tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@2308: #include "currency.h" tron@2163: #include "functions.h" tron@2191: #include "player.h" tron@1375: #include "string.h" tron@507: #include "table/strings.h" Darkvater@1914: #include "table/sprites.h" tron@679: #include "map.h" truelight@0: #include "vehicle.h" truelight@0: #include "saveload.h" truelight@543: #include "network.h" truelight@690: #include "network_data.h" truelight@690: #include "network_server.h" bjarni@842: #include "engine.h" matthijs@1752: #include "vehicle_gui.h" tron@2159: #include "variables.h" truelight@0: tron@1093: extern void StartupEconomy(void); tron@1093: extern void InitNewsItemStructs(void); truelight@0: tron@1328: char _name_array[512][32]; truelight@0: ludde@2073: #ifndef MERSENNE_TWISTER ludde@2073: truelight@543: #ifdef RANDOM_DEBUG truelight@543: #include "network_data.h" truelight@1120: uint32 DoRandom(int line, const char *file) ludde@2073: #else // RANDOM_DEBUG tron@1093: uint32 Random(void) ludde@2073: #endif // RANDOM_DEBUG truelight@543: { truelight@1121: truelight@1121: uint32 s; truelight@1121: uint32 t; truelight@1121: truelight@543: #ifdef RANDOM_DEBUG truelight@543: if (_networking && (DEREF_CLIENT(0)->status != STATUS_INACTIVE || !_network_server)) truelight@543: printf("Random [%d/%d] %s:%d\n",_frame_counter, _current_player, file, line); truelight@260: #endif truelight@260: truelight@1121: s = _random_seeds[0][0]; truelight@1121: t = _random_seeds[0][1]; pasky@1446: _random_seeds[0][0] = s + ROR(t ^ 0x1234567F, 7) + 1; pasky@1446: return _random_seeds[0][1] = ROR(s, 3) - 1; truelight@0: } ludde@2073: #endif // MERSENNE_TWISTER truelight@0: ludde@2073: #if defined(RANDOM_DEBUG) && !defined(MERSENNE_TWISTER) truelight@1120: uint DoRandomRange(uint max, int line, const char *file) truelight@543: { truelight@543: return (uint16)DoRandom(line, file) * max >> 16; truelight@543: } truelight@543: #else truelight@0: uint RandomRange(uint max) truelight@0: { truelight@0: return (uint16)Random() * max >> 16; truelight@0: } truelight@543: #endif truelight@0: ludde@2073: tron@1093: uint32 InteractiveRandom(void) truelight@0: { signde@206: uint32 t = _random_seeds[1][1]; signde@206: uint32 s = _random_seeds[1][0]; pasky@1446: _random_seeds[1][0] = s + ROR(t ^ 0x1234567F, 7) + 1; pasky@1446: return _random_seeds[1][1] = ROR(s, 3) - 1; signde@206: } signde@206: signde@239: uint InteractiveRandomRange(uint max) signde@239: { signde@239: return (uint16)InteractiveRandom() * max >> 16; signde@239: } signde@239: truelight@0: void SetDate(uint date) truelight@0: { truelight@0: YearMonthDay ymd; truelight@0: ConvertDayToYMD(&ymd, _date = date); truelight@0: _cur_year = ymd.year; truelight@0: _cur_month = ymd.month; truelight@764: #ifdef ENABLE_NETWORK truelight@764: _network_last_advertise_date = 0; truelight@764: #endif /* ENABLE_NETWORK */ truelight@0: } truelight@0: tron@1093: void InitializeVehicles(void); truelight@1542: void InitializeWaypoints(void); truelight@1313: void InitializeDepot(void); tron@1093: void InitializeOrders(void); tron@1093: void InitializeClearLand(void); tron@1093: void InitializeRail(void); tron@1093: void InitializeRailGui(void); tron@1093: void InitializeRoad(void); tron@1093: void InitializeRoadGui(void); tron@1093: void InitializeAirportGui(void); tron@1093: void InitializeDock(void); tron@1093: void InitializeDockGui(void); tron@1093: void InitializeIndustries(void); ludde@2051: void InitializeLandscape(void); tron@1093: void InitializeTowns(void); tron@1093: void InitializeTrees(void); tron@1093: void InitializeSigns(void); tron@1093: void InitializeStations(void); tron@1093: static void InitializeNameMgr(void); tron@1093: void InitializePlayers(void); tron@1093: static void InitializeCheats(void); matthijs@1247: void InitializeNPF(void); truelight@0: tron@1093: void GenerateLandscape(void); tron@1093: void GenerateClearTile(void); truelight@0: tron@1093: void GenerateIndustries(void); tron@1093: void GenerateUnmovables(void); tron@1093: void GenerateTowns(void); truelight@0: tron@1093: void StartupPlayers(void); tron@1093: void StartupDisasters(void); tron@1093: void GenerateTrees(void); truelight@0: tron@1093: void ConvertGroundTilesIntoWaterTiles(void); tron@1093: ludde@2051: void InitializeGame(uint size_x, uint size_y) truelight@0: { ludde@2051: AllocateMap(size_x, size_y); ludde@2051: bjarni@842: AddTypeToEngines(); // make sure all engines have a type tron@915: Darkvater@1914: SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); truelight@0: truelight@0: _pause = 0; truelight@0: _fast_forward = 0; truelight@0: _tick_counter = 0; truelight@0: _date_fract = 0; truelight@0: _cur_tileloop_tile = 0; truelight@201: truelight@0: { truelight@0: uint starting = ConvertIntDate(_patches.starting_date); truelight@0: if ( starting == (uint)-1) starting = 10958; truelight@0: SetDate(starting); truelight@0: } truelight@0: truelight@0: InitializeVehicles(); truelight@1542: InitializeWaypoints(); truelight@1313: InitializeDepot(); truelight@1024: InitializeOrders(); truelight@0: truelight@0: InitNewsItemStructs(); ludde@2051: InitializeLandscape(); truelight@0: InitializeClearLand(); truelight@0: InitializeRail(); truelight@0: InitializeRailGui(); truelight@0: InitializeRoad(); truelight@0: InitializeRoadGui(); truelight@0: InitializeAirportGui(); truelight@0: InitializeDock(); truelight@0: InitializeDockGui(); truelight@0: InitializeTowns(); truelight@0: InitializeTrees(); truelight@988: InitializeSigns(); truelight@0: InitializeStations(); truelight@0: InitializeIndustries(); truelight@201: truelight@0: InitializeNameMgr(); darkvater@164: InitializeVehiclesGuiList(); truelight@0: InitializeTrains(); matthijs@1247: InitializeNPF(); truelight@0: truelight@0: InitializePlayers(); truelight@0: InitializeCheats(); truelight@0: truelight@0: InitTextEffects(); truelight@543: InitTextMessage(); truelight@0: InitializeAnimatedTiles(); truelight@0: truelight@0: InitializeLandscapeVariables(false); truelight@0: truelight@0: ResetObjectToPlace(); truelight@0: } truelight@0: ludde@2051: void GenerateWorld(int mode, uint size_x, uint size_y) truelight@0: { truelight@0: int i; truelight@0: truelight@543: // Make sure everything is done via OWNER_NONE truelight@543: _current_player = OWNER_NONE; truelight@543: truelight@0: _generating_world = true; ludde@2051: InitializeGame(size_x, size_y); Darkvater@1914: SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); truelight@0: truelight@0: // Must start economy early because of the costs. truelight@0: StartupEconomy(); truelight@0: truelight@0: // Don't generate landscape items when in the scenario editor. truelight@0: if (mode == 1) { truelight@0: // empty world in scenario editor truelight@0: ConvertGroundTilesIntoWaterTiles(); truelight@0: } else { truelight@0: GenerateLandscape(); truelight@0: GenerateClearTile(); truelight@201: truelight@0: // only generate towns, tree and industries in newgame mode. truelight@0: if (mode == 0) { truelight@0: GenerateTowns(); truelight@0: GenerateTrees(); truelight@0: GenerateIndustries(); truelight@0: GenerateUnmovables(); truelight@0: } truelight@0: } truelight@0: truelight@201: // These are probably pointless when inside the scenario editor. truelight@0: StartupPlayers(); truelight@0: StartupEngines(); truelight@0: StartupDisasters(); truelight@0: _generating_world = false; truelight@0: truelight@0: // No need to run the tile loop in the scenario editor. truelight@0: if (mode != 1) { truelight@0: for(i=0x500; i!=0; i--) truelight@0: RunTileLoop(); truelight@0: } truelight@0: truelight@0: ResetObjectToPlace(); truelight@0: } truelight@0: truelight@0: void DeleteName(StringID id) truelight@0: { truelight@0: if ((id & 0xF800) == 0x7800) { truelight@0: memset(_name_array[id & 0x1FF], 0, sizeof(_name_array[id & 0x1FF])); truelight@0: } truelight@0: } truelight@0: tron@1328: char *GetName(int id, char *buff) truelight@0: { tron@1375: return strecpy(buff, _name_array[id & ~0x600], NULL); truelight@0: } truelight@0: truelight@0: tron@1093: static void InitializeCheats(void) truelight@0: { truelight@201: memset(&_cheats, 0, sizeof(Cheats)); truelight@0: } truelight@0: truelight@0: tron@1093: static void InitializeNameMgr(void) truelight@0: { truelight@0: memset(_name_array, 0, sizeof(_name_array)); truelight@0: } truelight@0: tron@1328: StringID RealAllocateName(const char *name, byte skip, bool check_double) truelight@0: { tron@1375: char (*free_item)[lengthof(*_name_array)] = NULL; tron@1375: char (*i)[lengthof(*_name_array)]; truelight@0: tron@1375: for (i = _name_array; i != endof(_name_array); ++i) { tron@1375: if ((*i)[0] == '\0') { tron@1375: if (free_item == NULL) free_item = i; tron@1375: } else if (check_double && strncmp(*i, name, lengthof(*i) - 1) == 0) { tron@1375: _error_message = STR_0132_CHOSEN_NAME_IN_USE_ALREADY; tron@1375: return 0; truelight@0: } truelight@0: } truelight@0: tron@1375: if (free_item != NULL) { tron@1375: ttd_strlcpy(*free_item, name, lengthof(*free_item)); tron@1375: return (free_item - _name_array) | 0x7800 | (skip << 8); tron@1375: } else { truelight@0: _error_message = STR_0131_TOO_MANY_NAMES_DEFINED; truelight@0: return 0; truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: #define M(a,b) ((a<<5)|b) truelight@0: static const uint16 _month_date_from_year_day[] = { truelight@0: M(0,1),M(0,2),M(0,3),M(0,4),M(0,5),M(0,6),M(0,7),M(0,8),M(0,9),M(0,10),M(0,11),M(0,12),M(0,13),M(0,14),M(0,15),M(0,16),M(0,17),M(0,18),M(0,19),M(0,20),M(0,21),M(0,22),M(0,23),M(0,24),M(0,25),M(0,26),M(0,27),M(0,28),M(0,29),M(0,30),M(0,31), truelight@0: M(1,1),M(1,2),M(1,3),M(1,4),M(1,5),M(1,6),M(1,7),M(1,8),M(1,9),M(1,10),M(1,11),M(1,12),M(1,13),M(1,14),M(1,15),M(1,16),M(1,17),M(1,18),M(1,19),M(1,20),M(1,21),M(1,22),M(1,23),M(1,24),M(1,25),M(1,26),M(1,27),M(1,28),M(1,29), truelight@0: M(2,1),M(2,2),M(2,3),M(2,4),M(2,5),M(2,6),M(2,7),M(2,8),M(2,9),M(2,10),M(2,11),M(2,12),M(2,13),M(2,14),M(2,15),M(2,16),M(2,17),M(2,18),M(2,19),M(2,20),M(2,21),M(2,22),M(2,23),M(2,24),M(2,25),M(2,26),M(2,27),M(2,28),M(2,29),M(2,30),M(2,31), truelight@0: M(3,1),M(3,2),M(3,3),M(3,4),M(3,5),M(3,6),M(3,7),M(3,8),M(3,9),M(3,10),M(3,11),M(3,12),M(3,13),M(3,14),M(3,15),M(3,16),M(3,17),M(3,18),M(3,19),M(3,20),M(3,21),M(3,22),M(3,23),M(3,24),M(3,25),M(3,26),M(3,27),M(3,28),M(3,29),M(3,30), truelight@0: M(4,1),M(4,2),M(4,3),M(4,4),M(4,5),M(4,6),M(4,7),M(4,8),M(4,9),M(4,10),M(4,11),M(4,12),M(4,13),M(4,14),M(4,15),M(4,16),M(4,17),M(4,18),M(4,19),M(4,20),M(4,21),M(4,22),M(4,23),M(4,24),M(4,25),M(4,26),M(4,27),M(4,28),M(4,29),M(4,30),M(4,31), truelight@0: M(5,1),M(5,2),M(5,3),M(5,4),M(5,5),M(5,6),M(5,7),M(5,8),M(5,9),M(5,10),M(5,11),M(5,12),M(5,13),M(5,14),M(5,15),M(5,16),M(5,17),M(5,18),M(5,19),M(5,20),M(5,21),M(5,22),M(5,23),M(5,24),M(5,25),M(5,26),M(5,27),M(5,28),M(5,29),M(5,30), truelight@0: M(6,1),M(6,2),M(6,3),M(6,4),M(6,5),M(6,6),M(6,7),M(6,8),M(6,9),M(6,10),M(6,11),M(6,12),M(6,13),M(6,14),M(6,15),M(6,16),M(6,17),M(6,18),M(6,19),M(6,20),M(6,21),M(6,22),M(6,23),M(6,24),M(6,25),M(6,26),M(6,27),M(6,28),M(6,29),M(6,30),M(6,31), truelight@0: M(7,1),M(7,2),M(7,3),M(7,4),M(7,5),M(7,6),M(7,7),M(7,8),M(7,9),M(7,10),M(7,11),M(7,12),M(7,13),M(7,14),M(7,15),M(7,16),M(7,17),M(7,18),M(7,19),M(7,20),M(7,21),M(7,22),M(7,23),M(7,24),M(7,25),M(7,26),M(7,27),M(7,28),M(7,29),M(7,30),M(7,31), truelight@0: M(8,1),M(8,2),M(8,3),M(8,4),M(8,5),M(8,6),M(8,7),M(8,8),M(8,9),M(8,10),M(8,11),M(8,12),M(8,13),M(8,14),M(8,15),M(8,16),M(8,17),M(8,18),M(8,19),M(8,20),M(8,21),M(8,22),M(8,23),M(8,24),M(8,25),M(8,26),M(8,27),M(8,28),M(8,29),M(8,30), truelight@0: M(9,1),M(9,2),M(9,3),M(9,4),M(9,5),M(9,6),M(9,7),M(9,8),M(9,9),M(9,10),M(9,11),M(9,12),M(9,13),M(9,14),M(9,15),M(9,16),M(9,17),M(9,18),M(9,19),M(9,20),M(9,21),M(9,22),M(9,23),M(9,24),M(9,25),M(9,26),M(9,27),M(9,28),M(9,29),M(9,30),M(9,31), truelight@0: M(10,1),M(10,2),M(10,3),M(10,4),M(10,5),M(10,6),M(10,7),M(10,8),M(10,9),M(10,10),M(10,11),M(10,12),M(10,13),M(10,14),M(10,15),M(10,16),M(10,17),M(10,18),M(10,19),M(10,20),M(10,21),M(10,22),M(10,23),M(10,24),M(10,25),M(10,26),M(10,27),M(10,28),M(10,29),M(10,30), truelight@0: M(11,1),M(11,2),M(11,3),M(11,4),M(11,5),M(11,6),M(11,7),M(11,8),M(11,9),M(11,10),M(11,11),M(11,12),M(11,13),M(11,14),M(11,15),M(11,16),M(11,17),M(11,18),M(11,19),M(11,20),M(11,21),M(11,22),M(11,23),M(11,24),M(11,25),M(11,26),M(11,27),M(11,28),M(11,29),M(11,30),M(11,31), truelight@0: }; truelight@0: #undef M truelight@0: truelight@0: enum { truelight@0: ACCUM_JAN = 0, truelight@0: ACCUM_FEB = ACCUM_JAN + 31, truelight@0: ACCUM_MAR = ACCUM_FEB + 29, truelight@0: ACCUM_APR = ACCUM_MAR + 31, truelight@0: ACCUM_MAY = ACCUM_APR + 30, truelight@0: ACCUM_JUN = ACCUM_MAY + 31, truelight@0: ACCUM_JUL = ACCUM_JUN + 30, truelight@0: ACCUM_AUG = ACCUM_JUL + 31, truelight@0: ACCUM_SEP = ACCUM_AUG + 31, truelight@0: ACCUM_OCT = ACCUM_SEP + 30, truelight@0: ACCUM_NOV = ACCUM_OCT + 31, truelight@0: ACCUM_DEC = ACCUM_NOV + 30, truelight@0: }; truelight@0: truelight@0: static const uint16 _accum_days_for_month[] = { truelight@0: ACCUM_JAN,ACCUM_FEB,ACCUM_MAR,ACCUM_APR, truelight@0: ACCUM_MAY,ACCUM_JUN,ACCUM_JUL,ACCUM_AUG, truelight@0: ACCUM_SEP,ACCUM_OCT,ACCUM_NOV,ACCUM_DEC, truelight@0: }; truelight@0: truelight@0: truelight@0: void ConvertDayToYMD(YearMonthDay *ymd, uint16 date) truelight@0: { truelight@0: uint yr = date / (365+365+365+366); truelight@0: uint rem = date % (365+365+365+366); truelight@0: uint x; truelight@0: truelight@0: yr *= 4; truelight@0: truelight@0: if (rem >= 366) { truelight@0: rem--; truelight@0: do { truelight@0: rem -= 365; truelight@0: yr++; truelight@0: } while (rem >= 365); truelight@0: if (rem >= 31+28) rem++; truelight@0: } truelight@0: truelight@0: ymd->year = yr; truelight@201: truelight@0: x = _month_date_from_year_day[rem]; truelight@0: ymd->month = x >> 5; truelight@0: ymd->day = x & 0x1F; truelight@0: } truelight@0: truelight@0: // year is a number between 0..? truelight@0: // month is a number between 0..11 truelight@0: // day is a number between 1..31 truelight@0: uint ConvertYMDToDay(uint year, uint month, uint day) truelight@0: { truelight@0: uint rem; truelight@201: truelight@0: // day in the year truelight@0: rem = _accum_days_for_month[month] + day - 1; truelight@0: truelight@0: // remove feb 29 from year 1,2,3 truelight@0: if (year & 3) rem += (year & 3) * 365 + (rem < 31+29); truelight@0: truelight@0: // base date. truelight@0: return (year >> 2) * (365+365+365+366) + rem; truelight@0: } truelight@0: truelight@0: // convert a date on the form darkvater@970: // 1920 - 2090 (MAX_YEAR_END_REAL) truelight@0: // 192001 - 209012 truelight@0: // 19200101 - 20901231 truelight@0: // or if > 2090 and below 65536, treat it as a daycount truelight@0: // returns -1 if no conversion was possible truelight@0: uint ConvertIntDate(uint date) truelight@0: { truelight@0: uint year, month = 0, day = 1; truelight@0: darkvater@970: if (IS_INT_INSIDE(date, 1920, MAX_YEAR_END_REAL + 1)) { truelight@0: year = date - 1920; truelight@0: } else if (IS_INT_INSIDE(date, 192001, 209012+1)) { truelight@201: month = date % 100 - 1; truelight@0: year = date / 100 - 1920; truelight@0: } else if (IS_INT_INSIDE(date, 19200101, 20901231+1)) { truelight@0: day = date % 100; date /= 100; truelight@201: month = date % 100 - 1; truelight@0: year = date / 100 - 1920; truelight@0: } else if (IS_INT_INSIDE(date, 2091, 65536)) truelight@0: return date; truelight@0: else truelight@0: return (uint)-1; truelight@0: truelight@0: // invalid ranges? truelight@0: if (month >= 12 || !IS_INT_INSIDE(day, 1, 31+1)) return (uint)-1; truelight@0: truelight@0: return ConvertYMDToDay(year, month, day); truelight@0: } truelight@0: truelight@0: typedef struct LandscapePredefVar { truelight@0: StringID names[NUM_CARGO]; truelight@0: byte weights[NUM_CARGO]; truelight@0: StringID sprites[NUM_CARGO]; truelight@0: truelight@0: uint16 initial_cargo_payment[NUM_CARGO]; truelight@0: byte transit_days_table_1[NUM_CARGO]; truelight@0: byte transit_days_table_2[NUM_CARGO]; truelight@0: truelight@0: byte railwagon_by_cargo[3][NUM_CARGO]; truelight@0: truelight@0: byte road_veh_by_cargo_start[NUM_CARGO]; truelight@0: byte road_veh_by_cargo_count[NUM_CARGO]; truelight@0: } LandscapePredefVar; truelight@0: truelight@0: #include "table/landscape_const.h" truelight@0: truelight@0: truelight@0: // Calculate constants that depend on the landscape type. truelight@0: void InitializeLandscapeVariables(bool only_constants) truelight@0: { truelight@0: const LandscapePredefVar *lpd; truelight@0: int i; truelight@0: StringID str; truelight@0: truelight@0: lpd = &_landscape_predef_var[_opt.landscape]; truelight@0: truelight@0: memcpy(_cargoc.ai_railwagon, lpd->railwagon_by_cargo, sizeof(lpd->railwagon_by_cargo)); truelight@0: memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start)); truelight@0: memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count)); truelight@0: truelight@0: for(i=0; i!=NUM_CARGO; i++) { truelight@0: _cargoc.sprites[i] = lpd->sprites[i]; truelight@201: truelight@0: str = lpd->names[i]; truelight@0: _cargoc.names_s[i] = str; ludde@2112: _cargoc.names_long[i] = (str += 0x40); truelight@0: _cargoc.names_short[i] = (str += 0x20); truelight@0: _cargoc.weights[i] = lpd->weights[i]; truelight@201: truelight@0: if (!only_constants) { truelight@0: _cargo_payment_rates[i] = lpd->initial_cargo_payment[i]; truelight@0: _cargo_payment_rates_frac[i] = 0; truelight@0: } truelight@0: truelight@0: _cargoc.transit_days_1[i] = lpd->transit_days_table_1[i]; truelight@0: _cargoc.transit_days_2[i] = lpd->transit_days_table_2[i]; truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: void OnNewDay_Train(Vehicle *v); truelight@0: void OnNewDay_RoadVeh(Vehicle *v); truelight@0: void OnNewDay_Aircraft(Vehicle *v); truelight@0: void OnNewDay_Ship(Vehicle *v); tron@1095: static void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ } truelight@0: void OnNewDay_DisasterVehicle(Vehicle *v); truelight@0: truelight@0: typedef void OnNewVehicleDayProc(Vehicle *v); truelight@0: truelight@0: static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = { truelight@0: OnNewDay_Train, truelight@0: OnNewDay_RoadVeh, truelight@0: OnNewDay_Ship, truelight@0: OnNewDay_Aircraft, truelight@0: OnNewDay_EffectVehicle, truelight@0: OnNewDay_DisasterVehicle, truelight@0: }; truelight@0: tron@1093: void EnginesDailyLoop(void); tron@1093: void DisasterDailyLoop(void); tron@1093: void PlayersMonthlyLoop(void); tron@1093: void EnginesMonthlyLoop(void); tron@1093: void TownsMonthlyLoop(void); tron@1093: void IndustryMonthlyLoop(void); tron@1093: void StationMonthlyLoop(void); truelight@0: tron@1093: void PlayersYearlyLoop(void); tron@1093: void TrainsYearlyLoop(void); tron@1093: void RoadVehiclesYearlyLoop(void); tron@1093: void AircraftYearlyLoop(void); tron@1093: void ShipsYearlyLoop(void); truelight@0: tron@1093: void WaypointsDailyLoop(void); truelight@0: truelight@0: truelight@0: static const uint16 _autosave_months[] = { truelight@0: 0, // never truelight@0: 0xFFF, // every month truelight@0: 0x249, // every 3 months truelight@0: 0x041, // every 6 months truelight@0: 0x001, // every 12 months truelight@0: }; truelight@0: truelight@1537: /** ludde@2090: * Runs the day_proc for every DAY_TICKS vehicle starting at daytick. truelight@1537: */ ludde@2090: static void RunVehicleDayProc(uint daytick) truelight@1537: { ludde@2090: uint i, total = _vehicle_pool.total_items; truelight@1537: ludde@2090: for (i = daytick; i < total; i += DAY_TICKS) { ludde@2090: Vehicle *v = GetVehicle(i); truelight@1537: if (v->type != 0) truelight@1537: _on_new_vehicle_day_proc[v->type - 0x10](v); truelight@1537: } truelight@1537: } truelight@1537: tron@1093: void IncreaseDate(void) truelight@0: { truelight@0: YearMonthDay ymd; truelight@0: truelight@0: if (_game_mode == GM_MENU) { truelight@0: _tick_counter++; truelight@0: return; truelight@0: } truelight@0: ludde@2090: RunVehicleDayProc(_date_fract); truelight@0: truelight@0: /* increase day, and check if a new day is there? */ truelight@0: _tick_counter++; truelight@201: truelight@1537: _date_fract++; truelight@1537: if (_date_fract < DAY_TICKS) truelight@0: return; truelight@1537: _date_fract = 0; truelight@1537: truelight@0: /* yeah, increse day counter and call various daily loops */ truelight@0: _date++; truelight@0: truelight@543: TextMessageDailyLoop(); truelight@0: truelight@0: DisasterDailyLoop(); darkvater@395: WaypointsDailyLoop(); truelight@0: truelight@0: if (_game_mode != GM_MENU) { truelight@0: InvalidateWindowWidget(WC_STATUS_BAR, 0, 0); truelight@0: EnginesDailyLoop(); truelight@0: } truelight@0: truelight@0: /* check if we entered a new month? */ truelight@0: ConvertDayToYMD(&ymd, _date); truelight@0: if ((byte)ymd.month == _cur_month) truelight@0: return; truelight@0: _cur_month = ymd.month; truelight@0: truelight@0: /* yes, call various monthly loops */ truelight@0: if (_game_mode != GM_MENU) { truelight@0: if (HASBIT(_autosave_months[_opt.autosave], _cur_month)) { truelight@0: _do_autosave = true; truelight@0: RedrawAutosave(); truelight@0: } truelight@0: truelight@0: PlayersMonthlyLoop(); truelight@0: EnginesMonthlyLoop(); truelight@0: TownsMonthlyLoop(); truelight@0: IndustryMonthlyLoop(); truelight@0: StationMonthlyLoop(); truelight@690: #ifdef ENABLE_NETWORK truelight@690: if (_network_server) truelight@690: NetworkServerMonthlyLoop(); truelight@690: #endif /* ENABLE_NETWORK */ truelight@0: } truelight@0: truelight@0: /* check if we entered a new year? */ truelight@0: if ((byte)ymd.year == _cur_year) truelight@0: return; truelight@0: _cur_year = ymd.year; truelight@0: truelight@201: /* yes, call various yearly loops */ truelight@0: truelight@0: PlayersYearlyLoop(); truelight@0: TrainsYearlyLoop(); truelight@0: RoadVehiclesYearlyLoop(); truelight@0: AircraftYearlyLoop(); truelight@0: ShipsYearlyLoop(); truelight@785: #ifdef ENABLE_NETWORK truelight@785: if (_network_server) truelight@785: NetworkServerYearlyLoop(); truelight@785: #endif /* ENABLE_NETWORK */ truelight@0: darkvater@998: /* check if we reached end of the game (31 dec 2050) */ darkvater@998: if (_cur_year == _patches.ending_date - MAX_YEAR_BEGIN_REAL) { darkvater@983: ShowEndGameChart(); darkvater@970: /* check if we reached 2090 (MAX_YEAR_END_REAL), that's the maximum year. */ darkvater@983: } else if (_cur_year == (MAX_YEAR_END + 1)) { darkvater@286: Vehicle *v; darkvater@970: _cur_year = MAX_YEAR_END; truelight@0: _date = 62093; darkvater@286: FOR_ALL_VEHICLES(v) { darkvater@286: v->date_of_last_service -= 365; // 1 year is 365 days long darkvater@286: } truelight@1595: truelight@1595: /* Because the _date wraps here, and text-messages expire by game-days, we have to clean out truelight@1595: * all of them if the date is set back, else those messages will hang for ever */ truelight@1595: InitTextMessage(); truelight@0: } truelight@0: truelight@0: if (_patches.auto_euro) truelight@0: CheckSwitchToEuro(); truelight@0: truelight@0: /* XXX: check if year 2050 was reached */ truelight@0: } truelight@0: dominik@116: int FindFirstBit(uint32 value) truelight@0: { miham@826: // This is much faster than the one that was before here. dominik@116: // Created by Darkvater.. blame him if it is wrong ;) dominik@116: // Btw, the macro FINDFIRSTBIT is better to use when your value is miham@826: // not more than 128. dominik@116: byte i = 0; dominik@116: if (value & 0xffff0000) { value >>= 16; i += 16; } dominik@116: if (value & 0x0000ff00) { value >>= 8; i += 8; } dominik@116: if (value & 0x000000f0) { value >>= 4; i += 4; } dominik@116: if (value & 0x0000000c) { value >>= 2; i += 2; } dominik@116: if (value & 0x00000002) { i += 1; } truelight@0: return i; truelight@0: } truelight@0: celestar@1217: //!We're writing an own sort algorithm here, as celestar@1217: //!qsort isn't stable celestar@1217: //!Since the number of elements will be low, a celestar@1217: //!simple bubble sort will have to do :) celestar@1217: celestar@1217: void bubblesort(void *base, size_t nmemb, size_t size, int(*compar)(const void *, const void *)) celestar@1217: { celestar@1217: uint i,k; celestar@1217: void *buffer = malloc(size); celestar@1217: char *start = base; celestar@1217: celestar@1217: nmemb--; celestar@1217: celestar@1217: for (i = 0; i < nmemb; i++) { celestar@1217: for (k = 0; k < nmemb; k++) { celestar@1217: void *a, *b; celestar@1217: a = start + size * k; celestar@1217: b = start + size * (k + 1); celestar@1217: if (compar(a, b) > 0) { celestar@1217: memcpy(buffer, a, size); celestar@1217: memcpy(a, b, size); celestar@1217: memcpy(b, buffer, size); celestar@1217: } celestar@1217: } celestar@1217: } celestar@1217: celestar@1217: free(buffer); celestar@1217: buffer = NULL; celestar@1217: } truelight@0: tron@1093: static void Save_NAME(void) truelight@0: { truelight@0: int i; truelight@0: tron@1375: for (i = 0; i != lengthof(_name_array); ++i) { tron@1375: if (_name_array[i][0] != '\0') { truelight@0: SlSetArrayIndex(i); tron@1375: SlArray(_name_array[i], strlen(_name_array[i]), SLE_UINT8); truelight@201: } truelight@0: } truelight@0: } truelight@0: tron@1093: static void Load_NAME(void) truelight@0: { truelight@0: int index; truelight@201: truelight@0: while ((index = SlIterateArray()) != -1) { truelight@0: SlArray(_name_array[index],SlGetFieldLength(),SLE_UINT8); truelight@0: } truelight@0: } truelight@0: Darkvater@1881: static const SaveLoad _game_opt_desc[] = { truelight@0: // added a new difficulty option (town attitude) in version 4 truelight@0: SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 17, 0, 3), truelight@0: SLE_CONDARR(GameOptions,diff, SLE_FILE_I16 | SLE_VAR_I32, 18, 4, 255), truelight@0: SLE_VAR(GameOptions,diff_level, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,currency, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,kilometers, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,town_name, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,landscape, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,snow_line, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,autosave, SLE_UINT8), truelight@0: SLE_VAR(GameOptions,road_side, SLE_UINT8), truelight@0: SLE_END() truelight@0: }; truelight@0: truelight@0: // Save load game options tron@1093: static void SaveLoad_OPTS(void) truelight@0: { truelight@201: SlObject(&_opt, _game_opt_desc); truelight@0: } truelight@0: truelight@0: truelight@0: static const SaveLoadGlobVarList _date_desc[] = { truelight@0: {&_date, SLE_UINT16, 0, 255}, truelight@0: {&_date_fract, SLE_UINT16, 0, 255}, truelight@0: {&_tick_counter, SLE_UINT16, 0, 255}, truelight@0: {&_vehicle_id_ctr_day, SLE_UINT16, 0, 255}, truelight@0: {&_age_cargo_skip_counter, SLE_UINT8, 0, 255}, truelight@0: {&_avail_aircraft, SLE_UINT8, 0, 255}, tron@1175: {&_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5}, tron@1175: {&_cur_tileloop_tile, SLE_UINT32, 6, 255}, truelight@0: {&_disaster_delay, SLE_UINT16, 0, 255}, truelight@0: {&_station_tick_ctr, SLE_UINT16, 0, 255}, signde@206: {&_random_seeds[0][0], SLE_UINT32, 0, 255}, signde@206: {&_random_seeds[0][1], SLE_UINT32, 0, 255}, celestar@1526: {&_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9}, celestar@1526: {&_cur_town_ctr, SLE_UINT32, 10, 255}, truelight@0: {&_cur_player_tick_index, SLE_FILE_U8 | SLE_VAR_UINT, 0, 255}, truelight@0: {&_next_competitor_start, SLE_FILE_U16 | SLE_VAR_UINT, 0, 255}, truelight@0: {&_trees_tick_ctr, SLE_UINT8, 0, 255}, truelight@0: {&_pause, SLE_UINT8, 4, 255}, pasky@1529: {&_cur_town_iter, SLE_UINT32, 11, 255}, darkvater@179: {NULL, 0, 0, 0} truelight@0: }; truelight@0: truelight@0: // Save load date related variables as well as persistent tick counters truelight@0: // XXX: currently some unrelated stuff is just put here tron@1093: static void SaveLoad_DATE(void) truelight@0: { truelight@0: SlGlobList(_date_desc); truelight@0: } truelight@0: truelight@0: truelight@0: static const SaveLoadGlobVarList _view_desc[] = { tron@1175: {&_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_INT, 0, 5}, tron@1175: {&_saved_scrollpos_x, SLE_INT32, 6, 255}, tron@1175: {&_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_INT, 0, 5}, tron@1175: {&_saved_scrollpos_y, SLE_INT32, 6, 255}, darkvater@179: {&_saved_scrollpos_zoom, SLE_UINT8, 0, 255}, darkvater@179: {NULL, 0, 0, 0} truelight@0: }; truelight@0: tron@1093: static void SaveLoad_VIEW(void) truelight@0: { truelight@0: SlGlobList(_view_desc); truelight@0: } truelight@0: tron@1218: static uint32 _map_dim_x; tron@1218: static uint32 _map_dim_y; tron@1218: tron@1218: static const SaveLoadGlobVarList _map_dimensions[] = { tron@1218: {&_map_dim_x, SLE_UINT32, 6, 255}, tron@1218: {&_map_dim_y, SLE_UINT32, 6, 255}, tron@1218: {NULL, 0, 0, 0} tron@1218: }; tron@1218: tron@2049: static void Save_MAPS(void) tron@1218: { tron@1219: _map_dim_x = MapSizeX(); tron@1219: _map_dim_y = MapSizeY(); tron@1218: SlGlobList(_map_dimensions); tron@1218: } tron@1218: tron@2049: static void Load_MAPS(void) tron@1218: { tron@1218: SlGlobList(_map_dimensions); ludde@2051: AllocateMap(_map_dim_x, _map_dim_y); tron@1218: } tron@1218: tron@2295: static void Load_MAPT(void) ludde@2050: { tron@2295: uint size = MapSize(); tron@2295: uint i; tron@2295: tron@2295: for (i = 0; i != size;) { tron@2295: byte buf[4096]; tron@2295: uint j; tron@2295: tron@2295: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2295: for (j = 0; j != lengthof(buf); j++) _m[i++].type_height = buf[j]; truelight@817: } truelight@0: } truelight@0: tron@2295: static void Save_MAPT(void) tron@1093: { tron@2295: uint size = MapSize(); tron@2295: uint i; tron@2295: tron@2295: SlSetLength(size); tron@2295: for (i = 0; i != size;) { tron@2295: byte buf[4096]; tron@2295: uint j; tron@2295: tron@2295: for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].type_height; tron@2295: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2295: } truelight@0: } truelight@0: tron@2295: static void Load_MAPO(void) tron@1093: { tron@2295: uint size = MapSize(); tron@2295: uint i; tron@2295: tron@2295: for (i = 0; i != size;) { tron@2295: byte buf[4096]; tron@2295: uint j; tron@2295: tron@2295: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2295: for (j = 0; j != lengthof(buf); j++) _m[i++].owner = buf[j]; tron@2295: } tron@2295: } tron@2295: tron@2295: static void Save_MAPO(void) tron@2295: { tron@2295: uint size = MapSize(); tron@2295: uint i; tron@2295: tron@2295: SlSetLength(size); tron@2295: for (i = 0; i != size;) { tron@2295: byte buf[4096]; tron@2295: uint j; tron@2295: tron@2295: for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].owner; tron@2295: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2295: } truelight@0: } truelight@0: tron@2049: static void Load_MAP2(void) tron@1093: { tron@2049: uint size = MapSize(); tron@2049: uint i; tron@2049: tron@2049: for (i = 0; i != size;) { tron@2049: uint16 buf[4096]; tron@2049: uint j; tron@2049: tron@2049: SlArray(buf, lengthof(buf), tron@2049: /* In those versions the m2 was 8 bits */ tron@2295: _sl_version < 5 ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16 tron@2049: ); tron@2049: for (j = 0; j != lengthof(buf); j++) _m[i++].m2 = buf[j]; tron@2049: } tron@2049: } tron@2049: tron@2049: static void Save_MAP2(void) tron@2049: { tron@2049: uint size = MapSize(); tron@2049: uint i; tron@2049: tron@2049: SlSetLength(size * sizeof(_m[0].m2)); tron@2049: for (i = 0; i != size;) { tron@2049: uint16 buf[4096]; tron@2049: uint j; tron@2049: tron@2049: for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m2; tron@2049: SlArray(buf, lengthof(buf), SLE_UINT16); tron@2049: } tron@2049: } tron@2049: tron@2295: static void Load_MAP3(void) tron@2049: { tron@2295: uint size = MapSize(); tron@2295: uint i; tron@2295: tron@2295: for (i = 0; i != size;) { tron@2295: byte buf[4096]; tron@2295: uint j; tron@2295: tron@2295: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2295: for (j = 0; j != lengthof(buf); j++) _m[i++].m3 = buf[j]; tron@2295: } tron@2049: } tron@2049: tron@2295: static void Save_MAP3(void) tron@2049: { tron@2295: uint size = MapSize(); tron@2295: uint i; tron@2295: tron@2295: SlSetLength(size); tron@2295: for (i = 0; i != size;) { tron@2295: byte buf[4096]; tron@2295: uint j; tron@2295: tron@2295: for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m3; tron@2295: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2295: } tron@2049: } tron@2049: tron@2295: static void Load_MAP4(void) tron@2049: { tron@2295: uint size = MapSize(); tron@2295: uint i; tron@2295: tron@2295: for (i = 0; i != size;) { tron@2295: byte buf[4096]; tron@2295: uint j; tron@2295: tron@2295: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2295: for (j = 0; j != lengthof(buf); j++) _m[i++].m4 = buf[j]; tron@2295: } tron@2295: } tron@2295: tron@2295: static void Save_MAP4(void) tron@2295: { tron@2295: uint size = MapSize(); tron@2295: uint i; tron@2295: tron@2295: SlSetLength(size); tron@2295: for (i = 0; i != size;) { tron@2295: byte buf[4096]; tron@2295: uint j; tron@2295: tron@2295: for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m4; tron@2295: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2295: } tron@2295: } tron@2295: tron@2295: static void Load_MAP5(void) tron@2295: { tron@2295: uint size = MapSize(); tron@2295: uint i; tron@2295: tron@2295: for (i = 0; i != size;) { tron@2295: byte buf[4096]; tron@2295: uint j; tron@2295: tron@2295: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2295: for (j = 0; j != lengthof(buf); j++) _m[i++].m5 = buf[j]; tron@2295: } tron@2295: } tron@2295: tron@2295: static void Save_MAP5(void) tron@2295: { tron@2295: uint size = MapSize(); tron@2295: uint i; tron@2295: tron@2295: SlSetLength(size); tron@2295: for (i = 0; i != size;) { tron@2295: byte buf[4096]; tron@2295: uint j; tron@2295: tron@2295: for (j = 0; j != lengthof(buf); j++) buf[j] = _m[i++].m5; tron@2295: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2295: } tron@2049: } tron@2049: tron@2049: static void Load_MAPE(void) tron@2049: { tron@2049: uint size = MapSize(); tron@2049: uint i; tron@2049: tron@2049: for (i = 0; i != size;) { tron@2049: uint8 buf[1024]; tron@2049: uint j; tron@2049: tron@2049: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2049: for (j = 0; j != lengthof(buf); j++) { tron@2049: _m[i++].extra = GB(buf[j], 0, 2); tron@2049: _m[i++].extra = GB(buf[j], 2, 2); tron@2049: _m[i++].extra = GB(buf[j], 4, 2); tron@2049: _m[i++].extra = GB(buf[j], 6, 2); tron@2049: } tron@2049: } tron@2049: } tron@2049: tron@2049: static void Save_MAPE(void) tron@2049: { tron@2049: uint size = MapSize(); tron@2049: uint i; tron@2049: tron@2049: SlSetLength(size / 4); tron@2049: for (i = 0; i != size;) { tron@2049: uint8 buf[1024]; tron@2049: uint j; tron@2049: tron@2049: for (j = 0; j != lengthof(buf); j++) { tron@2049: buf[j] = _m[i++].extra << 0; tron@2049: buf[j] |= _m[i++].extra << 2; tron@2049: buf[j] |= _m[i++].extra << 4; tron@2049: buf[j] |= _m[i++].extra << 6; tron@2049: } tron@2049: SlArray(buf, lengthof(buf), SLE_UINT8); tron@2049: } truelight@0: } truelight@0: truelight@0: tron@1093: static void Save_CHTS(void) truelight@0: { truelight@0: byte count = sizeof(_cheats)/sizeof(Cheat); truelight@0: Cheat* cht = (Cheat*) &_cheats; truelight@0: Cheat* cht_last = &cht[count]; truelight@0: truelight@0: SlSetLength(count*2); truelight@0: for(; cht != cht_last; cht++) { truelight@0: SlWriteByte(cht->been_used); truelight@0: SlWriteByte(cht->value); truelight@0: } truelight@0: } truelight@0: tron@1093: static void Load_CHTS(void) truelight@0: { truelight@0: Cheat* cht = (Cheat*) &_cheats; truelight@0: truelight@0: uint count = SlGetFieldLength()/2; truelight@0: for(; count; count--, cht++) truelight@0: { truelight@0: cht->been_used = (byte)SlReadByte(); truelight@0: cht->value = (byte)SlReadByte(); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: const ChunkHandler _misc_chunk_handlers[] = { tron@2049: { 'MAPS', Save_MAPS, Load_MAPS, CH_RIFF }, tron@2295: { 'MAPT', Save_MAPT, Load_MAPT, CH_RIFF }, tron@2295: { 'MAPO', Save_MAPO, Load_MAPO, CH_RIFF }, tron@2049: { 'MAP2', Save_MAP2, Load_MAP2, CH_RIFF }, tron@2295: { 'M3LO', Save_MAP3, Load_MAP3, CH_RIFF }, tron@2295: { 'M3HI', Save_MAP4, Load_MAP4, CH_RIFF }, tron@2295: { 'MAP5', Save_MAP5, Load_MAP5, CH_RIFF }, tron@2049: { 'MAPE', Save_MAPE, Load_MAPE, CH_RIFF }, truelight@0: truelight@0: { 'NAME', Save_NAME, Load_NAME, CH_ARRAY}, truelight@0: { 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF}, truelight@0: { 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF}, truelight@0: { 'OPTS', SaveLoad_OPTS, SaveLoad_OPTS, CH_RIFF}, truelight@0: { 'CHTS', Save_CHTS, Load_CHTS, CH_RIFF | CH_LAST} truelight@0: };