tron@2186: /* $Id$ */ tron@2186: rubidium@10429: /** @file player_gui.cpp Player related GUIs. */ belugas@6678: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" truelight@0: #include "gui.h" rubidium@8603: #include "window_gui.h" rubidium@8603: #include "textbuf_gui.h" rubidium@8720: #include "viewport_func.h" rubidium@8720: #include "gfx_func.h" rubidium@8750: #include "player_func.h" rubidium@8750: #include "player_base.h" rubidium@8612: #include "command_func.h" rubidium@5720: #include "network/network.h" rubidium@10792: #include "network/network_gui.h" tron@2159: #include "variables.h" maedhros@7353: #include "roadveh.h" bjarni@2676: #include "train.h" Darkvater@6105: #include "aircraft.h" peter1138@4742: #include "newgrf.h" rubidium@6516: #include "player_face.h" rubidium@8610: #include "strings_func.h" rubidium@8627: #include "functions.h" rubidium@8627: #include "window_func.h" rubidium@8636: #include "date_func.h" rubidium@8710: #include "string_func.h" rubidium@8766: #include "settings_type.h" peter1138@8780: #include "widgets/dropdown_func.h" peter1138@10145: #include "widgets/dropdown_type.h" rubidium@10445: #include "tilehighlight_func.h" truelight@0: rubidium@8760: #include "table/sprites.h" rubidium@8760: #include "table/strings.h" rubidium@8760: belugas@10103: enum { belugas@10103: FIRST_GUI_CALL = INT_MAX, ///< default value to specify thuis is the first call of the resizable gui belugas@10103: }; belugas@10103: belugas@10103: static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); glx@10563: static void DoSelectPlayerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); truelight@0: rubidium@10573: static void DrawPlayerEconomyStats(const Player *p, bool small) truelight@0: { rubidium@6987: int x, y, i, j, year; belugas@9011: const Money (*tbl)[EXPENSES_END]; rubidium@7486: Money sum, cost; truelight@0: StringID str; truelight@0: rubidium@10573: if (!small) { // normal sized economics window truelight@0: /* draw categories */ belugas@8320: DrawStringCenterUnderline(61, 15, STR_700F_EXPENDITURE_INCOME, TC_FROMSTRING); rubidium@10220: for (i = 0; i != EXPENSES_END; i++) belugas@8320: DrawString(2, 27 + i * 10, STR_7011_CONSTRUCTION + i, TC_FROMSTRING); rubidium@10220: DrawStringRightAligned(111, 27 + 10 * EXPENSES_END + 2, STR_7020_TOTAL, TC_FROMSTRING); truelight@200: truelight@0: /* draw the price columns */ truelight@0: year = _cur_year - 2; truelight@0: j = 3; truelight@0: x = 215; truelight@0: tbl = p->yearly_expenses + 2; truelight@0: do { rubidium@4329: if (year >= p->inaugurated_year) { rubidium@4293: SetDParam(0, year); belugas@8320: DrawStringRightAlignedUnderline(x, 15, STR_7010, TC_FROMSTRING); truelight@0: sum = 0; rubidium@10220: for (i = 0; i != EXPENSES_END; i++) { truelight@0: /* draw one row in the price column */ truelight@0: cost = (*tbl)[i]; truelight@0: if (cost != 0) { truelight@0: sum += cost; truelight@200: truelight@0: str = STR_701E; truelight@0: if (cost < 0) { cost = -cost; str++; } rubidium@7498: SetDParam(0, cost); belugas@8320: DrawStringRightAligned(x, 27 + i * 10, str, TC_FROMSTRING); truelight@0: } truelight@0: } truelight@0: truelight@0: str = STR_701E; truelight@0: if (sum < 0) { sum = -sum; str++; } rubidium@7498: SetDParam(0, sum); rubidium@10220: DrawStringRightAligned(x, 27 + EXPENSES_END * 10 + 2, str, TC_FROMSTRING); truelight@200: rubidium@10220: GfxFillRect(x - 75, 27 + 10 * EXPENSES_END, x, 27 + 10 * EXPENSES_END, 215); truelight@0: x += 95; truelight@0: } truelight@0: year++; truelight@0: tbl--; truelight@0: } while (--j != 0); truelight@0: rubidium@10220: y = 27 + 10 * EXPENSES_END + 14; darkvater@186: belugas@6678: /* draw max loan aligned to loan below (y += 10) */ rubidium@7498: SetDParam(0, _economy.max_loan); belugas@8320: DrawString(202, y + 10, STR_MAX_LOAN, TC_FROMSTRING); tron@4077: } else { truelight@0: y = 15; tron@4077: } truelight@0: belugas@8320: DrawString(2, y, STR_7026_BANK_BALANCE, TC_FROMSTRING); rubidium@7498: SetDParam(0, p->player_money); belugas@8320: DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); truelight@0: truelight@0: y += 10; truelight@0: belugas@8320: DrawString(2, y, STR_7027_LOAN, TC_FROMSTRING); rubidium@7498: SetDParam(0, p->current_loan); belugas@8320: DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); truelight@0: truelight@0: y += 12; truelight@0: rubidium@6987: GfxFillRect(182 - 75, y - 2, 182, y - 2, 215); truelight@0: rubidium@7498: SetDParam(0, p->player_money - p->current_loan); belugas@8320: DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); truelight@0: } truelight@0: peter1138@8835: enum PlayerFinancesWindowWidgets { peter1138@8835: PFW_WIDGET_TOGGLE_SIZE = 2, peter1138@8835: PFW_WIDGET_INCREASE_LOAN = 6, peter1138@8835: PFW_WIDGET_REPAY_LOAN = 7, peter1138@8835: }; peter1138@8835: truelight@0: static const Widget _player_finances_widgets[] = { Darkvater@4937: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, Darkvater@4937: { WWT_CAPTION, RESIZE_NONE, 14, 11, 379, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4937: { WWT_IMGBTN, RESIZE_NONE, 14, 380, 394, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW}, Darkvater@4937: { WWT_STICKYBOX, RESIZE_NONE, 14, 395, 406, 0, 13, 0x0, STR_STICKY_BUTTON}, rubidium@10229: { WWT_PANEL, RESIZE_NONE, 14, 0, 406, 14, 39 + 10 * EXPENSES_END, 0x0, STR_NULL}, rubidium@10220: { WWT_PANEL, RESIZE_NONE, 14, 0, 406, 40 + 10 * EXPENSES_END, 73 + 10 * EXPENSES_END, 0x0, STR_NULL}, rubidium@10220: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 202, 74 + 10 * EXPENSES_END, 85 + 10 * EXPENSES_END, STR_7029_BORROW, STR_7035_INCREASE_SIZE_OF_LOAN}, rubidium@10220: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 203, 406, 74 + 10 * EXPENSES_END, 85 + 10 * EXPENSES_END, STR_702A_REPAY, STR_7036_REPAY_PART_OF_LOAN}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const Widget _player_finances_small_widgets[] = { Darkvater@4937: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, Darkvater@4937: { WWT_CAPTION, RESIZE_NONE, 14, 11, 253, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4937: { WWT_IMGBTN, RESIZE_NONE, 14, 254, 267, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW}, Darkvater@4937: { WWT_STICKYBOX, RESIZE_NONE, 14, 268, 279, 0, 13, 0x0, STR_STICKY_BUTTON}, Darkvater@4937: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, Darkvater@4937: { WWT_PANEL, RESIZE_NONE, 14, 0, 279, 14, 47, STR_NULL, STR_NULL}, Darkvater@4937: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 139, 48, 59, STR_7029_BORROW, STR_7035_INCREASE_SIZE_OF_LOAN}, Darkvater@4937: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 140, 279, 48, 59, STR_702A_REPAY, STR_7036_REPAY_PART_OF_LOAN}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: rubidium@10573: struct PlayerFinancesWindow : Window { rubidium@10573: bool small; truelight@0: rubidium@10573: PlayerFinancesWindow(const WindowDesc *desc, PlayerID player, bool show_small, rubidium@10573: bool show_stickied, int top, int left) : rubidium@10573: Window(desc, player), rubidium@10573: small(show_small) rubidium@10573: { rubidium@10573: this->caption_color = this->window_number; belugas@10104: rubidium@10573: if (show_stickied) this->flags4 |= WF_STICKY; belugas@10104: rubidium@10573: /* Check if repositioning from default is required */ rubidium@10573: if (top != FIRST_GUI_CALL && left != FIRST_GUI_CALL) { rubidium@10573: this->top = top; rubidium@10573: this->left = left; rubidium@10573: } peter1138@10681: peter1138@10681: this->FindWindowPlacementAndResize(desc); rubidium@10573: } rubidium@10573: rubidium@10573: virtual void OnPaint() rubidium@10573: { rubidium@10573: PlayerID player = (PlayerID)this->window_number; rubidium@10573: const Player *p = GetPlayer(player); rubidium@10573: rubidium@10573: /* Recheck the size of the window as it might need to be resized due to the local player changing */ rubidium@10573: int new_height = ((player != _local_player) ? 0 : 12) + ((this->small != 0) ? 48 : 74 + 10 * EXPENSES_END); rubidium@10573: if (this->height != new_height) { rubidium@10573: /* Make window dirty before and after resizing */ rubidium@10573: this->SetDirty(); rubidium@10573: this->height = new_height; rubidium@10573: this->SetDirty(); rubidium@10573: rubidium@10573: this->SetWidgetHiddenState(PFW_WIDGET_INCREASE_LOAN, player != _local_player); rubidium@10573: this->SetWidgetHiddenState(PFW_WIDGET_REPAY_LOAN, player != _local_player); rubidium@10573: } rubidium@10573: rubidium@10573: /* Borrow button only shows when there is any more money to loan */ rubidium@10573: this->SetWidgetDisabledState(PFW_WIDGET_INCREASE_LOAN, p->current_loan == _economy.max_loan); rubidium@10573: rubidium@10573: /* Repay button only shows when there is any more money to repay */ rubidium@10573: this->SetWidgetDisabledState(PFW_WIDGET_REPAY_LOAN, player != _local_player || p->current_loan == 0); rubidium@10573: rubidium@10573: SetDParam(0, p->index); rubidium@10573: SetDParam(1, p->index); rubidium@10573: SetDParam(2, LOAN_INTERVAL); rubidium@10595: this->DrawWidgets(); rubidium@10573: rubidium@10573: DrawPlayerEconomyStats(p, this->small); rubidium@10573: } rubidium@10573: rubidium@10573: virtual void OnClick(Point pt, int widget) rubidium@10573: { rubidium@10573: switch (widget) { rubidium@10573: case PFW_WIDGET_TOGGLE_SIZE: {/* toggle size */ rubidium@10573: bool new_mode = !this->small; rubidium@10573: bool stickied = !!(this->flags4 & WF_STICKY); rubidium@10573: int oldtop = this->top; ///< current top position of the window before closing it rubidium@10573: int oldleft = this->left; ///< current left position of the window before closing it rubidium@10573: PlayerID player = (PlayerID)this->window_number; rubidium@10573: rubidium@10573: delete this; rubidium@10573: /* Open up the (toggled size) Finance window at the same position as the previous */ rubidium@10573: DoShowPlayerFinances(player, new_mode, stickied, oldtop, oldleft); rubidium@10573: } rubidium@10573: break; rubidium@10573: rubidium@10573: case PFW_WIDGET_INCREASE_LOAN: /* increase loan */ rubidium@10573: DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY)); belugas@10104: break; belugas@10104: rubidium@10573: case PFW_WIDGET_REPAY_LOAN: /* repay loan */ rubidium@10573: DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN)); rubidium@10573: break; rubidium@10573: } truelight@0: } rubidium@10573: }; truelight@0: truelight@0: static const WindowDesc _player_finances_desc = { rubidium@10220: WDP_AUTO, WDP_AUTO, 407, 86 + 10 * EXPENSES_END, 407, 86 + 10 * EXPENSES_END, rubidium@6144: WC_FINANCES, WC_NONE, ludde@2064: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, truelight@0: _player_finances_widgets, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _player_finances_small_desc = { rubidium@7837: WDP_AUTO, WDP_AUTO, 280, 60, 280, 60, rubidium@6144: WC_FINANCES, WC_NONE, ludde@2064: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, truelight@0: _player_finances_small_widgets, truelight@0: }; truelight@0: belugas@10103: /** belugas@10103: * Open the small/large finance window of the player belugas@10103: * belugas@10103: * @param player the player who's finances are requested to be seen belugas@10103: * @param show_small show large or small version opf the window belugas@10103: * @param show_stickied previous "stickyness" of the window belugas@10103: * @param top previous top position of the window belugas@10103: * @param left previous left position of the window belugas@10103: * belugas@10103: * @pre is player a valid player belugas@10103: */ belugas@10103: static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top, int left) truelight@0: { Darkvater@5005: if (!IsValidPlayer(player)) return; Darkvater@5005: rubidium@10573: if (BringWindowToFrontById(WC_FINANCES, player)) return; rubidium@10573: new PlayerFinancesWindow(show_small ? &_player_finances_small_desc : &_player_finances_desc, player, show_small, show_stickied, top, left); truelight@0: } truelight@0: tron@2475: void ShowPlayerFinances(PlayerID player) truelight@0: { darkvater@888: DoShowPlayerFinances(player, false, false); truelight@0: } truelight@0: peter1138@4603: /* List of colours for the livery window */ peter1138@4603: static const StringID _colour_dropdown[] = { peter1138@4603: STR_00D1_DARK_BLUE, peter1138@4603: STR_00D2_PALE_GREEN, peter1138@4603: STR_00D3_PINK, peter1138@4603: STR_00D4_YELLOW, peter1138@4603: STR_00D5_RED, peter1138@4603: STR_00D6_LIGHT_BLUE, peter1138@4603: STR_00D7_GREEN, peter1138@4603: STR_00D8_DARK_GREEN, peter1138@4603: STR_00D9_BLUE, peter1138@4603: STR_00DA_CREAM, peter1138@4603: STR_00DB_MAUVE, peter1138@4603: STR_00DC_PURPLE, peter1138@4603: STR_00DD_ORANGE, peter1138@4603: STR_00DE_BROWN, peter1138@4603: STR_00DF_GREY, peter1138@4603: STR_00E0_WHITE, peter1138@4603: }; peter1138@4603: peter1138@4603: /* Association of liveries to livery classes */ glx@10551: static const LiveryClass _livery_class[LS_END] = { peter1138@4603: LC_OTHER, rubidium@8805: LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, peter1138@4603: LC_ROAD, LC_ROAD, peter1138@4603: LC_SHIP, LC_SHIP, peter1138@4603: LC_AIRCRAFT, LC_AIRCRAFT, LC_AIRCRAFT, peter1138@7220: LC_ROAD, LC_ROAD, peter1138@4603: }; peter1138@4603: peter1138@10145: class DropDownListColourItem : public DropDownListItem { peter1138@10145: public: peter1138@10145: DropDownListColourItem(int result, bool masked) : DropDownListItem(result, masked) {} peter1138@10145: peter1138@10145: virtual ~DropDownListColourItem() {} peter1138@10145: peter1138@10145: virtual StringID String() const peter1138@10145: { peter1138@10145: return _colour_dropdown[this->result]; peter1138@10145: } peter1138@10145: peter1138@10145: virtual uint Height(uint width) const peter1138@10145: { peter1138@10145: return 14; peter1138@10145: } peter1138@10145: peter1138@10145: virtual void Draw(int x, int y, uint width, uint height, bool sel) const peter1138@10145: { peter1138@10145: DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOR_START + this->result, x + 16, y + 7); peter1138@10145: DrawStringTruncated(x + 32, y + 3, this->String(), sel ? TC_WHITE : TC_BLACK, x + width - 30); peter1138@10145: } peter1138@10145: }; peter1138@10145: glx@10551: struct SelectPlayerLiveryWindow : public Window { glx@10551: private: glx@10551: uint32 sel; glx@10551: LiveryClass livery_class; peter1138@4603: glx@10551: enum PlayerLiveryWindowWidgets { glx@10551: PLW_WIDGET_CLOSE, glx@10551: PLW_WIDGET_CAPTION, glx@10551: PLW_WIDGET_CLASS_GENERAL, glx@10551: PLW_WIDGET_CLASS_RAIL, glx@10551: PLW_WIDGET_CLASS_ROAD, glx@10551: PLW_WIDGET_CLASS_SHIP, glx@10551: PLW_WIDGET_CLASS_AIRCRAFT, glx@10551: PLW_WIDGET_SPACER_CLASS, glx@10551: PLW_WIDGET_SPACER_DROPDOWN, glx@10551: PLW_WIDGET_PRI_COL_DROPDOWN, glx@10551: PLW_WIDGET_SEC_COL_DROPDOWN, glx@10551: PLW_WIDGET_MATRIX, glx@10551: }; glx@10551: glx@10551: void ShowColourDropDownMenu(uint32 widget) glx@10551: { glx@10551: uint32 used_colours = 0; glx@10551: const Livery *livery; glx@10551: LiveryScheme scheme; glx@10551: glx@10551: /* Disallow other player colours for the primary colour */ glx@10551: if (HasBit(this->sel, LS_DEFAULT) && widget == PLW_WIDGET_PRI_COL_DROPDOWN) { glx@10551: const Player *p; glx@10551: FOR_ALL_PLAYERS(p) { glx@10551: if (p->is_active && p->index != _local_player) SetBit(used_colours, p->player_color); glx@10551: } glx@10551: } glx@10551: glx@10551: /* Get the first selected livery to use as the default dropdown item */ glx@10551: for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { glx@10551: if (HasBit(this->sel, scheme)) break; glx@10551: } glx@10551: if (scheme == LS_END) scheme = LS_DEFAULT; glx@10551: livery = &GetPlayer((PlayerID)this->window_number)->livery[scheme]; glx@10551: glx@10551: DropDownList *list = new DropDownList(); glx@10551: for (uint i = 0; i < lengthof(_colour_dropdown); i++) { glx@10551: list->push_back(new DropDownListColourItem(i, HasBit(used_colours, i))); glx@10551: } glx@10551: glx@10551: ShowDropDownList(this, list, widget == PLW_WIDGET_PRI_COL_DROPDOWN ? livery->colour1 : livery->colour2, widget); glx@10551: } glx@10551: glx@10551: public: glx@10551: SelectPlayerLiveryWindow(const WindowDesc *desc, PlayerID player) : Window(desc, player) glx@10551: { glx@10551: this->caption_color = player; glx@10551: this->livery_class = LC_OTHER; glx@10551: this->sel = 1; glx@10551: this->LowerWidget(PLW_WIDGET_CLASS_GENERAL); glx@10552: this->OnInvalidateData(_loaded_newgrf_features.has_2CC); glx@10551: this->FindWindowPlacementAndResize(desc); glx@10551: } glx@10551: glx@10551: virtual void OnPaint() glx@10551: { glx@10551: const Player *p = GetPlayer((PlayerID)this->window_number); glx@10551: LiveryScheme scheme = LS_DEFAULT; glx@10551: int y = 51; glx@10551: glx@10551: /* Disable dropdown controls if no scheme is selected */ glx@10551: this->SetWidgetDisabledState(PLW_WIDGET_PRI_COL_DROPDOWN, this->sel == 0); glx@10551: this->SetWidgetDisabledState(PLW_WIDGET_SEC_COL_DROPDOWN, this->sel == 0); glx@10551: glx@10551: if (this->sel != 0) { glx@10551: for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { glx@10551: if (HasBit(this->sel, scheme)) break; glx@10551: } glx@10551: if (scheme == LS_END) scheme = LS_DEFAULT; glx@10551: } glx@10551: glx@10551: SetDParam(0, STR_00D1_DARK_BLUE + p->livery[scheme].colour1); glx@10551: SetDParam(1, STR_00D1_DARK_BLUE + p->livery[scheme].colour2); glx@10551: rubidium@10595: this->DrawWidgets(); glx@10551: glx@10551: for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { glx@10551: if (_livery_class[scheme] == this->livery_class) { glx@10551: bool sel = HasBit(this->sel, scheme) != 0; glx@10551: glx@10551: if (scheme != LS_DEFAULT) { glx@10551: DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y); glx@10551: } glx@10551: glx@10551: DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? TC_WHITE : TC_BLACK); glx@10551: glx@10551: DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour1), 152, y); glx@10551: DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD); glx@10551: glx@10552: if (!this->IsWidgetHidden(PLW_WIDGET_SEC_COL_DROPDOWN)) { glx@10551: DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour2), 277, y); glx@10551: DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD); glx@10551: } glx@10551: glx@10551: y += 14; glx@10551: } peter1138@4603: } peter1138@4603: } peter1138@4603: glx@10551: virtual void OnClick(Point pt, int widget) glx@10551: { glx@10551: /* Number of liveries in each class, used to determine the height of the livery window */ glx@10551: static const byte livery_height[] = { glx@10551: 1, glx@10551: 13, glx@10551: 4, glx@10551: 2, glx@10551: 3, glx@10551: }; peter1138@4603: glx@10551: switch (widget) { glx@10551: /* Livery Class buttons */ glx@10551: case PLW_WIDGET_CLASS_GENERAL: glx@10551: case PLW_WIDGET_CLASS_RAIL: glx@10551: case PLW_WIDGET_CLASS_ROAD: glx@10551: case PLW_WIDGET_CLASS_SHIP: glx@10551: case PLW_WIDGET_CLASS_AIRCRAFT: { glx@10551: LiveryScheme scheme; belugas@4719: glx@10551: this->RaiseWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL); glx@10551: this->livery_class = (LiveryClass)(widget - PLW_WIDGET_CLASS_GENERAL); glx@10551: this->sel = 0; glx@10551: this->LowerWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL); truelight@0: glx@10551: /* Select the first item in the list */ glx@10551: for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { glx@10551: if (_livery_class[scheme] == this->livery_class) { glx@10551: this->sel = 1 << scheme; glx@10551: break; glx@10551: } peter1138@4603: } glx@10551: this->height = 49 + livery_height[this->livery_class] * 14; glx@10551: this->widget[PLW_WIDGET_MATRIX].bottom = this->height - 1; glx@10551: this->widget[PLW_WIDGET_MATRIX].data = livery_height[this->livery_class] << 8 | 1; glx@10551: MarkWholeScreenDirty(); glx@10551: break; truelight@0: } truelight@200: glx@10551: case PLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */ glx@10551: ShowColourDropDownMenu(PLW_WIDGET_PRI_COL_DROPDOWN); glx@10551: break; peter1138@4603: glx@10551: case PLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */ glx@10551: ShowColourDropDownMenu(PLW_WIDGET_SEC_COL_DROPDOWN); glx@10551: break; peter1138@4603: glx@10551: case PLW_WIDGET_MATRIX: { glx@10551: LiveryScheme scheme; glx@10551: LiveryScheme j = (LiveryScheme)((pt.y - 48) / 14); peter1138@4603: glx@10551: for (scheme = LS_BEGIN; scheme <= j; scheme++) { glx@10551: if (_livery_class[scheme] != this->livery_class) j++; glx@10551: if (scheme >= LS_END) return; peter1138@4603: } glx@10551: if (j >= LS_END) return; peter1138@4603: glx@10551: /* If clicking on the left edge, toggle using the livery */ glx@10551: if (pt.x < 10) { glx@10551: DoCommandP(0, j | (2 << 8), !GetPlayer((PlayerID)this->window_number)->livery[j].in_use, NULL, CMD_SET_PLAYER_COLOR); truelight@0: } peter1138@4603: glx@10551: if (_ctrl_pressed) { glx@10551: ToggleBit(this->sel, j); glx@10551: } else { glx@10551: this->sel = 1 << j; peter1138@4603: } glx@10551: this->SetDirty(); glx@10551: break; truelight@0: } peter1138@4603: } truelight@0: } glx@10551: glx@10551: virtual void OnDropdownSelect(int widget, int index) glx@10551: { glx@10551: for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { glx@10551: if (HasBit(this->sel, scheme)) { glx@10551: DoCommandP(0, scheme | (widget == PLW_WIDGET_PRI_COL_DROPDOWN ? 0 : 256), index, NULL, CMD_SET_PLAYER_COLOR); glx@10551: } glx@10551: } glx@10551: } glx@10552: glx@10552: virtual void OnInvalidateData(int data = 0) glx@10552: { glx@10552: static bool has2cc = true; glx@10552: glx@10552: if (has2cc == !!data) return; glx@10552: glx@10552: has2cc = !!data; glx@10552: glx@10552: int r = this->widget[has2cc ? PLW_WIDGET_SEC_COL_DROPDOWN : PLW_WIDGET_PRI_COL_DROPDOWN].right; glx@10552: this->SetWidgetHiddenState(PLW_WIDGET_SEC_COL_DROPDOWN, !has2cc); glx@10552: this->widget[PLW_WIDGET_CAPTION].right = r; glx@10552: this->widget[PLW_WIDGET_SPACER_CLASS].right = r; glx@10552: this->widget[PLW_WIDGET_MATRIX].right = r; glx@10552: this->width = r + 1; glx@10552: } glx@10551: }; truelight@0: glx@10552: static const Widget _select_player_livery_widgets[] = { peter1138@4603: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, peter1138@4603: { WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS }, peter1138@4647: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 14, 35, SPR_IMG_COMPANY_GENERAL, STR_LIVERY_GENERAL_TIP }, peter1138@4647: { WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 14, 35, SPR_IMG_TRAINLIST, STR_LIVERY_TRAIN_TIP }, peter1138@4647: { WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 14, 35, SPR_IMG_TRUCKLIST, STR_LIVERY_ROADVEH_TIP }, peter1138@4647: { WWT_IMGBTN, RESIZE_NONE, 14, 66, 87, 14, 35, SPR_IMG_SHIPLIST, STR_LIVERY_SHIP_TIP }, peter1138@4647: { WWT_IMGBTN, RESIZE_NONE, 14, 88, 109, 14, 35, SPR_IMG_AIRPLANESLIST, STR_LIVERY_AIRCRAFT_TIP }, peter1138@4603: { WWT_PANEL, RESIZE_NONE, 14, 110, 399, 14, 35, 0x0, STR_NULL }, peter1138@4603: { WWT_PANEL, RESIZE_NONE, 14, 0, 149, 36, 47, 0x0, STR_NULL }, peter1138@8839: { WWT_DROPDOWN, RESIZE_NONE, 14, 150, 274, 36, 47, STR_02BD, STR_LIVERY_PRIMARY_TIP }, peter1138@8839: { WWT_DROPDOWN, RESIZE_NONE, 14, 275, 399, 36, 47, STR_02E1, STR_LIVERY_SECONDARY_TIP }, peter1138@4647: { WWT_MATRIX, RESIZE_NONE, 14, 0, 399, 48, 48 + 1 * 14, (1 << 8) | 1, STR_LIVERY_PANEL_TIP }, peter1138@4603: { WIDGETS_END }, truelight@0: }; truelight@0: glx@10552: static const WindowDesc _select_player_livery_desc = { rubidium@7837: WDP_AUTO, WDP_AUTO, 400, 49 + 1 * 14, 400, 49 + 1 * 14, rubidium@6144: WC_PLAYER_COLOR, WC_NONE, peter1138@4742: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, peter1138@4603: _select_player_livery_widgets, truelight@0: }; truelight@0: rubidium@6516: /** rubidium@6516: * Draws the face of a player. rubidium@6516: * @param pf the player's face rubidium@6516: * @param color the (background) color of the gradient rubidium@6516: * @param x x-position to draw the face rubidium@6516: * @param y y-position to draw the face rubidium@6516: */ rubidium@6516: void DrawPlayerFace(PlayerFace pf, int color, int x, int y) rubidium@6516: { rubidium@6516: GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM); rubidium@6516: skidd13@8424: bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; skidd13@8424: bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0; rubidium@6516: bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0; rubidium@6516: SpriteID pal; rubidium@8230: rubidium@8230: /* Modify eye colour palette only if 2 or more valid values exist */ rubidium@8230: if (_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2) { rubidium@8230: pal = PAL_NONE; rubidium@8230: } else { rubidium@8230: switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) { rubidium@8230: default: NOT_REACHED(); rubidium@8230: case 0: pal = PALETTE_TO_BROWN; break; rubidium@8230: case 1: pal = PALETTE_TO_BLUE; break; rubidium@8230: case 2: pal = PALETTE_TO_GREEN; break; rubidium@8230: } rubidium@6516: } rubidium@6516: rubidium@6516: /* Draw the gradient (background) */ rubidium@6516: DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y); rubidium@6516: rubidium@6516: for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) { rubidium@6516: switch (pfv) { rubidium@6516: case PFV_MOUSTACHE: if (!has_moustache) continue; break; rubidium@6516: case PFV_LIPS: /* FALL THROUGH */ rubidium@6516: case PFV_NOSE: if (has_moustache) continue; break; rubidium@6516: case PFV_TIE_EARRING: if (!has_tie_earring) continue; break; rubidium@6516: case PFV_GLASSES: if (!has_glasses) continue; break; rubidium@6516: default: break; rubidium@6516: } rubidium@6516: DrawSprite(GetPlayerFaceSprite(pf, pfv, ge), (pfv == PFV_EYEBROWS) ? pal : PAL_NONE, x, y); rubidium@6516: } rubidium@6516: } rubidium@6516: rubidium@8230: /** Widget description for the normal/simple player face selection dialog */ rubidium@8230: static const Widget _select_player_face_widgets[] = { rubidium@8230: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX rubidium@8230: { WWT_CAPTION, RESIZE_NONE, 14, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION rubidium@8230: { WWT_IMGBTN, RESIZE_NONE, 14, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL rubidium@8230: { WWT_PANEL, RESIZE_NONE, 14, 0, 189, 14, 150, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON rubidium@8230: { WIDGETS_END}, rubidium@8230: }; rubidium@8230: rubidium@8230: /** Widget description for the advanced player face selection dialog */ rubidium@8230: static const Widget _select_player_face_adv_widgets[] = { rubidium@8230: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX rubidium@8230: { WWT_CAPTION, RESIZE_NONE, 14, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION rubidium@8230: { WWT_IMGBTN, RESIZE_NONE, 14, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL rubidium@8230: { WWT_PANEL, RESIZE_NONE, 14, 0, 219, 14, 207, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // PFW_WIDGET_LOAD rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // PFW_WIDGET_FACECODE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // PFW_WIDGET_SAVE rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // PFW_WIDGET_ETHNICITY_EUR rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // PFW_WIDGET_ETHNICITY_AFR rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // PFW_WIDGET_HAS_MOUSTACHE_EARRING rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // PFW_WIDGET_HAS_GLASSES rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_R rubidium@8230: { WIDGETS_END}, rubidium@8230: }; rubidium@8230: glx@10520: class SelectPlayerFaceWindow : public Window rubidium@8230: { glx@10520: PlayerFace face; // player face bits glx@10520: bool advanced; // advance player face selection window rubidium@8230: glx@10520: GenderEthnicity ge; glx@10520: bool is_female; glx@10520: bool is_moust_male; rubidium@8230: glx@10520: /** glx@10520: * Names of the widgets. Keep them in the same order as in the widget array. glx@10520: * Do not change the order of the widgets from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R, glx@10520: * this order is needed for the WE_CLICK event of DrawFaceStringLabel(). glx@10520: */ glx@10520: enum PlayerFaceWindowWidgets { glx@10520: PFW_WIDGET_CLOSEBOX = 0, glx@10520: PFW_WIDGET_CAPTION, glx@10520: PFW_WIDGET_TOGGLE_LARGE_SMALL, glx@10520: PFW_WIDGET_SELECT_FACE, glx@10520: PFW_WIDGET_CANCEL, glx@10520: PFW_WIDGET_ACCEPT, glx@10520: PFW_WIDGET_MALE, glx@10520: PFW_WIDGET_FEMALE, glx@10520: PFW_WIDGET_RANDOM_NEW_FACE, glx@10520: PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON, glx@10520: /* from here is the advanced player face selection window */ glx@10520: PFW_WIDGET_LOAD, glx@10520: PFW_WIDGET_FACECODE, glx@10520: PFW_WIDGET_SAVE, glx@10520: PFW_WIDGET_ETHNICITY_EUR, glx@10520: PFW_WIDGET_ETHNICITY_AFR, glx@10520: PFW_WIDGET_HAS_MOUSTACHE_EARRING, glx@10520: PFW_WIDGET_HAS_GLASSES, glx@10520: PFW_WIDGET_EYECOLOUR_L, glx@10520: PFW_WIDGET_EYECOLOUR, glx@10520: PFW_WIDGET_EYECOLOUR_R, glx@10520: PFW_WIDGET_CHIN_L, glx@10520: PFW_WIDGET_CHIN, glx@10520: PFW_WIDGET_CHIN_R, glx@10520: PFW_WIDGET_EYEBROWS_L, glx@10520: PFW_WIDGET_EYEBROWS, glx@10520: PFW_WIDGET_EYEBROWS_R, glx@10520: PFW_WIDGET_LIPS_MOUSTACHE_L, glx@10520: PFW_WIDGET_LIPS_MOUSTACHE, glx@10520: PFW_WIDGET_LIPS_MOUSTACHE_R, glx@10520: PFW_WIDGET_NOSE_L, glx@10520: PFW_WIDGET_NOSE, glx@10520: PFW_WIDGET_NOSE_R, glx@10520: PFW_WIDGET_HAIR_L, glx@10520: PFW_WIDGET_HAIR, glx@10520: PFW_WIDGET_HAIR_R, glx@10520: PFW_WIDGET_JACKET_L, glx@10520: PFW_WIDGET_JACKET, glx@10520: PFW_WIDGET_JACKET_R, glx@10520: PFW_WIDGET_COLLAR_L, glx@10520: PFW_WIDGET_COLLAR, glx@10520: PFW_WIDGET_COLLAR_R, glx@10520: PFW_WIDGET_TIE_EARRING_L, glx@10520: PFW_WIDGET_TIE_EARRING, glx@10520: PFW_WIDGET_TIE_EARRING_R, glx@10520: PFW_WIDGET_GLASSES_L, glx@10520: PFW_WIDGET_GLASSES, glx@10520: PFW_WIDGET_GLASSES_R, glx@10520: }; glx@10520: /** glx@10520: * Draw dynamic a label to the left of the button and a value in the button glx@10520: * glx@10520: * @param widget_index index of this widget in the window glx@10520: * @param str the label which will be draw glx@10520: * @param val the value which will be draw glx@10520: * @param is_bool_widget is it a bool button glx@10520: */ glx@10520: void DrawFaceStringLabel(byte widget_index, StringID str, uint8 val, bool is_bool_widget) glx@10520: { glx@10520: /* Write the label in gold (0x2) to the left of the button. */ glx@10520: DrawStringRightAligned(this->widget[widget_index].left - (is_bool_widget ? 5 : 14), this->widget[widget_index].top + 1, str, TC_GOLD); rubidium@8230: glx@10520: if (!this->IsWidgetDisabled(widget_index)) { glx@10520: if (is_bool_widget) { glx@10520: /* if it a bool button write yes or no */ glx@10520: str = (val != 0) ? STR_FACE_YES : STR_FACE_NO; glx@10520: } else { glx@10520: /* else write the value + 1 */ glx@10520: SetDParam(0, val + 1); glx@10520: str = STR_JUST_INT; rubidium@8230: } rubidium@8230: glx@10520: /* Draw the value/bool in white (0xC). If the button clicked adds 1px to x and y text coordinates (IsWindowWidgetLowered()). */ glx@10520: DrawStringCentered(this->widget[widget_index].left + (this->widget[widget_index].right - this->widget[widget_index].left) / 2 + glx@10520: this->IsWidgetLowered(widget_index), this->widget[widget_index].top + 1 + this->IsWidgetLowered(widget_index), str, TC_WHITE); glx@10520: } glx@10520: } rubidium@8230: glx@10520: void UpdateData() glx@10520: { glx@10520: this->ge = (GenderEthnicity)GB(this->face, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // get the gender and ethnicity glx@10520: this->is_female = HasBit(this->ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female glx@10520: this->is_moust_male = !is_female && GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge) != 0; // is a male face with moustache glx@10520: } rubidium@8230: glx@10520: public: rubidium@10680: SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number) glx@10520: { glx@10563: this->parent = parent; glx@10520: this->caption_color = this->window_number; glx@10563: this->face = GetPlayer((PlayerID)this->window_number)->face; rubidium@10525: this->advanced = advanced; rubidium@8230: glx@10520: this->UpdateData(); rubidium@8230: glx@10520: /* Check if repositioning from default is required */ glx@10520: if (top != FIRST_GUI_CALL && left != FIRST_GUI_CALL) { glx@10520: this->top = top; glx@10520: this->left = left; glx@10520: } peter1138@10681: peter1138@10681: this->FindWindowPlacementAndResize(desc); glx@10520: } rubidium@8230: glx@10520: virtual void OnPaint() glx@10520: { glx@10520: /* lower the non-selected gender button */ glx@10520: this->SetWidgetLoweredState(PFW_WIDGET_MALE, !this->is_female); glx@10520: this->SetWidgetLoweredState(PFW_WIDGET_FEMALE, this->is_female); glx@10520: glx@10520: /* advanced player face selection window */ glx@10520: if (this->advanced) { glx@10520: /* lower the non-selected ethnicity button */ glx@10520: this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_EUR, !HasBit(this->ge, ETHNICITY_BLACK)); glx@10520: this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_AFR, HasBit(this->ge, ETHNICITY_BLACK)); glx@10520: glx@10520: glx@10520: /* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options glx@10520: * (or in other words you haven't any choice). glx@10520: * If the widgets depend on a HAS-variable and this is false the widgets will be disabled, too. */ glx@10520: glx@10520: /* Eye colour buttons */ glx@10520: this->SetWidgetsDisabledState(_pf_info[PFV_EYE_COLOUR].valid_values[this->ge] < 2, glx@10520: PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END); glx@10520: glx@10520: /* Chin buttons */ glx@10520: this->SetWidgetsDisabledState(_pf_info[PFV_CHIN].valid_values[this->ge] < 2, glx@10520: PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN_R, WIDGET_LIST_END); glx@10520: glx@10520: /* Eyebrows buttons */ glx@10520: this->SetWidgetsDisabledState(_pf_info[PFV_EYEBROWS].valid_values[this->ge] < 2, glx@10520: PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END); glx@10520: glx@10520: /* Lips or (if it a male face with a moustache) moustache buttons */ glx@10520: this->SetWidgetsDisabledState(_pf_info[this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[this->ge] < 2, glx@10520: PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END); glx@10520: glx@10520: /* Nose buttons | male faces with moustache haven't any nose options */ glx@10520: this->SetWidgetsDisabledState(_pf_info[PFV_NOSE].valid_values[this->ge] < 2 || this->is_moust_male, glx@10520: PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE_R, WIDGET_LIST_END); glx@10520: glx@10520: /* Hair buttons */ glx@10520: this->SetWidgetsDisabledState(_pf_info[PFV_HAIR].valid_values[this->ge] < 2, glx@10520: PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR_R, WIDGET_LIST_END); glx@10520: glx@10520: /* Jacket buttons */ glx@10520: this->SetWidgetsDisabledState(_pf_info[PFV_JACKET].valid_values[this->ge] < 2, glx@10520: PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET_R, WIDGET_LIST_END); glx@10520: glx@10520: /* Collar buttons */ glx@10520: this->SetWidgetsDisabledState(_pf_info[PFV_COLLAR].valid_values[this->ge] < 2, glx@10520: PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR_R, WIDGET_LIST_END); glx@10520: glx@10520: /* Tie/earring buttons | female faces without earring haven't any earring options */ glx@10520: this->SetWidgetsDisabledState(_pf_info[PFV_TIE_EARRING].valid_values[this->ge] < 2 || glx@10520: (this->is_female && GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge) == 0), glx@10520: PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END); glx@10520: glx@10520: /* Glasses buttons | faces without glasses haven't any glasses options */ glx@10520: this->SetWidgetsDisabledState(_pf_info[PFV_GLASSES].valid_values[this->ge] < 2 || GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge) == 0, glx@10520: PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES_R, WIDGET_LIST_END); glx@10520: } glx@10520: rubidium@10595: this->DrawWidgets(); glx@10520: glx@10520: /* Draw dynamic button value and labels for the advanced player face selection window */ glx@10520: if (this->advanced) { glx@10520: if (this->is_female) { glx@10520: /* Only for female faces */ glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge), true ); glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false); rubidium@8230: } else { glx@10520: /* Only for male faces */ glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge), true ); glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false); rubidium@8230: } glx@10520: if (this->is_moust_male) { glx@10520: /* Only for male faces with moustache */ glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_MOUSTACHE, this->ge), false); glx@10520: } else { glx@10520: /* Only for female faces or male faces without moustache */ glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetPlayerFaceBits(this->face, PFV_LIPS, this->ge), false); glx@10520: } glx@10520: /* For all faces */ glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge), true ); glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_HAIR, STR_FACE_HAIR, GetPlayerFaceBits(this->face, PFV_HAIR, this->ge), false); glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetPlayerFaceBits(this->face, PFV_EYEBROWS, this->ge), false); glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetPlayerFaceBits(this->face, PFV_EYE_COLOUR, this->ge), false); glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_GLASSES, this->ge), false); glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_NOSE, STR_FACE_NOSE, GetPlayerFaceBits(this->face, PFV_NOSE, this->ge), false); glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_CHIN, STR_FACE_CHIN, GetPlayerFaceBits(this->face, PFV_CHIN, this->ge), false); glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_JACKET, STR_FACE_JACKET, GetPlayerFaceBits(this->face, PFV_JACKET, this->ge), false); glx@10520: this->DrawFaceStringLabel(PFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetPlayerFaceBits(this->face, PFV_COLLAR, this->ge), false); glx@10520: } glx@10520: glx@10520: /* Draw the player face picture */ glx@10520: DrawPlayerFace(this->face, GetPlayer((PlayerID)this->window_number)->player_color, 2, 16); rubidium@8230: } glx@10520: glx@10520: virtual void OnClick(Point pt, int widget) glx@10520: { glx@10520: switch (widget) { glx@10520: /* Toggle size, advanced/simple face selection */ glx@10520: case PFW_WIDGET_TOGGLE_LARGE_SMALL: glx@10520: case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: { glx@10563: DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE); glx@10563: glx@10563: /* Backup some data before deletion */ glx@10520: int oldtop = this->top; ///< current top position of the window before closing it glx@10520: int oldleft = this->left; ///< current top position of the window before closing it glx@10520: bool adv = !this->advanced; glx@10563: Window *parent = this->parent; glx@10520: glx@10520: delete this; glx@10520: glx@10520: /* Open up the (toggled size) Face selection window at the same position as the previous */ glx@10563: DoSelectPlayerFace(parent, adv, oldtop, oldleft); glx@10520: } break; glx@10520: glx@10520: glx@10520: /* OK button */ glx@10520: case PFW_WIDGET_ACCEPT: glx@10520: DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE); glx@10520: /* Fall-Through */ glx@10520: glx@10520: /* Cancel button */ glx@10520: case PFW_WIDGET_CANCEL: glx@10520: delete this; glx@10520: break; glx@10520: glx@10520: /* Load button */ glx@10520: case PFW_WIDGET_LOAD: glx@10520: this->face = _player_face; glx@10520: ScaleAllPlayerFaceBits(this->face); glx@10520: ShowErrorMessage(INVALID_STRING_ID, STR_FACE_LOAD_DONE, 0, 0); glx@10520: this->UpdateData(); glx@10520: this->SetDirty(); glx@10520: break; glx@10520: glx@10520: /* 'Player face number' button, view and/or set player face number */ glx@10520: case PFW_WIDGET_FACECODE: glx@10520: SetDParam(0, this->face); glx@10520: ShowQueryString(STR_JUST_INT, STR_FACE_FACECODE_CAPTION, 10 + 1, 0, this, CS_NUMERAL); glx@10520: break; glx@10520: glx@10520: /* Save button */ glx@10520: case PFW_WIDGET_SAVE: glx@10520: _player_face = this->face; glx@10520: ShowErrorMessage(INVALID_STRING_ID, STR_FACE_SAVE_DONE, 0, 0); glx@10520: break; glx@10520: glx@10520: /* Toggle gender (male/female) button */ glx@10520: case PFW_WIDGET_MALE: glx@10520: case PFW_WIDGET_FEMALE: glx@10520: SetPlayerFaceBits(this->face, PFV_GENDER, this->ge, widget - PFW_WIDGET_MALE); glx@10520: ScaleAllPlayerFaceBits(this->face); glx@10520: this->UpdateData(); glx@10520: this->SetDirty(); glx@10520: break; glx@10520: glx@10520: /* Randomize face button */ glx@10520: case PFW_WIDGET_RANDOM_NEW_FACE: glx@10520: RandomPlayerFaceBits(this->face, this->ge, this->advanced); glx@10520: this->UpdateData(); glx@10520: this->SetDirty(); glx@10520: break; glx@10520: glx@10520: /* Toggle ethnicity (european/african) button */ glx@10520: case PFW_WIDGET_ETHNICITY_EUR: glx@10520: case PFW_WIDGET_ETHNICITY_AFR: glx@10520: SetPlayerFaceBits(this->face, PFV_ETHNICITY, this->ge, widget - PFW_WIDGET_ETHNICITY_EUR); glx@10520: ScaleAllPlayerFaceBits(this->face); glx@10520: this->UpdateData(); glx@10520: this->SetDirty(); glx@10520: break; glx@10520: glx@10520: default: glx@10520: /* For all buttons from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R is the same function. glx@10520: * Therefor is this combined function. glx@10520: * First it checks which PlayerFaceVariable will be change and then glx@10520: * a: invert the value for boolean variables glx@10520: * or b: it checks inside of IncreasePlayerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */ glx@10520: if (this->advanced && widget >= PFW_WIDGET_HAS_MOUSTACHE_EARRING && widget <= PFW_WIDGET_GLASSES_R) { glx@10520: PlayerFaceVariable pfv; // which PlayerFaceVariable shall be edited glx@10520: glx@10520: if (widget < PFW_WIDGET_EYECOLOUR_L) { // Bool buttons glx@10520: switch (widget - PFW_WIDGET_HAS_MOUSTACHE_EARRING) { glx@10520: default: NOT_REACHED(); glx@10520: case 0: pfv = this->is_female ? PFV_HAS_TIE_EARRING : PFV_HAS_MOUSTACHE; break; // Has earring/moustache button glx@10520: case 1: pfv = PFV_HAS_GLASSES; break; // Has glasses button glx@10520: } glx@10520: SetPlayerFaceBits(this->face, pfv, this->ge, !GetPlayerFaceBits(this->face, pfv, this->ge)); glx@10520: ScaleAllPlayerFaceBits(this->face); glx@10520: } else { // Value buttons glx@10520: switch ((widget - PFW_WIDGET_EYECOLOUR_L) / 3) { glx@10520: default: NOT_REACHED(); glx@10520: case 0: pfv = PFV_EYE_COLOUR; break; // Eye colour buttons glx@10520: case 1: pfv = PFV_CHIN; break; // Chin buttons glx@10520: case 2: pfv = PFV_EYEBROWS; break; // Eyebrows buttons glx@10520: case 3: pfv = this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS; break; // Moustache or lips buttons glx@10520: case 4: pfv = PFV_NOSE; break; // Nose buttons glx@10520: case 5: pfv = PFV_HAIR; break; // Hair buttons glx@10520: case 6: pfv = PFV_JACKET; break; // Jacket buttons glx@10520: case 7: pfv = PFV_COLLAR; break; // Collar buttons glx@10520: case 8: pfv = PFV_TIE_EARRING; break; // Tie/earring buttons glx@10520: case 9: pfv = PFV_GLASSES; break; // Glasses buttons glx@10520: } glx@10520: /* 0 == left (_L), 1 == middle or 2 == right (_R) - button click */ glx@10520: IncreasePlayerFaceBits(this->face, pfv, this->ge, (((widget - PFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1); glx@10520: } glx@10520: this->UpdateData(); glx@10520: this->SetDirty(); glx@10520: } glx@10520: break; glx@10520: } glx@10520: } glx@10520: glx@10520: virtual void OnQueryTextFinished(char *str) glx@10520: { glx@10520: if (str == NULL) return; glx@10520: /* Set a new player face number */ glx@10520: if (!StrEmpty(str)) { glx@10520: this->face = strtoul(str, NULL, 10); glx@10520: ScaleAllPlayerFaceBits(this->face); glx@10520: ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_SET, 0, 0); glx@10520: this->UpdateData(); glx@10520: this->SetDirty(); glx@10520: } else { glx@10520: ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_ERR, 0, 0); glx@10520: } glx@10520: } glx@10520: }; rubidium@8230: rubidium@8230: /** normal/simple player face selection window description */ truelight@0: static const WindowDesc _select_player_face_desc = { rubidium@8230: WDP_AUTO, WDP_AUTO, 190, 163, 190, 163, rubidium@6144: WC_PLAYER_FACE, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _select_player_face_widgets, truelight@0: }; truelight@0: rubidium@8230: /** advanced player face selection window description */ rubidium@8230: static const WindowDesc _select_player_face_adv_desc = { rubidium@8230: WDP_AUTO, WDP_AUTO, 220, 220, 220, 220, rubidium@8230: WC_PLAYER_FACE, WC_NONE, rubidium@8230: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, rubidium@8230: _select_player_face_adv_widgets, rubidium@8230: }; rubidium@8230: rubidium@8230: /** rubidium@8230: * Open the simple/advanced player face selection window rubidium@8230: * rubidium@8230: * @param player the player which face shall be edited rubidium@8230: * @param adv simple or advanced player face selection window belugas@10103: * @param top previous top position of the window belugas@10103: * @param left previous left position of the window rubidium@8230: * rubidium@8230: * @pre is player a valid player rubidium@8230: */ glx@10563: static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left) rubidium@8230: { glx@10563: if (!IsValidPlayer((PlayerID)parent->window_number)) return; rubidium@8230: glx@10563: if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return; rubidium@10680: new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv, top, left); // simple or advanced window rubidium@8230: } rubidium@8230: rubidium@8230: glx@4746: /* Names of the widgets. Keep them in the same order as in the widget array */ Darkvater@5273: enum PlayerCompanyWindowWidgets { glx@4746: PCW_WIDGET_CLOSEBOX = 0, glx@4746: PCW_WIDGET_CAPTION, glx@4746: PCW_WIDGET_FACE, glx@4746: PCW_WIDGET_NEW_FACE, glx@4746: PCW_WIDGET_COLOR_SCHEME, glx@4746: PCW_WIDGET_PRESIDENT_NAME, glx@4746: PCW_WIDGET_COMPANY_NAME, glx@4746: PCW_WIDGET_BUILD_VIEW_HQ, glx@4746: PCW_WIDGET_RELOCATE_HQ, glx@4746: PCW_WIDGET_BUY_SHARE, glx@4746: PCW_WIDGET_SELL_SHARE, glx@4746: PCW_WIDGET_COMPANY_PASSWORD, Darkvater@5273: }; truelight@0: glx@4746: static const Widget _player_company_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 14, 11, 359, 0, 13, STR_7001, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 359, 14, 157, 0x0, STR_NULL}, glx@4746: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 89, 158, 169, STR_7004_NEW_FACE, STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT}, glx@4746: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 90, 179, 158, 169, STR_7005_COLOR_SCHEME, STR_7031_CHANGE_THE_COMPANY_VEHICLE}, glx@4746: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 180, 269, 158, 169, STR_7009_PRESIDENT_NAME, STR_7032_CHANGE_THE_PRESIDENT_S}, glx@4746: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 270, 359, 158, 169, STR_7008_COMPANY_NAME, STR_7033_CHANGE_THE_COMPANY_NAME}, belugas@4808: { WWT_TEXTBTN, RESIZE_NONE, 14, 266, 355, 18, 29, STR_7072_VIEW_HQ, STR_7070_BUILD_COMPANY_HEADQUARTERS}, belugas@4808: { WWT_TEXTBTN, RESIZE_NONE, 14, 266, 355, 32, 43, STR_RELOCATE_HQ, STR_RELOCATE_COMPANY_HEADQUARTERS}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 179, 158, 169, STR_7077_BUY_25_SHARE_IN_COMPANY, STR_7079_BUY_25_SHARE_IN_THIS_COMPANY}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 180, 359, 158, 169, STR_7078_SELL_25_SHARE_IN_COMPANY, STR_707A_SELL_25_SHARE_IN_THIS_COMPANY}, glx@4746: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 266, 355, 138, 149, STR_COMPANY_PASSWORD, STR_COMPANY_PASSWORD_TOOLTIP}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: smatz@8430: smatz@8430: /** smatz@8430: * Draws text "Vehicles:" and number of all vehicle types, or "(none)" smatz@8430: * @param player ID of player to print statistics of smatz@8430: */ Darkvater@2436: static void DrawPlayerVehiclesAmount(PlayerID player) truelight@0: { truelight@0: const int x = 110; smatz@8430: int y = 63; belugas@4171: const Vehicle *v; tron@2631: uint train = 0; tron@2631: uint road = 0; tron@2631: uint air = 0; tron@2631: uint ship = 0; truelight@200: belugas@8320: DrawString(x, y, STR_7039_VEHICLES, TC_FROMSTRING); truelight@0: truelight@0: FOR_ALL_VEHICLES(v) { truelight@0: if (v->owner == player) { tron@2631: switch (v->type) { rubidium@6585: case VEH_TRAIN: if (IsFrontEngine(v)) train++; break; maedhros@7353: case VEH_ROAD: if (IsRoadVehFront(v)) road++; break; rubidium@6585: case VEH_AIRCRAFT: if (IsNormalAircraft(v)) air++; break; rubidium@6585: case VEH_SHIP: ship++; break; tron@2631: default: break; truelight@0: } truelight@0: } truelight@0: } truelight@0: rubidium@6987: if (train + road + air + ship == 0) { belugas@8320: DrawString(x + 70, y, STR_7042_NONE, TC_FROMSTRING); truelight@0: } else { truelight@0: if (train != 0) { tron@534: SetDParam(0, train); belugas@8320: DrawString(x + 70, y, STR_TRAINS, TC_FROMSTRING); truelight@0: y += 10; truelight@0: } truelight@0: truelight@0: if (road != 0) { tron@534: SetDParam(0, road); belugas@8320: DrawString(x + 70, y, STR_ROAD_VEHICLES, TC_FROMSTRING); truelight@0: y += 10; truelight@0: } truelight@0: truelight@0: if (air != 0) { tron@534: SetDParam(0, air); belugas@8320: DrawString(x + 70, y, STR_AIRCRAFT, TC_FROMSTRING); truelight@0: y += 10; truelight@0: } truelight@0: truelight@0: if (ship != 0) { tron@534: SetDParam(0, ship); belugas@8320: DrawString(x + 70, y, STR_SHIPS, TC_FROMSTRING); truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@2436: int GetAmountOwnedBy(const Player *p, PlayerID owner) truelight@0: { truelight@200: return (p->share_owners[0] == owner) + truelight@200: (p->share_owners[1] == owner) + truelight@200: (p->share_owners[2] == owner) + truelight@0: (p->share_owners[3] == owner); truelight@0: } truelight@0: smatz@8430: /** smatz@8430: * Draws list of all companies with shares smatz@8430: * @param p pointer to the Player structure smatz@8430: */ Darkvater@2436: static void DrawCompanyOwnerText(const Player *p) truelight@0: { belugas@4171: const Player *p2; rubidium@8380: uint num = 0; rubidium@8380: const byte height = GetCharacterHeight(FS_NORMAL); truelight@0: truelight@0: FOR_ALL_PLAYERS(p2) { tron@2549: uint amt = GetAmountOwnedBy(p, p2->index); tron@2549: if (amt != 0) { rubidium@8380: SetDParam(0, amt * 25); rubidium@8380: SetDParam(1, p2->index); truelight@0: rubidium@8380: DrawString(120, (num++) * height + 116, STR_707D_OWNED_BY, TC_FROMSTRING); truelight@0: } truelight@0: } truelight@0: } truelight@0: rubidium@8230: /** rubidium@8230: * Player company window event definition rubidium@8230: * rubidium@8230: * @param w window pointer rubidium@8230: * @param e event been triggered rubidium@8230: */ rubidium@10559: struct PlayerCompanyWindow : Window truelight@0: { rubidium@10559: PlayerCompanyWindowWidgets query_widget; glx@4746: rubidium@10559: PlayerCompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) rubidium@10559: { rubidium@10559: this->caption_color = this->window_number; peter1138@10681: this->FindWindowPlacementAndResize(desc); rubidium@10559: } glx@4746: rubidium@10559: virtual void OnPaint() rubidium@10559: { rubidium@10559: const Player *p = GetPlayer((PlayerID)this->window_number); rubidium@10559: bool local = this->window_number == _local_player; smatz@8430: rubidium@10559: this->SetWidgetHiddenState(PCW_WIDGET_NEW_FACE, !local); rubidium@10559: this->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME, !local); rubidium@10559: this->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local); rubidium@10559: this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME, !local); rubidium@10559: this->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_house == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ; rubidium@10559: if (local && p->location_of_house != 0) this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built. rubidium@10559: this->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_house == 0); rubidium@10559: this->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_house == 0); rubidium@10559: this->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE, local); rubidium@10559: this->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE, local); rubidium@10559: this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking); glx@4746: rubidium@10559: if (!local) { rubidium@10775: if (_settings_game.economy.allow_shares) { // Shares are allowed rubidium@10559: /* If all shares are owned by someone (none by nobody), disable buy button */ rubidium@10559: this->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 || rubidium@10559: /* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */ rubidium@10559: (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) || rubidium@10559: /* Spectators cannot do anything of course */ rubidium@10559: _local_player == PLAYER_SPECTATOR); glx@4746: rubidium@10559: /* If the player doesn't own any shares, disable sell button */ rubidium@10559: this->SetWidgetDisabledState(PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) || rubidium@10559: /* Spectators cannot do anything of course */ rubidium@10559: _local_player == PLAYER_SPECTATOR); rubidium@10559: } else { // Shares are not allowed, disable buy/sell buttons rubidium@10559: this->DisableWidget(PCW_WIDGET_BUY_SHARE); rubidium@10559: this->DisableWidget(PCW_WIDGET_SELL_SHARE); rubidium@10559: } darkvater@773: } truelight@200: rubidium@10559: SetDParam(0, p->index); rubidium@10559: SetDParam(1, p->index); glx@4746: rubidium@10595: this->DrawWidgets(); rubidium@10559: rubidium@10559: /* Player face */ rubidium@10559: DrawPlayerFace(p->face, p->player_color, 2, 16); rubidium@10559: rubidium@10559: /* "xxx (Manager)" */ rubidium@10559: SetDParam(0, p->index); rubidium@10559: DrawStringMultiCenter(48, 141, STR_7037_PRESIDENT, 94); rubidium@10559: rubidium@10559: /* "Inaugurated:" */ rubidium@10559: SetDParam(0, p->inaugurated_year); rubidium@10559: DrawString(110, 23, STR_7038_INAUGURATED, TC_FROMSTRING); rubidium@10559: rubidium@10559: /* "Colour scheme:" */ rubidium@10559: DrawString(110, 43, STR_7006_COLOR_SCHEME, TC_FROMSTRING); rubidium@10559: /* Draw company-colour bus */ rubidium@10559: DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 44); rubidium@10559: rubidium@10559: /* "Vehicles:" */ rubidium@10559: DrawPlayerVehiclesAmount((PlayerID)this->window_number); rubidium@10559: rubidium@10559: /* "Company value:" */ rubidium@10559: SetDParam(0, CalculateCompanyValue(p)); rubidium@10559: DrawString(110, 106, STR_7076_COMPANY_VALUE, TC_FROMSTRING); rubidium@10559: rubidium@10559: /* Shares list */ rubidium@10559: DrawCompanyOwnerText(p); rubidium@10559: } rubidium@10559: rubidium@10559: virtual void OnClick(Point pt, int widget) rubidium@10559: { rubidium@10559: switch (widget) { glx@10563: case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace(this, false); break; rubidium@10559: rubidium@10559: case PCW_WIDGET_COLOR_SCHEME: rubidium@10559: if (BringWindowToFrontById(WC_PLAYER_COLOR, this->window_number)) break; rubidium@10559: new SelectPlayerLiveryWindow(&_select_player_livery_desc, (PlayerID)this->window_number); rubidium@10559: break; rubidium@10559: rubidium@10559: case PCW_WIDGET_PRESIDENT_NAME: rubidium@10559: this->query_widget = PCW_WIDGET_PRESIDENT_NAME; rubidium@10559: SetDParam(0, this->window_number); rubidium@10559: ShowQueryString(STR_PLAYER_NAME, STR_700B_PRESIDENT_S_NAME, 31, 94, this, CS_ALPHANUMERAL); rubidium@10559: break; rubidium@10559: rubidium@10559: case PCW_WIDGET_COMPANY_NAME: rubidium@10559: this->query_widget = PCW_WIDGET_COMPANY_NAME; rubidium@10559: SetDParam(0, this->window_number); rubidium@10559: ShowQueryString(STR_COMPANY_NAME, STR_700A_COMPANY_NAME, 31, 150, this, CS_ALPHANUMERAL); rubidium@10559: break; rubidium@10559: rubidium@10559: case PCW_WIDGET_BUILD_VIEW_HQ: { rubidium@10559: TileIndex tile = GetPlayer((PlayerID)this->window_number)->location_of_house; rubidium@10559: if (tile == 0) { rubidium@10559: if ((byte)this->window_number != _local_player) return; rubidium@10559: SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this); rubidium@10559: SetTileSelectSize(2, 2); rubidium@10559: this->LowerWidget(PCW_WIDGET_BUILD_VIEW_HQ); rubidium@10559: this->InvalidateWidget(PCW_WIDGET_BUILD_VIEW_HQ); rubidium@10559: } else { rubidium@10559: if (_ctrl_pressed) { rubidium@10559: ShowExtraViewPortWindow(tile); glx@4746: } else { rubidium@10559: ScrollMainWindowToTile(tile); glx@4746: } glx@4746: } rubidium@10559: break; rubidium@10559: } glx@4746: rubidium@10559: case PCW_WIDGET_RELOCATE_HQ: rubidium@10559: SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this); rubidium@10559: SetTileSelectSize(2, 2); rubidium@10559: this->LowerWidget(PCW_WIDGET_RELOCATE_HQ); rubidium@10559: this->InvalidateWidget(PCW_WIDGET_RELOCATE_HQ); rubidium@10559: break; glx@4746: rubidium@10559: case PCW_WIDGET_BUY_SHARE: rubidium@10559: DoCommandP(0, this->window_number, 0, NULL, CMD_BUY_SHARE_IN_COMPANY | CMD_MSG(STR_707B_CAN_T_BUY_25_SHARE_IN_THIS)); rubidium@10559: break; glx@4746: rubidium@10559: case PCW_WIDGET_SELL_SHARE: rubidium@10559: DoCommandP(0, this->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN)); rubidium@10559: break; glx@4746: rubidium@8494: #ifdef ENABLE_NETWORK rubidium@10559: case PCW_WIDGET_COMPANY_PASSWORD: glx@10563: if (this->window_number == _local_player) ShowNetworkCompanyPasswordWindow(this); rubidium@10559: break; rubidium@8494: #endif /* ENABLE_NETWORK */ rubidium@10559: } rubidium@10559: } belugas@4808: peter1138@10773: virtual void OnHundredthTick() rubidium@10559: { rubidium@10559: /* redraw the window every now and then */ peter1138@10773: this->SetDirty(); rubidium@10559: } glx@4746: rubidium@10559: virtual void OnPlaceObject(Point pt, TileIndex tile) rubidium@10559: { rubidium@10559: if (DoCommandP(tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS))) rubidium@10559: ResetObjectToPlace(); rubidium@10559: this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button rubidium@10559: this->RaiseButtons(); truelight@0: } truelight@0: rubidium@10559: virtual void OnPlaceObjectAbort() rubidium@10559: { rubidium@10559: this->RaiseButtons(); rubidium@10559: } rubidium@10559: rubidium@10559: virtual void OnQueryTextFinished(char *str) rubidium@10559: { rubidium@10559: if (StrEmpty(str)) return; rubidium@10559: rubidium@10559: _cmd_text = str; rubidium@10559: switch (this->query_widget) { rubidium@10559: default: NOT_REACHED(); rubidium@10559: rubidium@10559: case PCW_WIDGET_PRESIDENT_NAME: rubidium@10559: DoCommandP(0, 0, 0, NULL, CMD_CHANGE_PRESIDENT_NAME | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT)); rubidium@10559: break; rubidium@10559: rubidium@10559: case PCW_WIDGET_COMPANY_NAME: rubidium@10559: DoCommandP(0, 0, 0, NULL, CMD_CHANGE_COMPANY_NAME | CMD_MSG(STR_700C_CAN_T_CHANGE_COMPANY_NAME)); rubidium@10559: break; rubidium@10559: } rubidium@10559: } rubidium@10559: }; truelight@0: glx@4746: static const WindowDesc _player_company_desc = { rubidium@7837: WDP_AUTO, WDP_AUTO, 360, 170, 360, 170, rubidium@6144: WC_COMPANY, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, glx@4746: _player_company_widgets, truelight@0: }; truelight@0: tron@2475: void ShowPlayerCompany(PlayerID player) truelight@0: { Darkvater@5005: if (!IsValidPlayer(player)) return; Darkvater@5005: rubidium@10559: AllocateWindowDescFront(&_player_company_desc, player); truelight@0: } truelight@0: truelight@0: truelight@0: rubidium@10626: struct BuyCompanyWindow : Window { rubidium@10626: BuyCompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) rubidium@10626: { peter1138@10681: this->FindWindowPlacementAndResize(desc); rubidium@10626: } truelight@0: rubidium@10626: virtual void OnPaint() rubidium@10626: { rubidium@10626: Player *p = GetPlayer((PlayerID)this->window_number); rubidium@10626: SetDParam(0, STR_COMPANY_NAME); rubidium@10626: SetDParam(1, p->index); rubidium@10626: this->DrawWidgets(); belugas@10104: rubidium@10626: DrawPlayerFace(p->face, p->player_color, 2, 16); rubidium@10626: rubidium@10626: SetDParam(0, p->index); rubidium@10626: SetDParam(1, p->bankrupt_value); rubidium@10626: DrawStringMultiCenter(214, 65, STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT, 238); truelight@0: } rubidium@10626: rubidium@10626: virtual void OnClick(Point pt, int widget) rubidium@10626: { rubidium@10626: switch (widget) { rubidium@10626: case 3: rubidium@10626: delete this; rubidium@10626: break; rubidium@10626: rubidium@10626: case 4: rubidium@10626: DoCommandP(0, this->window_number, 0, NULL, CMD_BUY_COMPANY | CMD_MSG(STR_7060_CAN_T_BUY_COMPANY)); rubidium@10626: break; rubidium@10626: } rubidium@10626: } rubidium@10626: }; truelight@0: truelight@0: static const Widget _buy_company_widgets[] = { belugas@3326: { WWT_CLOSEBOX, RESIZE_NONE, 5, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, belugas@3326: { WWT_CAPTION, RESIZE_NONE, 5, 11, 333, 0, 13, STR_00B3_MESSAGE_FROM, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 5, 0, 333, 14, 136, 0x0, STR_NULL}, belugas@3326: { WWT_TEXTBTN, RESIZE_NONE, 5, 148, 207, 117, 128, STR_00C9_NO, STR_NULL}, belugas@3326: { WWT_TEXTBTN, RESIZE_NONE, 5, 218, 277, 117, 128, STR_00C8_YES, STR_NULL}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _buy_company_desc = { rubidium@7837: 153, 171, 334, 137, 334, 137, rubidium@6144: WC_BUY_COMPANY, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _buy_company_widgets, truelight@0: }; truelight@0: truelight@0: truelight@0: void ShowBuyCompanyDialog(uint player) truelight@0: { rubidium@10626: AllocateWindowDescFront(&_buy_company_desc, player); truelight@0: } darkvater@983: darkvater@983: /********** HIGHSCORE and ENDGAME windows */ darkvater@983: rubidium@10574: extern StringID EndGameGetPerformanceTitleFromValue(uint value); darkvater@983: darkvater@983: rubidium@10574: struct EndGameHighScoreBaseWindow : Window rubidium@10574: { rubidium@10574: uint32 background_img; rubidium@10574: int8 rank; darkvater@983: rubidium@10574: EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc) rubidium@10574: { rubidium@10574: } rubidium@10574: rubidium@10574: /* Always draw a maximized window and within there the centered background */ rubidium@10574: void SetupHighScoreEndWindow(uint *x, uint *y) rubidium@10574: { rubidium@10574: /* resize window to "full-screen" */ rubidium@10574: this->width = _screen.width; rubidium@10574: this->height = _screen.height; rubidium@10574: this->widget[0].right = this->width - 1; rubidium@10574: this->widget[0].bottom = this->height - 1; rubidium@10574: rubidium@10595: this->DrawWidgets(); rubidium@10574: rubidium@10574: /* Center Highscore/Endscreen background */ rubidium@10574: *x = max(0, (_screen.width / 2) - (640 / 2)); rubidium@10574: *y = max(0, (_screen.height / 2) - (480 / 2)); rubidium@10574: for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts rubidium@10574: DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50)); rubidium@10574: } rubidium@10574: } rubidium@10574: rubidium@10574: virtual void OnClick(Point pt, int widget) rubidium@10574: { rubidium@10574: delete this; rubidium@10574: } rubidium@10574: }; darkvater@983: belugas@6678: /** End game window shown at the end of the game */ rubidium@10574: struct EndGameWindow : EndGameHighScoreBaseWindow { rubidium@10574: EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc) rubidium@10574: { rubidium@10574: /* Pause in single-player to have a look at the highscore at your own leisure */ rubidium@10574: if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); belugas@10104: rubidium@10574: this->background_img = SPR_TYCOON_IMG1_BEGIN; rubidium@10574: rubidium@10574: if (_local_player != PLAYER_SPECTATOR) { rubidium@10574: const Player *p = GetPlayer(_local_player); rubidium@10574: if (p->old_economy[0].performance_history == SCORE_MAX) { rubidium@10574: this->background_img = SPR_TYCOON_IMG2_BEGIN; belugas@10104: } rubidium@10574: } belugas@10104: rubidium@10574: /* In a network game show the endscores of the custom difficulty 'network' which is the last one rubidium@10574: * as well as generate a TOP5 of that game, and not an all-time top5. */ rubidium@10574: if (_networking) { rubidium@10574: this->window_number = lengthof(_highscore_table) - 1; rubidium@10574: this->rank = SaveHighScoreValueNetwork(); rubidium@10574: } else { rubidium@10574: /* in single player _local player is always valid */ rubidium@10574: const Player *p = GetPlayer(_local_player); rubidium@10775: this->window_number = _settings_game.difficulty.diff_level; rubidium@10574: this->rank = SaveHighScoreValue(p); rubidium@10574: } rubidium@10574: rubidium@10574: MarkWholeScreenDirty(); darkvater@983: } darkvater@983: rubidium@10574: ~EndGameWindow() rubidium@10574: { rubidium@10574: if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause rubidium@10574: ShowHighscoreTable(this->window_number, this->rank); rubidium@10574: } rubidium@10574: rubidium@10574: virtual void OnPaint() rubidium@10574: { rubidium@10574: const Player *p; rubidium@10574: uint x, y; rubidium@10574: rubidium@10574: this->SetupHighScoreEndWindow(&x, &y); rubidium@10574: rubidium@10574: if (!IsValidPlayer(_local_player)) return; rubidium@10574: rubidium@10574: p = GetPlayer(_local_player); rubidium@10574: /* We need to get performance from last year because the image is shown rubidium@10574: * at the start of the new year when these things have already been copied */ rubidium@10574: if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/ rubidium@10574: SetDParam(0, p->index); rubidium@10574: SetDParam(1, p->index); rubidium@10574: SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); rubidium@10574: DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640); rubidium@10574: } else { rubidium@10574: SetDParam(0, p->index); rubidium@10574: SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); rubidium@10574: DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640); rubidium@10574: } rubidium@10574: } rubidium@10574: }; rubidium@10574: rubidium@10574: struct HighScoreWindow : EndGameHighScoreBaseWindow darkvater@983: { rubidium@10574: HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc) rubidium@10574: { rubidium@10574: /* pause game to show the chart */ rubidium@10574: if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); Darkvater@1839: rubidium@10574: /* Close all always on-top windows to get a clean screen */ rubidium@10574: if (_game_mode != GM_MENU) HideVitalWindows(); belugas@10104: rubidium@10574: MarkWholeScreenDirty(); rubidium@10574: this->window_number = difficulty; // show highscore chart for difficulty... rubidium@10574: this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show rubidium@10574: this->rank = ranking; rubidium@10574: } belugas@10104: rubidium@10574: ~HighScoreWindow() rubidium@10574: { rubidium@10574: if (_game_mode != GM_MENU) ShowVitalWindows(); belugas@10104: rubidium@10574: if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause rubidium@10574: } rubidium@10574: rubidium@10574: virtual void OnPaint() rubidium@10574: { rubidium@10574: const HighScore *hs = _highscore_table[this->window_number]; rubidium@10574: uint x, y; rubidium@10574: rubidium@10574: this->SetupHighScoreEndWindow(&x, &y); rubidium@10574: rubidium@10775: SetDParam(0, _settings_client.gui.ending_year); rubidium@10574: SetDParam(1, this->window_number + STR_6801_EASY); rubidium@10574: DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500); rubidium@10574: rubidium@10574: /* Draw Highscore peepz */ rubidium@10574: for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) { rubidium@10574: SetDParam(0, i + 1); rubidium@10574: DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK); rubidium@10574: rubidium@10574: if (hs[i].company[0] != '\0') { rubidium@10574: TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red rubidium@10574: rubidium@10574: DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour); rubidium@10574: SetDParam(0, hs[i].title); rubidium@10574: SetDParam(1, hs[i].score); rubidium@10574: DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour); rubidium@10574: } belugas@10104: } rubidium@10574: } rubidium@10574: }; darkvater@983: darkvater@983: static const Widget _highscore_widgets[] = { darkvater@983: { WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL}, darkvater@983: { WIDGETS_END}, darkvater@983: }; darkvater@983: darkvater@983: static const WindowDesc _highscore_desc = { rubidium@7837: 0, 0, 641, 481, 641, 481, rubidium@6144: WC_HIGHSCORE, WC_NONE, darkvater@983: 0, darkvater@983: _highscore_widgets, darkvater@983: }; darkvater@983: darkvater@983: static const WindowDesc _endgame_desc = { rubidium@7837: 0, 0, 641, 481, 641, 481, rubidium@6144: WC_ENDSCREEN, WC_NONE, darkvater@983: 0, darkvater@983: _highscore_widgets, darkvater@983: }; darkvater@983: belugas@6678: /** Show the highscore table for a given difficulty. When called from darkvater@983: * endgame ranking is set to the top5 element that was newly added darkvater@983: * and is thus highlighted */ darkvater@998: void ShowHighscoreTable(int difficulty, int8 ranking) darkvater@983: { Darkvater@1875: DeleteWindowByClass(WC_HIGHSCORE); rubidium@10574: new HighScoreWindow(&_highscore_desc, difficulty, ranking); darkvater@983: } darkvater@983: belugas@6678: /** Show the endgame victory screen in 2050. Update the new highscore darkvater@983: * if it was high enough */ rubidium@6573: void ShowEndGameChart() darkvater@983: { Darkvater@1839: /* Dedicated server doesn't need the highscore window */ Darkvater@1839: if (_network_dedicated) return; darkvater@983: Darkvater@1839: HideVitalWindows(); Darkvater@1875: DeleteWindowByClass(WC_ENDSCREEN); rubidium@10574: new EndGameWindow(&_endgame_desc); darkvater@983: }