tron@3959: /* $Id$ */ tron@3959: glx@9574: /** @file src/roadveh.h Road vehicle states */ glx@9574: peter1138@4666: #ifndef ROADVEH_H peter1138@4666: #define ROADVEH_H peter1138@4666: rubidium@9723: #include "vehicle_base.h" rubidium@9837: #include "engine_func.h" rubidium@9723: #include "economy_func.h" tron@3959: glx@9627: enum RoadVehicleSubType { glx@9627: RVST_FRONT, glx@9627: RVST_ARTIC_PART, glx@9627: }; glx@9627: glx@9627: static inline bool IsRoadVehFront(const Vehicle *v) glx@9627: { glx@9627: assert(v->type == VEH_ROAD); glx@9627: return v->subtype == RVST_FRONT; glx@9627: } glx@9627: glx@9627: static inline void SetRoadVehFront(Vehicle *v) glx@9627: { glx@9627: assert(v->type == VEH_ROAD); glx@9627: v->subtype = RVST_FRONT; glx@9627: } glx@9627: glx@9627: static inline bool IsRoadVehArticPart(const Vehicle *v) glx@9627: { glx@9627: assert(v->type == VEH_ROAD); glx@9627: return v->subtype == RVST_ARTIC_PART; glx@9627: } glx@9627: glx@9627: static inline void SetRoadVehArticPart(Vehicle *v) glx@9627: { glx@9627: assert(v->type == VEH_ROAD); glx@9627: v->subtype = RVST_ARTIC_PART; glx@9627: } glx@9627: glx@9627: static inline bool RoadVehHasArticPart(const Vehicle *v) glx@9627: { glx@9627: assert(v->type == VEH_ROAD); rubidium@9701: return v->Next() != NULL && IsRoadVehArticPart(v->Next()); glx@9627: } glx@9627: glx@9627: bjarni@6037: void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2); peter1138@4666: rubidium@10142: byte GetRoadVehLength(const Vehicle *v); rubidium@10142: rubidium@10142: void RoadVehUpdateCache(Vehicle *v); rubidium@10142: rubidium@9620: rubidium@9620: /** rubidium@9620: * This class 'wraps' Vehicle; you do not actually instantiate this class. rubidium@9620: * You create a Vehicle using AllocateVehicle, so it is added to the pool rubidium@9620: * and you reinitialize that to a Train using: rubidium@9620: * v = new (v) RoadVehicle(); rubidium@9620: * rubidium@9620: * As side-effect the vehicle type is set correctly. rubidium@9620: */ rubidium@9620: struct RoadVehicle : public Vehicle { rubidium@9620: /** Initializes the Vehicle to a road vehicle */ rubidium@9620: RoadVehicle() { this->type = VEH_ROAD; } rubidium@9620: rubidium@9620: /** We want to 'destruct' the right class. */ rubidium@9701: virtual ~RoadVehicle() { this->PreDestructor(); } rubidium@9620: rubidium@9620: const char *GetTypeString() const { return "road vehicle"; } rubidium@9620: void MarkDirty(); rubidium@9620: void UpdateDeltaXY(Direction direction); rubidium@9620: ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; } rubidium@9620: WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; } glx@9627: bool IsPrimaryVehicle() const { return IsRoadVehFront(this); } rubidium@9631: int GetImage(Direction direction) const; rubidium@9701: int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; } rubidium@9701: int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; } glx@9732: Money GetRunningCost() const { return RoadVehInfo(this->engine_type)->running_cost * GetPriceByIndex(RoadVehInfo(this->engine_type)->running_cost_class); } rubidium@9701: bool IsInDepot() const { return this->u.road.state == RVSB_IN_DEPOT; } rubidium@9631: void Tick(); rubidium@9724: void OnNewDay(); rubidium@9869: TileIndex GetOrderStationLocation(StationID station); rubidium@10142: bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse); rubidium@9620: }; rubidium@9620: peter1138@4666: #endif /* ROADVEH_H */