glx@9574: /* $Id$ */ glx@9574: glx@9574: #include "stdafx.h" glx@9574: #include "openttd.h" glx@9574: #include "table/sprites.h" glx@9574: #include "table/strings.h" glx@9574: #include "functions.h" glx@9574: #include "window.h" glx@9574: #include "gui.h" glx@9574: #include "viewport.h" glx@9574: #include "gfx.h" glx@9574: #include "sound.h" glx@9574: #include "variables.h" glx@9574: glx@9574: static void Transparent_Click(byte widget) glx@9574: { glx@9574: TOGGLEBIT(_transparent_opt, widget); glx@9574: SndPlayFx(SND_15_BEEP); glx@9574: } glx@9574: glx@9574: static void TransparencyToolbWndProc(Window *w, WindowEvent *e) glx@9574: { glx@9574: switch (e->event) { glx@9574: case WE_PAINT: glx@9574: for (uint i = 0; i < 7; i++) { glx@9574: SetWindowWidgetLoweredState(w, i + 3, HASBIT(_transparent_opt, i)); glx@9574: } glx@9574: DrawWindowWidgets(w); glx@9574: break; glx@9574: glx@9574: case WE_CLICK: glx@9574: if (e->we.click.widget >= 3) { glx@9574: Transparent_Click(e->we.click.widget - 3); glx@9574: MarkWholeScreenDirty(); glx@9574: } glx@9574: break; glx@9574: } glx@9574: } glx@9574: glx@9574: static const Widget _transparency_widgets[] = { glx@9574: { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, glx@9574: { WWT_CAPTION, RESIZE_NONE, 7, 11, 162, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS}, glx@9574: {WWT_STICKYBOX, RESIZE_NONE, 7, 163, 174, 0, 13, STR_NULL, STR_STICKY_BUTTON}, glx@9574: glx@9574: /* transparency widgets: transparent signs, trees, houses, industries, player's buildings */ glx@9574: { WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_PLACE_SIGN, STR_TRANSPARENT_SIGNS_DESC}, glx@9574: { WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC}, glx@9574: { WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC}, glx@9574: { WWT_IMGBTN, RESIZE_NONE, 7, 66, 87, 14, 35, SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_DESC}, glx@9574: { WWT_IMGBTN, RESIZE_NONE, 7, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC}, glx@9574: { WWT_IMGBTN, RESIZE_NONE, 7, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC}, glx@9574: { WWT_IMGBTN, RESIZE_NONE, 7, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC}, glx@9574: glx@9574: { WIDGETS_END}, glx@9574: }; glx@9574: glx@9574: static const WindowDesc _transparency_desc = { glx@9574: WDP_ALIGN_TBR, 58+36, 175, 36, glx@9574: WC_TRANSPARENCY_TOOLBAR, WC_NONE, glx@9574: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, glx@9574: _transparency_widgets, glx@9574: TransparencyToolbWndProc glx@9574: }; glx@9574: glx@9574: void ShowTransparencyToolbar(void) glx@9574: { glx@9574: AllocateWindowDescFront(&_transparency_desc, 0); glx@9574: }