tron@2186: /* $Id$ */ tron@2186: belugas@3508: #include "stdafx.h" celestar@3431: #include Darkvater@1891: #include "openttd.h" tron@1299: #include "debug.h" tron@2163: #include "functions.h" tron@3144: #include "road_map.h" tron@3959: #include "roadveh.h" tron@3315: #include "station_map.h" tron@507: #include "table/strings.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "vehicle.h" truelight@0: #include "engine.h" truelight@0: #include "command.h" truelight@0: #include "station.h" truelight@0: #include "news.h" truelight@0: #include "pathfind.h" matthijs@1247: #include "npf.h" truelight@0: #include "player.h" tron@337: #include "sound.h" truelight@1313: #include "depot.h" celestar@5573: #include "bridge.h" tron@3184: #include "tunnel_map.h" celestar@5573: #include "bridge_map.h" matthijs@1752: #include "vehicle_gui.h" peter1138@3990: #include "newgrf_callbacks.h" peter1138@2962: #include "newgrf_engine.h" peter1138@4244: #include "newgrf_text.h" peter1138@4656: #include "newgrf_sound.h" KUDr@3900: #include "yapf/yapf.h" rubidium@4261: #include "date.h" truelight@0: truelight@0: static const uint16 _roadveh_images[63] = { truelight@0: 0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14, truelight@0: 0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74, truelight@0: 0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C, truelight@0: 0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC, truelight@0: 0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC, truelight@0: 0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4, truelight@0: 0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C, truelight@0: 0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4 truelight@0: }; truelight@0: truelight@0: static const uint16 _roadveh_full_adder[63] = { tron@3138: 0, 88, 0, 0, 0, 0, 48, 48, tron@3138: 48, 48, 0, 0, 64, 64, 0, 16, tron@3138: 16, 0, 88, 0, 0, 0, 0, 48, tron@3138: 48, 48, 48, 0, 0, 64, 64, 0, tron@3138: 16, 16, 0, 88, 0, 0, 0, 0, tron@3138: 48, 48, 48, 48, 0, 0, 64, 64, tron@3138: 0, 16, 16, 0, 8, 8, 8, 8, tron@3138: 0, 0, 0, 8, 8, 8, 8 truelight@0: }; truelight@0: truelight@0: truelight@0: static const uint16 _road_veh_fp_ax_and[4] = { truelight@0: 0x1009, 0x16, 0x520, 0x2A00 truelight@0: }; truelight@0: truelight@0: static const byte _road_reverse_table[4] = { truelight@0: 6, 7, 14, 15 truelight@0: }; truelight@0: truelight@0: static const uint16 _road_pf_table_3[4] = { truelight@0: 0x910, 0x1600, 0x2005, 0x2A truelight@0: }; truelight@0: tron@3157: int GetRoadVehImage(const Vehicle* v, Direction direction) truelight@0: { truelight@0: int img = v->spritenum; truelight@0: int image; truelight@0: truelight@0: if (is_custom_sprite(img)) { truelight@0: image = GetCustomVehicleSprite(v, direction); tron@2989: if (image != 0) return image; peter1138@2464: img = orig_road_vehicle_info[v->engine_type - ROAD_ENGINES_INDEX].image_index; truelight@0: } truelight@193: truelight@0: image = direction + _roadveh_images[img]; tron@2989: if (v->cargo_count >= v->cargo_cap / 2) image += _roadveh_full_adder[img]; truelight@0: return image; truelight@0: } truelight@0: tron@2477: void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod) truelight@0: { tron@538: int spritenum = RoadVehInfo(engine)->image_index; celestar@378: celestar@378: if (is_custom_sprite(spritenum)) { tron@3186: int sprite = GetCustomVehicleIcon(engine, DIR_W); celestar@378: tron@3017: if (sprite != 0) { celestar@378: DrawSprite(sprite | image_ormod, x, y); celestar@378: return; celestar@378: } peter1138@2464: spritenum = orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index; celestar@378: } celestar@378: DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y); truelight@0: } truelight@0: tron@2817: static int32 EstimateRoadVehCost(EngineID engine_type) truelight@0: { tron@538: return ((_price.roadveh_base >> 3) * RoadVehInfo(engine_type)->base_cost) >> 5; truelight@0: } truelight@0: Darkvater@1793: /** Build a road vehicle. tron@3491: * @param tile tile of depot where road vehicle is built Darkvater@1793: * @param p1 bus/truck type being built (engine) bjarni@3816: * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number Darkvater@1793: */ tron@3491: int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: int32 cost; truelight@0: Vehicle *v; truelight@1282: UnitID unit_num; truelight@0: Engine *e; truelight@193: peter1138@5215: if (!IsEngineBuildable(p1, VEH_Road, _current_player)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE); bjarni@1196: truelight@0: SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); truelight@0: truelight@0: cost = EstimateRoadVehCost(p1); Darkvater@1793: if (flags & DC_QUERY_COST) return cost; truelight@0: pasky@1442: /* The ai_new queries the vehicle cost before building the route, pasky@1442: * so we must check against cheaters no sooner than now. --pasky */ pasky@1442: if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR; tron@1901: if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; pasky@1442: truelight@0: v = AllocateVehicle(); truelight@1024: if (v == NULL || IsOrderPoolFull()) truelight@0: return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); truelight@0: truelight@0: /* find the first free roadveh id */ peter1138@4095: unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_Road); truelight@0: if (unit_num > _patches.max_roadveh) truelight@0: return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); truelight@0: truelight@0: if (flags & DC_EXEC) { tron@3491: int x; tron@3491: int y; tron@3491: tron@538: const RoadVehicleInfo *rvi = RoadVehInfo(p1); tron@538: truelight@0: v->unitnumber = unit_num; truelight@0: v->direction = 0; truelight@0: v->owner = _current_player; truelight@0: truelight@0: v->tile = tile; tron@3645: x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2; tron@3645: y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2; truelight@0: v->x_pos = x; truelight@0: v->y_pos = y; truelight@0: v->z_pos = GetSlopeZ(x,y); truelight@0: v->z_height = 6; truelight@0: truelight@0: v->u.road.state = 254; truelight@0: v->vehstatus = VS_HIDDEN|VS_STOPPED|VS_DEFPAL; truelight@0: tron@538: v->spritenum = rvi->image_index; tron@538: v->cargo_type = rvi->cargo_type; peter1138@3870: v->cargo_subtype = 0; tron@538: v->cargo_cap = rvi->capacity; truelight@0: // v->cargo_count = 0; truelight@0: v->value = cost; truelight@0: // v->day_counter = 0; truelight@0: // v->next_order_param = v->next_order = 0; truelight@0: // v->load_unload_time_rem = 0; truelight@0: // v->progress = 0; truelight@0: truelight@0: // v->u.road.unk2 = 0; truelight@0: // v->u.road.overtaking = 0; truelight@0: truelight@1266: v->last_station_visited = INVALID_STATION; tron@538: v->max_speed = rvi->max_speed; truelight@0: v->engine_type = (byte)p1; truelight@0: tron@1926: e = GetEngine(p1); truelight@0: v->reliability = e->reliability; truelight@0: v->reliability_spd_dec = e->reliability_spd_dec; truelight@0: v->max_age = e->lifelength * 366; bjarni@2564: _new_vehicle_id = v->index; truelight@193: truelight@0: v->string_id = STR_SV_ROADVEH_NAME; truelight@0: truelight@0: v->service_interval = _patches.servint_roadveh; truelight@0: truelight@0: v->date_of_last_service = _date; rubidium@4329: v->build_year = _cur_year; truelight@0: truelight@0: v->type = VEH_Road; truelight@0: v->cur_image = 0xC15; peter1138@2804: v->random_bits = VehicleRandomBits(); truelight@0: truelight@0: VehiclePositionChanged(v); bjarni@4574: GetPlayer(_current_player)->num_engines[p1]++; truelight@0: bjarni@4739: InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); tron@588: RebuildVehicleLists(); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); bjarni@2618: if (IsLocalPlayer()) bjarni@2618: InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); // updates the replace Road window truelight@0: } truelight@0: truelight@0: return cost; truelight@0: } truelight@0: Darkvater@1793: /** Start/Stop a road vehicle. tron@3491: * @param tile unused Darkvater@1793: * @param p1 road vehicle ID to start/stop Darkvater@1793: * @param p2 unused Darkvater@1793: */ tron@3491: int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; peter1138@4244: uint16 callback; truelight@0: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; bjarni@1237: truelight@919: v = GetVehicle(p1); truelight@0: Darkvater@1793: if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: peter1138@4244: /* Check if this road veh can be started/stopped. The callback will fail or peter1138@4244: * return 0xFF if it can. */ peter1138@4244: callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v); peter1138@4244: if (callback != CALLBACK_FAILED && callback != 0xFF) { peter1138@4244: StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback); peter1138@4244: return_cmd_error(error); peter1138@4244: } peter1138@4244: truelight@0: if (flags & DC_EXEC) { tron@3959: if (IsRoadVehInDepotStopped(v)) { tron@3139: DeleteVehicleNews(p1, STR_9016_ROAD_VEHICLE_IS_WAITING); tron@3139: } tron@3139: truelight@0: v->vehstatus ^= VS_STOPPED; darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: celestar@3123: void ClearSlot(Vehicle *v) Darkvater@1664: { celestar@3123: RoadStop *rs = v->u.road.slot; celestar@3123: if (v->u.road.slot == NULL) return; celestar@3123: Darkvater@1664: v->u.road.slot = NULL; Darkvater@1664: v->u.road.slot_age = 0; celestar@3123: celestar@3431: assert(rs->num_vehicles != 0); celestar@3431: rs->num_vehicles--; celestar@3431: Darkvater@5568: DEBUG(ms, 3, "Clearing slot at 0x%X", rs->xy); Darkvater@1664: } Darkvater@1664: Darkvater@1793: /** Sell a road vehicle. tron@3491: * @param tile unused Darkvater@1793: * @param p1 vehicle ID to be sold Darkvater@1793: * @param p2 unused Darkvater@1793: */ tron@3491: int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; truelight@193: truelight@919: v = GetVehicle(p1); truelight@0: Darkvater@1793: if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: bjarni@1237: SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES); bjarni@1237: tron@3959: if (!IsRoadVehInDepotStopped(v)) { truelight@0: return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE); tron@3033: } truelight@193: truelight@0: if (flags & DC_EXEC) { truelight@0: // Invalidate depot truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); tron@588: RebuildVehicleLists(); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); truelight@0: DeleteWindowById(WC_VEHICLE_VIEW, v->index); celestar@3123: ClearSlot(v); bjarni@5256: DeleteDepotHighlightOfVehicle(v); truelight@0: DeleteVehicle(v); tron@3017: if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road); truelight@0: } truelight@193: truelight@0: return -(int32)v->value; truelight@0: } truelight@0: truelight@0: typedef struct RoadFindDepotData { truelight@0: uint best_length; tron@1977: TileIndex tile; truelight@0: byte owner; truelight@0: } RoadFindDepotData; truelight@0: tron@3186: static const DiagDirection _road_pf_directions[] = { tron@3186: DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, 255, 255, tron@3186: DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, 255, 255 truelight@0: }; truelight@0: tron@3137: static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, int track, uint length, byte* state) truelight@0: { tron@3137: RoadFindDepotData* rfdd = data; tron@3137: Darkvater@4559: tile += TileOffsByDiagDir(_road_pf_directions[track]); truelight@0: tron@1035: if (IsTileType(tile, MP_STREET) && rubidium@3793: GetRoadTileType(tile) == ROAD_TILE_DEPOT && tron@3138: IsTileOwner(tile, rfdd->owner) && tron@3138: length < rfdd->best_length) { tron@3138: rfdd->best_length = length; tron@3138: rfdd->tile = tile; truelight@0: } truelight@0: return false; truelight@0: } truelight@0: tron@3033: static const Depot* FindClosestRoadDepot(const Vehicle* v) truelight@0: { tron@1977: TileIndex tile = v->tile; truelight@193: KUDr@3900: if (_patches.yapf.road_use_yapf) { KUDr@3900: Depot* ret = YapfFindNearestRoadDepot(v); KUDr@3900: return ret; KUDr@3900: } else if (_patches.new_pathfinding_all) { matthijs@1247: NPFFoundTargetData ftd; matthijs@1247: /* See where we are now */ matthijs@1942: Trackdir trackdir = GetVehicleTrackdir(v); matthijs@1745: matthijs@2006: ftd = NPFRouteToDepotBreadthFirst(v->tile, trackdir, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE); tron@3017: if (ftd.best_bird_dist == 0) { matthijs@1247: return GetDepotByTile(ftd.node.tile); /* Target found */ tron@3017: } else { truelight@1313: return NULL; /* Target not found */ tron@3017: } matthijs@1247: /* We do not search in two directions here, why should we? We can't reverse right now can we? */ matthijs@1247: } else { matthijs@1247: RoadFindDepotData rfdd; tron@3153: DiagDirection i; tron@3153: matthijs@1247: rfdd.owner = v->owner; matthijs@1247: rfdd.best_length = (uint)-1; truelight@0: matthijs@1247: /* search in all directions */ tron@3033: for (i = 0; i != 4; i++) { tron@3137: FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, i, EnumRoadSignalFindDepot, NULL, &rfdd); tron@3033: } truelight@0: tron@3017: if (rfdd.best_length == (uint)-1) return NULL; truelight@0: matthijs@1247: return GetDepotByTile(rfdd.tile); matthijs@1247: } truelight@0: } truelight@0: Darkvater@1793: /** Send a road vehicle to the depot. tron@3491: * @param tile unused Darkvater@1793: * @param p1 vehicle ID to send to the depot bjarni@4451: * @param p2 various bitmasked elements bjarni@4506: * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h) bjarni@4506: * - p2 bit 8-10 - VLW flag (for mass goto depot) Darkvater@1793: */ tron@3491: int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { bjarni@1237: Vehicle *v; Darkvater@1793: const Depot *dep; truelight@0: bjarni@4506: if (p2 & DEPOT_MASS_SEND) { bjarni@4506: /* Mass goto depot requested */ Darkvater@4546: if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; Darkvater@4546: return SendAllVehiclesToDepot(VEH_Road, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); bjarni@4463: } bjarni@4463: bjarni@4506: if (!IsValidVehicleID(p1)) return CMD_ERROR; bjarni@1237: bjarni@1237: v = GetVehicle(p1); bjarni@1237: bjarni@4506: if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: bjarni@4506: if (v->vehstatus & VS_CRASHED) return CMD_ERROR; matthijs@1757: bjarni@4526: if (IsRoadVehInDepot(v)) return CMD_ERROR; bjarni@4526: Darkvater@1793: /* If the current orders are already goto-depot */ tron@555: if (v->current_order.type == OT_GOTO_DEPOT) { bjarni@4519: if (!!(p2 & DEPOT_SERVICE) == HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT)) { bjarni@4510: /* We called with a different DEPOT_SERVICE setting. rubidium@4549: * Now we change the setting to apply the new one and let the vehicle head for the same depot. rubidium@4549: * Note: the if is (true for requesting service == true for ordered to stop in depot) */ bjarni@4510: if (flags & DC_EXEC) { bjarni@4510: TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT); bjarni@4510: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); bjarni@4510: } bjarni@4510: return 0; bjarni@4510: } bjarni@4510: bjarni@4506: if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders truelight@0: if (flags & DC_EXEC) { Darkvater@1793: /* If the orders to 'goto depot' are in the orders list (forced servicing), Darkvater@1793: * then skip to the next order; effectively cancelling this forced service */ celestar@1530: if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS)) truelight@0: v->cur_order_index++; celestar@1530: tron@555: v->current_order.type = OT_DUMMY; tron@555: v->current_order.flags = 0; darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: Darkvater@1793: dep = FindClosestRoadDepot(v); bjarni@4506: if (dep == NULL) return_cmd_error(STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT); truelight@0: truelight@0: if (flags & DC_EXEC) { celestar@3236: ClearSlot(v); tron@555: v->current_order.type = OT_GOTO_DEPOT; bjarni@4412: v->current_order.flags = OF_NON_STOP; bjarni@4506: if (!(p2 & DEPOT_SERVICE)) SETBIT(v->current_order.flags, OFB_HALT_IN_DEPOT); bjarni@5259: v->current_order.refit_cargo = CT_INVALID; tron@4527: v->current_order.dest = dep->index; Darkvater@1793: v->dest_tile = dep->xy; darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: } truelight@193: truelight@0: return 0; truelight@0: } truelight@0: Darkvater@1793: /** Turn a roadvehicle around. tron@3491: * @param tile unused Darkvater@1793: * @param p1 vehicle ID to turn Darkvater@1793: * @param p2 unused Darkvater@1793: */ tron@3491: int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; bjarni@1237: truelight@919: v = GetVehicle(p1); truelight@0: Darkvater@1793: if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: celestar@5573: if (v->vehstatus & VS_STOPPED || truelight@0: v->u.road.crashed_ctr != 0 || truelight@0: v->breakdown_ctr != 0 || truelight@0: v->u.road.overtaking != 0 || celestar@5573: v->u.road.state == 255 || celestar@5573: IsRoadVehInDepot(v) || truelight@0: v->cur_speed < 5) { truelight@0: return CMD_ERROR; truelight@0: } truelight@193: celestar@5573: if (IsTunnelTile(v->tile) && DirToDiagDir(v->direction) == GetTunnelDirection(v->tile)) return CMD_ERROR; celestar@5573: if (IsBridgeTile(v->tile) && DirToDiagDir(v->direction) == GetBridgeRampDirection(v->tile)) return CMD_ERROR; celestar@5573: tron@3138: if (flags & DC_EXEC) v->u.road.reverse_ctr = 180; truelight@0: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: truelight@0: static void MarkRoadVehDirty(Vehicle *v) truelight@0: { truelight@0: v->cur_image = GetRoadVehImage(v, v->direction); truelight@0: MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1); truelight@0: } truelight@0: truelight@0: static void UpdateRoadVehDeltaXY(Vehicle *v) truelight@0: { truelight@0: #define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0) truelight@0: static const uint32 _delta_xy_table[8] = { truelight@0: MKIT(3, 3, -1, -1), truelight@0: MKIT(3, 7, -1, -3), truelight@0: MKIT(3, 3, -1, -1), truelight@0: MKIT(7, 3, -3, -1), truelight@0: MKIT(3, 3, -1, -1), truelight@0: MKIT(3, 7, -1, -3), truelight@0: MKIT(3, 3, -1, -1), truelight@0: MKIT(7, 3, -3, -1), truelight@0: }; truelight@0: #undef MKIT truelight@0: uint32 x = _delta_xy_table[v->direction]; tron@2150: v->x_offs = GB(x, 0, 8); tron@2150: v->y_offs = GB(x, 8, 8); tron@2150: v->sprite_width = GB(x, 16, 8); tron@2150: v->sprite_height = GB(x, 24, 8); truelight@0: } truelight@0: truelight@0: static void ClearCrashedStation(Vehicle *v) truelight@0: { peter1138@2671: RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile)); truelight@0: truelight@0: // mark station as not busy peter1138@2671: CLRBIT(rs->status, 7); truelight@193: truelight@0: // free parking bay peter1138@2671: SETBIT(rs->status, HASBIT(v->u.road.state, 1) ? 1 : 0); truelight@0: } truelight@0: truelight@0: static void RoadVehDelete(Vehicle *v) truelight@0: { truelight@0: DeleteWindowById(WC_VEHICLE_VIEW, v->index); truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@193: tron@588: RebuildVehicleLists(); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); truelight@0: tron@3017: if (IsTileType(v->tile, MP_STATION)) ClearCrashedStation(v); truelight@193: truelight@0: BeginVehicleMove(v); truelight@0: EndVehicleMove(v); truelight@193: celestar@3123: ClearSlot(v); truelight@0: DeleteVehicle(v); truelight@0: } truelight@0: truelight@0: static byte SetRoadVehPosition(Vehicle *v, int x, int y) truelight@0: { truelight@0: byte new_z, old_z; truelight@0: truelight@0: // need this hint so it returns the right z coordinate on bridges. tron@3017: v->x_pos = x; tron@3017: v->y_pos = y; tron@3017: new_z = GetSlopeZ(x, y); truelight@0: truelight@0: old_z = v->z_pos; truelight@0: v->z_pos = new_z; truelight@193: truelight@0: VehiclePositionChanged(v); truelight@0: EndVehicleMove(v); truelight@0: return old_z; truelight@0: } truelight@0: truelight@0: static void RoadVehSetRandomDirection(Vehicle *v) truelight@0: { tron@3160: static const DirDiff delta[] = { tron@3160: DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT tron@3160: }; tron@3160: truelight@0: uint32 r = Random(); tron@3160: tron@3160: v->direction = ChangeDir(v->direction, delta[r & 3]); truelight@0: BeginVehicleMove(v); truelight@0: UpdateRoadVehDeltaXY(v); truelight@0: v->cur_image = GetRoadVehImage(v, v->direction); truelight@0: SetRoadVehPosition(v, v->x_pos, v->y_pos); truelight@0: } truelight@0: truelight@0: static void RoadVehIsCrashed(Vehicle *v) truelight@0: { truelight@0: v->u.road.crashed_ctr++; truelight@0: if (v->u.road.crashed_ctr == 2) { tron@1359: CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); truelight@0: } else if (v->u.road.crashed_ctr <= 45) { tron@3017: if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v); truelight@0: } else if (v->u.road.crashed_ctr >= 2220) { truelight@0: RoadVehDelete(v); truelight@0: } truelight@0: } truelight@0: tron@3138: static void* EnumCheckRoadVehCrashTrain(Vehicle* v, void* data) truelight@0: { tron@3138: const Vehicle* u = data; tron@3138: tron@2989: return tron@2989: v->type == VEH_Train && tron@2989: myabs(v->z_pos - u->z_pos) <= 6 && tron@2989: myabs(v->x_pos - u->x_pos) <= 4 && tron@2989: myabs(v->y_pos - u->y_pos) <= 4 ? tron@2989: v : NULL; truelight@0: } truelight@0: truelight@0: static void RoadVehCrash(Vehicle *v) truelight@0: { truelight@0: uint16 pass; truelight@0: truelight@0: v->u.road.crashed_ctr++; truelight@0: v->vehstatus |= VS_CRASHED; celestar@3236: ClearSlot(v); truelight@0: darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: truelight@0: pass = 1; tron@2989: if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count; truelight@0: v->cargo_count = 0; tron@2951: tron@534: SetDParam(0, pass); tron@2260: AddNewsItem( tron@2260: (pass == 1) ? tron@2260: STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE, truelight@0: NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), truelight@0: v->index, tron@3033: 0 tron@3033: ); truelight@0: truelight@0: ModifyStationRatingAround(v->tile, v->owner, -160, 22); tron@541: SndPlayVehicleFx(SND_12_EXPLOSION, v); truelight@0: } truelight@0: truelight@0: static void RoadVehCheckTrainCrash(Vehicle *v) truelight@0: { tron@1977: TileIndex tile; truelight@0: tron@2951: if (v->u.road.state == 255) return; truelight@0: truelight@0: tile = v->tile; truelight@0: Darkvater@3560: if (!IsLevelCrossingTile(tile)) return; truelight@0: tron@3138: if (VehicleFromPos(tile, v, EnumCheckRoadVehCrashTrain) != NULL) truelight@0: RoadVehCrash(v); truelight@0: } truelight@0: truelight@0: static void HandleBrokenRoadVeh(Vehicle *v) truelight@0: { truelight@0: if (v->breakdown_ctr != 1) { truelight@0: v->breakdown_ctr = 1; truelight@0: v->cur_speed = 0; truelight@0: truelight@0: if (v->breakdowns_since_last_service != 255) truelight@0: v->breakdowns_since_last_service++; truelight@193: truelight@0: InvalidateWindow(WC_VEHICLE_VIEW, v->index); truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@193: peter1138@4656: if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { peter1138@4656: SndPlayVehicleFx((_opt.landscape != LT_CANDY) ? peter1138@4656: SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v); peter1138@4656: } truelight@0: truelight@0: if (!(v->vehstatus & VS_HIDDEN)) { truelight@0: Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); tron@2989: if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2; truelight@0: } truelight@0: } truelight@0: tron@2989: if ((v->tick_counter & 1) == 0) { tron@2989: if (--v->breakdown_delay == 0) { truelight@0: v->breakdown_ctr = 0; truelight@0: InvalidateWindow(WC_VEHICLE_VIEW, v->index); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static void ProcessRoadVehOrder(Vehicle *v) truelight@0: { truelight@1024: const Order *order; truelight@0: tron@3004: switch (v->current_order.type) { tron@3004: case OT_GOTO_DEPOT: tron@3004: // Let a depot order in the orderlist interrupt. tron@3004: if (!(v->current_order.flags & OF_PART_OF_ORDERS)) return; tron@3004: if (v->current_order.flags & OF_SERVICE_IF_NEEDED && tron@3004: !VehicleNeedsService(v)) { tron@3004: v->cur_order_index++; tron@3004: } tron@3004: break; tron@3004: tron@3004: case OT_LOADING: tron@3004: case OT_LEAVESTATION: truelight@0: return; truelight@4351: truelight@4351: default: break; truelight@0: } truelight@0: tron@3004: if (v->cur_order_index >= v->num_orders) v->cur_order_index = 0; truelight@0: truelight@1024: order = GetVehicleOrder(v, v->cur_order_index); truelight@0: truelight@1024: if (order == NULL) { tron@555: v->current_order.type = OT_NOTHING; tron@555: v->current_order.flags = 0; truelight@0: v->dest_tile = 0; celestar@3123: ClearSlot(v); truelight@0: return; truelight@0: } truelight@0: tron@4527: if (order->type == v->current_order.type && tron@4527: order->flags == v->current_order.flags && tron@4527: order->dest == v->current_order.dest) { truelight@0: return; tron@2951: } truelight@0: truelight@1024: v->current_order = *order; truelight@0: tron@4179: switch (order->type) { tron@4179: case OT_GOTO_STATION: { tron@4179: const RoadStop* rs; celestar@1217: tron@4527: if (order->dest == v->last_station_visited) { tron@4179: v->last_station_visited = INVALID_STATION; tron@4179: } tron@4179: tron@4179: rs = GetPrimaryRoadStop( tron@4527: GetStation(order->dest), tron@4179: v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK tron@4179: ); tron@4179: tron@4179: if (rs != NULL) { tron@4179: TileIndex dest = rs->xy; tron@4179: uint mindist = DistanceManhattan(v->tile, rs->xy); tron@4179: tron@4179: for (rs = rs->next; rs != NULL; rs = rs->next) { tron@4179: uint dist = DistanceManhattan(v->tile, rs->xy); tron@4179: tron@4179: if (dist < mindist) { tron@4179: mindist = dist; tron@4179: dest = rs->xy; tron@4179: } tron@4179: } tron@4179: v->dest_tile = dest; tron@4179: } else { tron@4179: // There is no stop left at the station, so don't even TRY to go there tron@4179: v->cur_order_index++; tron@4179: v->dest_tile = 0; tron@4179: } tron@4179: break; tron@3004: } celestar@1231: tron@4179: case OT_GOTO_DEPOT: tron@4527: v->dest_tile = GetDepot(order->dest)->xy; tron@4179: break; celestar@1217: tron@4179: default: tron@4179: v->dest_tile = 0; tron@4179: break; truelight@0: } truelight@0: truelight@1024: InvalidateVehicleOrder(v); truelight@0: } truelight@0: truelight@0: static void HandleRoadVehLoading(Vehicle *v) truelight@0: { tron@3004: switch (v->current_order.type) { tron@3004: case OT_LOADING: { tron@3004: Order b; truelight@0: tron@3004: if (--v->load_unload_time_rem != 0) return; truelight@0: peter1138@5211: if (CanFillVehicle(v) && (v->current_order.flags & OF_FULL_LOAD || peter1138@5211: (_patches.gradual_loading && !HASBIT(v->load_status, LS_LOADING_FINISHED)))) { tron@3004: SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC); peter1138@5211: if (LoadUnloadVehicle(v, false)) { tron@3004: InvalidateWindow(WC_ROADVEH_LIST, v->owner); tron@3004: MarkRoadVehDirty(v); tron@3004: } tron@3004: return; truelight@0: } tron@3004: tron@3004: b = v->current_order; tron@3004: v->current_order.type = OT_LEAVESTATION; tron@3004: v->current_order.flags = 0; tron@3004: if (!(b.flags & OF_NON_STOP)) return; tron@3004: break; truelight@0: } truelight@193: tron@3004: case OT_DUMMY: break; tron@3004: tron@3004: default: return; truelight@0: } truelight@0: truelight@0: v->cur_order_index++; truelight@1024: InvalidateVehicleOrder(v); truelight@0: } truelight@0: tron@3017: static void StartRoadVehSound(const Vehicle* v) truelight@0: { peter1138@4656: if (!PlayVehicleSound(v, VSE_START)) { peter1138@4656: SoundFx s = RoadVehInfo(v->engine_type)->sfx; peter1138@4656: if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0) peter1138@4656: s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN; peter1138@4656: SndPlayVehicleFx(s, v); peter1138@4656: } truelight@0: } truelight@0: truelight@0: typedef struct RoadVehFindData { tron@3017: int x; tron@3017: int y; tron@3017: const Vehicle* veh; tron@3157: Direction dir; truelight@0: } RoadVehFindData; truelight@0: tron@3138: static void* EnumCheckRoadVehClose(Vehicle *v, void* data) truelight@0: { tron@3138: static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 }; tron@3138: static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 }; tron@3138: tron@3138: const RoadVehFindData* rvf = data; truelight@193: dominik@63: short x_diff = v->x_pos - rvf->x; dominik@63: short y_diff = v->y_pos - rvf->y; truelight@0: tron@3138: return tron@3138: rvf->veh != v && tron@3138: v->type == VEH_Road && tron@3959: !IsRoadVehInDepot(v) && tron@3138: myabs(v->z_pos - rvf->veh->z_pos) < 6 && tron@3138: v->direction == rvf->dir && tron@3138: (dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) && tron@3138: (dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) && tron@3138: (dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) && tron@3138: (dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0)) ? tron@3138: v : NULL; truelight@0: } truelight@0: tron@3157: static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir) truelight@0: { truelight@0: RoadVehFindData rvf; truelight@0: Vehicle *u; truelight@0: tron@3017: if (v->u.road.reverse_ctr != 0) return NULL; truelight@193: truelight@0: rvf.x = x; truelight@0: rvf.y = y; truelight@0: rvf.dir = dir; truelight@0: rvf.veh = v; tron@3138: u = VehicleFromPos(TileVirtXY(x, y), &rvf, EnumCheckRoadVehClose); truelight@193: dominik@63: // This code protects a roadvehicle from being blocked for ever miham@826: // If more than 1480 / 74 days a road vehicle is blocked, it will dominik@63: // drive just through it. The ultimate backup-code of TTD. dominik@63: // It can be disabled. truelight@0: if (u == NULL) { peter1138@3009: v->u.road.blocked_ctr = 0; truelight@0: return NULL; truelight@0: } truelight@0: tron@3033: if (++v->u.road.blocked_ctr > 1480) return NULL; truelight@193: truelight@0: return u; truelight@0: } truelight@0: tron@2630: static void RoadVehArrivesAt(const Vehicle* v, Station* st) truelight@0: { tron@2550: if (v->cargo_type == CT_PASSENGERS) { truelight@0: /* Check if station was ever visited before */ truelight@0: if (!(st->had_vehicle_of_type & HVOT_BUS)) { truelight@0: uint32 flags; truelight@0: truelight@0: st->had_vehicle_of_type |= HVOT_BUS; tron@534: SetDParam(0, st->index); truelight@0: flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0); truelight@0: AddNewsItem( truelight@0: STR_902F_CITIZENS_CELEBRATE_FIRST, truelight@0: flags, truelight@0: v->index, truelight@0: 0); truelight@0: } truelight@0: } else { truelight@0: /* Check if station was ever visited before */ truelight@0: if (!(st->had_vehicle_of_type & HVOT_TRUCK)) { truelight@0: uint32 flags; truelight@0: truelight@0: st->had_vehicle_of_type |= HVOT_TRUCK; tron@534: SetDParam(0, st->index); truelight@0: flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0); truelight@0: AddNewsItem( truelight@0: STR_9030_CITIZENS_CELEBRATE_FIRST, truelight@0: flags, truelight@0: v->index, tron@3033: 0 tron@3033: ); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static bool RoadVehAccelerate(Vehicle *v) truelight@0: { tron@2951: uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0); truelight@0: byte t; truelight@193: truelight@0: // Clamp truelight@0: spd = min(spd, v->max_speed); celestar@5573: if (v->u.road.state == 255) spd = min(spd, SetSpeedLimitOnBridge(v)); truelight@0: truelight@0: //updates statusbar only if speed have changed to save CPU time truelight@0: if (spd != v->cur_speed) { truelight@193: v->cur_speed = spd; tron@2951: if (_patches.vehicle_speed) { darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); tron@2951: } truelight@0: } truelight@0: truelight@0: // Decrease somewhat when turning tron@2951: if (!(v->direction & 1)) spd = spd * 3 >> 2; truelight@0: tron@2951: if (spd == 0) return false; truelight@0: tron@2951: if ((byte)++spd == 0) return true; truelight@0: truelight@0: v->progress = (t = v->progress) - (byte)spd; truelight@0: truelight@0: return (t < v->progress); truelight@0: } truelight@0: tron@3157: static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y) truelight@0: { tron@3157: static const Direction _roadveh_new_dir[] = { tron@3157: DIR_N , DIR_NW, DIR_W , 0, tron@3157: DIR_NE, DIR_N , DIR_SW, 0, tron@3157: DIR_E , DIR_SE, DIR_S truelight@0: }; truelight@193: truelight@0: x = x - v->x_pos + 1; truelight@0: y = y - v->y_pos + 1; truelight@0: tron@3017: if ((uint)x > 2 || (uint)y > 2) return v->direction; tron@3017: return _roadveh_new_dir[y * 4 + x]; truelight@0: } truelight@0: tron@3157: static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y) truelight@0: { tron@3168: Direction new = RoadVehGetNewDirection(v, x, y); tron@3168: Direction old = v->direction; tron@3159: DirDiff delta; tron@3157: tron@3168: if (new == old) return old; tron@3168: delta = (DirDifference(new, old) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT); tron@3168: return ChangeDir(old, delta); truelight@0: } truelight@0: truelight@0: typedef struct OvertakeData { tron@3138: const Vehicle* u; tron@3138: const Vehicle* v; tron@1977: TileIndex tile; truelight@0: byte tilebits; truelight@0: } OvertakeData; truelight@0: tron@3138: static void* EnumFindVehToOvertake(Vehicle* v, void* data) truelight@0: { tron@3138: const OvertakeData* od = data; tron@3138: tron@3017: return tron@4170: v->tile == od->tile && v->type == VEH_Road && v != od->u && v != od->v ? tron@3017: v : NULL; truelight@0: } truelight@0: truelight@0: static bool FindRoadVehToOvertake(OvertakeData *od) truelight@0: { truelight@0: uint32 bits; truelight@0: tron@3033: bits = GetTileTrackStatus(od->tile, TRANSPORT_ROAD) & 0x3F; truelight@0: tron@3138: if (!(od->tilebits & bits) || (bits & 0x3C) || (bits & 0x3F3F0000)) truelight@0: return true; tron@3138: return VehicleFromPos(od->tile, od, EnumFindVehToOvertake) != NULL; truelight@0: } truelight@0: truelight@0: static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u) truelight@0: { truelight@0: OvertakeData od; truelight@0: byte tt; truelight@0: truelight@0: od.v = v; truelight@0: od.u = u; truelight@0: truelight@0: if (u->max_speed >= v->max_speed && celestar@3431: !(u->vehstatus & VS_STOPPED) && tron@2951: u->cur_speed != 0) { tron@2951: return; tron@2951: } truelight@0: tron@3033: if (v->direction != u->direction || !(v->direction & 1)) return; truelight@0: tron@3033: if (v->u.road.state >= 32 || (v->u.road.state & 7) > 1) return; truelight@0: tron@2150: tt = GetTileTrackStatus(v->tile, TRANSPORT_ROAD) & 0x3F; tron@2951: if ((tt & 3) == 0) return; tron@2951: if ((tt & 0x3C) != 0) return; truelight@0: tron@2951: if (tt == 3) tt = (v->direction & 2) ? 2 : 1; truelight@0: od.tilebits = tt; truelight@0: truelight@0: od.tile = v->tile; tron@2951: if (FindRoadVehToOvertake(&od)) return; truelight@0: Darkvater@4559: od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction)); tron@2951: if (FindRoadVehToOvertake(&od)) return; truelight@0: celestar@3431: if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) { truelight@0: v->u.road.overtaking_ctr = 0x11; truelight@0: v->u.road.overtaking = 0x10; truelight@0: } else { tron@2951: // if (FindRoadVehToOvertake(&od)) return; truelight@0: v->u.road.overtaking_ctr = 0; truelight@0: v->u.road.overtaking = 0x10; truelight@0: } truelight@0: } truelight@0: truelight@0: static void RoadZPosAffectSpeed(Vehicle *v, byte old_z) truelight@0: { tron@3017: if (old_z == v->z_pos) return; truelight@0: truelight@0: if (old_z < v->z_pos) { tron@3017: v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10% truelight@0: } else { truelight@0: uint16 spd = v->cur_speed + 2; tron@3017: if (spd <= v->max_speed) v->cur_speed = spd; truelight@0: } truelight@0: } truelight@0: truelight@0: static int PickRandomBit(uint bits) truelight@0: { truelight@0: uint num = 0; truelight@0: uint b = bits; truelight@0: uint i; truelight@0: truelight@0: do { tron@2951: if (b & 1) num++; truelight@0: } while (b >>= 1); truelight@0: tron@2637: num = RandomRange(num); truelight@0: tron@3017: for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {} truelight@0: return i; truelight@0: } truelight@0: truelight@0: typedef struct { truelight@0: TileIndex dest; truelight@0: uint maxtracklen; truelight@0: uint mindist; truelight@0: } FindRoadToChooseData; truelight@0: tron@3137: static bool EnumRoadTrackFindDist(TileIndex tile, void* data, int track, uint length, byte* state) truelight@0: { tron@3137: FindRoadToChooseData* frd = data; tron@1245: uint dist = DistanceManhattan(tile, frd->dest); tron@3138: truelight@0: if (dist <= frd->mindist) { truelight@0: if (dist != frd->mindist || length < frd->maxtracklen) { truelight@0: frd->maxtracklen = length; truelight@0: } truelight@0: frd->mindist = dist; truelight@0: } truelight@0: return false; truelight@0: } truelight@0: KUDr@3900: static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes) KUDr@3900: { KUDr@3900: KUDr@3900: void* perf = NpfBeginInterval(); KUDr@3900: NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, target, type, owner, railtypes); KUDr@3900: int t = NpfEndInterval(perf); Darkvater@5568: DEBUG(yapf, 4, "[NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size); KUDr@3900: return ret; KUDr@3900: } KUDr@3900: truelight@0: // Returns direction to choose truelight@0: // or -1 if the direction is currently blocked tron@3157: static int RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir) truelight@0: { truelight@0: #define return_track(x) {best_track = x; goto found_best_track; } truelight@0: truelight@0: uint16 signal; truelight@0: uint bitmask; tron@1977: TileIndex desttile; truelight@0: FindRoadToChooseData frd; truelight@0: int best_track; truelight@0: uint best_dist, best_maxlen; truelight@0: uint i; truelight@0: truelight@0: { tron@3017: uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD); tron@2484: signal = GB(r, 16, 16); tron@2484: bitmask = GB(r, 0, 16); truelight@0: } truelight@0: tron@1035: if (IsTileType(tile, MP_STREET)) { KUDr@4445: if (GetRoadTileType(tile) == ROAD_TILE_DEPOT && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir)) { KUDr@4445: /* Road depot owned by another player or with the wrong orientation */ KUDr@3937: bitmask = 0; tron@2549: } celestar@3404: } else if (IsTileType(tile, MP_STATION) && IsRoadStopTile(tile)) { KUDr@4445: if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir) { KUDr@4445: /* different station owner or wrong orientation */ KUDr@3937: bitmask = 0; KUDr@3937: } else { darkvater@241: /* Our station */ peter1138@3092: RoadStopType rstype = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK; tron@3138: KUDr@3937: if (GetRoadStopType(tile) != rstype) { KUDr@3937: // wrong station type KUDr@3937: bitmask = 0; KUDr@3937: } else { KUDr@3937: // proper station type, check if there is free loading bay peter1138@3092: const RoadStop *rs = GetRoadStopByTile(tile, rstype); KUDr@3937: if (rs == NULL || (!_patches.roadveh_queue && GB(rs->status, 0, 2) == 0)) { KUDr@3937: // station is full and RV queuing is off KUDr@3937: bitmask = 0; peter1138@3092: } darkvater@241: } darkvater@241: } darkvater@241: } darkvater@241: /* The above lookups should be moved to GetTileTrackStatus in the darkvater@241: * future, but that requires more changes to the pathfinder and other darkvater@241: * stuff, probably even more arguments to GTTS. darkvater@241: */ truelight@0: truelight@159: /* remove unreachable tracks */ matthijs@1247: bitmask &= _road_veh_fp_ax_and[enterdir]; truelight@0: if (bitmask == 0) { matthijs@1247: /* No reachable tracks, so we'll reverse */ matthijs@1247: return_track(_road_reverse_table[enterdir]); truelight@0: } truelight@0: truelight@0: if (v->u.road.reverse_ctr != 0) { matthijs@1247: /* What happens here?? */ truelight@0: v->u.road.reverse_ctr = 0; tron@1986: if (v->tile != tile) { matthijs@1247: return_track(_road_reverse_table[enterdir]); truelight@0: } truelight@0: } truelight@0: truelight@0: desttile = v->dest_tile; truelight@0: if (desttile == 0) { matthijs@1247: // Pick a random track truelight@0: return_track(PickRandomBit(bitmask)); truelight@0: } truelight@0: matthijs@1247: // Only one track to choose between? matthijs@1247: if (!(KillFirstBit2x64(bitmask))) { truelight@0: return_track(FindFirstBit2x64(bitmask)); truelight@0: } truelight@0: KUDr@3900: if (_patches.yapf.road_use_yapf) { KUDr@3900: Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir); KUDr@3900: if (trackdir != INVALID_TRACKDIR) return_track(trackdir); KUDr@3900: return_track(PickRandomBit(bitmask)); KUDr@3900: } else if (_patches.new_pathfinding_all) { matthijs@1247: NPFFindStationOrTileData fstd; matthijs@1247: NPFFoundTargetData ftd; matthijs@1247: byte trackdir; matthijs@1247: matthijs@1247: NPFFillWithOrderData(&fstd, v); matthijs@1942: trackdir = DiagdirToDiagTrackdir(enterdir); matthijs@1247: //debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); matthijs@1247: Darkvater@4559: ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE); matthijs@1698: if (ftd.best_trackdir == 0xff) { matthijs@1698: /* We are already at our target. Just do something */ matthijs@1247: //TODO: maybe display error? matthijs@1247: //TODO: go straight ahead if possible? matthijs@1247: return_track(FindFirstBit2x64(bitmask)); matthijs@1247: } else { matthijs@1698: /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains matthijs@1698: the direction we need to take to get there, if ftd.best_bird_dist is not 0, matthijs@1698: we did not find our target, but ftd.best_trackdir contains the direction leading matthijs@1698: to the tile closest to our target. */ matthijs@1247: return_track(ftd.best_trackdir); matthijs@1247: } matthijs@1247: } else { tron@3167: DiagDirection dir; tron@3167: matthijs@1247: if (IsTileType(desttile, MP_STREET)) { rubidium@3793: if (GetRoadTileType(desttile) == ROAD_TILE_DEPOT) { tron@3167: dir = GetRoadDepotDirection(desttile); tron@3167: goto do_it; tron@3167: } matthijs@1247: } else if (IsTileType(desttile, MP_STATION)) { tron@3338: if (IsRoadStop(desttile)) { celestar@3404: dir = GetRoadStopDir(desttile); truelight@0: do_it:; matthijs@1247: /* When we are heading for a depot or station, we just matthijs@1247: * pretend we are heading for the tile in front, we'll matthijs@1247: * see from there */ Darkvater@4559: desttile += TileOffsByDiagDir(dir); tron@3167: if (desttile == tile && bitmask & _road_pf_table_3[dir]) { matthijs@1247: /* If we are already in front of the matthijs@1247: * station/depot and we can get in from here, matthijs@1247: * we enter */ tron@3167: return_track(FindFirstBit2x64(bitmask & _road_pf_table_3[dir])); matthijs@1247: } truelight@0: } truelight@193: } matthijs@1247: // do pathfind matthijs@1247: frd.dest = desttile; truelight@0: matthijs@1247: best_track = -1; matthijs@1247: best_dist = (uint)-1; matthijs@1247: best_maxlen = (uint)-1; matthijs@1247: i = 0; matthijs@1247: do { matthijs@1247: if (bitmask & 1) { matthijs@1247: if (best_track == -1) best_track = i; // in case we don't find the path, just pick a track matthijs@1247: frd.maxtracklen = (uint)-1; matthijs@1247: frd.mindist = (uint)-1; celestar@3611: FollowTrack(tile, 0x2000 | TRANSPORT_ROAD, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd); truelight@0: matthijs@1247: if (frd.mindist < best_dist || (frd.mindist==best_dist && frd.maxtracklen < best_maxlen)) { matthijs@1247: best_dist = frd.mindist; matthijs@1247: best_maxlen = frd.maxtracklen; matthijs@1247: best_track = i; matthijs@1247: } truelight@0: } matthijs@1247: } while (++i,(bitmask>>=1) != 0); matthijs@1247: } truelight@0: truelight@0: found_best_track:; truelight@0: tron@3017: if (HASBIT(signal, best_track)) return -1; truelight@0: truelight@193: return best_track; truelight@0: } truelight@0: celestar@3123: static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile) celestar@1217: { Darkvater@4271: uint dist; KUDr@3915: if (_patches.yapf.road_use_yapf) { KUDr@3915: // use YAPF KUDr@3915: dist = YapfRoadVehDistanceToTile(v, tile); KUDr@3915: } else { KUDr@3915: // use NPF KUDr@3915: NPFFindStationOrTileData fstd; KUDr@3915: byte trackdir = GetVehicleTrackdir(v); KUDr@3915: assert(trackdir != 0xFF); celestar@1217: KUDr@3915: fstd.dest_coords = tile; KUDr@3915: fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station celestar@1217: KUDr@3915: dist = NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist; KUDr@3915: // change units from NPF_TILE_LENGTH to # of tiles KUDr@3915: if (dist != UINT_MAX) KUDr@3915: dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH; KUDr@3915: } KUDr@3915: return dist; celestar@1217: } celestar@1217: truelight@0: typedef struct RoadDriveEntry { truelight@0: byte x,y; truelight@0: } RoadDriveEntry; truelight@0: truelight@0: #include "table/roadveh.h" truelight@0: truelight@0: static const byte _road_veh_data_1[] = { truelight@0: 20, 20, 16, 16, 0, 0, 0, 0, truelight@0: 19, 19, 15, 15, 0, 0, 0, 0, truelight@0: 16, 16, 12, 12, 0, 0, 0, 0, truelight@0: 15, 15, 11, 11 truelight@0: }; truelight@0: rubidium@4344: static const byte _roadveh_data_2[4] = { 0, 1, 8, 9 }; truelight@0: Darkvater@1401: static void RoadVehController(Vehicle *v) truelight@0: { tron@3157: Direction new_dir; tron@3157: Direction old_dir; truelight@0: RoadDriveEntry rd; truelight@0: int x,y; truelight@0: uint32 r; truelight@0: truelight@0: // decrease counters truelight@0: v->tick_counter++; tron@3017: if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--; truelight@0: truelight@0: // handle crashed truelight@0: if (v->u.road.crashed_ctr != 0) { truelight@0: RoadVehIsCrashed(v); truelight@0: return; truelight@0: } truelight@0: truelight@0: RoadVehCheckTrainCrash(v); truelight@0: truelight@0: // road vehicle has broken down? truelight@0: if (v->breakdown_ctr != 0) { truelight@0: if (v->breakdown_ctr <= 2) { truelight@0: HandleBrokenRoadVeh(v); truelight@0: return; truelight@0: } truelight@0: v->breakdown_ctr--; truelight@0: } truelight@0: celestar@3431: if (v->vehstatus & VS_STOPPED) return; truelight@0: truelight@0: ProcessRoadVehOrder(v); truelight@0: HandleRoadVehLoading(v); truelight@0: tron@2951: if (v->current_order.type == OT_LOADING) return; truelight@0: tron@3959: if (IsRoadVehInDepot(v)) { tron@3153: DiagDirection dir; tron@3033: const RoadDriveEntry* rdp; truelight@0: byte rd2; truelight@0: truelight@0: v->cur_speed = 0; truelight@193: tron@3167: dir = GetRoadDepotDirection(v->tile); tron@3153: v->direction = DiagDirToDir(dir); truelight@0: truelight@0: rd2 = _roadveh_data_2[dir]; tron@3033: rdp = _road_drive_data[(_opt.road_side << 4) + rd2]; truelight@193: celestar@3421: x = TileX(v->tile) * TILE_SIZE + (rdp[6].x & 0xF); celestar@3421: y = TileY(v->tile) * TILE_SIZE + (rdp[6].y & 0xF); truelight@0: tron@3138: if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return; truelight@0: bjarni@578: VehicleServiceInDepot(v); bjarni@578: truelight@0: StartRoadVehSound(v); truelight@0: truelight@0: BeginVehicleMove(v); truelight@0: truelight@0: v->vehstatus &= ~VS_HIDDEN; truelight@0: v->u.road.state = rd2; truelight@0: v->u.road.frame = 6; truelight@193: truelight@0: v->cur_image = GetRoadVehImage(v, v->direction); truelight@0: UpdateRoadVehDeltaXY(v); truelight@0: SetRoadVehPosition(v,x,y); truelight@0: bjarni@4739: InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); truelight@0: return; truelight@0: } truelight@0: tron@2951: if (!RoadVehAccelerate(v)) return; truelight@0: truelight@0: if (v->u.road.overtaking != 0) { truelight@0: if (++v->u.road.overtaking_ctr >= 35) truelight@2823: /* If overtaking just aborts at a random moment, we can have a out-of-bound problem, truelight@2823: * if the vehicle started a corner. To protect that, only allow an abort of truelight@2823: * overtake if we are on straight road, which are the 8 states below */ truelight@2823: if (v->u.road.state == 0 || v->u.road.state == 1 || truelight@2823: v->u.road.state == 8 || v->u.road.state == 9 || truelight@2823: v->u.road.state == 16 || v->u.road.state == 17 || tron@3033: v->u.road.state == 24 || v->u.road.state == 25) { truelight@2823: v->u.road.overtaking = 0; tron@3033: } truelight@0: } truelight@0: truelight@0: BeginVehicleMove(v); truelight@0: truelight@0: if (v->u.road.state == 255) { tron@3138: GetNewVehiclePosResult gp; tron@3138: truelight@0: GetNewVehiclePos(v, &gp); truelight@0: tron@3138: if (RoadVehFindCloseTo(v, gp.x, gp.y, v->direction) != NULL) { truelight@0: v->cur_speed = 0; truelight@0: return; truelight@0: } truelight@0: celestar@5573: if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && VehicleEnterTile(v, gp.new_tile, gp.x, gp.y) & 4) { truelight@0: //new_dir = RoadGetNewDirection(v, gp.x, gp.y) truelight@0: v->cur_image = GetRoadVehImage(v, v->direction); truelight@0: UpdateRoadVehDeltaXY(v); truelight@0: SetRoadVehPosition(v,gp.x,gp.y); truelight@0: return; truelight@0: } truelight@0: truelight@0: v->x_pos = gp.x; truelight@0: v->y_pos = gp.y; truelight@0: VehiclePositionChanged(v); celestar@5573: if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); truelight@0: return; truelight@0: } truelight@0: tron@3033: rd = _road_drive_data[(v->u.road.state + (_opt.road_side << 4)) ^ v->u.road.overtaking][v->u.road.frame + 1]; truelight@0: truelight@0: // switch to another tile truelight@0: if (rd.x & 0x80) { Darkvater@4559: TileIndex tile = v->tile + TileOffsByDiagDir(rd.x & 3); tron@3033: int dir = RoadFindPathToDest(v, tile, rd.x & 3); truelight@0: uint32 r; tron@3157: Direction newdir; truelight@0: const RoadDriveEntry *rdp; truelight@0: truelight@0: if (dir == -1) { truelight@0: v->cur_speed = 0; truelight@0: return; truelight@0: } truelight@0: truelight@0: again: truelight@0: if ((dir & 7) >= 6) { matthijs@1247: /* Turning around */ truelight@0: tile = v->tile; truelight@0: } truelight@0: truelight@2823: rdp = _road_drive_data[(dir + (_opt.road_side << 4)) ^ v->u.road.overtaking]; truelight@0: celestar@3421: x = TileX(tile) * TILE_SIZE + rdp[0].x; celestar@3421: y = TileY(tile) * TILE_SIZE + rdp[0].y; truelight@0: tron@3017: newdir = RoadVehGetSlidingDirection(v, x, y); tron@3138: if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return; truelight@0: truelight@0: r = VehicleEnterTile(v, tile, x, y); truelight@0: if (r & 8) { celestar@5590: if (!(IsTileType(tile, MP_TUNNEL) || IsTileType(tile, MP_STREET_BRIDGE))) { truelight@0: v->cur_speed = 0; truelight@0: return; truelight@0: } truelight@0: dir = _road_reverse_table[rd.x&3]; truelight@0: goto again; truelight@0: } truelight@0: tron@1035: if (IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30) && IsTileType(v->tile, MP_STATION)) { tron@3033: if ((dir & 7) >= 6) { tron@3033: v->cur_speed = 0; tron@3033: return; tron@3033: } tron@3338: if (IsRoadStop(v->tile)) { celestar@1217: RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile)); truelight@0: tron@3054: // reached a loading bay, mark it as used and clear the usage bit tron@3054: SETBIT(rs->status, v->u.road.state & 2 ? 1 : 0); // occupied bay tron@3054: CLRBIT(rs->status, 7); // usage bit truelight@0: } truelight@0: } truelight@0: truelight@0: if (!(r & 4)) { truelight@0: v->tile = tile; truelight@2823: v->u.road.state = (byte)dir; truelight@0: v->u.road.frame = 0; truelight@0: } truelight@0: if (newdir != v->direction) { truelight@0: v->direction = newdir; truelight@0: v->cur_speed -= v->cur_speed >> 2; truelight@0: } truelight@0: truelight@0: v->cur_image = GetRoadVehImage(v, newdir); truelight@0: UpdateRoadVehDeltaXY(v); truelight@0: RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y)); truelight@0: return; truelight@0: } truelight@0: truelight@0: if (rd.x & 0x40) { rubidium@4434: int dir = RoadFindPathToDest(v, v->tile, rd.x & 3); truelight@0: uint32 r; truelight@0: int tmp; tron@3157: Direction newdir; truelight@0: const RoadDriveEntry *rdp; truelight@0: truelight@0: if (dir == -1) { truelight@0: v->cur_speed = 0; truelight@0: return; truelight@0: } truelight@0: tron@3033: tmp = (_opt.road_side << 4) + dir; truelight@0: rdp = _road_drive_data[tmp]; truelight@0: celestar@3421: x = TileX(v->tile) * TILE_SIZE + rdp[1].x; celestar@3421: y = TileY(v->tile) * TILE_SIZE + rdp[1].y; truelight@0: tron@3017: newdir = RoadVehGetSlidingDirection(v, x, y); tron@3138: if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return; truelight@0: truelight@0: r = VehicleEnterTile(v, v->tile, x, y); truelight@0: if (r & 8) { truelight@0: v->cur_speed = 0; truelight@0: return; truelight@0: } truelight@0: truelight@0: v->u.road.state = tmp & ~16; truelight@0: v->u.road.frame = 1; truelight@0: truelight@0: if (newdir != v->direction) { truelight@0: v->direction = newdir; truelight@0: v->cur_speed -= v->cur_speed >> 2; truelight@0: } truelight@0: truelight@0: v->cur_image = GetRoadVehImage(v, newdir); truelight@0: UpdateRoadVehDeltaXY(v); truelight@0: RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y)); truelight@0: return; truelight@0: } truelight@0: tron@3033: x = (v->x_pos & ~15) + (rd.x & 15); tron@3033: y = (v->y_pos & ~15) + (rd.y & 15); truelight@193: truelight@0: new_dir = RoadVehGetSlidingDirection(v, x, y); truelight@0: tron@3138: if (!IS_BYTE_INSIDE(v->u.road.state, 0x20, 0x30)) { tron@3138: Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir); tron@3138: tron@3138: if (u != NULL) { tron@3138: if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u); tron@3138: return; tron@3138: } truelight@0: } truelight@0: truelight@0: old_dir = v->direction; truelight@0: if (new_dir != old_dir) { truelight@0: v->direction = new_dir; truelight@0: v->cur_speed -= (v->cur_speed >> 2); truelight@0: if (old_dir != v->u.road.state) { truelight@0: v->cur_image = GetRoadVehImage(v, new_dir); truelight@0: UpdateRoadVehDeltaXY(v); truelight@0: SetRoadVehPosition(v, v->x_pos, v->y_pos); truelight@0: return; truelight@0: } truelight@0: } truelight@0: truelight@0: if (v->u.road.state >= 0x20 && truelight@0: _road_veh_data_1[v->u.road.state - 0x20 + (_opt.road_side<<4)] == v->u.road.frame) { celestar@1217: RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile)); tron@3315: Station* st = GetStationByTile(v->tile); truelight@0: tron@555: if (v->current_order.type != OT_LEAVESTATION && tron@555: v->current_order.type != OT_GOTO_DEPOT) { tron@555: Order old_order; truelight@193: tron@3054: CLRBIT(rs->status, 7); truelight@0: tron@3315: v->last_station_visited = GetStationIndex(v->tile); truelight@0: truelight@0: RoadVehArrivesAt(v, st); truelight@0: tron@555: old_order = v->current_order; tron@555: v->current_order.type = OT_LOADING; tron@555: v->current_order.flags = 0; truelight@0: tron@555: if (old_order.type == OT_GOTO_STATION && tron@4527: v->current_order.dest == v->last_station_visited) { tron@555: v->current_order.flags = celestar@1935: (old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP; truelight@0: } truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC); peter1138@5211: if (LoadUnloadVehicle(v, true)) { truelight@0: InvalidateWindow(WC_ROADVEH_LIST, v->owner); truelight@0: MarkRoadVehDirty(v); truelight@0: } darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: return; truelight@0: } truelight@0: tron@555: if (v->current_order.type != OT_GOTO_DEPOT) { tron@3054: if (HASBIT(rs->status, 7)) { truelight@0: v->cur_speed = 0; truelight@0: return; truelight@0: } tron@555: v->current_order.type = OT_NOTHING; tron@555: v->current_order.flags = 0; celestar@3123: ClearSlot(v); truelight@0: } tron@3054: SETBIT(rs->status, 7); truelight@0: celestar@1217: if (rs == v->u.road.slot) { celestar@1217: //we have arrived at the correct station celestar@3123: ClearSlot(v); celestar@1217: } else if (v->u.road.slot != NULL) { celestar@1217: //we have arrived at the wrong station celestar@1217: //XXX The question is .. what to do? Actually we shouldn't be here celestar@1217: //but I guess we need to clear the slot Darkvater@5568: DEBUG(ms, 0, "Vehicle %d (index %d) arrived at wrong stop", v->unitnumber, v->index); tron@3138: if (v->tile != v->dest_tile) { Darkvater@5568: DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile); tron@3138: } tron@3138: if (v->dest_tile != v->u.road.slot->xy) { Darkvater@5568: DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->u.road.slot->xy, v->dest_tile); tron@3138: } celestar@3123: if (v->current_order.type != OT_GOTO_STATION) { Darkvater@5568: DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.type); celestar@3123: } else { tron@4527: if (v->current_order.dest != st->index) Darkvater@5568: DEBUG(ms, 2, " current station %d is not target station in current_order.station (%d)", tron@4527: st->index, v->current_order.dest); celestar@3123: } celestar@3123: Darkvater@5568: DEBUG(ms, 2, " force a slot clearing"); celestar@3123: ClearSlot(v); celestar@1217: } celestar@1217: truelight@0: StartRoadVehSound(v); darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: } truelight@0: truelight@0: r = VehicleEnterTile(v, v->tile, x, y); truelight@0: if (r & 8) { truelight@0: v->cur_speed = 0; truelight@0: return; truelight@0: } truelight@0: tron@3017: if ((r & 4) == 0) v->u.road.frame++; truelight@0: truelight@0: v->cur_image = GetRoadVehImage(v, v->direction); truelight@0: UpdateRoadVehDeltaXY(v); truelight@0: RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y)); truelight@0: } truelight@0: truelight@0: static void AgeRoadVehCargo(Vehicle *v) truelight@0: { tron@3017: if (_age_cargo_skip_counter != 0) return; tron@3017: if (v->cargo_days != 255) v->cargo_days++; truelight@0: } truelight@0: truelight@0: void RoadVeh_Tick(Vehicle *v) truelight@0: { truelight@0: AgeRoadVehCargo(v); Darkvater@1401: RoadVehController(v); truelight@0: } truelight@0: truelight@0: static void CheckIfRoadVehNeedsService(Vehicle *v) truelight@0: { tron@3033: const Depot* depot; truelight@0: tron@3017: if (_patches.servint_roadveh == 0) return; tron@3017: if (!VehicleNeedsService(v)) return; celestar@3431: if (v->vehstatus & VS_STOPPED) return; tron@3017: if (_patches.gotodepot && VehicleHasDepotOrders(v)) return; truelight@193: truelight@0: // Don't interfere with a depot visit scheduled by the user, or a truelight@0: // depot visit by the order list. tron@555: if (v->current_order.type == OT_GOTO_DEPOT && celestar@1530: (v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0) truelight@0: return; truelight@0: tron@3017: // If we already got a slot at a stop, use that FIRST, and go to a depot later tron@3017: if (v->u.road.slot != NULL) return; celestar@1217: bjarni@4529: if (IsRoadVehInDepot(v)) { bjarni@4529: VehicleServiceInDepot(v); bjarni@4529: return; bjarni@4529: } bjarni@4529: celestar@3612: // XXX If we already have a depot order, WHY do we search over and over? truelight@1313: depot = FindClosestRoadDepot(v); truelight@0: truelight@1313: if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) { bjarni@1520: if (v->current_order.type == OT_GOTO_DEPOT) { tron@555: v->current_order.type = OT_DUMMY; tron@555: v->current_order.flags = 0; darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: } truelight@0: return; truelight@0: } truelight@0: tron@555: if (v->current_order.type == OT_GOTO_DEPOT && tron@555: v->current_order.flags & OF_NON_STOP && tron@3033: !CHANCE16(1, 20)) { truelight@0: return; tron@3033: } truelight@0: tron@555: v->current_order.type = OT_GOTO_DEPOT; tron@555: v->current_order.flags = OF_NON_STOP; tron@4527: v->current_order.dest = depot->index; truelight@1313: v->dest_tile = depot->xy; darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); truelight@0: } truelight@0: truelight@0: void OnNewDay_RoadVeh(Vehicle *v) truelight@0: { truelight@0: int32 cost; truelight@0: tron@3017: if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v); tron@3017: if (v->u.road.blocked_ctr == 0) CheckVehicleBreakdown(v); truelight@0: truelight@0: AgeVehicle(v); truelight@0: CheckIfRoadVehNeedsService(v); truelight@0: tron@3140: CheckOrders(v); dominik@19: celestar@3123: //Current slot has expired tron@3481: if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot != NULL && v->u.road.slot_age-- == 0) { Darkvater@5568: DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X", celestar@3431: v->unitnumber, v->index, v->u.road.slot->xy); celestar@3123: ClearSlot(v); celestar@3123: } celestar@3123: celestar@3236: if (v->vehstatus & VS_STOPPED) return; celestar@3236: truelight@0: /* update destination */ celestar@3431: if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED)) { tron@4527: Station* st = GetStation(v->current_order.dest); tron@4077: RoadStop* rs = GetPrimaryRoadStop(st, v->cargo_type == CT_PASSENGERS ? RS_BUS : RS_TRUCK); tron@4077: RoadStop* best = NULL; celestar@1217: celestar@3123: if (rs != NULL) { celestar@3123: if (DistanceManhattan(v->tile, st->xy) < 16) { celestar@3431: uint dist, badness; celestar@3431: uint minbadness = UINT_MAX; celestar@1217: Darkvater@5568: DEBUG(ms, 2, "Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)", tron@4077: v->unitnumber, v->index, st->index, st->xy tron@4077: ); celestar@3123: /* Now we find the nearest road stop that has a free slot */ celestar@3431: for (; rs != NULL; rs = rs->next) { celestar@3431: dist = RoadFindPathToStop(v, rs->xy); celestar@3431: if (dist == UINT_MAX) { Darkvater@5568: DEBUG(ms, 4, " stop 0x%X is unreachable, not treating further", rs->xy); celestar@3123: continue; celestar@3123: } KUDr@3915: badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist; celestar@3123: Darkvater@5568: DEBUG(ms, 4, " stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s"); Darkvater@5568: DEBUG(ms, 4, " distance is %u", dist); Darkvater@5568: DEBUG(ms, 4, " badness %u", badness); celestar@3431: celestar@3431: if (badness < minbadness) { celestar@3431: best = rs; celestar@3431: minbadness = badness; celestar@3123: } tron@3033: } celestar@1217: celestar@3431: if (best != NULL) { celestar@3431: best->num_vehicles++; Darkvater@5568: DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy); celestar@1217: celestar@3431: v->u.road.slot = best; celestar@3431: v->dest_tile = best->xy; celestar@3431: v->u.road.slot_age = 14; celestar@3123: } else { Darkvater@5568: DEBUG(ms, 3, "Could not find a suitable stop"); celestar@3123: } celestar@3123: } else { Darkvater@5568: DEBUG(ms, 5, "Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)", celestar@3123: v->unitnumber, v->index, st->index, st->xy); celestar@1295: } celestar@3123: } else { Darkvater@5568: DEBUG(ms, 4, "No road stop for vehicle %d (index %d) at station %d (0x%X)", celestar@3123: v->unitnumber, v->index, st->index, st->xy); celestar@1217: } truelight@0: } truelight@0: tron@538: cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364; truelight@0: truelight@0: v->profit_this_year -= cost >> 8; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN); truelight@0: SubtractMoneyFromPlayerFract(v->owner, cost); truelight@0: truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); bjarni@1151: InvalidateWindowClasses(WC_ROADVEH_LIST); truelight@0: } truelight@0: truelight@0: tron@1093: void RoadVehiclesYearlyLoop(void) truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@0: FOR_ALL_VEHICLES(v) { truelight@0: if (v->type == VEH_Road) { truelight@0: v->profit_last_year = v->profit_this_year; truelight@0: v->profit_this_year = 0; truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@0: } truelight@0: } truelight@0: } peter1138@3990: peter1138@3990: /** Refit a road vehicle to the specified cargo type peter1138@3990: * @param tile unused peter1138@3990: * @param p1 Vehicle ID of the vehicle to refit peter1138@3990: * @param p2 Bitstuffed elements peter1138@3990: * - p2 = (bit 0-7) - the new cargo type to refit to peter1138@3990: * - p2 = (bit 8-15) - the new cargo subtype to refit to peter1138@3990: */ peter1138@3990: int32 CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) peter1138@3990: { peter1138@3990: Vehicle *v; peter1138@3990: int32 cost; peter1138@3990: CargoID new_cid = GB(p2, 0, 8); peter1138@3990: byte new_subtype = GB(p2, 8, 8); peter1138@3990: uint16 capacity = CALLBACK_FAILED; peter1138@3990: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; peter1138@3990: peter1138@3990: v = GetVehicle(p1); peter1138@3990: peter1138@3990: if (v->type != VEH_Road || !CheckOwnership(v->owner)) return CMD_ERROR; peter1138@3990: if (!IsRoadVehInDepotStopped(v)) return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE); peter1138@3990: peter1138@3990: if (new_cid > NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR; peter1138@3990: peter1138@3990: SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN); peter1138@3990: peter1138@3990: if (HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_REFIT_CAPACITY)) { peter1138@3990: /* Back up the cargo type */ peter1138@3990: CargoID temp_cid = v->cargo_type; peter1138@3990: byte temp_subtype = v->cargo_subtype; peter1138@3990: v->cargo_type = new_cid; peter1138@3990: v->cargo_subtype = new_subtype; peter1138@3990: peter1138@3990: /* Check the refit capacity callback */ peter1138@3990: capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v); peter1138@3990: peter1138@3990: /* Restore the original cargo type */ peter1138@3990: v->cargo_type = temp_cid; peter1138@3990: v->cargo_subtype = temp_subtype; peter1138@3990: } peter1138@3990: peter1138@3990: if (capacity == CALLBACK_FAILED) { peter1138@3990: /* callback failed or not used, use default capacity */ peter1138@3990: const RoadVehicleInfo *rvi = RoadVehInfo(v->engine_type); peter1138@3990: peter1138@3990: CargoID old_cid = rvi->cargo_type; peter1138@3990: /* normally, the capacity depends on the cargo type, a vehicle can peter1138@3990: * carry twice as much mail/goods as normal cargo, and four times as peter1138@3990: * many passengers peter1138@3990: */ peter1138@3990: capacity = rvi->capacity; peter1138@3990: switch (old_cid) { peter1138@3990: case CT_PASSENGERS: break; peter1138@3990: case CT_MAIL: peter1138@3990: case CT_GOODS: capacity *= 2; break; peter1138@3990: default: capacity *= 4; break; peter1138@3990: } peter1138@3990: switch (new_cid) { peter1138@3990: case CT_PASSENGERS: break; peter1138@3990: case CT_MAIL: peter1138@3990: case CT_GOODS: capacity /= 2; break; peter1138@3990: default: capacity /= 4; break; peter1138@3990: } peter1138@3990: } peter1138@3990: _returned_refit_capacity = capacity; peter1138@3990: peter1138@3990: cost = 0; Darkvater@4845: if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) { bjarni@4544: cost = GetRefitCost(v->engine_type); peter1138@3990: } peter1138@3990: peter1138@3990: if (flags & DC_EXEC) { peter1138@3990: v->cargo_cap = capacity; peter1138@3990: v->cargo_count = (v->cargo_type == new_cid) ? min(capacity, v->cargo_count) : 0; peter1138@3990: v->cargo_type = new_cid; peter1138@3990: v->cargo_subtype = new_subtype; peter1138@3990: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); peter1138@3990: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); peter1138@3990: RebuildVehicleLists(); peter1138@3990: } peter1138@3990: peter1138@3990: return cost; peter1138@3990: }