames generators */ glx@8819: for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i; glx@8819: glx@8819: DropDownList *list = new DropDownList(); glx@8819: for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) { glx@8819: list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || (*it).second == sel))); glx@8819: } glx@8819: glx@8819: ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN); glx@8819: } glx@8819: rubidium@6573: static void ShowCustCurrency(); tron@2817: rubidium@10614: struct GameOptionsWindow : Window { rubidium@10775: GameSettings *opt; rubidium@10695: rubidium@10614: GameOptionsWindow(const WindowDesc *desc) : Window(desc) rubidium@10614: { rubidium@10775: this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; rubidium@10614: this->FindWindowPlacementAndResize(desc); truelight@0: } dominik@759: rubidium@10614: ~GameOptionsWindow() rubidium@10614: { rubidium@10614: DeleteWindowById(WC_CUSTOM_CURRENCY, 0); rubidium@10614: } rubidium@10614: rubidium@10614: virtual void OnPaint() rubidium@10614: { rubidium@10614: StringID str = STR_02BE_DEFAULT; rubidium@10614: rubidium@10614: this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1)); rubidium@10614: if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM; rubidium@10614: SetDParam(0, str); rubidium@10835: SetDParam(1, _currency_specs[this->opt->locale.currency].name); rubidium@10835: SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units); rubidium@10707: SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side); rubidium@10707: SetDParam(4, TownName(this->opt->game_creation.town_name)); rubidium@10775: SetDParam(5, _autosave_dropdown[_settings_client.gui.autosave]); rubidium@10614: SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); rubidium@10614: int i = GetCurRes(); rubidium@10614: SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); rubidium@10614: SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); rubidium@10614: this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); rubidium@10614: rubidium@10614: this->DrawWidgets(); rubidium@10614: DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen rubidium@10614: } rubidium@10614: rubidium@10614: virtual void OnClick(Point pt, int widget) rubidium@10614: { rubidium@10614: switch (widget) { rubidium@10614: case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown rubidium@10835: ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->locale.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0); rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown rubidium@10835: ShowDropDownMenu(this, _units_dropdown, this->opt->locale.units, GAMEOPT_DISTANCE_BTN, 0, 0); rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown rubidium@10614: int i = 0; rubidium@10622: extern bool RoadVehiclesAreBuilt(); rubidium@10614: rubidium@10614: /* You can only change the drive side if you are in the menu or ingame with rubidium@10614: * no vehicles present. In a networking game only the server can change it */ rubidium@10614: if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) { rubidium@10707: i = (-1) ^ (1 << this->opt->vehicle.road_side); // disable the other value rubidium@10614: } rubidium@10614: rubidium@10707: ShowDropDownMenu(this, _driveside_dropdown, this->opt->vehicle.road_side, GAMEOPT_ROADSIDE_BTN, i, 0); rubidium@10614: } break; rubidium@10614: rubidium@10614: case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown rubidium@10707: ShowTownnameDropdown(this, this->opt->game_creation.town_name); rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown rubidium@10775: ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0); rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown rubidium@10614: ShowDropDownMenu(this, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0); rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_VEHICLENAME_SAVE: // Save customized vehicle-names to disk rubidium@10614: break; // not implemented rubidium@10614: rubidium@10614: case GAMEOPT_LANG_BTN: { // Setup interface language dropdown rubidium@10614: typedef std::map LangList; rubidium@10614: rubidium@10614: /* Sort language names */ rubidium@10614: LangList langs; rubidium@10614: for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i; rubidium@10614: rubidium@10614: DropDownList *list = new DropDownList(); rubidium@10614: for (LangList::iterator it = langs.begin(); it != langs.end(); it++) { rubidium@10614: list->push_back(new DropDownListStringItem((*it).first, (*it).second, false)); rubidium@10614: } rubidium@10614: rubidium@10614: ShowDropDownList(this, list, _dynlang.curr, GAMEOPT_LANG_BTN); rubidium@10614: } break; rubidium@10614: rubidium@10614: case GAMEOPT_RESOLUTION_BTN: // Setup resolution dropdown rubidium@10614: ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0); rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_FULLSCREEN: // Click fullscreen on/off rubidium@10614: /* try to toggle full-screen on/off */ rubidium@10614: if (!ToggleFullScreen(!_fullscreen)) { rubidium@10614: ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0); rubidium@10614: } rubidium@10614: this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); rubidium@10614: this->SetDirty(); rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_SCREENSHOT_BTN: // Setup screenshot format dropdown rubidium@10614: ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0); rubidium@10614: break; rubidium@10614: } rubidium@10614: } rubidium@10614: rubidium@10614: virtual void OnDropdownSelect(int widget, int index) rubidium@10614: { rubidium@10614: switch (widget) { rubidium@10614: case GAMEOPT_VEHICLENAME_BTN: // Vehicle design names rubidium@10614: if (index == 0) { rubidium@10614: DeleteCustomEngineNames(); rubidium@10614: MarkWholeScreenDirty(); rubidium@10614: } else if (!(_vehicle_design_names & 1)) { rubidium@10614: LoadCustomEngineNames(); rubidium@10614: MarkWholeScreenDirty(); rubidium@10614: } rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_CURRENCY_BTN: /* Currency */ rubidium@10614: if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); rubidium@10835: this->opt->locale.currency = index; rubidium@10614: MarkWholeScreenDirty(); rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_DISTANCE_BTN: // Measuring units rubidium@10835: this->opt->locale.units = index; rubidium@10614: MarkWholeScreenDirty(); rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_ROADSIDE_BTN: // Road side rubidium@10707: if (this->opt->vehicle.road_side != index) { // only change if setting changed rubidium@10614: DoCommandP(0, index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); rubidium@10614: MarkWholeScreenDirty(); rubidium@10614: } rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_TOWNNAME_BTN: // Town names rubidium@10614: if (_game_mode == GM_MENU) { rubidium@10707: this->opt->game_creation.town_name = index; rubidium@10614: InvalidateWindow(WC_GAME_OPTIONS, 0); rubidium@10614: } rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_AUTOSAVE_BTN: // Autosave options rubidium@10775: _settings_client.gui.autosave = index; rubidium@10614: this->SetDirty(); rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_LANG_BTN: // Change interface language rubidium@10614: ReadLanguagePack(index); rubidium@10614: CheckForMissingGlyphsInLoadedLanguagePack(); rubidium@10614: UpdateAllStationVirtCoord(); rubidium@10614: UpdateAllWaypointSigns(); rubidium@10614: MarkWholeScreenDirty(); rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_RESOLUTION_BTN: // Change resolution smatz@10983: if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) { rubidium@10614: this->SetDirty(); rubidium@10614: } rubidium@10614: break; rubidium@10614: rubidium@10614: case GAMEOPT_SCREENSHOT_BTN: // Change screenshot format rubidium@10614: SetScreenshotFormat(index); rubidium@10614: this->SetDirty(); rubidium@10614: break; rubidium@10614: } rubidium@10614: } rubidium@10614: }; truelight@0: truelight@0: static const Widget _game_options_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, rubidium@4344: { WWT_PANEL, RESIZE_NONE, 14, 0, 369, 14, 238, 0x0, STR_NULL}, rubidium@4344: { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL}, peter1138@8832: { WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION}, rubidium@4344: { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL}, peter1138@8832: { WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION}, rubidium@4344: { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL}, peter1138@8832: { WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, rubidium@4344: { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL}, peter1138@8832: { WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, rubidium@4344: { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL}, peter1138@8832: { WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN}, truelight@0: rubidium@4344: { WWT_FRAME, RESIZE_NONE, 14, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL}, peter1138@8832: { WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE}, truelight@0: rubidium@4344: { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL}, peter1138@8832: { WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP}, darkvater@298: rubidium@4344: { WWT_FRAME, RESIZE_NONE, 14, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL}, peter1138@8832: { WWT_DROPDOWNIN, RESIZE_NONE, 14, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 14, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP}, truelight@0: rubidium@4344: { WWT_FRAME, RESIZE_NONE, 14, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL}, peter1138@8832: { WWT_DROPDOWNIN, RESIZE_NONE, 14, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, truelight@0: darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _game_options_desc = { rubidium@7837: WDP_CENTER, WDP_CENTER, 370, 239, 370, 239, rubidium@6144: WC_GAME_OPTIONS, WC_NONE, ludde@2064: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _game_options_widgets, truelight@0: }; truelight@0: truelight@0: rubidium@6573: void ShowGameOptions() truelight@0: { truelight@0: DeleteWindowById(WC_GAME_OPTIONS, 0); rubidium@10614: new GameOptionsWindow(&_game_options_desc); truelight@0: } truelight@0: rubidium@6573: extern void StartupEconomy(); darkvater@46: skidd13@8632: /* Widget definition for the game difficulty settings window */ truelight@0: static const Widget _game_difficulty_widgets[] = { skidd13@8632: { WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // GDW_CLOSEBOX skidd13@8632: { WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GDW_CAPTION skidd13@8632: { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL}, // GDW_UPPER_BG skidd13@8632: { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, // GDW_LVL_EASY skidd13@8632: { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, // GDW_LVL_MEDIUM skidd13@8632: { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, // GDW_LVL_HARD skidd13@8632: { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, // GDW_LVL_CUSTOM skidd13@8632: { WWT_TEXTBTN, RESIZE_NONE, 6, 10, 357, 28, 39, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, // GDW_HIGHSCORE skidd13@8632: { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 262, 0x0, STR_NULL}, // GDW_SETTING_BG skidd13@8632: { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 263, 278, 0x0, STR_NULL}, // GDW_LOWER_BG skidd13@8632: { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, // GDW_ACCEPT skidd13@8632: { WWT_PUSHTXTBTN, RESIZE_NONE, 3, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, // GDW_CANCEL darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: skidd13@8632: /* Window definition for the game difficulty settings window */ truelight@0: static const WindowDesc _game_difficulty_desc = { rubidium@7837: WDP_CENTER, WDP_CENTER, 370, 279, 370, 279, rubidium@6144: WC_GAME_OPTIONS, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _game_difficulty_widgets, glx@10553: }; glx@10553: rubidium@10708: void SetDifficultyLevel(int mode, DifficultySettings *gm_opt); rubidium@10708: glx@10553: struct GameDifficultyWindow : public Window { glx@10553: private: rubidium@10708: static const uint GAME_DIFFICULTY_NUM = 18; glx@10553: bool clicked_increase; glx@10553: uint8 clicked_button; glx@10553: uint8 timeout; glx@10553: glx@10553: /* Temporary holding place of values in the difficulty window until 'Save' is clicked */ rubidium@10775: GameSettings opt_mod_temp; glx@10553: glx@10553: enum { glx@10553: GAMEDIFF_WND_TOP_OFFSET = 45, glx@10553: GAMEDIFF_WND_ROWSIZE = 9, glx@10553: NO_SETTINGS_BUTTON = 0xFF, glx@10553: }; glx@10553: glx@10553: /* Names of the game difficulty settings window */ glx@10553: enum GameDifficultyWidgets { glx@10553: GDW_CLOSEBOX = 0, glx@10553: GDW_CAPTION, glx@10553: GDW_UPPER_BG, glx@10553: GDW_LVL_EASY, glx@10553: GDW_LVL_MEDIUM, glx@10553: GDW_LVL_HARD, glx@10553: GDW_LVL_CUSTOM, glx@10553: GDW_HIGHSCORE, glx@10553: GDW_SETTING_BG, glx@10553: GDW_LOWER_BG, glx@10553: GDW_ACCEPT, glx@10553: GDW_CANCEL, glx@10553: }; glx@10553: glx@10553: public: glx@10553: GameDifficultyWindow() : Window(&_game_difficulty_desc) glx@10553: { glx@10553: /* Copy current settings (ingame or in intro) to temporary holding place glx@10553: * change that when setting stuff, copy back on clicking 'OK' */ rubidium@10775: this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game; glx@10553: this->clicked_increase = false; glx@10553: this->clicked_button = NO_SETTINGS_BUTTON; glx@10553: this->timeout = 0; glx@10553: /* Hide the closebox to make sure that the user aborts or confirms his changes */ glx@10553: this->HideWidget(GDW_CLOSEBOX); glx@10553: this->widget[GDW_CAPTION].left = 0; glx@10553: /* Setup disabled buttons when creating window glx@10553: * disable all other difficulty buttons during gameplay except for 'custom' */ glx@10553: this->SetWidgetsDisabledState(_game_mode == GM_NORMAL, glx@10553: GDW_LVL_EASY, glx@10553: GDW_LVL_MEDIUM, glx@10553: GDW_LVL_HARD, glx@10553: GDW_LVL_CUSTOM, glx@10553: WIDGET_LIST_END); glx@10553: this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer glx@10553: this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client) rubidium@10708: this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); glx@10553: this->FindWindowPlacementAndResize(&_game_difficulty_desc); glx@10553: } glx@10553: glx@10553: virtual void OnPaint() glx@10553: { rubidium@10595: this->DrawWidgets(); glx@10553: rubidium@10708: uint i; rubidium@10708: const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i); glx@10553: int y = GAMEDIFF_WND_TOP_OFFSET; rubidium@10708: for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) { rubidium@10708: const SettingDescBase *sdb = &sd->desc; rubidium@10708: int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); rubidium@10708: bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0); glx@10553: glx@10553: DrawArrowButtons(5, y, 3, glx@10553: (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0, rubidium@10708: editable && sdb->min != value, rubidium@10708: editable && sdb->max != value); glx@10553: rubidium@10708: value += sdb->str; glx@10553: SetDParam(0, value); glx@10553: DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING); glx@10553: glx@10553: y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit glx@10553: } glx@10553: } glx@10553: glx@10553: virtual void OnClick(Point pt, int widget) glx@10553: { glx@10553: switch (widget) { glx@10553: case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */ glx@10553: /* Don't allow clients to make any changes */ glx@10553: if (_networking && !_network_server) return; glx@10553: glx@10553: const int x = pt.x - 5; glx@10553: if (!IsInsideMM(x, 0, 21)) return; // Button area glx@10553: glx@10553: const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET; glx@10553: if (y < 0) return; glx@10553: glx@10553: /* Get button from Y coord. */ glx@10553: const uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2); glx@10553: if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return; glx@10553: rubidium@10708: uint i; rubidium@10708: const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i) + btn; rubidium@10708: const SettingDescBase *sdb = &sd->desc; rubidium@10708: glx@10553: /* Clicked disabled button? */ rubidium@10708: bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0); rubidium@10708: if (!editable) return; glx@10553: glx@10553: this->timeout = 5; rubidium@10708: int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); glx@10553: glx@10553: if (x >= 10) { glx@10553: /* Increase button clicked */ rubidium@10708: val = min(val + sdb->interval, sdb->max); glx@10553: this->clicked_increase = true; glx@10553: } else { glx@10553: /* Decrease button clicked */ rubidium@10708: val -= sdb->interval; rubidium@10708: val = max(val, sdb->min); glx@10553: this->clicked_increase = false; glx@10553: } glx@10553: this->clicked_button = btn; glx@10553: glx@10553: /* save value in temporary variable */ rubidium@10708: WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val); rubidium@10708: this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); rubidium@10708: SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom glx@10553: this->LowerWidget(GDW_LVL_CUSTOM); glx@10553: this->SetDirty(); glx@10553: } break; glx@10553: glx@10553: case GDW_LVL_EASY: glx@10553: case GDW_LVL_MEDIUM: glx@10553: case GDW_LVL_HARD: glx@10553: case GDW_LVL_CUSTOM: glx@10553: /* temporarily change difficulty level */ rubidium@10708: this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); rubidium@10708: SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty); rubidium@10708: this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); glx@10553: this->SetDirty(); glx@10553: break; glx@10553: glx@10553: case GDW_HIGHSCORE: // Highscore Table rubidium@10708: ShowHighscoreTable(this->opt_mod_temp.difficulty.diff_level, -1); glx@10553: break; glx@10553: glx@10553: case GDW_ACCEPT: { // Save button - save changes rubidium@10775: GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; rubidium@10708: rubidium@10708: uint i; rubidium@10708: const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i); rubidium@10708: for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) { rubidium@10708: int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); rubidium@10708: int32 cur_val = (int32)ReadValue(GetVariableAddress(opt_ptr, &sd->save), sd->save.conv); glx@10553: /* if setting has changed, change it */ rubidium@10708: if (new_val != cur_val) { rubidium@10708: DoCommandP(0, i + btn, new_val, NULL, CMD_CHANGE_PATCH_SETTING); rubidium@10695: } glx@10553: } rubidium@10708: rubidium@10708: GetPatchFromName("difficulty.diff_level", &i); rubidium@10708: DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, NULL, CMD_CHANGE_PATCH_SETTING); glx@10553: delete this; glx@10553: /* If we are in the editor, we should reload the economy. glx@10553: * This way when you load a game, the max loan and interest rate glx@10553: * are loaded correctly. */ glx@10553: if (_game_mode == GM_EDITOR) StartupEconomy(); glx@10553: break; glx@10553: } glx@10553: glx@10553: case GDW_CANCEL: // Cancel button - close window, abandon changes glx@10553: delete this; glx@10553: break; glx@10553: } glx@10553: } glx@10553: glx@10553: virtual void OnTick() glx@10553: { glx@10553: if (this->timeout != 0) { glx@10553: this->timeout--; glx@10553: if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON; glx@10553: this->SetDirty(); glx@10553: } glx@10553: } truelight@0: }; truelight@0: rubidium@6573: void ShowGameDifficulty() truelight@0: { truelight@0: DeleteWindowById(WC_GAME_OPTIONS, 0); glx@10553: new GameDifficultyWindow(); truelight@193: } truelight@0: Darkvater@3247: static const char *_patches_ui[] = { rubidium@10703: "gui.vehicle_speed", rubidium@10703: "gui.status_long_date", rubidium@10703: "gui.show_finances", rubidium@10703: "gui.autoscroll", rubidium@10703: "gui.reverse_scroll", rubidium@10703: "gui.smooth_scroll", rubidium@10703: "gui.errmsg_duration", rubidium@10703: "gui.toolbar_pos", rubidium@10703: "gui.measure_tooltip", rubidium@10703: "gui.window_snap_radius", rubidium@10703: "gui.population_in_label", rubidium@10703: "gui.link_terraform_toolbar", rubidium@10703: "gui.liveries", rubidium@10703: "gui.prefer_teamchat", bjarni@6615: /* While the horizontal scrollwheel scrolling is written as general code, only bjarni@6615: * the cocoa (OSX) driver generates input for it. bjarni@6622: * Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */ rubidium@10703: "gui.scrollwheel_scrolling", rubidium@10703: "gui.scrollwheel_multiplier", bjarni@7981: #ifdef __APPLE__ bjarni@7981: /* We might need to emulate a right mouse button on mac */ rubidium@10703: "gui.right_mouse_btn_emulation", bjarni@7981: #endif rubidium@10703: "gui.pause_on_newgame", rubidium@10703: "gui.advanced_vehicle_list", rubidium@10703: "gui.loading_indicators", rubidium@10703: "gui.timetable_in_ticks", rubidium@10703: "gui.default_rail_type", rubidium@10703: "gui.always_build_infrastructure", truelight@21: }; truelight@21: Darkvater@3247: static const char *_patches_construction[] = { rubidium@10703: "construction.build_on_slopes", rubidium@10703: "construction.autoslope", rubidium@10703: "construction.extra_dynamite", rubidium@10703: "construction.longbridges", rubidium@10703: "construction.signal_side", rubidium@10703: "station.always_small_airport", rubidium@10703: "gui.enable_signal_gui", rubidium@10703: "gui.drag_signals_density", rubidium@10703: "game_creation.oil_refinery_limit", rubidium@10703: "gui.semaphore_build_before", Darkvater@3247: }; Darkvater@3247: Darkvater@3247: static const char *_patches_stations[] = { rubidium@10703: "station.join_stations", rubidium@10703: "order.improved_load", rubidium@10703: "order.selectgoods", rubidium@10703: "gui.new_nonstop", rubidium@10703: "station.nonuniform_stations", rubidium@10703: "station.station_spread", rubidium@10703: "order.serviceathelipad", rubidium@10703: "station.modified_catchment", rubidium@10703: "order.gradual_loading", rubidium@10703: "construction.road_stop_on_town_road", rubidium@10703: "station.adjacent_stations", rubidium@10703: "economy.station_noise_level", Darkvater@3247: }; Darkvater@3247: Darkvater@3247: static const char *_patches_economy[] = { rubidium@10703: "economy.inflation", rubidium@10703: "construction.raw_industry_construction", rubidium@10703: "economy.multiple_industry_per_town", rubidium@10703: "economy.same_industry_close", rubidium@10703: "economy.bribe", rubidium@10703: "economy.exclusive_rights", rubidium@10703: "economy.give_money", rubidium@10703: "gui.colored_news_year", rubidium@10703: "gui.ending_year", rubidium@10703: "economy.smooth_economy", rubidium@10703: "economy.allow_shares", rubidium@10703: "economy.town_layout", rubidium@10703: "economy.mod_road_rebuild", rubidium@10703: "economy.town_growth_rate", rubidium@10703: "economy.larger_towns", rubidium@10703: "economy.initial_city_size", Darkvater@3247: }; Darkvater@3247: Darkvater@3247: static const char *_patches_ai[] = { rubidium@10703: "ai.ainew_active", rubidium@10703: "ai.ai_in_multiplayer", rubidium@10703: "ai.ai_disable_veh_train", rubidium@10703: "ai.ai_disable_veh_roadveh", rubidium@10703: "ai.ai_disable_veh_aircraft", rubidium@10703: "ai.ai_disable_veh_ship", Darkvater@3247: }; Darkvater@3247: Darkvater@3247: static const char *_patches_vehicles[] = { rubidium@10703: "vehicle.realistic_acceleration", rubidium@10703: "pf.forbid_90_deg", rubidium@10703: "vehicle.mammoth_trains", rubidium@10703: "order.gotodepot", rubidium@10703: "pf.roadveh_queue", rubidium@10703: "pf.pathfinder_for_trains", rubidium@10703: "pf.pathfinder_for_roadvehs", rubidium@10703: "pf.pathfinder_for_ships", rubidium@10703: "gui.train_income_warn", rubidium@10703: "gui.order_review_system", rubidium@10703: "vehicle.never_expire_vehicles", rubidium@10703: "gui.lost_train_warn", rubidium@10703: "gui.autorenew", rubidium@10703: "gui.autorenew_months", rubidium@10703: "gui.autorenew_money", rubidium@10703: "vehicle.max_trains", rubidium@10703: "vehicle.max_roadveh", rubidium@10703: "vehicle.max_aircraft", rubidium@10703: "vehicle.max_ships", rubidium@10703: "vehicle.servint_ispercent", rubidium@10703: "vehicle.servint_trains", rubidium@10703: "vehicle.servint_roadveh", rubidium@10703: "vehicle.servint_ships", rubidium@10703: "vehicle.servint_aircraft", rubidium@10703: "order.no_servicing_if_no_breakdowns", rubidium@10703: "vehicle.wagon_speed_limits", rubidium@10703: "vehicle.disable_elrails", rubidium@10703: "vehicle.freight_trains", rubidium@10703: "vehicle.plane_speed", rubidium@10703: "order.timetabling", rubidium@10703: "vehicle.dynamic_engines", Darkvater@3247: }; Darkvater@3247: rubidium@6574: struct PatchEntry { Darkvater@3247: const SettingDesc *setting; Darkvater@3247: uint index; rubidium@6574: }; Darkvater@3247: rubidium@6574: struct PatchPage { Darkvater@3247: const char **names; Darkvater@3247: PatchEntry *entries; Darkvater@3118: byte num; rubidium@6574: }; truelight@0: Darkvater@3247: /* PatchPage holds the categories, the number of elements in each category Darkvater@3247: * and (in NULL) a dynamic array of settings based on the string-representations Darkvater@3247: * of the settings. This way there is no worry about indeces, and such */ Darkvater@3247: static PatchPage _patches_page[] = { Darkvater@3247: {_patches_ui, NULL, lengthof(_patches_ui)}, Darkvater@3247: {_patches_construction, NULL, lengthof(_patches_construction)}, Darkvater@3247: {_patches_vehicles, NULL, lengthof(_patches_vehicles)}, Darkvater@3247: {_patches_stations, NULL, lengthof(_patches_stations)}, Darkvater@3247: {_patches_economy, NULL, lengthof(_patches_economy)}, Darkvater@3247: {_patches_ai, NULL, lengthof(_patches_ai)}, truelight@0: }; truelight@0: belugas@8684: enum PatchesSelectionWidgets { belugas@8684: PATCHSEL_OPTIONSPANEL = 3, belugas@8684: PATCHSEL_INTERFACE, belugas@8684: PATCHSEL_CONSTRUCTION, belugas@8684: PATCHSEL_VEHICLES, belugas@8684: PATCHSEL_STATIONS, belugas@8684: PATCHSEL_ECONOMY, belugas@8684: PATCHSEL_COMPETITORS belugas@8684: }; belugas@8684: rubidium@10568: struct PatchesSelectionWindow : Window { rubidium@10775: static GameSettings *patches_ptr; rubidium@10568: static int patches_max; Darkvater@3118: rubidium@10568: int page; rubidium@10568: int entry; rubidium@10568: int click; belugas@8686: rubidium@10568: PatchesSelectionWindow(const WindowDesc *desc) : Window(desc) rubidium@10568: { rubidium@10568: static bool first_time = true; belugas@8686: rubidium@10775: patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; belugas@8686: rubidium@10568: /* Build up the dynamic settings-array only once per OpenTTD session */ rubidium@10568: if (first_time) { rubidium@10568: PatchPage *page; rubidium@10568: for (page = &_patches_page[0]; page != endof(_patches_page); page++) { rubidium@10568: uint i; rubidium@10568: rubidium@10568: if (patches_max < page->num) patches_max = page->num; rubidium@10568: rubidium@10568: page->entries = MallocT(page->num); rubidium@10568: for (i = 0; i != page->num; i++) { rubidium@10568: uint index; rubidium@10568: const SettingDesc *sd = GetPatchFromName(page->names[i], &index); rubidium@10568: assert(sd != NULL); rubidium@10568: rubidium@10568: page->entries[i].setting = sd; rubidium@10568: page->entries[i].index = index; rubidium@10568: } rubidium@10568: } rubidium@10568: first_time = false; rubidium@10568: } rubidium@10568: rubidium@10568: /* Resize the window to fit the largest patch tab */ rubidium@10568: ResizeWindowForWidget(this, PATCHSEL_OPTIONSPANEL, 0, patches_max * 11); rubidium@10568: rubidium@10568: /* Recentre the window for the new size */ rubidium@10568: this->top = this->top - (patches_max * 11) / 2; rubidium@10568: rubidium@10568: this->LowerWidget(4); rubidium@10568: rubidium@10568: this->FindWindowPlacementAndResize(desc); rubidium@10568: } rubidium@10568: rubidium@10568: virtual void OnPaint() rubidium@10568: { rubidium@10568: int x, y; rubidium@10568: const PatchPage *page = &_patches_page[this->page]; rubidium@10568: uint i; rubidium@10568: rubidium@10568: /* Set up selected category */ rubidium@10595: this->DrawWidgets(); rubidium@10568: rubidium@10568: x = 5; rubidium@10568: y = 47; rubidium@10568: for (i = 0; i != page->num; i++) { rubidium@10568: const SettingDesc *sd = page->entries[i].setting; rubidium@10568: const SettingDescBase *sdb = &sd->desc; rubidium@10568: const void *var = GetVariableAddress(patches_ptr, &sd->save); rubidium@10568: bool editable = true; rubidium@10568: bool disabled = false; rubidium@10568: rubidium@10568: // We do not allow changes of some items when we are a client in a networkgame rubidium@10568: if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false; rubidium@10568: if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; rubidium@10568: if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false; rubidium@10568: rubidium@10568: if (sdb->cmd == SDT_BOOLX) { rubidium@10568: static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}}; rubidium@10568: /* Draw checkbox for boolean-value either on/off */ rubidium@10568: bool on = (*(bool*)var); rubidium@10568: rubidium@10568: DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); rubidium@10568: SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); rubidium@10568: } else { rubidium@10568: int32 value; rubidium@10568: rubidium@10568: value = (int32)ReadValue(var, sd->save.conv); rubidium@10568: rubidium@10568: /* Draw [<][>] boxes for settings of an integer-type */ rubidium@10568: DrawArrowButtons(x, y, 3, this->click - (i * 2), (editable && value != sdb->min), (editable && value != sdb->max)); rubidium@10568: rubidium@10568: disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED); rubidium@10568: if (disabled) { rubidium@10568: SetDParam(0, STR_CONFIG_PATCHES_DISABLED); rubidium@10568: } else { rubidium@10568: if (sdb->flags & SGF_CURRENCY) { rubidium@10568: SetDParam(0, STR_CONFIG_PATCHES_CURRENCY); rubidium@10568: } else if (sdb->flags & SGF_MULTISTRING) { rubidium@10568: SetDParam(0, sdb->str + value + 1); belugas@8686: } else { rubidium@10568: SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024); rubidium@10568: } rubidium@10568: SetDParam(1, value); rubidium@10568: } rubidium@10568: } rubidium@10568: DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING); rubidium@10568: y += 11; rubidium@10568: } rubidium@10568: } rubidium@10568: rubidium@10568: virtual void OnClick(Point pt, int widget) rubidium@10568: { rubidium@10568: switch (widget) { rubidium@10568: case PATCHSEL_OPTIONSPANEL: { rubidium@10568: const PatchPage *page = &_patches_page[this->page]; rubidium@10568: const SettingDesc *sd; rubidium@10568: void *var; rubidium@10568: int32 value; rubidium@10568: int x, y; rubidium@10568: byte btn; rubidium@10568: rubidium@10568: y = pt.y - 46 - 1; rubidium@10568: if (y < 0) return; rubidium@10568: rubidium@10568: x = pt.x - 5; rubidium@10568: if (x < 0) return; rubidium@10568: rubidium@10568: btn = y / 11; rubidium@10568: if (y % 11 > 9) return; rubidium@10568: if (btn >= page->num) return; rubidium@10568: rubidium@10568: sd = page->entries[btn].setting; rubidium@10568: rubidium@10568: /* return if action is only active in network, or only settable by server */ rubidium@10568: if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return; rubidium@10568: if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; rubidium@10568: if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return; rubidium@10568: rubidium@10568: var = GetVariableAddress(patches_ptr, &sd->save); rubidium@10568: value = (int32)ReadValue(var, sd->save.conv); rubidium@10568: rubidium@10568: /* clicked on the icon on the left side. Either scroller or bool on/off */ rubidium@10568: if (x < 21) { rubidium@10568: const SettingDescBase *sdb = &sd->desc; rubidium@10568: int32 oldvalue = value; rubidium@10568: rubidium@10568: switch (sdb->cmd) { rubidium@10568: case SDT_BOOLX: value ^= 1; break; rubidium@10568: case SDT_NUMX: { rubidium@10568: /* Add a dynamic step-size to the scroller. In a maximum of rubidium@10568: * 50-steps you should be able to get from min to max, rubidium@10568: * unless specified otherwise in the 'interval' variable rubidium@10568: * of the current patch. */ rubidium@10568: uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval; rubidium@10568: if (step == 0) step = 1; rubidium@10568: rubidium@10568: // don't allow too fast scrolling rubidium@10568: if ((this->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) { rubidium@10568: _left_button_clicked = false; rubidium@10568: return; rubidium@10568: } rubidium@10568: rubidium@10568: /* Increase or decrease the value and clamp it to extremes */ rubidium@10568: if (x >= 10) { rubidium@10568: value += step; rubidium@10568: if (value > sdb->max) value = sdb->max; belugas@8686: } else { rubidium@10568: value -= step; rubidium@10568: if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min; belugas@8686: } rubidium@10568: rubidium@10568: /* Set up scroller timeout for numeric values */ rubidium@10568: if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) { rubidium@10568: this->click = btn * 2 + 1 + ((x >= 10) ? 1 : 0); rubidium@10568: this->flags4 |= 5 << WF_TIMEOUT_SHL; rubidium@10568: _left_button_clicked = false; rubidium@10568: } rubidium@10568: } break; rubidium@10568: default: NOT_REACHED(); rubidium@10568: } rubidium@10568: rubidium@10568: if (value != oldvalue) { rubidium@10775: SetPatchValue(page->entries[btn].index, value); rubidium@10568: this->SetDirty(); rubidium@10568: } rubidium@10568: } else { rubidium@10568: /* only open editbox for types that its sensible for */ rubidium@10568: if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) { rubidium@10568: /* Show the correct currency-translated value */ rubidium@10568: if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate; rubidium@10568: rubidium@10568: this->entry = btn; rubidium@10568: SetDParam(0, value); rubidium@10568: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL); belugas@8686: } truelight@0: } rubidium@10568: } break; belugas@8686: rubidium@10568: case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES: rubidium@10568: case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS: rubidium@10568: this->RaiseWidget(this->page + PATCHSEL_INTERFACE); rubidium@10568: this->page = widget - PATCHSEL_INTERFACE; rubidium@10568: this->LowerWidget(this->page + PATCHSEL_INTERFACE); rubidium@10568: DeleteWindowById(WC_QUERY_STRING, 0); rubidium@10568: this->SetDirty(); rubidium@10568: break; rubidium@10568: } rubidium@10568: } belugas@8686: rubidium@10568: virtual void OnTimeout() rubidium@10568: { rubidium@10568: this->click = 0; rubidium@10568: this->SetDirty(); rubidium@10568: } belugas@8686: rubidium@10568: virtual void OnQueryTextFinished(char *str) rubidium@10568: { rubidium@10568: if (!StrEmpty(str)) { rubidium@10568: const PatchEntry *pe = &_patches_page[this->page].entries[this->entry]; rubidium@10568: const SettingDesc *sd = pe->setting; rubidium@10568: int32 value = atoi(str); Darkvater@3118: rubidium@10568: /* Save the correct currency-translated value */ rubidium@10568: if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; truelight@0: rubidium@10775: SetPatchValue(pe->index, value); rubidium@10568: this->SetDirty(); rubidium@10568: } rubidium@10568: } rubidium@10568: }; belugas@8686: rubidium@10775: GameSettings *PatchesSelectionWindow::patches_ptr = NULL; rubidium@10568: int PatchesSelectionWindow::patches_max = 0; truelight@0: truelight@0: static const Widget _patches_selection_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, rubidium@4344: { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 14, 41, 0x0, STR_NULL}, peter1138@9089: { WWT_PANEL, RESIZE_NONE, 10, 0, 369, 42, 50, 0x0, STR_NULL}, truelight@0: rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 3, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 3, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 3, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL}, rubidium@4344: { WWT_TEXTBTN, RESIZE_NONE, 3, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _patches_selection_desc = { peter1138@9089: WDP_CENTER, WDP_CENTER, 370, 51, 370, 51, rubidium@6144: WC_GAME_OPTIONS, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _patches_selection_widgets, truelight@0: }; truelight@0: rubidium@6573: void ShowPatchesSelection() truelight@0: { truelight@0: DeleteWindowById(WC_GAME_OPTIONS, 0); rubidium@10568: new PatchesSelectionWindow(&_patches_selection_desc); truelight@0: } dominik@478: dominik@478: miham@4211: /** miham@4211: * Draw [<][>] boxes. miham@4211: * @param x the x position to draw miham@4211: * @param y the y position to draw miham@4211: * @param ctab the color of the buttons miham@4211: * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked miham@4211: * @param clickable_left is the left button clickable? miham@4211: * @param clickable_right is the right button clickable? miham@4211: */ miham@4211: void DrawArrowButtons(int x, int y, int ctab, byte state, bool clickable_left, bool clickable_right) dominik@759: { frosch@11092: int color = _colour_gradient[COLOUR_YELLOW][2]; Darkvater@3107: rubidium@5838: DrawFrameRect(x, y + 1, x + 9, y + 9, ctab, (state == 1) ? FR_LOWERED : FR_NONE); rubidium@5838: DrawFrameRect(x + 10, y + 1, x + 19, y + 9, ctab, (state == 2) ? FR_LOWERED : FR_NONE); belugas@8320: DrawStringCentered(x + 5, y + 1, STR_6819, TC_FROMSTRING); // [<] belugas@8320: DrawStringCentered(x + 15, y + 1, STR_681A, TC_FROMSTRING); // [>] miham@4211: miham@4211: /* Grey out the buttons that aren't clickable */ miham@4211: if (!clickable_left) frosch@11092: GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, color, FILLRECT_CHECKER); miham@4211: if (!clickable_right) frosch@11092: GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, color, FILLRECT_CHECKER); dominik@759: } dominik@759: belugas@8684: /** These are not, strickly speaking, widget enums, belugas@8684: * since they have been changed as line coordinates. belugas@8684: * So, rather, they are more like order of appearance */ belugas@8684: enum CustomCurrenciesWidgets { belugas@8684: CUSTCURR_EXCHANGERATE = 0, belugas@8684: CUSTCURR_SEPARATOR, belugas@8684: CUSTCURR_PREFIX, belugas@8684: CUSTCURR_SUFFIX, belugas@8684: CUSTCURR_TO_EURO, belugas@8684: }; belugas@8684: rubidium@10568: struct CustomCurrencyWindow : Window { rubidium@10568: char separator[2]; rubidium@10568: int click; rubidium@10568: int query_widget; tron@4488: rubidium@10568: CustomCurrencyWindow(const WindowDesc *desc) : Window(desc) rubidium@10568: { rubidium@10568: this->separator[0] = _custom_currency.separator; rubidium@10568: this->separator[1] = '\0'; rubidium@10568: this->FindWindowPlacementAndResize(desc); rubidium@10568: } truelight@812: rubidium@10568: virtual void OnPaint() rubidium@10568: { rubidium@10568: int x; rubidium@10568: int y = 20; rubidium@10595: this->DrawWidgets(); tron@2639: rubidium@10568: /* exchange rate */ rubidium@10568: DrawArrowButtons(10, y, 3, GB(this->click, 0, 2), true, true); rubidium@10568: SetDParam(0, 1); rubidium@10568: SetDParam(1, 1); rubidium@10568: DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, TC_FROMSTRING); rubidium@10568: y += 12; tron@2639: rubidium@10568: /* separator */ rubidium@10568: DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(this->click, 2, 2) ? FR_LOWERED : FR_NONE); rubidium@10568: x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, TC_FROMSTRING); rubidium@10568: DoDrawString(this->separator, x + 4, y + 1, TC_ORANGE); rubidium@10568: y += 12; rubidium@10568: rubidium@10568: /* prefix */ rubidium@10568: DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(this->click, 4, 2) ? FR_LOWERED : FR_NONE); rubidium@10568: x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, TC_FROMSTRING); rubidium@10568: DoDrawString(_custom_currency.prefix, x + 4, y + 1, TC_ORANGE); rubidium@10568: y += 12; rubidium@10568: rubidium@10568: /* suffix */ rubidium@10568: DrawFrameRect(10, y + 1, 29, y + 9, 0, GB(this->click, 6, 2) ? FR_LOWERED : FR_NONE); rubidium@10568: x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, TC_FROMSTRING); rubidium@10568: DoDrawString(_custom_currency.suffix, x + 4, y + 1, TC_ORANGE); rubidium@10568: y += 12; rubidium@10568: rubidium@10568: /* switch to euro */ rubidium@10568: DrawArrowButtons(10, y, 3, GB(this->click, 8, 2), true, true); rubidium@10568: SetDParam(0, _custom_currency.to_euro); rubidium@10568: DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, TC_FROMSTRING); rubidium@10568: y += 12; rubidium@10568: rubidium@10568: /* Preview */ rubidium@10568: y += 12; rubidium@10568: SetDParam(0, 10000); rubidium@10568: DrawString(35, y + 1, STR_CURRENCY_PREVIEW, TC_FROMSTRING); rubidium@10568: } rubidium@10568: rubidium@10568: virtual void OnClick(Point pt, int widget) rubidium@10568: { rubidium@10568: int line = (pt.y - 20) / 12; rubidium@10568: int len = 0; rubidium@10568: int x = pt.x; rubidium@10568: StringID str = 0; rubidium@10568: CharSetFilter afilter = CS_ALPHANUMERAL; rubidium@10568: rubidium@10568: switch (line) { rubidium@10568: case CUSTCURR_EXCHANGERATE: rubidium@10568: if (IsInsideMM(x, 10, 30)) { // clicked buttons rubidium@10568: if (x < 20) { rubidium@10568: if (_custom_currency.rate > 1) _custom_currency.rate--; rubidium@10568: this->click = 1 << (line * 2 + 0); rubidium@10568: } else { rubidium@10568: if (_custom_currency.rate < 5000) _custom_currency.rate++; rubidium@10568: this->click = 1 << (line * 2 + 1); tron@4488: } rubidium@10568: } else { // enter text rubidium@10568: SetDParam(0, _custom_currency.rate); rubidium@10568: str = STR_CONFIG_PATCHES_INT32; rubidium@10568: len = 4; rubidium@10568: afilter = CS_NUMERAL; rubidium@10568: } rubidium@10568: break; tron@4488: rubidium@10568: case CUSTCURR_SEPARATOR: rubidium@10568: if (IsInsideMM(x, 10, 30)) { // clicked button rubidium@10568: this->click = 1 << (line * 2 + 1); rubidium@10568: } rubidium@10568: str = BindCString(this->separator); rubidium@10568: len = 1; rubidium@10568: break; belugas@8684: rubidium@10568: case CUSTCURR_PREFIX: rubidium@10568: if (IsInsideMM(x, 10, 30)) { // clicked button rubidium@10568: this->click = 1 << (line * 2 + 1); rubidium@10568: } rubidium@10568: str = BindCString(_custom_currency.prefix); rubidium@10568: len = 12; rubidium@10568: break; belugas@8684: rubidium@10568: case CUSTCURR_SUFFIX: rubidium@10568: if (IsInsideMM(x, 10, 30)) { // clicked button rubidium@10568: this->click = 1 << (line * 2 + 1); rubidium@10568: } rubidium@10568: str = BindCString(_custom_currency.suffix); rubidium@10568: len = 12; rubidium@10568: break; belugas@8684: rubidium@10568: case CUSTCURR_TO_EURO: rubidium@10568: if (IsInsideMM(x, 10, 30)) { // clicked buttons rubidium@10568: if (x < 20) { rubidium@10568: _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? rubidium@10568: CF_NOEURO : _custom_currency.to_euro - 1; rubidium@10568: this->click = 1 << (line * 2 + 0); rubidium@10568: } else { rubidium@10568: _custom_currency.to_euro = rubidium@10568: Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR); rubidium@10568: this->click = 1 << (line * 2 + 1); rubidium@10568: } rubidium@10568: } else { // enter text rubidium@10568: SetDParam(0, _custom_currency.to_euro); rubidium@10568: str = STR_CONFIG_PATCHES_INT32; rubidium@10568: len = 4; rubidium@10568: afilter = CS_NUMERAL; tron@4488: } rubidium@10568: break; rubidium@10568: } rubidium@10568: rubidium@10568: if (len != 0) { rubidium@10568: this->query_widget = line; rubidium@10568: ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, this, afilter); rubidium@10568: } rubidium@10568: rubidium@10568: this->flags4 |= 5 << WF_TIMEOUT_SHL; rubidium@10568: this->SetDirty(); rubidium@10568: } rubidium@10568: rubidium@10568: virtual void OnQueryTextFinished(char *str) rubidium@10568: { rubidium@10568: if (str == NULL) return; rubidium@10568: rubidium@10568: switch (this->query_widget) { rubidium@10568: case CUSTCURR_EXCHANGERATE: rubidium@10568: _custom_currency.rate = Clamp(atoi(str), 1, 5000); rubidium@10568: break; rubidium@10568: rubidium@10568: case CUSTCURR_SEPARATOR: /* Thousands seperator */ rubidium@10568: _custom_currency.separator = StrEmpty(str) ? ' ' : str[0]; rubidium@10568: ttd_strlcpy(this->separator, str, lengthof(this->separator)); rubidium@10568: break; rubidium@10568: rubidium@10568: case CUSTCURR_PREFIX: rubidium@10568: ttd_strlcpy(_custom_currency.prefix, str, lengthof(_custom_currency.prefix)); rubidium@10568: break; rubidium@10568: rubidium@10568: case CUSTCURR_SUFFIX: rubidium@10568: ttd_strlcpy(_custom_currency.suffix, str, lengthof(_custom_currency.suffix)); rubidium@10568: break; rubidium@10568: rubidium@10568: case CUSTCURR_TO_EURO: { /* Year to switch to euro */ rubidium@10568: int val = atoi(str); rubidium@10568: rubidium@10568: _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR)); rubidium@10568: break; belugas@8684: } rubidium@10568: } rubidium@10568: MarkWholeScreenDirty(); rubidium@10568: } tron@4488: rubidium@10568: virtual void OnTimeout() rubidium@10568: { rubidium@10568: this->click = 0; rubidium@10568: this->SetDirty(); dominik@759: } rubidium@10568: }; dominik@759: dominik@759: static const Widget _cust_currency_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 14, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS}, rubidium@4344: { WWT_PANEL, RESIZE_NONE, 14, 0, 229, 14, 119, 0x0, STR_NULL}, dominik@759: { WIDGETS_END}, dominik@759: }; dominik@759: dominik@759: static const WindowDesc _cust_currency_desc = { rubidium@7837: WDP_CENTER, WDP_CENTER, 230, 120, 230, 120, rubidium@6144: WC_CUSTOM_CURRENCY, WC_NONE, dominik@759: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, dominik@759: _cust_currency_widgets, dominik@759: }; dominik@759: rubidium@6573: static void ShowCustCurrency() dominik@759: { dominik@759: DeleteWindowById(WC_CUSTOM_CURRENCY, 0); rubidium@10568: new CustomCurrencyWindow(&_cust_currency_desc); dominik@759: }