truelight@0: #include "stdafx.h" truelight@0: #include "ttd.h" truelight@0: #include "pathfind.h" truelight@0: truelight@0: // remember which tiles we have already visited so we don't visit them again. truelight@0: static bool TPFSetTileBit(TrackPathFinder *tpf, uint tile, int dir) truelight@0: { truelight@0: uint hash, val, offs; truelight@0: TrackPathFinderLink *link, *new_link; truelight@0: uint bits = 1 << dir; truelight@0: truelight@0: if (tpf->disable_tile_hash) truelight@0: return true; truelight@0: truelight@0: hash = PATHFIND_HASH_TILE(tile); truelight@0: truelight@0: val = tpf->hash_head[hash]; truelight@0: truelight@0: if (val == 0) { truelight@0: /* unused hash entry, set the appropriate bit in it and return true truelight@0: * to indicate that a bit was set. */ truelight@0: tpf->hash_head[hash] = bits; truelight@0: tpf->hash_tile[hash] = (TileIndex)tile; truelight@0: return true; truelight@0: } else if (!(val & 0x8000)) { truelight@0: /* single tile */ truelight@0: truelight@0: if ( (TileIndex)tile == tpf->hash_tile[hash] ) { truelight@0: /* found another bit for the same tile, truelight@0: * check if this bit is already set, if so, return false */ truelight@0: if (val & bits) truelight@0: return false; truelight@0: truelight@0: /* otherwise set the bit and return true to indicate that the bit truelight@0: * was set */ truelight@0: tpf->hash_head[hash] = val | bits; truelight@0: return true; truelight@0: } else { truelight@0: /* two tiles with the same hash, need to make a link */ truelight@193: truelight@0: /* allocate a link. if out of links, handle this by returning truelight@0: * that a tile was already visisted. */ truelight@0: if (tpf->num_links_left == 0) truelight@0: return false; truelight@0: tpf->num_links_left--; truelight@0: link = tpf->new_link++; truelight@0: truelight@0: /* move the data that was previously in the hash_??? variables truelight@0: * to the link struct, and let the hash variables point to the link */ truelight@0: link->tile = tpf->hash_tile[hash]; truelight@0: tpf->hash_tile[hash] = PATHFIND_GET_LINK_OFFS(tpf, link); truelight@0: truelight@0: link->flags = tpf->hash_head[hash]; truelight@193: tpf->hash_head[hash] = 0xFFFF; /* multi link */ truelight@0: truelight@0: link->next = 0xFFFF; truelight@0: } truelight@0: } else { truelight@0: /* a linked list of many tiles, truelight@0: * find the one corresponding to the tile, if it exists. truelight@0: * otherwise make a new link */ truelight@193: truelight@0: offs = tpf->hash_tile[hash]; truelight@0: do { truelight@0: link = PATHFIND_GET_LINK_PTR(tpf, offs); truelight@0: if ( (TileIndex)tile == link->tile) { truelight@0: /* found the tile in the link list, truelight@0: * check if the bit was alrady set, if so return false to indicate that the truelight@0: * bit was already set */ truelight@0: if (link->flags & bits) truelight@0: return false; truelight@0: link->flags |= bits; truelight@0: return true; truelight@0: } truelight@0: } while ((offs=link->next) != 0xFFFF); truelight@0: } truelight@193: truelight@0: /* get here if we need to add a new link to link, truelight@0: * first, allocate a new link, in the same way as before */ truelight@0: if (tpf->num_links_left == 0) truelight@0: return false; truelight@0: tpf->num_links_left--; truelight@0: new_link = tpf->new_link++; truelight@0: truelight@0: /* then fill the link with the new info, and establish a ptr from the old truelight@0: * link to the new one */ truelight@0: new_link->tile = (TileIndex)tile; truelight@0: new_link->flags = bits; truelight@0: new_link->next = 0xFFFF; truelight@0: truelight@0: link->next = PATHFIND_GET_LINK_OFFS(tpf, new_link); truelight@0: return true; truelight@0: } truelight@0: truelight@0: static const byte _bits_mask[4] = { truelight@0: 0x19, truelight@0: 0x16, truelight@0: 0x25, truelight@0: 0x2A, truelight@0: }; truelight@0: truelight@0: static const byte _tpf_new_direction[14] = { truelight@0: 0,1,0,1,2,1, 0,0, truelight@0: 2,3,3,2,3,0, truelight@0: }; truelight@0: truelight@0: static const byte _tpf_prev_direction[14] = { truelight@0: 0,1,1,0,1,2, 0,0, truelight@0: 2,3,2,3,0,3, truelight@0: }; truelight@0: truelight@0: truelight@0: static const byte _otherdir_mask[4] = { truelight@0: 0x10, truelight@0: 0, truelight@0: 0x5, truelight@0: 0x2A, truelight@0: }; truelight@0: truelight@0: #ifdef DEBUG_TILE_PUSH truelight@0: extern void dbg_push_tile(uint tile, int track); truelight@0: extern void dbg_pop_tile(); truelight@0: #endif truelight@0: truelight@0: void TPFMode2(TrackPathFinder *tpf, uint tile, int direction) truelight@0: { truelight@0: uint bits; truelight@0: int i; truelight@0: RememberData rd; truelight@0: truelight@0: // This addition will sometimes overflow by a single tile. truelight@0: // The use of TILE_MASK here makes sure that we still point at a valid truelight@193: // tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. truelight@0: tile = TILE_MASK(tile + _tileoffs_by_dir[direction]); truelight@0: truelight@0: if (++tpf->rd.cur_length > 50) truelight@0: return; truelight@193: truelight@0: bits = GetTileTrackStatus(tile, tpf->tracktype); truelight@0: bits = (byte)((bits | (bits >> 8)) & _bits_mask[direction]); truelight@0: if (bits == 0) truelight@0: return; truelight@0: truelight@0: assert(GET_TILE_X(tile) != 255 && GET_TILE_Y(tile) != 255); truelight@0: truelight@0: if ( (bits & (bits - 1)) == 0 ) { truelight@0: /* only one direction */ truelight@0: i = 0; truelight@0: while (!(bits&1)) truelight@0: i++, bits>>=1; truelight@0: truelight@0: rd = tpf->rd; truelight@0: goto continue_here; truelight@0: } truelight@0: /* several directions */ truelight@0: i=0; truelight@0: do { truelight@0: if (!(bits & 1)) continue; truelight@0: rd = tpf->rd; truelight@0: truelight@0: // Change direction 4 times only truelight@0: if ((byte)i != tpf->rd.pft_var6) { truelight@0: if(++tpf->rd.depth > 4) { truelight@193: tpf->rd = rd; truelight@0: return; truelight@0: } truelight@0: tpf->rd.pft_var6 = (byte)i; truelight@0: } truelight@0: truelight@0: continue_here:; truelight@0: tpf->the_dir = HASBIT(_otherdir_mask[direction],i) ? (i+8) : i; truelight@193: truelight@0: #ifdef DEBUG_TILE_PUSH truelight@0: dbg_push_tile(tile, tpf->the_dir); truelight@0: #endif truelight@0: if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, NULL)) { truelight@0: TPFMode2(tpf, tile, _tpf_new_direction[tpf->the_dir]); truelight@0: } truelight@0: #ifdef DEBUG_TILE_PUSH truelight@0: dbg_pop_tile(); truelight@0: #endif truelight@0: truelight@0: tpf->rd = rd; truelight@0: } while (++i, bits>>=1); truelight@0: truelight@0: } truelight@0: truelight@0: static const int8 _get_tunlen_inc[5] = { -16, 0, 16, 0, -16 }; truelight@0: darkvater@22: /* Returns the end tile and the length of a tunnel. The length does not darkvater@22: * include the starting tile (entry), it does include the end tile (exit). darkvater@22: */ truelight@159: FindLengthOfTunnelResult FindLengthOfTunnel(uint tile, int direction) truelight@0: { truelight@0: FindLengthOfTunnelResult flotr; truelight@0: int x,y; truelight@0: byte z; truelight@0: truelight@0: flotr.length = 0; truelight@0: truelight@0: x = GET_TILE_X(tile) * 16; truelight@0: y = GET_TILE_Y(tile) * 16; truelight@0: truelight@0: z = GetSlopeZ(x+8, y+8); truelight@0: truelight@0: for(;;) { truelight@0: flotr.length++; truelight@0: truelight@0: x += _get_tunlen_inc[direction]; truelight@0: y += _get_tunlen_inc[direction+1]; truelight@0: truelight@0: tile = TILE_FROM_XY(x,y); truelight@0: truelight@0: if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) && darkvater@241: (_map5[tile] & 0xF0) == 0 && // tunnel entrance/exit darkvater@241: //((_map5[tile]>>2)&3) == type && // rail/road-tunnel <-- This is not necesary to check, right? darkvater@241: ((_map5[tile] & 3)^2) == direction && // entrance towards: 0 = NE, 1 = SE, 2 = SW, 3 = NW truelight@0: GetSlopeZ(x+8, y+8) == z) truelight@0: break; truelight@0: } truelight@0: truelight@0: flotr.tile = tile; truelight@0: return flotr; truelight@0: } truelight@0: truelight@0: static const uint16 _tpfmode1_and[4] = { 0x1009, 0x16, 0x520, 0x2A00 }; truelight@0: truelight@0: static uint SkipToEndOfTunnel(TrackPathFinder *tpf, uint tile, int direction) { truelight@0: FindLengthOfTunnelResult flotr; truelight@0: TPFSetTileBit(tpf, tile, 14); truelight@159: flotr = FindLengthOfTunnel(tile, direction); truelight@0: tpf->rd.cur_length += flotr.length; truelight@0: TPFSetTileBit(tpf, flotr.tile, 14); truelight@0: return flotr.tile; truelight@0: } truelight@0: truelight@0: const byte _ffb_64[128] = { truelight@0: 0,0,1,0,2,0,1,0, truelight@0: 3,0,1,0,2,0,1,0, truelight@0: 4,0,1,0,2,0,1,0, truelight@0: 3,0,1,0,2,0,1,0, truelight@0: 5,0,1,0,2,0,1,0, truelight@0: 3,0,1,0,2,0,1,0, truelight@0: 4,0,1,0,2,0,1,0, truelight@0: 3,0,1,0,2,0,1,0, truelight@0: truelight@0: 0,0,0,2,0,4,4,6, truelight@0: 0,8,8,10,8,12,12,14, truelight@0: 0,16,16,18,16,20,20,22, truelight@0: 16,24,24,26,24,28,28,30, truelight@0: 0,32,32,34,32,36,36,38, truelight@0: 32,40,40,42,40,44,44,46, truelight@0: 32,48,48,50,48,52,52,54, truelight@0: 48,56,56,58,56,60,60,62, truelight@0: }; truelight@0: truelight@0: void TPFMode1(TrackPathFinder *tpf, uint tile, int direction) truelight@0: { truelight@0: uint bits; truelight@0: int i; truelight@0: RememberData rd; truelight@0: uint tile_org = tile; truelight@0: truelight@0: if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0)==0) { darkvater@241: if ((_map5[tile] & 3) != direction || ((_map5[tile]>>2)&3) != tpf->tracktype) truelight@0: return; truelight@193: tile = SkipToEndOfTunnel(tpf, tile, direction); truelight@0: } truelight@0: tile += _tileoffs_by_dir[direction]; truelight@0: tpf->rd.cur_length++; truelight@0: truelight@0: bits = GetTileTrackStatus(tile, tpf->tracktype); truelight@0: truelight@0: if ((byte)bits != tpf->var2) { truelight@0: bits &= _tpfmode1_and[direction]; truelight@0: bits = bits | (bits>>8); truelight@0: } truelight@0: bits &= 0xBF; truelight@0: truelight@0: if (bits != 0) { truelight@0: if (!tpf->disable_tile_hash || (tpf->rd.cur_length <= 64 && (KILL_FIRST_BIT(bits) == 0 || ++tpf->rd.depth <= 7))) { truelight@0: do { truelight@0: i = FIND_FIRST_BIT(bits); truelight@0: bits = KILL_FIRST_BIT(bits); truelight@0: truelight@0: tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i; truelight@0: rd = tpf->rd; truelight@193: truelight@0: #ifdef DEBUG_TILE_PUSH truelight@0: dbg_push_tile(tile, tpf->the_dir); truelight@0: #endif truelight@0: if (TPFSetTileBit(tpf, tile, tpf->the_dir) && truelight@0: !tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) { truelight@0: TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]); truelight@0: } truelight@0: #ifdef DEBUG_TILE_PUSH truelight@0: dbg_pop_tile(); truelight@0: #endif truelight@0: tpf->rd = rd; truelight@0: } while (bits != 0); truelight@0: } truelight@0: } truelight@0: truelight@0: /* the next is only used when signals are checked. truelight@0: * seems to go in 2 directions simultaneously */ truelight@193: truelight@0: /* if i can get rid of this, tail end recursion can be used to minimize truelight@193: * stack space dramatically. */ truelight@0: if (tpf->hasbit_13) truelight@0: return; truelight@193: truelight@0: tile = tile_org; truelight@0: direction ^= 2; truelight@0: truelight@0: bits = GetTileTrackStatus(tile, tpf->tracktype); truelight@0: bits |= (bits >> 8); truelight@0: truelight@0: if ( (byte)bits != tpf->var2) { truelight@0: bits &= _bits_mask[direction]; truelight@0: } truelight@0: truelight@0: bits &= 0xBF; truelight@0: if (bits == 0) truelight@0: return; truelight@0: truelight@0: do { truelight@0: i = FIND_FIRST_BIT(bits); truelight@0: bits = KILL_FIRST_BIT(bits); truelight@193: truelight@0: tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i; truelight@0: rd = tpf->rd; truelight@0: if (TPFSetTileBit(tpf, tile, tpf->the_dir) && truelight@0: !tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) { truelight@0: TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]); truelight@0: } truelight@0: tpf->rd = rd; truelight@0: } while (bits != 0); truelight@0: } truelight@0: truelight@0: void FollowTrack(uint tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data) truelight@0: { darkvater@318: TrackPathFinder tpf; truelight@0: truelight@0: assert(direction < 4); truelight@0: truelight@193: /* initialize path finder variables */ darkvater@318: tpf.userdata = data; darkvater@318: tpf.enum_proc = enum_proc; darkvater@318: tpf.new_link = tpf.links; darkvater@318: tpf.num_links_left = lengthof(tpf.links); truelight@0: darkvater@318: tpf.rd.cur_length = 0; darkvater@318: tpf.rd.depth = 0; darkvater@318: tpf.rd.pft_var6 = 0; truelight@193: darkvater@318: tpf.var2 = HASBIT(flags, 15) ? 0x43 : 0xFF; /* 0x8000 */ truelight@0: darkvater@318: tpf.disable_tile_hash = HASBIT(flags, 12) != 0; /* 0x1000 */ darkvater@318: tpf.hasbit_13 = HASBIT(flags, 13) != 0; /* 0x2000 */ truelight@0: truelight@0: darkvater@318: tpf.tracktype = (byte)flags; truelight@0: truelight@193: if (HASBIT(flags, 11)) { darkvater@318: tpf.rd.pft_var6 = 0xFF; darkvater@318: tpf.enum_proc(tile, data, 0, 0, 0); darkvater@318: TPFMode2(&tpf, tile, direction); truelight@0: } else { truelight@0: /* clear the hash_heads */ darkvater@318: memset(tpf.hash_head, 0, sizeof(tpf.hash_head)); darkvater@318: TPFMode1(&tpf, tile, direction); truelight@0: } truelight@0: truelight@0: if (after_proc != NULL) darkvater@318: after_proc(&tpf); truelight@0: } truelight@0: truelight@0: typedef struct { truelight@0: TileIndex tile; truelight@0: uint16 cur_length; truelight@0: byte track; truelight@0: byte depth; truelight@0: byte state; truelight@0: byte first_track; truelight@0: } StackedItem; truelight@0: truelight@0: static const byte _new_dir[6][4] = { truelight@0: {0,0xff,2,0xff,}, truelight@0: {0xff,1,0xff,3,}, truelight@0: {0xff,0,3,0xff,}, truelight@0: {1,0xff,0xff,2,}, truelight@0: {3,2,0xff,0xff,}, truelight@0: {0xff,0xff,1,0,}, truelight@0: }; truelight@0: truelight@0: static const byte _new_track[6][4] = { truelight@0: {0,0xff,8,0xff,}, truelight@0: {0xff,1,0xff,9,}, truelight@0: {0xff,2,10,0xff,}, truelight@0: {3,0xff,0xff,11,}, truelight@0: {12,4,0xff,0xff,}, truelight@0: {0xff,0xff,5,13,}, truelight@0: }; truelight@0: truelight@0: typedef struct HashLink { truelight@0: TileIndex tile; truelight@0: uint16 typelength; truelight@0: uint16 next; truelight@0: } HashLink; truelight@0: truelight@0: typedef struct { truelight@0: TPFEnumProc *enum_proc; truelight@0: void *userdata; truelight@0: truelight@0: byte tracktype; truelight@0: uint maxlength; truelight@0: truelight@0: HashLink *new_link; truelight@0: uint num_links_left; truelight@0: truelight@0: int nstack; truelight@0: StackedItem stack[256]; // priority queue of stacked items truelight@0: truelight@0: uint16 hash_head[0x400]; // hash heads. 0 means unused. 0xFFC0 = length, 0x3F = type truelight@0: TileIndex hash_tile[0x400]; // tiles. or links. truelight@0: truelight@0: HashLink links[0x400]; // hash links truelight@0: truelight@0: } NewTrackPathFinder; truelight@0: #define NTP_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links) truelight@0: #define NTP_GET_LINK_PTR(tpf, link_offs) (HashLink*)((byte*)tpf->links + (link_offs)) truelight@0: truelight@0: #define ARR(i) tpf->stack[(i)-1] truelight@0: truelight@0: // called after a new element was added in the queue at the last index. truelight@0: // move it down to the proper position truelight@0: static void INLINE HeapifyUp(NewTrackPathFinder *tpf) truelight@0: { truelight@0: StackedItem si; truelight@0: int i = ++tpf->nstack; truelight@193: truelight@0: while (i != 1 && ARR(i).cur_length < ARR(i>>1).cur_length) { truelight@0: // the child element is larger than the parent item. truelight@193: // swap the child item and the parent item. truelight@0: si = ARR(i); ARR(i) = ARR(i>>1); ARR(i>>1) = si; truelight@0: i>>=1; truelight@0: } truelight@0: } truelight@0: truelight@0: // called after the element 0 was eaten. fill it with a new element truelight@0: static void INLINE HeapifyDown(NewTrackPathFinder *tpf) truelight@0: { truelight@0: StackedItem si; truelight@0: int i = 1, j; truelight@0: int n = --tpf->nstack; truelight@0: truelight@0: if (n == 0) return; // heap is empty so nothing to do? truelight@0: truelight@0: // copy the last item to index 0. we use it as base for heapify. truelight@0: ARR(1) = ARR(n+1); truelight@0: truelight@0: while ((j=i*2) <= n) { truelight@0: // figure out which is smaller of the children. truelight@193: if (j != n && ARR(j).cur_length > ARR(j+1).cur_length) truelight@0: j++; // right item is smaller truelight@0: truelight@0: assert(i <= n && j <= n); truelight@0: if (ARR(i).cur_length <= ARR(j).cur_length) truelight@0: break; // base elem smaller than smallest, done! truelight@193: truelight@0: // swap parent with the child truelight@0: si = ARR(i); ARR(i) = ARR(j); ARR(j) = si; truelight@0: i = j; truelight@0: } truelight@0: } truelight@0: truelight@0: // mark a tile as visited and store the length of the path. truelight@0: // if we already had a better path to this tile, return false. truelight@0: // otherwise return true. truelight@0: static bool NtpVisit(NewTrackPathFinder *tpf, uint tile, uint dir, uint length) truelight@0: { truelight@0: uint hash,head; truelight@0: HashLink *link, *new_link; truelight@0: truelight@0: assert(length < 1024); truelight@193: truelight@0: hash = PATHFIND_HASH_TILE(tile); truelight@0: truelight@0: // never visited before? truelight@0: if ((head=tpf->hash_head[hash]) == 0) { truelight@0: tpf->hash_tile[hash] = tile; truelight@0: tpf->hash_head[hash] = dir | (length << 2); truelight@0: return true; truelight@0: } truelight@0: truelight@0: if (head != 0xffff) { truelight@0: if ( (TileIndex)tile == tpf->hash_tile[hash] && (head & 0x3) == dir ) { truelight@193: truelight@0: // longer length truelight@0: if (length >= (head >> 2)) return false; truelight@193: truelight@0: tpf->hash_head[hash] = dir | (length << 2); truelight@0: return true; truelight@0: } truelight@0: // two tiles with the same hash, need to make a link truelight@0: // allocate a link. if out of links, handle this by returning truelight@0: // that a tile was already visisted. truelight@0: if (tpf->num_links_left == 0) truelight@0: return false; truelight@0: tpf->num_links_left--; truelight@0: link = tpf->new_link++; truelight@0: truelight@0: /* move the data that was previously in the hash_??? variables truelight@0: * to the link struct, and let the hash variables point to the link */ truelight@0: link->tile = tpf->hash_tile[hash]; truelight@0: tpf->hash_tile[hash] = NTP_GET_LINK_OFFS(tpf, link); truelight@0: truelight@0: link->typelength = tpf->hash_head[hash]; truelight@193: tpf->hash_head[hash] = 0xFFFF; /* multi link */ truelight@0: link->next = 0xFFFF; truelight@0: } else { truelight@0: // a linked list of many tiles, truelight@0: // find the one corresponding to the tile, if it exists. truelight@0: // otherwise make a new link truelight@193: truelight@0: uint offs = tpf->hash_tile[hash]; truelight@0: do { truelight@0: link = NTP_GET_LINK_PTR(tpf, offs); truelight@0: if ( (TileIndex)tile == link->tile && (uint)(link->typelength & 0x3) == dir) { truelight@0: if (length >= (uint)(link->typelength >> 2)) return false; truelight@0: link->typelength = dir | (length << 2); truelight@0: return true; truelight@0: } truelight@0: } while ((offs=link->next) != 0xFFFF); truelight@0: } truelight@193: truelight@0: /* get here if we need to add a new link to link, truelight@0: * first, allocate a new link, in the same way as before */ truelight@0: if (tpf->num_links_left == 0) truelight@0: return false; truelight@0: tpf->num_links_left--; truelight@0: new_link = tpf->new_link++; truelight@0: truelight@0: /* then fill the link with the new info, and establish a ptr from the old truelight@0: * link to the new one */ truelight@0: new_link->tile = (TileIndex)tile; truelight@0: new_link->typelength = dir | (length << 2); truelight@0: new_link->next = 0xFFFF; truelight@0: truelight@0: link->next = NTP_GET_LINK_OFFS(tpf, new_link); truelight@0: return true; truelight@0: } truelight@0: truelight@0: static bool NtpCheck(NewTrackPathFinder *tpf, uint tile, uint dir, uint length) truelight@0: { truelight@0: uint hash,head,offs; truelight@0: HashLink *link; truelight@0: truelight@0: hash = PATHFIND_HASH_TILE(tile); truelight@0: head=tpf->hash_head[hash]; truelight@0: assert(head); truelight@0: truelight@0: if (head != 0xffff) { truelight@0: assert( tpf->hash_tile[hash] == tile && (head & 3) == dir); truelight@0: assert( (head >> 2) <= length); truelight@0: return length == (head >> 2); truelight@0: } truelight@0: truelight@0: // else it's a linked list of many tiles truelight@0: offs = tpf->hash_tile[hash]; truelight@0: for(;;) { truelight@0: link = NTP_GET_LINK_PTR(tpf, offs); truelight@0: if ( (TileIndex)tile == link->tile && (uint)(link->typelength & 0x3) == dir) { truelight@0: assert( (uint)(link->typelength >> 2) <= length); truelight@0: return length == (uint)(link->typelength >> 2); truelight@0: } truelight@0: offs = link->next; truelight@0: assert(offs != 0xffff); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: // new more optimized pathfinder for trains... truelight@0: void NTPEnum(NewTrackPathFinder *tpf, uint tile, uint direction) truelight@0: { truelight@0: uint bits, tile_org; truelight@0: int i; truelight@0: StackedItem si; truelight@0: FindLengthOfTunnelResult flotr; truelight@0: truelight@0: si.cur_length = 0; truelight@0: si.depth = 0; truelight@0: si.state = 0; truelight@0: truelight@0: restart: truelight@0: if (IS_TILETYPE(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0)==0) { truelight@148: /* This is a tunnel tile */ truelight@148: if ( (uint)(_map5[tile] & 3) != (direction ^ 2)) { /* ^ 2 is reversing the direction */ truelight@148: /* We are not just driving out of the tunnel */ truelight@148: if ( (uint)(_map5[tile] & 3) != direction || ((_map5[tile]>>1)&6) != tpf->tracktype) truelight@148: /* We are not driving into the tunnel, or it truelight@148: * is an invalid tunnel */ truelight@0: goto popnext; truelight@159: flotr = FindLengthOfTunnel(tile, direction); truelight@148: si.cur_length += flotr.length; truelight@148: tile = flotr.tile; truelight@148: } truelight@0: } truelight@0: truelight@0: // remember the start tile so we know if we're in an inf loop. truelight@0: tile_org = tile; truelight@0: truelight@0: for(;;) { truelight@0: tile += _tileoffs_by_dir[direction]; truelight@193: truelight@0: // too long search length? bail out. truelight@0: if (++si.cur_length >= tpf->maxlength) truelight@0: goto popnext; truelight@0: truelight@0: // not a regular rail tile? truelight@0: if (!IS_TILETYPE(tile, MP_RAILWAY) || (bits = _map5[tile]) & 0xC0) { truelight@159: bits = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _tpfmode1_and[direction]; truelight@0: bits = (bits | (bits >> 8)) & 0x3F; truelight@0: break; truelight@0: } truelight@0: truelight@0: // regular rail tile, determine the tracks that are actually reachable. truelight@0: bits &= _bits_mask[direction]; truelight@0: if (bits == 0) goto popnext; // no tracks there? stop searching. truelight@193: truelight@0: // complex tile?, let the generic handler handle that.. truelight@0: if (KILL_FIRST_BIT(bits) != 0) break; truelight@0: truelight@0: // don't bother calling the callback when we have regular tracks only. truelight@0: // it's usually not needed anyway. that will speed up things. truelight@0: direction = _new_dir[FIND_FIRST_BIT(bits)][direction]; truelight@0: assert(direction != 0xFF); truelight@0: if (tile == tile_org) goto popnext; // detect infinite loop.. truelight@0: } truelight@0: truelight@0: if (!bits) goto popnext; truelight@0: truelight@0: // if only one reachable track, use tail recursion optimization. truelight@0: if (KILL_FIRST_BIT(bits) == 0) { truelight@0: i = _new_track[FIND_FIRST_BIT(bits)][direction]; truelight@0: // call the callback truelight@0: if (tpf->enum_proc(tile, tpf->userdata, i, si.cur_length, &si.state)) truelight@0: goto popnext; // we should stop searching in this direction. truelight@0: truelight@0: // we should continue searching. determine new direction. truelight@0: direction = _tpf_new_direction[i]; truelight@0: goto restart; // use tail recursion optimization. truelight@0: } truelight@0: truelight@0: // too high recursion depth.. bail out.. truelight@0: if (si.depth >= _patches.pf_maxdepth) truelight@0: goto popnext; truelight@193: truelight@0: si.depth++; // increase recursion depth. truelight@0: truelight@0: // see if this tile was already visited..? truelight@0: if (NtpVisit(tpf, tile, direction, si.cur_length)) { truelight@193: // push all possible alternatives truelight@0: si.tile = tile; truelight@0: do { truelight@0: si.track = _new_track[FIND_FIRST_BIT(bits)][direction]; truelight@193: truelight@0: // out of stack items, bail out? truelight@0: if (tpf->nstack >= lengthof(tpf->stack)) truelight@0: break; truelight@0: tpf->stack[tpf->nstack] = si; truelight@0: HeapifyUp(tpf); truelight@0: } while ((bits = KILL_FIRST_BIT(bits)) != 0); truelight@0: truelight@0: // if this is the first recursion step, we need to fill the first_track member. truelight@0: // so the code outside knows which path is better. truelight@0: // also randomize the order in which we search through them. truelight@0: if (si.depth == 1) { truelight@0: uint32 r = Random(); truelight@193: assert(tpf->nstack == 2 || tpf->nstack == 3); truelight@193: if (r&1) swap_byte(&tpf->stack[0].track, &tpf->stack[1].track); truelight@0: if (tpf->nstack != 2) { truelight@0: byte t = tpf->stack[2].track; truelight@193: if (r&2) swap_byte(&tpf->stack[0].track, &t); truelight@0: if (r&4) swap_byte(&tpf->stack[1].track, &t); truelight@0: tpf->stack[2].first_track = tpf->stack[2].track = t; truelight@0: } truelight@0: tpf->stack[0].first_track = tpf->stack[0].track; truelight@0: tpf->stack[1].first_track = tpf->stack[1].track; truelight@0: } truelight@0: } truelight@0: truelight@0: popnext: truelight@0: // where to continue. truelight@0: do { truelight@0: if (tpf->nstack == 0) return; // nothing left? truelight@0: si = tpf->stack[0]; truelight@0: tile = si.tile; truelight@0: HeapifyDown(tpf); truelight@0: } while ( truelight@0: !NtpCheck(tpf, tile, _tpf_prev_direction[si.track], si.cur_length) || // already have better path to that tile? truelight@0: tpf->enum_proc(tile, tpf->userdata, si.track, si.cur_length, &si.state) truelight@0: ); truelight@193: truelight@0: direction = _tpf_new_direction[si.track]; truelight@0: goto restart; truelight@0: } truelight@0: truelight@0: truelight@0: // new pathfinder for trains. better and faster. truelight@0: void NewTrainPathfind(uint tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache) truelight@0: { truelight@0: if (!_patches.new_pathfinding) { truelight@159: FollowTrack(tile, 0x3000 | TRANSPORT_RAIL, direction, enum_proc, NULL, data); truelight@0: } else { darkvater@318: NewTrackPathFinder tpf; darkvater@318: tpf.userdata = data; darkvater@318: tpf.enum_proc = enum_proc; darkvater@318: tpf.tracktype = 0; darkvater@318: tpf.maxlength = _patches.pf_maxlength; darkvater@318: tpf.nstack = 0; darkvater@318: tpf.new_link = tpf.links; darkvater@318: tpf.num_links_left = lengthof(tpf.links); darkvater@318: memset(tpf.hash_head, 0, sizeof(tpf.hash_head)); truelight@0: darkvater@318: NTPEnum(&tpf, tile, direction); truelight@0: } truelight@0: } truelight@0: