rubidium@9723: /* $Id$ */ rubidium@9723: rubidium@9723: /** @file water.h Functions related to water (management) */ rubidium@9723: rubidium@9723: #ifndef WATER_H rubidium@9723: #define WATER_H rubidium@9723: rubidium@9723: void TileLoop_Water(TileIndex tile); rubidium@9724: bool FloodHalftile(TileIndex t); rubidium@9724: rubidium@9724: void ConvertGroundTilesIntoWaterTiles(); rubidium@9724: rubidium@9723: void DrawShipDepotSprite(int x, int y, int image); glx@9732: void DrawWaterClassGround(const struct TileInfo *ti); rubidium@9724: void DrawShoreTile(Slope tileh); rubidium@9724: rubidium@9724: void MakeWaterKeepingClass(TileIndex tile, Owner o); rubidium@9724: void SetWaterClassDependingOnSurroundings(TileIndex t); rubidium@9723: rubidium@9723: #endif /* WATER_H */