truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@1363: #include "table/sprites.h" tron@507: #include "table/strings.h" tron@1009: #include "gfx.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "vehicle.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: #include "pathfind.h" truelight@0: #include "town.h" tron@337: #include "sound.h" celestar@389: #include "station.h" darkvater@405: #include "sprite.h" truelight@1313: #include "depot.h" truelight@1542: #include "waypoint.h" truelight@0: dominik@415: extern uint16 _custom_sprites_base; dominik@415: truelight@0: void ShowTrainDepotWindow(uint tile); truelight@0: darkvater@22: enum { /* These values are bitmasks for the map5 byte */ truelight@0: RAIL_TYPE_NORMAL = 0, truelight@0: RAIL_TYPE_SIGNALS = 0x40, truelight@0: RAIL_TYPE_SPECIAL = 0x80, // If this bit is set, then it's not a regular track. truelight@0: RAIL_TYPE_DEPOT = 0xC0, truelight@0: RAIL_TYPE_MASK = 0xC0, truelight@0: truelight@0: RAIL_BIT_DIAG1 = 1, // 0 truelight@0: RAIL_BIT_DIAG2 = 2, // 1 truelight@0: RAIL_BIT_UPPER = 4, // 2 truelight@0: RAIL_BIT_LOWER = 8, // 3 truelight@0: RAIL_BIT_LEFT = 16, // 4 truelight@0: RAIL_BIT_RIGHT = 32, // 5 truelight@0: RAIL_BIT_MASK = 0x3F, truelight@0: truelight@0: RAIL_DEPOT_TRACK_MASK = 1, truelight@0: RAIL_DEPOT_DIR = 3, truelight@0: tron@1534: RAIL_SUBTYPE_MASK = 0x3C, tron@1534: RAIL_SUBTYPE_DEPOT = 0x00, tron@1534: RAIL_SUBTYPE_WAYPOINT = 0x04 truelight@0: }; truelight@0: tron@1535: static inline bool IsRailDepot(byte m5) tron@1535: { tron@1535: return tron@1535: (m5 & RAIL_TYPE_MASK) == RAIL_TYPE_DEPOT && tron@1535: (m5 & RAIL_SUBTYPE_MASK) == RAIL_SUBTYPE_DEPOT; tron@1535: } tron@1535: truelight@0: /* Format of rail map5 byte. truelight@0: * 00 abcdef => Normal rail truelight@0: * 01 abcdef => Rail with signals truelight@0: * 10 ?????? => Unused truelight@0: * 11 ????dd => Depot darkvater@22: * darkvater@22: * abcdef is a bitmask, which contains ones for all present tracks. Below the truelight@201: * value for each track is given. truelight@0: */ truelight@0: truelight@0: /* 4 truelight@0: * --------- truelight@0: * |\ /| truelight@0: * | \ 1/ | truelight@0: * | \ / | truelight@0: * | \ / | truelight@0: * 16| \ |32 truelight@201: * | / \2 | truelight@0: * | / \ | truelight@0: * | / \ | truelight@0: * |/ \| truelight@0: * --------- truelight@0: * 8 truelight@0: */ truelight@0: truelight@0: truelight@0: // Constants for lower part of Map2 byte. truelight@201: enum RailMap2Lower4 { truelight@0: RAIL_MAP2LO_GROUND_MASK = 0xF, truelight@0: RAIL_GROUND_BROWN = 0, truelight@0: RAIL_GROUND_GREEN = 1, truelight@0: RAIL_GROUND_FENCE_NW = 2, truelight@0: RAIL_GROUND_FENCE_SE = 3, truelight@0: RAIL_GROUND_FENCE_SENW = 4, truelight@0: RAIL_GROUND_FENCE_NE = 5, truelight@0: RAIL_GROUND_FENCE_SW = 6, truelight@0: RAIL_GROUND_FENCE_NESW = 7, truelight@0: RAIL_GROUND_FENCE_VERT1 = 8, truelight@0: RAIL_GROUND_FENCE_VERT2 = 9, truelight@0: RAIL_GROUND_FENCE_HORIZ1 = 10, truelight@0: RAIL_GROUND_FENCE_HORIZ2 = 11, truelight@0: RAIL_GROUND_ICE_DESERT = 12, truelight@0: }; truelight@0: truelight@0: darkvater@22: /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo truelight@201: * MAP3LO byte: abcd???? => Signal Exists? darkvater@22: * a and b are for diagonals, upper and left, darkvater@22: * one for each direction. (ie a == NE->SW, b == darkvater@22: * SW->NE, or v.v., I don't know. b and c are darkvater@22: * similar for lower and right. truelight@0: * MAP2 byte: ????abcd => Type of ground. truelight@0: * MAP3LO byte: ????abcd => Type of rail. truelight@0: * MAP5: 00abcdef => rail truelight@0: * 01abcdef => rail w/ signals truelight@0: * 10uuuuuu => unused truelight@201: * 11uuuudd => rail depot truelight@0: */ truelight@0: tron@1627: static bool CheckTrackCombination(uint map5, uint trackbits, uint flags) truelight@0: { truelight@0: _error_message = STR_1001_IMPOSSIBLE_TRACK_COMBINATION; truelight@0: tron@1591: switch (map5 & RAIL_TYPE_MASK) { tron@1591: case RAIL_TYPE_NORMAL: tron@1591: if (map5 & trackbits) { tron@1591: _error_message = STR_1007_ALREADY_BUILT; tron@1591: return false; tron@1591: } truelight@0: tron@1591: if (flags & DC_NO_RAIL_OVERLAP) { tron@1591: // Computer players are not allowed to intersect pieces of rail. tron@1591: map5 |= trackbits; tron@1591: return tron@1591: map5 == (RAIL_BIT_UPPER | RAIL_BIT_LOWER) || tron@1591: map5 == (RAIL_BIT_LEFT | RAIL_BIT_RIGHT); tron@1591: } else { tron@1591: return true; tron@1591: } truelight@201: tron@1591: case RAIL_TYPE_SIGNALS: tron@1591: if (map5 & trackbits) { tron@1591: _error_message = STR_1007_ALREADY_BUILT; tron@1591: return false; tron@1591: } truelight@201: tron@1591: map5 |= trackbits; tron@1591: return tron@1591: map5 == (RAIL_TYPE_SIGNALS | RAIL_BIT_UPPER | RAIL_BIT_LOWER) || tron@1591: map5 == (RAIL_TYPE_SIGNALS | RAIL_BIT_LEFT | RAIL_BIT_RIGHT); tron@1591: tron@1591: default: tron@1591: return false; truelight@0: } truelight@0: } truelight@0: truelight@0: dominik@13: static const byte _valid_tileh_slopes[4][15] = { truelight@0: truelight@0: // set of normal ones truelight@0: { truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_UPPER, truelight@0: RAIL_BIT_DIAG1, truelight@0: truelight@0: RAIL_BIT_LEFT, truelight@0: 0, truelight@0: RAIL_BIT_DIAG2, truelight@0: RAIL_BIT_LOWER, truelight@201: truelight@0: RAIL_BIT_LOWER, truelight@0: RAIL_BIT_DIAG2, truelight@0: 0, truelight@0: RAIL_BIT_LEFT, truelight@201: truelight@0: RAIL_BIT_DIAG1, truelight@0: RAIL_BIT_UPPER, truelight@0: RAIL_BIT_RIGHT, truelight@0: }, truelight@0: truelight@0: // allowed rail for an evenly raised platform truelight@0: { truelight@0: 0, truelight@0: RAIL_BIT_LEFT, truelight@0: RAIL_BIT_LOWER, truelight@0: RAIL_BIT_DIAG2 | RAIL_BIT_LOWER | RAIL_BIT_LEFT, truelight@0: truelight@0: RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_DIAG1 | RAIL_BIT_LOWER | RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: truelight@0: RAIL_BIT_UPPER, truelight@0: RAIL_BIT_DIAG1 | RAIL_BIT_UPPER | RAIL_BIT_LEFT, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: truelight@0: RAIL_BIT_DIAG2 | RAIL_BIT_UPPER | RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: }, truelight@0: truelight@0: // allowed rail on coast tile truelight@0: { truelight@0: 0, truelight@0: RAIL_BIT_LEFT, truelight@0: RAIL_BIT_LOWER, truelight@0: RAIL_BIT_DIAG2|RAIL_BIT_LEFT|RAIL_BIT_LOWER, truelight@201: truelight@0: RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_RIGHT|RAIL_BIT_LOWER, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: truelight@0: RAIL_BIT_UPPER, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_LEFT|RAIL_BIT_UPPER, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: truelight@0: RAIL_BIT_DIAG2|RAIL_BIT_RIGHT|RAIL_BIT_UPPER, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, truelight@0: RAIL_BIT_DIAG1|RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LOWER|RAIL_BIT_LEFT|RAIL_BIT_RIGHT, dominik@13: }, dominik@13: dominik@13: // valid railway crossings on slopes dominik@13: { dominik@13: 1, 0, 0, // 0, 1, 2 dominik@13: 0, 0, 1, // 3, 4, 5 dominik@13: 0, 1, 0, // 6, 7, 8 dominik@13: 0, 1, 1, // 9, 10, 11 dominik@13: 0, 1, 1, // 12, 13, 14 truelight@0: } truelight@0: }; truelight@0: truelight@84: uint GetRailFoundation(uint tileh, uint bits) truelight@0: { truelight@0: int i; truelight@0: truelight@0: if ((~_valid_tileh_slopes[0][tileh] & bits) == 0) truelight@0: return 0; truelight@0: truelight@0: if ((~_valid_tileh_slopes[1][tileh] & bits) == 0) truelight@0: return tileh; truelight@0: truelight@201: if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && (bits == RAIL_BIT_DIAG1 || (i++, bits == RAIL_BIT_DIAG2))) truelight@0: return i + 15; truelight@0: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: // tron@1627: static uint32 CheckRailSlope(uint tileh, uint rail_bits, uint existing, TileIndex tile) truelight@0: { truelight@0: // never allow building on top of steep tiles truelight@0: if (!(tileh & 0x10)) { truelight@0: rail_bits |= existing; truelight@0: truelight@0: // don't allow building on the lower side of a coast tron@1627: if (IsTileType(tile, MP_WATER) && tron@1627: ~_valid_tileh_slopes[2][tileh] & rail_bits) { truelight@0: return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); truelight@0: } truelight@0: truelight@0: // no special foundation truelight@0: if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0) truelight@0: return 0; truelight@201: tron@1627: if ((~_valid_tileh_slopes[1][tileh] & rail_bits) == 0 || ( // whole tile is leveled up tron@1627: (rail_bits == RAIL_BIT_DIAG1 || rail_bits == RAIL_BIT_DIAG2) && tron@1627: (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8) tron@1627: )) { // partly up tron@1627: if (existing != 0) { tron@1627: return 0; tron@1627: } else if (!_patches.build_on_slopes || tron@1627: (_is_ai_player && !_patches.ainew_active)) { tron@1627: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@1627: } else { tron@1627: return _price.terraform; tron@1627: } truelight@0: } truelight@0: } truelight@0: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: } truelight@0: Darkvater@1775: /* Validate functions for rail building */ Darkvater@1781: static inline bool ValParamTrackOrientation(uint32 rail) {return rail <= 5;} Darkvater@1775: Darkvater@1775: /** Build a single piece of rail Darkvater@1775: * @param x,y coordinates on where to build Darkvater@1775: * @param p1 railtype of being built piece (normal, mono, maglev) Darkvater@1775: * @param p2 rail combination to build Darkvater@1775: */ Darkvater@1775: int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@1627: TileIndex tile; tron@1627: uint tileh; tron@1627: uint m5; tron@1627: uint rail_bit; tron@1627: int32 cost = 0; tron@1627: int32 ret; tron@1627: Darkvater@1781: if (!ValParamRailtype(p1) || !ValParamTrackOrientation(p2)) return CMD_ERROR; tron@1627: tron@1627: tile = TILE_FROM_XY(x, y); tron@1627: tileh = GetTileSlope(tile, NULL); tron@1627: m5 = _map5[tile]; Darkvater@1775: rail_bit = 1 << p2; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: tron@1627: switch (GetTileType(tile)) { tron@1627: case MP_TUNNELBRIDGE: tron@1627: if ((m5 & 0xC0) != 0xC0 || // not bridge middle part? tron@1630: (m5 & 0x01 ? 1 : 2) != rail_bit) { // wrong direction? tron@1627: // Get detailed error message tron@1627: return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@1627: } truelight@0: tron@1630: switch (m5 & 0x38) { // what's under the bridge? tron@1630: case 0x00: // clear land tron@1630: ret = CheckRailSlope(tileh, rail_bit, 0, tile); tron@1691: if (CmdFailed(ret)) return ret; tron@1630: cost += ret; truelight@0: tron@1630: if (flags & DC_EXEC) { tron@1902: SetTileOwner(tile, _current_player); tron@1630: _map3_lo[tile] &= ~0x0F; Darkvater@1775: _map3_lo[tile] |= p1; tron@1630: _map5[tile] = (m5 & 0xC7) | 0x20; // railroad under bridge tron@1630: } tron@1630: break; tron@1630: tron@1630: case 0x20: // rail already there tron@1630: return_cmd_error(STR_1007_ALREADY_BUILT); tron@1630: tron@1630: default: tron@1630: // Get detailed error message tron@1630: return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@1627: } tron@1627: break; truelight@0: tron@1627: case MP_RAILWAY: tron@1627: if (!CheckTrackCombination(m5, rail_bit, flags) || tron@1627: !EnsureNoVehicle(tile)) { tron@1627: return CMD_ERROR; tron@1627: } tron@1627: if (m5 & RAIL_TYPE_SPECIAL || tron@1627: _map_owner[tile] != _current_player || Darkvater@1775: (_map3_lo[tile] & 0xFU) != p1) { tron@1627: // Get detailed error message tron@1627: return DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@1627: } tron@1627: tron@1627: ret = CheckRailSlope(tileh, rail_bit, m5 & RAIL_BIT_MASK, tile); tron@1691: if (CmdFailed(ret)) return ret; truelight@0: cost += ret; truelight@0: tron@1719: if (flags & DC_EXEC) { tron@1719: _map2[tile] &= ~RAIL_MAP2LO_GROUND_MASK; // Bare land tron@1719: _map5[tile] = m5 | rail_bit; tron@1719: } tron@1627: break; truelight@0: tron@1627: case MP_STREET: tron@1627: if (!_valid_tileh_slopes[3][tileh]) // prevent certain slopes tron@1627: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@1627: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@1627: if ((m5 & 0xF0) == 0 && ( // normal road? tron@1627: (rail_bit == 1 && m5 == 0x05) || tron@1627: (rail_bit == 2 && m5 == 0x0A) // correct direction? tron@1627: )) { tron@1627: if (flags & DC_EXEC) { tron@1901: _map3_lo[tile] = GetTileOwner(tile); tron@1902: SetTileOwner(tile, _current_player); Darkvater@1775: _map3_hi[tile] = p1; tron@1627: _map5[tile] = 0x10 | (rail_bit == 1 ? 0x08 : 0x00); // level crossing tron@1627: } tron@1627: break; tron@1627: } tron@1627: tron@1627: if ((m5 & 0xF0) == 0x10 && (m5 & 0x08 ? 1 : 2) == rail_bit) tron@1627: return_cmd_error(STR_1007_ALREADY_BUILT); tron@1627: /* FALLTHROUGH */ tron@1627: tron@1627: default: tron@1627: ret = CheckRailSlope(tileh, rail_bit, 0, tile); tron@1691: if (CmdFailed(ret)) return ret; tron@1627: cost += ret; tron@1627: tron@1627: ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); tron@1691: if (CmdFailed(ret)) return ret; tron@1627: cost += ret; tron@1627: tron@1627: if (flags & DC_EXEC) { tron@1627: SetTileType(tile, MP_RAILWAY); tron@1902: SetTileOwner(tile, _current_player); tron@1627: _map2[tile] = 0; // Bare land Darkvater@1775: _map3_lo[tile] = p1; // No signals, rail type tron@1627: _map5[tile] = rail_bit; tron@1627: } tron@1627: break; truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: MarkTileDirtyByTile(tile); Darkvater@1775: SetSignalsOnBothDir(tile, p2); truelight@0: } truelight@0: truelight@0: return cost + _price.build_rail; truelight@0: } truelight@0: truelight@0: static const byte _signals_table[] = { truelight@0: 0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0, // direction 1 truelight@0: 0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0 // direction 2 truelight@0: }; truelight@0: truelight@0: static const byte _signals_table_other[] = { truelight@0: 0x80, 0x80, 0x80, 0x20, 0x40, 0x10, 0, 0, // direction 1 truelight@0: 0x40, 0x40, 0x40, 0x10, 0x80, 0x20, 0, 0 // direction 2 truelight@0: }; truelight@0: truelight@0: static const byte _signals_table_both[] = { truelight@201: 0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0, // both directions combined truelight@0: 0xC0, 0xC0, 0xC0, 0x30, 0xC0, 0x30, 0, 0 truelight@0: }; truelight@0: truelight@0: Darkvater@1775: /** Remove a single piece of track Darkvater@1775: * @param x,y coordinates for removal of track Darkvater@1775: * @param p1 unused Darkvater@1775: * @param p2 rail orientation truelight@0: */ truelight@0: int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: TileInfo ti; Darkvater@1775: TileIndex tile; truelight@0: byte rail_bit = 1 << p2; Darkvater@1775: Darkvater@1775: if (!ValParamTrackOrientation(p2)) return CMD_ERROR; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: truelight@0: FindLandscapeHeight(&ti, x, y); truelight@0: truelight@0: tile = ti.tile; truelight@0: truelight@0: if (!((1< 0)) || ((trdx >= 0) && (dx < 0)) || darkvater@1227: ((trdy <= 0) && (dy > 0)) || ((trdy >= 0) && (dy < 0))) { Darkvater@1796: if (!HASBIT(*railbit, 3)) { // first direction is invalid, try the other Darkvater@1796: SETBIT(*railbit, 3); // reverse the direction darkvater@1227: trdx = -trdx; darkvater@1227: trdy = -trdy; darkvater@1227: } else // other direction is invalid too, invalid drag darkvater@1227: return CMD_ERROR; darkvater@1227: } darkvater@1227: darkvater@1227: // (for diagonal tracks, this is already made sure of by above test), but: darkvater@1227: // for non-diagonal tracks, check if the start and end tile are on 1 line darkvater@1227: if (*railbit & 0x6) { darkvater@1227: trdx = _railbit.xinc[*railbit]; darkvater@1227: trdy = _railbit.yinc[*railbit]; darkvater@1227: if ((abs(dx) != abs(dy)) && (abs(dx) + abs(trdy) != abs(dy) + abs(trdx))) darkvater@1227: return CMD_ERROR; darkvater@1227: } darkvater@1227: darkvater@1227: return 0; darkvater@1227: } darkvater@1227: Darkvater@1775: /** Build a stretch of railroad tracks. Darkvater@1775: * @param x,y start tile of drag Darkvater@1775: * @param p1 end tile of drag Darkvater@1775: * @param p2 various bitstuffed elements Darkvater@1775: * - p2 = (bit 0-3) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev) Darkvater@1775: * - p2 = (bit 4-6) - track-orientation, valid values: 0-5 Darkvater@1775: * - p2 = (bit 7) - 0 = build, 1 = remove tracks truelight@0: */ darkvater@1227: static int32 CmdRailTrackHelper(int x, int y, uint32 flags, uint32 p1, uint32 p2) darkvater@1227: { darkvater@1227: int ex, ey; darkvater@1227: int32 ret, total_cost = 0; Darkvater@1775: byte railbit = (p2 >> 4) & 7; darkvater@1227: byte mode = HASBIT(p2, 7); truelight@0: Darkvater@1781: if (!ValParamRailtype(p2 & 0x3) || !ValParamTrackOrientation(railbit)) return CMD_ERROR; Darkvater@1781: if (p1 > MapSize()) return CMD_ERROR; Darkvater@1775: darkvater@1227: /* unpack end point */ darkvater@1227: ex = TileX(p1) * 16; darkvater@1227: ey = TileY(p1) * 16; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: Darkvater@1775: if (CmdFailed(ValidateAutoDrag(&railbit, x, y, ex, ey))) return CMD_ERROR; truelight@201: Darkvater@1775: if (flags & DC_EXEC) SndPlayTileFx(SND_20_SPLAT_2, TILE_FROM_XY(x,y)); truelight@0: truelight@0: for(;;) { Darkvater@1775: ret = DoCommand(x, y, p2 & 0x3, railbit & 7, flags, (mode == 0) ? CMD_BUILD_SINGLE_RAIL : CMD_REMOVE_SINGLE_RAIL); truelight@0: Darkvater@1775: if (CmdFailed(ret)) { darkvater@1227: if ((_error_message != STR_1007_ALREADY_BUILT) && (mode == 0)) truelight@0: break; truelight@0: } else truelight@0: total_cost += ret; truelight@0: darkvater@1227: if (x == ex && y == ey) truelight@0: break; truelight@0: truelight@0: x += _railbit.xinc[railbit]; truelight@0: y += _railbit.yinc[railbit]; truelight@201: darkvater@1227: // toggle railbit for the non-diagonal tracks truelight@0: if (railbit & 0x6) railbit ^= 1; truelight@201: } truelight@0: Darkvater@1775: return (total_cost == 0) ? CMD_ERROR : total_cost; truelight@0: } truelight@0: Darkvater@1796: /** Build rail on a stretch of track. Darkvater@1796: * Stub for the unified rail builder/remover Darkvater@1796: * @see CmdRailTrackHelper Darkvater@1796: */ darkvater@1227: int32 CmdBuildRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2) darkvater@1227: { Darkvater@1775: return CmdRailTrackHelper(x, y, flags, p1, CLRBIT(p2, 7)); darkvater@1227: } truelight@0: Darkvater@1796: /** Build rail on a stretch of track. Darkvater@1796: * Stub for the unified rail builder/remover Darkvater@1796: * @see CmdRailTrackHelper Darkvater@1796: */ truelight@0: int32 CmdRemoveRailroadTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { darkvater@1227: return CmdRailTrackHelper(x, y, flags, p1, SETBIT(p2, 7)); truelight@0: } truelight@0: Darkvater@1775: /** Build a train depot Darkvater@1775: * @param x,y position of the train depot Darkvater@1775: * @param p1 rail type Darkvater@1775: * @param p2 depot direction (0 through 3), where 0 is NW, 1 is NE, etc. truelight@0: */ truelight@0: int32 CmdBuildTrainDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1775: Depot *d; Darkvater@1775: TileIndex tile = TILE_FROM_XY(x,y); truelight@0: int32 cost, ret; truelight@0: uint tileh; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: truelight@0: if (!EnsureNoVehicle(tile)) return CMD_ERROR; Darkvater@1775: /* check railtype and valid direction for depot (0 through 3), 4 in total */ Darkvater@1775: if (!ValParamRailtype(p1) || p2 > 3) return CMD_ERROR; truelight@0: truelight@0: tileh = GetTileSlope(tile, NULL); truelight@0: if (tileh != 0) { truelight@84: if ((!_patches.ainew_active && _is_ai_player) || !_patches.build_on_slopes || (tileh & 0x10 || !((0x4C >> p2) & tileh) )) truelight@0: return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); truelight@0: } truelight@0: truelight@0: ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1775: if (CmdFailed(ret)) return CMD_ERROR; truelight@0: cost = ret; truelight@0: Darkvater@1775: d = AllocateDepot(); Darkvater@1775: if (d == NULL) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: if (_current_player == _local_player) truelight@0: _last_built_train_depot_tile = (TileIndex)tile; truelight@201: truelight@201: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_RAILWAY) | truelight@0: MP_MAP3LO | MP_MAPOWNER_CURRENT | MP_MAP5, truelight@0: p1, /* map3_lo */ truelight@0: p2 | RAIL_TYPE_DEPOT /* map5 */ truelight@0: ); truelight@201: Darkvater@1775: d->xy = tile; Darkvater@1775: d->town_index = ClosestTownFromTile(tile, (uint)-1)->index; truelight@0: truelight@0: SetSignalsOnBothDir(tile, (p2&1) ? 2 : 1); truelight@0: truelight@0: } truelight@0: truelight@0: return cost + _price.build_train_depot; truelight@0: } truelight@0: Darkvater@1775: /** Build signals, alternate between double/single, signal/semaphore, Darkvater@1775: * pre/exit/combo-signals, and what-else not Darkvater@1775: * @param x,y coordinates where signals is being built Darkvater@1775: * @param p1 various bitstuffed elements Darkvater@1775: * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 Darkvater@1775: * - p1 = (bit 3) - choose semaphores/signals or cycle normal/pre/exit/combo depending on context Darkvater@1775: * @param p2 used for CmdBuildManySignals() to copy style of first signal darkvater@58: */ darkvater@1227: int32 CmdBuildSingleSignal(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@1084: TileIndex tile = TILE_FROM_XY(x, y); tron@1084: bool semaphore; tron@1084: bool pre_signal; tron@1084: uint track = p1 & 0x7; truelight@0: byte m5; truelight@0: int32 cost; truelight@201: Darkvater@1775: if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: Darkvater@1775: /* Protect against invalid signal copying */ Darkvater@1775: if (p2 != 0 && (p2 & _signals_table_both[track]) == 0) return CMD_ERROR; truelight@0: tron@1084: m5 = _map5[tile]; tron@1084: Darkvater@1775: /* You can't build signals in a depot, and the selected track must exist */ Darkvater@1775: if (m5 & 0x80 || !HASBIT(m5, track)) return CMD_ERROR; tron@1084: tron@1084: if (!CheckTileOwnership(tile)) return CMD_ERROR; tron@1084: darkvater@58: _error_message = STR_1005_NO_SUITABLE_RAILROAD_TRACK; darkvater@58: truelight@0: { truelight@0: byte m = m5 & RAIL_BIT_MASK; tron@1084: if (m != RAIL_BIT_DIAG1 && tron@1084: m != RAIL_BIT_DIAG2 && tron@1084: m != RAIL_BIT_UPPER && tron@1084: m != RAIL_BIT_LOWER && tron@1084: m != RAIL_BIT_LEFT && tron@1084: m != RAIL_BIT_RIGHT && tron@1084: m != (RAIL_BIT_UPPER | RAIL_BIT_LOWER) && tron@1084: m != (RAIL_BIT_LEFT | RAIL_BIT_RIGHT)) truelight@0: return CMD_ERROR; truelight@0: } truelight@0: tron@1084: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: tron@1084: // Same bit, used in different contexts tron@1084: semaphore = pre_signal = HASBIT(p1, 3); darkvater@1066: tron@1084: if ((_map3_lo[tile] & _signals_table_both[track]) == 0) { tron@1084: // build new signals truelight@0: cost = _price.build_signals; darkvater@1066: } else { tron@1084: if (p2 != 0 && tron@1084: ((semaphore && !HASBIT(_map3_hi[tile], 2)) || tron@1084: (!semaphore && HASBIT(_map3_hi[tile], 2)))) { tron@1084: // convert signals <-> semaphores tron@1084: cost = _price.build_signals + _price.remove_signals; tron@1084: } else { tron@1084: // it is free to change orientation/pre-exit-combo signals tron@1084: cost = 0; tron@1084: } truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { tron@1084: if (!(m5 & RAIL_TYPE_SIGNALS)) { tron@1084: // there are no signals at all on this tile yet truelight@0: _map5[tile] |= RAIL_TYPE_SIGNALS; // change into signals truelight@0: _map2[tile] |= 0xF0; // all signals are on truelight@0: _map3_lo[tile] &= ~0xF0; // no signals built by default tron@1084: _map3_hi[tile] = semaphore ? 4 : 0; truelight@0: } truelight@0: tron@1084: if (p2 == 0) { tron@1084: if ((_map3_lo[tile] & _signals_table_both[track]) == 0) { tron@1084: // build new signals tron@1084: _map3_lo[tile] |= _signals_table_both[track]; tron@1084: } else { tron@1084: if (pre_signal) { tron@1084: // cycle between normal -> pre -> exit -> combo -> ... tron@1084: byte type = (_map3_hi[tile] + 1) & 0x03; tron@1084: _map3_hi[tile] &= ~0x03; tron@1084: _map3_hi[tile] |= type; tron@1084: } else { tron@1084: // cycle between two-way -> one-way -> one-way -> ... tron@1084: switch (track) { tron@1084: case 3: tron@1084: case 5: { tron@1084: byte signal = (_map3_lo[tile] - 0x10) & 0x30; tron@1084: if (signal == 0) signal = 0x30; tron@1084: _map3_lo[tile] &= ~0x30; tron@1084: _map3_lo[tile] |= signal; tron@1084: break; tron@1084: } darkvater@58: tron@1084: default: { tron@1084: byte signal = (_map3_lo[tile] - 0x40) & 0xC0; tron@1084: if (signal == 0) signal = 0xC0; tron@1084: _map3_lo[tile] &= ~0xC0; tron@1084: _map3_lo[tile] |= signal; tron@1084: break; tron@1084: } tron@1084: } tron@1084: } tron@1084: } darkvater@58: } else { tron@1084: /* If CmdBuildManySignals is called with copying signals, just copy the tron@1084: * style of the first signal given as parameter by CmdBuildManySignals */ tron@1084: _map3_lo[tile] &= ~_signals_table_both[track]; tron@1084: _map3_lo[tile] |= p2 & _signals_table_both[track]; darkvater@58: // convert between signal<->semaphores when dragging tron@1084: if (semaphore) tron@1084: SETBIT(_map3_hi[tile], 2); tron@1084: else tron@1084: CLRBIT(_map3_hi[tile], 2); truelight@0: } truelight@201: truelight@0: MarkTileDirtyByTile(tile); truelight@0: SetSignalsOnBothDir(tile, track); truelight@0: } truelight@0: truelight@0: return cost; truelight@0: } truelight@0: Darkvater@1796: /** Build many signals by dragging; AutoSignals Darkvater@1796: * @param x,y start tile of drag Darkvater@1796: * @param p1 end tile of drag Darkvater@1796: * @param p2 various bitstuffed elements Darkvater@1796: * - p2 = (bit 0) - 0 = build, 1 = remove signals Darkvater@1796: * - p2 = (bit 3) - 0 = signals, 1 = semaphores Darkvater@1796: * - p2 = (bit 4- 6) - track-orientation, valid values: 0-5 Darkvater@1796: * - p2 = (bit 24-31) - user defined signals_density darkvater@58: */ darkvater@1227: static int32 CmdSignalTrackHelper(int x, int y, uint32 flags, uint32 p1, uint32 p2) darkvater@58: { darkvater@1227: int ex, ey; darkvater@58: int32 ret, total_cost, signal_ctr; Darkvater@1796: byte m5, signals; Darkvater@1796: TileIndex tile = TILE_FROM_XY(x, y); Darkvater@1796: bool error = true; Darkvater@1796: darkvater@1227: int mode = p2 & 0x1; Darkvater@1796: byte semaphores = (HASBIT(p2, 3)) ? 8 : 0; Darkvater@1796: byte railbit = (p2 >> 4) & 0x7; Darkvater@1796: byte signal_density = (p2 >> 24); Darkvater@1796: Darkvater@1796: if (p1 > MapSize()) return CMD_ERROR; Darkvater@1796: if (signal_density == 0 || signal_density > 20) return CMD_ERROR; darkvater@58: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: Darkvater@1796: /* for vertical/horizontal tracks, double the given signals density Darkvater@1796: * since the original amount will be too dense (shorter tracks) */ Darkvater@1796: if (railbit & 0x6) signal_density *= 2; Darkvater@1796: darkvater@1227: // unpack end tile tron@926: ex = TileX(p1) * 16; tron@926: ey = TileY(p1) * 16; darkvater@58: Darkvater@1796: if (CmdFailed(ValidateAutoDrag(&railbit, x, y, ex, ey))) return CMD_ERROR; darkvater@58: darkvater@58: // copy the signal-style of the first rail-piece if existing darkvater@58: m5 = _map5[tile]; darkvater@58: if (!(m5 & RAIL_TYPE_SPECIAL) && (m5 & RAIL_BIT_MASK) && (m5 & RAIL_TYPE_SIGNALS)) { darkvater@1227: signals = _map3_lo[tile] & _signals_table_both[railbit]; darkvater@1227: if (signals == 0) signals = _signals_table_both[railbit]; darkvater@58: darkvater@58: semaphores = (_map3_hi[tile] & ~3) ? 8 : 0; // copy signal/semaphores style (independent of CTRL) Darkvater@1796: } else // no signals exist, drag a two-way signal stretch darkvater@1227: signals = _signals_table_both[railbit]; darkvater@58: darkvater@58: /* signal_density_ctr - amount of tiles already processed darkvater@58: * signals_density - patch setting to put signal on every Nth tile (double space on |, -- tracks) darkvater@58: ********** darkvater@58: * railbit - direction of autorail darkvater@58: * semaphores - semaphores or signals truelight@201: * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way) darkvater@58: and convert all others to semaphore/signal darkvater@58: * mode - 1 remove signals, 0 build signals */ darkvater@58: signal_ctr = total_cost = 0; Darkvater@1796: for (;;) { darkvater@58: // only build/remove signals with the specified density darkvater@58: if ((signal_ctr % signal_density) == 0 ) { darkvater@58: ret = DoCommand(x, y, (railbit & 7) | semaphores, signals, flags, (mode == 1) ? CMD_REMOVE_SIGNALS : CMD_BUILD_SIGNALS); darkvater@58: miham@826: /* Abort placement for any other error than NOT_SUITABLE_TRACK darkvater@58: * This includes vehicles on track, competitor's tracks, etc. */ Darkvater@1796: if (CmdFailed(ret)) { Darkvater@1796: if (_error_message != STR_1005_NO_SUITABLE_RAILROAD_TRACK && mode != 1) return CMD_ERROR; darkvater@58: } else { darkvater@58: error = false; darkvater@58: total_cost += ret; darkvater@58: } darkvater@58: } darkvater@58: Darkvater@1796: if (ex == x && ey == y) break; // reached end of drag darkvater@58: darkvater@58: x += _railbit.xinc[railbit]; truelight@201: y += _railbit.yinc[railbit]; darkvater@58: signal_ctr++; truelight@201: darkvater@1227: // toggle railbit for the non-diagonal tracks (|, -- tracks) darkvater@58: if (railbit & 0x6) railbit ^= 1; darkvater@58: } darkvater@58: darkvater@58: return (error) ? CMD_ERROR : total_cost; darkvater@58: } darkvater@58: Darkvater@1796: /** Build signals on a stretch of track. Darkvater@1796: * Stub for the unified signal builder/remover Darkvater@1796: * @see CmdSignalTrackHelper Darkvater@1796: */ darkvater@1227: int32 CmdBuildSignalTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2) darkvater@1227: { darkvater@1227: return CmdSignalTrackHelper(x, y, flags, p1, p2); darkvater@1227: } darkvater@1227: Darkvater@1775: /** Remove signals Darkvater@1775: * @param x,y coordinates where signal is being deleted from Darkvater@1775: * @param p1 track combination to remove signal from truelight@0: */ darkvater@1227: int32 CmdRemoveSingleSignal(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@1518: TileIndex tile = TILE_FROM_XY(x, y); tron@1518: uint track = p1 & 0x7; tron@1518: Darkvater@1775: if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile)) tron@1518: return CMD_ERROR; tron@1518: tron@1518: if ((_map5[tile] & RAIL_TYPE_MASK) != RAIL_TYPE_SIGNALS || tron@1518: (_map3_lo[tile] & _signals_table_both[track]) == 0) // signals on track? tron@1518: return CMD_ERROR; tron@1518: Darkvater@1775: /* Only water can remove signals from anyone */ Darkvater@1775: if (_current_player != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: truelight@0: /* Do it? */ truelight@0: if (flags & DC_EXEC) { tron@1518: _map3_lo[tile] &= ~_signals_table_both[track]; truelight@201: darkvater@1066: /* removed last signal from tile? */ darkvater@1066: if ((_map3_lo[tile] & 0xF0) == 0) { darkvater@1066: _map5[tile] &= ~RAIL_TYPE_SIGNALS; darkvater@1066: _map2[tile] &= ~0xF0; darkvater@1066: CLRBIT(_map3_hi[tile], 2); // remove any possible semaphores darkvater@1066: } tron@1109: darkvater@1066: SetSignalsOnBothDir(tile, track); truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@201: truelight@0: return _price.remove_signals; truelight@0: } truelight@0: Darkvater@1796: /** Remove signals on a stretch of track. Darkvater@1796: * Stub for the unified signal builder/remover Darkvater@1796: * @see CmdSignalTrackHelper Darkvater@1796: */ darkvater@1227: int32 CmdRemoveSignalTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2) darkvater@1227: { darkvater@1229: return CmdSignalTrackHelper(x, y, flags, p1, SETBIT(p2, 0)); darkvater@1227: } darkvater@1227: truelight@201: typedef int32 DoConvertRailProc(uint tile, uint totype, bool exec); truelight@0: truelight@0: static int32 DoConvertRail(uint tile, uint totype, bool exec) truelight@0: { truelight@0: if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: // tile is already of requested type? truelight@0: if ( (uint)(_map3_lo[tile] & 0xF) == totype) truelight@0: return CMD_ERROR; truelight@0: truelight@0: // change type. truelight@0: if (exec) { truelight@0: _map3_lo[tile] = (_map3_lo[tile] & 0xF0) + totype; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: truelight@0: return _price.build_rail >> 1; truelight@0: } truelight@0: truelight@0: extern int32 DoConvertStationRail(uint tile, uint totype, bool exec); truelight@0: extern int32 DoConvertStreetRail(uint tile, uint totype, bool exec); truelight@0: extern int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec); truelight@0: Darkvater@1782: /** Convert one rail type to the other. You can convert normal rail to Darkvater@1782: * monorail/maglev easily or vice-versa. Darkvater@1782: * @param ex,ey end tile of rail conversion drag Darkvater@1782: * @param p1 start tile of drag Darkvater@1782: * @param p2 new railtype to convert to Darkvater@1782: */ truelight@0: int32 CmdConvertRail(int ex, int ey, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: int32 ret, cost, money; Darkvater@1782: int sx, sy, x, y; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: Darkvater@1782: if (!ValParamRailtype(p2)) return CMD_ERROR; Darkvater@1782: if (p1 > MapSize()) return CMD_ERROR; Darkvater@1782: truelight@0: // make sure sx,sy are smaller than ex,ey tron@926: sx = TileX(p1) * 16; tron@926: sy = TileY(p1) * 16; truelight@0: if (ex < sx) intswap(ex, sx); truelight@0: if (ey < sy) intswap(ey, sy); truelight@201: truelight@0: money = GetAvailableMoneyForCommand(); truelight@0: cost = 0; truelight@201: Darkvater@1782: for (x = sx; x <= ex; x += 16) { Darkvater@1782: for (y = sy; y <= ey; y += 16) { Darkvater@1782: TileIndex tile = TILE_FROM_XY(x,y); Darkvater@1782: DoConvertRailProc *proc; Darkvater@1782: Darkvater@1782: if (IsTileType(tile, MP_RAILWAY)) proc = DoConvertRail; Darkvater@1782: else if (IsTileType(tile, MP_STATION)) proc = DoConvertStationRail; Darkvater@1782: else if (IsTileType(tile, MP_STREET)) proc = DoConvertStreetRail; Darkvater@1782: else if (IsTileType(tile, MP_TUNNELBRIDGE)) proc = DoConvertTunnelBridgeRail; truelight@0: else continue; truelight@201: Darkvater@1782: ret = proc(tile, p2, false); Darkvater@1782: if (CmdFailed(ret)) continue; truelight@0: cost += ret; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: if ( (money -= ret) < 0) { _additional_cash_required = ret; return cost - ret; } Darkvater@1782: proc(tile, p2, true); truelight@0: } truelight@0: } truelight@0: } Darkvater@1782: Darkvater@1782: return (cost == 0) ? CMD_ERROR : cost; truelight@0: } truelight@0: truelight@0: static int32 RemoveTrainDepot(uint tile, uint32 flags) truelight@0: { darkvater@149: if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (!EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: int track = _map5[tile] & RAIL_DEPOT_TRACK_MASK; truelight@0: truelight@0: DoDeleteDepot(tile); truelight@0: SetSignalsOnBothDir(tile, track); truelight@0: } truelight@0: truelight@0: return _price.remove_train_depot; truelight@0: } truelight@0: tron@1534: static int32 ClearTile_Track(TileIndex tile, byte flags) tron@1534: { tron@1534: int32 cost; tron@1534: int32 ret; truelight@0: byte m5; truelight@0: truelight@0: m5 = _map5[tile]; truelight@0: truelight@0: if (flags & DC_AUTO) { truelight@0: if (m5 & RAIL_TYPE_SPECIAL) truelight@0: return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); truelight@0: tron@1901: if (!IsTileOwner(tile, _current_player)) truelight@0: return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER); truelight@0: truelight@0: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); truelight@0: } truelight@0: truelight@0: cost = 0; truelight@201: tron@1534: switch (m5 & RAIL_TYPE_MASK) { tron@1534: case RAIL_TYPE_SIGNALS: tron@1534: if (_map3_lo[tile] & _signals_table_both[0]) { tron@1534: ret = DoCommandByTile(tile, 0, 0, flags, CMD_REMOVE_SIGNALS); tron@1534: if (ret == CMD_ERROR) return CMD_ERROR; truelight@0: cost += ret; truelight@0: } tron@1534: if (_map3_lo[tile] & _signals_table_both[3]) { tron@1534: ret = DoCommandByTile(tile, 3, 0, flags, CMD_REMOVE_SIGNALS); tron@1534: if (ret == CMD_ERROR) return CMD_ERROR; tron@1534: cost += ret; tron@1534: } truelight@0: tron@1534: m5 &= RAIL_BIT_MASK; tron@1598: if (!(flags & DC_EXEC)) { tron@1598: for (; m5 != 0; m5 >>= 1) if (m5 & 1) cost += _price.remove_rail; tron@1598: return cost; tron@1598: } tron@1534: /* FALLTHROUGH */ tron@1109: tron@1534: case RAIL_TYPE_NORMAL: { tron@1534: uint i; tron@1534: tron@1534: for (i = 0; m5 != 0; i++, m5 >>= 1) { tron@1534: if (m5 & 1) { tron@1598: ret = DoCommandByTile(tile, 0, i, flags, CMD_REMOVE_SINGLE_RAIL); tron@1598: if (ret == CMD_ERROR) return CMD_ERROR; tron@1534: cost += ret; tron@1534: } tron@1534: } tron@1534: return cost; tron@1534: } tron@1534: tron@1534: case RAIL_TYPE_DEPOT: tron@1534: switch (m5 & RAIL_SUBTYPE_MASK) { tron@1534: case RAIL_SUBTYPE_DEPOT: tron@1534: return RemoveTrainDepot(tile, flags); tron@1534: tron@1534: case RAIL_SUBTYPE_WAYPOINT: tron@1534: return RemoveTrainWaypoint(tile, flags, false); tron@1534: tron@1534: default: tron@1534: return CMD_ERROR; tron@1534: } tron@1534: tron@1534: default: tron@1534: return CMD_ERROR; tron@1534: } truelight@0: } truelight@0: truelight@0: truelight@0: truelight@0: #include "table/track_land.h" truelight@0: truelight@0: // used for presignals truelight@0: static const SpriteID _signal_base_sprites[16] = { truelight@0: 0x4FB, truelight@0: 0x1323, truelight@0: 0x1333, truelight@0: 0x1343, truelight@0: truelight@0: // use semaphores instead of signals? truelight@0: 0x1353, truelight@0: 0x1363, truelight@0: 0x1373, truelight@0: 0x1383, truelight@0: truelight@0: // mirrored versions truelight@0: 0x4FB, truelight@0: 0x1323, truelight@0: 0x1333, truelight@0: 0x1343, truelight@201: truelight@0: 0x13C6, truelight@0: 0x13D6, truelight@0: 0x13E6, truelight@0: 0x13F6, truelight@0: }; truelight@0: truelight@0: // used to determine the side of the road for the signal truelight@0: static const byte _signal_position[24] = { truelight@0: /* original: left side position */ truelight@0: 0x58,0x1E,0xE1,0xB9,0x01,0xA3,0x4B,0xEE,0x3B,0xD4,0x43,0xBD, truelight@0: /* patch: ride side position */ truelight@0: 0x1E,0xAC,0x64,0xE1,0x4A,0x10,0xEE,0xC5,0xDB,0x34,0x4D,0xB3 truelight@0: }; truelight@0: truelight@0: static void DrawSignalHelper(TileInfo *ti, byte condition, uint32 image_and_pos) truelight@0: { truelight@0: bool otherside = _opt.road_side & _patches.signal_side; truelight@0: truelight@0: uint v = _signal_position[(image_and_pos & 0xF) + (otherside ? 12 : 0)]; truelight@0: uint x = ti->x | (v&0xF); truelight@0: uint y = ti->y | (v>>4); truelight@0: uint sprite = _signal_base_sprites[(_map3_hi[ti->tile] & 7) + (otherside ? 8 : 0)] + (image_and_pos>>4) + ((condition != 0) ? 1 : 0); truelight@0: AddSortableSpriteToDraw(sprite, x, y, 1, 1, 10, GetSlopeZ(x,y)); truelight@0: } truelight@0: truelight@0: static uint32 _drawtile_track_palette; truelight@0: truelight@0: truelight@0: static void DrawTrackFence_NW(TileInfo *ti) truelight@0: { truelight@0: uint32 image = 0x515; truelight@0: if (ti->tileh != 0) { truelight@0: image = 0x519; truelight@0: if (!(ti->tileh & 2)) { truelight@0: image = 0x51B; truelight@0: } truelight@0: } truelight@201: AddSortableSpriteToDraw(image | _drawtile_track_palette, truelight@0: ti->x, ti->y+1, 16, 1, 4, ti->z); truelight@0: } truelight@0: truelight@0: static void DrawTrackFence_SE(TileInfo *ti) truelight@0: { truelight@0: uint32 image = 0x515; truelight@0: if (ti->tileh != 0) { truelight@0: image = 0x519; truelight@0: if (!(ti->tileh & 2)) { truelight@0: image = 0x51B; truelight@0: } truelight@0: } truelight@201: AddSortableSpriteToDraw(image | _drawtile_track_palette, truelight@0: ti->x, ti->y+15, 16, 1, 4, ti->z); truelight@0: } truelight@0: truelight@0: static void DrawTrackFence_NW_SE(TileInfo *ti) truelight@0: { truelight@0: DrawTrackFence_NW(ti); truelight@0: DrawTrackFence_SE(ti); truelight@0: } truelight@0: truelight@0: static void DrawTrackFence_NE(TileInfo *ti) truelight@0: { truelight@0: uint32 image = 0x516; truelight@0: if (ti->tileh != 0) { truelight@0: image = 0x51A; truelight@0: if (!(ti->tileh & 2)) { truelight@0: image = 0x51C; truelight@0: } truelight@0: } truelight@201: AddSortableSpriteToDraw(image | _drawtile_track_palette, truelight@0: ti->x+1, ti->y, 1, 16, 4, ti->z); truelight@0: } truelight@0: truelight@0: static void DrawTrackFence_SW(TileInfo *ti) truelight@0: { truelight@0: uint32 image = 0x516; truelight@0: if (ti->tileh != 0) { truelight@0: image = 0x51A; truelight@0: if (!(ti->tileh & 2)) { truelight@0: image = 0x51C; truelight@0: } truelight@0: } truelight@201: AddSortableSpriteToDraw(image | _drawtile_track_palette, truelight@0: ti->x+15, ti->y, 1, 16, 4, ti->z); truelight@0: } truelight@0: truelight@0: static void DrawTrackFence_NE_SW(TileInfo *ti) truelight@0: { truelight@0: DrawTrackFence_NE(ti); truelight@0: DrawTrackFence_SW(ti); truelight@0: } truelight@0: truelight@0: static void DrawTrackFence_NS_1(TileInfo *ti) truelight@0: { truelight@0: int z = ti->z; truelight@0: if (ti->tileh & 1) truelight@0: z += 8; truelight@0: AddSortableSpriteToDraw(0x517 | _drawtile_track_palette, truelight@0: ti->x + 8, ti->y + 8, 1, 1, 4, z); truelight@0: } truelight@0: truelight@0: static void DrawTrackFence_NS_2(TileInfo *ti) truelight@0: { truelight@0: int z = ti->z; truelight@0: if (ti->tileh & 4) truelight@0: z += 8; truelight@0: AddSortableSpriteToDraw(0x517 | _drawtile_track_palette, truelight@0: ti->x + 8, ti->y + 8, 1, 1, 4, z); truelight@0: } truelight@0: truelight@0: static void DrawTrackFence_WE_1(TileInfo *ti) truelight@0: { truelight@0: int z = ti->z; truelight@0: if (ti->tileh & 8) truelight@0: z += 8; truelight@0: AddSortableSpriteToDraw(0x518 | _drawtile_track_palette, truelight@0: ti->x + 8, ti->y + 8, 1, 1, 4, z); truelight@0: } truelight@0: truelight@0: static void DrawTrackFence_WE_2(TileInfo *ti) truelight@0: { truelight@0: int z = ti->z; truelight@0: if (ti->tileh & 2) truelight@0: z += 8; truelight@0: AddSortableSpriteToDraw(0x518 | _drawtile_track_palette, truelight@0: ti->x + 8, ti->y + 8, 1, 1, 4, z); truelight@0: } truelight@0: truelight@0: static void DetTrackDrawProc_Null(TileInfo *ti) truelight@0: { truelight@0: /* nothing should be here */ truelight@0: } truelight@0: truelight@0: typedef void DetailedTrackProc(TileInfo *ti); truelight@0: DetailedTrackProc * const _detailed_track_proc[16] = { truelight@0: DetTrackDrawProc_Null, truelight@0: DetTrackDrawProc_Null, truelight@201: truelight@0: DrawTrackFence_NW, truelight@0: DrawTrackFence_SE, truelight@0: DrawTrackFence_NW_SE, truelight@201: truelight@0: DrawTrackFence_NE, truelight@0: DrawTrackFence_SW, truelight@0: DrawTrackFence_NE_SW, truelight@201: truelight@0: DrawTrackFence_NS_1, truelight@0: DrawTrackFence_NS_2, truelight@201: truelight@0: DrawTrackFence_WE_1, truelight@0: DrawTrackFence_WE_2, truelight@201: truelight@0: DetTrackDrawProc_Null, truelight@0: DetTrackDrawProc_Null, truelight@0: DetTrackDrawProc_Null, truelight@0: DetTrackDrawProc_Null, truelight@0: }; truelight@0: celestar@389: static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs, celestar@389: TileInfo *ti, celestar@389: byte x, byte y, byte z, celestar@389: byte xsize, byte ysize, byte zsize) celestar@389: { celestar@389: if (image & 0x8000) celestar@389: image |= _drawtile_track_palette; celestar@389: image += tracktype_offs; tron@497: if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots celestar@389: image = (image & 0x3FFF) | 0x3224000; celestar@389: AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z); celestar@389: } celestar@389: truelight@0: static void DrawTile_Track(TileInfo *ti) truelight@0: { truelight@0: uint32 tracktype_offs, image; truelight@0: byte m5; truelight@0: tron@1901: _drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile))); truelight@0: truelight@0: tracktype_offs = (_map3_lo[ti->tile] & 0xF) * TRACKTYPE_SPRITE_PITCH; truelight@0: truelight@0: m5 = (byte)ti->map5; truelight@0: if (!(m5 & RAIL_TYPE_SPECIAL)) { truelight@0: bool special; truelight@0: truelight@0: m5 &= RAIL_BIT_MASK; truelight@201: truelight@0: special = false; truelight@0: truelight@0: // select the sprite to use based on the map5 byte. truelight@0: (image = 0x3F3, m5 == RAIL_BIT_DIAG2) || truelight@0: (image++, m5 == RAIL_BIT_DIAG1) || truelight@0: (image++, m5 == RAIL_BIT_UPPER) || truelight@0: (image++, m5 == RAIL_BIT_LOWER) || truelight@0: (image++, m5 == RAIL_BIT_RIGHT) || truelight@0: (image++, m5 == RAIL_BIT_LEFT) || truelight@0: (image++, m5 == (RAIL_BIT_DIAG1|RAIL_BIT_DIAG2)) || truelight@201: truelight@0: (image = 0x40B, m5 == (RAIL_BIT_UPPER|RAIL_BIT_LOWER)) || truelight@0: (image++, m5 == (RAIL_BIT_LEFT|RAIL_BIT_RIGHT)) || truelight@201: truelight@0: (special=true, false) || truelight@0: truelight@0: (image = 0x3FA, !(m5 & (RAIL_BIT_RIGHT|RAIL_BIT_UPPER|RAIL_BIT_DIAG1))) || truelight@0: (image++, !(m5 & (RAIL_BIT_LEFT|RAIL_BIT_LOWER|RAIL_BIT_DIAG1))) || truelight@0: (image++, !(m5 & (RAIL_BIT_LEFT|RAIL_BIT_UPPER|RAIL_BIT_DIAG2))) || truelight@0: (image++, !(m5 & (RAIL_BIT_RIGHT|RAIL_BIT_LOWER|RAIL_BIT_DIAG2))) || truelight@0: (image++, true); truelight@0: truelight@0: if (ti->tileh != 0) { truelight@0: int f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F); truelight@0: if (f) DrawFoundation(ti, f); truelight@201: truelight@0: // default sloped sprites.. truelight@0: if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + 0x3F3; truelight@0: } truelight@0: truelight@0: if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN) truelight@0: image = (image & 0xFFFF) | 0x3178000; // use a brown palette truelight@0: else if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT) truelight@0: image += 26; truelight@0: truelight@0: DrawGroundSprite(image + tracktype_offs); truelight@0: truelight@0: if (special) { truelight@0: if (m5 & RAIL_BIT_DIAG1) DrawGroundSprite(0x3ED + tracktype_offs); truelight@0: if (m5 & RAIL_BIT_DIAG2) DrawGroundSprite(0x3EE + tracktype_offs); truelight@0: if (m5 & RAIL_BIT_UPPER) DrawGroundSprite(0x3EF + tracktype_offs); truelight@0: if (m5 & RAIL_BIT_LOWER) DrawGroundSprite(0x3F0 + tracktype_offs); truelight@0: if (m5 & RAIL_BIT_LEFT) DrawGroundSprite(0x3F2 + tracktype_offs); truelight@0: if (m5 & RAIL_BIT_RIGHT) DrawGroundSprite(0x3F1 + tracktype_offs); truelight@0: } truelight@0: truelight@0: if (_display_opt & DO_FULL_DETAIL) { truelight@0: _detailed_track_proc[_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK](ti); truelight@0: } truelight@0: truelight@0: /* draw signals also? */ truelight@0: if (!(ti->map5 & RAIL_TYPE_SIGNALS)) truelight@0: return; truelight@0: truelight@0: { truelight@0: byte m23; truelight@0: truelight@0: m23 = (_map3_lo[ti->tile] >> 4) | (_map2[ti->tile] & 0xF0); truelight@0: truelight@0: #define HAS_SIGNAL(x) (m23 & (byte)(0x1 << (x))) truelight@0: #define ISON_SIGNAL(x) (m23 & (byte)(0x10 << (x))) truelight@0: #define MAYBE_DRAW_SIGNAL(x,y,z) if (HAS_SIGNAL(x)) DrawSignalHelper(ti, ISON_SIGNAL(x), ((y-0x4FB) << 4)|(z)) truelight@0: truelight@0: if (!(m5 & RAIL_BIT_DIAG2)) { truelight@0: if (!(m5 & RAIL_BIT_DIAG1)) { truelight@0: if (m5 & RAIL_BIT_LEFT) { truelight@0: MAYBE_DRAW_SIGNAL(2, 0x509, 0); truelight@0: MAYBE_DRAW_SIGNAL(3, 0x507, 1); truelight@0: } truelight@0: if (m5 & RAIL_BIT_RIGHT) { truelight@0: MAYBE_DRAW_SIGNAL(0, 0x509, 2); truelight@0: MAYBE_DRAW_SIGNAL(1, 0x507, 3); truelight@0: } truelight@0: if (m5 & RAIL_BIT_UPPER) { truelight@0: MAYBE_DRAW_SIGNAL(3, 0x505, 4); truelight@0: MAYBE_DRAW_SIGNAL(2, 0x503, 5); truelight@0: } truelight@0: if (m5 & RAIL_BIT_LOWER) { truelight@0: MAYBE_DRAW_SIGNAL(1, 0x505, 6); truelight@0: MAYBE_DRAW_SIGNAL(0, 0x503, 7); truelight@0: } truelight@0: } else { truelight@0: MAYBE_DRAW_SIGNAL(3, 0x4FB, 8); truelight@0: MAYBE_DRAW_SIGNAL(2, 0x4FD, 9); truelight@0: } truelight@0: } else { truelight@0: MAYBE_DRAW_SIGNAL(3, 0x4FF, 10); truelight@0: MAYBE_DRAW_SIGNAL(2, 0x501, 11); truelight@0: } truelight@0: } truelight@0: } else { darkvater@395: /* draw depots / waypoints */ truelight@0: const DrawTrackSeqStruct *drss; darkvater@395: byte type = m5 & 0x3F; // 0-3: depots, 4-5: waypoints truelight@0: truelight@0: if (!(m5 & (RAIL_TYPE_MASK&~RAIL_TYPE_SPECIAL))) truelight@0: return; truelight@201: truelight@0: if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); } truelight@0: tron@1535: if (IsRailWaypoint(m5) && _map3_lo[ti->tile] & 16) { celestar@389: // look for customization tron@1477: StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _map3_hi[ti->tile]); celestar@389: darkvater@403: if (stat) { celestar@389: DrawTileSeqStruct const *seq; darkvater@403: // emulate station tile - open with building darkvater@403: DrawTileSprites *cust = &stat->renderdata[2 + (m5 & 0x1)]; darkvater@413: uint32 relocation = GetCustomStationRelocation(stat, ComposeWaypointStation(ti->tile), 0); dominik@415: int railtype=(_map3_lo[ti->tile] & 0xF); celestar@389: celestar@447: /* We don't touch the 0x8000 bit. In all this celestar@447: * waypoint code, it is used to indicate that celestar@447: * we should offset by railtype, but we always celestar@447: * do that for custom ground sprites and never celestar@447: * for station sprites. And in the drawing celestar@447: * code, it is used to indicate that the sprite celestar@447: * should be drawn in company colors, and it's celestar@447: * up to the GRF file to decide that. */ celestar@447: dominik@417: image = cust->ground_sprite; dominik@417: image += railtype*((image<_custom_sprites_base)?TRACKTYPE_SPRITE_PITCH:1); dominik@415: celestar@389: DrawGroundSprite(image); celestar@389: celestar@389: foreach_draw_tile_seq(seq, cust->seq) { darkvater@403: uint32 image = seq->image + relocation; celestar@447: DrawSpecialBuilding(image, 0, ti, celestar@389: seq->delta_x, seq->delta_y, seq->delta_z, celestar@389: seq->width, seq->height, seq->unk); celestar@389: } celestar@389: return; celestar@389: } celestar@389: } celestar@389: tron@1399: drss = _track_depot_layout_table[type]; truelight@0: tron@1399: image = drss++->image; truelight@0: if (image & 0x8000) image = (image & 0x7FFF) + tracktype_offs; truelight@0: truelight@0: // adjust ground tile for desert dominik@283: // (don't adjust for arctic depots, because snow in depots looks weird) dominik@283: if ((_map2[ti->tile] & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type>=4)) truelight@0: { truelight@0: if(image!=3981) truelight@0: image += 26; // tile with tracks truelight@0: else truelight@0: image = 4550; // flat ground truelight@0: } truelight@0: truelight@0: DrawGroundSprite(image); truelight@0: truelight@0: while ((image=drss->image) != 0) { celestar@389: DrawSpecialBuilding(image, type < 4 ? tracktype_offs : 0, ti, celestar@389: drss->subcoord_x, drss->subcoord_y, 0, celestar@389: drss->width, drss->height, 0x17); truelight@0: drss++; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: void DrawTrainDepotSprite(int x, int y, int image, int railtype) truelight@0: { truelight@0: uint32 ormod, img; truelight@0: const DrawTrackSeqStruct *dtss; truelight@0: truelight@0: /* baseimage */ truelight@0: railtype *= TRACKTYPE_SPRITE_PITCH; truelight@0: truelight@0: ormod = PLAYER_SPRITE_COLOR(_local_player); truelight@0: tron@1399: dtss = _track_depot_layout_table[image]; truelight@0: truelight@0: x+=33; truelight@0: y+=17; truelight@0: tron@1399: img = dtss++->image; truelight@201: if (img & 0x8000) img = (img & 0x7FFF) + railtype; truelight@0: DrawSprite(img, x, y); truelight@0: tron@1399: for (; dtss->image != 0; dtss++) { truelight@0: Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0); truelight@0: image = dtss->image; truelight@0: if (image & 0x8000) image |= ormod; truelight@0: DrawSprite(image + railtype, x + pt.x, y + pt.y); truelight@0: } truelight@0: } truelight@0: truelight@0: #define NUM_SSD_ENTRY 256 truelight@0: #define NUM_SSD_STACK 32 truelight@0: truelight@0: typedef struct SetSignalsData { truelight@0: int cur; truelight@0: int cur_stack; truelight@0: bool stop; truelight@0: bool has_presignal; truelight@201: truelight@0: // presignal info truelight@0: int presignal_exits; truelight@0: int presignal_exits_free; truelight@0: truelight@0: // these are used to keep track of the signals that change. truelight@0: byte bit[NUM_SSD_ENTRY]; truelight@0: TileIndex tile[NUM_SSD_ENTRY]; truelight@0: truelight@0: // these are used to keep track of the stack that modifies presignals recursively truelight@0: TileIndex next_tile[NUM_SSD_STACK]; truelight@0: byte next_dir[NUM_SSD_STACK]; truelight@0: truelight@0: } SetSignalsData; truelight@0: truelight@0: static bool SetSignalsEnumProc(uint tile, SetSignalsData *ssd, int track, uint length, byte *state) truelight@0: { truelight@0: // the tile has signals? tron@1035: if (IsTileType(tile, MP_RAILWAY)) { truelight@0: if ((_map5[tile]&RAIL_TYPE_MASK) == RAIL_TYPE_SIGNALS) { truelight@0: if ((_map3_lo[tile] & _signals_table_both[track]) != 0) { truelight@201: truelight@0: // is the signal pointing in to the segment existing? truelight@0: if ((_map3_lo[tile] & _signals_table[track]) != 0) { truelight@0: // yes, add the signal to the list of signals truelight@0: if (ssd->cur != NUM_SSD_ENTRY) { truelight@0: ssd->tile[ssd->cur] = tile; // remember the tile index truelight@0: ssd->bit[ssd->cur] = track; // and the controlling bit number truelight@0: ssd->cur++; truelight@0: } truelight@0: truelight@0: // remember if this block has a presignal. truelight@0: ssd->has_presignal |= (_map3_hi[tile]&1); truelight@0: } truelight@201: truelight@0: // is this an exit signal that points out from the segment? truelight@0: if ((_map3_hi[tile]&2) && _map3_lo[tile]&_signals_table_other[track]) { truelight@0: ssd->presignal_exits++; truelight@0: if ((_map2[tile]&_signals_table_other[track]) != 0) truelight@0: ssd->presignal_exits_free++; truelight@0: } truelight@0: truelight@0: return true; truelight@0: } tron@1535: } else if (IsRailDepot(_map5[tile])) truelight@0: return true; // don't look further if the tile is a depot truelight@0: } truelight@0: return false; truelight@0: } truelight@0: truelight@1555: /* Struct to parse data from VehicleFromPos to SignalVehicleCheckProc */ truelight@1555: typedef struct SignalVehicleCheckStruct { truelight@1555: TileIndex tile; truelight@1555: uint track; truelight@1555: } SignalVehicleCheckStruct; truelight@1555: truelight@1555: static void *SignalVehicleCheckProc(Vehicle *v, void *data) truelight@1555: { truelight@1555: SignalVehicleCheckStruct *dest = data; truelight@1555: TileIndex tile; truelight@1555: truelight@1609: if (v->type != VEH_Train) truelight@1609: return NULL; truelight@1609: truelight@1555: /* Find the tile outside the tunnel, for signalling */ truelight@1609: if (v->u.rail.track == 0x40) truelight@1555: tile = GetVehicleOutOfTunnelTile(v); truelight@1609: else truelight@1555: tile = v->tile; truelight@1555: truelight@1555: /* Wrong tile, or no train? Not a match */ truelight@1609: if (tile != dest->tile) truelight@1555: return NULL; truelight@1555: truelight@1555: /* Are we on the same piece of track? */ truelight@1555: if (dest->track & (v->u.rail.track + (v->u.rail.track<<8))) truelight@1555: return v; truelight@1555: truelight@1555: return NULL; truelight@1555: } truelight@1555: truelight@1555: /* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */ truelight@1555: bool SignalVehicleCheck(TileIndex tile, uint track) truelight@1555: { truelight@1555: SignalVehicleCheckStruct dest; truelight@1555: truelight@1555: dest.tile = tile; truelight@1555: dest.track = track; truelight@1555: Darkvater@1818: /** @todo "Hackish" fix for the tunnel problems. This is needed because a tunnel Darkvater@1818: * is some kind of invisible black hole, and there is some special magic going Darkvater@1818: * on in there. This 'workaround' can be removed once the maprewrite is done. Darkvater@1818: */ matthijs@1816: if (GetTileType(tile)==MP_TUNNELBRIDGE && ((_map5[tile] & 0xF0)==0)) { matthijs@1816: // It is a tunnel we're checking, we need to do some special stuff matthijs@1816: // because VehicleFromPos will not find the vihicle otherwise matthijs@1816: byte direction = _map5[tile] & 3; matthijs@1816: FindLengthOfTunnelResult flotr; matthijs@1816: flotr = FindLengthOfTunnel(tile, direction); matthijs@1816: dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible) matthijs@1816: matthijs@1816: // check for a vehicle with that trackdir on the start tile of the tunnel Darkvater@1818: if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; matthijs@1816: matthijs@1816: // check for a vehicle with that trackdir on the end tile of the tunnel Darkvater@1818: if (VehicleFromPos(flotr.tile, &dest, SignalVehicleCheckProc) != NULL) return true; matthijs@1816: matthijs@1816: // now check all tiles from start to end for a "hidden" vehicle matthijs@1816: // NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile? matthijs@1816: dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel matthijs@1816: for (; tile != flotr.tile; tile += TileOffsByDir(direction)) { matthijs@1816: if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) matthijs@1816: return true; matthijs@1816: } matthijs@1816: matthijs@1816: // no vehicle found matthijs@1816: return false; Darkvater@1818: } Darkvater@1818: Darkvater@1818: return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL; truelight@1555: } truelight@1555: truelight@0: static void SetSignalsAfterProc(TrackPathFinder *tpf) truelight@0: { truelight@0: SetSignalsData *ssd = tpf->userdata; truelight@0: TrackPathFinderLink *link; truelight@1555: uint offs; truelight@1555: uint i; truelight@0: truelight@0: ssd->stop = false; truelight@201: truelight@1555: /* Go through all the PF tiles */ truelight@1555: for (i = 0; i < lengthof(tpf->hash_head); i++) { truelight@1555: /* Empty hash item */ truelight@1555: if (tpf->hash_head[i] == 0) truelight@0: continue; truelight@0: truelight@1555: /* If 0x8000 is not set, there is only 1 item */ truelight@1555: if (!(tpf->hash_head[i] & 0x8000)) { truelight@1555: /* Check if there is a vehicle on this tile */ truelight@1555: if (SignalVehicleCheck(tpf->hash_tile[i], tpf->hash_head[i])) { truelight@1555: ssd->stop = true; truelight@1555: return; truelight@1555: } truelight@0: } else { truelight@1555: /* There are multiple items, where hash_tile points to the first item in the list */ truelight@1555: offs = tpf->hash_tile[i]; truelight@0: do { truelight@1555: /* Find the next item */ truelight@0: link = PATHFIND_GET_LINK_PTR(tpf, offs); truelight@1555: /* Check if there is a vehicle on this tile */ truelight@1555: if (SignalVehicleCheck(link->tile, link->flags)) { truelight@1555: ssd->stop = true; truelight@1555: return; truelight@0: } truelight@1555: /* Goto the next item */ truelight@0: } while ((offs=link->next) != 0xFFFF); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static const byte _dir_from_track[14] = { truelight@0: 0,1,0,1,2,1, 0,0, truelight@0: 2,3,3,2,3,0, truelight@0: }; truelight@0: truelight@0: truelight@0: static void ChangeSignalStates(SetSignalsData *ssd) truelight@0: { truelight@0: int i; truelight@0: truelight@0: // thinking about presignals... truelight@0: // the presignal is green if, truelight@0: // if no train is in the segment AND truelight@0: // there is at least one green exit signal OR truelight@0: // there are no exit signals in the segment truelight@0: truelight@0: // then mark the signals in the segment accordingly truelight@0: for(i=0; i!=ssd->cur; i++) { truelight@0: uint tile = ssd->tile[i]; truelight@0: byte bit = _signals_table[ssd->bit[i]]; truelight@817: uint16 m2 = _map2[tile]; truelight@0: truelight@0: // presignals don't turn green if there is at least one presignal exit and none are free truelight@0: if (_map3_hi[tile] & 1) { truelight@0: int ex = ssd->presignal_exits, exfree = ssd->presignal_exits_free; truelight@0: truelight@0: // subtract for dual combo signals so they don't count themselves truelight@0: if (_map3_hi[tile]&2 && _map3_lo[tile]&_signals_table_other[ssd->bit[i]]) { truelight@0: ex--; truelight@0: if ((_map2[tile]&_signals_table_other[ssd->bit[i]]) != 0) exfree--; truelight@0: } truelight@0: truelight@0: // if we have exits and none are free, make red. truelight@0: if (ex && !exfree) goto make_red; truelight@0: } truelight@0: truelight@0: // check if the signal is unaffected. truelight@0: if (ssd->stop) { truelight@0: make_red: truelight@0: // turn red truelight@0: if ( (bit&m2) == 0 ) truelight@201: continue; truelight@0: } else { truelight@0: // turn green truelight@0: if ( (bit&m2) != 0 ) truelight@0: continue; truelight@0: } truelight@0: Darkvater@1813: /* Update signals on the other side of this exit-combo signal; it changed. */ Darkvater@1813: if (_map3_hi[tile] & 2 ) { truelight@0: if (ssd->cur_stack != NUM_SSD_STACK) { truelight@0: ssd->next_tile[ssd->cur_stack] = tile; truelight@0: ssd->next_dir[ssd->cur_stack] = _dir_from_track[ssd->bit[i]]; truelight@0: ssd->cur_stack++; truelight@0: } else { Darkvater@1813: printf("NUM_SSD_STACK too small\n"); /// @todo WTF is this??? truelight@0: } truelight@0: } truelight@201: truelight@0: // it changed, so toggle it truelight@0: _map2[tile] = m2 ^ bit; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: bool UpdateSignalsOnSegment(uint tile, byte direction) truelight@0: { truelight@0: SetSignalsData ssd; truelight@0: int result = -1; truelight@0: truelight@0: ssd.cur_stack = 0; truelight@0: direction>>=1; truelight@0: truelight@0: for(;;) { truelight@0: // go through one segment and update all signals pointing into that segment. truelight@0: ssd.cur = ssd.presignal_exits = ssd.presignal_exits_free = 0; truelight@0: ssd.has_presignal = false; truelight@0: truelight@159: FollowTrack(tile, 0xC000 | TRANSPORT_RAIL, direction, (TPFEnumProc*)SetSignalsEnumProc, SetSignalsAfterProc, &ssd); truelight@0: ChangeSignalStates(&ssd); truelight@0: truelight@0: // remember the result only for the first iteration. truelight@0: if (result < 0) result = ssd.stop; truelight@201: truelight@0: // if any exit signals were changed, we need to keep going to modify the stuff behind those. truelight@0: if(!ssd.cur_stack) truelight@0: break; truelight@0: truelight@0: // one or more exit signals were changed, so we need to update another segment too. truelight@0: tile = ssd.next_tile[--ssd.cur_stack]; truelight@0: direction = ssd.next_dir[ssd.cur_stack]; truelight@0: } truelight@201: truelight@0: return (bool)result; truelight@0: } truelight@0: truelight@0: void SetSignalsOnBothDir(uint tile, byte track) truelight@0: { truelight@0: static const byte _search_dir_1[6] = {1, 3, 1, 3, 5, 3}; truelight@0: static const byte _search_dir_2[6] = {5, 7, 7, 5, 7, 1}; truelight@0: truelight@0: UpdateSignalsOnSegment(tile, _search_dir_1[track]); truelight@0: UpdateSignalsOnSegment(tile, _search_dir_2[track]); truelight@0: } truelight@0: tron@410: static uint GetSlopeZ_Track(TileInfo *ti) truelight@0: { truelight@0: uint z = ti->z; truelight@0: int th = ti->tileh; dominik@13: truelight@0: // check if it's a foundation truelight@0: if (ti->tileh != 0) { truelight@0: if ((ti->map5 & 0x80) == 0) { truelight@0: uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F); truelight@0: if (f != 0) { truelight@0: if (f < 15) { truelight@0: // leveled foundation truelight@0: return z + 8; truelight@0: } truelight@0: // inclined foundation truelight@0: th = _inclined_tileh[f - 15]; truelight@0: } truelight@0: } else if ((ti->map5 & 0xC0) == 0xC0) { darkvater@395: // depot or waypoint truelight@0: return z + 8; truelight@0: } truelight@0: return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z; truelight@0: } truelight@0: return z; truelight@0: } truelight@0: tron@1095: static uint GetSlopeTileh_Track(TileInfo *ti) dominik@39: { dominik@39: // check if it's a foundation dominik@39: if (ti->tileh != 0) { dominik@39: if ((ti->map5 & 0x80) == 0) { dominik@39: uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F); dominik@39: if (f != 0) { dominik@39: if (f < 15) { dominik@39: // leveled foundation dominik@39: return 0; dominik@39: } dominik@39: // inclined foundation dominik@39: return _inclined_tileh[f - 15]; dominik@39: } dominik@39: } else if ((ti->map5 & 0xC0) == 0xC0) { darkvater@395: // depot or waypoint dominik@39: return 0; dominik@39: } dominik@39: } dominik@39: return ti->tileh; dominik@39: } dominik@39: tron@473: static void GetAcceptedCargo_Track(uint tile, AcceptedCargo ac) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: truelight@0: static void AnimateTile_Track(uint tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: truelight@0: static void TileLoop_Track(uint tile) truelight@0: { truelight@0: byte a2; truelight@0: byte rail; truelight@817: uint16 m2; truelight@0: byte owner; truelight@0: truelight@0: m2 = _map2[tile] & 0xF; truelight@0: truelight@0: /* special code for alps landscape */ truelight@0: if (_opt.landscape == LT_HILLY) { truelight@0: /* convert into snow? */ truelight@0: if (GetTileZ(tile) > _opt.snow_line) { truelight@0: a2 = RAIL_GROUND_ICE_DESERT; truelight@0: goto modify_me; truelight@0: } truelight@0: truelight@0: /* special code for desert landscape */ truelight@0: } else if (_opt.landscape == LT_DESERT) { truelight@0: /* convert into desert? */ truelight@0: if (GetMapExtraBits(tile) == 1) { truelight@0: a2 = RAIL_GROUND_ICE_DESERT; truelight@0: goto modify_me; truelight@0: } truelight@0: } truelight@0: truelight@0: // Don't continue tile loop for depots truelight@0: if (_map5[tile] & RAIL_TYPE_SPECIAL) truelight@0: return; truelight@0: truelight@0: a2 = RAIL_GROUND_GREEN; truelight@0: truelight@0: if (m2 != RAIL_GROUND_BROWN) { /* wait until bottom is green */ truelight@0: /* determine direction of fence */ truelight@0: rail = _map5[tile] & RAIL_BIT_MASK; truelight@201: truelight@0: if (rail == RAIL_BIT_UPPER) { truelight@0: a2 = RAIL_GROUND_FENCE_HORIZ1; truelight@0: } else if (rail == RAIL_BIT_LOWER) { truelight@0: a2 = RAIL_GROUND_FENCE_HORIZ2; truelight@0: } else if (rail == RAIL_BIT_LEFT) { truelight@0: a2 = RAIL_GROUND_FENCE_VERT1; truelight@0: } else if (rail == RAIL_BIT_RIGHT) { truelight@0: a2 = RAIL_GROUND_FENCE_VERT2; truelight@0: } else { tron@1901: owner = GetTileOwner(tile); truelight@0: truelight@0: if ( (!(rail&(RAIL_BIT_DIAG2|RAIL_BIT_UPPER|RAIL_BIT_LEFT)) && (rail&RAIL_BIT_DIAG1)) || rail==(RAIL_BIT_LOWER|RAIL_BIT_RIGHT)) { tron@1035: if (!IsTileType(tile + TILE_XY(0,-1), MP_RAILWAY) || tron@1901: !IsTileOwner(tile + TILE_XY(0, -1), owner) || truelight@0: (_map5[tile + TILE_XY(0,-1)]==RAIL_BIT_UPPER || _map5[tile + TILE_XY(0,-1)]==RAIL_BIT_LEFT)) truelight@201: a2 = RAIL_GROUND_FENCE_NW; truelight@0: } truelight@0: truelight@0: if ( (!(rail&(RAIL_BIT_DIAG2|RAIL_BIT_LOWER|RAIL_BIT_RIGHT)) && (rail&RAIL_BIT_DIAG1)) || rail==(RAIL_BIT_UPPER|RAIL_BIT_LEFT)) { tron@1035: if (!IsTileType(tile + TILE_XY(0,1), MP_RAILWAY) || tron@1901: !IsTileOwner(tile + TILE_XY(0, 1), owner) || truelight@0: (_map5[tile + TILE_XY(0,1)]==RAIL_BIT_LOWER || _map5[tile + TILE_XY(0,1)]==RAIL_BIT_RIGHT)) truelight@0: a2 = (a2 == RAIL_GROUND_FENCE_NW) ? RAIL_GROUND_FENCE_SENW : RAIL_GROUND_FENCE_SE; truelight@0: } truelight@0: truelight@0: if ( (!(rail&(RAIL_BIT_DIAG1|RAIL_BIT_UPPER|RAIL_BIT_RIGHT)) && (rail&RAIL_BIT_DIAG2)) || rail==(RAIL_BIT_LOWER|RAIL_BIT_LEFT)) { tron@1035: if (!IsTileType(tile + TILE_XY(-1,0), MP_RAILWAY) || tron@1901: !IsTileOwner(tile + TILE_XY(-1, 0), owner) || truelight@0: (_map5[tile + TILE_XY(-1,0)]==RAIL_BIT_UPPER || _map5[tile + TILE_XY(-1,0)]==RAIL_BIT_RIGHT)) truelight@0: a2 = RAIL_GROUND_FENCE_NE; truelight@0: } truelight@0: truelight@0: if ( (!(rail&(RAIL_BIT_DIAG1|RAIL_BIT_LOWER|RAIL_BIT_LEFT)) && (rail&RAIL_BIT_DIAG2)) || rail==(RAIL_BIT_UPPER|RAIL_BIT_RIGHT)) { tron@1035: if (!IsTileType(tile + TILE_XY(1,0), MP_RAILWAY) || tron@1901: !IsTileOwner(tile + TILE_XY(1, 0), owner) || truelight@0: (_map5[tile + TILE_XY(1,0)]==RAIL_BIT_LOWER || _map5[tile + TILE_XY(1,0)]==RAIL_BIT_LEFT)) truelight@0: a2 = (a2 == RAIL_GROUND_FENCE_NE) ? RAIL_GROUND_FENCE_NESW : RAIL_GROUND_FENCE_SW; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: modify_me:; truelight@0: /* tile changed? */ truelight@0: if ( m2 != a2) { truelight@0: _map2[tile] = (_map2[tile] & ~RAIL_MAP2LO_GROUND_MASK) | a2; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@159: static uint32 GetTileTrackStatus_Track(uint tile, TransportType mode) { truelight@817: byte m5, a; truelight@817: uint16 b; truelight@0: uint32 ret; truelight@0: truelight@159: if (mode != TRANSPORT_RAIL) truelight@0: return 0; truelight@0: truelight@0: m5 = _map5[tile]; truelight@0: truelight@0: if (!(m5 & RAIL_TYPE_SPECIAL)) { truelight@0: ret = (m5 | (m5 << 8)) & 0x3F3F; truelight@0: if (!(m5 & RAIL_TYPE_SIGNALS)) { truelight@0: if ( (ret & 0xFF) == 3) darkvater@22: /* Diagonal crossing? */ truelight@0: ret |= 0x40; truelight@0: } else { truelight@0: /* has_signals */ truelight@0: truelight@0: a = _map3_lo[tile]; truelight@0: b = _map2[tile]; truelight@0: truelight@0: b &= a; truelight@0: darkvater@22: /* When signals are not present (in neither darkvater@22: * direction), we pretend them to be green. (So if darkvater@22: * signals are only one way, the other way will darkvater@22: * implicitely become `red' */ truelight@0: if ((a & 0xC0) == 0) { b |= 0xC0; } truelight@0: if ((a & 0x30) == 0) { b |= 0x30; } truelight@0: truelight@0: if ( (b & 0x80) == 0) ret |= 0x10070000; truelight@0: if ( (b & 0x40) == 0) ret |= 0x7100000; truelight@0: if ( (b & 0x20) == 0) ret |= 0x20080000; truelight@0: if ( (b & 0x10) == 0) ret |= 0x8200000; truelight@0: } truelight@0: } else if (m5 & 0x40) { truelight@0: static const byte _train_spec_tracks[6] = {1,2,1,2,1,2}; truelight@0: m5 = _train_spec_tracks[m5 & 0x3F]; truelight@0: ret = (m5 << 8) + m5; truelight@0: } else truelight@0: return 0; truelight@0: return ret; truelight@0: } truelight@0: truelight@0: static void ClickTile_Track(uint tile) truelight@0: { tron@1535: if (IsRailDepot(_map5[tile])) truelight@0: ShowTrainDepotWindow(tile); tron@1535: else if (IsRailWaypoint(_map5[tile])) truelight@1542: ShowRenameWaypointWindow(GetWaypointByTile(tile)); truelight@201: truelight@0: } truelight@0: tron@1590: static void GetTileDesc_Track(TileIndex tile, TileDesc *td) truelight@0: { tron@1901: td->owner = GetTileOwner(tile); tron@1590: switch (_map5[tile] & RAIL_TYPE_MASK) { tron@1590: case RAIL_TYPE_NORMAL: truelight@0: td->str = STR_1021_RAILROAD_TRACK; tron@1590: break; tron@1590: tron@1590: case RAIL_TYPE_SIGNALS: { tron@1590: const StringID signal_type[] = { tron@1590: STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS, tron@1590: STR_RAILROAD_TRACK_WITH_PRESIGNALS, tron@1590: STR_RAILROAD_TRACK_WITH_EXITSIGNALS, tron@1590: STR_RAILROAD_TRACK_WITH_COMBOSIGNALS tron@1590: }; tron@1590: tron@1590: td->str = signal_type[_map3_hi[tile] & 0x03]; tron@1590: break; truelight@0: } tron@1590: tron@1590: case RAIL_TYPE_DEPOT: tron@1590: default: tron@1590: td->str = ((_map5[tile] & RAIL_SUBTYPE_MASK) == RAIL_SUBTYPE_DEPOT) ? tron@1590: STR_1023_RAILROAD_TRAIN_DEPOT : STR_LANDINFO_WAYPOINT; tron@1590: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static void ChangeTileOwner_Track(uint tile, byte old_player, byte new_player) truelight@0: { tron@1901: if (!IsTileOwner(tile, old_player)) return; truelight@201: truelight@0: if (new_player != 255) { tron@1902: SetTileOwner(tile, new_player); truelight@0: } else { truelight@0: DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); truelight@0: } truelight@0: } truelight@0: truelight@0: static const byte _fractcoords_behind[4] = { 0x8F, 0x8, 0x80, 0xF8 }; truelight@0: static const byte _fractcoords_enter[4] = { 0x8A, 0x48, 0x84, 0xA8 }; truelight@0: static const byte _fractcoords_leave[4] = { 0x81, 0xD8, 0x8D, 0x18 }; truelight@0: static const byte _enter_directions[4] = {5, 7, 1, 3}; truelight@0: static const byte _leave_directions[4] = {1, 3, 5, 7}; truelight@0: static const byte _depot_track_mask[4] = {1, 2, 1, 2}; truelight@0: tron@410: static uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y) truelight@0: { truelight@0: byte fract_coord; truelight@0: int dir; truelight@201: truelight@0: // this routine applies only to trains in depot tiles tron@1535: if (v->type != VEH_Train || !IsRailDepot(_map5[tile])) truelight@0: return 0; truelight@0: truelight@0: /* depot direction */ truelight@0: dir = _map5[tile] & RAIL_DEPOT_DIR; truelight@201: truelight@0: fract_coord = (x & 0xF) + ((y & 0xF) << 4); truelight@0: if (_fractcoords_behind[dir] == fract_coord) { truelight@0: /* make sure a train is not entering the tile from behind */ truelight@0: return 8; truelight@0: } else if (_fractcoords_enter[dir] == fract_coord) { truelight@0: if (_enter_directions[dir] == v->direction) { truelight@0: /* enter the depot */ truelight@0: v->u.rail.track = 0x80, truelight@0: v->vehstatus |= VS_HIDDEN; /* hide it */ truelight@0: v->direction ^= 4; truelight@0: if (v->next == NULL) truelight@0: TrainEnterDepot(v, tile); truelight@0: v->tile = tile; truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, tile); truelight@0: return 4; truelight@0: } truelight@0: } else if (_fractcoords_leave[dir] == fract_coord) { truelight@0: if (_leave_directions[dir] == v->direction) { truelight@0: /* leave the depot? */ truelight@0: if ((v=v->next) != NULL) { truelight@0: v->vehstatus &= ~VS_HIDDEN; truelight@0: v->u.rail.track = _depot_track_mask[dir]; matthijs@1330: assert(v->u.rail.track); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: tron@1093: void InitializeRail(void) truelight@0: { truelight@0: _last_built_train_depot_tile = 0; truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_rail_procs = { truelight@0: DrawTile_Track, /* draw_tile_proc */ truelight@0: GetSlopeZ_Track, /* get_slope_z_proc */ truelight@0: ClearTile_Track, /* clear_tile_proc */ truelight@0: GetAcceptedCargo_Track, /* get_accepted_cargo_proc */ truelight@0: GetTileDesc_Track, /* get_tile_desc_proc */ truelight@0: GetTileTrackStatus_Track, /* get_tile_track_status_proc */ truelight@0: ClickTile_Track, /* click_tile_proc */ truelight@0: AnimateTile_Track, /* animate_tile_proc */ truelight@0: TileLoop_Track, /* tile_loop_clear */ truelight@0: ChangeTileOwner_Track, /* change_tile_owner_clear */ truelight@0: NULL, /* get_produced_cargo_proc */ truelight@0: VehicleEnter_Track, /* vehicle_enter_tile_proc */ truelight@0: NULL, /* vehicle_leave_tile_proc */ dominik@39: GetSlopeTileh_Track, /* get_slope_tileh_proc */ truelight@0: };