miham@2349: ##name American miham@2349: ##ownname English (US) miham@2349: ##isocode en_US miham@2349: ##plural 0 darkvater@45: darkvater@45: ##id 0x0000 miham@1641: STR_NULL : miham@2349: STR_0001_OFF_EDGE_OF_MAP :{WHITE}Off edge of map miham@2349: STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map miham@2349: STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Not enough cash - requires {CURRENCY} miham@1641: STR_0004 :{WHITE}{CURRENCY64} miham@1641: STR_0005 :{RED}{CURRENCY64} miham@1641: STR_EMPTY : miham@2349: STR_0007_FLAT_LAND_REQUIRED :{WHITE}Flat land required miham@2349: STR_0008_WAITING :{BLACK}Waiting: {WHITE}{STRING} miham@3917: STR_0009 :{WHITE}{STRING} miham@3917: STR_000A_EN_ROUTE_FROM :{WHITE}{STRING}{YELLOW} (en-route from miham@1641: STR_000B :{YELLOW}{STATION}) miham@2349: STR_000C_ACCEPTS :{BLACK}Accepts: {WHITE} miham@2349: STR_000D_ACCEPTS :{BLACK}Accepts: {GOLD} miham@1641: STR_000E : miham@2349: STR_000F_PASSENGERS :Passengers miham@2349: STR_0010_COAL :Coal miham@2349: STR_0011_MAIL :Mail miham@2349: STR_0012_OIL :Oil miham@2349: STR_0013_LIVESTOCK :Livestock miham@2349: STR_0014_GOODS :Goods miham@2349: STR_0015_GRAIN :Grain miham@2349: STR_0016_WOOD :Wood miham@2349: STR_0017_IRON_ORE :Iron Ore miham@2349: STR_0018_STEEL :Steel miham@2349: STR_0019_VALUABLES :Valuables miham@2349: STR_001A_COPPER_ORE :Copper Ore miham@2349: STR_001B_MAIZE :Maize miham@2349: STR_001C_FRUIT :Fruit miham@2349: STR_001D_DIAMONDS :Diamonds miham@2349: STR_001E_FOOD :Food miham@2349: STR_001F_PAPER :Paper miham@2349: STR_0020_GOLD :Gold miham@2349: STR_0021_WATER :Water miham@2349: STR_0022_WHEAT :Wheat miham@2349: STR_0023_RUBBER :Rubber miham@2349: STR_0024_SUGAR :Sugar miham@2349: STR_0025_TOYS :Toys miham@2349: STR_0026_CANDY :Candy miham@1641: STR_0027_COLA :Cola miham@2349: STR_0028_COTTON_CANDY :Cotton Candy miham@2349: STR_0029_BUBBLES :Bubbles miham@2349: STR_002A_TOFFEE :Toffee miham@2349: STR_002B_BATTERIES :Batteries miham@2349: STR_002C_PLASTIC :Plastic miham@2349: STR_002D_FIZZY_DRINKS :Fizzy Drinks miham@1641: STR_002E : miham@2349: STR_002F_PASSENGER :Passenger miham@2349: STR_0030_COAL :Coal miham@2349: STR_0031_MAIL :Mail miham@2349: STR_0032_OIL :Oil miham@2349: STR_0033_LIVESTOCK :Livestock miham@2349: STR_0034_GOODS :Goods miham@2349: STR_0035_GRAIN :Grain miham@2349: STR_0036_WOOD :Wood miham@2349: STR_0037_IRON_ORE :Iron Ore miham@2349: STR_0038_STEEL :Steel miham@2349: STR_0039_VALUABLES :Valuables miham@2349: STR_003A_COPPER_ORE :Copper Ore miham@2349: STR_003B_MAIZE :Maize miham@2349: STR_003C_FRUIT :Fruit miham@2349: STR_003D_DIAMOND :Diamond miham@2349: STR_003E_FOOD :Food miham@2349: STR_003F_PAPER :Paper miham@2349: STR_0040_GOLD :Gold miham@2349: STR_0041_WATER :Water miham@2349: STR_0042_WHEAT :Wheat miham@2349: STR_0043_RUBBER :Rubber miham@2349: STR_0044_SUGAR :Sugar miham@2349: STR_0045_TOY :Toy miham@2349: STR_0046_CANDY :Candy miham@1641: STR_0047_COLA :Cola miham@2349: STR_0048_COTTON_CANDY :Cotton Candy miham@2349: STR_0049_BUBBLE :Bubble miham@2349: STR_004A_TOFFEE :Toffee miham@2349: STR_004B_BATTERY :Battery miham@2349: STR_004C_PLASTIC :Plastic miham@2349: STR_004D_FIZZY_DRINK :Fizzy Drink tron@2939: STR_QUANTITY_NOTHING : tron@2939: STR_QUANTITY_PASSENGERS :{COMMA} passenger{P "" s} peter1138@3400: STR_QUANTITY_COAL :{WEIGHT} of coal tron@2939: STR_QUANTITY_MAIL :{COMMA} bag{P "" s} of mail tron@2939: STR_QUANTITY_OIL :{VOLUME} of oil tron@2939: STR_QUANTITY_LIVESTOCK :{COMMA} item{P "" s} of livestock tron@2939: STR_QUANTITY_GOODS :{COMMA} crate{P "" s} of goods peter1138@3400: STR_QUANTITY_GRAIN :{WEIGHT} of grain peter1138@3400: STR_QUANTITY_WOOD :{WEIGHT} of wood peter1138@3400: STR_QUANTITY_IRON_ORE :{WEIGHT} of iron ore peter1138@3400: STR_QUANTITY_STEEL :{WEIGHT} of steel tron@2939: STR_QUANTITY_VALUABLES :{COMMA} bag{P "" s} of valuables peter1138@3400: STR_QUANTITY_COPPER_ORE :{WEIGHT} of copper ore peter1138@3400: STR_QUANTITY_MAIZE :{WEIGHT} of maize peter1138@3400: STR_QUANTITY_FRUIT :{WEIGHT} of fruit tron@2939: STR_QUANTITY_DIAMONDS :{COMMA} bag{P "" s} of diamonds peter1138@3400: STR_QUANTITY_FOOD :{WEIGHT} of food peter1138@3400: STR_QUANTITY_PAPER :{WEIGHT} of paper tron@2939: STR_QUANTITY_GOLD :{COMMA} bag{P "" s} of gold tron@2939: STR_QUANTITY_WATER :{VOLUME} of water peter1138@3400: STR_QUANTITY_WHEAT :{WEIGHT} of wheat tron@2939: STR_QUANTITY_RUBBER :{VOLUME} of rubber peter1138@3400: STR_QUANTITY_SUGAR :{WEIGHT} of sugar tron@2939: STR_QUANTITY_TOYS :{COMMA} toy{P "" s} tron@2939: STR_QUANTITY_SWEETS :{COMMA} bag{P "" s} of candy tron@2939: STR_QUANTITY_COLA :{VOLUME} of cola peter1138@3400: STR_QUANTITY_CANDYFLOSS :{WEIGHT} of cotton candy tron@2939: STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s} peter1138@3400: STR_QUANTITY_TOFFEE :{WEIGHT} of toffee tron@2939: STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies} tron@2939: STR_QUANTITY_PLASTIC :{VOLUME} of plastic tron@2939: STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s} tron@2939: STR_ABBREV_NOTHING : tron@2939: STR_ABBREV_PASSENGERS :{TINYFONT}PS tron@2939: STR_ABBREV_COAL :{TINYFONT}CL tron@2939: STR_ABBREV_MAIL :{TINYFONT}ML tron@2939: STR_ABBREV_OIL :{TINYFONT}OL tron@2939: STR_ABBREV_LIVESTOCK :{TINYFONT}LV tron@2939: STR_ABBREV_GOODS :{TINYFONT}GD tron@2939: STR_ABBREV_GRAIN :{TINYFONT}GR tron@2939: STR_ABBREV_WOOD :{TINYFONT}WD tron@2939: STR_ABBREV_IRON_ORE :{TINYFONT}OR tron@2939: STR_ABBREV_STEEL :{TINYFONT}ST tron@2939: STR_ABBREV_VALUABLES :{TINYFONT}VL tron@2939: STR_ABBREV_COPPER_ORE :{TINYFONT}CO tron@2939: STR_ABBREV_MAIZE :{TINYFONT}MZ tron@2939: STR_ABBREV_FRUIT :{TINYFONT}FT tron@2939: STR_ABBREV_DIAMONDS :{TINYFONT}DM tron@2939: STR_ABBREV_FOOD :{TINYFONT}FD tron@2939: STR_ABBREV_PAPER :{TINYFONT}PR tron@2939: STR_ABBREV_GOLD :{TINYFONT}GD tron@2939: STR_ABBREV_WATER :{TINYFONT}WR tron@2939: STR_ABBREV_WHEAT :{TINYFONT}WH tron@2939: STR_ABBREV_RUBBER :{TINYFONT}RB tron@2939: STR_ABBREV_SUGAR :{TINYFONT}SG tron@2939: STR_ABBREV_TOYS :{TINYFONT}TY tron@2939: STR_ABBREV_SWEETS :{TINYFONT}SW tron@2939: STR_ABBREV_COLA :{TINYFONT}CL tron@2939: STR_ABBREV_CANDYFLOSS :{TINYFONT}CF tron@2939: STR_ABBREV_BUBBLES :{TINYFONT}BU tron@2939: STR_ABBREV_TOFFEE :{TINYFONT}TF tron@2939: STR_ABBREV_BATTERIES :{TINYFONT}BA tron@2939: STR_ABBREV_PLASTIC :{TINYFONT}PL tron@2939: STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ miham@3936: STR_ABBREV_NONE :{TINYFONT}NO miham@3936: STR_ABBREV_ALL :{TINYFONT}ALL miham@1641: STR_00AE :{WHITE}{DATE_SHORT} miham@1641: STR_00AF :{WHITE}{DATE_LONG} miham@2349: STR_00B0_MAP :{WHITE}Map - {STRING} miham@2349: STR_00B1_GAME_OPTIONS :{WHITE}Game Options miham@2349: STR_00B2_MESSAGE :{YELLOW}Message miham@3917: STR_00B3_MESSAGE_FROM :{YELLOW}Message from {STRING} miham@2349: STR_00B4_CAN_T_DO_THIS :{WHITE}Can't do this.... miham@2349: STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... miham@2349: STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved miham@2349: STR_00B7_VERSION :{BLACK}OpenTTD version {REV} peter1138@2858: STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 The OpenTTD team miham@2349: STR_TRANSLATED_BY :{BLACK} Translator(s) - darkvater@45: miham@1641: STR_00C5 :{BLACK}{CROSS} miham@1641: STR_00C6 :{SILVER}{CROSS} miham@2349: STR_00C7_QUIT :{WHITE}Quit miham@2349: STR_00C8_YES :{BLACK}Yes miham@2349: STR_00C9_NO :{BLACK}No miham@2349: STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to abandon this game and return to {STRING}? miham@1641: STR_00CB_1 :{BLACK}1 miham@1641: STR_00CC_2 :{BLACK}2 miham@1641: STR_00CD_3 :{BLACK}3 miham@1641: STR_00CE_4 :{BLACK}4 miham@1641: STR_00CF_5 :{BLACK}5 miham@2349: STR_00D0_NOTHING :Nothing miham@2349: STR_00D1_DARK_BLUE :Dark Blue miham@2349: STR_00D2_PALE_GREEN :Pale Green miham@2349: STR_00D3_PINK :Pink miham@2349: STR_00D4_YELLOW :Yellow miham@2349: STR_00D5_RED :Red miham@2349: STR_00D6_LIGHT_BLUE :Light Blue miham@2349: STR_00D7_GREEN :Green miham@2349: STR_00D8_DARK_GREEN :Dark Green miham@2349: STR_00D9_BLUE :Blue miham@2349: STR_00DA_CREAM :Cream miham@2349: STR_00DB_MAUVE :Mauve miham@2349: STR_00DC_PURPLE :Purple miham@2349: STR_00DD_ORANGE :Orange miham@2349: STR_00DE_BROWN :Brown miham@3916: STR_00DF_GREY :Gray miham@2349: STR_00E0_WHITE :White miham@2349: STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game tron@2057: STR_00E2 :{BLACK}{COMMA} tron@2057: STR_00E3 :{RED}{COMMA} miham@2349: STR_00E4_LOCATION :{BLACK}Location miham@2349: STR_00E5_CONTOURS :Contours miham@2349: STR_00E6_VEHICLES :Vehicles miham@2349: STR_00E7_INDUSTRIES :Industries miham@2349: STR_00E8_ROUTES :Routes miham@2349: STR_00E9_VEGETATION :Vegetation miham@2349: STR_00EA_OWNERS :Owners miham@2349: STR_00EB_ROADS :{BLACK}{TINYFONT}Roads miham@2349: STR_00EC_RAILROADS :{BLACK}{TINYFONT}Railroads miham@2349: STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stations/Airports/Docks miham@2349: STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Buildings/Industries miham@2349: STR_00EF_VEHICLES :{BLACK}{TINYFONT}Vehicles miham@1641: STR_00F0_100M :{BLACK}{TINYFONT}100m miham@1641: STR_00F1_200M :{BLACK}{TINYFONT}200m miham@1641: STR_00F2_300M :{BLACK}{TINYFONT}300m miham@1641: STR_00F3_400M :{BLACK}{TINYFONT}400m miham@1641: STR_00F4_500M :{BLACK}{TINYFONT}500m miham@2349: STR_00F5_TRAINS :{BLACK}{TINYFONT}Trains miham@2349: STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Road Vehicles miham@2349: STR_00F7_SHIPS :{BLACK}{TINYFONT}Ships miham@2349: STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aircraft miham@2349: STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes miham@2349: STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Coal Mine miham@2349: STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Power Station miham@2349: STR_00FC_FOREST :{BLACK}{TINYFONT}Forest miham@2349: STR_00FD_SAWMILL :{BLACK}{TINYFONT}Sawmill miham@2349: STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Oil Refinery miham@2349: STR_00FF_FARM :{BLACK}{TINYFONT}Farm miham@2349: STR_0100_FACTORY :{BLACK}{TINYFONT}Factory miham@2349: STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}Printing Works miham@2349: STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Oil Wells miham@2349: STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Iron Ore Mine miham@2349: STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Steel Mill miham@2349: STR_0105_BANK :{BLACK}{TINYFONT}Bank miham@2349: STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Paper Mill miham@2349: STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Gold Mine miham@2349: STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Food Processing Plant miham@2349: STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamond Mine miham@2349: STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Copper Ore Mine miham@2349: STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Fruit Plantation miham@2349: STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Rubber Plantation miham@2349: STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Water Supply miham@2349: STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Water Tower miham@2349: STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Lumber Mill miham@2349: STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Cotton Candy Forest miham@2349: STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Candy Factory miham@2349: STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Battery Farm miham@2349: STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Cola Wells miham@2349: STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Toy Shop miham@2349: STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}Toy Factory miham@2349: STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Plastic Fountains miham@2349: STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Fizzy Drink Factory miham@2349: STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bubble Generator miham@2349: STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Toffee Quarry miham@2349: STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Sugar Mine miham@2349: STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Railroad Station miham@2349: STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Truck Loading Bay miham@2349: STR_011D_BUS_STATION :{BLACK}{TINYFONT}Bus Station miham@2349: STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Airport/Heliport miham@2349: STR_011F_DOCK :{BLACK}{TINYFONT}Dock miham@2349: STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Rough Land miham@2349: STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Grass Land miham@2349: STR_0122_BARE_LAND :{BLACK}{TINYFONT}Bare Land miham@2349: STR_0123_FIELDS :{BLACK}{TINYFONT}Fields miham@2349: STR_0124_TREES :{BLACK}{TINYFONT}Trees miham@2349: STR_0125_ROCKS :{BLACK}{TINYFONT}Rocks miham@2349: STR_0126_WATER :{BLACK}{TINYFONT}Water miham@2349: STR_0127_NO_OWNER :{BLACK}{TINYFONT}No Owner miham@2349: STR_0128_TOWNS :{BLACK}{TINYFONT}Towns miham@2349: STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Industries miham@2349: STR_012A_DESERT :{BLACK}{TINYFONT}Desert miham@2349: STR_012B_SNOW :{BLACK}{TINYFONT}Snow miham@2349: STR_012C_MESSAGE :{WHITE}Message miham@1641: STR_012D :{WHITE}{STRING} miham@2349: STR_012E_CANCEL :{BLACK}Cancel miham@1641: STR_012F_OK :{BLACK}OK miham@2349: STR_0130_RENAME :{BLACK}Rename miham@2349: STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Too many names defined miham@3916: STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Chosen name already in use darkvater@45: miham@1641: STR_0133_WINDOWS :Windows miham@1641: STR_0134_UNIX :Unix miham@2363: STR_0135_OSX :OS X miham@1641: STR_OSNAME_BEOS :BeOS miham@1641: STR_OSNAME_MORPHOS :MorphOS miham@1641: STR_OSNAME_AMIGAOS :AmigaOS miham@2349: STR_OSNAME_OS2 :OS/2 darkvater@45: miham@3917: STR_013B_OWNED_BY :{WHITE}...owned by {STRING} miham@2349: STR_013C_CARGO :{BLACK}Cargo miham@2349: STR_013D_INFORMATION :{BLACK}Information miham@2349: STR_013E_CAPACITIES :{BLACK}Capacities miham@2349: STR_013E_TOTAL_CARGO :{BLACK}Total Cargo miham@3917: STR_013F_CAPACITY :{BLACK}Capacity: {LTBLUE}{STRING} miham@2349: STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo (capacity) of this train: miham@1641: STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) miham@2349: STR_0140_NEW_GAME :{BLACK}New Game miham@2349: STR_0141_LOAD_GAME :{BLACK}Load Game miham@2349: STR_SINGLE_PLAYER :{BLACK}Single player miham@2349: STR_MULTIPLAYER :{BLACK}Multiplayer darkvater@45: miham@1736: STR_64 :64 miham@1736: STR_128 :128 miham@1736: STR_256 :256 miham@1736: STR_512 :512 miham@1736: STR_1024 :1024 miham@1736: STR_2048 :2048 miham@2349: STR_MAPSIZE :{BLACK}Map size: miham@1736: STR_BY :{BLACK}* miham@2349: STR_0148_GAME_OPTIONS :{BLACK}Game Options darkvater@45: miham@2349: STR_0150_SOMEONE :someone{SKIP}{SKIP} miham@2349: STR_0151_MAP_OF_WORLD :Map of world miham@2349: STR_0152_TOWN_DIRECTORY :Town directory miham@2349: STR_0153_SUBSIDIES :Subsidies darkvater@45: miham@3916: STR_UNITS_IMPERIAL :Imperial miham@3916: STR_UNITS_METRIC :Metric miham@3916: STR_UNITS_SI :SI miham@3916: miham@3916: STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph miham@3916: STR_UNITS_VELOCITY_METRIC :{COMMA} km/h miham@3916: STR_UNITS_VELOCITY_SI :{COMMA} m/s miham@3916: miham@3916: STR_UNITS_POWER_IMPERIAL :{COMMA}hp miham@3916: STR_UNITS_POWER_METRIC :{COMMA}hp miham@3916: STR_UNITS_POWER_SI :{COMMA}kW miham@3916: miham@3916: STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t miham@3916: STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t miham@3916: STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg miham@3916: miham@3916: STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s} miham@3916: STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s} miham@3916: STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg miham@3916: miham@3916: STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal miham@3916: STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l tron@3969: STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ miham@3916: miham@3916: STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s} miham@3916: STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s} tron@3969: STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ miham@3916: tron@3969: STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³lbf miham@3916: STR_UNITS_FORCE_METRIC :{COMMA} tonne force miham@3916: STR_UNITS_FORCE_SI :{COMMA} kN miham@3916: darkvater@45: ############ range for menu starts miham@2349: STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph miham@2349: STR_0155_INCOME_GRAPH :Income graph miham@2349: STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph miham@2349: STR_0157_PERFORMANCE_HISTORY_GRAPH :Performance history graph miham@2349: STR_0158_COMPANY_VALUE_GRAPH :Company value graph miham@2349: STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates miham@2349: STR_015A_COMPANY_LEAGUE_TABLE :Company league table miham@3916: STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating darkvater@45: ############ range for menu ends darkvater@45: miham@2349: STR_015B_OPENTTD :{WHITE}OpenTTD miham@2349: STR_015C_SAVE_GAME :Save game miham@2349: STR_015D_LOAD_GAME :Load game miham@2349: STR_015E_QUIT_GAME :Quit game miham@2349: STR_015F_QUIT :Quit miham@2349: STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to quit this game ? miham@2349: STR_0161_QUIT_GAME :{WHITE}Quit Game miham@3916: STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending) miham@2349: STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria tron@2806: STR_SORT_BY :{BLACK}Sort by miham@252: miham@2349: STR_SORT_BY_POPULATION :{BLACK}Population miham@2349: STR_SORT_BY_PRODUCTION :{BLACK}Production miham@2349: STR_SORT_BY_TYPE :{BLACK}Type miham@2349: STR_SORT_BY_TRANSPORTED :{BLACK}Transported miham@2349: STR_SORT_BY_NAME :{BLACK}Name miham@2349: STR_SORT_BY_DROPDOWN_NAME :Name miham@2349: STR_SORT_BY_DATE :{BLACK}Date miham@2349: STR_SORT_BY_NUMBER :Number miham@2349: STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year miham@2349: STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year miham@2349: STR_SORT_BY_AGE :Age miham@2349: STR_SORT_BY_RELIABILITY :Reliability miham@2349: STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type miham@2349: STR_SORT_BY_MAX_SPEED :Maximum speed miham@3916: STR_SORT_BY_MODEL :Model miham@3916: STR_SORT_BY_VALUE :Value miham@3916: STR_SORT_BY_FACILITY :Station type miham@3916: STR_SORT_BY_WAITING :Waiting cargo value miham@3916: STR_SORT_BY_RATING_MAX :Cargo rating miham@4778: STR_ENGINE_SORT_ENGINE_ID :EngineID (classic sort) miham@4778: STR_ENGINE_SORT_COST :Cost miham@4778: STR_ENGINE_SORT_POWER :Power miham@4778: STR_ENGINE_SORT_INTRO_DATE :Introduction Date miham@4778: STR_ENGINE_SORT_RUNNING_COST :Running Cost miham@4778: STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Power/Running Cost miham@4798: STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity miham@3936: STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting miham@3916: STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities miham@3916: STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) darkvater@45: darkvater@45: ############ range for months starts miham@1641: STR_0162_JAN :Jan miham@2349: STR_0163_FEB :Feb miham@1641: STR_0164_MAR :Mar miham@2349: STR_0165_APR :Apr miham@2349: STR_0166_MAY :May miham@1641: STR_0167_JUN :Jun miham@1641: STR_0168_JUL :Jul miham@2349: STR_0169_AUG :Aug miham@2349: STR_016A_SEP :Sep miham@2349: STR_016B_OCT :Oct miham@1641: STR_016C_NOV :Nov miham@2349: STR_016D_DEC :Dec darkvater@45: ############ range for months ends darkvater@45: miham@1641: STR_016E :{TINYFONT}{STRING}{} {STRING} ludde@2063: STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM} miham@3917: STR_0170 :{TINYFONT}{STRING}- miham@2349: STR_0171_PAUSE_GAME :{BLACK}Pause game miham@2349: STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, quit game, quit miham@2349: STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's stations miham@2349: STR_0174_DISPLAY_MAP :{BLACK}Display map miham@2349: STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory miham@2349: STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory miham@2349: STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information miham@3916: STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information miham@2349: STR_0179_DISPLAY_GRAPHS :{BLACK}Display graphs miham@2349: STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table miham@2349: STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's trains miham@2349: STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's road vehicles miham@2349: STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's ships miham@2349: STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's aircraft miham@2349: STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in miham@2349: STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out miham@2349: STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track miham@2349: STR_0182_BUILD_ROADS :{BLACK}Build roads miham@2349: STR_0183_BUILD_SHIP_DOCKS :{BLACK}Build ship docks miham@2349: STR_0184_BUILD_AIRPORTS :{BLACK}Build airports miham@2349: STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant trees, place signs etc. miham@2349: STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Land area information miham@2349: STR_0187_OPTIONS :{BLACK}Options miham@1641: STR_0188 :{BLACK}{SMALLUPARROW} miham@1641: STR_0189 :{BLACK}{SMALLDOWNARROW} miham@2349: STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... miham@2349: STR_018B_CLOSE_WINDOW :{BLACK}Close window miham@2349: STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window miham@3916: STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable for the 'Close All Windows' key miham@2349: STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window Darkvater@2938: STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory miham@2349: STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land miham@2349: STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land miham@2349: STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land miham@2349: STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down miham@2349: STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right miham@2349: STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map miham@2349: STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map miham@2349: STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map miham@2349: STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map miham@2349: STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map miham@2349: STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map miham@2349: STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map miham@2349: STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY}) darkvater@45: darkvater@45: ############ range for service numbers starts miham@2349: STR_AGE :{COMMA} year{P "" s} ({COMMA}) miham@2349: STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) darkvater@45: ############ range for service numbers ends darkvater@45: miham@2349: STR_019C_ROAD_VEHICLE :Road vehicle miham@2349: STR_019D_AIRCRAFT :Aircraft miham@2349: STR_019E_SHIP :Ship miham@2349: STR_019F_TRAIN :Train miham@2349: STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} is getting old miham@2349: STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} is getting very old miham@2349: STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} is getting very old and urgently needs replacing miham@2349: STR_01A3_LAND_AREA_INFORMATION :{WHITE}Land Area Information miham@2349: STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A miham@2349: STR_01A5_COST_TO_CLEAR :{BLACK}Cost to clear: {LTBLUE}{CURRENCY} miham@2349: STR_01A6_N_A :N/A miham@3917: STR_01A7_OWNER :{BLACK}Owner: {LTBLUE}{STRING} miham@3917: STR_01A8_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING} miham@2349: STR_01A9_NONE :None miham@2349: STR_01AA_NAME :{BLACK}Name miham@1641: STR_01AB :{BLACK}{TINYFONT}{STRING} darkvater@45: darkvater@45: ############ range for days starts miham@2349: STR_01AC_1ST :1st miham@2349: STR_01AD_2ND :2nd miham@2349: STR_01AE_3RD :3rd miham@2349: STR_01AF_4TH :4th miham@2349: STR_01B0_5TH :5th miham@2349: STR_01B1_6TH :6th miham@2349: STR_01B2_7TH :7th miham@2349: STR_01B3_8TH :8th miham@2349: STR_01B4_9TH :9th miham@2349: STR_01B5_10TH :10th miham@2349: STR_01B6_11TH :11th miham@2349: STR_01B7_12TH :12th miham@2349: STR_01B8_13TH :13th miham@2349: STR_01B9_14TH :14th miham@2349: STR_01BA_15TH :15th miham@2349: STR_01BB_16TH :16th miham@2349: STR_01BC_17TH :17th miham@2349: STR_01BD_18TH :18th miham@2349: STR_01BE_19TH :19th miham@2349: STR_01BF_20TH :20th miham@2349: STR_01C0_21ST :21st miham@2349: STR_01C1_22ND :22nd miham@2349: STR_01C2_23RD :23rd miham@2349: STR_01C3_24TH :24th miham@2349: STR_01C4_25TH :25th miham@2349: STR_01C5_26TH :26th miham@2349: STR_01C6_27TH :27th miham@2349: STR_01C7_28TH :28th miham@2349: STR_01C8_29TH :29th miham@2349: STR_01C9_30TH :30th miham@2349: STR_01CA_31ST :31st darkvater@45: ############ range for days ends darkvater@45: tron@2057: STR_01CB :{TINYFONT}{COMMA} darkvater@45: miham@2349: STR_01CE_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} darkvater@45: tron@2057: STR_01D1_8 :({COMMA}/8 {STRING}) miham@1641: STR_01D2_JAZZ_JUKEBOX :{WHITE}Jazz Jukebox miham@2349: STR_01D3_SOUND_MUSIC :Sound/music miham@2349: STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window miham@2349: STR_01D5_ALL :{TINYFONT}All miham@2349: STR_01D6_OLD_STYLE :{TINYFONT}Old Style miham@2349: STR_01D7_NEW_STYLE :{TINYFONT}New Style miham@1641: STR_01D8_EZY_STREET :{TINYFONT}Ezy Street miham@2349: STR_01D9_CUSTOM_1 :{TINYFONT}Custom 1 miham@2349: STR_01DA_CUSTOM_2 :{TINYFONT}Custom 2 miham@2349: STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Music Volume miham@2349: STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Effects Volume miham@1641: STR_01DD_MIN_MAX :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX miham@2349: STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection miham@2349: STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection miham@2349: STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Stop playing music miham@2349: STR_01E1_START_PLAYING_MUSIC :{BLACK}Start playing music miham@2349: STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes miham@1641: STR_01E3 :{DKGREEN}{TINYFONT}-- tron@2057: STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA} tron@2057: STR_01E5 :{DKGREEN}{TINYFONT}{COMMA} miham@1641: STR_01E6 :{DKGREEN}{TINYFONT}------ miham@3917: STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}" miham@2349: STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Track{SETX 88}Title miham@2349: STR_01E9_SHUFFLE :{TINYFONT}Shuffle miham@2349: STR_01EA_PROGRAM :{TINYFONT}{BLACK}Program miham@2349: STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Music Program Selection miham@3917: STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING}" miham@3917: STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING}" miham@2349: STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Track Index miham@2349: STR_01EF_PROGRAM :{TINYFONT}{BLACK}Program - '{STRING}' miham@2349: STR_01F0_CLEAR :{TINYFONT}{BLACK}Clear miham@2349: STR_01F1_SAVE :{TINYFONT}{BLACK}Save miham@2349: STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Current program of music tracks miham@2349: STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' program miham@2349: STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' program miham@2349: STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' program miham@2349: STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) program miham@2349: STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) program miham@2349: STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current program (Custom1 or Custom2 only) miham@2349: STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Save music settings miham@2349: STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Click on music track to add to current program (Custom1 or Custom2 only) miham@4125: STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Click on music track to remove it from current program (Custom1 or Custom2 only) miham@2349: STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle program shuffle on/off miham@2349: STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window miham@2349: STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to center view on industry/town miham@2349: STR_01FE_DIFFICULTY :{BLACK}Difficulty ({STRING}) miham@1641: STR_01FF :{TINYFONT}{BLACK}{DATE_LONG} miham@2349: STR_0200_LAST_MESSAGE_NEWS_REPORT :Last message/news report miham@2349: STR_0201_MESSAGE_SETTINGS :Message settings miham@2349: STR_MESSAGE_HISTORY_MENU :Message History miham@2349: STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options miham@2349: STR_0204_MESSAGE_OPTIONS :{WHITE}Message Options tron@4001: STR_0205_MESSAGE_TYPES :{BLACK}Message types: miham@2349: STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at player's station miham@2349: STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at competitor's station miham@2349: STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters miham@2349: STR_0209_COMPANY_INFORMATION :{YELLOW}Company information miham@2349: STR_020A_ECONOMY_CHANGES :{YELLOW}Economy changes miham@2349: STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Advice / information on player's vehicles miham@2349: STR_020C_NEW_VEHICLES :{YELLOW}New vehicles miham@2349: STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes of cargo acceptance miham@2349: STR_020E_SUBSIDIES :{YELLOW}Subsidies miham@2349: STR_020F_GENERAL_INFORMATION :{YELLOW}General information miham@2349: STR_MESSAGES_ALL :{YELLOW}Setting for all messagetypes (off/summary/full) miham@2349: STR_MESSAGE_SOUND :{YELLOW}Play sound for summarized newsmessages miham@2349: STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...too far from previous destination miham@2349: STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level) miham@2349: STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Company League Table in {NUM} tron@2057: STR_0212 :{BIGFONT}{COMMA}. miham@2349: STR_0213_BUSINESSMAN :Businessman miham@2349: STR_0214_ENTREPRENEUR :Entrepreneur miham@2349: STR_0215_INDUSTRIALIST :Industrialist miham@2349: STR_0216_CAPITALIST :Capitalist miham@2349: STR_0217_MAGNATE :Magnate miham@2349: STR_0218_MOGUL :Mogul miham@2349: STR_0219_TYCOON_OF_THE_CENTURY :Tycoon of the Century ludde@2063: STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY} tron@2057: STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) miham@2349: STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! miham@2349: STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! tron@2057: STR_021F :{BLUE}{COMMA} miham@2349: STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario miham@1641: STR_0221_OPENTTD :{YELLOW}OpenTTD miham@2349: STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor miham@2349: STR_0223_LAND_GENERATION :{WHITE}Land Generation miham@1641: STR_0224 :{BLACK}{UPARROW} miham@1641: STR_0225 :{BLACK}{DOWNARROW} miham@2349: STR_0226_RANDOM_LAND :{BLACK}Random Land miham@2349: STR_0227_RESET_LAND :{BLACK}Reset Land miham@3916: STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise miham@3916: STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise miham@2349: STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land miham@2349: STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape miham@2349: STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape miham@4378: STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap miham@4378: STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap miham@2349: STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape? miham@2349: STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation miham@2349: STR_022F_TOWN_GENERATION :{BLACK}Town generation miham@2349: STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation miham@2349: STR_0231_ROAD_CONSTRUCTION :{BLACK}Road construction miham@2349: STR_0233_TOWN_GENERATION :{WHITE}Town Generation miham@2349: STR_0234_NEW_TOWN :{BLACK}New Town miham@2349: STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Construct new town miham@2349: STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here... miham@2349: STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...too close to edge of map miham@2349: STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town miham@2349: STR_0239_SITE_UNSUITABLE :{WHITE}...site unsuitable miham@2349: STR_023A_TOO_MANY_TOWNS :{WHITE}...too many towns Darkvater@2938: STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns Darkvater@2938: STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map miham@2349: STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Increase size of town miham@2349: STR_023C_EXPAND :{BLACK}Expand miham@2349: STR_023D_RANDOM_TOWN :{BLACK}Random Town miham@2349: STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Build town in random location miham@2349: STR_023F_INDUSTRY_GENERATION :{WHITE}Industry Generation miham@2349: STR_0240_COAL_MINE :{BLACK}Coal Mine miham@2349: STR_0241_POWER_STATION :{BLACK}Power Station miham@2349: STR_0242_SAWMILL :{BLACK}Sawmill miham@2349: STR_0243_FOREST :{BLACK}Forest miham@2349: STR_0244_OIL_REFINERY :{BLACK}Oil Refinery miham@2349: STR_0245_OIL_RIG :{BLACK}Oil Rig miham@2349: STR_0246_FACTORY :{BLACK}Factory miham@2349: STR_0247_STEEL_MILL :{BLACK}Steel Mill miham@2349: STR_0248_FARM :{BLACK}Farm miham@2349: STR_0249_IRON_ORE_MINE :{BLACK}Iron Ore Mine miham@2349: STR_024A_OIL_WELLS :{BLACK}Oil Wells miham@2349: STR_024B_BANK :{BLACK}Bank miham@2349: STR_024C_PAPER_MILL :{BLACK}Paper Mill miham@2349: STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Food Processing Plant miham@2349: STR_024E_PRINTING_WORKS :{BLACK}Printing Works miham@2349: STR_024F_GOLD_MINE :{BLACK}Gold Mine miham@2349: STR_0250_LUMBER_MILL :{BLACK}Lumber Mill miham@2349: STR_0251_FRUIT_PLANTATION :{BLACK}Fruit Plantation miham@2349: STR_0252_RUBBER_PLANTATION :{BLACK}Rubber Plantation miham@2349: STR_0253_WATER_SUPPLY :{BLACK}Water Supply miham@2349: STR_0254_WATER_TOWER :{BLACK}Water Tower miham@2349: STR_0255_DIAMOND_MINE :{BLACK}Diamond Mine miham@2349: STR_0256_COPPER_ORE_MINE :{BLACK}Copper Ore Mine miham@2349: STR_0257_COTTON_CANDY_FOREST :{BLACK}Cotton Candy Forest miham@2349: STR_0258_CANDY_FACTORY :{BLACK}Candy Factory miham@2349: STR_0259_BATTERY_FARM :{BLACK}Battery Farm miham@2349: STR_025A_COLA_WELLS :{BLACK}Cola Wells miham@2349: STR_025B_TOY_SHOP :{BLACK}Toy Shop miham@2349: STR_025C_TOY_FACTORY :{BLACK}Toy Factory miham@2349: STR_025D_PLASTIC_FOUNTAINS :{BLACK}Plastic Fountains miham@2349: STR_025E_FIZZY_DRINK_FACTORY :{BLACK}Fizzy Drink Factory miham@2349: STR_025F_BUBBLE_GENERATOR :{BLACK}Bubble Generator miham@2349: STR_0260_TOFFEE_QUARRY :{BLACK}Toffee Quarry miham@2349: STR_0261_SUGAR_MINE :{BLACK}Sugar Mine miham@2349: STR_0262_CONSTRUCT_COAL_MINE :{BLACK}Construct Coal Mine miham@2349: STR_0263_CONSTRUCT_POWER_STATION :{BLACK}Construct Power Station miham@2349: STR_0264_CONSTRUCT_SAWMILL :{BLACK}Construct Sawmill miham@2349: STR_0265_PLANT_FOREST :{BLACK}Plant Forest miham@2349: STR_0266_CONSTRUCT_OIL_REFINERY :{BLACK}Construct Oil Refinery miham@2349: STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}Construct Oil Rig (Can only be built near the edges of the map) miham@2349: STR_0268_CONSTRUCT_FACTORY :{BLACK}Construct Factory miham@2349: STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Construct Steel Mill miham@2349: STR_026A_CONSTRUCT_FARM :{BLACK}Construct Farm miham@2349: STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Construct Iron Ore Mine miham@2349: STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Construct Oil Wells miham@2349: STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns with a population greater than 1200) miham@2349: STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Construct Paper Mill miham@2349: STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Construct Food Processing Plant miham@2349: STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Construct Printing Works miham@2349: STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Construct Gold Mine miham@2349: STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns) miham@2349: STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Construct Lumber Mill (to clear rainforest and produce Wood) miham@2349: STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Plant Fruit Plantation miham@2349: STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Plant Rubber Plantation miham@2349: STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Construct Water Supply miham@2349: STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Construct Water Tower (Can only be built in towns) miham@2349: STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Construct Diamond Mine miham@2349: STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Construct Copper Ore Mine miham@2349: STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Plant Cotton Candy Forest miham@2349: STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Construct Candy Factory miham@2349: STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Construct Battery Farm miham@2349: STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Construct Cola Wells miham@2349: STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Construct Toy Shop miham@2349: STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Construct Toy Factory miham@2349: STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Construct Plastic Fountains miham@2349: STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Construct Fizzy Drink Factory miham@2349: STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Construct Bubble Generator miham@2349: STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Construct Toffee Quarry miham@2349: STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Construct Sugar Mine miham@2349: STR_0285_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here... miham@2349: STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first miham@2349: STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town miham@2349: STR_0288_PLANT_TREES :{BLACK}Plant trees miham@2349: STR_0289_PLACE_SIGN :{BLACK}Place sign miham@2349: STR_028A_RANDOM_TREES :{BLACK}Random Trees miham@2349: STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plant trees randomly over landscape miham@2349: STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape miham@2349: STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse miham@2349: STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter miham@2349: STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it miham@2349: STR_CREATE_LAKE :{BLACK}Define water area.{}It will flood its surroundings if at sea level miham@2349: STR_0290_DELETE :{BLACK}Delete miham@2349: STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely miham@2349: STR_0292_SAVE_SCENARIO :Save scenario miham@2349: STR_0293_LOAD_SCENARIO :Load scenario miham@2349: STR_0294_QUIT_EDITOR :Quit editor miham@1641: STR_0295 : miham@2349: STR_0296_QUIT :Quit miham@2349: STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit miham@2349: STR_0298_LOAD_SCENARIO :{WHITE}Load Scenario miham@2349: STR_0299_SAVE_SCENARIO :{WHITE}Save Scenario miham@2349: STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario miham@4378: STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap miham@4378: STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape miham@2349: STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to quit this scenario ? miham@2349: STR_029C_QUIT_EDITOR :{WHITE}Quit Editor miham@2349: STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200 miham@2349: STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date backward 1 year miham@2349: STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date forward 1 year miham@2349: STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land miham@2349: STR_02A1_SMALL :{BLACK}Small miham@2349: STR_02A2_MEDIUM :{BLACK}Medium miham@2349: STR_02A3_LARGE :{BLACK}Large miham@2349: STR_02A4_SELECT_TOWN_SIZE :{BLACK}Select town size miham@2349: STR_02A5_TOWN_SIZE :{YELLOW}Town size: darkvater@45: miham@3917: STR_02B6 :{STRING} - {STRING} miham@2349: STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Show last message or news report miham@1695: STR_OFF :Off miham@2349: STR_SUMMARY :Summary miham@2349: STR_FULL :Full ludde@2063: STR_02BA :{SILVER}- - {COMPANY} - - miham@2349: STR_02BB_TOWN_DIRECTORY :Town directory miham@2349: STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Vehicle design names miham@1641: STR_02BD :{BLACK}{STRING} miham@2349: STR_02BE_DEFAULT :Default miham@2349: STR_02BF_CUSTOM :Custom miham@2349: STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Save custom names miham@2349: STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vehicle design names selection miham@3916: STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customized vehicle design names darkvater@45: Darkvater@4822: STR_CHECKMARK :{CHECKMARK} darkvater@45: ############ range for menu starts miham@2349: STR_02C3_GAME_OPTIONS :Game options miham@2349: STR_02C5_DIFFICULTY_SETTINGS :Difficulty settings miham@2349: STR_02C7_CONFIG_PATCHES :Configure patches miham@2349: STR_NEWGRF_SETTINGS :Newgrf settings miham@1641: STR_GAMEOPTMENU_0A : miham@2349: STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed miham@2349: STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed miham@2349: STR_02CE_SIGNS_DISPLAYED :{SETX 12}Signs displayed miham@2349: STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Waypoints displayed miham@2349: STR_02D0_FULL_ANIMATION :{SETX 12}Full animation miham@2349: STR_02D2_FULL_DETAIL :{SETX 12}Full detail miham@2349: STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings miham@2363: STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs darkvater@45: ############ range ends here darkvater@45: darkvater@45: ############ range for menu starts miham@2349: STR_02D5_LAND_BLOCK_INFO :Land area information miham@1641: STR_02D6 : Darkvater@2938: STR_CONSOLE_SETTING :Toggle Console miham@2349: STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S) miham@2349: STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl-G) miham@2349: STR_02D9_ABOUT_OPENTTD :About 'OpenTTD' darkvater@45: ############ range ends here darkvater@45: Darkvater@1688: STR_02DB_OFF :{BLACK}Off miham@1641: STR_02DA_ON :{BLACK}On miham@2349: STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Display subsidies miham@2349: STR_02DD_SUBSIDIES :Subsidies miham@2349: STR_02DE_MAP_OF_WORLD :Map of world miham@2349: STR_EXTRA_VIEW_PORT :Extra viewport miham@2349: STR_SIGN_LIST :Sign list miham@2349: STR_02DF_TOWN_DIRECTORY :Town directory miham@2349: STR_TOWN_POPULATION :{BLACK}World population: {COMMA} miham@2349: STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA} miham@2349: STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport miham@2349: STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the global view to this viewport miham@2349: STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport miham@2349: STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the global view miham@252: miham@2349: STR_02E0_CURRENCY_UNITS :{BLACK}Currency units miham@1641: STR_02E1 :{BLACK}{SKIP}{STRING} miham@2349: STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Currency units selection miham@3936: STR_MEASURING_UNITS :{BLACK}Measuring units miham@1641: STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING} miham@3936: STR_MEASURING_UNITS_SELECTION :{BLACK}Measuring units selection miham@2349: STR_02E6_ROAD_VEHICLES :{BLACK}Road vehicles miham@1641: STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Select side of road for vehicles to drive on miham@2349: STR_02E9_DRIVE_ON_LEFT :Drive on left miham@2349: STR_02EA_DRIVE_ON_RIGHT :Drive on right miham@2349: STR_02EB_TOWN_NAMES :{BLACK}Town names miham@1641: STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Select style of town names darkvater@45: miham@2349: STR_02F4_AUTOSAVE :{BLACK}Autosave miham@1641: STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Select interval between automatic game saves miham@2349: STR_02F7_OFF :Off miham@2349: STR_02F8_EVERY_3_MONTHS :Every 3 months miham@2349: STR_02F9_EVERY_6_MONTHS :Every 6 months miham@2349: STR_02FA_EVERY_12_MONTHS :Every 12 months miham@2349: STR_02FB_START_A_NEW_GAME :{BLACK}Start a new game miham@2349: STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Load a saved game miham@2349: STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Create a customized game world/scenario miham@2349: STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Select single-player game miham@2349: STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Select multiplayer game of 2-8 players miham@2349: STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Display game options miham@2349: STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options miham@2349: STR_0303_START_A_NEW_GAME_USING :{BLACK}Start a new game, using a customized scenario miham@2349: STR_0304_QUIT :{BLACK}Quit miham@2349: STR_0305_QUIT_OPENTTD :{BLACK}Quit 'OpenTTD' miham@1641: STR_0307_OPENTTD :{WHITE}OpenTTD {REV} miham@2349: STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns miham@2349: STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Select 'temperate' landscape style miham@2349: STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style miham@2349: STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style miham@2349: STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style miham@2349: STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry darkvater@45: darkvater@45: ############ range for menu starts miham@2349: STR_INDUSTRY_DIR :Industry Directory miham@2349: STR_0313_FUND_NEW_INDUSTRY :Fund new industry darkvater@45: ############ range ends here darkvater@45: miham@2349: STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry miham@1641: STR_JUST_STRING :{STRING} miham@2349: STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns miham@2349: STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas miham@2349: STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas miham@2349: STR_0319_PAUSED :{YELLOW}* * PAUSED * * darkvater@45: miham@3916: STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}' miham@2349: STR_031C_SCREENSHOT_FAILED :{WHITE}Screenshot failed! darkvater@45: miham@2349: STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Purchase land for future use miham@2349: STR_032F_AUTOSAVE :{RED}AUTOSAVE miham@2349: STR_SAVING_GAME :{RED}* * SAVING GAME * * miham@2349: STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! miham@2349: STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' program miham@1641: miham@1641: STR_0335_6 :{BLACK}6 miham@1641: STR_0336_7 :{BLACK}7 darkvater@45: darkvater@45: ############ start of townname region miham@3916: STR_TOWNNAME_ORIGINAL_ENGLISH :English (Original) miham@2349: STR_TOWNNAME_FRENCH :French miham@2349: STR_TOWNNAME_GERMAN :German miham@2349: STR_TOWNNAME_ADDITIONAL_ENGLISH :English (Additional) miham@2349: STR_TOWNNAME_LATIN_AMERICAN :Latin-American miham@2349: STR_TOWNNAME_SILLY :Silly miham@2349: STR_TOWNNAME_SWEDISH :Swedish miham@2349: STR_TOWNNAME_DUTCH :Dutch miham@2349: STR_TOWNNAME_FINNISH :Finnish miham@2349: STR_TOWNNAME_POLISH :Polish miham@2349: STR_TOWNNAME_SLOVAKISH :Slovakish miham@2349: STR_TOWNNAME_NORWEGIAN :Norwegian miham@2349: STR_TOWNNAME_HUNGARIAN :Hungarian miham@2349: STR_TOWNNAME_AUSTRIAN :Austrian miham@2349: STR_TOWNNAME_ROMANIAN :Romanian miham@2349: STR_TOWNNAME_CZECH :Czech miham@2349: STR_TOWNNAME_SWISS :Swiss Darkvater@2938: STR_TOWNNAME_DANISH :Danish miham@3916: STR_TOWNNAME_TURKISH :Turkish miham@4147: STR_TOWNNAME_ITALIAN :Italian miham@4378: STR_TOWNNAME_CATALAN :Catalan darkvater@45: ############ end of townname region darkvater@45: tron@2661: STR_CURR_GBP :Pounds (£) miham@2349: STR_CURR_USD :Dollars ($) miham@1641: STR_CURR_EUR :Euro (¤) tron@2661: STR_CURR_YEN :Yen (¥) miham@2349: STR_CURR_ATS :Austrian Shilling (ATS) miham@2349: STR_CURR_BEF :Belgian Franc (BEF) miham@2349: STR_CURR_CHF :Swiss Franc (CHF) miham@2349: STR_CURR_CZK :Czech Koruna (CZK) miham@2349: STR_CURR_DEM :Deutschmark (DEM) miham@2349: STR_CURR_DKK :Danish Krone (DKK) miham@1641: STR_CURR_ESP :Peseta (ESP) miham@2349: STR_CURR_FIM :Finnish Markka (FIM) miham@2349: STR_CURR_FRF :Franc (FRF) miham@2349: STR_CURR_GRD :Greek Drachma (GRD) miham@2349: STR_CURR_HUF :Hungarian Forint (HUF) miham@2349: STR_CURR_ISK :Icelandic Krona (ISK) miham@2349: STR_CURR_ITL :Italian Lira (ITL) miham@2349: STR_CURR_NLG :Dutch Guilder (NLG) miham@2349: STR_CURR_NOK :Norwegian Krone (NOK) miham@2349: STR_CURR_PLN :Polish Zloty (PLN) miham@2363: STR_CURR_ROL :Romanian Leu (ROL) miham@2363: STR_CURR_RUR :Russian Rubel (RUR) miham@4378: STR_CURR_SIT :Slovenian Tolar (SIT) miham@2349: STR_CURR_SEK :Swedish Krona (SEK) miham@4620: STR_CURR_YTL :Turkish Lira (YTL) darkvater@45: miham@2349: STR_CURR_CUSTOM :Custom... darkvater@45: miham@2349: STR_OPTIONS_LANG :{BLACK}Language miham@1641: STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_OPTIONS_LANG_TIP :{BLACK}Select the interface language to use darkvater@45: miham@2349: STR_OPTIONS_FULLSCREEN :{BLACK}Fullscreen miham@2349: STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Check this box to play OpenTTD fullscreen mode darkvater@45: miham@2349: STR_OPTIONS_RES :{BLACK}Screen resolution miham@1641: STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_OPTIONS_RES_TIP :{BLACK}Select the screen resolution to use miham@1641: miham@2349: STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format miham@2349: STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Select the screenshot format to use miham@2348: miham@2349: STR_AUTOSAVE_1_MONTH :Every month miham@2349: STR_AUTOSAVE_FAILED :{WHITE}Autosave failed miham@2348: miham@2349: STR_MONTH_JAN :January miham@2349: STR_MONTH_FEB :February miham@2349: STR_MONTH_MAR :March miham@2349: STR_MONTH_APR :April miham@2349: STR_MONTH_MAY :May miham@2349: STR_MONTH_JUN :June miham@2349: STR_MONTH_JUL :July miham@2349: STR_MONTH_AUG :August miham@2349: STR_MONTH_SEP :September miham@2349: STR_MONTH_OCT :October miham@2349: STR_MONTH_NOV :November miham@2349: STR_MONTH_DEC :December miham@2349: miham@2349: STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION} miham@2349: STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY} miham@2349: STR_NO_ORDERS :{LTBLUE}No orders miham@2349: STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY} miham@2349: miham@2349: STR_PASSENGERS :passengers miham@2349: STR_BAGS :bags miham@3916: STR_TONS :tonnes miham@2349: STR_LITERS :liters miham@2349: STR_ITEMS :items miham@2349: STR_CRATES :crates miham@2349: STR_RES_OTHER :other miham@1641: STR_NOTHING : miham@1641: miham@3916: STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW} miham@3916: miham@2349: STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list... miham@2349: STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list... miham@2349: STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - - miham@1641: miham@2349: STR_TRAIN_IS_LOST :{WHITE}Train {COMMA} is lost. miham@2349: STR_TRAIN_IS_UNPROFITABLE :{WHITE}Train {COMMA}'s profit last year was {CURRENCY} miham@2349: STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country! darkvater@45: miham@252: # Start of order review system. miham@252: # DON'T ADD OR REMOVE LINES HERE miham@2349: STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Train {COMMA} has too few orders in the schedule miham@2349: STR_TRAIN_HAS_VOID_ORDER :{WHITE}Train {COMMA} has a void order miham@2349: STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Train {COMMA} has duplicate orders miham@3967: STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Train {COMMA} has an invalid station in its orders miham@2349: STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Road Vehicle {COMMA} has too few orders in the schedule miham@3967: STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Road Vehicle {COMMA} has a void order miham@2349: STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Road Vehicle {COMMA} has duplicate orders miham@3967: STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Road Vehicle {COMMA} has an invalid station in its orders miham@2349: STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Ship {COMMA} has too few orders in the schedule miham@3916: STR_SHIP_HAS_VOID_ORDER :{WHITE}Ship {COMMA} has a void order miham@2349: STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Ship {COMMA} has duplicate orders miham@3967: STR_SHIP_HAS_INVALID_ENTRY :{WHITE}Ship {COMMA} has an invalid station in its orders miham@2349: STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}Aircraft {COMMA} has too few orders in the schedule miham@3967: STR_AIRCRAFT_HAS_VOID_ORDER :{WHITE}Aircraft {COMMA} has a void order miham@2349: STR_AIRCRAFT_HAS_DUPLICATE_ENTRY :{WHITE}Aircraft {COMMA} has duplicate orders miham@3967: STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Aircraft {COMMA} has an invalid station in its orders miham@252: # end of order system miham@252: miham@2349: STR_TRAIN_AUTORENEW_FAILED :{WHITE}Autorenew failed on train {COMMA} (money limit) miham@2349: STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on road vehicle {COMMA} (money limit) miham@2349: STR_SHIP_AUTORENEW_FAILED :{WHITE}Autorenew failed on ship {COMMA} (money limit) miham@2349: STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Autorenew failed on aircraft {COMMA} (money limit) Darkvater@2938: STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Train {COMMA} is too long after replacement darkvater@45: miham@2349: STR_CONFIG_PATCHES :{BLACK}Configure Patches miham@2349: STR_CONFIG_PATCHES_TIP :{BLACK}Configure the patches miham@2349: STR_CONFIG_PATCHES_CAPTION :{WHITE}Configure Patches miham@252: miham@1641: STR_CONFIG_PATCHES_OFF :Off miham@1641: STR_CONFIG_PATCHES_ON :On miham@3917: STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Enable building very long trains: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Enable realistic acceleration for trains: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING} {LTBLUE} (requires NPF) miham@3917: STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Leave station when any cargo is full, if 'full load': {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Allow building very long bridges: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Allow goto depot orders: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Allow constructing raw material producing industries: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Industries of the same type can be built close to each other: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch compatible nonstop handling: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}New global pathfinding (NPF, overrides NTP): {ORANGE}{STRING} miham@1641: miham@3917: STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Always allow small airports: {ORANGE}{STRING} miham@1641: miham@4877: STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Warn if train is lost: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :no miham@2349: STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :yes, but exclude stopped vehicles miham@2349: STR_CONFIG_PATCHES_ORDER_REVIEW_ON :of all vehicles miham@3917: STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Warn if a train's income is negative: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old miham@3917: STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehice is {ORANGE}{STRING}{LTBLUE} months before/after max age miham@3917: STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Invisible trees (with transparent buildings): {ORANGE}{STRING} miham@4378: miham@4378: STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING} miham@4378: STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original miham@4378: STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis miham@4378: STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Oil Refineries' max distance from edge of map {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING} miham@4378: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING} miham@4378: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth miham@4378: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth miham@4378: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Rough miham@4378: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough miham@4378: STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING} miham@4378: STR_CONFIG_PATCHES_TREE_PLACER_NONE :None miham@4378: STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original miham@4378: STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Improved miham@4378: STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap rotation: {ORANGE}{STRING} miham@4378: STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Anti-clockwise miham@4378: STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise miham@4378: STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Progress update interval: {ORANGE}{STRING} ms miham@4378: STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING} miham@4378: miham@3917: STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING} {RED}Warning: High setting slows game miham@3917: STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING} miham@4841: STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING} miham@4620: STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Show company liveries: {ORANGE}{STRING} miham@4620: STR_CONFIG_PATCHES_LIVERIES_NONE :None miham@4620: STR_CONFIG_PATCHES_LIVERIES_OWN :Own company miham@4620: STR_CONFIG_PATCHES_LIVERIES_ALL :All companies miham@2348: miham@3917: STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Max aircraft per player: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Max ships per player: {ORANGE}{STRING} miham@2349: miham@3917: STR_CONFIG_PATCHES_AI_BUILDS_TRAINS :{LTBLUE}Disable trains for computer: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Disable ships for computer: {ORANGE}{STRING} miham@3916: miham@3917: STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Enable new AI (alpha): {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer (experimental): {ORANGE}{STRING} miham@3917: miham@3917: STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING} days/% miham@2349: STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled miham@3917: STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Default service interval for road vehicles: {ORANGE}{STRING} days/% miham@2349: STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Default service interval for road vehicles: {ORANGE}disabled miham@3917: STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Default service interval for aircraft: {ORANGE}{STRING} days/% miham@2349: STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Default service interval for aircraft: {ORANGE}disabled miham@3917: STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Default service interval for ships: {ORANGE}{STRING} days/% miham@2349: STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Default service interval for ships: {ORANGE}disabled miham@3917: STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Disable servicing when breakdowns set to none: {ORANGE}{STRING} miham@3916: STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Enable railroad car speed limits: {ORANGE}{STRING} miham@2349: rubidium@4285: STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Colored news appears in: {ORANGE}{STRING} rubidium@4285: STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Starting date: {ORANGE}{STRING} rubidium@4285: STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}End game in: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes) miham@2349: STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies miham@3917: STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging place signals every: {ORANGE}{STRING} tile(s) miham@3917: STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Left miham@2349: STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Centre miham@2349: STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Right miham@3917: STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING} px miham@2349: STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled miham@1641: miham@1641: STR_CONFIG_PATCHES_GUI :{BLACK}Interface miham@2349: STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Construction miham@2349: STR_CONFIG_PATCHES_VEHICLES :{BLACK}Vehicles miham@2349: STR_CONFIG_PATCHES_STATIONS :{BLACK}Stations miham@2349: STR_CONFIG_PATCHES_ECONOMY :{BLACK}Economy miham@2349: STR_CONFIG_PATCHES_AI :{BLACK}Competitors miham@1641: miham@2349: STR_CONFIG_PATCHES_DISABLED :disabled ludde@2063: STR_CONFIG_PATCHES_INT32 :{NUM} miham@1641: STR_CONFIG_PATCHES_CURRENCY :{CURRENCY} miham@1641: miham@2349: STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Change setting value miham@2349: STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Some or all of the default service interval(s) below are incompatible with chosen setting! 5-90% and 30-800 days are valid miham@3936: STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}Use YAPF for ships: {ORANGE}{STRING} miham@3936: STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}Use YAPF for roadvehs: {ORANGE}{STRING} miham@3936: STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Use YAPF for trains: {ORANGE}{STRING} miham@1641: miham@3916: STR_TEMPERATE_LANDSCAPE :Temperate landscape miham@3916: STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape miham@3916: STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape miham@3916: STR_TOYLAND_LANDSCAPE :Toyland landscape miham@1641: miham@2349: STR_CHEATS :{WHITE}Cheats miham@2349: STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before miham@2349: STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity. miham@2349: STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY64} miham@2349: STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Playing as player: {ORANGE}{COMMA} miham@3917: STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING} miham@3917: STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING} miham@3917: STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING} miham@2349: STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING} miham@2349: STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING} miham@2349: STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT} miham@3917: STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING} miham@3936: STR_CHEAT_ALLOW_CONVRAIL :{LTBLUE}Allow electric engines to run on normal rail miham@2348: miham@2349: STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT} miham@2349: STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} miham@2348: miham@2349: STR_GO_TO_WAYPOINT :Go via {WAYPOINT} miham@2349: STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} miham@2349: miham@2349: STR_WAYPOINTNAME_CITY :Waypoint {TOWN} miham@2349: STR_WAYPOINTNAME_CITY_SERIAL :Waypoint {TOWN} #{COMMA} miham@2349: STR_LANDINFO_WAYPOINT :Waypoint miham@2349: miham@2349: STR_WAYPOINT :{WHITE}Waypoint miham@2349: STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type miham@1641: miham@1641: STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT} miham@1641: STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT} miham@1641: STR_WAYPOINT_RAW :{WAYPOINT} miham@2349: STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name miham@1641: miham@2349: STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... miham@2349: STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Convert rail to waypoint miham@2349: STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... miham@2349: STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... miham@2348: miham@2349: STR_BUILD_AUTORAIL_TIP :{BLACK}Build railroad track using the Autorail mode miham@2348: miham@2349: STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario miham@2349: miham@2349: STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Are you sure you want to create a random landscape? miham@2349: STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns miham@2349: STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns miham@2349: STR_MANY_RANDOM_INDUSTRIES :{BLACK}Many random industries miham@2349: STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries miham@2349: STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... miham@2349: miham@2349: STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc. miham@2349: STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping miham@2349: STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land darkvater@45: darkvater@45: miham@2349: STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type miham@2349: STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type darkvater@45: miham@2349: STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here... miham@2349: STR_BUILD_CANALS_TIP :{BLACK}Build canals miham@1641: STR_LANDINFO_CANAL :Canal darkvater@45: miham@2349: STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here... miham@2349: STR_BUILD_LOCKS_TIP :{BLACK}Build locks miham@2349: STR_LANDINFO_LOCK :Lock miham@2348: miham@2349: STR_BUOY_IS_IN_USE :{WHITE}... buoy is in use! miham@2348: miham@2349: STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM} ({STRING}) miham@2349: miham@2349: STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... miham@2349: STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here... miham@2349: STR_CONVERT_RAIL_TIP :{BLACK}Convert/Upgrade the type of the rail miham@2349: miham@2349: STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train miham@2349: miham@2349: STR_DRAG_DROP :{BLACK}Drag & Drop miham@2349: STR_STATION_DRAG_DROP :{BLACK}Build a station with drag & drop miham@3916: STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display miham@3916: STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build miham@2349: miham@2349: STR_FAST_FORWARD :{BLACK}Fast forward the game miham@2349: STR_MESSAGE_HISTORY :{WHITE}Message History miham@2349: STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages miham@2349: STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all miham@2349: STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all miham@2349: miham@2349: STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construct Coal Mine miham@2349: STR_CONSTRUCT_FOREST_TIP :{BLACK}Plant Forest miham@2349: STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Construct Oil Rig miham@2349: STR_CONSTRUCT_FARM_TIP :{BLACK}Fund Farm miham@2349: STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Construct Copper Ore Mine miham@2349: STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Drill for Oil miham@2349: STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Construct Gold Mine miham@2349: STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Construct Diamond Mine miham@2349: STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Construct Iron Ore Mine miham@2349: STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Fund Fruit Plantation miham@2349: STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Fund Rubber Plantation miham@2349: STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Fund Water Supply miham@2349: STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Plant Cotton Candy Forest miham@2349: STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Fund Battery Farm miham@2349: STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Drill for Cola miham@2349: STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Fund Plastic Fountains miham@2349: STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Construct Bubble Generator miham@2349: STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Fund Toffee Quarry miham@2349: STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Construct Sugar Mine miham@2349: miham@2349: STR_INDUSTRYDIR_CAPTION :{WHITE}Industries miham@3917: STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({STRING}){YELLOW} ({COMMA}% transported) miham@3917: STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({STRING}/{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported) ludde@2070: STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY} miham@1641: miham@2349: STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry miham@1641: miham@2349: STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Refit train to carry a different cargo type miham@2349: STR_RAIL_REFIT_VEHICLE :{BLACK}Refit train miham@2349: STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for train to carry miham@2349: STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Refit train to carry highlighted cargo type miham@2349: STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Can't refit train... miham@3917: STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING} miham@2349: STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production miham@1641: miham@3916: TEMP_AI_IN_PROGRESS :{WHITE}Welcome to the new AI under development. If you encounter problems, take a screenshot and post it in the forum. miham@2349: TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, only trucks and busses work! Darkvater@2938: TEMP_AI_MULTIPLAYER :{WHITE}Warning: implementation is still experimental (using new AI). Please report any problems to truelight@openttd.org. darkvater@45: darkvater@45: ############ network gui strings darkvater@45: miham@2349: STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer miham@2348: miham@2349: STR_NETWORK_PLAYER_NAME :{BLACK}Player name: miham@2349: STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by miham@2349: STR_NETWORK_CONNECTION :{BLACK}Connection: miham@2349: STR_NETWORK_CONNECTION_TIP :{BLACK}Choose between an internet game or a local area nework game miham@2348: miham@2349: STR_NETWORK_START_SERVER :{BLACK}Start server miham@2349: STR_NETWORK_START_SERVER_TIP :{BLACK}Start an own server miham@2349: miham@2349: STR_NETWORK_GAME_NAME :{BLACK}Name miham@2349: STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game miham@2349: STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc. miham@2349: STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it miham@2349: miham@2349: STR_NETWORK_FIND_SERVER :{BLACK}Find server miham@2349: STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server miham@2349: STR_NETWORK_ADD_SERVER :{BLACK}Add server miham@2349: STR_NETWORK_ADD_SERVER_TIP :{BLACK}Adds a server to the list which will always be checked for running games. miham@2349: STR_NETWORK_ENTER_IP :{BLACK}Enter the IP address of the server miham@1641: Darkvater@2905: STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} miham@2349: STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients miham@2349: STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients online / clients max miham@2349: STR_NETWORK_GAME_INFO :{SILVER}GAME INFO miham@1641: STR_ORANGE :{ORANGE}{STRING} Darkvater@2905: STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} miham@2349: STR_NETWORK_LANGUAGE :{SILVER}Language: {WHITE}{STRING} miham@1641: STR_NETWORK_TILESET :{SILVER}Tileset: {WHITE}{STRING} miham@2349: STR_NETWORK_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA} miham@2349: STR_NETWORK_SERVER_VERSION :{SILVER}Server version: {WHITE}{STRING} miham@2349: STR_NETWORK_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{STRING} : {NUM} miham@2349: STR_NETWORK_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT} miham@2349: STR_NETWORK_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT} miham@2349: STR_NETWORK_PASSWORD :{SILVER}Password protected! miham@2349: STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE miham@2349: STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL miham@2349: STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION MISMATCH miham@1641: miham@2349: STR_NETWORK_JOIN_GAME :{BLACK}Join game darkvater@45: darkvater@45: miham@2349: STR_NETWORK_START_GAME_WINDOW :{WHITE}Start new game darkvater@45: miham@2349: STR_NETWORK_NEW_GAME_NAME :{BLACK}Game name: miham@2349: STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu miham@2349: STR_NETWORK_SET_PASSWORD :{BLACK}Set password miham@2349: STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want other people to join it miham@2349: STR_NETWORK_SELECT_MAP :{BLACK}Select a map: miham@2349: STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play? miham@2349: STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Maximum allowed clients: miham@2349: STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose a maximum number of clients. Not all slots need to be filled. miham@1641: STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_NETWORK_LAN :LAN miham@1641: STR_NETWORK_INTERNET :Internet miham@2349: STR_NETWORK_LAN_INTERNET :LAN / Internet miham@3967: STR_NETWORK_INTERNET_ADVERTISE :Internet (advertize) miham@1641: STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} Darkvater@2938: STR_NETWORK_0_PLAYERS :0 players Darkvater@2938: STR_NETWORK_1_PLAYERS :1 player Darkvater@2938: STR_NETWORK_2_PLAYERS :2 players Darkvater@2938: STR_NETWORK_3_PLAYERS :3 players Darkvater@2938: STR_NETWORK_4_PLAYERS :4 players Darkvater@2938: STR_NETWORK_5_PLAYERS :5 players Darkvater@2938: STR_NETWORK_6_PLAYERS :6 players Darkvater@2938: STR_NETWORK_7_PLAYERS :7 players Darkvater@2938: STR_NETWORK_8_PLAYERS :8 players Darkvater@2938: STR_NETWORK_9_PLAYERS :9 players Darkvater@2938: STR_NETWORK_10_PLAYERS :10 players Darkvater@2938: STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Max companies: miham@3916: STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Limit the server to a certain number of companies Darkvater@2938: STR_NETWORK_COMBO3 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} Darkvater@2938: STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectators: miham@3916: STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limit the server to a certain number of spectators Darkvater@2905: STR_NETWORK_COMBO4 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Language spoken: miham@2349: STR_NETWORK_LANGUAGE_TIP :{BLACK}Other players will know which language is spoken on the server. Darkvater@2905: STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_NETWORK_START_GAME :{BLACK}Start Game miham@2349: STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario miham@2349: STR_NETWORK_LOAD_GAME :{BLACK}Load Game miham@2349: STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player) darkvater@45: miham@550: ############ Leave those lines in this order!! miham@2349: STR_NETWORK_LANG_ANY :Any miham@2349: STR_NETWORK_LANG_ENGLISH :English miham@2349: STR_NETWORK_LANG_GERMAN :German miham@2349: STR_NETWORK_LANG_FRENCH :French miham@550: ############ End of leave-in-this-order miham@550: miham@2349: STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby miham@550: miham@2349: STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{STRING} miham@2349: STR_NETWORK_COMPANY_LIST_TIP :{BLACK}A list of all companies currently in this game. You can either join one or start a miham@2349: STR_NETWORK_NEW_COMPANY :{BLACK}New company miham@2349: STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Open a new company miham@2349: STR_NETWORK_SPECTATE_GAME :{BLACK}Watch game miham@2349: STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Watch the game as a spectator miham@2349: STR_NETWORK_JOIN_COMPANY :{BLACK}Join company miham@2349: STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Help managing this company miham@2349: STR_NETWORK_REFRESH :{BLACK}Refresh server miham@2349: STR_NETWORK_REFRESH_TIP :{BLACK}Refresh the server info miham@550: miham@2349: STR_NETWORK_COMPANY_INFO :{SILVER}COMPANY INFO miham@1641: miham@2349: STR_NETWORK_COMPANY_NAME :{SILVER}Company name: {WHITE}{STRING} miham@2349: STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM} miham@2349: STR_NETWORK_VALUE :{SILVER}Company value: {WHITE}{CURRENCY64} miham@2349: STR_NETWORK_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY64} miham@2349: STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY64} miham@2349: STR_NETWORK_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM} miham@2348: miham@2349: STR_NETWORK_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} miham@2349: STR_NETWORK_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} miham@2349: STR_NETWORK_PLAYERS :{SILVER}Players: {WHITE}{STRING} miham@2349: miham@2349: STR_NETWORK_CONNECTING :{WHITE}Connecting... miham@550: miham@550: ############ Leave those lines in this order!! miham@2349: STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting.. miham@2349: STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorizing.. miham@2349: STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting.. miham@2349: STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map.. miham@2349: STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data.. miham@2349: STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering.. miham@2348: miham@2349: STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info.. miham@2349: STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info.. miham@2349: ############ End of leave-in-this-order miham@2349: STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of us miham@2349: STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{NUM} / {NUM} kbytes downloaded so far miham@2348: miham@2349: STR_NETWORK_DISCONNECT :{BLACK}Disconnect miham@2349: miham@2349: STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give miham@2349: STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password miham@2349: STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password miham@2349: STR_NETWORK_CLIENT_LIST :{WHITE}Client List miham@2349: miham@2349: STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK miham@2349: STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games miham@2349: STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request miham@2349: STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronization failed. miham@2349: STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost. miham@2349: STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load server-savegame. miham@2349: STR_NETWORK_ERR_SERVER_START :{WHITE} Could not start the server. miham@2349: STR_NETWORK_ERR_CLIENT_START :{WHITE} Could not connect. miham@2349: STR_NETWORK_ERR_TIMEOUT :{WHITE} Connection #{NUM} timed out. miham@2349: STR_NETWORK_ERR_SERVER_ERROR :{WHITE} We made a protocol-error and our connection is closed. miham@2349: STR_NETWORK_ERR_WRONG_REVISION :{WHITE} The revision of this client does not match the revision of the server. miham@2349: STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE} Wrong password. miham@2349: STR_NETWORK_ERR_SERVER_FULL :{WHITE} The server is full miham@2349: STR_NETWORK_ERR_SERVER_BANNED :{WHITE} You are banned from this server miham@2349: STR_NETWORK_ERR_KICKED :{WHITE} You are kicked out of the server miham@2349: STR_NETWORK_ERR_CHEATER :{WHITE} Cheating is not allowed on this server miham@2349: miham@2349: STR_NETWORK_ERR_LEFT :has left the game miham@550: ############ Leave those lines in this order!! miham@2349: STR_NETWORK_ERR_CLIENT_GENERAL :general error miham@2349: STR_NETWORK_ERR_CLIENT_DESYNC :desync error miham@2349: STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map miham@2349: STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost miham@2349: STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error miham@2349: STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized miham@2349: STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet miham@2349: STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision miham@2349: STR_NETWORK_ERR_CLIENT_NAME_IN_USE :name already in use miham@2349: STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :wrong game-password miham@2349: STR_NETWORK_ERR_CLIENT_PLAYER_MISMATCH :wrong player-id in DoCommand miham@2349: STR_NETWORK_ERR_CLIENT_KICKED :kicked by server miham@2349: STR_NETWORK_ERR_CLIENT_CHEATER :was trying to use a cheat Darkvater@2938: STR_NETWORK_ERR_CLIENT_SERVER_FULL :server full miham@550: ############ End of leave-in-this-order miham@2349: STR_NETWORK_CLIENT_JOINED :has joined the game miham@2349: STR_NETWORK_GIVE_MONEY :gave you some money ({CURRENCY}) miham@2349: STR_NETWORK_GAVE_MONEY_AWAY :you gave {STRING} some money ({CURRENCY}) miham@2349: STR_NETWORK_CHAT_COMPANY :[Team] {STRING}: miham@2349: STR_NETWORK_CHAT_TO_COMPANY :[Team] To {STRING}: miham@2349: STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: miham@2349: STR_NETWORK_CHAT_TO_CLIENT :[Private] To {STRING}: miham@2349: STR_NETWORK_CHAT_ALL :[All] {STRING}: miham@2349: STR_NETWORK_NAME_CHANGE :has changed his name to miham@2349: STR_NETWORK_SERVER_SHUTDOWN :{WHITE} The server closed the session miham@2349: STR_NETWORK_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait... miham@550: miham@2349: STR_NETWORK_SERVER :Server miham@2349: STR_NETWORK_CLIENT :Client miham@729: miham@2349: STR_NETWORK_CLIENTLIST_NONE :(none) miham@2349: STR_NETWORK_CLIENTLIST_KICK :Kick miham@2349: STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money miham@2349: STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all miham@2349: STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company miham@2349: STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message miham@729: miham@729: miham@2349: STR_NETWORK_SEND :{BLACK}Send miham@655: darkvater@45: ############ end network gui strings darkvater@45: darkvater@45: miham@3917: STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING} miham@3917: STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING} miham@1255: miham@4378: miham@4378: ##### PNG-MAP-Loader miham@4378: miham@4378: STR_PNGMAP_ERROR :{WHITE}Cannot load landscape from PNG... miham@4378: STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found. miham@4378: STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed. miham@4378: STR_PNGMAP_ERR_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file) miham@4378: miham@4378: STR_BMPMAP_ERROR :{WHITE}Cannot load landscape from BMP... miham@4378: STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. miham@4378: darkvater@45: ##id 0x0800 miham@2349: STR_0800_COST :{TINYFONT}{RED}Cost: {CURRENCY} miham@2349: STR_0801_COST :{RED}Cost: {CURRENCY} miham@2349: STR_0802_INCOME :{TINYFONT}{GREEN}Income: {CURRENCY} miham@2349: STR_0803_INCOME :{GREEN}Income: {CURRENCY} miham@2363: STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transfer: {CURRENCY} miham@2363: STR_FEEDER :{YELLOW}Transfer: {CURRENCY} miham@2349: STR_0804_ESTIMATED_COST :{TINYFONT}{WHITE}Estimated Cost: {CURRENCY} miham@2349: STR_0805_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY} miham@2349: STR_0806_ESTIMATED_INCOME :{TINYFONT}{WHITE}Estimated Income: {CURRENCY} miham@2349: STR_0807_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY} miham@2349: STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... miham@2349: STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here... miham@2349: STR_080A_ROCKS :Rocks miham@2349: STR_080B_ROUGH_LAND :Rough land miham@2349: STR_080C_BARE_LAND :Bare land miham@2349: STR_080D_GRASS :Grass miham@2349: STR_080E_FIELDS :Fields miham@2349: STR_080F_SNOW_COVERED_LAND :Snow-covered land miham@2349: STR_0810_DESERT :Desert darkvater@45: darkvater@45: ##id 0x1000 miham@2349: STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction miham@2349: STR_1001_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination miham@2349: STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel miham@2349: STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level miham@2349: STR_1004_TOO_HIGH :{WHITE}Too high miham@2349: STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track miham@2349: STR_1007_ALREADY_BUILT :{WHITE}...already built miham@2349: STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first miham@2349: STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railroad Construction miham@3916: STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Electrified Railroad Construction miham@2349: STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction miham@2349: STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev Construction miham@2349: STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Select Rail Bridge miham@2349: STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... miham@2349: STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railroad station here... miham@2349: STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... miham@2349: STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here... miham@2349: STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here... miham@2349: STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... miham@2349: STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Train Depot Orientation miham@2349: STR_1015_RAILROAD_CONSTRUCTION :Railroad construction miham@3916: STR_TOOLB_ELRAIL_CONSTRUCTION :Electrified Railroad construction miham@2349: STR_1016_MONORAIL_CONSTRUCTION :Monorail construction miham@2349: STR_1017_MAGLEV_CONSTRUCTION :MagLev construction miham@2349: STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track miham@2349: STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains) miham@2349: STR_101A_BUILD_RAILROAD_STATION :{BLACK}Build railroad station miham@2349: STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}Build railroad signals miham@2349: STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Build railroad bridge miham@2349: STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Build railroad tunnel miham@2349: STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track and signals miham@3916: STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on your prefered bridge to build it miham@2349: STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railroad depot orientation miham@2349: STR_1021_RAILROAD_TRACK :Railroad track miham@2349: STR_1023_RAILROAD_TRAIN_DEPOT :Railroad train depot miham@2349: STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company miham@2349: STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railroad track with normal signals miham@2349: STR_RAILROAD_TRACK_WITH_PRESIGNALS :Railroad track with pre-signals miham@2349: STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Railroad track with exit-signals miham@2349: STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Railroad track with combo-signals darkvater@45: darkvater@45: darkvater@45: darkvater@45: ##id 0x1800 miham@2349: STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first miham@4054: STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress miham@2349: STR_1802_ROAD_CONSTRUCTION :{WHITE}Road Construction miham@2349: STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Select Road Bridge miham@2349: STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here... miham@2349: STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... miham@2349: STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Road Depot Orientation miham@2349: STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle depot here... miham@2349: STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station... miham@2349: STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build truck station... miham@2349: STR_180A_ROAD_CONSTRUCTION :Road construction miham@2349: STR_180B_BUILD_ROAD_SECTION :{BLACK}Build road section miham@2349: STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles) miham@2349: STR_180D_BUILD_BUS_STATION :{BLACK}Build bus station miham@2349: STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Build truck loading bay miham@2349: STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge miham@2349: STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel miham@2349: STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for road construction miham@2349: STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation miham@2349: STR_1814_ROAD :Road miham@2349: STR_1815_ROAD_WITH_STREETLIGHTS :Road with streetlights miham@2349: STR_1816_TREE_LINED_ROAD :Tree-lined road miham@2349: STR_1817_ROAD_VEHICLE_DEPOT :Road vehicle depot miham@3916: STR_1818_ROAD_RAIL_LEVEL_CROSSING :Road/rail grade crossing darkvater@45: darkvater@45: ##id 0x2000 miham@2349: STR_2000_TOWNS :{WHITE}Towns ludde@2070: STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA}) miham@2363: STR_TOWN_LABEL :{WHITE}{TOWN} miham@2363: STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} miham@2363: STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} miham@3917: STR_2002 :{TINYFONT}{BLACK}{STRING} miham@2349: STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first miham@1641: STR_2005 :{WHITE}{TOWN} miham@2349: STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA} miham@2349: STR_2007_RENAME_TOWN :Rename Town miham@2349: STR_2008_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... miham@2349: STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow this miham@3916: STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Town names - click on name to center view on town miham@2349: STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Center the main view on town location miham@2349: STR_200C_CHANGE_TOWN_NAME :{BLACK}Change town name miham@2349: STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} miham@2349: STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} miham@2349: STR_200F_TALL_OFFICE_BLOCK :Tall office block miham@2349: STR_2010_OFFICE_BLOCK :Office block miham@2349: STR_2011_SMALL_BLOCK_OF_FLATS :Small block of apartments miham@2349: STR_2012_CHURCH :Church miham@2349: STR_2013_LARGE_OFFICE_BLOCK :Large office block miham@2349: STR_2014_TOWN_HOUSES :Town houses miham@1641: STR_2015_HOTEL :Hotel miham@2349: STR_2016_STATUE :Statue miham@2349: STR_2017_FOUNTAIN :Fountain miham@2349: STR_2018_PARK :Park miham@2349: STR_2019_OFFICE_BLOCK :Office block miham@2349: STR_201A_SHOPS_AND_OFFICES :Shops and offices miham@2349: STR_201B_MODERN_OFFICE_BUILDING :Modern office building miham@2349: STR_201C_WAREHOUSE :Warehouse miham@2349: STR_201D_OFFICE_BLOCK :Office block miham@2349: STR_201E_STADIUM :Stadium miham@2349: STR_201F_OLD_HOUSES :Old houses miham@2349: STR_2020_LOCAL_AUTHORITY :{BLACK}Local authority miham@2349: STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Show information on local authority miham@2349: STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} local authority miham@2349: STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Transport company ratings: ludde@2063: STR_2024 :{YELLOW}{COMPANY}{PLAYERNAME}: {ORANGE}{STRING} miham@2349: STR_2025_SUBSIDIES :{WHITE}Subsidies tron@4001: STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Subsidies on offer for services taking: miham@3917: STR_2027_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING} miham@2349: STR_2028_BY :{YELLOW} (by {DATE_SHORT}) miham@2349: STR_202A_NONE :{ORANGE}None tron@4001: STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Services already subsidized: miham@2349: STR_202C_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY} miham@2349: STR_202D_UNTIL :{YELLOW}, until {DATE_SHORT}) miham@3917: STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy. miham@4028: STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidized. miham@3917: STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING} to {STRING} will attract a year's subsidy from the local authority! miham@2349: STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year! miham@2349: STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year! miham@2349: STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year! miham@2349: STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year! miham@2349: STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town miham@2349: STR_2036_COTTAGES :Cottages miham@2349: STR_2037_HOUSES :Houses miham@2349: STR_2038_FLATS :Apartments miham@2349: STR_2039_TALL_OFFICE_BLOCK :Tall office block miham@2349: STR_203A_SHOPS_AND_OFFICES :Shops and offices miham@2349: STR_203B_SHOPS_AND_OFFICES :Shops and offices miham@2349: STR_203C_THEATER :Theater miham@2349: STR_203D_STADIUM :Stadium miham@2349: STR_203E_OFFICES :Offices miham@2349: STR_203F_HOUSES :Houses miham@1641: STR_2040_CINEMA :Cinema miham@2349: STR_2041_SHOPPING_MALL :Shopping mall miham@2349: STR_2042_DO_IT :{BLACK}Do it miham@2349: STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}List of things to do at this town - click on item for more details miham@2349: STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Carry out the highlighted action in the list above miham@2349: STR_2045_ACTIONS_AVAILABLE :{BLACK}Actions available: miham@2349: STR_2046_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign miham@2349: STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign miham@2349: STR_2048_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign miham@2349: STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Fund local road reconstruction miham@2349: STR_204A_BUILD_STATUE_OF_COMPANY :Build statue of company owner miham@2349: STR_204B_FUND_NEW_BUILDINGS :Fund new buildings miham@2349: STR_204C_BUY_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights miham@2349: STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Bribe the local authority miham@2349: STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} miham@2349: STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} miham@2349: STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} miham@2349: STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{} Cost: {CURRENCY} miham@2349: STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Build a statue in honor of your company.{} Cost: {CURRENCY} miham@2349: STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{} Cost: {CURRENCY} miham@2349: STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY} miham@2349: STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{} Cost: {CURRENCY} miham@3916: STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding program funded by {COMPANY} brings 6 months of misery to motorists! miham@1641: STR_2056 :{TINYFONT}{WHITE}{TOWN} tron@2057: STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA}) miham@2349: STR_2058_UNDER_CONSTRUCTION :{STRING} (under construction) miham@2349: STR_2059_IGLOO :Igloo miham@1641: STR_205A_TEPEES :Tepees miham@2349: STR_205B_TEAPOT_HOUSE :Teapot-House miham@2349: STR_205C_PIGGY_BANK :Piggy-Bank miham@2083: ludde@2070: STR_INDUSTRY :{INDUSTRY} ludde@2070: STR_TOWN :{TOWN} miham@2349: STR_INDUSTRY_FORMAT :{TOWN} {STRING} ludde@2070: STR_STATION :{STATION} darkvater@45: darkvater@45: ##id 0x2800 miham@2349: STR_LANDSCAPING :Landscaping miham@2349: STR_2800_PLANT_TREES :Plant trees miham@2349: STR_2801_PLACE_SIGN :Place sign miham@2349: STR_2802_TREES :{WHITE}Trees miham@2349: STR_2803_TREE_ALREADY_HERE :{WHITE}...tree already here miham@2349: STR_2804_SITE_UNSUITABLE :{WHITE}...site unsuitable miham@2349: STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... miham@1641: STR_2806 :{WHITE}{STRING} miham@2349: STR_2808_TOO_MANY_SIGNS :{WHITE}...too many signs miham@2349: STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here... miham@2349: STR_280A_SIGN :Sign miham@2349: STR_280B_EDIT_SIGN_TEXT :{WHITE}Edit sign text miham@2349: STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name... miham@2349: STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Select tree type to plant miham@2349: STR_280E_TREES :Trees miham@2349: STR_280F_RAINFOREST :Rainforest miham@2349: STR_2810_CACTUS_PLANTS :Cactuses darkvater@45: darkvater@45: ##id 0x3000 miham@2349: STR_3000_RAIL_STATION_SELECTION :{WHITE}Rail Station Selection miham@2349: STR_3001_AIRPORT_SELECTION :{WHITE}Airport Selection miham@2349: STR_3002_ORIENTATION :{BLACK}Orientation miham@2349: STR_3003_NUMBER_OF_TRACKS :{BLACK}Number of tracks miham@2349: STR_3004_PLATFORM_LENGTH :{BLACK}Platform length miham@2349: STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railroad station miham@2349: STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area miham@2349: STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas in this town miham@2349: STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas miham@2349: STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops miham@2349: STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Too many truck stations miham@2349: STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area ludde@2063: STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES} miham@2349: STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railroad station first miham@2349: STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport miham@2349: STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first darkvater@45: miham@2349: STR_3030_RENAME_STATION_LOADING :Rename station/loading area miham@2349: STR_3031_CAN_T_RENAME_STATION :{WHITE}Can't rename station... miham@2349: STR_3032_RATINGS :{BLACK}Ratings miham@2349: STR_3033_ACCEPTS :{BLACK}Accepts miham@2349: STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Local rating of transport service: darkvater@45: darkvater@45: ############ range for rating starts miham@2349: STR_3035_APPALLING :Appalling miham@2349: STR_3036_VERY_POOR :Very Poor miham@2349: STR_3037_POOR :Poor miham@2349: STR_3038_MEDIOCRE :Mediocre miham@2349: STR_3039_GOOD :Good miham@2349: STR_303A_VERY_GOOD :Very Good miham@2349: STR_303B_EXCELLENT :Excellent miham@2349: STR_303C_OUTSTANDING :Outstanding darkvater@45: ############ range for rating ends darkvater@45: tron@2057: STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%) miham@2349: STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} no longer accepts {STRING} miham@2349: STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} no longer accepts {STRING} or {STRING} miham@2349: STR_3040_NOW_ACCEPTS :{WHITE}{STATION} now accepts {STRING} miham@2349: STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} now accepts {STRING} and {STRING} miham@2349: STR_3042_BUS_STATION_ORIENTATION :{WHITE}Bus Station Orientation miham@2349: STR_3043_TRUCK_STATION_ORIENT :{WHITE}Truck Station Orient. miham@2349: STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Must demolish bus station first miham@2349: STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Must demolish truck station first miham@2349: STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Station{P "" s} ludde@2063: STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES} miham@2349: STR_304A_NONE :{YELLOW}- None - miham@2349: STR_304B_SITE_UNSUITABLE :{WHITE}...site unsuitable miham@2349: STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock miham@2349: STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first miham@2349: STR_304E_SELECT_RAILROAD_STATION :{BLACK}Select railroad station orientation miham@2349: STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Select number of platforms for railroad station miham@2349: STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Select length of railroad station miham@2349: STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Select bus station orientation miham@2349: STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Select truck loading bay orientation miham@2349: STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Center main view on station location miham@2349: STR_3054_SHOW_STATION_RATINGS :{BLACK}Show station ratings miham@2349: STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Change name of station miham@2349: STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Show list of accepted cargo miham@2349: STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Station names - click on name to center main view on station miham@2349: STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Select size/type of airport ludde@2063: STR_305C_0 :{STATION} {STATIONFEATURES} tron@2408: STR_STATION_SIGN_TINY :{TINYFONT}{STATION} miham@2349: STR_305E_RAILROAD_STATION :Railroad station miham@2349: STR_305F_AIRCRAFT_HANGAR :Aircraft hangar miham@2349: STR_3060_AIRPORT :Airport miham@2349: STR_3061_TRUCK_LOADING_AREA :Truck loading area miham@2349: STR_3062_BUS_STATION :Bus station miham@2349: STR_3063_SHIP_DOCK :Ship dock miham@2349: STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Highlight coverage area of proposed site miham@2349: STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Don't highlight coverage area of proposed site miham@2349: STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Coverage area highlight miham@2349: STR_3068_DOCK :{WHITE}Dock miham@2349: STR_3069_BUOY :Buoy miham@2349: STR_306A_BUOY_IN_THE_WAY :{WHITE}...buoy in the way miham@2349: STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out miham@2349: STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nonuniform stations disabled miham@3916: STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down CTRL to select more than one item miham@3916: miham@3916: STR_UNDEFINED :(undefined string) miham@3916: STR_STAT_CLASS_DFLT :Default station miham@3916: STR_STAT_CLASS_WAYP :Waypoints darkvater@45: darkvater@45: ##id 0x3800 miham@2349: STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Ship Depot Orientation miham@2349: STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water miham@2349: STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... miham@2349: STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Select ship depot orientation miham@2349: STR_3804_WATER :Water miham@2349: STR_3805_COAST_OR_RIVERBANK :Coast or riverbank miham@2349: STR_3806_SHIP_DEPOT :Ship depot miham@2349: STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water darkvater@45: darkvater@45: ##id 0x4000 miham@2349: STR_4000_SAVE_GAME :{WHITE}Save Game miham@2349: STR_4001_LOAD_GAME :{WHITE}Load Game miham@2349: STR_4002_SAVE :{BLACK}Save miham@2349: STR_4003_DELETE :{BLACK}Delete ludde@2063: STR_4004 :{COMPANY}, {DATE_LONG} miham@2349: STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte{P "" s} free miham@2349: STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive miham@2349: STR_4007_GAME_SAVE_FAILED :{WHITE}Game Save Failed miham@2349: STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file miham@2349: STR_4009_GAME_LOAD_FAILED :{WHITE}Game Load Failed miham@2349: STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List of drives, directories and saved-game files miham@2349: STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Currently selected name for saved-game miham@2349: STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Delete the currently selected saved-game miham@2349: STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Save the current game, using the selected name miham@2349: STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Select New Game Type miham@2349: STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Select scenario (green), pre-set game (blue), or random new game miham@2349: STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random new game miham@4378: STR_4011_LOAD_HEIGHTMAP :{WHITE}Load Heightmap darkvater@45: darkvater@45: ##id 0x4800 miham@2349: STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way ludde@2070: STR_4801 :{WHITE}{INDUSTRY} miham@2349: STR_4802_COAL_MINE :Coal Mine miham@2349: STR_4803_POWER_STATION :Power Station miham@2349: STR_4804_SAWMILL :Sawmill miham@2349: STR_4805_FOREST :Forest miham@2349: STR_4806_OIL_REFINERY :Oil Refinery miham@2349: STR_4807_OIL_RIG :Oil Rig miham@2349: STR_4808_FACTORY :Factory miham@2349: STR_4809_PRINTING_WORKS :Printing Works miham@2349: STR_480A_STEEL_MILL :Steel Mill miham@2349: STR_480B_FARM :Farm miham@2349: STR_480C_COPPER_ORE_MINE :Copper Ore Mine miham@2349: STR_480D_OIL_WELLS :Oil Wells miham@2349: STR_480E_BANK :Bank miham@2349: STR_480F_FOOD_PROCESSING_PLANT :Food Processing Plant miham@2349: STR_4810_PAPER_MILL :Paper Mill miham@2349: STR_4811_GOLD_MINE :Gold Mine miham@2349: STR_4812_BANK :Bank miham@2349: STR_4813_DIAMOND_MINE :Diamond Mine miham@2349: STR_4814_IRON_ORE_MINE :Iron Ore Mine miham@2349: STR_4815_FRUIT_PLANTATION :Fruit Plantation miham@2349: STR_4816_RUBBER_PLANTATION :Rubber Plantation miham@2349: STR_4817_WATER_SUPPLY :Water Supply miham@2349: STR_4818_WATER_TOWER :Water Tower miham@2349: STR_4819_FACTORY :Factory miham@2349: STR_481A_FARM :Farm miham@2349: STR_481B_LUMBER_MILL :Lumber Mill miham@2349: STR_481C_COTTON_CANDY_FOREST :Cotton Candy Forest miham@2349: STR_481D_CANDY_FACTORY :Candy Factory miham@2349: STR_481E_BATTERY_FARM :Battery Farm miham@2349: STR_481F_COLA_WELLS :Cola Wells miham@2349: STR_4820_TOY_SHOP :Toy Shop miham@2349: STR_4821_TOY_FACTORY :Toy Factory miham@2349: STR_4822_PLASTIC_FOUNTAINS :Plastic Fountains miham@2349: STR_4823_FIZZY_DRINK_FACTORY :Fizzy Drink Factory miham@2349: STR_4824_BUBBLE_GENERATOR :Bubble Generator miham@2349: STR_4825_TOFFEE_QUARRY :Toffee Quarry miham@2349: STR_4826_SUGAR_MINE :Sugar Mine darkvater@45: darkvater@45: ############ range for requires starts miham@2349: STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING} miham@2349: STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING} miham@2349: STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}, {STRING} darkvater@45: ############ range for requires ends darkvater@45: miham@2349: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month: miham@3917: STR_482B_TRANSPORTED :{YELLOW}{STRING}{BLACK} ({COMMA}% transported) miham@2349: STR_482C_CENTER_THE_MAIN_VIEW_ON :{BLACK}Center the main view on industry location miham@2349: STR_482D_NEW_UNDER_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}! miham@2349: STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}! miham@2349: STR_482F_COST :{BLACK}Cost: {YELLOW}{CURRENCY} miham@2349: STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... miham@2349: STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line miham@2349: STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{INDUSTRY} announces imminent closure! miham@2349: STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Supply problems cause {INDUSTRY} to announce imminent closure! miham@2349: STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Lack of nearby trees causes {INDUSTRY} to announce imminent closure! miham@2349: STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} increases production! miham@2349: STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double! miham@2349: STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double! miham@2349: STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production! miham@2349: STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} production down by 50% miham@2349: STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50% miham@2349: STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map miham@3916: STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases by {COMMA}%! miham@2349: STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} goes down by {COMMA}%! darkvater@45: darkvater@45: ##id 0x5000 miham@2349: STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel miham@2349: STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Road vehicle in tunnel miham@2349: STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way miham@2349: STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel miham@2349: STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first miham@2349: STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first miham@2349: STR_5008_CANNOT_START_AND_END_ON :{WHITE}Cannot start and end on same position miham@2349: STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Level land or water required under bridge miham@2349: STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line miham@2349: STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance miham@1641: STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} miham@2349: STR_500E_SUSPENSION_STEEL :Suspension, Steel miham@2349: STR_500F_GIRDER_STEEL :Girder, Steel miham@2349: STR_5010_CANTILEVER_STEEL :Cantilever, Steel miham@2349: STR_5011_SUSPENSION_CONCRETE :Suspension, Concrete miham@2349: STR_5012_WOODEN :Wooden miham@2349: STR_5013_CONCRETE :Concrete miham@2349: STR_5014_TUBULAR_STEEL :Tubular, Steel miham@2349: STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon miham@2349: STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here... miham@2349: STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... miham@2349: STR_5017_RAILROAD_TUNNEL :Railroad tunnel miham@2349: STR_5018_ROAD_TUNNEL :Road tunnel miham@2349: STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge miham@2349: STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge miham@2349: STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge miham@2349: STR_501E_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension rail bridge miham@2349: STR_501F_WOODEN_RAIL_BRIDGE :Wooden rail bridge miham@2349: STR_5020_CONCRETE_RAIL_BRIDGE :Concrete rail bridge miham@2349: STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE :Steel suspension road bridge miham@2349: STR_5022_STEEL_GIRDER_ROAD_BRIDGE :Steel girder road bridge miham@2349: STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE :Steel cantilever road bridge miham@2349: STR_5024_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension road bridge miham@2349: STR_5025_WOODEN_ROAD_BRIDGE :Wooden road bridge miham@2349: STR_5026_CONCRETE_ROAD_BRIDGE :Concrete road bridge miham@2349: STR_5027_TUBULAR_RAIL_BRIDGE :Tubular rail bridge miham@2349: STR_5028_TUBULAR_ROAD_BRIDGE :Tubular road bridge darkvater@45: darkvater@45: ##id 0x5800 miham@2349: STR_5800_OBJECT_IN_THE_WAY :{WHITE}Object in the way miham@2349: STR_5801_TRANSMITTER :Transmitter miham@2349: STR_5802_LIGHTHOUSE :Lighthouse miham@2349: STR_5803_COMPANY_HEADQUARTERS :Company Headquarters miham@2349: STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way miham@2349: STR_5805_COMPANY_OWNED_LAND :Company-owned land miham@2349: STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area... miham@2349: STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it! darkvater@45: darkvater@45: darkvater@45: ############ WARNING, using range 0x6000 for strings that are stored in the savegame darkvater@45: ############ These strings may never get a new id, or savegames will break! darkvater@45: ##id 0x6000 miham@1641: STR_SV_EMPTY : miham@2349: STR_SV_UNNAMED :Unnamed miham@2349: STR_SV_TRAIN_NAME :Train {COMMA} miham@2349: STR_SV_ROADVEH_NAME :Road Vehicle {COMMA} miham@2349: STR_SV_SHIP_NAME :Ship {COMMA} miham@2349: STR_SV_AIRCRAFT_NAME :Aircraft {COMMA} darkvater@45: miham@3917: STR_SV_STNAME :{STRING} miham@3917: STR_SV_STNAME_NORTH :{STRING} North miham@3917: STR_SV_STNAME_SOUTH :{STRING} South miham@3917: STR_SV_STNAME_EAST :{STRING} East miham@3917: STR_SV_STNAME_WEST :{STRING} West miham@3917: STR_SV_STNAME_CENTRAL :{STRING} Central miham@3917: STR_SV_STNAME_TRANSFER :{STRING} Transfer miham@3917: STR_SV_STNAME_HALT :{STRING} Halt miham@3917: STR_SV_STNAME_VALLEY :{STRING} Valley miham@3917: STR_SV_STNAME_HEIGHTS :{STRING} Heights miham@3917: STR_SV_STNAME_WOODS :{STRING} Woods miham@3917: STR_SV_STNAME_LAKESIDE :{STRING} Lakeside miham@3917: STR_SV_STNAME_EXCHANGE :{STRING} Exchange miham@3917: STR_SV_STNAME_AIRPORT :{STRING} Airport miham@3917: STR_SV_STNAME_OILFIELD :{STRING} Oilfield miham@3917: STR_SV_STNAME_MINES :{STRING} Mines miham@3917: STR_SV_STNAME_DOCKS :{STRING} Docks miham@3917: STR_SV_STNAME_BUOY_1 :{STRING} Buoy 1 miham@3917: STR_SV_STNAME_BUOY_2 :{STRING} Buoy 2 miham@3917: STR_SV_STNAME_BUOY_3 :{STRING} Buoy 3 miham@3917: STR_SV_STNAME_BUOY_4 :{STRING} Buoy 4 miham@3917: STR_SV_STNAME_BUOY_5 :{STRING} Buoy 5 miham@3917: STR_SV_STNAME_BUOY_6 :{STRING} Buoy 6 miham@3917: STR_SV_STNAME_BUOY_7 :{STRING} Buoy 7 miham@3917: STR_SV_STNAME_BUOY_8 :{STRING} Buoy 8 miham@3917: STR_SV_STNAME_BUOY_9 :{STRING} Buoy 9 miham@3917: STR_SV_STNAME_ANNEXE :{STRING} Annexe miham@3917: STR_SV_STNAME_SIDINGS :{STRING} Sidings miham@3917: STR_SV_STNAME_BRANCH :{STRING} Branch miham@3917: STR_SV_STNAME_UPPER :Upper {STRING} miham@3917: STR_SV_STNAME_LOWER :Lower {STRING} miham@3917: STR_SV_STNAME_HELIPORT :{STRING} Heliport miham@3917: STR_SV_STNAME_FOREST :{STRING} Forest darkvater@45: darkvater@45: ############ end of savegame specific region! darkvater@45: darkvater@45: ##id 0x6800 miham@2349: STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level miham@2349: STR_OPTIONS_SAVE_CHANGES :{BLACK}Save darkvater@45: darkvater@45: ############ range for difficulty levels starts miham@2349: STR_6801_EASY :{BLACK}Easy miham@2349: STR_6802_MEDIUM :{BLACK}Medium miham@2349: STR_6803_HARD :{BLACK}Hard miham@2349: STR_6804_CUSTOM :{BLACK}Custom darkvater@45: ############ range for difficulty levels ends darkvater@45: darkvater@45: ############ range for difficulty settings starts miham@2349: STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA} miham@2349: STR_6806_COMPETITOR_START_TIME :{LTBLUE}Competitor start time: {ORANGE}{STRING} miham@2349: STR_6807_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING} miham@2349: STR_6808_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING} miham@2349: STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY} miham@2349: STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}% miham@2349: STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING} miham@2349: STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING} miham@2349: STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Intelligence of competitors: {ORANGE}{STRING} miham@2349: STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING} miham@2349: STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING} miham@2349: STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING} miham@2349: STR_6811_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING} miham@2349: STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING} miham@2349: STR_6813_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING} miham@2349: STR_6814_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING} miham@2349: STR_6815_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING} miham@2349: STR_16816_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING} darkvater@45: ############ range for difficulty settings ends darkvater@45: miham@2349: STR_26816_NONE :None miham@2349: STR_6816_LOW :Low miham@1641: STR_6817_NORMAL :Normal miham@2349: STR_6818_HIGH :High miham@1641: STR_6819 :{BLACK}< miham@1641: STR_681A :{BLACK}> miham@2349: STR_681B_VERY_SLOW :Very Slow miham@2349: STR_681C_SLOW :Slow miham@2349: STR_681D_MEDIUM :Medium miham@2349: STR_681E_FAST :Fast miham@2349: STR_681F_VERY_FAST :Very Fast miham@2349: STR_VERY_LOW :Very Low miham@2349: STR_6820_LOW :Low miham@2349: STR_6821_MEDIUM :Medium miham@2349: STR_6822_HIGH :High miham@2349: STR_6823_NONE :None miham@2349: STR_6824_REDUCED :Reduced miham@1641: STR_6825_NORMAL :Normal miham@1641: STR_6826_X1_5 :x1.5 miham@1641: STR_6827_X2 :x2 miham@1641: STR_6828_X3 :x3 miham@1641: STR_6829_X4 :x4 miham@2349: STR_682A_VERY_FLAT :Very Flat miham@2349: STR_682B_FLAT :Flat miham@2349: STR_682C_HILLY :Hilly miham@2349: STR_682D_MOUNTAINOUS :Mountainous miham@2349: STR_682E_STEADY :Steady miham@2349: STR_682F_FLUCTUATING :Fluctuating miham@2349: STR_6830_IMMEDIATE :Immediate miham@2349: STR_6831_3_MONTHS_AFTER_PLAYER :3 months after player miham@2349: STR_6832_6_MONTHS_AFTER_PLAYER :6 months after player miham@2349: STR_6833_9_MONTHS_AFTER_PLAYER :9 months after player miham@2349: STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations miham@2349: STR_6835_AT_END_OF_LINE_ONLY :At end of line only miham@1641: STR_6836_OFF :Off miham@1641: STR_6837_ON :On miham@2349: STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Show hi-score chart miham@2349: STR_6839_PERMISSIVE :Permissive miham@2349: STR_683A_TOLERANT :Tolerant miham@2349: STR_683B_HOSTILE :Hostile darkvater@45: darkvater@45: ##id 0x7000 miham@1641: STR_7000 : ludde@2063: STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME} miham@2349: STR_7002_PLAYER :(Player {COMMA}) miham@2349: STR_7004_NEW_FACE :{BLACK}New Face miham@2349: STR_7005_COLOR_SCHEME :{BLACK}Color Scheme miham@2349: STR_7006_COLOR_SCHEME :{GOLD}Color Scheme: miham@2349: STR_7007_NEW_COLOR_SCHEME :{WHITE}New Color Scheme miham@2349: STR_7008_COMPANY_NAME :{BLACK}Company Name miham@2349: STR_7009_PRESIDENT_NAME :{BLACK}President Name miham@2349: STR_700A_COMPANY_NAME :Company Name miham@2349: STR_700B_PRESIDENT_S_NAME :President's Name miham@2349: STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name... miham@2349: STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change president's name... miham@2349: STR_700E_FINANCES :{WHITE}{COMPANY} Finances {BLACK}{PLAYERNAME} miham@2349: STR_700F_EXPENDITURE_INCOME :{WHITE}Expenditure/Income ludde@2063: STR_7010 :{WHITE}{NUM} miham@2349: STR_7011_CONSTRUCTION :{GOLD}Construction miham@2349: STR_7012_NEW_VEHICLES :{GOLD}New Vehicles miham@2349: STR_7013_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs miham@2349: STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Road Veh. Running Costs miham@2349: STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs miham@2349: STR_7016_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs miham@2349: STR_7017_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance miham@2349: STR_7018_TRAIN_INCOME :{GOLD}Train Income miham@3916: STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Road Vehicle Income miham@2349: STR_701A_AIRCRAFT_INCOME :{GOLD}Aircraft Income miham@2349: STR_701B_SHIP_INCOME :{GOLD}Ship Income miham@2349: STR_701C_LOAN_INTEREST :{GOLD}Loan Interest miham@2349: STR_701D_OTHER :{GOLD}Other miham@1641: STR_701E :{BLACK}-{CURRENCY64} miham@1641: STR_701F :{BLACK}+{CURRENCY64} miham@1641: STR_7020_TOTAL :{WHITE}Total: ludde@2063: STR_7021 :{COMPANY}{PLAYERNAME} miham@2349: STR_7022_INCOME_GRAPH :{WHITE}Income Graph tron@2246: STR_CURRCOMPACT :{CURRCOMPACT64} tron@2057: STR_7024 :{COMMA} miham@2349: STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Operating Profit Graph miham@2349: STR_7026_BANK_BALANCE :{WHITE}Bank Balance miham@2349: STR_7027_LOAN :{WHITE}Loan miham@2349: STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY64} miham@1641: STR_7028 :{BLACK}{CURRENCY64} miham@2349: STR_7029_BORROW :{BLACK}Borrow {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY} miham@2349: STR_702A_REPAY :{BLACK}Repay {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY} miham@2349: STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY} miham@2349: STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money... miham@2349: STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay miham@2349: STR_702E_REQUIRED :{WHITE}...{CURRENCY} required miham@2349: STR_702F_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... miham@2349: STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... miham@2349: STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Select new face for president miham@2349: STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Change the company vehicle livery miham@2349: STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Change the president's name miham@2349: STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Change the company name miham@3916: STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Click on desired color scheme miham@2349: STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Increase size of loan miham@2349: STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repay part of loan miham@2349: STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(President) miham@2349: STR_7038_INAUGURATED :{GOLD}Inaugurated: {WHITE}{NUM} miham@2349: STR_7039_VEHICLES :{GOLD}Vehicles: miham@2349: STR_TRAINS :{WHITE}{COMMA} train{P "" s} miham@2349: STR_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s} miham@2349: STR_AIRCRAFT :{WHITE}{COMMA} aircraft miham@2349: STR_SHIPS :{WHITE}{COMMA} ship{P "" s} miham@2349: STR_7042_NONE :{WHITE}None miham@2349: STR_7043_FACE_SELECTION :{WHITE}Face Selection miham@2349: STR_7044_MALE :{BLACK}Male miham@2349: STR_7045_FEMALE :{BLACK}Female miham@2349: STR_7046_NEW_FACE :{BLACK}New Face miham@2349: STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Cancel new face selection miham@2349: STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Accept new face selection miham@2349: STR_7049_SELECT_MALE_FACES :{BLACK}Select male faces miham@2349: STR_704A_SELECT_FEMALE_FACES :{BLACK}Select female faces miham@2349: STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Generate random new face miham@2349: STR_704C_KEY :{BLACK}Key miham@2349: STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Show key to graphs miham@2349: STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Key to company graphs miham@2349: STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY :{BLACK}Click here to toggle company's entry on graph on/off miham@2349: STR_7050_UNITS_OF_CARGO_DELIVERED :{WHITE}Units of cargo delivered miham@2349: STR_7051_COMPANY_PERFORMANCE_RATINGS :{WHITE}Company performance ratings (maximum rating=1000) miham@2349: STR_7052_COMPANY_VALUES :{WHITE}Company values miham@2349: STR_7053_COMPANY_LEAGUE_TABLE :{WHITE}Company League Table ludde@2063: STR_7054 :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{PLAYERNAME} '{STRING}' ludde@2063: STR_7055 :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{PLAYERNAME} '{STRING}' miham@2349: STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT}Transport company in trouble! miham@2349: STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{COMPANY} will be sold off or declared bankrupt unless performance increases soon! miham@2349: STR_7058_PRESIDENT :{BLACK}{PLAYERNAME}{}(President) miham@2349: STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Transport company merger! miham@2349: STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{COMPANY} has been sold to {COMPANY} for {CURRENCY}! miham@2349: STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}We are looking for a transport company to take-over our company{}{}Do you want to purchase {COMPANY} for {CURRENCY}? miham@2349: STR_705C_BANKRUPT :{BLACK}{BIGFONT}Bankrupt! miham@2349: STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} has been closed down by creditors and all assets sold off! miham@2349: STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}New transport company launched! miham@2349: STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{COMPANY} starts construction near {TOWN}! miham@2349: STR_7060_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... miham@2349: STR_7061_CARGO_PAYMENT_RATES :{WHITE}Cargo Payment Rates miham@2349: STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Days in transit miham@2349: STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares miham@2349: STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Toggle graph for cargo type on/off miham@1641: STR_7065 :{BLACK}{TINYFONT}{STRING} miham@2349: STR_7066_ENGINEER :Engineer miham@2349: STR_7067_TRAFFIC_MANAGER :Traffic Manager miham@2349: STR_7068_TRANSPORT_COORDINATOR :Transport Coordinator miham@2349: STR_7069_ROUTE_SUPERVISOR :Route Supervisor miham@2349: STR_706A_DIRECTOR :Director miham@2349: STR_706B_CHIEF_EXECUTIVE :Chief Executive miham@2349: STR_706C_CHAIRMAN :Chairman miham@2349: STR_706D_PRESIDENT :President miham@2349: STR_706E_TYCOON :Tycoon miham@2349: STR_706F_BUILD_HQ :{BLACK}Build HQ miham@2349: STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Build company headquarters / view company headquarters miham@2349: STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value miham@2349: STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters... miham@2349: STR_7072_VIEW_HQ :{BLACK}View HQ miham@2349: STR_RELOCATE_HQ :{BLACK}Relocate HQ miham@2349: STR_COMPANY_PASSWORD :{BLACK}Password miham@3967: STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorized users from joining. miham@2349: STR_SET_COMPANY_PASSWORD :Set company password miham@2349: STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps! miham@2349: STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens! miham@2349: STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size miham@2349: STR_7076_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY64} miham@2349: STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Buy 25% share in company miham@2349: STR_7078_SELL_25_SHARE_IN_COMPANY :{BLACK}Sell 25% share in company miham@2349: STR_7079_BUY_25_SHARE_IN_THIS_COMPANY :{BLACK}Buy 25% share in this company miham@2349: STR_707A_SELL_25_SHARE_IN_THIS_COMPANY :{BLACK}Sell 25% share in this company miham@2349: STR_707B_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... miham@2349: STR_707C_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company... miham@2349: STR_707D_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) miham@2349: STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}{} {COMMA}% owned by {COMPANY}) miham@2349: STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} has been taken over by {COMPANY}! miham@3916: STR_7080_PROTECTED :{WHITE}This company is not old enough to trade shares yet... darkvater@45: miham@4620: STR_LIVERY_DEFAULT :Standard Livery miham@4620: STR_LIVERY_STEAM :Steam Engine miham@4620: STR_LIVERY_DIESEL :Diesel Engine miham@4620: STR_LIVERY_ELECTRIC :Electric Engine miham@4620: STR_LIVERY_MONORAIL :Monorail Engine miham@4620: STR_LIVERY_MAGLEV :Maglev Engine miham@4620: STR_LIVERY_DMU :DMU miham@4620: STR_LIVERY_EMU :EMU miham@4620: STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger/Mail Car (Steam) miham@4620: STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger/Mail Car (Diesel) miham@4620: STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger/Mail Car (Electric) miham@4620: STR_LIVERY_FREIGHT_WAGON :Freight Car miham@4620: STR_LIVERY_BUS :Bus miham@4620: STR_LIVERY_TRUCK :Truck miham@4620: STR_LIVERY_PASSENGER_SHIP :Passenger Ship miham@4620: STR_LIVERY_FREIGHT_SHIP :Freight Ship miham@4620: STR_LIVERY_HELICOPTER :Helicopter miham@4620: STR_LIVERY_SMALL_PLANE :Small Airplane miham@4620: STR_LIVERY_LARGE_PLANE :Large Airplane miham@4620: miham@4658: STR_LIVERY_GENERAL_TIP :{BLACK}Show general color schemes miham@4658: STR_LIVERY_TRAIN_TIP :{BLACK}Show train color schemes miham@4658: STR_LIVERY_ROADVEH_TIP :{BLACK}Show road vehicle color schemes miham@4658: STR_LIVERY_SHIP_TIP :{BLACK}Show ship color schemes miham@4658: STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft color schemes miham@4658: STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary color for the selected scheme miham@4658: STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary color for the selected scheme miham@4658: STR_LIVERY_PANEL_TIP :{BLACK}Select a color scheme to change, or multiple schemes with CTRL+click. Click on the box to toggle use of the scheme miham@4658: darkvater@45: ##id 0x8000 miham@2349: STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam) miham@1641: STR_8001_MJS_250_DIESEL :MJS 250 (Diesel) miham@1641: STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo miham@1641: STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo miham@1641: STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo miham@1641: STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel miham@1641: STR_8006_POWERNAUT_DIESEL :Powernaut Diesel miham@2349: STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam) miham@2349: STR_8008_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam) miham@2349: STR_8009_GINZU_A4_STEAM :Ginzu 'A4' (Steam) miham@2349: STR_800A_SH_8P_STEAM :SH '8P' (Steam) miham@1641: STR_800B_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) miham@1641: STR_800C_DASH_DIESEL :'Dash' (Diesel) miham@1641: STR_800D_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) miham@1641: STR_800E_UU_37_DIESEL :UU '37' (Diesel) miham@1641: STR_800F_FLOSS_47_DIESEL :Floss '47' (Diesel) miham@1641: STR_8010_CS_4000_DIESEL :CS 4000 (Diesel) miham@1641: STR_8011_CS_2400_DIESEL :CS 2400 (Diesel) miham@1641: STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel) miham@1641: STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel) miham@1641: STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) miham@1641: STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel) miham@1641: STR_8016_SH_125_DIESEL :SH '125' (Diesel) miham@2349: STR_8017_SH_30_ELECTRIC :SH '30' (Electric) miham@2349: STR_8018_SH_40_ELECTRIC :SH '40' (Electric) miham@2349: STR_8019_T_I_M_ELECTRIC :'T.I.M.' (Electric) miham@2349: STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (Electric) miham@2349: STR_801B_PASSENGER_CAR :Passenger Car miham@2349: STR_801C_MAIL_VAN :Mail Van miham@2349: STR_801D_COAL_CAR :Coal Car miham@2349: STR_801E_OIL_TANKER :Oil Tanker miham@2349: STR_801F_LIVESTOCK_VAN :Livestock Van miham@2349: STR_8020_GOODS_VAN :Goods Van miham@2349: STR_8021_GRAIN_HOPPER :Grain Hopper miham@2349: STR_8022_WOOD_TRUCK :Wood Truck miham@2349: STR_8023_IRON_ORE_HOPPER :Iron Ore Hopper miham@2349: STR_8024_STEEL_TRUCK :Steel Truck miham@2349: STR_8025_ARMORED_VAN :Armored Van miham@2349: STR_8026_FOOD_VAN :Food Van miham@2349: STR_8027_PAPER_TRUCK :Paper Truck miham@2349: STR_8028_COPPER_ORE_HOPPER :Copper Ore Hopper miham@2349: STR_8029_WATER_TANKER :Water Tanker miham@2349: STR_802A_FRUIT_TRUCK :Fruit Truck miham@2349: STR_802B_RUBBER_TRUCK :Rubber Truck miham@2349: STR_802C_SUGAR_TRUCK :Sugar Truck miham@2349: STR_802D_COTTON_CANDY_HOPPER :Cotton Candy Hopper miham@2349: STR_802E_TOFFEE_HOPPER :Toffee Hopper miham@2349: STR_802F_BUBBLE_VAN :Bubble Van miham@2349: STR_8030_COLA_TANKER :Cola Tanker miham@2349: STR_8031_CANDY_VAN :Candy Van miham@2349: STR_8032_TOY_VAN :Toy Van miham@2349: STR_8033_BATTERY_TRUCK :Battery Truck miham@2349: STR_8034_FIZZY_DRINK_TRUCK :Fizzy Drink Truck miham@2349: STR_8035_PLASTIC_TRUCK :Plastic Truck miham@2349: STR_8036_X2001_ELECTRIC :'X2001' (Electric) miham@2349: STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric) miham@1641: STR_8038_WIZZOWOW_Z99 :Wizzowow Z99 miham@2349: STR_8039_PASSENGER_CAR :Passenger Car miham@2349: STR_803A_MAIL_VAN :Mail Van miham@2349: STR_803B_COAL_CAR :Coal Car miham@2349: STR_803C_OIL_TANKER :Oil Tanker miham@2349: STR_803D_LIVESTOCK_VAN :Livestock Van miham@2349: STR_803E_GOODS_VAN :Goods Van miham@2349: STR_803F_GRAIN_HOPPER :Grain Hopper miham@2349: STR_8040_WOOD_TRUCK :Wood Truck miham@2349: STR_8041_IRON_ORE_HOPPER :Iron Ore Hopper miham@2349: STR_8042_STEEL_TRUCK :Steel Truck miham@2349: STR_8043_ARMORED_VAN :Armored Van miham@2349: STR_8044_FOOD_VAN :Food Van miham@2349: STR_8045_PAPER_TRUCK :Paper Truck miham@2349: STR_8046_COPPER_ORE_HOPPER :Copper Ore Hopper miham@2349: STR_8047_WATER_TANKER :Water Tanker miham@2349: STR_8048_FRUIT_TRUCK :Fruit Truck miham@2349: STR_8049_RUBBER_TRUCK :Rubber Truck miham@2349: STR_804A_SUGAR_TRUCK :Sugar Truck miham@2349: STR_804B_COTTON_CANDY_HOPPER :Cotton Candy Hopper miham@2349: STR_804C_TOFFEE_HOPPER :Toffee Hopper miham@2349: STR_804D_BUBBLE_VAN :Bubble Van miham@2349: STR_804E_COLA_TANKER :Cola Tanker miham@2349: STR_804F_CANDY_VAN :Candy Van miham@2349: STR_8050_TOY_VAN :Toy Van miham@2349: STR_8051_BATTERY_TRUCK :Battery Truck miham@2349: STR_8052_FIZZY_DRINK_TRUCK :Fizzy Drink Truck miham@2349: STR_8053_PLASTIC_TRUCK :Plastic Truck miham@2349: STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric) miham@2349: STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric) miham@2349: STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric) miham@2349: STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric) miham@1641: STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer miham@2349: STR_8059_PASSENGER_CAR :Passenger Car miham@2349: STR_805A_MAIL_VAN :Mail Van miham@2349: STR_805B_COAL_CAR :Coal Car miham@2349: STR_805C_OIL_TANKER :Oil Tanker miham@2349: STR_805D_LIVESTOCK_VAN :Livestock Van miham@2349: STR_805E_GOODS_VAN :Goods Van miham@2349: STR_805F_GRAIN_HOPPER :Grain Hopper miham@2349: STR_8060_WOOD_TRUCK :Wood Truck miham@2349: STR_8061_IRON_ORE_HOPPER :Iron Ore Hopper miham@2349: STR_8062_STEEL_TRUCK :Steel Truck miham@2349: STR_8063_ARMORED_VAN :Armored Van miham@2349: STR_8064_FOOD_VAN :Food Van miham@2349: STR_8065_PAPER_TRUCK :Paper Truck miham@2349: STR_8066_COPPER_ORE_HOPPER :Copper Ore Hopper miham@2349: STR_8067_WATER_TANKER :Water Tanker miham@2349: STR_8068_FRUIT_TRUCK :Fruit Truck miham@2349: STR_8069_RUBBER_TRUCK :Rubber Truck miham@2349: STR_806A_SUGAR_TRUCK :Sugar Truck miham@2349: STR_806B_COTTON_CANDY_HOPPER :Cotton Candy Hopper miham@2349: STR_806C_TOFFEE_HOPPER :Toffee Hopper miham@2349: STR_806D_BUBBLE_VAN :Bubble Van miham@2349: STR_806E_COLA_TANKER :Cola Tanker miham@2349: STR_806F_CANDY_VAN :Candy Van miham@2349: STR_8070_TOY_VAN :Toy Van miham@2349: STR_8071_BATTERY_TRUCK :Battery Truck miham@2349: STR_8072_FIZZY_DRINK_TRUCK :Fizzy Drink Truck miham@2349: STR_8073_PLASTIC_TRUCK :Plastic Truck miham@2349: STR_8074_MPS_REGAL_BUS :MPS Regal Bus miham@2349: STR_8075_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus miham@2349: STR_8076_FOSTER_BUS :Foster Bus miham@2349: STR_8077_FOSTER_MKII_SUPERBUS :Foster MkII Superbus miham@2349: STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus miham@2349: STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus miham@2349: STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus miham@2349: STR_807B_BALOGH_COAL_TRUCK :Balogh Coal Truck miham@2349: STR_807C_UHL_COAL_TRUCK :Uhl Coal Truck miham@2349: STR_807D_DW_COAL_TRUCK :DW Coal Truck miham@2349: STR_807E_MPS_MAIL_TRUCK :MPS Mail Truck miham@2349: STR_807F_REYNARD_MAIL_TRUCK :Reynard Mail Truck miham@2349: STR_8080_PERRY_MAIL_TRUCK :Perry Mail Truck miham@2349: STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck miham@2349: STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck miham@2349: STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck miham@2349: STR_8084_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker miham@2349: STR_8085_FOSTER_OIL_TANKER :Foster Oil Tanker miham@2349: STR_8086_PERRY_OIL_TANKER :Perry Oil Tanker miham@2349: STR_8087_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van miham@2349: STR_8088_UHL_LIVESTOCK_VAN :Uhl Livestock Van miham@2349: STR_8089_FOSTER_LIVESTOCK_VAN :Foster Livestock Van miham@2349: STR_808A_BALOGH_GOODS_TRUCK :Balogh Goods Truck miham@2349: STR_808B_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck miham@2349: STR_808C_GOSS_GOODS_TRUCK :Goss Goods Truck miham@2349: STR_808D_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck miham@2349: STR_808E_THOMAS_GRAIN_TRUCK :Thomas Grain Truck miham@2349: STR_808F_GOSS_GRAIN_TRUCK :Goss Grain Truck miham@2349: STR_8090_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck miham@2349: STR_8091_FOSTER_WOOD_TRUCK :Foster Wood Truck miham@2349: STR_8092_MORELAND_WOOD_TRUCK :Moreland Wood Truck miham@2349: STR_8093_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck miham@2349: STR_8094_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck miham@2349: STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck miham@2349: STR_8096_BALOGH_STEEL_TRUCK :Balogh Steel Truck miham@2349: STR_8097_UHL_STEEL_TRUCK :Uhl Steel Truck miham@2349: STR_8098_KELLING_STEEL_TRUCK :Kelling Steel Truck miham@2349: STR_8099_BALOGH_ARMORED_TRUCK :Balogh Armored Truck miham@2349: STR_809A_UHL_ARMORED_TRUCK :Uhl Armored Truck miham@2349: STR_809B_FOSTER_ARMORED_TRUCK :Foster Armored Truck miham@2349: STR_809C_FOSTER_FOOD_VAN :Foster Food Van miham@2349: STR_809D_PERRY_FOOD_VAN :Perry Food Van miham@2349: STR_809E_CHIPPY_FOOD_VAN :Chippy Food Van miham@2349: STR_809F_UHL_PAPER_TRUCK :Uhl Paper Truck miham@2349: STR_80A0_BALOGH_PAPER_TRUCK :Balogh Paper Truck miham@2349: STR_80A1_MPS_PAPER_TRUCK :MPS Paper Truck miham@2349: STR_80A2_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck miham@2349: STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck miham@2349: STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck miham@2349: STR_80A5_UHL_WATER_TANKER :Uhl Water Tanker miham@2349: STR_80A6_BALOGH_WATER_TANKER :Balogh Water Tanker miham@2349: STR_80A7_MPS_WATER_TANKER :MPS Water Tanker miham@2349: STR_80A8_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck miham@2349: STR_80A9_UHL_FRUIT_TRUCK :Uhl Fruit Truck miham@2349: STR_80AA_KELLING_FRUIT_TRUCK :Kelling Fruit Truck miham@2349: STR_80AB_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck miham@2349: STR_80AC_UHL_RUBBER_TRUCK :Uhl Rubber Truck miham@2349: STR_80AD_RMT_RUBBER_TRUCK :RMT Rubber Truck miham@2349: STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck miham@2349: STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck miham@2349: STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck miham@2349: STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck miham@2349: STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck miham@2349: STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck miham@2349: STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover Cotton Candy Truck miham@2349: STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught Cotton Candy Truck miham@2349: STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Cotton Candy Truck miham@2349: STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck miham@2349: STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck miham@2349: STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck miham@2349: STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van miham@2349: STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught Toy Van miham@2349: STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow Toy Van miham@2349: STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover Candy Truck miham@2349: STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught Candy Truck miham@2349: STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow Candy Truck miham@2349: STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck miham@2349: STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck miham@2349: STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck miham@2349: STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck miham@2349: STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck miham@2349: STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck miham@2349: STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck miham@2349: STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck miham@2349: STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck miham@2349: STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck miham@2349: STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck miham@2349: STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck miham@2349: STR_80CC_MPS_OIL_TANKER :MPS Oil Tanker miham@2349: STR_80CD_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker miham@2349: STR_80CE_MPS_PASSENGER_FERRY :MPS Passenger Ferry miham@2349: STR_80CF_FFP_PASSENGER_FERRY :FFP Passenger Ferry miham@2349: STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft miham@2349: STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry miham@2349: STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry miham@2349: STR_80D3_YATE_CARGO_SHIP :Yate Cargo ship miham@2349: STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship miham@2349: STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship miham@2349: STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship miham@1641: STR_80D7_SAMPSON_U52 :Sampson U52 miham@1641: STR_80D8_COLEMAN_COUNT :Coleman Count miham@1641: STR_80D9_FFP_DART :FFP Dart miham@1641: STR_80DA_YATE_HAUGAN :Yate Haugan miham@1641: STR_80DB_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3 miham@1641: STR_80DC_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8 miham@1641: STR_80DD_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9 miham@1641: STR_80DE_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80 miham@1641: STR_80DF_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10 miham@1641: STR_80E0_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11 miham@1641: STR_80E1_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11 miham@1641: STR_80E2_DARWIN_100 :Darwin 100 miham@1641: STR_80E3_DARWIN_200 :Darwin 200 miham@1641: STR_80E4_DARWIN_300 :Darwin 300 miham@1641: STR_80E5_DARWIN_400 :Darwin 400 miham@1641: STR_80E6_DARWIN_500 :Darwin 500 miham@1641: STR_80E7_DARWIN_600 :Darwin 600 miham@1641: STR_80E8_GURU_GALAXY :Guru Galaxy miham@1641: STR_80E9_AIRTAXI_A21 :Airtaxi A21 miham@1641: STR_80EA_AIRTAXI_A31 :Airtaxi A31 miham@1641: STR_80EB_AIRTAXI_A32 :Airtaxi A32 miham@1641: STR_80EC_AIRTAXI_A33 :Airtaxi A33 miham@1641: STR_80ED_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46 miham@1641: STR_80EE_DINGER_100 :Dinger 100 miham@1641: STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000 miham@1641: STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle miham@1641: STR_80F1_KELLING_K1 :Kelling K1 miham@1641: STR_80F2_KELLING_K6 :Kelling K6 miham@1641: STR_80F3_KELLING_K7 :Kelling K7 miham@1641: STR_80F4_DARWIN_700 :Darwin 700 miham@1641: STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2 miham@1641: STR_80F6_DINGER_200 :Dinger 200 miham@1641: STR_80F7_DINGER_1000 :Dinger 1000 miham@1641: STR_80F8_PLODDYPHUT_100 :Ploddyphut 100 miham@1641: STR_80F9_PLODDYPHUT_500 :Ploddyphut 500 miham@1641: STR_80FA_FLASHBANG_X1 :Flashbang X1 miham@1641: STR_80FB_JUGGERPLANE_M1 :Juggerplane M1 miham@1641: STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer miham@2349: STR_80FD_TRICARIO_HELICOPTER :Tricario Helicopter miham@2349: STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter miham@2349: STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter miham@2349: STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Message from vehicle manufacturer miham@2349: STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ? miham@2349: STR_8102_RAILROAD_LOCOMOTIVE :railroad locomotive miham@2349: STR_8103_ROAD_VEHICLE :road vehicle miham@2349: STR_8104_AIRCRAFT :aircraft miham@2349: STR_8105_SHIP :ship miham@2349: STR_8106_MONORAIL_LOCOMOTIVE :monorail locomotive miham@2349: STR_8107_MAGLEV_LOCOMOTIVE :maglev locomotive darkvater@45: darkvater@45: ##id 0x8800 miham@2349: STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Train Depot miham@2349: STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}! miham@3917: STR_8802_DETAILS :{WHITE}{STRING} (Details) miham@2349: STR_8803_TRAIN_IN_THE_WAY :{WHITE}Train in the way miham@4720: STR_8804 :{SETX 10}{COMMA}: {STRING} {STRING} miham@4720: STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {STRING} {STRING} miham@2349: STR_8806_GO_TO :Go to {STATION} miham@2363: STR_8807_GO_TO_TRANSFER :Go to {STATION} (Transfer and take cargo) miham@2363: STR_8808_GO_TO_UNLOAD :Go to {STATION} (Unload) miham@2363: STR_8809_GO_TO_TRANSFER_UNLOAD :Go to {STATION} (Transfer and leave empty) miham@2363: STR_880A_GO_TO_LOAD :Go to {STATION} (Load) miham@2363: STR_880B_GO_TO_TRANSFER_LOAD :Go to {STATION} (Transfer and wait for full load) miham@2363: STR_880C_GO_NON_STOP_TO :Go non-stop to {STATION} miham@2363: STR_880D_GO_TO_NON_STOP_TRANSFER :Go non-stop to {STATION} (Transfer and take cargo) miham@2363: STR_880E_GO_NON_STOP_TO_UNLOAD :Go non-stop to {STATION} (Unload) miham@2363: STR_880F_GO_TO_NON_STOP_TRANSFER_UNLOAD :Go non-stop to {STATION} (Transfer and leave empty) miham@2363: STR_8810_GO_NON_STOP_TO_LOAD :Go non-stop to {STATION} (Load) miham@2363: STR_8811_GO_TO_NON_STOP_TRANSFER_LOAD :Go non-stop to {STATION} (Transfer and wait for full load) miham@2363: STR_GO_TO_TRAIN_DEPOT :Go to {TOWN} Train Depot miham@2349: STR_SERVICE_AT_TRAIN_DEPOT :Service at {TOWN} Train Depot miham@2349: STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Go non-stop to {TOWN} Train Depot miham@2349: STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Service non-stop at {TOWN} Train Depot miham@2348: bjarni@4566: STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot bjarni@4566: STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY} miham@4570: STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot miham@4570: STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY} miham@2349: miham@2349: STR_INVALID_ORDER :{RED} (Invalid Order) miham@2349: miham@2349: STR_UNKNOWN_DESTINATION :unknown destination miham@2349: STR_8812_EMPTY :{LTBLUE}Empty miham@2349: STR_8813_FROM :{LTBLUE}{CARGO} from {STATION} miham@2349: STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Train {COMMA} is waiting in depot miham@2349: STR_8815_NEW_VEHICLES :{BLACK}New Vehicles miham@1641: STR_8816 :{BLACK}- miham@2349: STR_8819_TRAIN_TOO_LONG :{WHITE}Train too long miham@2349: STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Trains can only be altered when stopped inside a depot miham@2349: STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Train{P "" s} miham@2349: STR_881C_NEW_RAIL_VEHICLES :{WHITE}New Rail Vehicles miham@3936: STR_NEW_ELRAIL_VEHICLES :{WHITE}New Electric Rail Vehicles miham@2349: STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}New Monorail Vehicles miham@2349: STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}New Maglev Vehicles miham@2349: STR_881F_BUILD_VEHICLE :{BLACK}Build Vehicle miham@2363: STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle miham@2363: STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Control-click will share the orders miham@2363: STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Control-click will share the orders miham@2363: STR_CLONE_TRAIN :{BLACK}Clone Train miham@2363: STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Control-click will share the orders miham@2363: STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Control-click will share the orders miham@2349: STR_8820_RENAME :{BLACK}Rename miham@2349: STR_8823_SKIP :{BLACK}Skip miham@2349: STR_8824_DELETE :{BLACK}Delete miham@2349: STR_8825_NON_STOP :{BLACK}Non-Stop miham@2349: STR_8826_GO_TO :{BLACK}Go To miham@2349: STR_8827_FULL_LOAD :{BLACK}Full Load miham@2349: STR_8828_UNLOAD :{BLACK}Unload miham@4720: STR_REFIT :{BLACK}Refit miham@4720: STR_REFIT_TIP :{BLACK}Select what cargo type to refit to in this order. Control click to remove refit instruction miham@4720: STR_REFIT_ORDER :(Refit to {STRING}) miham@2349: STR_8829_ORDERS :{WHITE}{VEHICLE} (Orders) miham@2349: STR_882A_END_OF_ORDERS :{SETX 10}- - End of Orders - - miham@1641: STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING} miham@2349: STR_SERVICE :{BLACK}Service miham@2349: STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Can't build railroad vehicle... miham@2349: STR_882C_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} miham@2349: STR_882D_VALUE :{LTBLUE}{STRING}{BLACK} Value: {LTBLUE}{CURRENCY} ludde@2063: STR_882E :{WHITE}{VEHICLE} miham@2349: STR_882F_LOADING_UNLOADING :{LTBLUE}Loading / Unloading miham@3916: STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot miham@2349: STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot... miham@2349: STR_8831_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders miham@2349: STR_8832_TOO_MANY_ORDERS :{WHITE}Too many orders miham@2349: STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order... miham@2349: STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order... miham@2349: STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order... miham@2349: STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... Darkvater@2938: STR_REAR_ENGINE_FOLLOW_FRONT_ERROR :{WHITE}The rear engine will always follow its front counterpart miham@2349: STR_8838_N_A :N/A{SKIP} miham@2349: STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Can't sell railroad vehicle... miham@2349: STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot miham@2349: STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train... miham@2349: STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG} miham@2349: STR_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG} miham@2349: STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for information miham@2349: STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Build new trains (requires train depot) miham@2349: STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train miham@2349: STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Build new train vehicle miham@2349: STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Drag train vehicle to here to sell it miham@2349: STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Center main view on train depot location miham@2349: STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Train vehicle selection list - click on vehicle for information miham@4778: STR_BLACK_ENGINES :{BLACK}Engines miham@4778: STR_BLACK_WAGONS :{BLACK}Train cars miham@4778: STR_BLACK_BOTH :{BLACK}Both miham@4778: STR_BUILD_TRAIN_ENGINES_TIP :{BLACK}Click to see engines only miham@4778: STR_BUILD_TRAIN_WAGONS_TIP :{BLACK}Click to see train cars only miham@4778: STR_BUILD_TRAIN_BOTH_TIP :{BLACK}Click to see both engines and train cars miham@2349: STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Build the highlighted train vehicle miham@2349: STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Rename train vehicle type Darkvater@4487: STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Current train action - click here to stop/start train miham@2349: STR_8847_SHOW_TRAIN_S_ORDERS :{BLACK}Show train's orders miham@2349: STR_8848_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Center main view on train's location miham@2349: STR_8849_SEND_TRAIN_TO_DEPOT :{BLACK}Send train to depot miham@2349: STR_884A_FORCE_TRAIN_TO_PROCEED :{BLACK}Force train to proceed without waiting for signal to clear miham@2349: STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Reverse direction of train miham@2349: STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Show train details miham@2349: STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Increase servicing interval miham@2349: STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Decrease servicing interval miham@2349: STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Show details of cargo carried miham@2349: STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Show details of train vehicles miham@2349: STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Show capacities of each vehicle miham@2349: STR_8852_SHOW_TOTAL_CARGO :{BLACK}Show total capacity of train, split by cargo type miham@2349: STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Orders list - click on order to highlight it miham@2349: STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Skip the current order, and start the next miham@2349: STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Delete the highlighted order miham@2349: STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order non-stop miham@2349: STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a new order before the highlighted order, or add to end of list miham@2349: STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to wait for a full load miham@2349: STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to unload miham@2349: STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed miham@2349: STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available! miham@1641: STR_885A :{BLACK}{BIGFONT}{STRING} peter1138@3401: STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {STRING} miham@2349: STR_885C_BROKEN_DOWN :{RED}Broken down miham@3917: STR_885D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr peter1138@3401: STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} miham@2349: STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) miham@2349: STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} miham@2349: STR_8861_STOPPED :{RED}Stopped miham@2349: STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... miham@2349: STR_8863_CRASHED :{RED}Crashed! miham@1641: miham@2349: STR_8865_NAME_TRAIN :{WHITE}Name train miham@2349: STR_8866_CAN_T_NAME_TRAIN :{WHITE}Can't name train... miham@2349: STR_8867_NAME_TRAIN :{BLACK}Name train miham@2349: STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision miham@2349: STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Can't reverse direction of train... miham@2349: STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Rename train vehicle type miham@2349: STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Can't rename train vehicle type... miham@2363: STR_886D_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Make the highlighted order force the vehicle to dump cargo miham@2363: STR_886F_TRANSFER :{BLACK}Transfer miham@1641: miham@2349: STR_TRAIN_STOPPING :{RED}Stopping miham@2349: STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} miham@3936: STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types miham@4378: STR_TRAIN_NO_POWER :{RED}No power miham@4378: STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start darkvater@45: darkvater@45: ##id 0x9000 miham@2349: STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way miham@2349: STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s} ludde@2063: STR_9002 :{WHITE}{VEHICLE} miham@2349: STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Road Vehicle Depot miham@2349: STR_9004_NEW_VEHICLES :{BLACK}New Vehicles miham@2349: STR_9006_NEW_ROAD_VEHICLES :{WHITE}New Road Vehicles miham@2349: STR_9007_BUILD_VEHICLE :{BLACK}Build Vehicle miham@2349: STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle... miham@2349: STR_900C_DETAILS :{WHITE}{VEHICLE} (Details) miham@3917: STR_900D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr miham@2349: STR_900E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} miham@2349: STR_900F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) miham@2349: STR_9010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} miham@2349: STR_9011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} miham@2349: STR_9012_CAPACITY :{BLACK}Capacity: {LTBLUE}{STRING} miham@2349: STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}...must be stopped inside a road vehicle depot miham@2349: STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle... miham@2349: STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle... miham@2349: STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Road Vehicle {COMMA} is waiting in depot bjarni@4566: STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Heading for {TOWN} Road Depot bjarni@4566: STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY} miham@4570: STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot miham@4570: STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY} miham@2349: STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Can't send vehicle to depot... miham@2349: STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot miham@2349: STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Road vehicles - click on vehicle for information miham@2349: STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Build new road vehicles (requires road vehicle depot) Darkvater@4487: STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Current vehicle action - click here to stop/start vehicle miham@2349: STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Show vehicle's orders miham@2349: STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Center main view on vehicle's location miham@2349: STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Send vehicle to depot miham@2349: STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Force vehicle to turn around miham@2349: STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Show road vehicle details miham@2349: STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Vehicles - click on vehicle for information miham@2349: STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Build new road vehicle miham@2349: STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Drag road vehicle to here to sell it miham@2349: STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Center main view on road vehicle depot location miham@2349: STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information miham@2349: STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Build the highlighted road vehicle miham@2349: STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New road vehicle now available! miham@1641: STR_9029 :{BLACK}{BIGFONT}{STRING} miham@2349: STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cost: {CURRENCY}{}Speed: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {STRING} darkvater@45: miham@2349: STR_902C_NAME_ROAD_VEHICLE :{WHITE}Name road vehicle miham@2349: STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle... miham@2349: STR_902E_NAME_ROAD_VEHICLE :{BLACK}Name road vehicle miham@2349: STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}! miham@2349: STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}! miham@2349: STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train miham@2349: STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train miham@2349: STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Can't make vehicle turn around... miham@3936: STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Can't turn vehicles consisting of multiple units miham@2349: STR_9034_RENAME :{BLACK}Rename miham@2349: STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Rename road vehicle type miham@2349: STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Rename road vehicle type miham@2349: STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't rename road vehicle type... miham@2349: STR_9038_GO_TO_ROADVEH_DEPOT :Go to {TOWN} Road Vehicle Depot miham@2349: STR_SERVICE_AT_ROADVEH_DEPOT :Service at {TOWN} Road Vehicle Depot darkvater@45: miham@3998: STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Refit road vehicle to carry a different cargo type miham@3998: STR_REFIT_ROAD_VEHICLE :{BLACK}Refit road vehicle miham@3998: STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Refit road vehicle to carry highlighted cargo type miham@3998: STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Can't refit road vehicle... miham@4798: STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for road vehicle to carry miham@3998: darkvater@45: ##id 0x9800 miham@2349: STR_9800_DOCK_CONSTRUCTION :Dock construction miham@2349: STR_9801_DOCK_CONSTRUCTION :{WHITE}Dock construction miham@2349: STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here... miham@2349: STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Ship Depot miham@2349: STR_9804_NEW_SHIPS :{BLACK}New Ships miham@2349: STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Ship{P "" s} miham@2349: STR_9808_NEW_SHIPS :{WHITE}New Ships miham@2349: STR_9809_BUILD_SHIP :{BLACK}Build Ship miham@2363: STR_CLONE_SHIP :{BLACK}Clone Ship miham@2363: STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Control-click will share the orders miham@2363: STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Control-click will share the orders miham@2349: STR_980B_SHIP_MUST_BE_STOPPED_IN :{WHITE}Ship must be stopped in depot miham@2349: STR_980C_CAN_T_SELL_SHIP :{WHITE}Can't sell ship... miham@2349: STR_980D_CAN_T_BUILD_SHIP :{WHITE}Can't build ship... miham@2349: STR_980E_SHIP_IN_THE_WAY :{WHITE}Ship in the way ludde@2063: STR_980F :{WHITE}{VEHICLE} miham@2349: STR_9811_DETAILS :{WHITE}{VEHICLE} (Details) miham@3917: STR_9812_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr miham@2349: STR_9813_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} miham@2349: STR_9814_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) miham@2349: STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} miham@2349: STR_9816_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} miham@2349: STR_9817_CAPACITY :{BLACK}Capacity: {LTBLUE}{STRING} miham@2349: STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship... miham@2349: STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot... miham@2349: STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot bjarni@4566: STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot bjarni@4566: STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY} miham@4570: STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Sercice at {TOWN} Ship Depot miham@4570: STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Sercice at {TOWN} Ship Depot, {VELOCITY} miham@2349: STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Ship {COMMA} is waiting in depot miham@2349: STR_981D_BUILD_SHIP_DOCK :{BLACK}Build ship dock miham@2349: STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Build ship depot (for building and servicing ships) miham@2349: STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information miham@2349: STR_9820_BUILD_NEW_SHIP :{BLACK}Build new ship miham@2349: STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Drag ship to here to sell it miham@2349: STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Center main view on ship depot location miham@2349: STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information miham@2349: STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Build new ships (requires ship depot) miham@2349: STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Ship selection list - click on ship for information miham@2349: STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Build the highlighted ship Darkvater@4487: STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Current ship action - click here to stop/start ship miham@2349: STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Show ship's orders miham@2349: STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Center main view on ship's location miham@2349: STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send ship to depot miham@2349: STR_982B_SHOW_SHIP_DETAILS :{BLACK}Show ship details miham@2349: STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}New ship now available! miham@1641: STR_982D :{BLACK}{BIGFONT}{STRING} miham@2349: STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {STRING}{}Running Cost: {CURRENCY}/yr miham@2349: STR_982F_NAME_SHIP :{BLACK}Name ship darkvater@45: miham@2349: STR_9831_NAME_SHIP :{WHITE}Name ship miham@2349: STR_9832_CAN_T_NAME_SHIP :{WHITE}Can't name ship... miham@2349: STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}! miham@3967: STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Place a buoy which can be used as a waypoint miham@3967: STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... miham@2349: STR_9836_RENAME :{BLACK}Rename miham@2349: STR_9837_RENAME_SHIP_TYPE :{BLACK}Rename ship type miham@2349: STR_9838_RENAME_SHIP_TYPE :{WHITE}Rename ship type miham@2349: STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type... miham@2349: STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Refit cargo ship to carry a different cargo type miham@2349: STR_983B_REFIT :{WHITE}{VEHICLE} (Refit) miham@2349: STR_983C_REFIT_SHIP :{BLACK}Refit ship miham@2349: STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for ship to carry miham@2349: STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Refit ship to carry highlighted cargo type tron@4001: STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry: miham@2349: STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{STRING}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} miham@2349: STR_9841_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship... miham@2349: STR_9842_REFITTABLE :(refittable) miham@2349: STR_GO_TO_SHIP_DEPOT :Go to {TOWN} Ship Depot miham@2349: SERVICE_AT_SHIP_DEPOT :Service at {TOWN} Ship Depot darkvater@45: darkvater@45: ##id 0xA000 miham@2349: STR_A000_AIRPORTS :{WHITE}Airports miham@2349: STR_A001_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here... miham@2349: STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Aircraft Hangar miham@2349: STR_A003_NEW_AIRCRAFT :{BLACK}New Aircraft miham@2363: STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft miham@2363: STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Control-click will share the orders miham@2363: STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Control-click will share the orders miham@2349: STR_A005_NEW_AIRCRAFT :{WHITE}New Aircraft miham@2349: STR_A006_BUILD_AIRCRAFT :{BLACK}Build Aircraft miham@2349: STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft... miham@2349: STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Aircraft ludde@2063: STR_A00A :{WHITE}{VEHICLE} miham@2349: STR_A00B_ORDERS :{WHITE}{VEHICLE} (Orders) miham@2349: STR_A00C_DETAILS :{WHITE}{VEHICLE} (Details) miham@3917: STR_A00D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr miham@2349: STR_A00E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} miham@2349: STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) miham@2349: STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} miham@2349: STR_A011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} miham@2349: STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Can't send aircraft to hangar... bjarni@4566: STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar bjarni@4566: STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY} miham@4570: STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar miham@4570: STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY} miham@2349: STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Aircraft {COMMA} is waiting in the aircraft hangar miham@2349: STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way miham@2349: STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft... miham@2349: STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight miham@3917: STR_A019_CAPACITY :{BLACK}Capacity: {LTBLUE}{STRING}, {STRING} miham@3917: STR_A01A_CAPACITY :{BLACK}Capacity: {LTBLUE}{STRING} miham@2349: STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar miham@2349: STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft... miham@2349: STR_A01D_AIRPORT_CONSTRUCTION :Airport construction miham@2349: STR_A01E_BUILD_AIRPORT :{BLACK}Build airport miham@2349: STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information miham@2349: STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES :{BLACK}Build new aircraft (requires airport with hangar) miham@2349: STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information miham@4798: STR_BLACK_PLANES :{BLACK}Propellers miham@4798: STR_BLACK_JETS :{BLACK}Jets miham@4798: STR_BLACK_HELICOPTERS :{BLACK}Helicopters miham@4798: STR_BUILD_PLANES_TIP :{BLACK}Click to see propeller planes miham@4798: STR_BUILD_JETS_TIP :{BLACK}Click to see jet planes miham@4798: STR_BUILD_HELICOPTERS_TIP :{BLACK}Click to see helicopters miham@2349: STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Build new aircraft miham@2349: STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Drag aircraft to here to sell it miham@2349: STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Center main view on hangar location miham@2349: STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Aircraft selection list - click on aircraft for information miham@2349: STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Build the highlighted aircraft Darkvater@4487: STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Current aircraft action - click here to stop/start aircraft miham@2349: STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Show aircraft's orders miham@2349: STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Center main view on aircraft's location miham@2349: STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send aircraft to hangar miham@2349: STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Show aircraft details miham@2349: STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}New aircraft now available! miham@1641: STR_A02D :{BLACK}{BIGFONT}{STRING} miham@2349: STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {COMMA} passengers, {COMMA} bags of mail{}Running Cost: {CURRENCY}/yr darkvater@45: miham@2349: STR_A030_NAME_AIRCRAFT :{WHITE}Name aircraft miham@2349: STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Can't name aircraft... miham@2349: STR_A032_NAME_AIRCRAFT :{BLACK}Name aircraft miham@2349: STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}! miham@2349: STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION} miham@2349: STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball! miham@1641: STR_A036 :{TINYFONT}{BLACK}{STATION} miham@2349: STR_A037_RENAME :{BLACK}Rename miham@2349: STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Rename aircraft type miham@2349: STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Rename aircraft type miham@2349: STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type... miham@2349: STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry a different cargo type miham@2349: STR_A03C_REFIT :{WHITE}{VEHICLE} (Refit) miham@2349: STR_A03D_REFIT_AIRCRAFT :{BLACK}Refit aircraft miham@2349: STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for aircraft to carry miham@2349: STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry highlighted cargo type tron@4001: STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry: miham@3917: STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{STRING}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} miham@2349: STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft... miham@2349: STR_GO_TO_AIRPORT_HANGAR :Go to {STATION} Hangar miham@2349: SERVICE_AT_AIRPORT_HANGAR :Service at {STATION} Hangar darkvater@45: darkvater@45: ##id 0xB000 miham@2349: STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}! miham@2349: STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision! miham@2349: STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}! miham@2349: STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}! miham@2349: STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}'UFO' lands near {TOWN}! miham@2349: STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}! miham@3967: STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding! miham@252: miham@2349: STR_BRIBE_FAILED :{WHITE}Your attempted bribery has been miham@2349: STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator miham@2349: STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} miham@592: miham@3916: STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating miham@2349: STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail miham@1641: STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT}) tron@2057: STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) ludde@2063: STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% ludde@2063: SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM} miham@1641: ############ Those following lines need to be in this order!! miham@2349: STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles: miham@2349: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations: miham@2349: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit: miham@2349: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income: miham@2349: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income: miham@2349: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered: miham@2349: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo: miham@2349: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money: miham@2349: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan: miham@1641: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: miham@1641: ############ End of order list miham@3916: STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft miham@3916: STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected to one station. miham@2349: STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years) miham@2349: STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the past 12 quarters miham@2349: STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the past 12 quarters miham@2349: STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the past four quarters. miham@3916: STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the past quarter. miham@3916: STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank miham@3916: STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan miham@2349: STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points miham@916: miham@2349: STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Newgrf settings miham@2349: STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes miham@2349: STR_NEWGRF_SET_PARAMETERS :{BLACK}Set parameters miham@2349: STR_NEWGRF_TIP :{BLACK}A list of all the Newgrf sets that you have installed. Click a set to change the settings. miham@2349: STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}There are currently no newgrf files installed! Please refer to the manual for instructions to install new graphics. miham@2349: STR_NEWGRF_FILENAME :{BLACK}Filename: miham@1641: STR_NEWGRF_GRF_ID :{BLACK}GRF ID: miham@1129: miham@2349: STR_CURRENCY_WINDOW :{WHITE}Custom currency tron@2661: STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA} miham@2349: STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: miham@2349: STR_CURRENCY_PREFIX :{LTBLUE}Prefix: miham@2349: STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: miham@2349: STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM} miham@2349: STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never miham@2349: STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY} miham@2349: STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter miham@1641: miham@1641: STR_TRAIN :{BLACK}{TRAIN} miham@3936: STR_BUS :{BLACK}{BUS} miham@1641: STR_LORRY :{BLACK}{LORRY} miham@1641: STR_PLANE :{BLACK}{PLANE} miham@1641: STR_SHIP :{BLACK}{SHIP} miham@1641: miham@2349: STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Train{P "" s} miham@2349: STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Road Vehicle{P "" s} miham@2349: STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Aircraft miham@2349: STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Ship{P "" s} miham@2348: miham@2349: STR_SCHEDULED_TRAINS_TIP :{BLACK}Show all trains which have this station on their schedule miham@2349: STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Show all road vehicles which have this station on their schedule miham@2349: STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all aircraft which have this station on their schedule miham@2349: STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule miham@2349: miham@4433: STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} miham@4433: STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles which have the same schedule miham@4433: miham@4696: ### looks odd, but trainslators requested this as depots aren't the same for all vehicles in all translations miham@4696: ### we can use there whenever we want a depot mentioned in another string to avoid making 4 versions of all strings miham@4696: miham@4696: STR_TRAIN_DEPOTS__DEPOT_ONLY :Depots miham@4696: STR_ROAD_VEHICLE_DEPOTS__DEPOT_ONLY :Depots miham@4696: STR_SHIP_DEPOTS__DEPOT_ONLY :Depots miham@4696: STR_AIRCRAFT_HANGARS__DEPOT_ONLY :Hangars miham@4696: miham@4696: STR_SEND_TO_DEPOTS :{BLACK}Send to {SKIP}{SKIP}{SKIP}{STRING} miham@4696: miham@4696: STR_SEND_TO_DEPOTS_TRAIN_TIP :{BLACK}Send all trains in list to depots. CTRL+click will only service miham@4696: STR_SEND_TO_DEPOTS_ROADVEH_TIP :{BLACK}Send all road vehicles in list to depots. CTRL+click will only service miham@4696: STR_SEND_TO_DEPOTS_SHIP_TIP :{BLACK}Send all ships in list to depots. CTRL+click will only service miham@4696: STR_SEND_TO_DEPOTS_AIRCRAFT_TIP :{BLACK}Send all aircraft in list to hangars. CTRL+click will only service miham@4696: miham@4696: ### depot strings miham@4696: miham@4696: STR_SELL :{BLACK}Sell miham@4696: STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}You are about to sell all vehicles in the depot. miham@4696: STR_ARE_YOU_SURE :{BLACK}Are you sure? miham@4696: miham@4696: STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Confirm that you want to sell all trains in the depot miham@4696: STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Confirm that you want to sell all road vehicles in the depot miham@4696: STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Confirm that you want to sell all ships in the depot miham@4696: STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Confirm that you want to sell all aircraft in the hangar miham@4696: miham@4696: STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Do not sell all trains in the depot miham@4696: STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Do not sell all road vehicles in the depot miham@4696: STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Do not sell all ships in the depot miham@4696: STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Do not sell all aircraft in the hangar miham@4696: miham@4696: STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot miham@4696: STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sell all road vehicles in the depot miham@4696: STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sell all ships in the depot miham@4696: STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sell all aircraft in the hangar miham@4696: miham@4696: STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Get a list of all trains with the current depot in their orders miham@4696: STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Get a list of all road vehicles with the current depot in their orders miham@4696: STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Get a list of all ships with the current depot in their orders miham@4696: STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders miham@4696: miham@4696: STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autoreplace all trains in the depot miham@4696: STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Autoreplace all road vehicles in the depot miham@4696: STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot miham@4696: STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar miham@4696: miham@4696: STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - {COMMA} Train{P "" s} miham@4696: STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - {COMMA} Road Vehicle{P "" s} miham@4696: STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING} - {COMMA} Ship{P "" s} miham@4696: STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Aircraft miham@4514: miham@2349: STR_REPLACE_VEHICLES :{BLACK}Replace Vehicles miham@2388: STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} miham@2349: STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles miham@2349: STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles miham@2349: STR_NOT_REPLACING :{BLACK}Not replacing miham@2349: STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected miham@2349: STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace miham@2349: STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type miham@2349: STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left miham@2349: STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type miham@2349: STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for miham@2349: STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any miham@2349: STR_REPLACE_HELP :{BLACK}This allows you to replace one engine type with another type, when trains of the original type enter a depot miham@3916: STR_REPLACE_REMOVE_WAGON :{BLACK}Car removal: {ORANGE}{SKIP}{STRING} miham@3916: STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer. miham@3916: STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING} miham@3916: STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EXPERIMENTAL FEATURE {}Switch between engine and car replacement windows.{}Car replacement will only be done if the new car can be refitted into carrying the same type of cargo as the old one. This is checked for each car when the actual replacement takes place. Darkvater@2938: STR_ENGINE_NOT_BUILDABLE :{WHITE}Engine is not buildable miham@1641: miham@3936: STR_ENGINES :Engines miham@3916: STR_WAGONS :Cars miham@3916: miham@4696: STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Click to stop all trains inside the depot miham@4696: STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Click to stop all road vehicles inside the depot miham@4696: STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Click to stop all ships inside the depot miham@4696: STR_MASS_STOP_HANGAR_TIP :{BLACK}Click to stop all aircraft inside the hangar miham@4696: miham@4696: STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Click to start all trains inside the depot miham@4696: STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Click to start all the road vehicles inside the depot miham@4696: STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Click to start all ships inside the depot miham@4696: STR_MASS_START_HANGAR_TIP :{BLACK}Click to start all aircraft inside the hangar miham@4696: miham@4696: STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all vehicles in the list miham@4696: STR_MASS_START_LIST_TIP :{BLACK}Click to start all listed vehicles miham@4658: miham@1641: STR_SHORT_DATE :{WHITE}{DATE_TINY} miham@2349: STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s} miham@916: miham@4798: STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {STRING} {COMMA} miham@4798: miham@916: ############ Lists rail types miham@916: miham@2349: STR_RAIL_VEHICLES :Rail Vehicles miham@3936: STR_ELRAIL_VEHICLES :Electrified Rail Vehicles miham@2349: STR_MONORAIL_VEHICLES :Monorail Vehicles miham@2349: STR_MAGLEV_VEHICLES :Maglev Vehicles miham@916: miham@916: ############ End of list of rail types miham@916: tron@2057: STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA} miham@1910: peter1138@3401: STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S} peter1138@3401: STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER} Darkvater@2938: STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} miham@2349: STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr miham@2349: STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{STRING} {STRING} miham@2349: STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years miham@2349: STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% miham@2349: STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY} peter1138@3401: STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S}) miham@2349: STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY} miham@2349: STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{COMMA} passengers, {COMMA} bags of mail peter1138@3401: STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S} miham@4063: miham@4378: ########### String for New Landscape Generator miham@4378: miham@4378: STR_GENERATE :{WHITE}Generate miham@4378: STR_RANDOM :{BLACK}Randomize miham@4378: STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation miham@4378: STR_WORLD_GENERATION_CAPTION :{WHITE}World generation miham@4378: STR_RANDOM_SEED :{BLACK}Random Seed: miham@4378: STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed miham@4378: STR_LAND_GENERATOR :{BLACK}Land generator: miham@4378: STR_TREE_PLACER :{BLACK}Tree algorithm: miham@4378: STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: miham@4378: STR_TERRAIN_TYPE :{BLACK}Terrain type: miham@4378: STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: miham@4378: STR_SMOOTHNESS :{BLACK}Smoothness: miham@4378: STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height: miham@4378: STR_DATE :{BLACK}Date: miham@4378: STR_NUMBER_OF_TOWNS :{BLACK}No. of towns: miham@4378: STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: miham@4378: STR_GENERATE_DATE :{BLACK}{DATE_LONG} miham@4378: STR_SNOW_LINE_UP :{BLACK}Move the snow line height up one miham@4378: STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one miham@4378: STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height miham@4378: STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year miham@4378: STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning miham@4378: STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? miham@4378: STR_SNOW_LINE_HEIGHT_NUM :{NUM} miham@4378: STR_HEIGHTMAP_NAME :{BLACK}Heightmap name: miham@4378: STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM} miham@4378: STR_GENERATION_WORLD :{WHITE}Generating world... miham@4378: STR_GENERATION_ABORT :{BLACK}Cancel miham@4378: STR_GENERATION_ABORT_CAPTION :{WHITE}Cancel World Generation miham@4378: STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to cancel the generation? miham@4378: STR_PROGRESS :{WHITE}{NUM}% complete miham@4378: STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} miham@4378: STR_WORLD_GENERATION :{BLACK}World generation miham@4378: STR_TREE_GENERATION :{BLACK}Tree generation miham@4378: STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation miham@4378: STR_CLEARING_TILES :{BLACK}Rough and rocky area generation miham@4378: STR_SETTINGUP_GAME :{BLACK}Setting up game miham@4378: STR_PREPARING_TILELOOP :{BLACK}Running tile-loop miham@4378: STR_PREPARING_GAME :{BLACK}Preparing game miham@4378: STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom miham@4378: STR_SE_FLAT_WORLD :{WHITE}Flat land miham@4378: STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land miham@4378: STR_SE_RANDOM_LAND :{WHITE}Random land miham@4378: STR_SE_NEW_WORLD :{BLACK}Create new scenario miham@4378: STR_SE_CAPTION :{WHITE}Scenario type miham@4378: STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land down one miham@4378: STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land up one miham@4378: STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land miham@4378: STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: miham@4378: STR_FLAT_WORLD_HEIGHT_NUM :{NUM} miham@4378: miham@4378: STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position miham@4378: miham@4063: ########### String for new airports miham@4063: STR_SMALL_AIRPORT :{BLACK}Small miham@4063: STR_CITY_AIRPORT :{BLACK}City miham@4063: STR_METRO_AIRPORT :{BLACK}Metropolitan airport miham@4063: STR_INTERNATIONAL_AIRPORT :{BLACK}International airport miham@4063: STR_COMMUTER_AIRPORT :{BLACK}Commuter miham@4063: STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental miham@4063: STR_HELIPORT :{BLACK}Heliport miham@4063: STR_HELIDEPOT :{BLACK}Helidepot miham@4063: STR_HELISTATION :{BLACK}Helistation miham@4063: miham@4063: STR_SMALL_AIRPORTS :{BLACK}Small airports miham@4063: STR_LARGE_AIRPORTS :{BLACK}Large airports miham@4063: STR_HUB_AIRPORTS :{BLACK}Hub airports miham@4063: STR_HELIPORTS :{BLACK}Helicopter airports miham@4841: miham@4841: ############ Tooltip measurment miham@4841: miham@4841: STR_MEASURE_LENGTH :{BLACK}Length: {NUM} miham@4841: STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM} miham@4841: STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m miham@4841: STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m miham@4841: miham@4063: ########