tron@3189: /* $Id$ */ tron@3189: glx@9574: /** @file bridge_map.h Map accessor functions for bridges. */ belugas@6449: tron@3189: #ifndef BRIDGE_MAP_H tron@3189: #define BRIDGE_MAP_H tron@3189: tron@3196: #include "direction.h" tron@3189: #include "macros.h" tron@3189: #include "map.h" tron@3189: #include "rail.h" tron@3234: #include "road_map.h" tron@3189: #include "tile.h" tron@3189: tron@3189: glx@9574: /** glx@9574: * Checks if this is a bridge, instead of a tunnel glx@9574: * @param t The tile to analyze glx@9574: * @pre IsTileType(t, MP_TUNNELBRIDGE) glx@9574: * @return true if the structure is a bridge one glx@9574: */ tron@3234: static inline bool IsBridge(TileIndex t) tron@3234: { tron@3369: assert(IsTileType(t, MP_TUNNELBRIDGE)); tron@3234: return HASBIT(_m[t].m5, 7); tron@3234: } tron@3234: glx@9574: /** glx@9574: * checks if there is a bridge on this tile glx@9574: * @param t The tile to analyze glx@9574: * @return true if a bridge is present glx@9574: */ tron@3234: static inline bool IsBridgeTile(TileIndex t) tron@3234: { tron@3234: return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t); tron@3234: } tron@3234: glx@9574: /** glx@9574: * checks for the possibility that a bridge may be on this tile glx@9574: * These are in fact all the tile types on which a bridge can be found glx@9574: * @param t The tile to analyze glx@9574: * @return true if a bridge migh be present glx@9574: */ celestar@5573: static inline bool MayHaveBridgeAbove(TileIndex t) tron@3214: { celestar@5573: return celestar@5573: IsTileType(t, MP_CLEAR) || celestar@5573: IsTileType(t, MP_RAILWAY) || celestar@5573: IsTileType(t, MP_STREET) || celestar@5573: IsTileType(t, MP_WATER) || celestar@5573: IsTileType(t, MP_TUNNELBRIDGE) || celestar@5573: IsTileType(t, MP_UNMOVABLE); tron@3225: } tron@3225: glx@9574: /** glx@9574: * checks if a bridge is set above the ground of this tile glx@9574: * @param t The tile to analyze glx@9574: * @pre MayHaveBridgeAbove(t) glx@9574: * @return true if a bridge is detected above glx@9574: */ celestar@5573: static inline bool IsBridgeAbove(TileIndex t) celestar@3933: { celestar@5573: assert(MayHaveBridgeAbove(t)); belugas@5847: return GB(_m[t].m6, 6, 2) != 0; tron@3231: } tron@3231: tron@3231: tron@3231: /** tron@3231: * Determines the type of bridge on a tile glx@9574: * @param t The tile to analyze glx@9574: * @pre IsBridgeTile(t) tron@3231: * @return The bridge type tron@3231: */ tron@3369: static inline uint GetBridgeType(TileIndex t) tron@3231: { tron@3369: assert(IsBridgeTile(t)); tron@3369: return GB(_m[t].m2, 4, 4); tron@3231: } tron@3231: tron@3214: tron@3196: /** tron@3196: * Get the direction pointing onto the bridge glx@9574: * @param t The tile to analyze glx@9574: * @pre IsBridgeTile(t) belugas@6449: * @return the above mentionned direction tron@3196: */ tron@3196: static inline DiagDirection GetBridgeRampDirection(TileIndex t) tron@3196: { celestar@5573: assert(IsBridgeTile(t)); celestar@5573: return (DiagDirection)GB(_m[t].m5, 0, 2); tron@3196: } tron@3196: tron@3196: glx@9574: /** glx@9574: * Get the axis of the bridge that goes over the tile. Not the axis or the ramp. glx@9574: * @param t The tile to analyze glx@9574: * @pre IsBridgeAbove(t) glx@9574: * @return the above mentioned axis glx@9574: */ tron@3225: static inline Axis GetBridgeAxis(TileIndex t) tron@3225: { celestar@5573: assert(IsBridgeAbove(t)); belugas@5847: return (Axis)(GB(_m[t].m6, 6, 2) - 1); tron@3225: } tron@3225: tron@3225: glx@9574: /** glx@9574: * Get the transport type of the bridge's ramp. glx@9574: * @param t The ramp tile to analyze glx@9574: * @pre IsBridgeTile(t) glx@9574: * @return the transport type of the bridge glx@9574: */ tron@3234: static inline TransportType GetBridgeTransportType(TileIndex t) tron@3234: { tron@3369: assert(IsBridgeTile(t)); celestar@5573: return (TransportType)GB(_m[t].m5, 2, 2); tron@3977: } tron@3977: tron@3977: glx@9574: /** glx@9574: * Does the bridge ramp lie in a snow or desert area? glx@9574: * @param t The ramp tile to analyze glx@9574: * @pre IsBridgeTile(t) glx@9574: * @return true if and only if in a snow or desert area glx@9574: */ rubidium@5661: static inline bool HasBridgeSnowOrDesert(TileIndex t) rubidium@5661: { rubidium@5661: assert(IsBridgeTile(t)); rubidium@5661: return HASBIT(_m[t].m4, 7); rubidium@5661: } rubidium@5661: rubidium@5661: glx@9574: /** glx@9574: * Sets whether the bridge ramp lies in a snow or desert area. glx@9574: * @param t The ramp tile to set (un)make a snow/desert area glx@9574: * @param snow_or_desert Make (true) or unmake the tile a snow/desert area glx@9574: * @pre IsBridgeTile(t) glx@9574: */ rubidium@5661: static inline void SetBridgeSnowOrDesert(TileIndex t, bool snow_or_desert) rubidium@5661: { rubidium@5661: assert(IsBridgeTile(t)); rubidium@5661: SB(_m[t].m4, 7, 1, snow_or_desert); rubidium@5661: } rubidium@5661: tron@3214: /** tron@3225: * Finds the end of a bridge in the specified direction starting at a middle tile glx@9574: * @param t the bridge tile to find the bridge ramp for glx@9574: * @param d the direction to search in tron@3225: */ glx@9574: TileIndex GetBridgeEnd(TileIndex t, DiagDirection d); tron@3225: tron@3225: /** celestar@5573: * Finds the northern end of a bridge starting at a middle tile glx@9574: * @param t the bridge tile to find the bridge ramp for celestar@5573: */ celestar@5573: TileIndex GetNorthernBridgeEnd(TileIndex t); celestar@5573: celestar@5573: /** tron@3225: * Finds the southern end of a bridge starting at a middle tile glx@9574: * @param t the bridge tile to find the bridge ramp for tron@3225: */ tron@3225: TileIndex GetSouthernBridgeEnd(TileIndex t); tron@3225: tron@3225: tron@3225: /** tron@3214: * Starting at one bridge end finds the other bridge end glx@9574: * @param t the bridge ramp tile to find the other bridge ramp for tron@3214: */ glx@9574: TileIndex GetOtherBridgeEnd(TileIndex t); tron@3214: glx@9574: /** glx@9574: * Get the height ('z') of a bridge in pixels. glx@9574: * @param tile the bridge ramp tile to get the bridge height from glx@9574: * @return the height of the bridge in pixels glx@9574: */ celestar@5573: uint GetBridgeHeight(TileIndex tile); tron@3214: glx@9574: /** glx@9574: * Remove the bridge over the given axis. glx@9574: * @param t the tile to remove the bridge from glx@9574: * @param a the axis of the bridge to remove glx@9574: * @pre MayHaveBridgeAbove(t) glx@9574: */ celestar@5573: static inline void ClearSingleBridgeMiddle(TileIndex t, Axis a) tron@3189: { celestar@5573: assert(MayHaveBridgeAbove(t)); belugas@5847: CLRBIT(_m[t].m6, 6 + a); tron@3189: } tron@3189: celestar@5573: glx@9574: /** glx@9574: * Removes bridges from the given, that is bridges along the X and Y axis. glx@9574: * @param t the tile to remove the bridge from glx@9574: * @pre MayHaveBridgeAbove(t) glx@9574: */ celestar@5573: static inline void ClearBridgeMiddle(TileIndex t) tron@3189: { celestar@5573: ClearSingleBridgeMiddle(t, AXIS_X); celestar@5573: ClearSingleBridgeMiddle(t, AXIS_Y); tron@3977: } tron@3977: glx@9574: /** glx@9574: * Set that there is a bridge over the given axis. glx@9574: * @param t the tile to add the bridge to glx@9574: * @param a the axis of the bridge to add glx@9574: * @pre MayHaveBridgeAbove(t) glx@9574: */ celestar@5573: static inline void SetBridgeMiddle(TileIndex t, Axis a) tron@3977: { celestar@5573: assert(MayHaveBridgeAbove(t)); belugas@5847: SETBIT(_m[t].m6, 6 + a); tron@3189: } tron@3189: tron@3209: glx@9574: /** glx@9574: * Generic part to make a bridge ramp for both roads and rails. glx@9574: * @param t the tile to make a bridge ramp glx@9574: * @param o the new owner of the bridge ramp glx@9574: * @param bridgetype the type of bridge this bridge ramp belongs to glx@9574: * @param d the direction this ramp must be facing glx@9574: * @param tt the transport type of the bridge glx@9574: * @note this function should not be called directly. glx@9574: */ tron@3209: static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt) tron@3209: { tron@3209: SetTileType(t, MP_TUNNELBRIDGE); tron@3209: SetTileOwner(t, o); tron@3209: _m[t].m2 = bridgetype << 4; tron@3209: _m[t].m4 = 0; celestar@5573: _m[t].m5 = 1 << 7 | tt << 2 | d; tron@3209: } tron@3209: glx@9574: /** glx@9574: * Make a bridge ramp for roads. glx@9574: * @param t the tile to make a bridge ramp glx@9574: * @param o the new owner of the bridge ramp glx@9574: * @param bridgetype the type of bridge this bridge ramp belongs to glx@9574: * @param d the direction this ramp must be facing glx@9574: */ tron@3209: static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d) tron@3209: { tron@3209: MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD); tron@3209: _m[t].m3 = 0; tron@3209: } tron@3209: glx@9574: /** glx@9574: * Make a bridge ramp for rails. glx@9574: * @param t the tile to make a bridge ramp glx@9574: * @param o the new owner of the bridge ramp glx@9574: * @param bridgetype the type of bridge this bridge ramp belongs to glx@9574: * @param d the direction this ramp must be facing glx@9574: * @param r the rail type of the bridge glx@9574: */ tron@3209: static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r) tron@3209: { tron@3209: MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL); tron@3209: _m[t].m3 = r; tron@3209: } tron@3209: tron@3209: peter1138@4666: #endif /* BRIDGE_MAP_H */