truelight@0: #ifndef SAVELOAD_H truelight@0: #define SAVELOAD_H truelight@0: truelight@817: #include truelight@817: truelight@0: typedef void ChunkSaveLoadProc(); truelight@0: typedef void AutolengthProc(void *arg); truelight@0: truelight@0: typedef struct SaveLoadGlobVarList { truelight@0: void *address; truelight@0: byte conv; truelight@0: byte from_version; truelight@0: byte to_version; truelight@0: } SaveLoadGlobVarList; truelight@0: truelight@0: truelight@0: typedef struct { truelight@0: uint32 id; truelight@0: ChunkSaveLoadProc *save_proc; truelight@0: ChunkSaveLoadProc *load_proc; truelight@0: uint32 flags; truelight@0: } ChunkHandler; truelight@0: truelight@0: typedef struct { truelight@0: byte null; truelight@0: } NullStruct; truelight@0: truelight@817: typedef void WriterProc(uint len); truelight@817: typedef uint ReaderProc(); truelight@817: truelight@817: typedef uint ReferenceToIntProc(void *v, uint t); truelight@817: typedef void *IntToReferenceProc(uint r, uint t); truelight@817: truelight@817: typedef struct { truelight@817: bool save; truelight@817: byte need_length; truelight@817: byte block_mode; truelight@817: bool error; truelight@817: byte version; truelight@938: uint16 full_version; truelight@817: truelight@817: int obj_len; truelight@817: int array_index, last_array_index; truelight@817: truelight@817: uint32 offs_base; truelight@817: truelight@817: WriterProc *write_bytes; truelight@817: ReaderProc *read_bytes; truelight@817: truelight@817: ReferenceToIntProc *ref_to_int_proc; truelight@817: IntToReferenceProc *int_to_ref_proc; truelight@817: truelight@817: const ChunkHandler * const * chs; truelight@817: const byte * const *includes; truelight@817: truelight@817: byte *bufp, *bufe; truelight@817: truelight@817: int tmp; truelight@817: truelight@817: // these 3 may be used by compressor/decompressors. truelight@817: byte *buf; // pointer and size to read/write, initialized by init truelight@817: uint bufsize; truelight@817: FILE *fh; truelight@817: truelight@817: void (*excpt_uninit)(); truelight@817: const char *excpt_msg; truelight@817: jmp_buf excpt; // used to jump to "exception handler" truelight@817: } SaverLoader; truelight@817: truelight@817: extern SaverLoader _sl; truelight@817: truelight@0: enum { truelight@0: REF_SCHEDULE = 0, truelight@0: REF_VEHICLE = 1, truelight@0: REF_STATION = 2, truelight@0: REF_TOWN = 3, truelight@938: REF_VEHICLE_OLD = 4, truelight@0: }; truelight@0: truelight@0: truelight@0: enum { truelight@0: INC_VEHICLE_COMMON = 0, truelight@0: }; truelight@0: truelight@0: truelight@0: enum { truelight@0: CH_RIFF = 0, truelight@0: CH_ARRAY = 1, truelight@0: CH_SPARSE_ARRAY = 2, truelight@0: CH_TYPE_MASK = 3, truelight@0: CH_LAST = 8, truelight@0: CH_AUTO_LENGTH = 16, truelight@0: CH_PRI_0 = 0 << 4, truelight@0: CH_PRI_1 = 1 << 4, truelight@0: CH_PRI_2 = 2 << 4, truelight@0: CH_PRI_3 = 3 << 4, truelight@0: CH_PRI_SHL = 4, truelight@0: CH_NUM_PRI_LEVELS = 4, truelight@0: }; truelight@0: truelight@0: enum { truelight@0: SLE_FILE_I8 = 0, truelight@0: SLE_FILE_U8 = 1, truelight@0: SLE_FILE_I16 = 2, truelight@0: SLE_FILE_U16 = 3, truelight@0: SLE_FILE_I32 = 4, truelight@0: SLE_FILE_U32 = 5, truelight@0: SLE_FILE_I64 = 6, truelight@0: SLE_FILE_U64 = 7, truelight@0: truelight@0: SLE_FILE_STRINGID = 8, truelight@0: // SLE_FILE_IVAR = 8, truelight@0: // SLE_FILE_UVAR = 9, truelight@0: truelight@0: SLE_VAR_I8 = 0 << 4, truelight@0: SLE_VAR_U8 = 1 << 4, truelight@0: SLE_VAR_I16 = 2 << 4, truelight@0: SLE_VAR_U16 = 3 << 4, truelight@0: SLE_VAR_I32 = 4 << 4, truelight@0: SLE_VAR_U32 = 5 << 4, truelight@0: SLE_VAR_I64 = 6 << 4, truelight@0: SLE_VAR_U64 = 7 << 4, truelight@0: truelight@0: SLE_VAR_NULL = 8 << 4, // useful to write zeros in savegame. truelight@0: truelight@0: SLE_VAR_INT = SLE_VAR_I32, truelight@0: SLE_VAR_UINT = SLE_VAR_U32, truelight@0: truelight@0: SLE_INT8 = SLE_FILE_I8 | SLE_VAR_I8, truelight@0: SLE_UINT8 = SLE_FILE_U8 | SLE_VAR_U8, truelight@0: SLE_INT16 = SLE_FILE_I16 | SLE_VAR_I16, truelight@0: SLE_UINT16 = SLE_FILE_U16 | SLE_VAR_U16, truelight@0: SLE_INT32 = SLE_FILE_I32 | SLE_VAR_I32, truelight@0: SLE_UINT32 = SLE_FILE_U32 | SLE_VAR_U32, truelight@0: SLE_INT64 = SLE_FILE_I64 | SLE_VAR_I64, truelight@0: SLE_UINT64 = SLE_FILE_U64 | SLE_VAR_U64, truelight@0: truelight@0: SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U16, truelight@0: }; truelight@0: truelight@0: #define SLE_VAR(t,i,c) 0 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c darkvater@557: #if _MSC_VER == 1200 /* XXX workaround for MSVC6 */ darkvater@556: #define SLE_VAR2(t0,i0, t1, i1, c) 0 | ((offsetof(t0, i0) + offsetof(t1, i1)) & 0xF), (offsetof(t0, i0) + offsetof(t1, i1)) >> 4, c darkvater@556: #endif truelight@0: #define SLE_REF(t,i,c) 0x10 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c truelight@0: #define SLE_ARR(t,i,c,l) 0x20 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, l truelight@0: #define SLE_CONDVAR(t,i,c,from,to) 0x40 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to truelight@0: #define SLE_CONDREF(t,i,c,from,to) 0x50 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from, to truelight@0: #define SLE_CONDARR(t,i,c,l,from,to) 0x60 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c, from,to, l truelight@0: #define SLE_WRITEBYTE(t,i,b,c) 0x80 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, b, c truelight@0: #define SLE_INCLUDE(t,i,c) 0x90 | (offsetof(t,i) & 0xF), offsetof(t,i) >> 4, c truelight@0: truelight@0: truelight@0: #define SLE_VARX(t,c) 0x00 | ((t) & 0xF), (t) >> 4, c truelight@0: #define SLE_REFX(t,c) 0x10 | ((t) & 0xF), (t) >> 4, c truelight@0: #define SLE_CONDVARX(t,c,from,to) 0x40 | ((t) & 0xF), (t) >> 4, c, from, to truelight@0: #define SLE_CONDREFX(t,c,co) 0x50 | ((t) & 0xF), (t) >> 4, c, co truelight@0: #define SLE_WRITEBYTEX(t,b) 0x80 | ((t) & 0xF), (t) >> 4, b truelight@0: #define SLE_INCLUDEX(t,c) 0x90 | ((t) & 0xF), (t) >> 4, c truelight@0: truelight@0: #define SLE_END() 0xF0 truelight@0: truelight@0: truelight@0: void SlSetArrayIndex(uint index); truelight@0: int SlIterateArray(); truelight@0: void SlArray(void *array, uint length, uint conv); truelight@0: void SlObject(void *object, const void *desc); truelight@0: void SlAutolength(AutolengthProc *proc, void *arg); truelight@0: uint SlGetFieldLength(); truelight@0: int SlReadByte(); truelight@0: void SlSetLength(uint length); truelight@0: void SlWriteByte(byte v); truelight@0: void SlGlobList(const SaveLoadGlobVarList *desc); truelight@0: truelight@0: //int GetSavegameType(char *file); truelight@0: truelight@0: #endif /* SAVELOAD_H */