tron@2186: /* $Id$ */ tron@2186: rubidium@10429: /** @file network_gui.cpp Implementation of the Network related GUIs. */ rubidium@10429: Darkvater@4826: #ifdef ENABLE_NETWORK rubidium@5720: #include "../stdafx.h" rubidium@5720: #include "../openttd.h" rubidium@8610: #include "../strings_func.h" truelight@543: #include "network.h" rubidium@8636: #include "../date_func.h" rubidium@5720: #include "../fios.h" truelight@543: #include "network_data.h" tron@4013: #include "network_client.h" Darkvater@4826: #include "network_gui.h" dominik@738: #include "network_gamelist.h" rubidium@5720: #include "../gui.h" rubidium@8603: #include "../window_gui.h" rubidium@8603: #include "../textbuf_gui.h" rubidium@5720: #include "../variables.h" truelight@543: #include "network_server.h" truelight@543: #include "network_udp.h" rubidium@5720: #include "../town.h" rubidium@5720: #include "../newgrf.h" rubidium@8627: #include "../functions.h" rubidium@8627: #include "../window_func.h" rubidium@8709: #include "../core/alloc_func.hpp" rubidium@8710: #include "../string_func.h" rubidium@8720: #include "../gfx_func.h" rubidium@8750: #include "../player_func.h" rubidium@8766: #include "../settings_type.h" peter1138@8780: #include "../widgets/dropdown_func.h" rubidium@10499: #include "../querystring_gui.h" rubidium@10596: #include "../sortlist_type.h" truelight@0: rubidium@8760: #include "table/strings.h" rubidium@8760: #include "../table/sprites.h" rubidium@8760: truelight@0: #define BGC 5 truelight@0: #define BTC 15 Darkvater@2887: truelight@4315: static bool _chat_tab_completion_active; tron@3470: rubidium@6573: static void ShowNetworkStartServerWindow(); Darkvater@2887: static void ShowNetworkLobbyWindow(NetworkGameList *ngl); truelight@4300: extern void SwitchMode(int new_mode); truelight@0: truelight@0: static const StringID _connection_types_dropdown[] = { truelight@675: STR_NETWORK_LAN_INTERNET, truelight@675: STR_NETWORK_INTERNET_ADVERTISE, truelight@0: INVALID_STRING_ID truelight@0: }; truelight@0: truelight@764: static const StringID _lan_internet_types_dropdown[] = { truelight@764: STR_NETWORK_LAN, truelight@764: STR_NETWORK_INTERNET, truelight@764: INVALID_STRING_ID truelight@764: }; truelight@764: glx@7292: static StringID _language_dropdown[NETLANG_COUNT + 1] = {STR_NULL}; glx@7289: rubidium@7817: void SortNetworkLanguages() rubidium@7817: { glx@7292: /* Init the strings */ glx@7292: if (_language_dropdown[0] == STR_NULL) { glx@7292: for (int i = 0; i < NETLANG_COUNT; i++) _language_dropdown[i] = STR_NETWORK_LANG_ANY + i; glx@7292: _language_dropdown[NETLANG_COUNT] = INVALID_STRING_ID; glx@7292: } glx@7289: glx@7292: /* Sort the strings (we don't move 'any' and the 'invalid' one) */ glx@7292: qsort(&_language_dropdown[1], NETLANG_COUNT - 1, sizeof(StringID), &StringIDSorter); glx@7289: } glx@7276: darkvater@211: enum { Darkvater@2881: NET_PRC__OFFSET_TOP_WIDGET = 54, Darkvater@2887: NET_PRC__OFFSET_TOP_WIDGET_COMPANY = 52, Darkvater@2881: NET_PRC__SIZE_OF_ROW = 14, darkvater@211: }; darkvater@211: Darkvater@5035: /** Update the network new window because a new server is Darkvater@5035: * found on the network. Darkvater@5035: * @param unselect unselect the currently selected item */ dominik@897: void UpdateNetworkGameWindow(bool unselect) dominik@897: { rubidium@10485: InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect); dominik@897: } dominik@897: smatz@8456: /** Enum for NetworkGameWindow, referring to _network_game_window_widgets */ smatz@8456: enum NetworkGameWindowWidgets { rubidium@10170: NGWW_CLOSE, ///< Close 'X' button rubidium@10170: NGWW_CAPTION, ///< Caption of the window rubidium@10170: NGWW_RESIZE, ///< Resize button smatz@8456: rubidium@10170: NGWW_CONNECTION, ///< Label in from of connection droplist rubidium@10170: NGWW_CONN_BTN, ///< 'Connection' droplist button rubidium@10170: NGWW_PLAYER, ///< Panel with editbox to set player name rubidium@10170: rubidium@10170: NGWW_NAME, ///< 'Name' button smatz@8456: NGWW_CLIENTS, ///< 'Clients' button smatz@8456: NGWW_INFO, ///< Third button in the game list panel smatz@8456: rubidium@10170: NGWW_MATRIX, ///< Panel with list of games rubidium@10170: NGWW_SCROLLBAR, ///< Scrollbar of matrix smatz@8456: rubidium@10178: NGWW_LASTJOINED_LABEL, ///< Label "Last joined server:" rubidium@10178: NGWW_LASTJOINED, ///< Info about the last joined server rubidium@10178: rubidium@10170: NGWW_DETAILS, ///< Panel with game details rubidium@10170: NGWW_JOIN, ///< 'Join game' button rubidium@10170: NGWW_REFRESH, ///< 'Refresh server' button rubidium@10170: NGWW_NEWGRF, ///< 'NewGRF Settings' button smatz@8456: rubidium@10170: NGWW_FIND, ///< 'Find server' button smatz@8456: NGWW_ADD, ///< 'Add server' button smatz@8456: NGWW_START, ///< 'Start server' button smatz@8456: NGWW_CANCEL, ///< 'Cancel' button smatz@8456: }; smatz@8456: rubidium@10502: typedef GUIList GUIGameServerList; rubidium@10502: skidd13@10777: class NetworkGameWindow : public QueryStringBaseWindow { skidd13@10777: protected: skidd13@10777: /* Runtime saved values */ skidd13@10777: static Listing last_sorting; skidd13@10777: skidd13@10777: /* Constants for sorting servers */ skidd13@10777: static GUIGameServerList::SortFunction *const sorter_funcs[]; skidd13@10777: rubidium@10499: byte field; ///< selected text-field rubidium@10499: NetworkGameList *server; ///< selected server rubidium@10502: GUIGameServerList servers; ///< list with game servers. truelight@0: rubidium@10499: /** rubidium@10499: * (Re)build the network game list as its amount has changed because rubidium@10499: * an item has been added or deleted for example rubidium@10499: */ rubidium@10499: void BuildNetworkGameList() rubidium@10499: { skidd13@10777: if (!this->servers.NeedRebuild()) return; rubidium@10499: rubidium@10499: /* Create temporary array of games to use for listing */ peter1138@10716: this->servers.Clear(); rubidium@10499: peter1138@10716: for (NetworkGameList *ngl = _network_game_list; ngl != NULL; ngl = ngl->next) { peter1138@10716: *this->servers.Append() = ngl; rubidium@10499: } rubidium@10499: peter1138@10716: this->servers.Compact(); skidd13@10777: this->servers.RebuildDone(); rubidium@10499: } rubidium@10499: skidd13@10777: /** Sort servers by name. */ skidd13@10777: static int CDECL NGameNameSorter(NetworkGameList* const *a, NetworkGameList* const *b) skidd13@10777: { skidd13@10777: return strcasecmp((*a)->info.server_name, (*b)->info.server_name); skidd13@10777: } skidd13@10777: skidd13@10777: /** Sort servers by the amount of clients online on a skidd13@10777: * server. If the two servers have the same amount, the one with the skidd13@10777: * higher maximum is preferred. */ skidd13@10777: static int CDECL NGameClientSorter(NetworkGameList* const *a, NetworkGameList* const *b) skidd13@10777: { skidd13@10777: /* Reverse as per default we are interested in most-clients first */ skidd13@10777: int r = (*a)->info.clients_on - (*b)->info.clients_on; skidd13@10777: skidd13@10777: if (r == 0) r = (*a)->info.clients_max - (*b)->info.clients_max; skidd13@10777: if (r == 0) r = NGameNameSorter(a, b); skidd13@10777: skidd13@10777: return r; skidd13@10777: } skidd13@10777: skidd13@10777: /** Sort servers by joinability. If both servers are the skidd13@10777: * same, prefer the non-passworded server first. */ skidd13@10777: static int CDECL NGameAllowedSorter(NetworkGameList* const *a, NetworkGameList* const *b) skidd13@10777: { skidd13@10777: /* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */ skidd13@10777: int r = StrEmpty((*a)->info.server_revision) - StrEmpty((*b)->info.server_revision); skidd13@10777: skidd13@10777: /* Reverse default as we are interested in version-compatible clients first */ skidd13@10777: if (r == 0) r = (*b)->info.version_compatible - (*a)->info.version_compatible; skidd13@10777: /* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */ skidd13@10777: if (r == 0) r = (*b)->info.compatible - (*a)->info.compatible; skidd13@10777: /* Passworded servers should be below unpassworded servers */ skidd13@10777: if (r == 0) r = (*a)->info.use_password - (*b)->info.use_password; skidd13@10777: /* Finally sort on the name of the server */ skidd13@10777: if (r == 0) r = NGameNameSorter(a, b); skidd13@10777: skidd13@10777: return r; skidd13@10777: } skidd13@10777: skidd13@10777: /** Sort the server list */ rubidium@10499: void SortNetworkGameList() rubidium@10499: { skidd13@10777: if (!this->servers.Sort()) return; rubidium@10499: rubidium@10499: /* After sorting ngl->sort_list contains the sorted items. Put these back rubidium@10499: * into the original list. Basically nothing has changed, we are only rubidium@10499: * shuffling the ->next pointers */ peter1138@10716: _network_game_list = this->servers[0]; skidd13@10777: NetworkGameList *item = _network_game_list; skidd13@10777: for (uint i = 1; i != this->servers.Length(); i++) { peter1138@10716: item->next = this->servers[i]; rubidium@10499: item = item->next; rubidium@10499: } rubidium@10499: item->next = NULL; rubidium@10499: } rubidium@10499: rubidium@10499: /** rubidium@10499: * Draw a single server line. rubidium@10499: * @param cur_item the server to draw. rubidium@10499: * @param y from where to draw? rubidium@10499: * @param highlight does the line need to be highlighted? rubidium@10499: */ rubidium@10499: void DrawServerLine(const NetworkGameList *cur_item, uint y, bool highlight) rubidium@10499: { rubidium@10499: /* show highlighted item with a different colour */ rubidium@10499: if (highlight) GfxFillRect(this->widget[NGWW_NAME].left + 1, y - 2, this->widget[NGWW_INFO].right - 1, y + 9, 10); rubidium@10499: rubidium@10499: SetDParamStr(0, cur_item->info.server_name); rubidium@10499: DrawStringTruncated(this->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, this->widget[NGWW_NAME].right - this->widget[NGWW_NAME].left - 5); rubidium@10499: rubidium@10499: SetDParam(0, cur_item->info.clients_on); rubidium@10499: SetDParam(1, cur_item->info.clients_max); rubidium@10499: SetDParam(2, cur_item->info.companies_on); rubidium@10499: SetDParam(3, cur_item->info.companies_max); rubidium@10499: DrawStringCentered(this->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD); rubidium@10499: rubidium@10499: /* only draw icons if the server is online */ rubidium@10499: if (cur_item->online) { rubidium@10499: /* draw a lock if the server is password protected */ rubidium@10499: if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[NGWW_INFO].left + 5, y - 1); rubidium@10499: rubidium@10499: /* draw red or green icon, depending on compatibility with server */ rubidium@10499: DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), this->widget[NGWW_INFO].left + 15, y); rubidium@10499: rubidium@10499: /* draw flag according to server language */ rubidium@10499: DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, this->widget[NGWW_INFO].left + 25, y); rubidium@10499: } rubidium@10499: } rubidium@10499: skidd13@10777: public: skidd13@10777: NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(desc) skidd13@10777: { skidd13@10777: ttd_strlcpy(this->edit_str_buf, _network_player_name, lengthof(this->edit_str_buf)); skidd13@10777: this->afilter = CS_ALPHANUMERAL; skidd13@10777: InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 120); skidd13@10777: skidd13@10777: UpdateNetworkGameWindow(true); skidd13@10777: skidd13@10777: this->vscroll.cap = 11; skidd13@10777: this->resize.step_height = NET_PRC__SIZE_OF_ROW; skidd13@10777: skidd13@10777: this->field = NGWW_PLAYER; skidd13@10777: this->server = NULL; skidd13@10777: skidd13@10777: this->servers.SetListing(this->last_sorting); skidd13@10777: this->servers.SetSortFuncs(this->sorter_funcs); skidd13@10777: this->servers.ForceRebuild(); skidd13@10777: this->SortNetworkGameList(); skidd13@10777: skidd13@10777: this->FindWindowPlacementAndResize(desc); skidd13@10777: } skidd13@10777: skidd13@10777: ~NetworkGameWindow() skidd13@10777: { skidd13@10777: this->last_sorting = this->servers.GetListing(); skidd13@10777: } skidd13@10777: rubidium@10499: virtual void OnPaint() rubidium@10499: { rubidium@10499: const NetworkGameList *sel = this->server; skidd13@10777: const SortButtonState arrow = this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP; rubidium@10499: skidd13@10777: if (this->servers.NeedRebuild()) { rubidium@10499: this->BuildNetworkGameList(); peter1138@10716: SetVScrollCount(this, this->servers.Length()); rubidium@10499: } skidd13@10777: this->SortNetworkGameList(); rubidium@10499: rubidium@10499: /* 'Refresh' button invisible if no server selected */ rubidium@10499: this->SetWidgetDisabledState(NGWW_REFRESH, sel == NULL); rubidium@10499: /* 'Join' button disabling conditions */ rubidium@10499: this->SetWidgetDisabledState(NGWW_JOIN, sel == NULL || // no Selected Server rubidium@10499: !sel->online || // Server offline rubidium@10499: sel->info.clients_on >= sel->info.clients_max || // Server full rubidium@10499: !sel->info.compatible); // Revision mismatch rubidium@10499: rubidium@10499: /* 'NewGRF Settings' button invisible if no NewGRF is used */ rubidium@10499: this->SetWidgetHiddenState(NGWW_NEWGRF, sel == NULL || rubidium@10499: !sel->online || rubidium@10499: sel->info.grfconfig == NULL); rubidium@10499: rubidium@10499: SetDParam(0, 0x00); rubidium@10499: SetDParam(1, _lan_internet_types_dropdown[_network_lan_internet]); rubidium@10595: this->DrawWidgets(); rubidium@10499: rubidium@10499: /* Edit box to set player name */ rubidium@10499: this->DrawEditBox(NGWW_PLAYER); rubidium@10499: rubidium@10499: DrawString(this->widget[NGWW_PLAYER].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD); rubidium@10499: rubidium@10499: /* Sort based on widgets: name, clients, compatibility */ skidd13@10777: switch (this->servers.SortType()) { rubidium@10595: case NGWW_NAME - NGWW_NAME: this->DrawSortButtonState(NGWW_NAME, arrow); break; rubidium@10595: case NGWW_CLIENTS - NGWW_NAME: this->DrawSortButtonState(NGWW_CLIENTS, arrow); break; rubidium@10595: case NGWW_INFO - NGWW_NAME: this->DrawSortButtonState(NGWW_INFO, arrow); break; rubidium@10499: } rubidium@10499: rubidium@10499: uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3; rubidium@10499: skidd13@10777: const int max = min(this->vscroll.pos + this->vscroll.cap, this->servers.Length()); rubidium@10499: skidd13@10777: for (int i = this->vscroll.pos; i < max; ++i) { skidd13@10777: const NetworkGameList *ngl = this->servers[i]; skidd13@10777: this->DrawServerLine(ngl, y, ngl == sel); rubidium@10499: y += NET_PRC__SIZE_OF_ROW; rubidium@10499: } rubidium@10499: rubidium@10499: const NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port); rubidium@10499: /* Draw the last joined server, if any */ rubidium@10499: if (last_joined != NULL) this->DrawServerLine(last_joined, y = this->widget[NGWW_LASTJOINED].top + 3, last_joined == sel); rubidium@10499: rubidium@10499: /* Draw the right menu */ rubidium@10499: GfxFillRect(this->widget[NGWW_DETAILS].left + 1, 43, this->widget[NGWW_DETAILS].right - 1, 92, 157); rubidium@10499: if (sel == NULL) { rubidium@10499: DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 58, STR_NETWORK_GAME_INFO, TC_FROMSTRING); rubidium@10499: } else if (!sel->online) { rubidium@10499: SetDParamStr(0, sel->info.server_name); rubidium@10499: DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 68, STR_ORANGE, TC_FROMSTRING); // game name rubidium@10499: rubidium@10499: DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 132, STR_NETWORK_SERVER_OFFLINE, TC_FROMSTRING); // server offline rubidium@10499: } else { // show game info rubidium@10499: uint16 y = 100; rubidium@10499: const uint16 x = this->widget[NGWW_DETAILS].left + 5; rubidium@10499: rubidium@10499: DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, 48, STR_NETWORK_GAME_INFO, TC_FROMSTRING); truelight@543: ludde@2055: rubidium@10499: SetDParamStr(0, sel->info.server_name); rubidium@10499: DrawStringCenteredTruncated(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 62, STR_ORANGE, TC_BLACK); // game name rubidium@9234: rubidium@10499: SetDParamStr(0, sel->info.map_name); rubidium@10499: DrawStringCenteredTruncated(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 74, STR_02BD, TC_BLACK); // map name rubidium@10178: rubidium@10499: SetDParam(0, sel->info.clients_on); rubidium@10499: SetDParam(1, sel->info.clients_max); rubidium@10499: SetDParam(2, sel->info.companies_on); rubidium@10499: SetDParam(3, sel->info.companies_max); rubidium@10499: DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD); rubidium@10499: y += 10; rubidium@9234: rubidium@10499: SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang); rubidium@10499: DrawString(x, y, STR_NETWORK_LANGUAGE, TC_GOLD); // server language rubidium@10499: y += 10; rubidium@9234: rubidium@10499: SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set); rubidium@10499: DrawString(x, y, STR_NETWORK_TILESET, TC_GOLD); // tileset rubidium@10499: y += 10; rubidium@9234: rubidium@10499: SetDParam(0, sel->info.map_width); rubidium@10499: SetDParam(1, sel->info.map_height); rubidium@10499: DrawString(x, y, STR_NETWORK_MAP_SIZE, TC_GOLD); // map size rubidium@10499: y += 10; rubidium@9234: rubidium@10499: SetDParamStr(0, sel->info.server_revision); rubidium@10499: DrawString(x, y, STR_NETWORK_SERVER_VERSION, TC_GOLD); // server version rubidium@10499: y += 10; rubidium@10499: rubidium@10499: SetDParamStr(0, sel->info.hostname); rubidium@10499: SetDParam(1, sel->port); rubidium@10499: DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, TC_GOLD); // server address rubidium@10499: y += 10; rubidium@10499: rubidium@10499: SetDParam(0, sel->info.start_date); rubidium@10499: DrawString(x, y, STR_NETWORK_START_DATE, TC_GOLD); // start date rubidium@10499: y += 10; rubidium@10499: rubidium@10499: SetDParam(0, sel->info.game_date); rubidium@10499: DrawString(x, y, STR_NETWORK_CURRENT_DATE, TC_GOLD); // current date rubidium@10499: y += 10; rubidium@10499: rubidium@10499: y += 2; rubidium@10499: rubidium@10499: if (!sel->info.compatible) { rubidium@10499: DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch rubidium@10499: } else if (sel->info.clients_on == sel->info.clients_max) { rubidium@10499: /* Show: server full, when clients_on == clients_max */ rubidium@10499: DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_SERVER_FULL, TC_FROMSTRING); // server full rubidium@10499: } else if (sel->info.use_password) { rubidium@10499: DrawStringCentered(this->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_PASSWORD, TC_FROMSTRING); // password warning tron@2639: } darkvater@659: rubidium@10499: y += 10; rubidium@10499: } rubidium@10499: } truelight@543: rubidium@10499: virtual void OnClick(Point pt, int widget) rubidium@10499: { rubidium@10499: this->field = widget; rubidium@10499: switch (widget) { rubidium@10499: case NGWW_PLAYER: rubidium@10499: ShowOnScreenKeyboard(this, NGWW_PLAYER, 0, 0); rubidium@10499: break; truelight@741: rubidium@10499: case NGWW_CANCEL: // Cancel button rubidium@10499: DeleteWindowById(WC_NETWORK_WINDOW, 0); rubidium@10499: break; rubidium@10499: rubidium@10499: case NGWW_CONN_BTN: // 'Connection' droplist rubidium@10499: ShowDropDownMenu(this, _lan_internet_types_dropdown, _network_lan_internet, NGWW_CONN_BTN, 0, 0); // do it for widget NSSW_CONN_BTN rubidium@10499: break; rubidium@10499: rubidium@10499: case NGWW_NAME: // Sort by name rubidium@10499: case NGWW_CLIENTS: // Sort by connected clients rubidium@10499: case NGWW_INFO: // Connectivity (green dot) skidd13@10777: if (this->servers.SortType() == widget - NGWW_NAME) { skidd13@10777: this->servers.ToggleSortOrder(); skidd13@10777: } else { skidd13@10777: this->servers.SetSortType(widget - NGWW_NAME); skidd13@10777: this->servers.ForceResort(); skidd13@10777: } rubidium@10499: this->SetDirty(); rubidium@10499: break; rubidium@10499: rubidium@10499: case NGWW_MATRIX: { // Matrix to show networkgames rubidium@10499: uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW; rubidium@10499: rubidium@10499: if (id_v >= this->vscroll.cap) return; // click out of bounds rubidium@10499: id_v += this->vscroll.pos; rubidium@10499: skidd13@10777: this->server = this->servers[id_v]; rubidium@10499: this->SetDirty(); rubidium@10499: } break; rubidium@10499: rubidium@10499: case NGWW_LASTJOINED: { rubidium@10499: NetworkGameList *last_joined = NetworkGameListAddItem(inet_addr(_network_last_host), _network_last_port); rubidium@10499: if (last_joined != NULL) { rubidium@10499: this->server = last_joined; rubidium@10499: this->SetDirty(); rubidium@10499: } rubidium@10499: } break; rubidium@10499: rubidium@10499: case NGWW_FIND: // Find server automatically rubidium@10499: switch (_network_lan_internet) { rubidium@10499: case 0: NetworkUDPSearchGame(); break; rubidium@10499: case 1: NetworkUDPQueryMasterServer(); break; rubidium@9234: } rubidium@9234: break; rubidium@9234: rubidium@10499: case NGWW_ADD: // Add a server rubidium@10499: ShowQueryString( rubidium@10499: BindCString(_network_default_ip), rubidium@10499: STR_NETWORK_ENTER_IP, rubidium@10499: 31 | 0x1000, // maximum number of characters OR rubidium@10499: 250, // characters up to this width pixels, whichever is satisfied first rubidium@10499: this, CS_ALPHANUMERAL); rubidium@10499: break; rubidium@9234: rubidium@10499: case NGWW_START: // Start server rubidium@10499: ShowNetworkStartServerWindow(); rubidium@10499: break; rubidium@10499: rubidium@10499: case NGWW_JOIN: // Join Game rubidium@10499: if (this->server != NULL) { rubidium@10499: snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&this->server->ip)); rubidium@10499: _network_last_port = this->server->port; rubidium@10499: ShowNetworkLobbyWindow(this->server); rubidium@10499: } rubidium@10499: break; rubidium@10499: rubidium@10499: case NGWW_REFRESH: // Refresh rubidium@10499: if (this->server != NULL) NetworkUDPQueryServer(this->server->info.hostname, this->server->port); rubidium@10499: break; rubidium@10499: rubidium@10499: case NGWW_NEWGRF: // NewGRF Settings rubidium@10499: if (this->server != NULL) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig); rubidium@10499: break; rubidium@10499: } rubidium@10499: } rubidium@10499: rubidium@10499: virtual void OnDropdownSelect(int widget, int index) rubidium@10499: { rubidium@10499: switch (widget) { rubidium@10499: case NGWW_CONN_BTN: rubidium@10499: _network_lan_internet = index; rubidium@10499: break; rubidium@10499: rubidium@10499: default: rubidium@10499: NOT_REACHED(); rubidium@10499: } rubidium@10499: rubidium@10499: this->SetDirty(); rubidium@10499: } rubidium@10499: rubidium@10499: virtual void OnMouseLoop() rubidium@10499: { rubidium@10499: if (this->field == NGWW_PLAYER) this->HandleEditBox(NGWW_PLAYER); rubidium@10499: } rubidium@10499: rubidium@10499: virtual void OnInvalidateData(int data) rubidium@10499: { rubidium@10499: if (data != 0) this->server = NULL; skidd13@10777: this->servers.ForceRebuild(); rubidium@10499: this->SetDirty(); rubidium@10499: } rubidium@10499: rubidium@10607: virtual EventState OnKeyPress(uint16 key, uint16 keycode) rubidium@10499: { rubidium@10607: EventState state = ES_NOT_HANDLED; rubidium@10499: if (this->field != NGWW_PLAYER) { rubidium@10499: if (this->server != NULL) { rubidium@10499: if (keycode == WKC_DELETE) { // Press 'delete' to remove servers rubidium@10499: NetworkGameListRemoveItem(this->server); rubidium@10499: NetworkRebuildHostList(); rubidium@10499: this->server = NULL; rubidium@10499: } rubidium@9234: } rubidium@10607: return state; rubidium@10499: } rubidium@9234: rubidium@10607: if (this->HandleEditBoxKey(NGWW_PLAYER, keycode, key, state) == 1) return state; // enter pressed rubidium@10499: rubidium@10499: /* The name is only allowed when it starts with a letter! */ rubidium@10499: if (StrEmpty(this->edit_str_buf) && this->edit_str_buf[0] != ' ') { rubidium@10499: ttd_strlcpy(_network_player_name, this->edit_str_buf, lengthof(_network_player_name)); rubidium@10499: } else { rubidium@10499: ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name)); rubidium@10499: } rubidium@10607: return state; truelight@0: } rubidium@10499: rubidium@10499: virtual void OnQueryTextFinished(char *str) rubidium@10499: { rubidium@10499: if (!StrEmpty(str)) { rubidium@10499: NetworkAddServer(str); rubidium@10499: NetworkRebuildHostList(); rubidium@10499: } rubidium@10499: } rubidium@10499: rubidium@10499: virtual void OnResize(Point new_size, Point delta) rubidium@10499: { rubidium@10499: this->vscroll.cap += delta.y / (int)this->resize.step_height; rubidium@10499: rubidium@10499: this->widget[NGWW_MATRIX].data = (this->vscroll.cap << 8) + 1; rubidium@10499: peter1138@10716: SetVScrollCount(this, this->servers.Length()); rubidium@10499: rubidium@10499: int widget_width = this->widget[NGWW_FIND].right - this->widget[NGWW_FIND].left; rubidium@10499: int space = (this->width - 4 * widget_width - 25) / 3; rubidium@10499: rubidium@10499: int offset = 10; rubidium@10499: for (uint i = 0; i < 4; i++) { rubidium@10499: this->widget[NGWW_FIND + i].left = offset; rubidium@10499: offset += widget_width; rubidium@10499: this->widget[NGWW_FIND + i].right = offset; rubidium@10499: offset += space; rubidium@10499: } rubidium@10499: } rubidium@10499: }; truelight@0: skidd13@10777: Listing NetworkGameWindow::last_sorting = {false, 2}; skidd13@10777: GUIGameServerList::SortFunction *const NetworkGameWindow::sorter_funcs[] = { skidd13@10777: &NGameNameSorter, skidd13@10777: &NGameClientSorter, skidd13@10777: &NGameAllowedSorter skidd13@10777: }; skidd13@10777: skidd13@10777: truelight@0: static const Widget _network_game_window_widgets[] = { smatz@8456: /* TOP */ rubidium@9234: { WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // NGWW_CLOSE rubidium@10170: { WWT_CAPTION, RESIZE_RIGHT, BGC, 11, 449, 0, 13, STR_NETWORK_MULTIPLAYER, STR_NULL}, // NGWW_CAPTION rubidium@10170: { WWT_PANEL, RESIZE_RB, BGC, 0, 449, 14, 263, 0x0, STR_NULL}, // NGWW_RESIZE truelight@0: rubidium@10170: { WWT_TEXT, RESIZE_NONE, BGC, 9, 85, 23, 35, STR_NETWORK_CONNECTION, STR_NULL}, // NGWW_CONNECTION rubidium@9234: { WWT_DROPDOWNIN, RESIZE_NONE, BGC, 90, 181, 22, 33, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, // NGWW_CONN_BTN Darkvater@2881: rubidium@9233: { WWT_EDITBOX, RESIZE_LR, BGC, 290, 440, 22, 33, STR_NETWORK_PLAYER_NAME_OSKTITLE, STR_NETWORK_ENTER_NAME_TIP}, // NGWW_PLAYER rubidium@4344: smatz@8456: /* LEFT SIDE */ rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_RIGHT, BTC, 10, 70, 42, 53, STR_NETWORK_GAME_NAME, STR_NETWORK_GAME_NAME_TIP}, // NGWW_NAME rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_LR, BTC, 71, 150, 42, 53, STR_NETWORK_CLIENTS_CAPTION, STR_NETWORK_CLIENTS_CAPTION_TIP}, // NGWW_CLIENTS rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_LR, BTC, 151, 190, 42, 53, STR_EMPTY, STR_NETWORK_INFO_ICONS_TIP}, // NGWW_INFO rubidium@7935: rubidium@10178: { WWT_MATRIX, RESIZE_RB, BGC, 10, 190, 54, 208, (11 << 8) + 1, STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX rubidium@10178: { WWT_SCROLLBAR, RESIZE_LRB, BGC, 191, 202, 42, 208, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // NGWW_SCROLLBAR rubidium@10178: { WWT_TEXT, RESIZE_RTB, BGC, 10, 190, 211, 222, STR_NETWORK_LAST_JOINED_SERVER, STR_NULL}, // NGWW_LASTJOINED_LABEL rubidium@10178: { WWT_PANEL, RESIZE_RTB, BGC, 10, 190, 223, 236, 0x0, STR_NETWORK_CLICK_TO_SELECT_LAST}, // NGWW_LASTJOINED truelight@543: truelight@543: /* RIGHT SIDE */ rubidium@9234: { WWT_PANEL, RESIZE_LRB, BGC, 210, 440, 42, 236, 0x0, STR_NULL}, // NGWW_DETAILS Darkvater@2881: rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 215, 315, 215, 226, STR_NETWORK_JOIN_GAME, STR_NULL}, // NGWW_JOIN rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, // NGWW_REFRESH rubidium@5339: rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_LRTB, BTC, 330, 435, 197, 208, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, // NGWW_NEWGRF rubidium@7839: smatz@8456: /* BOTTOM */ rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_TB, BTC, 10, 110, 246, 257, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP}, // NGWW_FIND rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_TB, BTC, 118, 218, 246, 257, STR_NETWORK_ADD_SERVER, STR_NETWORK_ADD_SERVER_TIP}, // NGWW_ADD rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_TB, BTC, 226, 326, 246, 257, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP}, // NGWW_START rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_TB, BTC, 334, 434, 246, 257, STR_012E_CANCEL, STR_NULL}, // NGWW_CANCEL rubidium@7935: rubidium@9234: { WWT_RESIZEBOX, RESIZE_LRTB, BGC, 438, 449, 252, 263, 0x0, STR_RESIZE_BUTTON }, truelight@543: darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _network_game_window_desc = { rubidium@7839: WDP_CENTER, WDP_CENTER, 450, 264, 550, 264, rubidium@6144: WC_NETWORK_WINDOW, WC_NONE, rubidium@7839: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, truelight@0: _network_game_window_widgets, truelight@0: }; truelight@0: rubidium@6573: void ShowNetworkGameWindow() truelight@0: { Darkvater@2922: static bool first = true; truelight@0: DeleteWindowById(WC_NETWORK_WINDOW, 0); dominik@105: truelight@764: /* Only show once */ Darkvater@2922: if (first) { rubidium@9234: char * const *srv; Darkvater@2881: Darkvater@2922: first = false; truelight@764: // add all servers from the config file to our list Darkvater@2885: for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) { Darkvater@2881: NetworkAddServer(*srv); truelight@764: } truelight@764: } truelight@764: rubidium@10499: new NetworkGameWindow(&_network_game_window_desc); truelight@543: } truelight@543: truelight@543: enum { truelight@543: NSSWND_START = 64, truelight@543: NSSWND_ROWSIZE = 12 truelight@543: }; truelight@543: smatz@8455: /** Enum for NetworkStartServerWindow, referring to _network_start_server_window_widgets */ smatz@8455: enum NetworkStartServerWidgets { smatz@8455: NSSW_CLOSE = 0, ///< Close 'X' button smatz@8455: NSSW_GAMENAME = 4, ///< Background for editbox to set game name smatz@8455: NSSW_SETPWD = 5, ///< 'Set password' button smatz@8455: NSSW_SELMAP = 7, ///< 'Select map' list peter1138@8839: NSSW_CONNTYPE_BTN = 10, ///< 'Connection type' droplist button peter1138@8839: NSSW_CLIENTS_BTND = 12, ///< 'Max clients' downarrow peter1138@8839: NSSW_CLIENTS_TXT = 13, ///< 'Max clients' text peter1138@8839: NSSW_CLIENTS_BTNU = 14, ///< 'Max clients' uparrow peter1138@8839: NSSW_COMPANIES_BTND = 16, ///< 'Max companies' downarrow peter1138@8839: NSSW_COMPANIES_TXT = 17, ///< 'Max companies' text peter1138@8839: NSSW_COMPANIES_BTNU = 18, ///< 'Max companies' uparrow peter1138@8839: NSSW_SPECTATORS_BTND = 20, ///< 'Max spectators' downarrow peter1138@8839: NSSW_SPECTATORS_TXT = 21, ///< 'Max spectators' text peter1138@8839: NSSW_SPECTATORS_BTNU = 22, ///< 'Max spectators' uparrow peter1138@8839: NSSW_LANGUAGE_BTN = 24, ///< 'Language spoken' droplist button peter1138@8839: NSSW_START = 25, ///< 'Start' button peter1138@8839: NSSW_LOAD = 26, ///< 'Load' button peter1138@8839: NSSW_CANCEL = 27, ///< 'Cancel' button smatz@8455: }; smatz@8455: rubidium@10499: struct NetworkStartServerWindow : public QueryStringBaseWindow { rubidium@10499: byte field; ///< Selected text-field rubidium@10499: FiosItem *map; ///< Selected map rubidium@10499: byte widget_id; ///< The widget that has the pop-up input menu rubidium@9234: rubidium@10499: NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(desc) rubidium@10499: { rubidium@10499: ttd_strlcpy(this->edit_str_buf, _network_server_name, lengthof(this->edit_str_buf)); rubidium@9234: rubidium@10499: _saveload_mode = SLD_NEW_GAME; rubidium@10499: BuildFileList(); rubidium@10499: this->vscroll.cap = 12; rubidium@10499: this->vscroll.count = _fios_num + 1; rubidium@9234: rubidium@10499: this->afilter = CS_ALPHANUMERAL; rubidium@10499: InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 160); rubidium@9234: rubidium@10499: this->field = NSSW_GAMENAME; rubidium@10499: _network_game_info.use_password = !StrEmpty(_network_server_password); rubidium@10499: rubidium@10499: this->FindWindowPlacementAndResize(desc); rubidium@10499: } rubidium@10499: rubidium@10499: virtual void OnPaint() rubidium@10499: { rubidium@10499: int y = NSSWND_START, pos; rubidium@10499: const FiosItem *item; rubidium@10499: rubidium@10499: /* draw basic widgets */ rubidium@10499: SetDParam(1, _connection_types_dropdown[_network_advertise]); rubidium@10499: SetDParam(2, _network_game_info.clients_max); rubidium@10499: SetDParam(3, _network_game_info.companies_max); rubidium@10499: SetDParam(4, _network_game_info.spectators_max); rubidium@10499: SetDParam(5, STR_NETWORK_LANG_ANY + _network_game_info.server_lang); rubidium@10595: this->DrawWidgets(); rubidium@10499: rubidium@10499: /* editbox to set game name */ rubidium@10499: this->DrawEditBox(NSSW_GAMENAME); rubidium@10499: rubidium@10499: /* if password is set, draw red '*' next to 'Set password' button */ rubidium@10499: if (_network_game_info.use_password) DoDrawString("*", 408, 23, TC_RED); rubidium@10499: rubidium@10499: /* draw list of maps */ rubidium@10499: GfxFillRect(11, 63, 258, 215, 0xD7); // black background of maps list rubidium@10499: rubidium@10499: pos = this->vscroll.pos; rubidium@10499: while (pos < _fios_num + 1) { rubidium@10499: item = _fios_list + pos - 1; rubidium@10499: if (item == this->map || (pos == 0 && this->map == NULL)) rubidium@10499: GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour rubidium@10499: rubidium@10499: if (pos == 0) { rubidium@10499: DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, TC_DARK_GREEN); rubidium@10499: } else { rubidium@10499: DoDrawString(item->title, 14, y, _fios_colors[item->type] ); rubidium@9234: } rubidium@10499: pos++; rubidium@10499: y += NSSWND_ROWSIZE; rubidium@9234: rubidium@10499: if (y >= this->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break; rubidium@10499: } rubidium@10499: } rubidium@9234: rubidium@10499: virtual void OnClick(Point pt, int widget) rubidium@10499: { rubidium@10499: if (widget != NSSW_CONNTYPE_BTN && widget != NSSW_LANGUAGE_BTN) HideDropDownMenu(this); rubidium@10499: this->field = widget; rubidium@10499: switch (widget) { rubidium@10499: case NSSW_CLOSE: // Close 'X' rubidium@10499: case NSSW_CANCEL: // Cancel button rubidium@10499: ShowNetworkGameWindow(); rubidium@10499: break; rubidium@10499: rubidium@10499: case NSSW_GAMENAME: rubidium@10499: ShowOnScreenKeyboard(this, NSSW_GAMENAME, 0, 0); rubidium@10499: break; rubidium@10499: rubidium@10499: case NSSW_SETPWD: // Set password button rubidium@10499: this->widget_id = NSSW_SETPWD; rubidium@10499: ShowQueryString(BindCString(_network_server_password), STR_NETWORK_SET_PASSWORD, 20, 250, this, CS_ALPHANUMERAL); rubidium@10499: break; rubidium@10499: rubidium@10499: case NSSW_SELMAP: { // Select map rubidium@10499: int y = (pt.y - NSSWND_START) / NSSWND_ROWSIZE; rubidium@10499: rubidium@10499: y += this->vscroll.pos; rubidium@10499: if (y >= this->vscroll.count) return; rubidium@10499: rubidium@10499: this->map = (y == 0) ? NULL : _fios_list + y - 1; rubidium@10499: this->SetDirty(); rubidium@10499: } break; rubidium@10499: rubidium@10499: case NSSW_CONNTYPE_BTN: // Connection type rubidium@10499: ShowDropDownMenu(this, _connection_types_dropdown, _network_advertise, NSSW_CONNTYPE_BTN, 0, 0); // do it for widget NSSW_CONNTYPE_BTN rubidium@10499: break; rubidium@10499: rubidium@10499: case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU: // Click on up/down button for number of clients rubidium@10499: case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU: // Click on up/down button for number of companies rubidium@10499: case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: // Click on up/down button for number of spectators rubidium@10499: /* Don't allow too fast scrolling */ rubidium@10499: if ((this->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { rubidium@10499: this->HandleButtonClick(widget); rubidium@10499: this->SetDirty(); rubidium@10499: switch (widget) { rubidium@10499: default: NOT_REACHED(); rubidium@10499: case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU: rubidium@10499: _network_game_info.clients_max = Clamp(_network_game_info.clients_max + widget - NSSW_CLIENTS_TXT, 2, MAX_CLIENTS); rubidium@10499: break; rubidium@10499: case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU: rubidium@10499: _network_game_info.companies_max = Clamp(_network_game_info.companies_max + widget - NSSW_COMPANIES_TXT, 1, MAX_PLAYERS); rubidium@10499: break; rubidium@10499: case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: rubidium@10499: _network_game_info.spectators_max = Clamp(_network_game_info.spectators_max + widget - NSSW_SPECTATORS_TXT, 0, MAX_CLIENTS); rubidium@10499: break; rubidium@10499: } rubidium@7935: } rubidium@10499: _left_button_clicked = false; rubidium@10499: break; Darkvater@2887: rubidium@10499: case NSSW_CLIENTS_TXT: // Click on number of players rubidium@10499: this->widget_id = NSSW_CLIENTS_TXT; rubidium@10499: SetDParam(0, _network_game_info.clients_max); rubidium@10499: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_CLIENTS, 3, 50, this, CS_NUMERAL); rubidium@10499: break; rubidium@10499: rubidium@10499: case NSSW_COMPANIES_TXT: // Click on number of companies rubidium@10499: this->widget_id = NSSW_COMPANIES_TXT; rubidium@10499: SetDParam(0, _network_game_info.companies_max); rubidium@10499: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_COMPANIES, 3, 50, this, CS_NUMERAL); rubidium@10499: break; rubidium@10499: rubidium@10499: case NSSW_SPECTATORS_TXT: // Click on number of spectators rubidium@10499: this->widget_id = NSSW_SPECTATORS_TXT; rubidium@10499: SetDParam(0, _network_game_info.spectators_max); rubidium@10499: ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_SPECTATORS, 3, 50, this, CS_NUMERAL); rubidium@10499: break; rubidium@10499: rubidium@10499: case NSSW_LANGUAGE_BTN: { // Language rubidium@10499: uint sel = 0; rubidium@10499: for (uint i = 0; i < lengthof(_language_dropdown) - 1; i++) { rubidium@10499: if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _network_game_info.server_lang) { rubidium@10499: sel = i; rubidium@10499: break; rubidium@10499: } rubidium@10499: } rubidium@10499: ShowDropDownMenu(this, _language_dropdown, sel, NSSW_LANGUAGE_BTN, 0, 0); rubidium@10499: } break; rubidium@10499: rubidium@10499: case NSSW_START: // Start game rubidium@10499: _is_network_server = true; rubidium@10499: rubidium@10499: if (this->map == NULL) { // start random new game rubidium@10499: ShowGenerateLandscape(); rubidium@10499: } else { // load a scenario rubidium@10499: char *name = FiosBrowseTo(this->map); rubidium@10499: if (name != NULL) { rubidium@10499: SetFiosType(this->map->type); rubidium@10499: _file_to_saveload.filetype = FT_SCENARIO; rubidium@10499: ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name)); rubidium@10499: ttd_strlcpy(_file_to_saveload.title, this->map->title, sizeof(_file_to_saveload.title)); rubidium@10499: rubidium@10499: delete this; rubidium@10499: SwitchMode(SM_START_SCENARIO); rubidium@10499: } rubidium@10499: } rubidium@10499: break; rubidium@10499: rubidium@10499: case NSSW_LOAD: // Load game rubidium@10499: _is_network_server = true; rubidium@10499: /* XXX - WC_NETWORK_WINDOW (this window) should stay, but if it stays, it gets rubidium@10499: * copied all the elements of 'load game' and upon closing that, it segfaults */ rubidium@10499: delete this; rubidium@10499: ShowSaveLoadDialog(SLD_LOAD_GAME); rubidium@10499: break; rubidium@10499: } truelight@0: } rubidium@10499: rubidium@10499: virtual void OnDropdownSelect(int widget, int index) rubidium@10499: { rubidium@10499: switch (widget) { rubidium@10499: case NSSW_CONNTYPE_BTN: rubidium@10499: _network_advertise = (index != 0); rubidium@10499: break; rubidium@10499: case NSSW_LANGUAGE_BTN: rubidium@10499: _network_game_info.server_lang = _language_dropdown[index] - STR_NETWORK_LANG_ANY; rubidium@10499: break; rubidium@10499: default: rubidium@10499: NOT_REACHED(); rubidium@10499: } rubidium@10499: rubidium@10499: this->SetDirty(); rubidium@10499: } rubidium@10499: rubidium@10499: virtual void OnMouseLoop() rubidium@10499: { rubidium@10499: if (this->field == NSSW_GAMENAME) this->HandleEditBox(NSSW_GAMENAME); rubidium@10499: } rubidium@10499: rubidium@10607: virtual EventState OnKeyPress(uint16 key, uint16 keycode) rubidium@10499: { rubidium@10607: EventState state = ES_NOT_HANDLED; rubidium@10499: if (this->field == NSSW_GAMENAME) { rubidium@10607: if (this->HandleEditBoxKey(NSSW_GAMENAME, key, keycode, state) == 1) return state; // enter pressed rubidium@10499: rubidium@10499: ttd_strlcpy(_network_server_name, this->text.buf, sizeof(_network_server_name)); rubidium@10499: } rubidium@10499: rubidium@10607: return state; rubidium@10499: } rubidium@10499: rubidium@10499: virtual void OnQueryTextFinished(char *str) rubidium@10499: { rubidium@10499: if (str == NULL) return; rubidium@10499: rubidium@10499: if (this->widget_id == NSSW_SETPWD) { rubidium@10499: ttd_strlcpy(_network_server_password, str, lengthof(_network_server_password)); rubidium@10499: _network_game_info.use_password = !StrEmpty(_network_server_password); rubidium@10499: } else { rubidium@10499: int32 value = atoi(str); rubidium@10499: this->InvalidateWidget(this->widget_id); rubidium@10499: switch (this->widget_id) { rubidium@10499: default: NOT_REACHED(); rubidium@10499: case NSSW_CLIENTS_TXT: _network_game_info.clients_max = Clamp(value, 2, MAX_CLIENTS); break; rubidium@10499: case NSSW_COMPANIES_TXT: _network_game_info.companies_max = Clamp(value, 1, MAX_PLAYERS); break; rubidium@10499: case NSSW_SPECTATORS_TXT: _network_game_info.spectators_max = Clamp(value, 0, MAX_CLIENTS); break; rubidium@10499: } rubidium@10499: } rubidium@10499: rubidium@10499: this->SetDirty(); rubidium@10499: } rubidium@10499: }; truelight@0: truelight@0: static const Widget _network_start_server_window_widgets[] = { smatz@8455: /* Window decoration and background panel */ rubidium@9234: { WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // NSSW_CLOSE rubidium@9234: { WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_START_GAME_WINDOW, STR_NULL}, rubidium@9234: { WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 243, 0x0, STR_NULL}, truelight@867: smatz@8455: /* Set game name and password widgets */ rubidium@9234: { WWT_TEXT, RESIZE_NONE, BGC, 10, 90, 22, 34, STR_NETWORK_NEW_GAME_NAME, STR_NULL}, rubidium@9233: { WWT_EDITBOX, RESIZE_NONE, BGC, 100, 272, 22, 33, STR_NETWORK_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_NEW_GAME_NAME_TIP}, // NSSW_GAMENAME rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 285, 405, 22, 33, STR_NETWORK_SET_PASSWORD, STR_NETWORK_PASSWORD_TIP}, // NSSW_SETPWD truelight@867: smatz@8455: /* List of playable scenarios */ rubidium@9234: { WWT_TEXT, RESIZE_NONE, BGC, 10, 110, 43, 55, STR_NETWORK_SELECT_MAP, STR_NULL}, rubidium@9234: { WWT_INSET, RESIZE_NONE, BGC, 10, 271, 62, 216, STR_NULL, STR_NETWORK_SELECT_MAP_TIP}, // NSSW_SELMAP rubidium@9234: { WWT_SCROLLBAR, RESIZE_NONE, BGC, 259, 270, 63, 215, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, smatz@8455: rubidium@7935: /* Combo/selection boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */ rubidium@9234: { WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 63, 75, STR_NETWORK_CONNECTION, STR_NULL}, rubidium@9234: { WWT_DROPDOWNIN, RESIZE_NONE, BGC, 280, 410, 77, 88, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP}, // NSSW_CONNTYPE_BTN rubidium@7935: rubidium@9234: { WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 95, 107, STR_NETWORK_NUMBER_OF_CLIENTS, STR_NULL}, rubidium@9234: { WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 109, 120, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_BTND rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 109, 120, STR_NETWORK_CLIENTS_SELECT, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_TXT rubidium@9234: { WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 109, 120, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_CLIENTS_TIP}, // NSSW_CLIENTS_BTNU smatz@8455: rubidium@9234: { WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 127, 139, STR_NETWORK_NUMBER_OF_COMPANIES, STR_NULL}, rubidium@9234: { WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 141, 152, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_BTND rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 141, 152, STR_NETWORK_COMPANIES_SELECT, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_TXT rubidium@9234: { WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 141, 152, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_COMPANIES_TIP}, // NSSW_COMPANIES_BTNU smatz@8455: rubidium@9234: { WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 159, 171, STR_NETWORK_NUMBER_OF_SPECTATORS, STR_NULL}, rubidium@9234: { WWT_IMGBTN, RESIZE_NONE, BGC, 280, 291, 173, 184, SPR_ARROW_DOWN, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTND rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_NONE, BGC, 292, 397, 173, 184, STR_NETWORK_SPECTATORS_SELECT, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_TXT rubidium@9234: { WWT_IMGBTN, RESIZE_NONE, BGC, 398, 410, 173, 184, SPR_ARROW_UP, STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTNU rubidium@9234: rubidium@9234: { WWT_TEXT, RESIZE_NONE, BGC, 280, 419, 191, 203, STR_NETWORK_LANGUAGE_SPOKEN, STR_NULL}, rubidium@9234: { WWT_DROPDOWNIN, RESIZE_NONE, BGC, 280, 410, 205, 216, STR_NETWORK_LANGUAGE_COMBO, STR_NETWORK_LANGUAGE_TIP}, // NSSW_LANGUAGE_BTN smatz@8455: smatz@8455: /* Buttons Start / Load / Cancel */ rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 40, 140, 224, 235, STR_NETWORK_START_GAME, STR_NETWORK_START_GAME_TIP}, // NSSW_START rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 150, 250, 224, 235, STR_NETWORK_LOAD_GAME, STR_NETWORK_LOAD_GAME_TIP}, // NSSW_LOAD rubidium@9234: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 260, 360, 224, 235, STR_012E_CANCEL, STR_NULL}, // NSSW_CANCEL smatz@8455: darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _network_start_server_window_desc = { rubidium@7837: WDP_CENTER, WDP_CENTER, 420, 244, 420, 244, rubidium@6144: WC_NETWORK_WINDOW, WC_NONE, ludde@2064: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _network_start_server_window_widgets, truelight@0: }; truelight@0: rubidium@6573: static void ShowNetworkStartServerWindow() truelight@0: { truelight@0: DeleteWindowById(WC_NETWORK_WINDOW, 0); truelight@193: rubidium@10499: new NetworkStartServerWindow(&_network_start_server_window_desc); truelight@0: } truelight@0: rubidium@5838: static PlayerID NetworkLobbyFindCompanyIndex(byte pos) truelight@734: { rubidium@9234: /* Scroll through all _network_player_info and get the 'pos' item that is not empty */ rubidium@9234: for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) { truelight@734: if (_network_player_info[i].company_name[0] != '\0') { tron@2639: if (pos-- == 0) return i; truelight@734: } truelight@734: } truelight@734: rubidium@5838: return PLAYER_FIRST; truelight@734: } truelight@734: smatz@8459: /** Enum for NetworkLobbyWindow, referring to _network_lobby_window_widgets */ smatz@8459: enum NetworkLobbyWindowWidgets { smatz@8459: NLWW_CLOSE = 0, ///< Close 'X' button smatz@8459: NLWW_MATRIX = 5, ///< List of companies smatz@8459: NLWW_DETAILS = 7, ///< Company details smatz@8459: NLWW_JOIN = 8, ///< 'Join company' button smatz@8459: NLWW_NEW = 9, ///< 'New company' button smatz@8459: NLWW_SPECTATE = 10, ///< 'Spectate game' button smatz@8459: NLWW_REFRESH = 11, ///< 'Refresh server' button smatz@8459: NLWW_CANCEL = 12, ///< 'Cancel' button smatz@8459: }; smatz@8459: rubidium@10497: struct NetworkLobbyWindow : public Window { rubidium@10497: PlayerID company; ///< Select company rubidium@10497: NetworkGameList *server; ///< Selected server truelight@543: rubidium@10497: NetworkLobbyWindow(const WindowDesc *desc, NetworkGameList *ngl) : rubidium@10497: Window(desc), company(INVALID_PLAYER), server(ngl) rubidium@10497: { rubidium@10497: this->vscroll.cap = 10; rubidium@10498: rubidium@10498: this->FindWindowPlacementAndResize(desc); rubidium@10497: } rubidium@9234: rubidium@10497: virtual void OnPaint() rubidium@10497: { rubidium@10497: const NetworkGameInfo *gi = &this->server->info; rubidium@10497: int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos; rubidium@9234: rubidium@10497: /* Join button is disabled when no company is selected */ rubidium@10497: this->SetWidgetDisabledState(NLWW_JOIN, this->company == INVALID_PLAYER); rubidium@10497: /* Cannot start new company if there are too many */ rubidium@10497: this->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max); rubidium@10497: /* Cannot spectate if there are too many spectators */ rubidium@10497: this->SetWidgetDisabledState(NLWW_SPECTATE, gi->spectators_on >= gi->spectators_max); rubidium@9234: rubidium@10497: /* Draw window widgets */ rubidium@10497: SetDParamStr(0, gi->server_name); rubidium@10595: this->DrawWidgets(); rubidium@9234: rubidium@10497: /* Draw company list */ rubidium@10497: pos = this->vscroll.pos; rubidium@10497: while (pos < gi->companies_on) { rubidium@10497: byte company = NetworkLobbyFindCompanyIndex(pos); rubidium@10497: bool income = false; rubidium@10497: if (this->company == company) { rubidium@10497: GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour rubidium@9234: } rubidium@9234: rubidium@10497: DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, TC_BLACK, 135 - 13); rubidium@10497: if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, 135, y); rubidium@9234: rubidium@10497: /* If the company's income was positive puts a green dot else a red dot */ rubidium@10497: if (_network_player_info[company].income >= 0) income = true; rubidium@10497: DrawSprite(SPR_BLOT, income ? PALETTE_TO_GREEN : PALETTE_TO_RED, 145, y); rubidium@9234: rubidium@10497: pos++; rubidium@10497: y += NET_PRC__SIZE_OF_ROW; rubidium@10497: if (pos >= this->vscroll.cap) break; rubidium@10497: } rubidium@9234: rubidium@10497: /* Draw info about selected company when it is selected in the left window */ rubidium@10497: GfxFillRect(174, 39, 403, 75, 157); rubidium@10497: DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, TC_FROMSTRING); rubidium@10497: if (this->company != INVALID_PLAYER) { rubidium@10497: const uint x = 183; rubidium@10497: const uint trunc_width = this->widget[NLWW_DETAILS].right - x; rubidium@10497: y = 80; rubidium@9234: rubidium@10497: SetDParam(0, gi->clients_on); rubidium@10497: SetDParam(1, gi->clients_max); rubidium@10497: SetDParam(2, gi->companies_on); rubidium@10497: SetDParam(3, gi->companies_max); rubidium@10497: DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD); rubidium@10497: y += 10; rubidium@9234: rubidium@10497: SetDParamStr(0, _network_player_info[this->company].company_name); rubidium@10497: DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, TC_GOLD, trunc_width); rubidium@10497: y += 10; rubidium@10497: rubidium@10497: SetDParam(0, _network_player_info[this->company].inaugurated_year); rubidium@10497: DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, TC_GOLD); // inauguration year rubidium@10497: y += 10; rubidium@10497: rubidium@10497: SetDParam(0, _network_player_info[this->company].company_value); rubidium@10497: DrawString(x, y, STR_NETWORK_VALUE, TC_GOLD); // company value rubidium@10497: y += 10; rubidium@10497: rubidium@10497: SetDParam(0, _network_player_info[this->company].money); rubidium@10497: DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, TC_GOLD); // current balance rubidium@10497: y += 10; rubidium@10497: rubidium@10497: SetDParam(0, _network_player_info[this->company].income); rubidium@10497: DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, TC_GOLD); // last year's income rubidium@10497: y += 10; rubidium@10497: rubidium@10497: SetDParam(0, _network_player_info[this->company].performance); rubidium@10497: DrawString(x, y, STR_NETWORK_PERFORMANCE, TC_GOLD); // performance rubidium@10497: y += 10; rubidium@10497: rubidium@10497: SetDParam(0, _network_player_info[this->company].num_vehicle[0]); rubidium@10497: SetDParam(1, _network_player_info[this->company].num_vehicle[1]); rubidium@10497: SetDParam(2, _network_player_info[this->company].num_vehicle[2]); rubidium@10497: SetDParam(3, _network_player_info[this->company].num_vehicle[3]); rubidium@10497: SetDParam(4, _network_player_info[this->company].num_vehicle[4]); rubidium@10497: DrawString(x, y, STR_NETWORK_VEHICLES, TC_GOLD); // vehicles rubidium@10497: y += 10; rubidium@10497: rubidium@10497: SetDParam(0, _network_player_info[this->company].num_station[0]); rubidium@10497: SetDParam(1, _network_player_info[this->company].num_station[1]); rubidium@10497: SetDParam(2, _network_player_info[this->company].num_station[2]); rubidium@10497: SetDParam(3, _network_player_info[this->company].num_station[3]); rubidium@10497: SetDParam(4, _network_player_info[this->company].num_station[4]); rubidium@10497: DrawString(x, y, STR_NETWORK_STATIONS, TC_GOLD); // stations rubidium@10497: y += 10; rubidium@10497: rubidium@10497: SetDParamStr(0, _network_player_info[this->company].players); rubidium@10497: DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, TC_GOLD, trunc_width); // players rubidium@10497: } truelight@543: } rubidium@10497: rubidium@10497: virtual void OnClick(Point pt, int widget) rubidium@10497: { rubidium@10497: switch (widget) { rubidium@10497: case NLWW_CLOSE: // Close 'X' rubidium@10497: case NLWW_CANCEL: // Cancel button rubidium@10497: ShowNetworkGameWindow(); rubidium@10497: break; rubidium@10497: rubidium@10497: case NLWW_MATRIX: { // Company list rubidium@10497: uint32 id_v = (pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW; rubidium@10497: rubidium@10497: if (id_v >= this->vscroll.cap) break; rubidium@10497: rubidium@10497: id_v += this->vscroll.pos; rubidium@10497: this->company = (id_v >= this->server->info.companies_on) ? INVALID_PLAYER : NetworkLobbyFindCompanyIndex(id_v); rubidium@10497: this->SetDirty(); rubidium@10497: } break; rubidium@10497: rubidium@10497: case NLWW_JOIN: // Join company rubidium@10497: /* Button can be clicked only when it is enabled */ rubidium@10497: _network_playas = this->company; rubidium@10497: NetworkClientConnectGame(_network_last_host, _network_last_port); rubidium@10497: break; rubidium@10497: rubidium@10497: case NLWW_NEW: // New company rubidium@10497: _network_playas = PLAYER_NEW_COMPANY; rubidium@10497: NetworkClientConnectGame(_network_last_host, _network_last_port); rubidium@10497: break; rubidium@10497: rubidium@10497: case NLWW_SPECTATE: // Spectate game rubidium@10497: _network_playas = PLAYER_SPECTATOR; rubidium@10497: NetworkClientConnectGame(_network_last_host, _network_last_port); rubidium@10497: break; rubidium@10497: rubidium@10497: case NLWW_REFRESH: // Refresh rubidium@10497: NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info rubidium@10497: NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data rubidium@10497: break; rubidium@10497: } rubidium@10497: } rubidium@10497: }; truelight@543: truelight@543: static const Widget _network_lobby_window_widgets[] = { smatz@8459: { WWT_CLOSEBOX, RESIZE_NONE, BGC, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // NLWW_CLOSE smatz@8459: { WWT_CAPTION, RESIZE_NONE, BGC, 11, 419, 0, 13, STR_NETWORK_GAME_LOBBY, STR_NULL}, smatz@8459: { WWT_PANEL, RESIZE_NONE, BGC, 0, 419, 14, 234, 0x0, STR_NULL}, smatz@8459: { WWT_TEXT, RESIZE_NONE, BGC, 10, 419, 22, 34, STR_NETWORK_PREPARE_TO_JOIN, STR_NULL}, truelight@543: smatz@8459: /* company list */ smatz@8459: { WWT_PANEL, RESIZE_NONE, BTC, 10, 155, 38, 49, 0x0, STR_NULL}, smatz@8459: { WWT_MATRIX, RESIZE_NONE, BGC, 10, 155, 50, 190, (10 << 8) + 1, STR_NETWORK_COMPANY_LIST_TIP}, // NLWW_MATRIX smatz@8459: { WWT_SCROLLBAR, RESIZE_NONE, BGC, 156, 167, 38, 190, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, truelight@543: smatz@8459: /* company/player info */ smatz@8459: { WWT_PANEL, RESIZE_NONE, BGC, 173, 404, 38, 190, 0x0, STR_NULL}, // NLWW_DETAILS smatz@8459: smatz@8459: /* buttons */ smatz@8459: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 200, 211, STR_NETWORK_JOIN_COMPANY, STR_NETWORK_JOIN_COMPANY_TIP}, // NLWW_JOIN smatz@8459: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 10, 151, 215, 226, STR_NETWORK_NEW_COMPANY, STR_NETWORK_NEW_COMPANY_TIP}, // NLWW_NEW smatz@8459: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 200, 211, STR_NETWORK_SPECTATE_GAME, STR_NETWORK_SPECTATE_GAME_TIP}, // NLWW_SPECTATE smatz@8459: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 158, 268, 215, 226, STR_NETWORK_REFRESH, STR_NETWORK_REFRESH_TIP}, // NLWW_REFRESH smatz@8459: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 278, 388, 200, 211, STR_012E_CANCEL, STR_NULL}, // NLWW_CANCEL truelight@543: truelight@543: { WIDGETS_END}, truelight@543: }; truelight@543: truelight@543: static const WindowDesc _network_lobby_window_desc = { rubidium@7837: WDP_CENTER, WDP_CENTER, 420, 235, 420, 235, rubidium@6144: WC_NETWORK_WINDOW, WC_NONE, truelight@543: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@543: _network_lobby_window_widgets, truelight@543: }; truelight@543: Darkvater@2888: /* Show the networklobbywindow with the selected server Darkvater@2888: * @param ngl Selected game pointer which is passed to the new window */ Darkvater@2887: static void ShowNetworkLobbyWindow(NetworkGameList *ngl) truelight@543: { truelight@543: DeleteWindowById(WC_NETWORK_WINDOW, 0); truelight@543: rubidium@6167: NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info rubidium@6167: NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data truelight@543: rubidium@10497: new NetworkLobbyWindow(&_network_lobby_window_desc, ngl); truelight@543: } truelight@543: truelight@543: // The window below gives information about the connected clients truelight@543: // and also makes able to give money to them, kick them (if server) truelight@543: // and stuff like that. truelight@543: Darkvater@3692: extern void DrawPlayerIcon(PlayerID pid, int x, int y); truelight@543: truelight@543: // Every action must be of this form truelight@543: typedef void ClientList_Action_Proc(byte client_no); truelight@543: truelight@543: // Max 10 actions per client truelight@543: #define MAX_CLIENTLIST_ACTION 10 truelight@543: truelight@543: enum { truelight@543: CLNWND_OFFSET = 16, truelight@543: CLNWND_ROWSIZE = 10 truelight@543: }; truelight@543: truelight@867: static const Widget _client_list_widgets[] = { peter1138@2725: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, truelight@7525: { WWT_CAPTION, RESIZE_NONE, 14, 11, 237, 0, 13, STR_NETWORK_CLIENT_LIST, STR_018C_WINDOW_TITLE_DRAG_THIS}, truelight@7525: { WWT_STICKYBOX, RESIZE_NONE, 14, 238, 249, 0, 13, STR_NULL, STR_STICKY_BUTTON}, truelight@543: Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL}, truelight@543: { WIDGETS_END}, truelight@543: }; truelight@543: truelight@867: static const Widget _client_list_popup_widgets[] = { rubidium@4344: { WWT_PANEL, RESIZE_NONE, 14, 0, 99, 0, 0, 0, STR_NULL}, truelight@543: { WIDGETS_END}, truelight@543: }; truelight@543: rubidium@10641: static const WindowDesc _client_list_desc = { rubidium@7837: WDP_AUTO, WDP_AUTO, 250, 1, 250, 1, rubidium@6144: WC_CLIENT_LIST, WC_NONE, truelight@7525: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, truelight@543: _client_list_widgets, truelight@543: }; truelight@543: truelight@543: // Finds the Xth client-info that is active belugas@4171: static const NetworkClientInfo *NetworkFindClientInfo(byte client_no) truelight@543: { belugas@4171: const NetworkClientInfo *ci; tron@2630: Darkvater@4883: FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { truelight@543: if (client_no == 0) return ci; truelight@543: client_no--; truelight@543: } truelight@543: truelight@543: return NULL; truelight@543: } truelight@543: truelight@543: // Here we start to define the options out of the menu truelight@543: static void ClientList_Kick(byte client_no) truelight@543: { truelight@543: if (client_no < MAX_PLAYERS) Darkvater@4880: SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED); truelight@543: } truelight@543: truelight@841: static void ClientList_Ban(byte client_no) truelight@543: { truelight@841: uint32 ip = NetworkFindClientInfo(client_no)->client_ip; truelight@841: rubidium@9234: for (uint i = 0; i < lengthof(_network_ban_list); i++) { Darkvater@2914: if (_network_ban_list[i] == NULL) { truelight@841: _network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip)); truelight@841: break; truelight@841: } truelight@841: } truelight@841: rubidium@9234: if (client_no < MAX_PLAYERS) { Darkvater@4880: SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED); rubidium@9234: } truelight@841: } truelight@543: truelight@543: static void ClientList_GiveMoney(byte client_no) truelight@543: { rubidium@9234: if (NetworkFindClientInfo(client_no) != NULL) { Darkvater@4878: ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas); rubidium@9234: } truelight@543: } truelight@543: truelight@543: static void ClientList_SpeakToClient(byte client_no) truelight@543: { rubidium@9234: if (NetworkFindClientInfo(client_no) != NULL) { truelight@543: ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index); rubidium@9234: } truelight@543: } truelight@543: Darkvater@4906: static void ClientList_SpeakToCompany(byte client_no) truelight@543: { rubidium@9234: if (NetworkFindClientInfo(client_no) != NULL) { Darkvater@4906: ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas); rubidium@9234: } truelight@543: } truelight@543: truelight@543: static void ClientList_SpeakToAll(byte client_no) truelight@543: { truelight@543: ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); truelight@543: } truelight@543: truelight@543: static void ClientList_None(byte client_no) truelight@543: { rubidium@9234: /* No action ;) */ truelight@543: } truelight@543: truelight@543: truelight@543: rubidium@10564: struct NetworkClientListPopupWindow : Window { rubidium@10564: int sel_index; rubidium@10564: int client_no; rubidium@10564: char action[MAX_CLIENTLIST_ACTION][50]; rubidium@10564: ClientList_Action_Proc *proc[MAX_CLIENTLIST_ACTION]; truelight@543: rubidium@10564: NetworkClientListPopupWindow(int x, int y, const Widget *widgets, int client_no) : rubidium@10625: Window(x, y, 150, 100, WC_TOOLBAR_MENU, widgets), rubidium@10564: sel_index(0), client_no(client_no) rubidium@10564: { rubidium@10564: /* rubidium@10564: * Fill the actions this client has. rubidium@10564: * Watch is, max 50 chars long! rubidium@10564: */ truelight@543: rubidium@10564: const NetworkClientInfo *ci = NetworkFindClientInfo(client_no); rubidium@10564: rubidium@10564: int i = 0; rubidium@10564: if (_network_own_client_index != ci->client_index) { rubidium@10564: GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(this->action[i])); rubidium@10564: this->proc[i++] = &ClientList_SpeakToClient; rubidium@10564: } rubidium@10564: rubidium@10564: if (IsValidPlayer(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) { rubidium@10564: GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(this->action[i])); rubidium@10564: this->proc[i++] = &ClientList_SpeakToCompany; rubidium@10564: } rubidium@10564: GetString(this->action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(this->action[i])); rubidium@10564: this->proc[i++] = &ClientList_SpeakToAll; rubidium@10564: rubidium@10564: if (_network_own_client_index != ci->client_index) { rubidium@10564: /* We are no spectator and the player we want to give money to is no spectator and money gifts are allowed */ rubidium@10775: if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _settings_game.economy.give_money) { rubidium@10564: GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i])); rubidium@10564: this->proc[i++] = &ClientList_GiveMoney; rubidium@10564: } rubidium@10564: } rubidium@10564: rubidium@10564: /* A server can kick clients (but not himself) */ rubidium@10564: if (_network_server && _network_own_client_index != ci->client_index) { rubidium@10564: GetString(this->action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(this->action[i])); rubidium@10564: this->proc[i++] = &ClientList_Kick; rubidium@10564: rubidium@10564: sprintf(this->action[i],"Ban"); // XXX GetString? rubidium@10564: this->proc[i++] = &ClientList_Ban; rubidium@10564: } rubidium@10564: rubidium@10564: if (i == 0) { rubidium@10564: GetString(this->action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(this->action[i])); rubidium@10564: this->proc[i++] = &ClientList_None; rubidium@10564: } rubidium@10564: rubidium@10564: /* Calculate the height */ rubidium@10564: int h = ClientListPopupHeight(); rubidium@10564: rubidium@10564: /* Allocate the popup */ rubidium@10564: this->widget[0].bottom = this->widget[0].top + h; rubidium@10564: this->widget[0].right = this->widget[0].left + 150; rubidium@10564: rubidium@10564: this->flags4 &= ~WF_WHITE_BORDER_MASK; rubidium@10564: rubidium@10564: this->FindWindowPlacementAndResize(150, h + 1); truelight@543: } truelight@543: rubidium@10564: /** rubidium@10564: * An action is clicked! What do we do? rubidium@10564: */ rubidium@10564: void HandleClientListPopupClick(byte index) rubidium@10564: { rubidium@10564: /* A click on the Popup of the ClientList.. handle the command */ rubidium@10564: if (index < MAX_CLIENTLIST_ACTION && this->proc[index] != NULL) { rubidium@10564: this->proc[index](this->client_no); rubidium@10564: } truelight@543: } truelight@543: rubidium@10564: /** rubidium@10564: * Finds the amount of actions in the popup and set the height correct rubidium@10564: */ rubidium@10564: uint ClientListPopupHeight() rubidium@10564: { rubidium@10564: int num = 0; truelight@867: rubidium@10564: // Find the amount of actions rubidium@10564: for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++) { rubidium@10564: if (this->action[i][0] == '\0') continue; rubidium@10564: if (this->proc[i] == NULL) continue; rubidium@10564: num++; rubidium@10564: } rubidium@10564: rubidium@10564: num *= CLNWND_ROWSIZE; rubidium@10564: rubidium@10564: return num + 1; rubidium@10564: } rubidium@10564: rubidium@10564: rubidium@10564: virtual void OnPaint() rubidium@10564: { rubidium@10595: this->DrawWidgets(); rubidium@10564: rubidium@10564: /* Draw the actions */ rubidium@10564: int sel = this->sel_index; rubidium@10564: int y = 1; rubidium@10564: for (int i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) { rubidium@10564: if (this->action[i][0] == '\0') continue; rubidium@10564: if (this->proc[i] == NULL) continue; rubidium@10564: rubidium@10564: TextColour colour; rubidium@10564: if (sel-- == 0) { // Selected item, highlight it rubidium@10564: GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0); rubidium@10564: colour = TC_WHITE; rubidium@10564: } else { rubidium@10564: colour = TC_BLACK; rubidium@10564: } rubidium@10564: rubidium@10564: DoDrawString(this->action[i], 4, y, colour); rubidium@10564: } rubidium@10564: } rubidium@10564: rubidium@10564: virtual void OnMouseLoop() rubidium@10564: { rubidium@10564: /* We selected an action */ rubidium@10564: int index = (_cursor.pos.y - this->top) / CLNWND_ROWSIZE; rubidium@10564: rubidium@10564: if (_left_button_down) { rubidium@10564: if (index == -1 || index == this->sel_index) return; rubidium@10564: rubidium@10564: this->sel_index = index; rubidium@10564: this->SetDirty(); rubidium@10564: } else { rubidium@10564: if (index >= 0 && _cursor.pos.y >= this->top) { rubidium@10564: HandleClientListPopupClick(index); rubidium@10564: } rubidium@10564: rubidium@10564: DeleteWindowById(WC_TOOLBAR_MENU, 0); rubidium@10564: } rubidium@10564: } rubidium@10564: }; truelight@543: rubidium@9234: /** rubidium@9234: * Show the popup (action list) rubidium@9234: */ rubidium@10564: static void PopupClientList(int client_no, int x, int y) truelight@543: { truelight@543: DeleteWindowById(WC_TOOLBAR_MENU, 0); truelight@543: rubidium@10564: if (NetworkFindClientInfo(client_no) == NULL) return; truelight@543: rubidium@10564: new NetworkClientListPopupWindow(x, y, _client_list_popup_widgets, client_no); truelight@543: } truelight@543: rubidium@9234: /** rubidium@9234: * Main handle for clientlist rubidium@9234: */ rubidium@10564: struct NetworkClientListWindow : Window truelight@543: { rubidium@10564: byte selected_item; rubidium@10564: byte selected_y; rubidium@9234: rubidium@10564: NetworkClientListWindow(const WindowDesc *desc, WindowNumber window_number) : rubidium@10564: Window(desc, window_number), rubidium@10564: selected_item(0), rubidium@10564: selected_y(255) rubidium@10564: { rubidium@10564: this->FindWindowPlacementAndResize(desc); rubidium@10564: } rubidium@9234: rubidium@10564: /** rubidium@10564: * Finds the amount of clients and set the height correct rubidium@10564: */ rubidium@10564: bool CheckClientListHeight() rubidium@10564: { rubidium@10564: int num = 0; rubidium@10564: const NetworkClientInfo *ci; rubidium@9234: rubidium@10564: /* Should be replaced with a loop through all clients */ rubidium@10564: FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { rubidium@10564: num++; rubidium@10564: } rubidium@10564: rubidium@10564: num *= CLNWND_ROWSIZE; rubidium@10564: rubidium@10564: /* If height is changed */ rubidium@10564: if (this->height != CLNWND_OFFSET + num + 1) { rubidium@10564: // XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1) rubidium@10564: this->SetDirty(); rubidium@10564: this->widget[3].bottom = this->widget[3].top + num + 2; rubidium@10564: this->height = CLNWND_OFFSET + num + 1; rubidium@10564: this->SetDirty(); rubidium@10564: return false; rubidium@10564: } rubidium@10564: return true; rubidium@10564: } rubidium@10564: rubidium@10564: virtual void OnPaint() rubidium@10564: { rubidium@10564: NetworkClientInfo *ci; rubidium@10564: int i = 0; rubidium@10564: rubidium@10564: /* Check if we need to reset the height */ rubidium@10564: if (!this->CheckClientListHeight()) return; rubidium@10564: rubidium@10595: this->DrawWidgets(); rubidium@10564: rubidium@10564: int y = CLNWND_OFFSET; rubidium@10564: rubidium@10564: FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { rubidium@10564: TextColour colour; rubidium@10564: if (this->selected_item == i++) { // Selected item, highlight it rubidium@10564: GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0); rubidium@10564: colour = TC_WHITE; tron@4077: } else { rubidium@10564: colour = TC_BLACK; tron@2639: } truelight@543: rubidium@10564: if (ci->client_index == NETWORK_SERVER_INDEX) { rubidium@10564: DrawString(4, y, STR_NETWORK_SERVER, colour); rubidium@10564: } else { rubidium@10564: DrawString(4, y, STR_NETWORK_CLIENT, colour); rubidium@10564: } truelight@543: rubidium@10564: /* Filter out spectators */ rubidium@10564: if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1); rubidium@10564: rubidium@10564: DoDrawString(ci->client_name, 81, y, colour); rubidium@10564: rubidium@10564: y += CLNWND_ROWSIZE; rubidium@10564: } truelight@543: } rubidium@10564: rubidium@10564: virtual void OnClick(Point pt, int widget) rubidium@10564: { rubidium@10564: /* Show the popup with option */ rubidium@10564: if (this->selected_item != 255) { rubidium@10564: PopupClientList(this->selected_item, pt.x + this->left, pt.y + this->top); rubidium@10564: } rubidium@10564: } rubidium@10564: rubidium@10564: virtual void OnMouseOver(Point pt, int widget) rubidium@10564: { rubidium@10564: /* -1 means we left the current window */ rubidium@10564: if (pt.y == -1) { rubidium@10564: this->selected_y = 0; rubidium@10564: this->selected_item = 255; rubidium@10564: this->SetDirty(); rubidium@10564: return; rubidium@10564: } rubidium@10564: /* It did not change.. no update! */ rubidium@10564: if (pt.y == this->selected_y) return; rubidium@10564: rubidium@10564: /* Find the new selected item (if any) */ rubidium@10564: this->selected_y = pt.y; rubidium@10564: if (pt.y > CLNWND_OFFSET) { rubidium@10564: this->selected_item = (pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE; rubidium@10564: } else { rubidium@10564: this->selected_item = 255; rubidium@10564: } rubidium@10564: rubidium@10564: /* Repaint */ rubidium@10564: this->SetDirty(); rubidium@10564: } rubidium@10564: }; truelight@543: rubidium@6573: void ShowClientList() truelight@543: { rubidium@10564: AllocateWindowDescFront(&_client_list_desc, 0); truelight@543: } truelight@543: tron@4512: tron@4512: static NetworkPasswordType pw_type; tron@4512: tron@4512: tron@4512: void ShowNetworkNeedPassword(NetworkPasswordType npt) tron@4512: { tron@4512: StringID caption; tron@4512: tron@4512: pw_type = npt; tron@4512: switch (npt) { tron@4512: default: NOT_REACHED(); Darkvater@4774: case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break; Darkvater@4774: case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break; tron@4512: } Darkvater@5682: ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL); tron@4512: } tron@4512: rubidium@10591: struct NetworkJoinStatusWindow : Window { rubidium@10591: NetworkJoinStatusWindow(const WindowDesc *desc) : Window(desc) rubidium@10591: { rubidium@10591: this->parent = FindWindowById(WC_NETWORK_WINDOW, 0); rubidium@10591: } truelight@543: rubidium@10591: virtual void OnPaint() rubidium@10591: { rubidium@10591: uint8 progress; // used for progress bar rubidium@10595: this->DrawWidgets(); truelight@543: rubidium@10591: DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_GREY); rubidium@10591: switch (_network_join_status) { rubidium@10591: case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING: rubidium@10591: case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO: rubidium@10591: progress = 10; // first two stages 10% rubidium@10591: break; rubidium@10591: case NETWORK_JOIN_STATUS_WAITING: rubidium@10591: SetDParam(0, _network_join_waiting); rubidium@10591: DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, TC_GREY); rubidium@10591: progress = 15; // third stage is 15% rubidium@10591: break; rubidium@10591: case NETWORK_JOIN_STATUS_DOWNLOADING: rubidium@10591: SetDParam(0, _network_join_kbytes); rubidium@10591: SetDParam(1, _network_join_kbytes_total); rubidium@10591: DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY); rubidium@10591: /* Fallthrough */ rubidium@10591: default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */ rubidium@10591: progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total; rubidium@10591: } truelight@543: rubidium@10591: /* Draw nice progress bar :) */ rubidium@10591: DrawFrameRect(20, 18, (int)((this->width - 20) * progress / 100), 28, 10, FR_NONE); rubidium@10591: } tron@4512: rubidium@10591: virtual void OnClick(Point pt, int widget) rubidium@10591: { rubidium@10591: if (widget == 2) { //Disconnect button rubidium@10591: NetworkDisconnect(); rubidium@10591: SwitchMode(SM_MENU); rubidium@10591: ShowNetworkGameWindow(); rubidium@10591: } truelight@0: } rubidium@10591: rubidium@10591: virtual void OnQueryTextFinished(char *str) rubidium@10591: { rubidium@10591: if (StrEmpty(str)) { rubidium@10591: NetworkDisconnect(); rubidium@10591: ShowNetworkGameWindow(); rubidium@10591: } else { rubidium@10591: SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, str); rubidium@10591: } rubidium@10591: } rubidium@10591: }; truelight@0: truelight@543: static const Widget _network_join_status_window_widget[] = { Darkvater@5683: { WWT_CAPTION, RESIZE_NONE, 14, 0, 249, 0, 13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 249, 14, 84, 0x0, STR_NULL}, truelight@867: { WWT_PUSHTXTBTN, RESIZE_NONE, BTC, 75, 175, 69, 80, STR_NETWORK_DISCONNECT, STR_NULL}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@543: static const WindowDesc _network_join_status_window_desc = { rubidium@7837: WDP_CENTER, WDP_CENTER, 250, 85, 250, 85, rubidium@6144: WC_NETWORK_STATUS_WINDOW, WC_NONE, Darkvater@5683: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_MODAL, truelight@543: _network_join_status_window_widget, truelight@0: }; truelight@0: rubidium@6573: void ShowJoinStatusWindow() truelight@543: { truelight@543: DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); rubidium@10591: new NetworkJoinStatusWindow(&_network_join_status_window_desc); truelight@670: } truelight@0: rubidium@7027: static void SendChat(const char *buf, DestType type, int dest) tron@4013: { rubidium@7817: if (StrEmpty(buf)) return; tron@4013: if (!_network_server) { rubidium@5838: SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf); tron@4013: } else { rubidium@5838: NetworkServer_HandleChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, NETWORK_SERVER_INDEX); tron@4013: } tron@4013: } tron@4013: truelight@4315: rubidium@10499: struct NetworkChatWindow : public QueryStringBaseWindow { rubidium@10499: DestType dtype; rubidium@10499: int dest; rubidium@10499: rubidium@10499: NetworkChatWindow (const WindowDesc *desc, DestType type, int dest) : QueryStringBaseWindow(desc) rubidium@10499: { rubidium@10499: this->LowerWidget(2); rubidium@10499: this->dtype = type; rubidium@10499: this->dest = dest; rubidium@10499: this->afilter = CS_ALPHANUMERAL; rubidium@10499: InitializeTextBuffer(&this->text, this->edit_str_buf, lengthof(this->edit_str_buf), 0); rubidium@10499: rubidium@10499: InvalidateWindowData(WC_NEWS_WINDOW, 0, this->height); rubidium@10499: SetBit(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys rubidium@10499: rubidium@10499: _chat_tab_completion_active = false; rubidium@10499: rubidium@10499: this->FindWindowPlacementAndResize(desc); truelight@4315: } truelight@4315: rubidium@10499: ~NetworkChatWindow () rubidium@10499: { rubidium@10499: InvalidateWindowData(WC_NEWS_WINDOW, 0, 0); rubidium@10499: ClrBit(_no_scroll, SCROLL_CHAT); rubidium@10499: } truelight@4315: rubidium@10499: /** rubidium@10499: * Find the next item of the list of things that can be auto-completed. rubidium@10499: * @param item The current indexed item to return. This function can, and most rubidium@10499: * likely will, alter item, to skip empty items in the arrays. rubidium@10499: * @return Returns the char that matched to the index. rubidium@10499: */ rubidium@10499: const char *ChatTabCompletionNextItem(uint *item) rubidium@10499: { rubidium@10499: static char chat_tab_temp_buffer[64]; rubidium@10499: rubidium@10499: /* First, try clients */ rubidium@10499: if (*item < MAX_CLIENT_INFO) { rubidium@10499: /* Skip inactive clients */ rubidium@10499: while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++; rubidium@10499: if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name; rubidium@10499: } rubidium@10499: rubidium@10499: /* Then, try townnames */ rubidium@10499: /* Not that the following assumes all town indices are adjacent, ie no rubidium@10499: * towns have been deleted. */ rubidium@10499: if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) { rubidium@10499: const Town *t; rubidium@10499: rubidium@10499: FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) { rubidium@10499: /* Get the town-name via the string-system */ rubidium@10499: SetDParam(0, t->index); rubidium@10499: GetString(chat_tab_temp_buffer, STR_TOWN, lastof(chat_tab_temp_buffer)); rubidium@10499: return &chat_tab_temp_buffer[0]; rubidium@10499: } rubidium@10499: } rubidium@10499: rubidium@10499: return NULL; rubidium@10499: } rubidium@10499: rubidium@10499: /** rubidium@10499: * Find what text to complete. It scans for a space from the left and marks rubidium@10499: * the word right from that as to complete. It also writes a \0 at the rubidium@10499: * position of the space (if any). If nothing found, buf is returned. rubidium@10499: */ rubidium@10499: static char *ChatTabCompletionFindText(char *buf) rubidium@10499: { rubidium@10499: char *p = strrchr(buf, ' '); rubidium@10499: if (p == NULL) return buf; rubidium@10499: rubidium@10499: *p = '\0'; rubidium@10499: return p + 1; rubidium@10499: } rubidium@10499: rubidium@10499: /** rubidium@10499: * See if we can auto-complete the current text of the user. rubidium@10499: */ rubidium@10499: void ChatTabCompletion() rubidium@10499: { rubidium@10499: static char _chat_tab_completion_buf[lengthof(this->edit_str_buf)]; rubidium@10499: Textbuf *tb = &this->text; rubidium@10499: size_t len, tb_len; rubidium@10499: uint item; rubidium@10499: char *tb_buf, *pre_buf; rubidium@10499: const char *cur_name; rubidium@10499: bool second_scan = false; rubidium@10499: rubidium@10499: item = 0; rubidium@10499: rubidium@10499: /* Copy the buffer so we can modify it without damaging the real data */ rubidium@10499: pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf); rubidium@10499: rubidium@10499: tb_buf = ChatTabCompletionFindText(pre_buf); rubidium@10499: tb_len = strlen(tb_buf); rubidium@10499: rubidium@10499: while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) { rubidium@10499: item++; rubidium@10499: rubidium@10499: if (_chat_tab_completion_active) { rubidium@10499: /* We are pressing TAB again on the same name, is there an other name rubidium@10499: * that starts with this? */ rubidium@10499: if (!second_scan) { rubidium@10499: size_t offset; rubidium@10499: size_t length; rubidium@10499: rubidium@10499: /* If we are completing at the begin of the line, skip the ': ' we added */ rubidium@10499: if (tb_buf == pre_buf) { rubidium@10499: offset = 0; rubidium@10499: length = tb->length - 2; rubidium@10499: } else { rubidium@10499: /* Else, find the place we are completing at */ rubidium@10499: offset = strlen(pre_buf) + 1; rubidium@10499: length = tb->length - offset; rubidium@10499: } rubidium@10499: rubidium@10499: /* Compare if we have a match */ rubidium@10499: if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true; rubidium@10499: rubidium@10499: continue; rubidium@10499: } rubidium@10499: rubidium@10499: /* Now any match we make on _chat_tab_completion_buf after this, is perfect */ rubidium@10499: } rubidium@10499: rubidium@10499: len = strlen(cur_name); rubidium@10499: if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) { rubidium@10499: /* Save the data it was before completion */ rubidium@10499: if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf); rubidium@10499: _chat_tab_completion_active = true; rubidium@10499: rubidium@10499: /* Change to the found name. Add ': ' if we are at the start of the line (pretty) */ rubidium@10499: if (pre_buf == tb_buf) { rubidium@10499: snprintf(tb->buf, lengthof(this->edit_str_buf), "%s: ", cur_name); rubidium@10499: } else { rubidium@10499: snprintf(tb->buf, lengthof(this->edit_str_buf), "%s %s", pre_buf, cur_name); rubidium@10499: } rubidium@10499: rubidium@10499: /* Update the textbuffer */ rubidium@10499: UpdateTextBufferSize(&this->text); rubidium@10499: rubidium@10499: this->SetDirty(); rubidium@10499: free(pre_buf); rubidium@10499: return; rubidium@10499: } rubidium@10499: } rubidium@10499: rubidium@10499: if (second_scan) { rubidium@10499: /* We walked all posibilities, and the user presses tab again.. revert to original text */ rubidium@10499: strcpy(tb->buf, _chat_tab_completion_buf); rubidium@10499: _chat_tab_completion_active = false; rubidium@10499: rubidium@10499: /* Update the textbuffer */ rubidium@10499: UpdateTextBufferSize(&this->text); rubidium@10499: rubidium@10499: this->SetDirty(); rubidium@10499: } rubidium@10499: free(pre_buf); rubidium@10499: } rubidium@10499: rubidium@10499: virtual void OnPaint() rubidium@10499: { rubidium@10499: static const StringID chat_captions[] = { rubidium@10499: STR_NETWORK_CHAT_ALL_CAPTION, rubidium@10499: STR_NETWORK_CHAT_COMPANY_CAPTION, rubidium@10499: STR_NETWORK_CHAT_CLIENT_CAPTION rubidium@10499: }; rubidium@10499: rubidium@10595: this->DrawWidgets(); rubidium@10499: rubidium@10499: assert((uint)this->dtype < lengthof(chat_captions)); rubidium@10499: DrawStringRightAligned(this->widget[2].left - 2, this->widget[2].top + 1, chat_captions[this->dtype], TC_BLACK); rubidium@10499: this->DrawEditBox(2); rubidium@10499: } rubidium@10499: rubidium@10499: virtual void OnClick(Point pt, int widget) rubidium@10499: { rubidium@10499: switch (widget) { rubidium@10499: case 2: rubidium@10499: ShowOnScreenKeyboard(this, 2, 0, 3); rubidium@10499: break; rubidium@10499: rubidium@10499: case 3: /* Send */ rubidium@10499: SendChat(this->text.buf, this->dtype, this->dest); rubidium@10499: /* FALLTHROUGH */ rubidium@10499: case 0: /* Cancel */ delete this; break; truelight@4315: } truelight@4315: } truelight@4315: rubidium@10499: virtual void OnMouseLoop() rubidium@10499: { rubidium@10499: this->HandleEditBox(2); truelight@4315: } truelight@4315: rubidium@10607: virtual EventState OnKeyPress(uint16 key, uint16 keycode) rubidium@10499: { rubidium@10607: EventState state = ES_NOT_HANDLED; rubidium@10499: if (keycode == WKC_TAB) { rubidium@10499: ChatTabCompletion(); rubidium@10499: } else { rubidium@10499: _chat_tab_completion_active = false; rubidium@10607: switch (this->HandleEditBoxKey(2, key, keycode, state)) { rubidium@10499: case 1: /* Return */ rubidium@10499: SendChat(this->text.buf, this->dtype, this->dest); rubidium@10499: /* FALLTHROUGH */ rubidium@10499: case 2: /* Escape */ delete this; break; rubidium@10499: } rubidium@10499: } rubidium@10607: return state; truelight@4315: } rubidium@10499: }; dominik@649: dominik@649: static const Widget _chat_window_widgets[] = { rubidium@9233: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@9233: { WWT_PANEL, RESIZE_RIGHT, 14, 11, 319, 0, 13, 0x0, STR_NULL}, // background rubidium@9233: { WWT_EDITBOX, RESIZE_RIGHT, 14, 75, 257, 1, 12, STR_NETWORK_CHAT_OSKTITLE, STR_NULL}, // text box rubidium@9233: { WWT_PUSHTXTBTN, RESIZE_LR, 14, 258, 319, 1, 12, STR_NETWORK_SEND, STR_NULL}, // send button dominik@649: { WIDGETS_END}, dominik@649: }; dominik@649: dominik@649: static const WindowDesc _chat_window_desc = { rubidium@7859: WDP_CENTER, -26, 320, 14, 640, 14, // x, y, width, height rubidium@6144: WC_SEND_NETWORK_MSG, WC_NONE, belugas@8515: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, dominik@649: _chat_window_widgets, dominik@649: }; dominik@649: rubidium@7027: void ShowNetworkChatQueryWindow(DestType type, int dest) dominik@649: { dominik@649: DeleteWindowById(WC_SEND_NETWORK_MSG, 0); rubidium@10499: new NetworkChatWindow (&_chat_window_desc, type, dest); dominik@649: } dominik@649: rubidium@8494: /** Enum for NetworkGameWindow, referring to _network_game_window_widgets */ rubidium@8494: enum NetworkCompanyPasswordWindowWidgets { rubidium@8494: NCPWW_CLOSE, ///< Close 'X' button rubidium@8494: NCPWW_CAPTION, ///< Caption of the whole window rubidium@8494: NCPWW_BACKGROUND, ///< The background of the interface rubidium@8494: NCPWW_LABEL, ///< Label in front of the password field rubidium@8494: NCPWW_PASSWORD, ///< Input field for the password rubidium@8494: NCPWW_SAVE_AS_DEFAULT_PASSWORD, ///< Toggle 'button' for saving the current password as default password rubidium@8494: NCPWW_CANCEL, ///< Close the window without changing anything rubidium@8494: NCPWW_OK, ///< Safe the password etc. rubidium@8494: }; rubidium@8494: rubidium@10499: struct NetworkCompanyPasswordWindow : public QueryStringBaseWindow { glx@10563: NetworkCompanyPasswordWindow(const WindowDesc *desc, Window *parent) : QueryStringBaseWindow(desc) rubidium@10499: { glx@10563: this->parent = parent; rubidium@10499: this->afilter = CS_ALPHANUMERAL; rubidium@10499: InitializeTextBuffer(&this->text, this->edit_str_buf, min(lengthof(_network_default_company_pass), lengthof(this->edit_str_buf)), 0); rubidium@8494: rubidium@10499: this->FindWindowPlacementAndResize(desc); rubidium@10499: } rubidium@8494: rubidium@10499: void OnOk() rubidium@10499: { rubidium@10499: if (this->IsWidgetLowered(NCPWW_SAVE_AS_DEFAULT_PASSWORD)) { rubidium@10499: snprintf(_network_default_company_pass, lengthof(_network_default_company_pass), "%s", this->edit_str_buf); rubidium@10499: } rubidium@8583: rubidium@10499: /* empty password is a '*' because of console argument */ rubidium@10499: if (StrEmpty(this->edit_str_buf)) snprintf(this->edit_str_buf, lengthof(this->edit_str_buf), "*"); rubidium@10499: char *password = this->edit_str_buf; rubidium@10499: NetworkChangeCompanyPassword(1, &password); rubidium@8494: } rubidium@10499: rubidium@10499: virtual void OnPaint() rubidium@10499: { rubidium@10595: this->DrawWidgets(); rubidium@10499: this->DrawEditBox(4); rubidium@10499: } rubidium@10499: rubidium@10499: virtual void OnClick(Point pt, int widget) rubidium@10499: { rubidium@10499: switch (widget) { rubidium@10499: case NCPWW_OK: rubidium@10499: this->OnOk(); rubidium@10499: rubidium@10499: /* FALL THROUGH */ rubidium@10499: case NCPWW_CANCEL: rubidium@10499: delete this; rubidium@10499: break; rubidium@10499: rubidium@10499: case NCPWW_SAVE_AS_DEFAULT_PASSWORD: rubidium@10499: this->ToggleWidgetLoweredState(NCPWW_SAVE_AS_DEFAULT_PASSWORD); rubidium@10499: this->SetDirty(); rubidium@10499: break; rubidium@10499: rubidium@10499: case NCPWW_PASSWORD: rubidium@10499: ShowOnScreenKeyboard(this, NCPWW_PASSWORD, 2, 1); rubidium@10499: break; rubidium@10499: } rubidium@10499: } rubidium@10499: rubidium@10499: virtual void OnMouseLoop() rubidium@10499: { rubidium@10499: this->HandleEditBox(4); rubidium@10499: } rubidium@10499: rubidium@10607: virtual EventState OnKeyPress(uint16 key, uint16 keycode) rubidium@10499: { rubidium@10607: EventState state; rubidium@10607: switch (this->HandleEditBoxKey(4, key, keycode, state)) { rubidium@10499: case 1: // Return rubidium@10499: this->OnOk(); rubidium@10499: /* FALL THROUGH */ rubidium@10499: rubidium@10499: case 2: // Escape rubidium@10499: delete this; rubidium@10499: break; rubidium@10499: } rubidium@10607: return state; rubidium@10499: } rubidium@10499: }; rubidium@8494: rubidium@8494: static const Widget _ncp_window_widgets[] = { rubidium@8494: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@8494: { WWT_CAPTION, RESIZE_NONE, 14, 11, 299, 0, 13, STR_COMPANY_PASSWORD_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, rubidium@8494: { WWT_PANEL, RESIZE_NONE, 14, 0, 299, 14, 50, 0x0, STR_NULL}, rubidium@8494: { WWT_TEXT, RESIZE_NONE, 14, 5, 100, 19, 30, STR_COMPANY_PASSWORD, STR_NULL}, rubidium@9233: { WWT_EDITBOX, RESIZE_NONE, 14, 101, 294, 19, 30, STR_SET_COMPANY_PASSWORD, STR_NULL}, rubidium@8494: { WWT_TEXTBTN, RESIZE_NONE, 14, 101, 294, 35, 46, STR_MAKE_DEFAULT_COMPANY_PASSWORD, STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP}, rubidium@8494: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 149, 51, 62, STR_012E_CANCEL, STR_COMPANY_PASSWORD_CANCEL}, rubidium@8494: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 150, 299, 51, 62, STR_012F_OK, STR_COMPANY_PASSWORD_OK}, rubidium@8494: { WIDGETS_END}, rubidium@8494: }; rubidium@8494: rubidium@8494: static const WindowDesc _ncp_window_desc = { rubidium@8494: WDP_AUTO, WDP_AUTO, 300, 63, 300, 63, rubidium@8494: WC_COMPANY_PASSWORD_WINDOW, WC_NONE, belugas@8515: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, rubidium@8494: _ncp_window_widgets, rubidium@8494: }; rubidium@8494: glx@10563: void ShowNetworkCompanyPasswordWindow(Window *parent) rubidium@8494: { rubidium@8494: DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0); rubidium@8494: glx@10563: new NetworkCompanyPasswordWindow(&_ncp_window_desc, parent); rubidium@8494: } rubidium@8494: truelight@543: #endif /* ENABLE_NETWORK */