tron@2186: /* $Id$ */ tron@2186: KUDr@6285: /** @file intro_gui.cpp */ KUDr@6285: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" Darkvater@4937: #include "table/sprites.h" tron@2163: #include "functions.h" truelight@0: #include "window.h" truelight@0: #include "gui.h" truelight@0: #include "gfx.h" truelight@0: #include "player.h" rubidium@5720: #include "network/network.h" tron@2159: #include "variables.h" rubidium@3888: #include "settings.h" truelight@4300: #include "heightmap.h" truelight@4300: #include "genworld.h" rubidium@5720: #include "network/network_gui.h" peter1138@5237: #include "newgrf.h" KUDr@6289: #include "widget/widget_types.h" truelight@0: KUDr@6258: static const OldWidget _select_game_widgets[] = { rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, peter1138@5237: { WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, Darkvater@6145: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_SCENARIO_EDITOR, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, Darkvater@1711: Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, Darkvater@4938: { WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, Darkvater@1711: rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, peter1138@5237: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, peter1138@5237: Darkvater@5315: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, Darkvater@4938: { WIDGETS_END}, truelight@0: }; truelight@0: Darkvater@1794: static inline void SetNewLandscapeType(byte landscape) Darkvater@1794: { Darkvater@1794: _opt_newgame.landscape = landscape; Darkvater@1794: InvalidateWindowClasses(WC_SELECT_GAME); Darkvater@1794: } Darkvater@1794: KUDr@6258: static void SelectGameWndProc(BaseWindow *w, WindowEvent *e) Darkvater@1711: { Darkvater@1711: switch (e->event) { KUDr@6251: case WE_CREATE: w->LowerWidget(_opt_newgame.landscape + 8); break; belugas@4719: truelight@0: case WE_PAINT: KUDr@6251: w->SetWidgetLoweredState(8, _opt_newgame.landscape == LT_NORMAL); KUDr@6251: w->SetWidgetLoweredState(9, _opt_newgame.landscape == LT_HILLY); KUDr@6251: w->SetWidgetLoweredState(10, _opt_newgame.landscape == LT_DESERT); KUDr@6251: w->SetWidgetLoweredState(11, _opt_newgame.landscape == LT_CANDY); Darkvater@1500: SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); bjarni@6241: w->DrawWidgets(); truelight@0: break; truelight@0: truelight@0: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { truelight@4300: case 2: ShowGenerateLandscape(); break; truelight@0: case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; truelight@4300: case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; truelight@4300: case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; Darkvater@6150: case 6: StartScenarioEditor(); break; truelight@4300: case 7: dominik@105: if (!_network_available) { Darkvater@2749: ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); tron@4077: } else { darkvater@172: ShowNetworkGameWindow(); tron@4077: } truelight@0: break; truelight@4300: case 8: case 9: case 10: case 11: KUDr@6251: w->RaiseWidget(_opt_newgame.landscape + 8); belugas@4634: SetNewLandscapeType(e->we.click.widget - 8); truelight@4300: break; truelight@4300: case 12: ShowGameOptions(); break; truelight@4300: case 13: ShowGameDifficulty(); break; truelight@4300: case 14: ShowPatchesSelection(); break; Darkvater@5352: case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; peter1138@5237: case 16: HandleExitGameRequest(); break; dominik@129: } truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _select_game_desc = { peter1138@5237: WDP_CENTER, WDP_CENTER, 336, 195, rubidium@6144: WC_SELECT_GAME, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _select_game_widgets, truelight@0: SelectGameWndProc truelight@0: }; truelight@0: tron@1093: void ShowSelectGameWindow(void) truelight@0: { KUDr@6258: BaseWindow::Allocate(&_select_game_desc); KUDr@6264: WindowFactory::NewWindow(WC_TEST1, 0); truelight@0: } truelight@0: KUDr@6258: static void AskExitGameCallback(BaseWindow *w, bool confirmed) Darkvater@5670: { Darkvater@5670: if (confirmed) _exit_game = true; Darkvater@5670: } truelight@0: Darkvater@5670: void AskExitGame(void) tron@2639: { truelight@0: #if defined(_WIN32) tron@534: SetDParam(0, STR_0133_WINDOWS); truelight@0: #elif defined(__APPLE__) tron@534: SetDParam(0, STR_0135_OSX); truelight@0: #elif defined(__BEOS__) tron@534: SetDParam(0, STR_OSNAME_BEOS); truelight@0: #elif defined(__MORPHOS__) tron@534: SetDParam(0, STR_OSNAME_MORPHOS); truelight@867: #elif defined(__AMIGA__) tron@587: SetDParam(0, STR_OSNAME_AMIGAOS); truelight@810: #elif defined(__OS2__) truelight@810: SetDParam(0, STR_OSNAME_OS2); truelight@0: #else tron@534: SetDParam(0, STR_0134_UNIX); truelight@0: #endif Darkvater@5670: ShowQuery( Darkvater@5670: STR_00C7_QUIT, Darkvater@5670: STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, Darkvater@5670: NULL, Darkvater@5670: AskExitGameCallback Darkvater@5670: ); truelight@0: } truelight@0: truelight@0: KUDr@6258: static void AskExitToGameMenuCallback(BaseWindow *w, bool confirmed) tron@2639: { Darkvater@5670: if (confirmed) _switch_mode = SM_MENU; truelight@0: } truelight@0: tron@1093: void AskExitToGameMenu(void) truelight@0: { Darkvater@5670: ShowQuery( Darkvater@5670: STR_0161_QUIT_GAME, Darkvater@5670: (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, Darkvater@5670: NULL, Darkvater@5670: AskExitToGameMenuCallback Darkvater@5670: ); truelight@0: } KUDr@6264: KUDr@6264: static const WindowDesc _select_game_desc_2 = { KUDr@6264: 40, 40, 336, 195, KUDr@6264: WC_SELECT_GAME, WC_NONE, KUDr@6264: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, KUDr@6264: NULL, KUDr@6264: NULL KUDr@6264: }; KUDr@6264: KUDr@6264: KUDr@6264: KUDr@6264: template <> struct WindowT : public BaseWindow { KUDr@6264: KUDr@6286: gui::WidgetPtr m_label1; KUDr@6264: gui::WidgetPtr m_button1; KUDr@6264: KUDr@6264: WindowT() KUDr@6283: : BaseWindow(WC_TEST1, STR_015B_OPENTTD, COLOUR_BROWN, gui::FF_NONE) KUDr@6264: { KUDr@6264: } KUDr@6264: KUDr@6279: /*virtual*/ void CreateWidgets() KUDr@6264: { KUDr@6264: /* set common window properties */ KUDr@6264: SetTopLeft(Point16(140, 40)); KUDr@6264: SetSize(Point16(336, 195)); KUDr@6278: KUDr@6264: /* add controls */ KUDr@6286: m_label1 = new gui::Label(this, 22, gui::FF_NONE, Rect16(104, 155, 231, 166), STR_0305_QUIT_OPENTTD, STR_0305_QUIT_OPENTTD, COLOUR_BROWN); KUDr@6286: m_label1->SetAnchors(PIN_RIGHT | PIN_BOTTOM); KUDr@6286: AddWidget(m_label1); KUDr@6286: KUDr@6286: /* add controls */ KUDr@6286: m_button1 = new gui::TextButton(this, 23, gui::FF_NONE, COLOUR_YELLOW, Rect16(104, 175, 231, 186), STR_0305_QUIT_OPENTTD, STR_0304_QUIT); KUDr@6278: m_button1->SetAnchors(PIN_RIGHT | PIN_BOTTOM); KUDr@6264: AddWidget(m_button1); KUDr@6264: KUDr@6264: /* connect control callbacks */ KUDr@6264: m_button1->AddReflectHandlerT(&WindowT::Button1_OnClick); KUDr@6264: } KUDr@6264: KUDr@6282: void Button1_OnClick(gui::EvtLeftClick &e) KUDr@6264: { KUDr@6264: /* move window randomly */ KUDr@6264: SetTopLeft(TopLeft() + Point16(rand() % 21 - 10, rand() % 21 - 10)); KUDr@6264: SetDirty(); KUDr@6264: } KUDr@6264: }; KUDr@6264: KUDr@6264: //RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD KUDr@6264: KUDr@6264: WindowFactoryT _register_window_select_game;