tron@2186: /* $Id$ */ tron@2186: truelight@0: static const SpriteID _landscape_spriteindexes_1[] = { truelight@0: 0xF67, 0xF9F, truelight@0: 0xAAD, 0xAB0, truelight@0: 0x83A, 0x845, truelight@0: 0xFA0, 0xFC9, truelight@0: 0x43F, 0x45E, truelight@0: 0x566, 0x56D, truelight@0: 0x945, 0x94C, truelight@0: 0x3ED, 0x40C, truelight@0: 0x515, 0x51C, truelight@0: 0x55A, 0x561, truelight@0: 0x534, 0x546, truelight@0: 0x93D, 0x944, truelight@0: 0x955, 0x95C, truelight@0: 0xFDD, 0xFEC, truelight@0: 0x87D, 0x883, truelight@0: 0xA2B, 0xA39, truelight@0: 0x497, 0x4B0, truelight@0: 0x572, 0x575, truelight@0: 0x94D, 0x954, truelight@0: 0x818, 0x81D, truelight@0: 0x3DE, 0x3EB, truelight@0: 0x1212, 0x1212, tron@2588: END truelight@0: }; truelight@0: truelight@0: static const SpriteID _landscape_spriteindexes_2[] = { truelight@0: 0xF67, 0xF9F, truelight@0: 0xAAD, 0xAB0, truelight@0: 0xFA0, 0xFC9, truelight@0: 0x43F, 0x45E, truelight@0: 0x566, 0x56D, truelight@0: 0x945, 0x94C, truelight@0: 0x3ED, 0x40C, truelight@0: 0x515, 0x51C, truelight@0: 0x55A, 0x561, truelight@0: 0x547, 0x559, truelight@0: 0x93D, 0x944, truelight@0: 0x955, 0x95C, truelight@0: 0xFDD, 0xFEC, truelight@0: 0x87D, 0x883, truelight@0: 0xA2B, 0xA39, truelight@0: 0x497, 0x4B0, truelight@0: 0x572, 0x575, truelight@0: 0x94D, 0x954, truelight@0: 0x5AE, 0x5AF, truelight@0: 0x118D, 0x11D8, truelight@0: 0x534, 0x546, truelight@0: 0x40D, 0x426, truelight@0: 0x45F, 0x478, truelight@0: 0x4B1, 0x4CA, truelight@0: 0x95D, 0x97C, truelight@0: 0x3DE, 0x3EB, truelight@0: 0x562, 0x565, truelight@0: 0x56E, 0x571, truelight@0: 0x57A, 0x57D, truelight@0: 0x83A, 0x845, truelight@0: 0xFF5, 0xFF5, truelight@0: 0xFF8, 0xFF8, truelight@0: 0x1212, 0x1212, tron@2588: END truelight@0: }; truelight@0: truelight@0: static const SpriteID _landscape_spriteindexes_3[] = { truelight@0: 0xF54, 0xF9F, truelight@0: 0xFDD, 0xFE5, truelight@0: 0xFEC, 0xFEC, truelight@0: 0xFA0, 0xFC9, truelight@0: 0x818, 0x81D, truelight@0: 0x521, 0x546, truelight@0: 0x57E, 0x57F, truelight@0: 0x3ED, 0x40C, truelight@0: 0x43F, 0x45E, truelight@0: 0x491, 0x4B0, truelight@0: 0xA48, 0xA48, truelight@0: 0x4FB, 0x50A, truelight@0: 0x55A, 0x561, truelight@0: 0x566, 0x56D, truelight@0: 0x572, 0x579, truelight@0: 0x427, 0x42C, truelight@0: 0x479, 0x47E, truelight@0: 0x4CB, 0x4D0, truelight@0: 0x4EF, 0x4FA, truelight@0: 0xE9D, 0xECC, truelight@0: 0xF3D, 0xF40, truelight@0: 0xB59, 0xB60, truelight@0: 0xE5D, 0xE6C, truelight@0: 0xA49, 0xA59, truelight@0: 0xA63, 0xA68, truelight@0: 0xA5A, 0xA62, truelight@0: 0xA78, 0xA83, truelight@0: 0xA69, 0xA77, truelight@0: 0xA84, 0xAA3, truelight@0: 0xAA7, 0xAAC, truelight@0: 0xA2B, 0xA47, truelight@0: 0x3DE, 0x3EB, truelight@0: 0x47F, 0x488, truelight@0: 0x4D1, 0x4DA, truelight@0: 0x42D, 0x436, truelight@0: 0x515, 0x51C, truelight@0: 0x580, 0x585, truelight@0: 0xC14, 0xCB3, truelight@0: 0xAAD, 0xAB0, truelight@0: 0xAB5, 0xB00, truelight@0: 0xB69, 0xB70, truelight@0: 0xB61, 0xB68, truelight@0: 0xBC9, 0xBD0, truelight@0: 0xBD9, 0xBE0, truelight@0: 0xBA9, 0xBB0, truelight@0: 0xBC1, 0xBC4, truelight@0: 0x2D0, 0x2D0, truelight@0: 0xAA5, 0xAA6, truelight@0: 0x50F, 0x50F, truelight@0: 0x2EA, 0x2EA, truelight@0: 0x2ED, 0x2EE, truelight@0: 0x512, 0x513, truelight@0: 0x4EB, 0x4EE, truelight@0: 0x4E7, 0x4EA, truelight@0: 0x985, 0xA28, truelight@0: 0x10E4, 0x1133, truelight@0: 0x93D, 0x95C, truelight@0: 0x97D, 0x984, truelight@0: 0x7DA, 0x7DA, truelight@0: 0x2E6, 0x2E6, truelight@0: 0x1, 0x1, truelight@0: 0xE54, 0xE54, truelight@0: 0x51F, 0x520, truelight@0: 0x514, 0x514, truelight@0: 0x511, 0x511, truelight@0: 0x322, 0x322, tron@2588: END truelight@0: }; truelight@0: truelight@0: darkvater@222: /* Slope graphics indexes temperate climate dominik@50: Skip first 3 sprites and only load the proper set */ dominik@37: static const SpriteID _slopes_spriteindexes_0[] = { tron@2588: SKIP, 3, tron@2588: SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, tron@2588: END dominik@37: }; dominik@37: dominik@50: /* Slope graphics indexes arctic climate dominik@50: Skip first 79 sprites and only load the proper set */ dominik@37: static const SpriteID _slopes_spriteindexes_1[] = { tron@2588: SKIP, 79, tron@2588: SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, tron@2588: END dominik@37: }; dominik@37: darkvater@222: /* Slope graphics indexes tropical climate dominik@50: Skip first 155 sprites and only load the proper set */ dominik@37: static const SpriteID _slopes_spriteindexes_2[] = { tron@2588: SKIP, 155, tron@2588: SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, tron@2588: END dominik@37: }; dominik@37: dominik@50: /* Slope graphics indexes toyland climate dominik@50: Skip first 231 sprites and only load the proper set */ dominik@37: static const SpriteID _slopes_spriteindexes_3[] = { tron@2588: SKIP, 231, tron@2588: SPR_SLOPES_BASE, SPR_SLOPES_BASE + 73, tron@2588: END dominik@37: };