truelight@0: #ifndef ENGINE_H truelight@0: #define ENGINE_H truelight@0: darkvater@405: #include "sprite.h" darkvater@405: truelight@0: typedef struct RailVehicleInfo { truelight@0: byte image_index; truelight@0: byte flags; /* 1=multihead engine, 2=wagon */ truelight@0: byte base_cost; truelight@0: uint16 max_speed; truelight@0: uint16 power; truelight@0: byte weight; truelight@0: byte running_cost_base; truelight@0: byte engclass; // 0: steam, 1: diesel, 2: electric truelight@0: byte capacity; truelight@0: byte cargo_type; hackykid@1895: byte callbackmask; // see CallbackMask enum hackykid@1908: uint16 pow_wag_power; hackykid@1908: byte pow_wag_weight; hackykid@1908: byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value hackykid@1908: // for when the 'powered wagon' callback fails. But it should really also determine what hackykid@1908: // kind of visual effect to generate for a vehicle (default, steam, diesel, electric). hackykid@1908: // Same goes for the callback result, which atm is only used to check if a wagon is powered. hackykid@1922: byte shorten_factor; // length on main map for this type is 8 - shorten_factor truelight@0: } RailVehicleInfo; truelight@0: truelight@0: typedef struct ShipVehicleInfo { truelight@0: byte image_index; truelight@0: byte base_cost; truelight@0: uint16 max_speed; truelight@0: byte cargo_type; truelight@0: uint16 capacity; truelight@0: byte running_cost; truelight@0: byte sfx; truelight@0: byte refittable; truelight@0: } ShipVehicleInfo; truelight@0: darkvater@376: typedef struct AircraftVehicleInfo { darkvater@376: byte image_index; darkvater@376: byte base_cost; darkvater@376: byte running_cost; darkvater@376: byte subtype; darkvater@376: byte sfx; darkvater@376: byte acceleration; darkvater@376: byte max_speed; darkvater@376: byte mail_capacity; celestar@922: uint16 passenger_capacity; darkvater@376: } AircraftVehicleInfo; darkvater@376: darkvater@376: typedef struct RoadVehicleInfo { darkvater@376: byte image_index; darkvater@376: byte base_cost; darkvater@376: byte running_cost; darkvater@376: byte sfx; darkvater@376: byte max_speed; darkvater@376: byte capacity; darkvater@376: byte cargo_type; darkvater@376: } RoadVehicleInfo; truelight@0: truelight@0: typedef struct EngineInfo { truelight@0: uint16 base_intro; truelight@0: byte unk2; truelight@0: byte lifelength; truelight@0: byte base_life; truelight@0: byte railtype_climates; truelight@0: } EngineInfo; truelight@0: truelight@0: typedef struct Engine { truelight@0: uint16 intro_date; truelight@0: uint16 age; truelight@0: uint16 reliability; truelight@0: uint16 reliability_spd_dec; truelight@0: uint16 reliability_start, reliability_max, reliability_final; truelight@0: uint16 duration_phase_1, duration_phase_2, duration_phase_3; truelight@0: byte lifelength; truelight@0: byte flags; Darkvater@1786: PlayerID preview_player; truelight@0: byte preview_wait; truelight@0: byte railtype; Darkvater@1786: PlayerID player_avail; bjarni@819: byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h truelight@0: } Engine; truelight@0: truelight@0: truelight@0: enum { truelight@0: RVI_MULTIHEAD = 1, truelight@0: RVI_WAGON = 2, truelight@0: }; truelight@0: Darkvater@1802: enum { Darkvater@1802: NUM_VEHICLE_TYPES = 6 Darkvater@1802: }; truelight@0: tron@1093: void AddTypeToEngines(void); tron@1093: void StartupEngines(void); truelight@0: Darkvater@1802: enum GlobalCargo { Darkvater@1802: GC_PASSENGERS = 0, Darkvater@1802: GC_COAL = 1, Darkvater@1802: GC_MAIL = 2, Darkvater@1802: GC_OIL = 3, Darkvater@1802: GC_LIVESTOCK = 4, Darkvater@1802: GC_GOODS = 5, Darkvater@1802: GC_GRAIN = 6, // GC_WHEAT / GC_MAIZE Darkvater@1802: GC_WOOD = 7, Darkvater@1802: GC_IRON_ORE = 8, Darkvater@1802: GC_STEEL = 9, Darkvater@1802: GC_VALUABLES = 10, // GC_GOLD / GC_DIAMONDS Darkvater@1802: GC_PAPER = 11, Darkvater@1802: GC_FOOD = 12, Darkvater@1802: GC_FRUIT = 13, Darkvater@1802: GC_COPPER_ORE = 14, Darkvater@1802: GC_WATER = 15, Darkvater@1802: GC_RUBBER = 16, Darkvater@1802: GC_SUGAR = 17, Darkvater@1802: GC_TOYS = 18, Darkvater@1802: GC_BATTERIES = 19, Darkvater@1802: GC_CANDY = 20, Darkvater@1802: GC_TOFFEE = 21, Darkvater@1802: GC_COLA = 22, Darkvater@1802: GC_COTTON_CANDY = 23, Darkvater@1802: GC_BUBBLES = 24, Darkvater@1802: GC_PLASTIC = 25, Darkvater@1802: GC_FIZZY_DRINKS = 26, Darkvater@1802: GC_PAPER_TEMP = 27, Darkvater@1802: GC_UNDEFINED = 28, // undefined; unused slot in arctic climate Darkvater@1802: GC_DEFAULT = 29, Darkvater@1802: GC_PURCHASE = 30, Darkvater@1802: GC_INVALID = 255, Darkvater@1802: NUM_GLOBAL_CID = 31 Darkvater@1802: }; truelight@0: hackykid@1895: // This enum lists the implemented callbacks hackykid@1895: // Use as argument for the GetCallBackResult function (see comments there) hackykid@1883: enum CallbackID { hackykid@1908: // Powered wagons, if the result is lower as 0x40 then the wagon is powered hackykid@1908: // TODO: interpret the rest of the result, aka "visual effects" hackykid@1908: CBID_WAGON_POWER = 0x10, hackykid@1908: hackykid@1922: // Vehicle length, returns the amount of 1/8's the vehicle is shorter hackykid@1922: // only for train vehicles hackykid@1922: CBID_VEH_LENGTH = 0x11, hackykid@1922: hackykid@1883: // Refit capacity, the passed vehicle needs to have its ->cargo_type set to hackykid@1883: // the cargo we are refitting to, returns the new cargo capacity hackykid@1895: CBID_REFIT_CAP = 0x15, hackykid@1895: }; hackykid@1895: hackykid@1895: // bit positions for rvi->callbackmask, indicates which callbacks are used by an engine hackykid@1895: // (some callbacks are always used, and dont appear here) hackykid@1895: enum CallbackMask { hackykid@1909: CBM_WAGON_POWER = 0, hackykid@1922: CBM_VEH_LENGTH = 1, hackykid@1895: CBM_REFIT_CAP = 3, hackykid@1883: }; hackykid@1883: hackykid@1883: enum { hackykid@1883: CALLBACK_FAILED = 0xFFFF hackykid@1883: }; hackykid@1883: Darkvater@1802: VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES]; Darkvater@1802: VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO]; Darkvater@1802: VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE]; Darkvater@1802: VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID]; truelight@0: Darkvater@1802: VARDEF uint32 _engine_refit_masks[256]; Darkvater@1802: VARDEF byte _engine_original_sprites[256]; darkvater@369: void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains); darkvater@369: void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group); truelight@0: // loaded is in percents, overriding_engine 0xffff is none tron@1475: int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction); hackykid@1883: uint16 GetCallBackResult(uint16 callback_info, byte engine, const Vehicle *v); hackykid@1908: bool UsesWagonOverride(const Vehicle *v); darkvater@414: #define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction) darkvater@414: #define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction) truelight@0: tron@1477: typedef enum VehicleTrigger { tron@445: VEHICLE_TRIGGER_NEW_CARGO = 1, tron@445: // Externally triggered only for the first vehicle in chain tron@445: VEHICLE_TRIGGER_DEPOT = 2, tron@445: // Externally triggered only for the first vehicle in chain, only if whole chain is empty tron@445: VEHICLE_TRIGGER_EMPTY = 4, tron@445: // Not triggered externally (called for the whole chain if we got NEW_CARGO) tron@445: VEHICLE_TRIGGER_ANY_NEW_CARGO = 8, tron@1477: } VehicleTrigger; tron@1477: void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger); tron@445: tron@1329: void SetCustomEngineName(int engine, const char *name); truelight@0: StringID GetCustomEngineName(int engine); truelight@0: truelight@0: truelight@0: void DrawTrainEngine(int x, int y, int engine, uint32 image_ormod); truelight@0: void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod); truelight@0: void DrawShipEngine(int x, int y, int engine, uint32 image_ormod); truelight@0: void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod); truelight@0: truelight@0: void DrawTrainEngineInfo(int engine, int x, int y, int maxw); truelight@0: void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw); truelight@0: void DrawShipEngineInfo(int engine, int x, int y, int maxw); truelight@0: void DrawAircraftEngineInfo(int engine, int x, int y, int maxw); truelight@0: Darkvater@1786: void AcceptEnginePreview(Engine *e, PlayerID player); truelight@0: tron@1093: void LoadCustomEngineNames(void); tron@1093: void DeleteCustomEngineNames(void); truelight@0: tron@1197: bool IsEngineBuildable(uint engine, byte type); Darkvater@1474: void UnInitNewgrEngines(void); truelight@0: truelight@0: enum { truelight@0: NUM_NORMAL_RAIL_ENGINES = 54, truelight@0: NUM_MONORAIL_ENGINES = 30, truelight@0: NUM_MAGLEV_ENGINES = 32, truelight@0: NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES, truelight@0: NUM_ROAD_ENGINES = 88, truelight@0: NUM_SHIP_ENGINES = 11, truelight@0: NUM_AIRCRAFT_ENGINES = 41, darkvater@376: TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES, truelight@0: AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES, truelight@0: SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES, truelight@0: ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES, truelight@0: }; truelight@0: VARDEF Engine _engines[TOTAL_NUM_ENGINES]; Darkvater@1786: #define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++) tron@1926: Darkvater@1786: static inline Engine* GetEngine(uint i) Darkvater@1786: { Darkvater@1786: assert(i < lengthof(_engines)); Darkvater@1786: return &_engines[i]; Darkvater@1786: } Darkvater@1786: truelight@0: VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES]; truelight@0: Darkvater@1786: static inline bool IsEngineIndex(uint index) Darkvater@1786: { Darkvater@1786: return index < TOTAL_NUM_ENGINES; Darkvater@1786: } Darkvater@1786: darkvater@376: /* Access Vehicle Data */ darkvater@376: //#include "table/engines.h" truelight@0: extern EngineInfo _engine_info[TOTAL_NUM_ENGINES]; darkvater@376: extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES]; darkvater@376: extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES]; darkvater@376: extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; darkvater@376: extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES]; tron@538: tron@539: static inline RailVehicleInfo *RailVehInfo(uint e) tron@538: { tron@538: assert(e < lengthof(_rail_vehicle_info)); tron@538: return &_rail_vehicle_info[e]; tron@538: } tron@538: tron@538: static inline ShipVehicleInfo *ShipVehInfo(uint e) tron@538: { tron@538: assert(e - SHIP_ENGINES_INDEX < lengthof(_ship_vehicle_info)); tron@538: return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX]; tron@538: } tron@538: tron@538: static inline AircraftVehicleInfo *AircraftVehInfo(uint e) tron@538: { tron@538: assert(e - AIRCRAFT_ENGINES_INDEX < lengthof(_aircraft_vehicle_info)); tron@538: return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX]; tron@538: } tron@538: tron@538: static inline RoadVehicleInfo *RoadVehInfo(uint e) tron@538: { tron@538: assert(e - ROAD_ENGINES_INDEX < lengthof(_road_vehicle_info)); tron@538: return &_road_vehicle_info[e - ROAD_ENGINES_INDEX]; tron@538: } darkvater@405: truelight@0: #endif