glx@9629: /* $Id$ */ glx@9629: glx@9629: /** @file newgrf_townname.cpp glx@9629: * Implementation of Action 0F "universal holder" structure and functions. glx@9629: * This file implements a linked-lists of townname generators, glx@9629: * holding everything that the newgrf action 0F will send over to OpenTTD. glx@9629: */ glx@9629: glx@9629: #include "stdafx.h" glx@9629: #include "openttd.h" glx@9629: #include "newgrf_townname.h" rubidium@9723: #include "core/alloc_func.hpp" rubidium@9723: #include "string_func.h" glx@9629: rubidium@9724: #include "table/strings.h" rubidium@9724: glx@9629: static GRFTownName *_grf_townnames = NULL; glx@9629: glx@9629: GRFTownName *GetGRFTownName(uint32 grfid) glx@9629: { glx@9629: GRFTownName *t = _grf_townnames; glx@9629: for (; t != NULL; t = t->next) { glx@9629: if (t->grfid == grfid) return t; glx@9629: } glx@9629: return NULL; glx@9629: } glx@9629: glx@9629: GRFTownName *AddGRFTownName(uint32 grfid) glx@9629: { glx@9629: GRFTownName *t = GetGRFTownName(grfid); glx@9629: if (t == NULL) { glx@9629: t = CallocT(1); glx@9629: t->grfid = grfid; glx@9629: t->next = _grf_townnames; glx@9629: _grf_townnames = t; glx@9629: } glx@9629: return t; glx@9629: } glx@9629: glx@9629: void DelGRFTownName(uint32 grfid) glx@9629: { glx@9629: GRFTownName *t = _grf_townnames; glx@9629: GRFTownName *p = NULL; glx@9629: for (;t != NULL; p = t, t = t->next) if (t->grfid == grfid) break; glx@9629: if (t != NULL) { glx@9629: for (int i = 0; i < 128; i++) { glx@9629: for (int j = 0; j < t->nbparts[i]; j++) { glx@9629: for (int k = 0; k < t->partlist[i][j].partcount; k++) { rubidium@9722: if (!HasBit(t->partlist[i][j].parts[k].prob, 7)) free(t->partlist[i][j].parts[k].data.text); glx@9629: } glx@9629: free(t->partlist[i][j].parts); glx@9629: } glx@9629: free(t->partlist[i]); glx@9629: } glx@9629: if (p != NULL) { glx@9629: p->next = t->next; glx@9629: } else { glx@9629: _grf_townnames = t->next; glx@9629: } glx@9629: free(t); glx@9629: } glx@9629: } glx@9629: glx@9629: static char *RandomPart(char *buf, GRFTownName *t, uint32 seed, byte id, const char *last) glx@9629: { glx@9629: assert(t != NULL); glx@9629: for (int i = 0; i < t->nbparts[id]; i++) { glx@9629: byte count = t->partlist[id][i].bitcount; glx@9629: uint16 maxprob = t->partlist[id][i].maxprob; glx@9629: uint32 r = (GB(seed, t->partlist[id][i].bitstart, count) * maxprob) >> count; glx@9629: for (int j = 0; j < t->partlist[id][i].partcount; j++) { glx@9629: byte prob = t->partlist[id][i].parts[j].prob; glx@9629: maxprob -= GB(prob, 0, 7); glx@9629: if (maxprob > r) continue; rubidium@9722: if (HasBit(prob, 7)) { glx@9629: buf = RandomPart(buf, t, seed, t->partlist[id][i].parts[j].data.id, last); glx@9629: } else { glx@9629: buf = strecat(buf, t->partlist[id][i].parts[j].data.text, last); glx@9629: } glx@9629: break; glx@9629: } glx@9629: } glx@9629: return buf; glx@9629: } glx@9629: glx@9629: char *GRFTownNameGenerate(char *buf, uint32 grfid, uint16 gen, uint32 seed, const char *last) glx@9629: { glx@9629: strecpy(buf, "", last); glx@9629: for (GRFTownName *t = _grf_townnames; t != NULL; t = t->next) { glx@9629: if (t->grfid == grfid) { glx@9629: assert(gen < t->nb_gen); glx@9629: buf = RandomPart(buf, t, seed, t->id[gen], last); glx@9629: break; glx@9629: } glx@9629: } glx@9629: return buf; glx@9629: } glx@9629: glx@9629: StringID *GetGRFTownNameList() glx@9629: { glx@9629: int nb_names = 0, n = 0; glx@9629: for (GRFTownName *t = _grf_townnames; t != NULL; t = t->next) nb_names += t->nb_gen; glx@9629: StringID *list = MallocT(nb_names + 1); glx@9629: for (GRFTownName *t = _grf_townnames; t != NULL; t = t->next) { glx@9629: for (int j = 0; j < t->nb_gen; j++) list[n++] = t->name[j]; glx@9629: } glx@9629: list[n] = INVALID_STRING_ID; glx@9629: return list; glx@9629: } glx@9629: glx@9629: void CleanUpGRFTownNames() glx@9629: { glx@9629: while (_grf_townnames != NULL) DelGRFTownName(_grf_townnames->grfid); glx@9629: } glx@9629: glx@9629: uint32 GetGRFTownNameId(int gen) glx@9629: { glx@9629: for (GRFTownName *t = _grf_townnames; t != NULL; t = t->next) { glx@9629: if (gen < t->nb_gen) return t->grfid; glx@9629: gen -= t->nb_gen; glx@9629: } glx@9629: /* Fallback to no NewGRF */ glx@9629: return 0; glx@9629: } glx@9629: glx@9629: uint16 GetGRFTownNameType(int gen) glx@9629: { glx@9629: for (GRFTownName *t = _grf_townnames; t != NULL; t = t->next) { glx@9629: if (gen < t->nb_gen) return gen; glx@9629: gen -= t->nb_gen; glx@9629: } glx@9629: /* Fallback to english original */ glx@9629: return SPECSTR_TOWNNAME_ENGLISH; glx@9629: }