truelight@9450: /* $Id$ */ truelight@9450: truelight@9450: /** @file ai_execmode.hpp class to switch the AI to Execute mode */ truelight@9450: truelight@9450: #ifndef AI_EXECMODE_HPP truelight@9450: #define AI_EXECMODE_HPP truelight@9450: truelight@9450: #include "ai_object.hpp" truelight@9450: truelight@9450: /** truelight@9450: * Class to switch current mode to Execute mode. truelight@9450: * If you create an instance of this class, the mode will be switched to truelight@9450: * Execute. The original mode is stored and recovered from when ever the truelight@9450: * instance is destroyed. truelight@9450: * In Execute mode all commands you do are executed for real. truelight@9450: */ truelight@9450: class AIExecMode : public AIObject { truelight@9450: private: truelight@9450: AIModeProc *last_mode; truelight@9473: AIObject *last_instance; truelight@9450: truelight@9450: protected: truelight@9475: /** truelight@9475: * The callback proc for Execute mode. truelight@9475: */ truelight@9486: static bool ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, int32 costs); truelight@9450: truelight@9450: public: truelight@9450: /** truelight@9529: * The name of the class, needed by several sub-processes. truelight@9529: */ truelight@9529: static const char *GetClassName() { return "AIExecMode"; } truelight@9529: truelight@9529: /** truelight@9450: * Creating instance of this class switches the build mode to Execute. truelight@9450: * @note when the instance is destroyed, he restores the mode that was truelight@9450: * current when the instance was created! truelight@9450: */ truelight@9450: AIExecMode(); truelight@9450: truelight@9450: /** truelight@9450: * Destroying this instance reset the building mode to the mode it was truelight@9450: * in when the instance was created. truelight@9450: */ truelight@9450: ~AIExecMode(); truelight@9450: }; truelight@9450: truelight@9450: #ifdef DEFINE_SQUIRREL_CLASS rubidium@9524: namespace SQConvert { rubidium@9524: /* Allow AIExecMode to be used as Squirrel parameter */ rubidium@9594: template <> AIExecMode *GetParam(ForceType, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIExecMode *)instance; } rubidium@9594: template <> AIExecMode &GetParam(ForceType, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIExecMode *)instance; } rubidium@9594: template <> const AIExecMode *GetParam(ForceType, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AIExecMode *)instance; } rubidium@9594: template <> const AIExecMode &GetParam(ForceType, HSQUIRRELVM vm, int index) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AIExecMode *)instance; } rubidium@9524: }; // namespace SQConvert rubidium@9524: truelight@9450: void SQAIExecModeRegister(Squirrel *engine) { truelight@9450: DefSQClass SQAIExecMode("AIExecMode"); truelight@9450: SQAIExecMode.PreRegister(engine); truelight@9450: SQAIExecMode.AddConstructor(engine); rubidium@9526: rubidium@9541: SQAIExecMode.DefSQStaticMethod(engine, &AIExecMode::GetClassName, "GetClassName", 1, "x"); rubidium@9526: truelight@9450: SQAIExecMode.PostRegister(engine); truelight@9450: } rubidium@9520: #endif /* DEFINE_SQUIRREL_CLASS */ truelight@9450: truelight@9450: #endif /* AI_EXECMODE_HPP */