miham@2349: ##name Slovak miham@2349: ##ownname Slovensky miham@3855: ##isocode sk_SK miham@2349: ##plural 6 miham@4214: ##case g miham@4214: ##gender m z s truelight@0: tron@2281: ##id 0x0000 tron@2281: STR_NULL : miham@2349: STR_0001_OFF_EDGE_OF_MAP :{WHITE}Za okrajom mapy miham@3897: STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Prilis blizko okraja mapy miham@2349: STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Mala hotovost - potrebna {CURRENCY} tron@2281: STR_0004 :{WHITE}{CURRENCY64} tron@2281: STR_0005 :{RED}{CURRENCY64} tron@2281: STR_EMPTY : miham@2349: STR_0007_FLAT_LAND_REQUIRED :{WHITE}Potrebny rovny teren miham@2349: STR_0008_WAITING :{BLACK}Caka: {WHITE}{STRING} tron@2281: STR_0009 :{WHITE}{STRING} miham@2349: STR_000A_EN_ROUTE_FROM :{WHITE}{STRING}{YELLOW} (na ceste z tron@2281: STR_000B :{YELLOW}{STATION}) miham@2349: STR_000C_ACCEPTS :{BLACK}Prijima: {WHITE} miham@2349: STR_000D_ACCEPTS :{BLACK}Prijima: {GOLD} tron@2281: STR_000E : miham@2349: STR_000F_PASSENGERS :Cestujucich miham@4214: STR_000F_PASSENGERS.g :cestujucich miham@2349: STR_0010_COAL :Uhlie miham@4214: STR_0010_COAL.g :uhlia miham@2349: STR_0011_MAIL :Postu miham@4214: STR_0011_MAIL.g :posty miham@2349: STR_0012_OIL :Ropu miham@4214: STR_0012_OIL.g :ropy miham@2349: STR_0013_LIVESTOCK :Dobytok miham@4214: STR_0013_LIVESTOCK.g :dobytka miham@2349: STR_0014_GOODS :Tovar miham@4214: STR_0014_GOODS.g :tovaru miham@2349: STR_0015_GRAIN :Obilie miham@4214: STR_0015_GRAIN.g :obilia miham@2349: STR_0016_WOOD :Drevo miham@4214: STR_0016_WOOD.g :dreva miham@2349: STR_0017_IRON_ORE :Zeleznu rudu miham@4214: STR_0017_IRON_ORE.g :zeleznej rudy miham@2349: STR_0018_STEEL :Ocel miham@4214: STR_0018_STEEL.g :ocele miham@2349: STR_0019_VALUABLES :Cennosti miham@4214: STR_0019_VALUABLES.g :cennosti miham@2349: STR_001A_COPPER_ORE :Medenna ruda miham@4214: STR_001A_COPPER_ORE.g :medennej rudy miham@2349: STR_001B_MAIZE :Kukuricu miham@4214: STR_001B_MAIZE.g :kukurice miham@2349: STR_001C_FRUIT :Ovocie miham@4214: STR_001C_FRUIT.g :ovocia miham@2349: STR_001D_DIAMONDS :Diamanty miham@4214: STR_001D_DIAMONDS.g :diamantov miham@2349: STR_001E_FOOD :Jedlo miham@4214: STR_001E_FOOD.g :jedla miham@2349: STR_001F_PAPER :Papier miham@4214: STR_001F_PAPER.g :papiera miham@2349: STR_0020_GOLD :Zlato miham@4214: STR_0020_GOLD.g :zlata miham@2349: STR_0021_WATER :Vodu miham@4214: STR_0021_WATER.g :vody miham@2349: STR_0022_WHEAT :Psenicu miham@4214: STR_0022_WHEAT.g :psenice miham@2349: STR_0023_RUBBER :Kaucuk miham@4214: STR_0023_RUBBER.g :kaucuku miham@2349: STR_0024_SUGAR :Cukor miham@4214: STR_0024_SUGAR.g :cukru miham@2349: STR_0025_TOYS :Hracky miham@4214: STR_0025_TOYS.g :hraciek miham@2349: STR_0026_CANDY :Cukriky miham@4214: STR_0026_CANDY.g :cukrikov miham@2349: STR_0027_COLA :Kofolu miham@4214: STR_0027_COLA.g :kofoly miham@2349: STR_0028_COTTON_CANDY :Cukrovu vatu miham@4214: STR_0028_COTTON_CANDY.g :cukrovej vaty miham@2349: STR_0029_BUBBLES :Bublin miham@4214: STR_0029_BUBBLES.g :bublin miham@2349: STR_002A_TOFFEE :Karamelky miham@4214: STR_002A_TOFFEE.g :karameliek miham@2349: STR_002B_BATTERIES :Baterie miham@4214: STR_002B_BATTERIES.g :baterii miham@2349: STR_002C_PLASTIC :Zuvaciek miham@4214: STR_002C_PLASTIC.g :zuvaciek miham@2349: STR_002D_FIZZY_DRINKS :Sumienku miham@4214: STR_002D_FIZZY_DRINKS.g :sumienky tron@2281: STR_002E : miham@2349: STR_002F_PASSENGER :Cestujuci miham@4234: STR_002F_PASSENGER.g :cestujucich miham@2349: STR_0030_COAL :Uhlie miham@4234: STR_0030_COAL.g :uhlia miham@2349: STR_0031_MAIL :Posta miham@4234: STR_0031_MAIL.g :posty miham@2349: STR_0032_OIL :Ropa miham@4234: STR_0032_OIL.g :ropy miham@2349: STR_0033_LIVESTOCK :Dobytok miham@4234: STR_0033_LIVESTOCK.g :dobytka miham@2349: STR_0034_GOODS :Tovar miham@4234: STR_0034_GOODS.g :tovaru miham@2349: STR_0035_GRAIN :Obilie miham@4234: STR_0035_GRAIN.g :obilia miham@2349: STR_0036_WOOD :Drevo miham@4234: STR_0036_WOOD.g :dreva miham@2349: STR_0037_IRON_ORE :Zelezna ruda miham@4234: STR_0037_IRON_ORE.g :zeleznej rudy miham@2349: STR_0038_STEEL :Ocel miham@4234: STR_0038_STEEL.g :ocele miham@2349: STR_0039_VALUABLES :Cennosti miham@4234: STR_0039_VALUABLES.g :cennosti miham@2349: STR_003A_COPPER_ORE :Medenna ruda miham@4234: STR_003A_COPPER_ORE.g :medennej rudy miham@2349: STR_003B_MAIZE :Kukurica miham@4234: STR_003B_MAIZE.g :kukurice miham@2349: STR_003C_FRUIT :Ovocie miham@4234: STR_003C_FRUIT.g :ovocia miham@2349: STR_003D_DIAMOND :Diamant miham@4234: STR_003D_DIAMOND.g :diamantov miham@2349: STR_003E_FOOD :Jedlo miham@4234: STR_003E_FOOD.g :jedla miham@2349: STR_003F_PAPER :Papier miham@4234: STR_003F_PAPER.g :papiera miham@2349: STR_0040_GOLD :Zlato miham@4234: STR_0040_GOLD.g :zlata miham@2349: STR_0041_WATER :Voda miham@4234: STR_0041_WATER.g :vody miham@2349: STR_0042_WHEAT :Psenica miham@4234: STR_0042_WHEAT.g :psenice miham@2349: STR_0043_RUBBER :Kaucuk miham@4234: STR_0043_RUBBER.g :kaucuku miham@2349: STR_0044_SUGAR :Cukor miham@4234: STR_0044_SUGAR.g :cukru miham@2349: STR_0045_TOY :Hracky miham@4234: STR_0045_TOY.g :hraciek miham@2349: STR_0046_CANDY :Cukriky miham@4234: STR_0046_CANDY.g :cukrikov miham@2349: STR_0047_COLA :Kofola miham@4234: STR_0047_COLA.g :kofoly miham@2349: STR_0048_COTTON_CANDY :Cukrova vata miham@4234: STR_0048_COTTON_CANDY.g :cukrovej vaty miham@2349: STR_0049_BUBBLE :Bubliny miham@4234: STR_0049_BUBBLE.g :bublin miham@2349: STR_004A_TOFFEE :Karamel miham@4234: STR_004A_TOFFEE.g :karamelu miham@2349: STR_004B_BATTERY :Baterie miham@4234: STR_004B_BATTERY.g :baterii miham@2349: STR_004C_PLASTIC :Zuvacky miham@4234: STR_004C_PLASTIC.g :zuvaciek miham@2349: STR_004D_FIZZY_DRINK :Sumienka miham@4234: STR_004D_FIZZY_DRINK.g :sumienky tron@2939: STR_QUANTITY_NOTHING : tron@2939: STR_QUANTITY_PASSENGERS :{COMMA} cestujuci{P "" "" ch} peter1138@3400: STR_QUANTITY_COAL :{WEIGHT} uhlia tron@2939: STR_QUANTITY_MAIL :{COMMA} balik{P "" y ov} posty tron@2939: STR_QUANTITY_OIL :{VOLUME} ropy tron@2939: STR_QUANTITY_LIVESTOCK :{COMMA} kus{P "" y ov} dobytka tron@2939: STR_QUANTITY_GOODS :{COMMA} deb{P na ny ien} tovaru peter1138@3400: STR_QUANTITY_GRAIN :{WEIGHT} obilia peter1138@3400: STR_QUANTITY_WOOD :{WEIGHT} dreva peter1138@3400: STR_QUANTITY_IRON_ORE :{WEIGHT} zeleznej rudy peter1138@3400: STR_QUANTITY_STEEL :{WEIGHT} ocele miham@4155: STR_QUANTITY_VALUABLES :{COMMA} vr{P ece ecia iec} cennosti peter1138@3400: STR_QUANTITY_COPPER_ORE :{WEIGHT} medennej rudy peter1138@3400: STR_QUANTITY_MAIZE :{WEIGHT} kukurice peter1138@3400: STR_QUANTITY_FRUIT :{WEIGHT} ovocia tron@2939: STR_QUANTITY_DIAMONDS :{COMMA} deb{P na ny ien} diamantov peter1138@3400: STR_QUANTITY_FOOD :{WEIGHT} jedla peter1138@3400: STR_QUANTITY_PAPER :{WEIGHT} papiera tron@2939: STR_QUANTITY_GOLD :{COMMA} deb{P na ny ien} zlata tron@2939: STR_QUANTITY_WATER :{VOLUME} voda peter1138@3400: STR_QUANTITY_WHEAT :{WEIGHT} psenice tron@2939: STR_QUANTITY_RUBBER :{VOLUME} kaucuk peter1138@3400: STR_QUANTITY_SUGAR :{WEIGHT} cukru tron@2939: STR_QUANTITY_TOYS :{COMMA} hrac{P ka ky iek} tron@2939: STR_QUANTITY_SWEETS :{COMMA} deb{P na ny ien} cukrikov miham@4163: STR_QUANTITY_COLA :{VOLUME} kofoly peter1138@3400: STR_QUANTITY_CANDYFLOSS :{WEIGHT} cukrovej vaty tron@2939: STR_QUANTITY_BUBBLES :{COMMA} bublin{P a y ""} peter1138@3400: STR_QUANTITY_TOFFEE :{WEIGHT} karamelu tron@2939: STR_QUANTITY_BATTERIES :{COMMA} bateri{P a e i} tron@2939: STR_QUANTITY_PLASTIC :{VOLUME} zuvacka tron@2939: STR_QUANTITY_FIZZY_DRINKS :{COMMA} sumien{P ka ky ok} tron@2939: STR_ABBREV_NOTHING : tron@2939: STR_ABBREV_PASSENGERS :{TINYFONT}CE tron@2939: STR_ABBREV_COAL :{TINYFONT}UH tron@2939: STR_ABBREV_MAIL :{TINYFONT}PO tron@2939: STR_ABBREV_OIL :{TINYFONT}RO tron@2939: STR_ABBREV_LIVESTOCK :{TINYFONT}DO tron@2939: STR_ABBREV_GOODS :{TINYFONT}TO tron@2939: STR_ABBREV_GRAIN :{TINYFONT}OB tron@2939: STR_ABBREV_WOOD :{TINYFONT}DR tron@2939: STR_ABBREV_IRON_ORE :{TINYFONT}ZR tron@2939: STR_ABBREV_STEEL :{TINYFONT}OC tron@2939: STR_ABBREV_VALUABLES :{TINYFONT}CE tron@2939: STR_ABBREV_COPPER_ORE :{TINYFONT}MR tron@2939: STR_ABBREV_MAIZE :{TINYFONT}KU tron@2939: STR_ABBREV_FRUIT :{TINYFONT}OV tron@2939: STR_ABBREV_DIAMONDS :{TINYFONT}DI tron@2939: STR_ABBREV_FOOD :{TINYFONT}JE tron@2939: STR_ABBREV_PAPER :{TINYFONT}PA tron@2939: STR_ABBREV_GOLD :{TINYFONT}ZL tron@2939: STR_ABBREV_WATER :{TINYFONT}VO tron@2939: STR_ABBREV_WHEAT :{TINYFONT}PS tron@2939: STR_ABBREV_RUBBER :{TINYFONT}KA tron@2939: STR_ABBREV_SUGAR :{TINYFONT}CU tron@2939: STR_ABBREV_TOYS :{TINYFONT}HR tron@2939: STR_ABBREV_SWEETS :{TINYFONT}CK tron@2939: STR_ABBREV_COLA :{TINYFONT}KO tron@2939: STR_ABBREV_CANDYFLOSS :{TINYFONT}CV tron@2939: STR_ABBREV_BUBBLES :{TINYFONT}BU tron@2939: STR_ABBREV_TOFFEE :{TINYFONT}KR tron@2939: STR_ABBREV_BATTERIES :{TINYFONT}BT tron@2939: STR_ABBREV_PLASTIC :{TINYFONT}ZU tron@2939: STR_ABBREV_FIZZY_DRINKS :{TINYFONT}SU miham@4207: STR_ABBREV_NONE :{TINYFONT}NIC miham@4150: STR_ABBREV_ALL :{TINYFONT}VS. tron@2281: STR_00AE :{WHITE}{DATE_SHORT} tron@2281: STR_00AF :{WHITE}{DATE_LONG} tron@2281: STR_00B0_MAP :{WHITE}Mapa - {STRING} miham@4167: STR_00B1_GAME_OPTIONS :{WHITE}Nastavenia hry miham@2349: STR_00B2_MESSAGE :{YELLOW}Sprava miham@2349: STR_00B3_MESSAGE_FROM :{YELLOW}Sprava od {STRING} miham@4207: STR_00B4_CAN_T_DO_THIS :{WHITE}Nie je mozne vykonat ... miham@4207: STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Oblast nie je mozne vycistit ... miham@2362: STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Povodny copyright: {COPYRIGHT} 1995 Chris Sawyer, vsetky prava vyhradene miham@3897: STR_00B7_VERSION :{BLACK}OpenTTD verzia {REV} peter1138@2858: STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 team OpenTTD miham@4163: STR_TRANSLATED_BY :{BLACK} Preklad - Lukas Lengyel & gpsoft tron@2281: tron@2281: STR_00C5 :{BLACK}{CROSS} tron@2281: STR_00C6 :{SILVER}{CROSS} miham@2349: STR_00C7_QUIT :{WHITE}Koniec miham@2349: STR_00C8_YES :{BLACK}Ano miham@2349: STR_00C9_NO :{BLACK}Nie miham@2349: STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si isty ze chces ukoncit hru a vratit sa do {STRING}? tron@2281: STR_00CB_1 :{BLACK}1 tron@2281: STR_00CC_2 :{BLACK}2 tron@2281: STR_00CD_3 :{BLACK}3 tron@2281: STR_00CE_4 :{BLACK}4 tron@2281: STR_00CF_5 :{BLACK}5 miham@4207: STR_00D0_NOTHING :Nic miham@2349: STR_00D1_DARK_BLUE :Tmavomodra miham@2349: STR_00D2_PALE_GREEN :Svetlozelena miham@2349: STR_00D3_PINK :Ruzova miham@2349: STR_00D4_YELLOW :Zlta miham@2349: STR_00D5_RED :Cervena miham@2349: STR_00D6_LIGHT_BLUE :Svetlomodra miham@2349: STR_00D7_GREEN :Zelena miham@2349: STR_00D8_DARK_GREEN :Tmavozelena miham@2349: STR_00D9_BLUE :Modra miham@2349: STR_00DA_CREAM :Kremova miham@2349: STR_00DB_MAUVE :Ruzova miham@2349: STR_00DC_PURPLE :Fialova miham@2349: STR_00DD_ORANGE :Oranzova miham@2349: STR_00DE_BROWN :Hneda miham@2349: STR_00DF_GREY :Seda miham@2349: STR_00E0_WHITE :Biela miham@2349: STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}V hre je prilis vela dopravnych prostriedkov tron@2281: STR_00E2 :{BLACK}{COMMA} tron@2281: STR_00E3 :{RED}{COMMA} miham@2349: STR_00E4_LOCATION :{BLACK}Pozicia miham@2349: STR_00E5_CONTOURS :Vrstevnice miham@2349: STR_00E6_VEHICLES :Dopravne Prostriedky miham@2349: STR_00E7_INDUSTRIES :Priemysel miham@2349: STR_00E8_ROUTES :Trasy miham@2349: STR_00E9_VEGETATION :Vegetacia miham@2349: STR_00EA_OWNERS :Vlastnici miham@2349: STR_00EB_ROADS :{BLACK}{TINYFONT}Cesty miham@2349: STR_00EC_RAILROADS :{BLACK}{TINYFONT}Zeleznicne drahy miham@2349: STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stanice/Letiska/Pristavy miham@2349: STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Budovy/Tovarne miham@2349: STR_00EF_VEHICLES :{BLACK}{TINYFONT}Dopravne Prostriedky tron@2281: STR_00F0_100M :{BLACK}{TINYFONT}100m tron@2281: STR_00F1_200M :{BLACK}{TINYFONT}200m tron@2281: STR_00F2_300M :{BLACK}{TINYFONT}300m tron@2281: STR_00F3_400M :{BLACK}{TINYFONT}400m tron@2281: STR_00F4_500M :{BLACK}{TINYFONT}500m miham@2349: STR_00F5_TRAINS :{BLACK}{TINYFONT}Vlaky miham@2349: STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Auta miham@2349: STR_00F7_SHIPS :{BLACK}{TINYFONT}Lode miham@2349: STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Lietadla miham@2349: STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Dopravne Trasy miham@2349: STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Uholna bana miham@2349: STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Elektraren miham@2349: STR_00FC_FOREST :{BLACK}{TINYFONT}Les miham@2349: STR_00FD_SAWMILL :{BLACK}{TINYFONT}Pila miham@2349: STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Ropna rafineria miham@2349: STR_00FF_FARM :{BLACK}{TINYFONT}Farma miham@2349: STR_0100_FACTORY :{BLACK}{TINYFONT}Tovaren miham@2349: STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}Tlaciaren miham@2349: STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Ropny vrt miham@4146: STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Zelezorudna bana miham@2349: STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Oceliaren miham@2349: STR_0105_BANK :{BLACK}{TINYFONT}Banka miham@2349: STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Vyroba papiera miham@2349: STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Zlata bana miham@2349: STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Vyroba potravin miham@2349: STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamantova bana miham@2349: STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Medenna bana miham@2349: STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Ovocny sad miham@2349: STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Kaucukova plantaz miham@4213: STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Vodny zdroj miham@2349: STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Vodojem miham@2349: STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Pila miham@2349: STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Les cukrovej vaty miham@2349: STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Cukrovar miham@2349: STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Vyroba baterii miham@2349: STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Vyroba kofoly miham@2349: STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Hrackarstvo miham@2349: STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}Vyroba hraciek miham@2349: STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Zuvackova fontana miham@2349: STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Vyroba sumienky miham@2349: STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bublifuk miham@2349: STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Karamelovy lom miham@2349: STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Cukrova bana miham@2349: STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Zeleznicna stanica miham@2349: STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Nakladacia rampa miham@2349: STR_011D_BUS_STATION :{BLACK}{TINYFONT}Autobusova zastavka miham@2349: STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Letisko miham@2349: STR_011F_DOCK :{BLACK}{TINYFONT}Pristav miham@2349: STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Hruby teren miham@2349: STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Travnaty teren miham@2349: STR_0122_BARE_LAND :{BLACK}{TINYFONT}Holy teren miham@2349: STR_0123_FIELDS :{BLACK}{TINYFONT}Polia miham@2349: STR_0124_TREES :{BLACK}{TINYFONT}Lesy miham@2349: STR_0125_ROCKS :{BLACK}{TINYFONT}Skaly miham@2349: STR_0126_WATER :{BLACK}{TINYFONT}Voda miham@2349: STR_0127_NO_OWNER :{BLACK}{TINYFONT}Bez vlastnika miham@2349: STR_0128_TOWNS :{BLACK}{TINYFONT}Mesta miham@2349: STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Priemysel miham@2349: STR_012A_DESERT :{BLACK}{TINYFONT}Pust miham@2349: STR_012B_SNOW :{BLACK}{TINYFONT}Sneh miham@2349: STR_012C_MESSAGE :{WHITE}Sprava tron@2281: STR_012D :{WHITE}{STRING} miham@2349: STR_012E_CANCEL :{BLACK}Zrusit tron@2281: STR_012F_OK :{BLACK}OK miham@2349: STR_0130_RENAME :{BLACK}Premenovat miham@2349: STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Pouzitych prilis vela mien miham@2349: STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Vybrane meno je uz pouzite tron@2281: tron@2281: STR_0133_WINDOWS :Windows tron@2281: STR_0134_UNIX :Unix tron@2547: STR_0135_OSX :OS X tron@2281: STR_OSNAME_BEOS :BeOS tron@2281: STR_OSNAME_MORPHOS :MorphOS tron@2281: STR_OSNAME_AMIGAOS :AmigaOS tron@2281: STR_OSNAME_OS2 :OS/2 tron@2281: miham@2349: STR_013B_OWNED_BY :{WHITE}...vlastnik {STRING} miham@2349: STR_013C_CARGO :{BLACK}Naklad miham@4146: STR_013D_INFORMATION :{BLACK}Informacie miham@2349: STR_013E_CAPACITIES :{BLACK}Kapacita miham@4146: STR_013E_TOTAL_CARGO :{BLACK}Celkovy naklad miham@2349: STR_013F_CAPACITY :{BLACK}Kapacita: {LTBLUE}{STRING} miham@2349: STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Celkovy naklad (kapacita) tohoto vlaku: tron@2281: STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) miham@4146: STR_0140_NEW_GAME :{BLACK}Nova hra miham@4146: STR_0141_LOAD_GAME :{BLACK}Nahrat hru miham@2349: STR_SINGLE_PLAYER :{BLACK}Jeden hrac miham@2349: STR_MULTIPLAYER :{BLACK}Viacero hracov tron@2281: tron@2281: STR_64 :64 tron@2281: STR_128 :128 tron@2281: STR_256 :256 tron@2281: STR_512 :512 tron@2281: STR_1024 :1024 tron@2281: STR_2048 :2048 miham@2349: STR_MAPSIZE :{BLACK}Velkost mapy: tron@2281: STR_BY :{BLACK}* miham@4146: STR_0148_GAME_OPTIONS :{BLACK}Nastavenia hry tron@2281: miham@2349: STR_0150_SOMEONE :niekto{SKIP}{SKIP} miham@2349: STR_0151_MAP_OF_WORLD :Mapa sveta miham@2349: STR_0152_TOWN_DIRECTORY :Zoznam miest miham@2349: STR_0153_SUBSIDIES :Dotacie tron@2281: miham@4141: STR_UNITS_IMPERIAL :Imperialne miham@3897: STR_UNITS_METRIC :Metricke miham@3897: STR_UNITS_SI :SI miham@3897: miham@3897: STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph miham@3897: STR_UNITS_VELOCITY_METRIC :{COMMA} km/h miham@3897: STR_UNITS_VELOCITY_SI :{COMMA} m/s miham@3897: miham@3897: STR_UNITS_POWER_IMPERIAL :{COMMA}hp miham@3897: STR_UNITS_POWER_METRIC :{COMMA}hp miham@3897: STR_UNITS_POWER_SI :{COMMA}kW miham@3897: miham@3897: STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t miham@3897: STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t miham@3897: STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg miham@3897: miham@3908: STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton miham@4152: STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton miham@3897: STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg miham@3897: miham@3897: STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal miham@3897: STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l miham@3908: STR_UNITS_VOLUME_SHORT_SI :{COMMA}mł miham@3897: miham@3908: STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} galon{P "" y ov} miham@4163: STR_UNITS_VOLUME_LONG_METRIC :{COMMA} lit{P er re rov} miham@3908: STR_UNITS_VOLUME_LONG_SI :{COMMA} mł miham@3897: miham@3908: STR_UNITS_FORCE_IMPERIAL :{COMMA}x10ł lbf miham@3897: STR_UNITS_FORCE_METRIC :{COMMA} megapond{P "" y ov} miham@3897: STR_UNITS_FORCE_SI :{COMMA} kN miham@3897: tron@2281: ############ range for menu starts miham@2349: STR_0154_OPERATING_PROFIT_GRAPH :Graf prevadzkoveho zisku miham@2349: STR_0155_INCOME_GRAPH :Graf trzieb miham@2349: STR_0156_DELIVERED_CARGO_GRAPH :Graf prepraveneho nakladu miham@2349: STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf hodnotenia vykonu miham@2349: STR_0158_COMPANY_VALUE_GRAPH :Graf hodnoty spolocnosti miham@4155: STR_0159_CARGO_PAYMENT_RATES :Ceny prepravy miham@2349: STR_015A_COMPANY_LEAGUE_TABLE :Hodnotenie spolocnosti miham@4150: STR_PERFORMANCE_DETAIL_MENU :Detailny rating vykonu tron@2281: ############ range for menu ends tron@2281: miham@2349: STR_015B_OPENTTD :{WHITE}OpenTTD miham@2349: STR_015C_SAVE_GAME :Ulozit hru miham@2349: STR_015D_LOAD_GAME :Nahrat hru miham@4166: STR_015E_QUIT_GAME :Ukoncit hru miham@4207: STR_015F_QUIT :Ukoncit OpenTTD miham@2349: STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si isty ze chces ukoncit tuto hru ? miham@4166: STR_0161_QUIT_GAME :{WHITE}Ukoncit hru miham@2349: STR_SORT_ORDER_TIP :{BLACK}Vyber sposob triedenia (zostupny/vzostupny) miham@4163: STR_SORT_CRITERIA_TIP :{BLACK}Vyber kriterium triedenia miham@4154: STR_SORT_BY :{BLACK}Usporiadat tron@2281: miham@2349: STR_SORT_BY_POPULATION :{BLACK}Populacia miham@2349: STR_SORT_BY_PRODUCTION :{BLACK}Produkcia miham@2349: STR_SORT_BY_TYPE :{BLACK}Typ miham@4163: STR_SORT_BY_TRANSPORTED :{BLACK}Prepravene miham@4163: STR_SORT_BY_NAME :{BLACK}Nazov miham@4166: STR_SORT_BY_DROPDOWN_NAME :Nazov miham@2349: STR_SORT_BY_DATE :{BLACK}Datum miham@2349: STR_SORT_BY_NUMBER :Cislo miham@2349: STR_SORT_BY_PROFIT_LAST_YEAR :Zisk v poslednom roku miham@4155: STR_SORT_BY_PROFIT_THIS_YEAR :Zisk v tomto roku miham@2349: STR_SORT_BY_AGE :Vek miham@2349: STR_SORT_BY_RELIABILITY :Spolahlivost miham@2349: STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Uplna kapacita podla typu nakladu miham@2349: STR_SORT_BY_MAX_SPEED :Maximalna rychlost miham@3897: STR_SORT_BY_MODEL :Model miham@3897: STR_SORT_BY_VALUE :Hodnota miham@3897: STR_SORT_BY_FACILITY :Typ stanice miham@3897: STR_SORT_BY_WAITING :Mnozstvo cakajuceho nakladu miham@3897: STR_SORT_BY_RATING_MAX :Hodnotenie prepravy miham@4155: STR_NO_WAITING_CARGO :{BLACK}Necaka ziadny typ nakladu miham@4137: STR_SELECT_ALL_FACILITIES :{BLACK}Oznacit vsetky moznosti miham@4155: STR_SELECT_ALL_TYPES :{BLACK}Oznacit vsetky druhy nakladu (vratane druhu, kt. necaka na prepravu) tron@2281: tron@2281: ############ range for months starts miham@2349: STR_0162_JAN :Jan tron@2281: STR_0163_FEB :Feb tron@2281: STR_0164_MAR :Mar miham@2349: STR_0165_APR :Apr miham@2349: STR_0166_MAY :Maj tron@2281: STR_0167_JUN :Jun tron@2281: STR_0168_JUL :Jul miham@2349: STR_0169_AUG :Aug tron@2281: STR_016A_SEP :Sep miham@2349: STR_016B_OCT :Okt tron@2281: STR_016C_NOV :Nov miham@2349: STR_016D_DEC :Dec tron@2281: ############ range for months ends tron@2281: tron@2281: STR_016E :{TINYFONT}{STRING}{} {STRING} tron@2281: STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM} tron@2281: STR_0170 :{TINYFONT}{STRING}- miham@2349: STR_0171_PAUSE_GAME :{BLACK}Pauza miham@2349: STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Ulozit hru, opustit hru, ukoncit program miham@2349: STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam stanic spolocnosti miham@2349: STR_0174_DISPLAY_MAP :{BLACK}Zobrazit mapu miham@2349: STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Zobrazit mapu, zoznam miest miham@2349: STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Zobrazit zoznam miest miham@2349: STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Financne informacie o spolocnosti miham@2349: STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Informacie o spolocnosti miham@2349: STR_0179_DISPLAY_GRAPHS :{BLACK}Grafy miham@2349: STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Hodnotenie spolocnosti miham@2349: STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam vlakov miham@2349: STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam automobilov miham@2349: STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lodi miham@4155: STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Zoznam lietadiel miham@2349: STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Priblizit miham@2349: STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Oddialit miham@2349: STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Vystavba zeleznice miham@2349: STR_0182_BUILD_ROADS :{BLACK}Vystavba ciest miham@2349: STR_0183_BUILD_SHIP_DOCKS :{BLACK}Vystavba pristavov miham@2349: STR_0184_BUILD_AIRPORTS :{BLACK}Vystavba letisk miham@4146: STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Vysadba stromov, rezervacia pozemku miham@2349: STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Informacie o pozemku miham@2349: STR_0187_OPTIONS :{BLACK}Nastavenia tron@2281: STR_0188 :{BLACK}{SMALLUPARROW} tron@2281: STR_0189 :{BLACK}{SMALLDOWNARROW} miham@2349: STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Nieje mozne zmenit servisny interval... miham@2349: STR_018B_CLOSE_WINDOW :{BLACK}Zavriet okno miham@2349: STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Nadpis okna - potiahni pre posun okna miham@2349: STR_STICKY_BUTTON :{BLACK}Oznacit toto okno, aby sa nedalo zatvorit klavesou 'Zavri vsetky okna' miham@2349: STR_RESIZE_BUTTON :{BLACK}Uchop a tahaj pre zmenu velkosti okna miham@2770: STR_SAVELOAD_HOME_BUTTON :{BLACK}Kliknutim sem sa presuniete do sucasneho vychodzieho adresara pre ukladanie miham@2349: STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Zburanie budov, cistenie terenu miham@2349: STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Znizit roh terenu miham@2349: STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Zvysit roh terenu miham@4213: STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacna lista miham@4213: STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Navigacna lista - posuva vypis dolava/doprava miham@2349: STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Zobrazit vrstevnice na mape miham@2349: STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Zobrazit dopravne prostriedky na mape miham@2349: STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Zobrazit priemysel na mape miham@2349: STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Zobrazit dopravne trasy na mape miham@2349: STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Zobrazit vegetaciu na mape miham@2349: STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Zobrazit vlastnikov pozemkov na mape miham@2349: STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Zapnut / Vypnut nazvy miest na mape miham@2349: STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Zisk tento rok: {CURRENCY} (posledny rok: {CURRENCY}) tron@2281: tron@2281: ############ range for service numbers starts miham@2349: STR_AGE :{COMMA} rok{P "" y ov} ({COMMA}) miham@2349: STR_AGE_RED :{RED}{COMMA} rok{P "" y ov} ({COMMA}) tron@2281: ############ range for service numbers ends tron@2281: miham@4214: STR_019C_ROAD_VEHICLE :{G=m}Automobil miham@4214: STR_019D_AIRCRAFT :{G=s}Lietadlo miham@4214: STR_019E_SHIP :{G=z}Lod miham@4214: STR_019F_TRAIN :{G=m}Vlak miham@4214: STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} je star{G y a e} miham@4214: STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} je velmi star{G y a e} miham@4214: STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} je velmi star{G y a e} a potrebuje vymenit miham@2349: STR_01A3_LAND_AREA_INFORMATION :{WHITE}Informacie o pozemku miham@4166: STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Naklady na odstranenie: {LTBLUE}N/A miham@4166: STR_01A5_COST_TO_CLEAR :{BLACK}Naklady na odstranenie: {LTBLUE}{CURRENCY} miham@2349: STR_01A6_N_A :Nezname miham@2349: STR_01A7_OWNER :{BLACK}Vlastnik: {LTBLUE}{STRING} miham@2349: STR_01A8_LOCAL_AUTHORITY :{BLACK}Miestna sprava: {LTBLUE}{STRING} miham@2349: STR_01A9_NONE :Nezname miham@2349: STR_01AA_NAME :{BLACK}Meno tron@2281: STR_01AB :{BLACK}{TINYFONT}{STRING} tron@2281: tron@2281: ############ range for days starts tron@2281: STR_01AC_1ST :1 tron@2281: STR_01AD_2ND :2 tron@2281: STR_01AE_3RD :3 tron@2281: STR_01AF_4TH :4 tron@2281: STR_01B0_5TH :5 tron@2281: STR_01B1_6TH :6 tron@2281: STR_01B2_7TH :7 tron@2281: STR_01B3_8TH :8 tron@2281: STR_01B4_9TH :9 tron@2281: STR_01B5_10TH :10 tron@2281: STR_01B6_11TH :11 tron@2281: STR_01B7_12TH :12 tron@2281: STR_01B8_13TH :13 tron@2281: STR_01B9_14TH :14 tron@2281: STR_01BA_15TH :15 tron@2281: STR_01BB_16TH :16 tron@2281: STR_01BC_17TH :17 tron@2281: STR_01BD_18TH :18 tron@2281: STR_01BE_19TH :19 tron@2281: STR_01BF_20TH :20 tron@2281: STR_01C0_21ST :21 tron@2281: STR_01C1_22ND :22 tron@2281: STR_01C2_23RD :23 tron@2281: STR_01C3_24TH :24 tron@2281: STR_01C4_25TH :25 tron@2281: STR_01C5_26TH :26 tron@2281: STR_01C6_27TH :27 tron@2281: STR_01C7_28TH :28 tron@2281: STR_01C8_29TH :29 tron@2281: STR_01C9_30TH :30 tron@2281: STR_01CA_31ST :31 tron@2281: ############ range for days ends tron@2281: tron@2281: STR_01CB :{TINYFONT}{COMMA} tron@2281: miham@2349: STR_01CE_CARGO_ACCEPTED :{BLACK}Prijma naklad: {LTBLUE} tron@2281: tron@2281: STR_01D1_8 :({COMMA}/8 {STRING}) miham@4146: STR_01D2_JAZZ_JUKEBOX :{WHITE}Jukebox miham@4146: STR_01D3_SOUND_MUSIC :Zvuk/Hudba miham@4146: STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Zobraz okno zvuku a hudby miham@2349: STR_01D5_ALL :{TINYFONT}Vsetko miham@2349: STR_01D6_OLD_STYLE :{TINYFONT}Stary styl miham@2349: STR_01D7_NEW_STYLE :{TINYFONT}Novy styl tron@2281: STR_01D8_EZY_STREET :{TINYFONT}Ezy Street miham@2349: STR_01D9_CUSTOM_1 :{TINYFONT}Vlastne 1 miham@2349: STR_01DA_CUSTOM_2 :{TINYFONT}Vlastne 2 miham@2349: STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Hlasitost hudby miham@4146: STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Hlasitost zvuk. efektov tron@2281: STR_01DD_MIN_MAX :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX miham@2349: STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Predchadzajuca stopa miham@2349: STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Nasledujuca stopa miham@2349: STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Zastavit prehravanie hudby miham@2349: STR_01E1_START_PLAYING_MUSIC :{BLACK}Spustit prehravanie hudby miham@2349: STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Tahat posuvace pre zmenu hlasitosti tron@2281: STR_01E3 :{DKGREEN}{TINYFONT}-- tron@2281: STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA} tron@2281: STR_01E5 :{DKGREEN}{TINYFONT}{COMMA} tron@2281: STR_01E6 :{DKGREEN}{TINYFONT}------ tron@2281: STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}" miham@2349: STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Stopa{SETX 88}Title miham@2349: STR_01E9_SHUFFLE :{TINYFONT}Nahodne miham@2349: STR_01EA_PROGRAM :{TINYFONT}{BLACK}Program miham@2349: STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Vyber hudobneho programu tron@2281: STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING}" tron@2314: STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING}" miham@2349: STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Cislo stopy miham@2349: STR_01EF_PROGRAM :{TINYFONT}{BLACK}Program - '{STRING}' miham@2349: STR_01F0_CLEAR :{TINYFONT}{BLACK}Zmazat miham@2349: STR_01F1_SAVE :{TINYFONT}{BLACK}Ulozit miham@2349: STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Aktualny program miham@2349: STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Vybrat 'Vsetko' miham@2349: STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Vybrat 'Stary styl' miham@2349: STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Vybrat 'Novy styl' miham@2349: STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Vybrat 'Vlastny 1' (uzivatelom definovany) program miham@2349: STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Vybrat 'Vlastny 2' (uzivatelom definovany) program miham@2349: STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Vymazat aktualny program (len Vlastny 1 a Vlastny 2 program) miham@2349: STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Ulozit nastavenie hudby miham@2349: STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Kliknut na stopu pre ulozenie (len Vlastny 1 a Vlastny 2 program) miham@4154: STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Kliknite na hudobnu stopu pre jej odstranenie z programu (len Vlastny1 alebo Vlastny2) miham@2349: STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Zapnut / Vypnut nahodny vyber miham@2349: STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Zobrazit okno pre vyber hudobnych stop miham@2349: STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliknut na trasu pre centrovanie pohladu na tovaren/mesto miham@2349: STR_01FE_DIFFICULTY :{BLACK}Obtiaznost ({STRING}) tron@2281: STR_01FF :{TINYFONT}{BLACK}{DATE_LONG} miham@4154: STR_0200_LAST_MESSAGE_NEWS_REPORT :Zobrazit poslednu spravu miham@2349: STR_0201_MESSAGE_SETTINGS :Nastavenia sprav miham@4154: STR_MESSAGE_HISTORY_MENU :Archiv sprav miham@2349: STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Zobrazit poslednu spravu/novinku, nastavenia sprav miham@2349: STR_0204_MESSAGE_OPTIONS :{WHITE}Nastavenia sprav tron@4001: STR_0205_MESSAGE_TYPES :{BLACK}Typ sprav: miham@2349: STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Prijazd prveho vozidla do stanice hraca miham@2349: STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Prijazd prveho vozidla do stanice konkurencie miham@2349: STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Havarie / Katastrofy miham@2349: STR_0209_COMPANY_INFORMATION :{YELLOW}Informacie o spolocnosti miham@4146: STR_020A_ECONOMY_CHANGES :{YELLOW}Zmeny v ekonomike miham@4146: STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Oznamenia / Informacie o vozidlach hraca miham@2349: STR_020C_NEW_VEHICLES :{YELLOW}Nove vozidla miham@2349: STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Zmeny prijmu nakladu miham@2349: STR_020E_SUBSIDIES :{YELLOW}Dotacie miham@2349: STR_020F_GENERAL_INFORMATION :{YELLOW}Hlavne informacie miham@4154: STR_MESSAGES_ALL :{YELLOW}Nastavenie vs. typov sprav (vypnute/strucne/zapnute) miham@2349: STR_MESSAGE_SOUND :{YELLOW}Prehrat zvuk pre strucne novinove spravy miham@2349: STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...prilis daleko z predchadzajuceho ciela miham@2349: STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Najlepsie spolocnosti, ktore dosiahli {NUM}{}({STRING} uroven) miham@2349: STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Tabulka spolocnosti v roku {NUM} tron@2281: STR_0212 :{BIGFONT}{COMMA}. miham@2349: STR_0213_BUSINESSMAN :Obchodnik miham@2349: STR_0214_ENTREPRENEUR :Podnikatel miham@2349: STR_0215_INDUSTRIALIST :Priemyselnik miham@2349: STR_0216_CAPITALIST :Kapitalista miham@2349: STR_0217_MAGNATE :Magnat tron@2281: STR_0218_MOGUL :Mogul miham@2349: STR_0219_TYCOON_OF_THE_CENTURY :Tycoon tron@2281: STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY} tron@2281: STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) miham@2349: STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' ! miham@2349: STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' ! tron@2281: STR_021F :{BLUE}{COMMA} miham@4154: STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar tron@2281: STR_0221_OPENTTD :{YELLOW}OpenTTD miham@2349: STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov miham@2349: STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia tron@2281: STR_0224 :{BLACK}{UPARROW} tron@2281: STR_0225 :{BLACK}{DOWNARROW} miham@2349: STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie miham@2349: STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie miham@2349: STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie miham@2349: STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie miham@2349: STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie miham@2349: STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie miham@2349: STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie miham@4367: STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu miham@4367: STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu miham@2349: STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ? miham@2349: STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia miham@2349: STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta miham@2349: STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu miham@2349: STR_0231_ROAD_CONSTRUCTION :{BLACK}Stavba cesty miham@2349: STR_0233_TOWN_GENERATION :{WHITE}Vytvorenie mesta miham@2349: STR_0234_NEW_TOWN :{BLACK}Nove mesto miham@2349: STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Stavat nove mesto miham@2349: STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}Tu sa mesto neda postavit... miham@4146: STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...prilis blizko okraja mapy miham@2349: STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...prilis blizko ineho mesta miham@2349: STR_0239_SITE_UNSUITABLE :{WHITE}...miesto je nepouzitelne miham@2349: STR_023A_TOO_MANY_TOWNS :{WHITE}...prilis vela miest miham@2481: STR_CANNOT_GENERATE_TOWN :{WHITE}Nie je mozne postavit viac miest miham@4163: STR_NO_SPACE_FOR_TOWN :{WHITE}... nie je dalsie miesto na mape miham@2349: STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Zvacsit velkost mesta miham@2349: STR_023C_EXPAND :{BLACK}Rozsirit miham@2349: STR_023D_RANDOM_TOWN :{BLACK}Nahodne mesto miham@2349: STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Postavit mesto na nahodnej pozicii miham@2349: STR_023F_INDUSTRY_GENERATION :{WHITE}Vytvorenie priemyslu miham@2349: STR_0240_COAL_MINE :{BLACK}Uholna bana miham@2349: STR_0241_POWER_STATION :{BLACK}Elektraren miham@2349: STR_0242_SAWMILL :{BLACK}Pila miham@2349: STR_0243_FOREST :{BLACK}Les miham@2349: STR_0244_OIL_REFINERY :{BLACK}Ropna rafineria miham@2349: STR_0245_OIL_RIG :{BLACK}Vrtna plosina miham@2349: STR_0246_FACTORY :{BLACK}Tovaren miham@2349: STR_0247_STEEL_MILL :{BLACK}Oceliaren miham@2349: STR_0248_FARM :{BLACK}Farma miham@4146: STR_0249_IRON_ORE_MINE :{BLACK}Zelezorudna bana miham@2349: STR_024A_OIL_WELLS :{BLACK}Vrtna veza miham@2349: STR_024B_BANK :{BLACK}Banka miham@2349: STR_024C_PAPER_MILL :{BLACK}Vyroba papiera miham@2349: STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Vyroba jedla miham@2349: STR_024E_PRINTING_WORKS :{BLACK}Tlaciaren miham@2349: STR_024F_GOLD_MINE :{BLACK}Zlata bana miham@2349: STR_0250_LUMBER_MILL :{BLACK}Pila miham@2349: STR_0251_FRUIT_PLANTATION :{BLACK}Ovocny sad miham@2349: STR_0252_RUBBER_PLANTATION :{BLACK}Kaucukova plantaz miham@4213: STR_0253_WATER_SUPPLY :{BLACK}Vodny zdroj miham@2349: STR_0254_WATER_TOWER :{BLACK}Vodojem miham@2349: STR_0255_DIAMOND_MINE :{BLACK}Diamantova bana miham@2349: STR_0256_COPPER_ORE_MINE :{BLACK}Medenna bana miham@2349: STR_0257_COTTON_CANDY_FOREST :{BLACK}Les cukrovej vaty miham@2349: STR_0258_CANDY_FACTORY :{BLACK}Cukrovar miham@2349: STR_0259_BATTERY_FARM :{BLACK}Vyroba baterii miham@2349: STR_025A_COLA_WELLS :{BLACK}Vyroba kofoly miham@2349: STR_025B_TOY_SHOP :{BLACK}Hrackarstvo miham@2349: STR_025C_TOY_FACTORY :{BLACK}Vyroba hraciek miham@2349: STR_025D_PLASTIC_FOUNTAINS :{BLACK}Zuvackova fontana miham@2349: STR_025E_FIZZY_DRINK_FACTORY :{BLACK}Vyroba sumienky miham@2349: STR_025F_BUBBLE_GENERATOR :{BLACK}Bublifuk miham@2349: STR_0260_TOFFEE_QUARRY :{BLACK}Karamelovy lom miham@2349: STR_0261_SUGAR_MINE :{BLACK}Cukrova bana miham@2349: STR_0262_CONSTRUCT_COAL_MINE :{BLACK}Postavit uholnu banu miham@2349: STR_0263_CONSTRUCT_POWER_STATION :{BLACK}Postavit elektraren miham@2349: STR_0264_CONSTRUCT_SAWMILL :{BLACK}Postavit pilu miham@4146: STR_0265_PLANT_FOREST :{BLACK}Vysadit les miham@2349: STR_0266_CONSTRUCT_OIL_REFINERY :{BLACK}Postavit ropnu rafineriu miham@4146: STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}Postavit vrtnu plosinu (da sa postavit len blizko kraja mapy) miham@2349: STR_0268_CONSTRUCT_FACTORY :{BLACK}Postavit tovaren miham@2349: STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Postavit oceliaren miham@2349: STR_026A_CONSTRUCT_FARM :{BLACK}Postavit farmu miham@4146: STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Postavit zelezorudnu banu miham@2349: STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Postavit ropny vrt miham@2349: STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Postavit banku (len v mestach kde je populacia vacsia ako 1200) miham@2349: STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Postavit vyrobu papiera miham@2349: STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Postavit vyrobu jedla miham@2349: STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Postavit tlaciaren miham@2349: STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Postavit zlatu banu miham@2349: STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Postavit banku (len v mestach) miham@2349: STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Postavit pilu (na cistenie dazdoveho pralesa a produkciu dreva) miham@2349: STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Postavit ovocny sad miham@2349: STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Postavit kaucukovu plantaz miham@4213: STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Postavit vodny zdroj miham@2349: STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Postavit vodojem (len v mestach) miham@2349: STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Postavit diamantovu banu miham@2349: STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Postavit medennu banu miham@4146: STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Vysadit les cukrovej vaty miham@2349: STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Postavit cukrovar miham@2349: STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Postavit vyrobu baterii miham@2349: STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Postavit vyrobu kofoly miham@2349: STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Postavit hrackarstvo miham@2349: STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Postavit vyrobu hraciek miham@2349: STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Postavit zuvackovu fontanu miham@2349: STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Postavit vyrobu sumienky miham@2349: STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Postavit bublifuk miham@2349: STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Postavit karamelovy lom miham@2349: STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Postavit cukrovu banu miham@2349: STR_0285_CAN_T_BUILD_HERE :{WHITE}{STRING} sa tu neda postavit... miham@2349: STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...najskor treba postavit mesto... miham@2349: STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...povolene len jedno pre mesto... miham@2349: STR_0288_PLANT_TREES :{BLACK}Zasadit stromy miham@2349: STR_0289_PLACE_SIGN :{BLACK}Umiestnit popis miham@2349: STR_028A_RANDOM_TREES :{BLACK}Nahodne stromy miham@2349: STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Zasadit nahodne stromy miham@2349: STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Umiestnit nahodne skaly miham@2349: STR_028D_PLACE_LIGHTHOUSE :{BLACK}Umiestnit majak miham@2349: STR_028E_PLACE_TRANSMITTER :{BLACK}Umiestnit vysielac miham@2349: STR_028F_DEFINE_DESERT_AREA :{BLACK}Vytvorit oblast puste.{}Drzanim CTRL ju odstranite miham@4154: STR_CREATE_LAKE :{BLACK}Vytvorit oblast vody.{}Okolie bude tiez zaplavene, ak je na urovni mora miham@2349: STR_0290_DELETE :{BLACK}Vymazat miham@4146: STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Kompletne vymazat toto mesto miham@2349: STR_0292_SAVE_SCENARIO :Ulozit scenar miham@2349: STR_0293_LOAD_SCENARIO :Nahrat scenar miham@2349: STR_0294_QUIT_EDITOR :Ukoncit editor tron@2281: STR_0295 : miham@2349: STR_0296_QUIT :Ukoncit program miham@2349: STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Ulozit scenar, nahrat scenar, ukoncit editor scenara, ukoncit program miham@4154: STR_0298_LOAD_SCENARIO :{WHITE}Nahrat scenar miham@4154: STR_0299_SAVE_SCENARIO :{WHITE}Ulozit scenar miham@4154: STR_029A_PLAY_SCENARIO :{BLACK}Hrat scenar miham@4367: STR_PLAY_HEIGHTMAP :{BLACK}Hrat vyskovu mapu miham@4367: STR_PLAY_HEIGHTMAP_HINT :{BLACK}Zacat novu hru s pouzitim vyskovej mapy ako krajiny miham@2349: STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si isty ze chces ukoncit tento scenar ? miham@2349: STR_029C_QUIT_EDITOR :{WHITE}Ukoncit Editor miham@4146: STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...moze byt postavene v mestach z populaciou vacsou ako 1200 miham@2349: STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Posunut zaciatok o rok dozadu miham@2349: STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Posunut zaciatok o rok dopredu miham@2349: STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...konce mostu musia byt na pevnine miham@2349: STR_02A1_SMALL :{BLACK}Male miham@2349: STR_02A2_MEDIUM :{BLACK}Stredne miham@2349: STR_02A3_LARGE :{BLACK}Velke miham@2349: STR_02A4_SELECT_TOWN_SIZE :{BLACK}Vyber velkost mesta miham@2349: STR_02A5_TOWN_SIZE :{YELLOW}Velkost mesta: tron@2281: tron@2281: STR_02B6 :{STRING} - {STRING} miham@4154: STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Zobrazit poslednu spravu alebo novinku miham@2349: STR_OFF :Vypnute miham@2349: STR_SUMMARY :Obsah miham@2349: STR_FULL :Plne tron@2281: STR_02BA :{SILVER}- - {COMPANY} - - miham@2349: STR_02BB_TOWN_DIRECTORY :Zoznam miest miham@2349: STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Nazvy vozidiel tron@2281: STR_02BD :{BLACK}{STRING} miham@2349: STR_02BE_DEFAULT :Vychodzie miham@2349: STR_02BF_CUSTOM :Vlastne miham@2349: STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Ulozit vlastne nazvy miham@2349: STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vyber nazvu vozidiel miham@2349: STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Ulozit vlastne nazvy vozidiel na disk tron@2281: tron@2281: ############ range for menu starts miham@2349: STR_02C3_GAME_OPTIONS :Nastavenia hry miham@2349: STR_02C4_GAME_OPTIONS :Nastavenia hry miham@2349: STR_02C5_DIFFICULTY_SETTINGS :Nastavenia obtiaznosti miham@2349: STR_02C6_DIFFICULTY_SETTINGS :Nastavenia obtiaznosti miham@4146: STR_02C7_CONFIG_PATCHES :Nastavenia patchov miham@4146: STR_02C8_CONFIG_PATCHES :Nastavenia patchov miham@2349: STR_NEWGRF_SETTINGS :Nastavenie newgrf miham@2349: STR_NEWGRF_SETTINGS2 :Nastavenie newgrf tron@2281: STR_GAMEOPTMENU_0A : tron@2281: STR_GAMEOPTMENU_0B : miham@2349: STR_02C9_TOWN_NAMES_DISPLAYED :{CHECKMARK}{SETX 12}Zobrazit nazvy miest miham@2349: STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Zobrazit nazvy miest miham@2349: STR_02CB_STATION_NAMES_DISPLAYED :{CHECKMARK}{SETX 12}Zobrazit nazvy stanic miham@2349: STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Zobrazit nazvy stanic miham@2349: STR_02CD_SIGNS_DISPLAYED :{CHECKMARK}{SETX 12}Zobrazit popisy miham@2349: STR_02CE_SIGNS_DISPLAYED :{SETX 12}Zobrazit popisy miham@2349: STR_WAYPOINTS_DISPLAYED :{CHECKMARK}{SETX 12}Zobrazit navigacne body miham@2349: STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Zobrazit navigacne body miham@2349: STR_02CF_FULL_ANIMATION :{CHECKMARK}{SETX 12}Plna animacia miham@2349: STR_02D0_FULL_ANIMATION :{SETX 12}Plna animacia miham@2349: STR_02D1_FULL_DETAIL :{CHECKMARK}{SETX 12}Plne detaily miham@2349: STR_02D2_FULL_DETAIL :{SETX 12}Plne detaily miham@2349: STR_02D3_TRANSPARENT_BUILDINGS :{CHECKMARK}{SETX 12}Priesvitne budovy miham@2349: STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Priesvitne budovy miham@2349: STR_TRANSPARENT_SIGNS_C :{CHECKMARK}{SETX 12}Transparentne nazvy stanic miham@2349: STR_TRANSPARENT_SIGNS :{SETX 12}Transparentne nazvy stanic tron@2281: ############ range ends here tron@2281: tron@2281: ############ range for menu starts miham@4166: STR_02D5_LAND_BLOCK_INFO :Informacie o pozemku tron@2281: STR_02D6 : miham@2481: STR_CONSOLE_SETTING :Zobrazit / skryt konzolu miham@2349: STR_02D7_SCREENSHOT_CTRL_S :ScreenShot (Ctrl-S) miham@2349: STR_02D8_GIANT_SCREENSHOT_CTRL_G :Velky ScreenShot (Ctrl-G) miham@2349: STR_02D9_ABOUT_OPENTTD :O hre 'OpenTTD' tron@2281: ############ range ends here tron@2281: miham@2349: STR_02DB_OFF :{BLACK}Vyp. miham@2349: STR_02DA_ON :{BLACK}Zap. miham@4155: STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Zobrazit dotacie miham@2349: STR_02DD_SUBSIDIES :Dotacie miham@2349: STR_02DE_MAP_OF_WORLD :Mapa sveta miham@4207: STR_EXTRA_VIEW_PORT :Dalsi pohlad miham@2349: STR_SIGN_LIST :Zoznam popisov miham@2349: STR_02DF_TOWN_DIRECTORY :Zoznam miest miham@2349: STR_TOWN_POPULATION :{BLACK}Svetova populacia: {COMMA} miham@2349: STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Pohlad {COMMA} miham@4150: STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Pohlad podla mapy miham@2349: STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Nastavit pohlad podla hlavneho pohladu miham@4150: STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Mapa podla pohladu miham@2349: STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Nastavit hlavny pohlad na mapu podla tohto pohladu tron@2281: miham@2349: STR_02E0_CURRENCY_UNITS :{BLACK}Mena tron@2281: STR_02E1 :{BLACK}{SKIP}{STRING} miham@2349: STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Vyber meny miham@3897: STR_MEASURING_UNITS :{BLACK}Jednotky vzdialenosti tron@2281: STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING} miham@3897: STR_MEASURING_UNITS_SELECTION :{BLACK}Výber jednotiek vzdialenosti miham@2349: STR_02E6_ROAD_VEHICLES :{BLACK}Cestne vozidla tron@2281: STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING} miham@4149: STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Strana po ktorej jazdia cestne vozidla miham@4149: STR_02E9_DRIVE_ON_LEFT :Jazdia nalavo miham@4149: STR_02EA_DRIVE_ON_RIGHT :Jazdia napravo miham@2349: STR_02EB_TOWN_NAMES :{BLACK}Nazvy miest tron@2281: STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Vyber styl nazvov miest tron@2281: miham@2349: STR_02F4_AUTOSAVE :{BLACK}Automaticke ukladanie tron@2281: STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Vyber interval automatickeho ukladania miham@2349: STR_02F7_OFF :Vypnute miham@2349: STR_02F8_EVERY_3_MONTHS :Kazde 3 mesiace miham@2349: STR_02F9_EVERY_6_MONTHS :Kazdych 6 mesiacov miham@4146: STR_02FA_EVERY_12_MONTHS :Kazdych 12 mesiacov miham@2349: STR_02FB_START_A_NEW_GAME :{BLACK}Spustit novu hru miham@4367: STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Nahrat ulozenu hru miham@2349: STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Vytvorit vlastny svet / scenar miham@4149: STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Vyberte hru pre 1 hraca miham@2349: STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Vyberte hru pre 2-8 hracov miham@2349: STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Zobraz nastavenia hry miham@2349: STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Zobraz nastavenia obtiaznosti miham@4150: STR_0303_START_A_NEW_GAME_USING :{BLACK}Spustit novu hru s pouzitim vlastneho scenara miham@2349: STR_0304_QUIT :{BLACK}Ukoncit program miham@2349: STR_0305_QUIT_OPENTTD :{BLACK}Ukoncit 'OpenTTD' tron@2281: STR_0307_OPENTTD :{WHITE}OpenTTD {REV} miham@4149: STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... moze byt postavene len v meste miham@4166: STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Krajina mierneho pasma miham@4166: STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Subarkticka krajina miham@4166: STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Subtropicka krajina miham@4166: STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Detska krajina miham@2349: STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financovat vystavbu noveho priemyslu tron@2281: tron@2281: ############ range for menu starts miham@2349: STR_INDUSTRY_DIR :Zoznam priemyslu miham@2349: STR_0313_FUND_NEW_INDUSTRY :Financovat novy priemysel tron@2281: ############ range ends here tron@2281: miham@2349: STR_0314_FUND_NEW_INDUSTRY :{WHITE}Financovat novy priemysel tron@2281: STR_JUST_STRING :{STRING} miham@4149: STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... moze byt postavene len v meste miham@4149: STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... moze byt postavene len v dazdovom pralese miham@4149: STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... moze byt postavene len v pusti miham@2349: STR_0319_PAUSED :{YELLOW}* * ZASTAVENE * * tron@2281: miham@2349: STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot bol ulozeny na disk ako '{STRING}' miham@4146: STR_031C_SCREENSHOT_FAILED :{WHITE}Ulozenie screeshotu zlyhalo! tron@2281: miham@4166: STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Zakupit pozemok pre buduce pouzitie miham@2349: STR_032F_AUTOSAVE :{RED}AUTOULOZENIE miham@2349: STR_SAVING_GAME :{RED}* * HRA SA UKLADA * * miham@2349: STR_SAVE_STILL_IN_PROGRESS :{WHITE}Ukladanie hry este bezi,{}pockajte prosim na dokoncenie! miham@2349: STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Vyber 'Ezy Street style music' program tron@2281: tron@2281: STR_0335_6 :{BLACK}6 tron@2281: STR_0336_7 :{BLACK}7 tron@2281: tron@2281: ############ start of townname region miham@2349: STR_TOWNNAME_ORIGINAL_ENGLISH :Anglicke miham@2349: STR_TOWNNAME_FRENCH :Francuzke miham@2349: STR_TOWNNAME_GERMAN :Nemecke miham@2349: STR_TOWNNAME_ADDITIONAL_ENGLISH :Anglicke (Dalsie) miham@2349: STR_TOWNNAME_LATIN_AMERICAN :Latinsko-Americke miham@2349: STR_TOWNNAME_SILLY :Hlupe (anglicky) miham@2349: STR_TOWNNAME_SWEDISH :Svedske miham@2349: STR_TOWNNAME_DUTCH :Holandske miham@2349: STR_TOWNNAME_FINNISH :Finske miham@2349: STR_TOWNNAME_POLISH :Polske miham@2349: STR_TOWNNAME_SLOVAKISH :Slovenske miham@2349: STR_TOWNNAME_NORWEGIAN :Norske miham@2349: STR_TOWNNAME_HUNGARIAN :Madarske miham@2349: STR_TOWNNAME_AUSTRIAN :Rakuske miham@2349: STR_TOWNNAME_ROMANIAN :Rumunske miham@2349: STR_TOWNNAME_CZECH :Ceske miham@2349: STR_TOWNNAME_SWISS :Svajciarske miham@2481: STR_TOWNNAME_DANISH :Danske miham@3897: STR_TOWNNAME_TURKISH :Turecké miham@4146: STR_TOWNNAME_ITALIAN :Talianske miham@4367: STR_TOWNNAME_CATALAN :Katalanske tron@2281: ############ end of townname region tron@2281: tron@2661: STR_CURR_GBP :Libry (Ł) miham@2349: STR_CURR_USD :Dolare ($) tron@2281: STR_CURR_EUR :Euro (¤) tron@2661: STR_CURR_YEN :Jeny (Ą) miham@2349: STR_CURR_ATS :Rakuske Silingy (ATS) miham@2349: STR_CURR_BEF :Belgicke Franky (BEF) miham@2349: STR_CURR_CHF :Svajciarske Franky (CHF) miham@2349: STR_CURR_CZK :Ceske Koruny (CZK) miham@2349: STR_CURR_DEM :Nemecke marky(DEM) miham@2349: STR_CURR_DKK :Danske Koruny (DKK) miham@2349: STR_CURR_ESP :Pesety (ESP) miham@2349: STR_CURR_FIM :Finske Marky (FIM) miham@2349: STR_CURR_FRF :Franky (FRF) miham@2349: STR_CURR_GRD :Grecke Drachny (GRD) miham@2349: STR_CURR_HUF :Madarske Forinty (HUF) miham@2349: STR_CURR_ISK :Islandske Koruny (ISK) miham@2349: STR_CURR_ITL :Talianske Liry (ITL) miham@2349: STR_CURR_NLG :Danske Guldeny (NLG) miham@2349: STR_CURR_NOK :Norske Koruny (NOK) miham@2349: STR_CURR_PLN :Polske Zloty (PLN) miham@3908: STR_CURR_ROL :Rumunske Lei (ROL) miham@4154: STR_CURR_RUR :Ruske Ruble (RUR) miham@4367: STR_CURR_SIT :Slovinske Toliare (SIT) miham@2349: STR_CURR_SEK :Svedske Koruny (SEK) tron@2281: miham@4166: STR_CURR_CUSTOM :Vlastna ... miham@2348: miham@2349: STR_OPTIONS_LANG :{BLACK}Jazyk miham@2349: STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_OPTIONS_LANG_TIP :{BLACK}Vyber jazyka rozhrania miham@2348: miham@2349: STR_OPTIONS_FULLSCREEN :{BLACK}Cela obrazovka miham@2349: STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Zaskrtnite, ak chcete hrat OpenTTD na celej obrazovke miham@2348: miham@2349: STR_OPTIONS_RES :{BLACK}Rozlisenie obrazovky miham@2349: STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_OPTIONS_RES_TIP :{BLACK}Vyber rozlisenia obrazovky miham@2349: miham@2349: STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Format screenshotov miham@2349: STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Vyber format screenshotov miham@2349: miham@2349: STR_AUTOSAVE_1_MONTH :Kazdy mesiac miham@2349: STR_AUTOSAVE_FAILED :{WHITE}Autoulozenie zlyhalo miham@2349: miham@2349: STR_MONTH_JAN :Januar miham@2349: STR_MONTH_FEB :Februar miham@2349: STR_MONTH_MAR :Marec miham@2349: STR_MONTH_APR :April miham@2349: STR_MONTH_MAY :Maj miham@2349: STR_MONTH_JUN :Jun miham@2349: STR_MONTH_JUL :Jul miham@2349: STR_MONTH_AUG :August miham@2349: STR_MONTH_SEP :September miham@2349: STR_MONTH_OCT :Oktober miham@2349: STR_MONTH_NOV :November miham@2349: STR_MONTH_DEC :December miham@2349: miham@2349: STR_HEADING_FOR_STATION :{LTBLUE}Smeruje do {STATION} miham@2349: STR_HEADING_FOR_STATION_VEL :{LTBLUE}Smeruje do {STATION}, {VELOCITY} miham@2349: STR_NO_ORDERS :{LTBLUE}Bez urcenia miham@2349: STR_NO_ORDERS_VEL :{LTBLUE}Bez urcenia, {VELOCITY} miham@2349: miham@2349: STR_PASSENGERS :cestujucich miham@2349: STR_BAGS :vriec miham@2349: STR_TONS :ton miham@2349: STR_LITERS :litrov miham@2349: STR_ITEMS :kusov miham@2349: STR_CRATES :debien miham@2349: STR_RES_OTHER :ine tron@2281: STR_NOTHING : tron@2281: miham@3897: STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW} miham@3897: miham@4154: STR_CANT_SHARE_ORDER_LIST :{WHITE}Nemozno zdielat zoznam smerov ... miham@4154: STR_CANT_COPY_ORDER_LIST :{WHITE}Nemozno kopirovat zoznam prikazov ... miham@4154: STR_END_OF_SHARED_ORDERS :{SETX 10}- - Koniec zdielanych prikazov - - tron@2281: miham@2349: STR_TRAIN_IS_LOST :{WHITE}Vlak {COMMA} sa stratil. miham@2349: STR_TRAIN_IS_UNPROFITABLE :{WHITE}Zisk vlaku {COMMA} za posledny rok bol {CURRENCY} miham@4154: STR_EURO_INTRODUCE :{BLACK}{BIGFONT}Europska Menova Unia!{}{}Euro bolo uvedene ako hlavna mena pre bezne pouzivanie v tejto krajine. tron@2281: tron@2281: # Start of order review system. tron@2281: # DON'T ADD OR REMOVE LINES HERE miham@4163: STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Vlak {COMMA} ma malo prikazov miham@2349: STR_TRAIN_HAS_VOID_ORDER :{WHITE}Vlak {COMMA} ma prazdny prikaz miham@2349: STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Vlak {COMMA} ma zdvojene prikazy miham@2349: STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Vlak {COMMA} ma neplatnu stanicu v prikazoch miham@2349: STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Vozidlo {COMMA} ma malo prikazov miham@2349: STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Vozidlo {COMMA} ma prazdny prikaz miham@2349: STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Vozidlo {COMMA} ma zdvojene prikazy miham@2349: STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Vozidlo {COMMA} ma neplatnu stanicu v prikazoch miham@2349: STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Lod {COMMA} ma malo prikazov miham@2349: STR_SHIP_HAS_VOID_ORDER :{WHITE}Lod {COMMA} ma prazdny prikaz miham@2349: STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Lod {COMMA} ma zdvojene prikazy miham@2349: STR_SHIP_HAS_INVALID_ENTRY :{WHITE}Lod {COMMA} ma neplatnu stanicu v prikazoch miham@2349: STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}Lietadlo {COMMA} ma malo prikazov miham@2349: STR_AIRCRAFT_HAS_VOID_ORDER :{WHITE}Lietadlo {COMMA} ma prazdny prikaz miham@2349: STR_AIRCRAFT_HAS_DUPLICATE_ENTRY :{WHITE}Lietadlo {COMMA} ma zdvojene prikazy miham@2349: STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Lietadlo {COMMA} ma neplatnu stanicu v prikazoch tron@2281: # end of order system tron@2281: miham@2349: STR_TRAIN_AUTORENEW_FAILED :{WHITE}Zlyhalo obnovenie vlaku {COMMA} (finacny limit) miham@2349: STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Zlyhalo obnovenie automobilu {COMMA} (finacny limit) miham@2349: STR_SHIP_AUTORENEW_FAILED :{WHITE}Zlyhalo obnovenie lode {COMMA} (financny limit) miham@2349: STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Zlyhalo obnovenie lietadla {COMMA} (finacny limit) miham@2770: STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Vlak {COMMA} je po vymene prilis dlhy tron@2281: miham@4150: STR_CONFIG_PATCHES :{BLACK}Nastavenia patchov miham@4150: STR_CONFIG_PATCHES_TIP :{BLACK}Nastavenia patchov miham@4150: STR_CONFIG_PATCHES_CAPTION :{WHITE}Nastavenia patchov miham@2348: miham@2349: STR_CONFIG_PATCHES_OFF :Vyp. miham@2349: STR_CONFIG_PATCHES_ON :Zap. miham@4154: STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Zobrazit rychlost vozidla v stavovej liste: {ORANGE}{STRING} miham@4154: STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Umoznit vystavbu na svahoch a na pobrezi: {ORANGE}{STRING} miham@4154: STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Povolit realistickejsiu velkost oblasti pokrytia: {ORANGE}{STRING} miham@4166: STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Umoznit odstranenie viacerych mestskych ciest, mostov, ... : {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Umoznit stavbu dlhych vlakov: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Zapnut realnu akceleraciu vlakov: {ORANGE}{STRING} miham@4154: STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Zakazat vlakom a lodiam otacanie o 90 st.: {ORANGE}{STRING} {LTBLUE} (vyzaduje NPF) miham@4166: STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Umoznit spajanie stanic: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Opustit stanicu ked jeden z nakladov je plny, pri 'plne naloz': {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Pouzit vylepseny algoritmus nakladania: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflacia: {ORANGE}{STRING} miham@4166: STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Vykladat tovar len v stanici kde je dopyt: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Umoznit stavbu dlhych mostov: {ORANGE}{STRING} miham@4154: STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Umoznit zaradenie depa do zoznamu prikazov: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Umoznit vystavbu priemyslu produkujuceho suroviny: {ORANGE}{STRING} miham@4213: STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Umoznit viac priemyslu rovnakeho typu v jednom meste: {ORANGE}{STRING} miham@4154: STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Rovnaky priemysel moze byt stavany blizko seba: {ORANGE}{STRING} miham@4154: STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Zobrazit dlhy format datumu v stavovej liste: {ORANGE}{STRING} miham@4154: STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Zobrazit zel. signaly na strane, kde jazdia vozidla: {ORANGE}{STRING} miham@4154: STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Zobrazit rozpocet na konci roku: {ORANGE}{STRING} miham@4166: STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch kompatibilna interpretacia prikazu nonstop: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Radenie cestnych vozidiel (podla mnozstva tovaru): {ORANGE}{STRING} miham@4213: STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Posuvat okna ked je kurzor mysi na jeho okraji: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Umoznit podplacanie miestnej spravy: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Roznorode stanice: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Novy globalny algoritmus hladania cesty (NPF namiesto NTP): {ORANGE}{STRING} miham@2348: miham@4154: STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Vzdy povolit stavbu malych letisk: {ORANGE}{STRING} miham@2348: miham@4154: STR_CONFIG_PATCHES_LOST_TRAIN_DAYS :{LTBLUE}Zrusit vlak ak nic nedosiahne za: {ORANGE}{STRING} dni miham@4154: STR_CONFIG_PATCHES_LOST_TRAIN_DAYS_DISABLED :{LTBLUE}Zrusit vlak ak nic nedosiahne za: {ORANGE}vypnute miham@4154: STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Obnovenie prikazov vozidla: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :nie miham@4154: STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :ano, okrem zastavenych vozidiel miham@2349: STR_CONFIG_PATCHES_ORDER_REVIEW_ON :ano, u vsetkych vozidiel miham@4154: STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Upozornit ak je vlak stratovy: {ORANGE}{STRING} miham@4154: STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Nikdy neprestat s vyrobou starych vozidiel: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Automaticka obnova dopravnych prostriedkov, ked su stare miham@2349: STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Obnovit vozidlo {ORANGE}{STRING}{LTBLUE} mesiacov pred/po dosiahnuti max. veku miham@2349: STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Min. mnozstvo penazi pre aut. obnovovanie vozidiel: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Dlzka zobrazenia chybovej spravy: {ORANGE}{STRING} miham@4166: STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Zobrazit pocet obyvatelov mesta v jeho nazve: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Neviditelne stromy (pri priesvitnych budovach): {ORANGE}{STRING} miham@4367: miham@4367: STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Generator uzemia: {ORANGE}{STRING} miham@4367: STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Povodny miham@4367: STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis miham@4367: STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max. vzdialenost ropnych rafinerii od okraja mapy {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Uroven ciary snehu: {ORANGE}{STRING} miham@4367: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Clenitost terenu (len pre TerraGenesis) : {ORANGE}{STRING} miham@4367: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Velmi rovny miham@4367: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Rovny miham@4367: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Clenity miham@4367: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Velmi clenity miham@4367: STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Algoritmus umiestnovania stromov: {ORANGE}{STRING} miham@4367: STR_CONFIG_PATCHES_TREE_PLACER_NONE :Ziadny miham@4367: STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Povodny miham@4367: STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Vylepseny miham@4367: STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Orientacia vyskovej mapy: {ORANGE}{STRING} miham@4367: STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Proti smeru hodinovych ruciciek miham@4367: STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :V smere hodinovych ruciciek miham@4367: STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Interval obnovy stavu pri vytvarani mapy: {ORANGE}{STRING} ms miham@4367: STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Vyskova uroven pre rovinaty scenar: {ORANGE}{STRING} miham@4367: miham@4213: STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max. rozsah stanice: {ORANGE}{STRING} {RED}Pozor: Vysoke hodnoty spomaluju hru miham@2349: STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Automaticke opravy vrtulnikov v heliporte: {ORANGE}{STRING} miham@4166: STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Otvarat panel uprav terenu s panelom stavby trati, ciest, ... : {ORANGE}{STRING} miham@4154: STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Pri posuvani mapy mysou posuvat opacnym smerom: {ORANGE}{STRING} miham@2348: miham@2349: STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Maximalny pocet vlakov hraca: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Maximalny pocet automobilov hraca: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Maximalny pocet lietadiel hraca: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Maximalny pocet lodi hraca: {ORANGE}{STRING} miham@2349: miham@2349: STR_CONFIG_PATCHES_AI_BUILDS_TRAINS :{LTBLUE}Zakazat vlaky pre pocitac: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Zakazat automobily pre pocitac: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Zakazat lietadla pre pocitac: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Zakazat lode pre pocitac: {ORANGE}{STRING} miham@2349: miham@2349: STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Povolit nove AI (alpha verzia): {ORANGE}{STRING} tron@2784: STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Povolit AI v multiplayeri (experimentalne): {ORANGE}{STRING} miham@2349: miham@2349: STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Implicitny servisny interval pre vlaky: {ORANGE}{STRING} dni miham@2349: STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Implicitny servisny interval pre vlaky: {ORANGE}vypnuty miham@2349: STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Implicitny servisny interval pre automobily: {ORANGE}{STRING} dni/% miham@2349: STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Implicitny servisny interval pre automobily: {ORANGE}vypnuty miham@4213: STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Implicitny servisny interval pre lietadla: {ORANGE}{STRING} dni/% miham@2349: STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Implicitny servisny interval pre lietadla: {ORANGE}vypnuty miham@2349: STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Implicitny servisny interval pre lode: {ORANGE}{STRING} dni/% miham@2349: STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Implicitny servisny interval pre lode: {ORANGE}vypnuty miham@2349: STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Vypnut servisy, ak su vypnute poruchy: {ORANGE}{STRING} tron@2784: STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Obmedzenie rychlosti pre vagony: {ORANGE}{STRING} miham@2349: rubidium@4285: STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Farebne spravy sa prvykrat objavia v roku: {ORANGE}{STRING} rubidium@4285: STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Zaciatok hry v roku: {ORANGE}{STRING} rubidium@4285: STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Koniec hry v roku: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Mierne zmeny ekonomiky (viac mensich zmien) miham@4154: STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Povolit nakup akcii ostatnych spolocnosti miham@4166: STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Pri stavbe tahanim umiestnit semafory na kazde: {ORANGE}{STRING}. pole miham@2349: STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Pozicia hlavneho menu: {ORANGE}{STRING} miham@4154: STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Nalavo miham@2349: STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :V strede miham@4154: STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Napravo miham@4154: STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Vzdialenost pre prichytenie okna: {ORANGE}{STRING} bodov miham@4154: STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Vzdialenost pre prichytenie okna: {ORANGE}vypnute miham@2349: miham@2349: STR_CONFIG_PATCHES_GUI :{BLACK}Rozhranie miham@2349: STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Vystavba miham@2349: STR_CONFIG_PATCHES_VEHICLES :{BLACK}Vozidla miham@2349: STR_CONFIG_PATCHES_STATIONS :{BLACK}Stanice miham@2349: STR_CONFIG_PATCHES_ECONOMY :{BLACK}Ekonomika miham@2349: STR_CONFIG_PATCHES_AI :{BLACK}Protivnici miham@2349: miham@2349: STR_CONFIG_PATCHES_DISABLED :zakazane tron@2281: STR_CONFIG_PATCHES_INT32 :{NUM} tron@2281: STR_CONFIG_PATCHES_CURRENCY :{CURRENCY} tron@2281: miham@2349: STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Zmenit hodnotu nastavenia miham@4154: STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Niektore alebo vsetky implicitne servisne intervaly su nekompatibilne s vybranym nastavenim. 5-90% a 30-800 dni su platne. miham@4141: STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}Pouzit YAPF pre lode: {ORANGE}{STRING} miham@4141: STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}Pouzit YAPF pre vozidla: {ORANGE}{STRING} miham@4141: STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}Pouzit YAPF pre vlaky: {ORANGE}{STRING} tron@2281: miham@2349: STR_TEMPERATE_LANDSCAPE :krajina mierneho pasma miham@2349: STR_SUB_ARCTIC_LANDSCAPE :subarkticka krajina miham@2349: STR_SUB_TROPICAL_LANDSCAPE :subtropicka krajina miham@2349: STR_TOYLAND_LANDSCAPE :krajina hraciek tron@2281: miham@2349: STR_CHEATS :{WHITE}Cheaty miham@2349: STR_CHEATS_TIP :{BLACK}Checkbox indikuje opakovane pouzite cheatu miham@2349: STR_CHEATS_WARNING :{BLACK}Varovanie! Chcete podviest vasich protihracov. Tento podvod sa navzdy zapameta. miham@2349: STR_CHEAT_MONEY :{LTBLUE}Zvysit hotovost o {CURRENCY64} miham@2349: STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Hrat ako hrac: {ORANGE}{COMMA} miham@2349: STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magicky buldozer (odstrani priemysel, budovy): {ORANGE}{STRING} miham@2349: STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunely sa mozu navzajom krizit: {ORANGE}{STRING} miham@2349: STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Umoznit vystavbu v pauze: {ORANGE}{STRING} miham@4154: STR_CHEAT_NO_JETCRASH :{LTBLUE}Prudove lietadla nehavaruju (tak casto) na malych letiskach: {ORANGE} {STRING} miham@2349: STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Zmenit klimu: {ORANGE} {STRING} miham@2349: STR_CHEAT_CHANGE_DATE :{LTBLUE}Zmenit datum: {ORANGE} {DATE_SHORT} miham@2349: STR_CHEAT_SETUP_PROD :{LTBLUE}Povolit zmenu objemu vyroby: {ORANGE}{STRING} miham@4141: STR_CHEAT_ALLOW_CONVRAIL :{LTBLUE}Umoznit pouzitie el. rusnov na normalnych tratiach miham@2348: miham@2349: STR_HEADING_FOR_WAYPOINT :{LTBLUE}Smeruje do {WAYPOINT} miham@2349: STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Smeruje do {WAYPOINT}, {VELOCITY} miham@2348: miham@2349: STR_GO_TO_WAYPOINT :Chod cez {WAYPOINT} miham@2349: STR_GO_NON_STOP_TO_WAYPOINT :Chod bez zastavky cez {WAYPOINT} miham@2349: miham@2349: STR_WAYPOINTNAME_CITY :Smerovy bod {TOWN} miham@2349: STR_WAYPOINTNAME_CITY_SERIAL :Smerovy bod {TOWN} #{COMMA} miham@2349: STR_LANDINFO_WAYPOINT :Smerovy bod miham@2349: miham@4163: STR_WAYPOINT :{WHITE}Smerovy bod miham@2349: STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Vyber typ kontrolneho bodu tron@2281: tron@2281: STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT} tron@2281: STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT} tron@2281: STR_WAYPOINT_RAW :{WAYPOINT} miham@2349: STR_EDIT_WAYPOINT_NAME :{WHITE}Upravit nazvy smerovych bodov tron@2281: miham@4154: STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Nazov smeroveho bodu sa neda zmenit ... miham@2349: STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Konvertovat zeleznicu na smerove body miham@4154: STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Tu nie je mozne postavit zeleznicny smerovy bod ... miham@4154: STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Tu nie je mozne odstranit zeleznicny smerovy bod ... miham@2348: miham@2349: STR_BUILD_AUTORAIL_TIP :{BLACK}Automaticka stavba zeleznicnych kolaji miham@2348: miham@4154: STR_NO_TOWN_IN_SCENARIO :{WHITE}... v tomto scenari nie je ziadne mesto miham@2349: miham@2349: STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Si si isty, ze chces vytvorit nahodny teren? miham@2349: STR_MANY_RANDOM_TOWNS :{BLACK}Vela nahodnych miest miham@4163: STR_RANDOM_TOWNS_TIP :{BLACK}Pokryt mapu nahodne umiestnenymi mestami miham@2349: STR_MANY_RANDOM_INDUSTRIES :{BLACK}Vela nahodneho priemyslu miham@4163: STR_RANDOM_INDUSTRIES_TIP :{BLACK}Pokryt mapu nahodne umiestnenym priemyslom miham@4154: STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nemozno vygenerovat priemysel ... miham@2349: miham@4154: STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Otvorit panel nastrojov pre upravy terenu, vysadbu stromov, ... miham@4154: STR_LANDSCAPING_TOOLBAR :{WHITE}Uprava terenu miham@4154: STR_LEVEL_LAND_TOOLTIP :{BLACK}Vyrovnat teren miham@311: truelight@0: miham@2349: STR_TREES_RANDOM_TYPE :{BLACK}Nahodne stromy miham@2349: STR_TREES_RANDOM_TYPE_TIP :{BLACK}Umiestnit nahodne stromy miham@2348: miham@4154: STR_CANT_BUILD_CANALS :{WHITE}Tu sa neda postavit prieplav ... miham@2349: STR_BUILD_CANALS_TIP :{BLACK}Postavit prieplavy miham@2349: STR_LANDINFO_CANAL :Prieplav miham@2348: miham@4154: STR_CANT_BUILD_LOCKS :{WHITE}Tu sa neda postavit stavidlo ... miham@4154: STR_BUILD_LOCKS_TIP :{BLACK}Postavit stavidla ... miham@2349: STR_LANDINFO_LOCK :Stavidlo miham@2348: miham@2349: STR_BUOY_IS_IN_USE :{WHITE}... boja sa pouziva! miham@2349: miham@2349: STR_LANDINFO_COORDS :{BLACK}Suradnice: {LTBLUE}{NUM}x{NUM} ({STRING}) miham@2349: miham@4154: STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Nemozno odstranit cast stanice ... miham@4154: STR_CANT_CONVERT_RAIL :{WHITE}Tu nemozno zkonvertovat typ zeleznice ... miham@2349: STR_CONVERT_RAIL_TIP :{BLACK}Konvertovat/vylepsit typ zeleznice miham@2349: miham@4154: STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Presun lokomotivu sem, pre predaj celeho vlaku miham@2349: miham@2349: STR_DRAG_DROP :{BLACK}Automaticky miham@2349: STR_STATION_DRAG_DROP :{BLACK}Automaticky postavit stanicu podla oznaceneho bloku terenu miham@4137: STR_SELECT_STATION_CLASS_TIP :{BLACK}Vyberte druh stanice pre zobrazenie miham@4137: STR_SELECT_STATION_TYPE_TIP :{BLACK}Vyberte typ stanice pre vystavbu miham@2349: miham@2349: STR_FAST_FORWARD :{BLACK}Rychle posunutie hry do predu miham@4154: STR_MESSAGE_HISTORY :{WHITE}Archiv sprav miham@2349: STR_MESSAGE_HISTORY_TIP :{BLACK}Zoznam poslednych sprav miham@2349: STR_MESSAGES_DISABLE_ALL :{BLACK}Zakazat vsetky miham@2349: STR_MESSAGES_ENABLE_ALL :{BLACK}Povolit vsetky miham@2349: miham@2349: STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Postavit uholnu banu miham@2349: STR_CONSTRUCT_FOREST_TIP :{BLACK}Vysadit les miham@2349: STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Postavit vrtnu plosinu miham@2349: STR_CONSTRUCT_FARM_TIP :{BLACK}Financovat farmu miham@2349: STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Postavit medennu banu miham@2349: STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Postavit ropny vrt miham@2349: STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Postavit zlatu banu miham@2349: STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Postavit diamantovu banu miham@4154: STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Postavit zelezorudnu banu miham@2349: STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Financovat ovocnu plantaz miham@2349: STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Financovat kaucukovu plantaz miham@4213: STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Financovat vodny zdroj miham@2349: STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Vysadit les na cukrovu vatu miham@2349: STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Postavit vyrobu baterii miham@2349: STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Postavit vyrobu kofoly miham@2349: STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Financovat zuvackovu fontanu miham@2349: STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Postavit bublifuk miham@2349: STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Postavit karamelovy lom miham@2349: STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Postavit cukrovu banu miham@2349: miham@2349: STR_INDUSTRYDIR_CAPTION :{WHITE}Priemysel miham@4167: STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({STRING}){YELLOW} ({COMMA}% prepravenych) miham@4167: STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({STRING}/{STRING}){YELLOW} ({COMMA}%/{COMMA}% prepravenych) tron@2281: STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY} tron@2281: miham@4154: STR_INDUSTRY_TOO_CLOSE :{WHITE}... prilis blizko ineho priemyslu tron@2281: miham@4163: STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Prestavat vlak na prepravu ineho nakladu miham@4163: STR_RAIL_REFIT_VEHICLE :{BLACK}Prestavat vlak miham@2349: STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Vybrat typ prepravovaneho nakladu miham@4163: STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Prestavat vlak na prepravu vybraneho nakladu miham@4163: STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Nemozno prestavat vlak ... miham@4213: STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Servisne intervaly v percentach: {ORANGE}{STRING} miham@2349: STR_CONFIG_GAME_PRODUCTION :{WHITE}Zmenit produkciu tron@2281: miham@2349: TEMP_AI_IN_PROGRESS :{WHITE}Vitajte v novom AI. Mozete ocakavat problemy. Ak by nejake nastali urobte screenshot a poslite ho na forum. miham@2349: TEMP_AI_ACTIVATED :{WHITE}Varovanie: toto nove AI je iba alpha verzia! Momentalne iba automobily funguju! miham@2770: TEMP_AI_MULTIPLAYER :{WHITE}Varovanie: tato funkcia je stale experimentalna. Prosim ohlaste akekolvek problemy na truelight@openttd.org. tron@2281: tron@2281: ############ network gui strings tron@2281: miham@2349: STR_NETWORK_MULTIPLAYER :{WHITE}Hra pre viac hracov miham@2348: miham@2349: STR_NETWORK_PLAYER_NAME :{BLACK}Meno hraca: miham@2349: STR_NETWORK_ENTER_NAME_TIP :{BLACK}Toto je meno podla ktoreho vas ostatny identifikuju miham@2349: STR_NETWORK_CONNECTION :{BLACK}Pripojenie: miham@4166: STR_NETWORK_CONNECTION_TIP :{BLACK}Vyber si medzi hrou na internete alebo na lokalnej sieti miham@2348: miham@4163: STR_NETWORK_START_SERVER :{BLACK}Spustit server miham@2349: STR_NETWORK_START_SERVER_TIP :{BLACK}Spustit vlastny server miham@2349: miham@4166: STR_NETWORK_GAME_NAME :{BLACK}Nazov miham@2349: STR_NETWORK_GAME_NAME_TIP :{BLACK}Nazov hry miham@2349: STR_NETWORK_INFO_ICONS_TIP :{BLACK}Jazyk, verzia serveru, atd. miham@2349: STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Vyberte hru zo zoznamu miham@2349: miham@2349: STR_NETWORK_FIND_SERVER :{BLACK}Najst server miham@4163: STR_NETWORK_FIND_SERVER_TIP :{BLACK}Hladat po sieti servery miham@4154: STR_NETWORK_ADD_SERVER :{BLACK}Pridat server miham@4154: STR_NETWORK_ADD_SERVER_TIP :{BLACK}Prida server do zoznamu, v ktorom sa automaticky budu hladat beziacie hry. miham@2349: STR_NETWORK_ENTER_IP :{BLACK}Zadajte IP adresu serveru tron@2281: Darkvater@2905: STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} miham@2349: STR_NETWORK_CLIENTS_CAPTION :{BLACK}Klienti miham@2349: STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Klienti online / klienti max miham@2349: STR_NETWORK_GAME_INFO :{SILVER}INFO O HRE tron@2281: STR_ORANGE :{ORANGE}{STRING} Darkvater@2905: STR_NETWORK_CLIENTS :{SILVER}Klienti: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} miham@2349: STR_NETWORK_LANGUAGE :{SILVER}Jazyk: {WHITE}{STRING} miham@2349: STR_NETWORK_TILESET :{SILVER}Prostredie: {WHITE}{STRING} miham@2349: STR_NETWORK_MAP_SIZE :{SILVER}Velkost mapy: {WHITE}{COMMA}x{COMMA} miham@2349: STR_NETWORK_SERVER_VERSION :{SILVER}Verzia servera: {WHITE}{STRING} miham@2349: STR_NETWORK_SERVER_ADDRESS :{SILVER}Adresa servera: {WHITE}{STRING} : {NUM} miham@2349: STR_NETWORK_START_DATE :{SILVER}Datum zaciatku: {WHITE}{DATE_SHORT} miham@4166: STR_NETWORK_CURRENT_DATE :{SILVER}Aktualny datum: {WHITE}{DATE_SHORT} miham@2349: STR_NETWORK_PASSWORD :{SILVER}Heslo: miham@2349: STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER JE OFFLINE miham@2349: STR_NETWORK_SERVER_FULL :{SILVER}SERVER JE PLNY miham@2349: STR_NETWORK_VERSION_MISMATCH :{SILVER}ROZNE VERZIE tron@2281: miham@2349: STR_NETWORK_JOIN_GAME :{BLACK}Pripojit sa tron@2281: tron@2281: miham@2349: STR_NETWORK_START_GAME_WINDOW :{WHITE}Zacat novu hru pre viac hracov tron@2281: miham@2349: STR_NETWORK_NEW_GAME_NAME :{BLACK}Nazov hry: miham@2349: STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}Nazov hry, ktory uvidia ostatni v zozname sietovych hier miham@2349: STR_NETWORK_SET_PASSWORD :{BLACK}Nastavit heslo miham@4163: STR_NETWORK_PASSWORD_TIP :{BLACK}Ochran hru heslom, ak nechcec aby sa pripajali ostatni ludia miham@2349: STR_NETWORK_SELECT_MAP :{BLACK}Vyber mapu: miham@2349: STR_NETWORK_SELECT_MAP_TIP :{BLACK}Ktoru mapu chces hrat? miham@2349: STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Maximalny pocet klientov: miham@2349: STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Zvol maximalny pocet klientov. Moze sa ich pripojit aj menej. tron@2281: STR_NETWORK_COMBO1 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} tron@2281: STR_NETWORK_LAN :LAN tron@2281: STR_NETWORK_INTERNET :Internet tron@2281: STR_NETWORK_LAN_INTERNET :LAN / Internet miham@2349: STR_NETWORK_INTERNET_ADVERTISE :Internet (oznamit) tron@2281: STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} Darkvater@2938: STR_NETWORK_0_PLAYERS :0 hracov Darkvater@2938: STR_NETWORK_1_PLAYERS :1 hrac miham@3897: STR_NETWORK_2_PLAYERS :2 hráci miham@3897: STR_NETWORK_3_PLAYERS :3 hráci miham@3897: STR_NETWORK_4_PLAYERS :4 hráci miham@3897: STR_NETWORK_5_PLAYERS :5 hrácov miham@3897: STR_NETWORK_6_PLAYERS :6 hrácov miham@3897: STR_NETWORK_7_PLAYERS :7 hrácov miham@3897: STR_NETWORK_8_PLAYERS :8 hrácov miham@3897: STR_NETWORK_9_PLAYERS :9 hrácov miham@3897: STR_NETWORK_10_PLAYERS :10 hrácov Darkvater@2938: STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Max. pocet spolocnosti: Darkvater@2938: STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Obmedzi maximalny pocet spolocnosti na serveri Darkvater@2938: STR_NETWORK_COMBO3 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} Darkvater@2938: STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max. pocet divakov: Darkvater@2938: STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Omedzi maximalny pocet divakov na serveri Darkvater@2905: STR_NETWORK_COMBO4 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Jazyk hracov: miham@2349: STR_NETWORK_LANGUAGE_TIP :{BLACK}Aby ostatni hraci vedeli, akym jazykom sa bude hovorit na serveri. Darkvater@2905: STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_NETWORK_START_GAME :{BLACK}Spustit hru miham@4154: STR_NETWORK_START_GAME_TIP :{BLACK}Zacat sietovu hru z nahodnej mapy alebo scenara miham@4367: STR_NETWORK_LOAD_GAME :{BLACK}Nahrat hru miham@2349: STR_NETWORK_LOAD_GAME_TIP :{BLACK}Pokracovat v ulozenej hre (uistite sa, ze sa pripojite ako spravny hrac) miham@2348: tron@2281: ############ Leave those lines in this order!! miham@2349: STR_NETWORK_LANG_ANY :Lubovolny miham@2349: STR_NETWORK_LANG_ENGLISH :Anglicky miham@2349: STR_NETWORK_LANG_GERMAN :Nemecky miham@2349: STR_NETWORK_LANG_FRENCH :Francuzsky tron@2281: ############ End of leave-in-this-order miham@2348: miham@2349: STR_NETWORK_GAME_LOBBY :{WHITE}Sietova hra - lobby miham@2348: miham@2349: STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Pripravuje sa k vstupu: {ORANGE}{STRING} miham@2349: STR_NETWORK_COMPANY_LIST_TIP :{BLACK}Aktualny zoznam spolocnosti v tejto hre. Bud mozes do jednej vstupit, alebo zalozit novu spolocnost. miham@2349: STR_NETWORK_NEW_COMPANY :{BLACK}Nova spolocnost miham@2349: STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Zalozit novu spolocnost miham@2349: STR_NETWORK_SPECTATE_GAME :{BLACK}Sledovat hru miham@2349: STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Sledovat hru len ako divak miham@2349: STR_NETWORK_JOIN_COMPANY :{BLACK}Vstupit do spolocnosti miham@2349: STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Pomoct viest tuto spolocnost miham@2349: STR_NETWORK_REFRESH :{BLACK}Obnovit server miham@2349: STR_NETWORK_REFRESH_TIP :{BLACK}Obnovit info o serveri miham@2349: miham@2349: STR_NETWORK_COMPANY_INFO :{SILVER}INFO O SPOLOCNOSTI miham@2349: miham@2349: STR_NETWORK_COMPANY_NAME :{SILVER}Nazov spolocnosti: {WHITE}{STRING} miham@2349: STR_NETWORK_INAUGURATION_YEAR :{SILVER}Zalozene: {WHITE}{NUM} miham@2349: STR_NETWORK_VALUE :{SILVER}Hodnota spolocnosti: {WHITE}{CURRENCY64} miham@2349: STR_NETWORK_CURRENT_BALANCE :{SILVER}Stav uctu: {WHITE}{CURRENCY64} miham@2349: STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Zisk v minulom roku: {WHITE}{CURRENCY64} miham@2349: STR_NETWORK_PERFORMANCE :{SILVER}Vykon: {WHITE}{NUM} miham@2349: miham@2349: STR_NETWORK_VEHICLES :{SILVER}Vozidla: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} miham@2349: STR_NETWORK_STATIONS :{SILVER}Stanice: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} miham@2349: STR_NETWORK_PLAYERS :{SILVER}Hraci: {WHITE}{STRING} miham@2349: miham@4154: STR_NETWORK_CONNECTING :{WHITE}Pripajam sa ... miham@2349: miham@2348: ############ Leave those lines in this order!! miham@4154: STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Pripajam sa .. miham@4154: STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Overovanie .. miham@4154: STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Cakam .. miham@2349: STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Stahovanie mapy.. miham@4166: STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Spracovanie dat .. miham@4166: STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registracia .. miham@2349: miham@2349: STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Prijem informacii o hre.. miham@2349: STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Prijem informacii o spolocnosti.. miham@2348: ############ End of leave-in-this-order miham@3908: STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} klient{P "" e i} pred nami miham@2349: STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{NUM} / {NUM} kB stiahnute miham@2348: miham@2349: STR_NETWORK_DISCONNECT :{BLACK}Odpojit sa miham@2348: miham@2349: STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Napis sumu, ktoru chces poskytnut miham@4163: STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server je chraneny. Zadaj heslo miham@4163: STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Spolocnost je chranena. Zadaj heslo miham@2349: STR_NETWORK_CLIENT_LIST :{WHITE}Zoznam klientov miham@2349: miham@2349: STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Nie su ziadne sietove zariadenie alebo hra je kompilovana bez ENABLE_NETWORK miham@2349: STR_NETWORK_ERR_NOSERVER :{WHITE} Nebola najdena ziadna sietova hra miham@2349: STR_NETWORK_ERR_NOCONNECTION :{WHITE} Server neodpoveda na ziadost miham@2349: STR_NETWORK_ERR_DESYNC :{WHITE} Siet - Chyba synchronizacie hry miham@2349: STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Siet - Stratene spojenie miham@2349: STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nedokazem nahrat hru zo servera miham@2349: STR_NETWORK_ERR_SERVER_START :{WHITE} Nemozem spustit server. miham@2349: STR_NETWORK_ERR_CLIENT_START :{WHITE} Nemozem sa pripojit. miham@2349: STR_NETWORK_ERR_TIMEOUT :{WHITE} Vyprsal casovy limit pre spojenie #{NUM}. miham@2349: STR_NETWORK_ERR_SERVER_ERROR :{WHITE} Chyba vznikla v protokole a spojenie je zatvorene. miham@2349: STR_NETWORK_ERR_WRONG_REVISION :{WHITE} Revizia hry u tohto klienta nezodpoveda revizii hry na serveri. miham@4163: STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE} Nespravne heslo. miham@2349: STR_NETWORK_ERR_SERVER_FULL :{WHITE} Server je plny miham@2349: STR_NETWORK_ERR_SERVER_BANNED :{WHITE} Si zablokovany na tomto serveri miham@2349: STR_NETWORK_ERR_KICKED :{WHITE} Bol si vyhodeny z hry miham@2349: STR_NETWORK_ERR_CHEATER :{WHITE} Cheatovanie nie je povolene na tomto serveri miham@2349: miham@2349: STR_NETWORK_ERR_LEFT :opustil hru miham@2349: ############ Leave those lines in this order!! miham@2349: STR_NETWORK_ERR_CLIENT_GENERAL :generalna chyba miham@2349: STR_NETWORK_ERR_CLIENT_DESYNC :chyba synchronizacie miham@2349: STR_NETWORK_ERR_CLIENT_SAVEGAME :neviem nahrat mapu miham@2349: STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :spojenie prerusene miham@2349: STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :chyba protokolu miham@2349: STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :overenie odmietnute miham@2349: STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :neplatny packet prijaty miham@2349: STR_NETWORK_ERR_CLIENT_WRONG_REVISION :chybna revizia hry miham@2349: STR_NETWORK_ERR_CLIENT_NAME_IN_USE :meno sa uz pouziva miham@4166: STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :nespravne heslo miham@2349: STR_NETWORK_ERR_CLIENT_PLAYER_MISMATCH :chybne id hraca v DoCommand miham@2349: STR_NETWORK_ERR_CLIENT_KICKED :vyhodeny zo servera miham@2349: STR_NETWORK_ERR_CLIENT_CHEATER :sa pokusal cheatovat Darkvater@2938: STR_NETWORK_ERR_CLIENT_SERVER_FULL :server je plny miham@2349: ############ End of leave-in-this-order miham@2349: STR_NETWORK_CLIENT_JOINED :vstupil do hry miham@4163: STR_NETWORK_GIVE_MONEY :ti poslal peniaze ({CURRENCY}) miham@4163: STR_NETWORK_GAVE_MONEY_AWAY :poslal si {STRING} penazie ({CURRENCY}) miham@2349: STR_NETWORK_CHAT_COMPANY :[Tim] {STRING}: miham@2349: STR_NETWORK_CHAT_TO_COMPANY :[Tim] pre {STRING}: miham@2349: STR_NETWORK_CHAT_CLIENT :[Osobny] {STRING}: miham@2349: STR_NETWORK_CHAT_TO_CLIENT :[Privatny] pre {STRING}: miham@2349: STR_NETWORK_CHAT_ALL :[Vsetci] {STRING}: miham@2349: STR_NETWORK_NAME_CHANGE :si zmenil meno na miham@2349: STR_NETWORK_SERVER_SHUTDOWN :{WHITE} Server ukoncil relaciu miham@4163: STR_NETWORK_SERVER_REBOOT :{WHITE} Server sa restartuje ...{}Cakajte prosim ... miham@2349: miham@2349: STR_NETWORK_SERVER :Server miham@2349: STR_NETWORK_CLIENT :Klient miham@2349: miham@2349: STR_NETWORK_CLIENTLIST_NONE :(nikto) miham@2349: STR_NETWORK_CLIENTLIST_KICK :Vyhodit miham@4154: STR_NETWORK_CLIENTLIST_GIVE_MONEY :Previest peniaze miham@2349: STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Napisat vsetkym miham@4154: STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Napisat spolocnosti miham@2349: STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Privatna sprava tron@2281: tron@2281: miham@2349: STR_NETWORK_SEND :{BLACK}Poslat tron@2281: tron@2281: ############ end network gui strings tron@2281: tron@2281: miham@2349: STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-rozmer mapy: {ORANGE}{STRING} miham@2349: STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-rozmer mapy: {ORANGE}{STRING} tron@2281: miham@4367: miham@4367: ##### PNG-MAP-Loader miham@4367: miham@4367: STR_PNGMAP_ERROR :{WHITE}Nie je mozne nahrat povrch z PNG suboru ... miham@4367: STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}... subor nenajdeny. miham@4367: STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...nie je mozne zkonvertovat format obrazku. Potrebne 8 alebo 24 bitove PNG. miham@4367: STR_PNGMAP_ERR_MISC :{WHITE}... neocakavana chyba (pravdepodobne poskodeny subor) miham@4367: miham@4367: STR_BMPMAP_ERROR :{WHITE}Nie je mozne nahrat povrch z BMP suboru ... miham@4367: STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...nie je mozne zkonvertovat format obrazku. miham@4367: tron@2281: ##id 0x0800 miham@2349: STR_0800_COST :{TINYFONT}{RED}Cena: {CURRENCY} miham@2349: STR_0801_COST :{RED}Cena: {CURRENCY} miham@2349: STR_0802_INCOME :{TINYFONT}{GREEN}Zisk: {CURRENCY} miham@2349: STR_0803_INCOME :{GREEN}Zisk: {CURRENCY} miham@2349: STR_FEEDER_TINY :{TINYFONT}{YELLOW}Prekladka: {CURRENCY} miham@2349: STR_FEEDER :{YELLOW}Prekladka: {CURRENCY} miham@2349: STR_0804_ESTIMATED_COST :{TINYFONT}{WHITE}Priblizna cena: {CURRENCY} miham@4149: STR_0805_ESTIMATED_COST :{WHITE}Priblizna cena: {CURRENCY} miham@4149: STR_0806_ESTIMATED_INCOME :{TINYFONT}{WHITE}Priblizny zisk: {CURRENCY} miham@4149: STR_0807_ESTIMATED_INCOME :{WHITE}Priblizny zisk: {CURRENCY} miham@4149: STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Tu nemozno zdvihnut teren ... miham@4149: STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Tu nemozno znizit teren ... miham@2349: STR_080A_ROCKS :Skaly miham@2349: STR_080B_ROUGH_LAND :Nerovny teren miham@2349: STR_080C_BARE_LAND :Holy teren miham@2349: STR_080D_GRASS :Travnaty teren miham@2349: STR_080E_FIELDS :Polia miham@2349: STR_080F_SNOW_COVERED_LAND :Zasnezeny teren miham@2349: STR_0810_DESERT :Pust tron@2281: tron@2281: ##id 0x1000 miham@2349: STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Teren ma nevhodny sklon miham@2349: STR_1001_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Nemozna kombinacia trate miham@4146: STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Vyhlbenie by poskodilo tunel miham@2349: STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Na urovni mora miham@2349: STR_1004_TOO_HIGH :{WHITE}Prilis vysoko miham@2349: STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Ziadne pouzitelne zeleznicne kolaje miham@4149: STR_1007_ALREADY_BUILT :{WHITE}... uz bolo vytvorene miham@2349: STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Najskor treba odstranit zeleznicne kolaje miham@4166: STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Zeleznica miham@4166: STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Elektrifikovana ¸eleznica miham@4166: STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Jednokolajka - Monorail miham@4166: STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Magneticka draha - MagLev miham@2349: STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Vyber zeleznicny most miham@4149: STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Tu nemoze byt postavene depo ... miham@4149: STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Tu nemoze byt postavena zeleznicna stanica ... miham@4149: STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Tu sa nedaju stavat semafory ... miham@4149: STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Tu sa nedaju stavat zeleznicne kolaje ... miham@4149: STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Tu nemozno odstranit zeleznicne kolaje ... miham@4149: STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Tu nemozno odstranit semafory ... miham@4146: STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Orientacia depa miham@4166: STR_1015_RAILROAD_CONSTRUCTION :Zeleznica miham@4166: STR_TOOLB_ELRAIL_CONSTRUCTION :Elektrifikovana ¸eleznica miham@4166: STR_1016_MONORAIL_CONSTRUCTION :Jednokolajka - Monorail miham@4166: STR_1017_MAGLEV_CONSTRUCTION :Magneticka draha - MagLev miham@2349: STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Postavit zeleznicne kolaje miham@2349: STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Postavit zeleznicne depo (pre vyrobu a opravu vlakov) miham@2349: STR_101A_BUILD_RAILROAD_STATION :{BLACK}Postavit zeleznicnu stanicu miham@2349: STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}Postavit zeleznicne semafory miham@2349: STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Postavit zeleznicny most miham@2349: STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Postavit zeleznicny tunel miham@4149: STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Prepnut stavbu/odstranenie zeleznicnych kolaji a semaforov miham@2349: STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Vyber mostu - kliknut na vybrany most miham@4146: STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Vyber orientacie depa miham@2349: STR_1021_RAILROAD_TRACK :Zeleznicne kolaje miham@2349: STR_1023_RAILROAD_TRAIN_DEPOT :Zeleznicne depo miham@4149: STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... oblast vlastni ina spolocnost miham@4214: STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Zeleznicne kolaje so standartnym semaforom miham@4214: STR_RAILROAD_TRACK_WITH_PRESIGNALS :Zeleznicne kolaje s pre-signami miham@4214: STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Zeleznicne kolaje s exit-signalmi miham@4214: STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Zeleznicne kolaje s combo-signalmi tron@2281: tron@2281: tron@2281: tron@2281: ##id 0x1800 miham@2349: STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Cesta musi byt najskor odstranena miham@4137: STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Prebiehaju cestne prace miham@2349: STR_1802_ROAD_CONSTRUCTION :{WHITE}Vystavba cesty miham@2349: STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Vyber cestny most miham@4149: STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Tu sa neda postavit cesta ... miham@4149: STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Tu sa neda odstranit cesta ... miham@2349: STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Orientacia garaze miham@4149: STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Tu sa neda postavit garaz ... miham@4149: STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Nemozno postavit autobusovu zastavku ... miham@4149: STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Nemozno postavit vykladku ... miham@2349: STR_180A_ROAD_CONSTRUCTION :Vystavba cesty miham@2349: STR_180B_BUILD_ROAD_SECTION :{BLACK}Postavit cast cesty miham@2349: STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Postavit garaz (na vyroby a opravy automobilov) miham@2349: STR_180D_BUILD_BUS_STATION :{BLACK}Postavit autobusovu zastavku miham@2349: STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Postavit vykladku miham@2349: STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Postavit cestny most miham@2349: STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Postavit cestny tunel miham@4146: STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Prepnut stavbu/odstranovanie cesty miham@4146: STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Vybrat orientaciu garaze miham@2349: STR_1814_ROAD :Cesta miham@2349: STR_1815_ROAD_WITH_STREETLIGHTS :Cesta s lampami miham@2349: STR_1816_TREE_LINED_ROAD :Cesta v aleji miham@2349: STR_1817_ROAD_VEHICLE_DEPOT :Garaz miham@4146: STR_1818_ROAD_RAIL_LEVEL_CROSSING :Zeleznicne priecestie tron@2281: tron@2281: ##id 0x2000 miham@2349: STR_2000_TOWNS :{WHITE}Mesta tron@2281: STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA}) tron@2281: STR_TOWN_LABEL :{WHITE}{TOWN} tron@2281: STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} tron@2281: STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} tron@2281: STR_2002 :{TINYFONT}{BLACK}{STRING} miham@2349: STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Budova sa musi zburat tron@2281: STR_2005 :{WHITE}{TOWN} miham@2349: STR_2006_POPULATION :{BLACK}Obyvatelstvo: {ORANGE}{COMMA}{BLACK} Domov: {ORANGE}{COMMA} miham@2349: STR_2007_RENAME_TOWN :Premenovat mesto miham@4149: STR_2008_CAN_T_RENAME_TOWN :{WHITE}Mesto nemoze byt odstranene ... miham@2349: STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} miestna sprava to nedovoli miham@2349: STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Nazvy miest - kliknut na meno pre pohlad na stred mesta miham@2349: STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Pohlad na stred mesta miham@2349: STR_200C_CHANGE_TOWN_NAME :{BLACK}Zmenit nazov mesta miham@2349: STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Cestujuci posledny mesiac: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} miham@2349: STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Posta posledny mesiac: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} miham@2349: STR_200F_TALL_OFFICE_BLOCK :Administrativa miham@4146: STR_2010_OFFICE_BLOCK :Kancelarie miham@4146: STR_2011_SMALL_BLOCK_OF_FLATS :Maly bytovy blok miham@2349: STR_2012_CHURCH :Kostol miham@2349: STR_2013_LARGE_OFFICE_BLOCK :Ministerstvo miham@2349: STR_2014_TOWN_HOUSES :Mestske domy tron@2281: STR_2015_HOTEL :Hotel miham@2349: STR_2016_STATUE :Socha miham@2349: STR_2017_FOUNTAIN :Fontana miham@2349: STR_2018_PARK :Park miham@4146: STR_2019_OFFICE_BLOCK :Kancelarie miham@2349: STR_201A_SHOPS_AND_OFFICES :Obchody a kancelarie miham@2349: STR_201B_MODERN_OFFICE_BUILDING :Moderna administrativna budova miham@2349: STR_201C_WAREHOUSE :Sklad miham@4146: STR_201D_OFFICE_BLOCK :Kancelarie miham@2349: STR_201E_STADIUM :Stadion miham@2349: STR_201F_OLD_HOUSES :Stare domy miham@2349: STR_2020_LOCAL_AUTHORITY :{BLACK}Miestna sprava miham@2349: STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Zobrazit informacie o miestnej sprave miham@2349: STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} Miestna sprava miham@2349: STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Hodnotenie dopravnych spolocnosti: tron@2281: STR_2024 :{YELLOW}{COMPANY}{PLAYERNAME}: {ORANGE}{STRING} miham@2349: STR_2025_SUBSIDIES :{WHITE}Dotacie tron@4001: STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Ponuknute dotacie: miham@2349: STR_2027_FROM_TO :{ORANGE}{STRING} z {STRING} do {STRING} miham@2349: STR_2028_BY :{YELLOW} ({DATE_SHORT}) miham@4207: STR_202A_NONE :{ORANGE}Ziadne miham@4146: STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}V sucasnosti poskytovane dotacie: miham@2349: STR_202C_FROM_TO :{ORANGE}{STRING} z {STATION} do {STATION}{YELLOW} ({COMPANY} miham@2349: STR_202D_UNTIL :{YELLOW}, do {DATE_SHORT}) miham@4214: STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Ponuka dotacie skoncila:{}{}Preprava {STRING.g} z {STRING} do {STRING} uz nebude dotovana. miham@4214: STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Dotacia ukoncena:{}{}Preprava {STRING.g} z {STATION} do {STATION} uz viac nebude dotovana. miham@4214: STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Ponuka dotacie:{}{}Prva preprava {STRING.g} z {STRING} do {STRING} bude dotovana miestnou spravou! miham@4214: STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotacia udelena spolocnosti {COMPANY}!{}{}Preprava {STRING.g} z {STATION} do {STATION} bude buduci rok o 50% vynosnejsia! miham@4214: STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotacia udelena spolocnosti {COMPANY}!{}{}Preprava {STRING.g} z {STATION} to {STATION} bude buduci rok 2x vynosejnsia! miham@4214: STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotacia udelena spolocnosti {COMPANY}!{}{}Preprava {STRING.g} z {STATION} do {STATION} bude buduci rok 3x vynosnejsia! miham@4214: STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotacia udelena spolocnosti {COMPANY}!{}{}Preprava {STRING.g} z {STATION} do {STATION} bude buduci rok 4x vynosnejsia! miham@4149: STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}Miestna sprava {TOWN} odmietla stavbu letiska v tomto meste miham@2349: STR_2036_COTTAGES :Chaty miham@2349: STR_2037_HOUSES :Domy miham@2349: STR_2038_FLATS :Byty miham@2349: STR_2039_TALL_OFFICE_BLOCK :Administrativa miham@2349: STR_203A_SHOPS_AND_OFFICES :Obchody a kancelarie miham@2349: STR_203B_SHOPS_AND_OFFICES :Obchody a kancelarie miham@2349: STR_203C_THEATER :Divadlo miham@2349: STR_203D_STADIUM :Stadion miham@2349: STR_203E_OFFICES :Kancelarie miham@2349: STR_203F_HOUSES :Domy miham@2349: STR_2040_CINEMA :Kino miham@2349: STR_2041_SHOPPING_MALL :Obchodny dom miham@4167: STR_2042_DO_IT :{BLACK}Vykonat miham@2349: STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Co sa da urobit v tomto meste - kliknut na polozku pre detaily miham@2349: STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Vykonat vybranu cinnost miham@2349: STR_2045_ACTIONS_AVAILABLE :{BLACK}Dostupne cinnosti: miham@2349: STR_2046_SMALL_ADVERTISING_CAMPAIGN :Mala reklamna kampan miham@2349: STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Stredna reklamna kampan miham@2349: STR_2048_LARGE_ADVERTISING_CAMPAIGN :Velka reklamna kampan miham@2349: STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Financovat rekonstrukciu ciest miham@2349: STR_204A_BUILD_STATUE_OF_COMPANY :Postavit sochu majitela spolocnosti miham@2349: STR_204B_FUND_NEW_BUILDINGS :Financovat vystavbu budov miham@2349: STR_204C_BUY_EXCLUSIVE_TRANSPORT :Zakupit exkluzivne dopravne prava miham@2349: STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Podplatit miestnu spravu miham@2349: STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Spustit malu reklamnu kampan vasich dopravnych sluzieb.{} Cena: {CURRENCY} miham@2349: STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Spustit strednu reklamnu kampan vasich dopravnych sluzieb.{} Cena: {CURRENCY} miham@2349: STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Spustit velku reklamnu kampan vasich dopravnych sluzieb.{} Cena: {CURRENCY} miham@2349: STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Financovat rekonstrukciu a vystavbu cesty. Sposobi dopravny chaos a zapchy trvajuce dalsich 6 mesiacov.{} Cena: {CURRENCY} miham@2349: STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Postavit sochu na oslavu vasej spolocnosti.{} Cena: {CURRENCY} miham@2349: STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Financovat vystavbu administrativnych a obchodnych budov.{} Cena: {CURRENCY} miham@4146: STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Zakupit exkluzivne dopravne prava na 1 rok pre vasu spolocnost. Miestna sprava vam zaruci vyuzivanie len dopravnych sluzieb vasej spolocnosti.{} Cena: {CURRENCY} miham@4163: STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Podplatit miestnu spravu pre zvysenie hodnotenia vasej spolocnosti, s rizikom tazkeho postihu pri odhaleni!{} Cena: {CURRENCY} miham@2349: STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}V meste {TOWN} zavladol dopravny chaos!{}{}Rekonstrukcia ciest financovana {COMPANY} prinesie 6 mesiacov utrpenia pre motoristov! tron@2281: STR_2056 :{TINYFONT}{WHITE}{TOWN} tron@2281: STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA}) miham@2349: STR_2058_UNDER_CONSTRUCTION :{STRING} (v rekonstrukcii) miham@2349: STR_2059_IGLOO :Iglu miham@2349: STR_205A_TEPEES :Vigvam miham@2349: STR_205B_TEAPOT_HOUSE :Kaviaren miham@2349: STR_205C_PIGGY_BANK :Mala Banka tron@2281: tron@2281: STR_INDUSTRY :{INDUSTRY} tron@2281: STR_TOWN :{TOWN} miham@4207: STR_INDUSTRY_FORMAT :{1:STRING} {0:TOWN} tron@2281: STR_STATION :{STATION} tron@2281: tron@2281: ##id 0x2800 miham@4154: STR_LANDSCAPING :Uprava terenu miham@4167: STR_2800_PLANT_TREES :Vysadba stromov miham@4167: STR_2801_PLACE_SIGN :Umiestnenie popisu miham@2349: STR_2802_TREES :{WHITE}Stromy miham@4149: STR_2803_TREE_ALREADY_HERE :{WHITE}... strom tu uz je miham@4149: STR_2804_SITE_UNSUITABLE :{WHITE}... nevhodne miesto miham@4149: STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Tu sa strom neda zasadit ... tron@2281: STR_2806 :{WHITE}{STRING} miham@4149: STR_2808_TOO_MANY_SIGNS :{WHITE}... prilis vela popisov miham@4149: STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Tu sa neda dat popis ... miham@2349: STR_280A_SIGN :Popis miham@2349: STR_280B_EDIT_SIGN_TEXT :{WHITE}Upravit text popisu miham@4149: STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Nemozno zmenit text popisu ... miham@2349: STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Vybrat typ stromu pre sadenie miham@2349: STR_280E_TREES :Stromy miham@2349: STR_280F_RAINFOREST :Dazdovy prales miham@2349: STR_2810_CACTUS_PLANTS :Kaktusy tron@2281: tron@2281: ##id 0x3000 miham@2349: STR_3000_RAIL_STATION_SELECTION :{WHITE}Vyber zeleznicnej stanice miham@2349: STR_3001_AIRPORT_SELECTION :{WHITE}Vyber letiska miham@4149: STR_3002_ORIENTATION :{BLACK}Orientacia miham@2349: STR_3003_NUMBER_OF_TRACKS :{BLACK}Pocet kolaji miham@2349: STR_3004_PLATFORM_LENGTH :{BLACK}Dlzka nastupista miham@2349: STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Prilis blizko inej zeleznicnej stanice miham@2349: STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Susedi z viacerymi stanicami/vykladkami miham@2349: STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Prilis vela stanic/vykladok v tomto meste miham@2349: STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Prilis vela stanic/vykladok miham@2349: STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Prilis vela autobusovych zastavok miham@2349: STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Prilis vela zastavok nakladnych automobilov miham@2349: STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Prilis blizko inej stanice/vykladky tron@2281: STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES} miham@2349: STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Zeleznicna stanica sa musi naskor zburat miham@2349: STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Prilis blizko ineho letiska miham@2349: STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Letisko sa musi najskor zburat tron@2281: miham@2349: STR_3030_RENAME_STATION_LOADING :Premenovat stanicu/vykladku miham@4149: STR_3031_CAN_T_RENAME_STATION :{WHITE}Stanica sa neda premenovat ... miham@2349: STR_3032_RATINGS :{BLACK}Hodnotenie miham@2349: STR_3033_ACCEPTS :{BLACK}Prijima miham@2349: STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Hodnotenie prepravy: tron@2281: tron@2281: ############ range for rating starts miham@2349: STR_3035_APPALLING :Hrozne miham@2349: STR_3036_VERY_POOR :Velmi zle miham@2349: STR_3037_POOR :Zle miham@2349: STR_3038_MEDIOCRE :Priemerne miham@2349: STR_3039_GOOD :Dobre miham@2349: STR_303A_VERY_GOOD :Velmi dobre miham@2349: STR_303B_EXCELLENT :Vyborne miham@2349: STR_303C_OUTSTANDING :Perfektne tron@2281: ############ range for rating ends tron@2281: tron@2281: STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%) miham@2349: STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} uz neprijima {STRING} miham@2349: STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} uz neprijima {STRING} alebo {STRING} miham@2349: STR_3040_NOW_ACCEPTS :{WHITE}{STATION} teraz prijima {STRING} miham@2349: STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} teraz prijima {STRING} a {STRING} miham@4147: STR_3042_BUS_STATION_ORIENTATION :{WHITE}Orientacia stanice miham@4147: STR_3043_TRUCK_STATION_ORIENT :{WHITE}Orientacia vykladky miham@4147: STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Stanica musi byt najskor zburana miham@2349: STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Vykladka musi byt najskor zburana miham@4147: STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Stanic{P a e ""} tron@2281: STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES} miham@4207: STR_304A_NONE :{YELLOW}- Ziadne - miham@4149: STR_304B_SITE_UNSUITABLE :{WHITE}... miesto je nepouzitelne miham@2349: STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Priliz blizko ineho pristavu miham@2349: STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Pristav musi byt najskor zburany miham@4147: STR_304E_SELECT_RAILROAD_STATION :{BLACK}Vybrat orientaciu zeleznicnej stanice miham@2349: STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Pocet kolaji zeleznicnej stanice miham@2349: STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Dlzka zeleznicnej stanice miham@4147: STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Vybrat orientaciu stanice miham@4147: STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Vybrat orientaciu vykladky miham@2349: STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Vycentrovat pohlad na poziciu stanice miham@2349: STR_3054_SHOW_STATION_RATINGS :{BLACK}Zobrazit hodnotenie stanice miham@2349: STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Zmenit nazov stanice miham@4149: STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Zobrazit zoznam prijimaneho nakladu miham@2349: STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Nazvy stanic - kliknut pre vycentrovanie pohladu na poziciu stanice miham@2349: STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Vybrat velkost/typ letiska tron@2281: STR_305C_0 :{STATION} {STATIONFEATURES} tron@2408: STR_STATION_SIGN_TINY :{TINYFONT}{STATION} miham@2349: STR_305E_RAILROAD_STATION :Zeleznicna stanica miham@2349: STR_305F_AIRCRAFT_HANGAR :Letecky hangar miham@2349: STR_3060_AIRPORT :Letisko miham@2349: STR_3061_TRUCK_LOADING_AREA :Vykladka miham@4147: STR_3062_BUS_STATION :Stanica miham@2349: STR_3063_SHIP_DOCK :Pristav miham@2349: STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Zobrazit oblast pokrytia stavanej plochy miham@2349: STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Nezobrazit oblast pokrytia stavanej plochy miham@2349: STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Ukazat oblast pokrytia miham@2349: STR_3068_DOCK :{WHITE}Molo miham@2349: STR_3069_BUOY :Boja miham@4149: STR_306A_BUOY_IN_THE_WAY :{WHITE}... boja v ceste miham@4149: STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}... stanica je prilis velka miham@4149: STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}... roznorode stanice nie su povolene miham@4137: STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Podrzte CTRL pre vyber viacerych poloziek tron@2281: miham@3897: STR_UNDEFINED :(nedefinovaný retezec) miham@3897: STR_STAT_CLASS_DFLT :Pôvodná stanica miham@4163: STR_STAT_CLASS_WAYP :Smerove body miham@3897: tron@2281: ##id 0x3800 miham@4147: STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Orientacia lodenice miham@4149: STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}... musi byt postavene na vode miham@2349: STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Lodenica sa tu neda postavit miham@4147: STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Vyber orientaciu pristavu miham@2349: STR_3804_WATER :Voda miham@2349: STR_3805_COAST_OR_RIVERBANK :Pobrezie alebo nabrezie miham@2349: STR_3806_SHIP_DEPOT :Lodenica miham@4149: STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}... nemoze byt postavene na vode tron@2281: tron@2281: ##id 0x4000 miham@4147: STR_4000_SAVE_GAME :{WHITE}Ulozit hru miham@4147: STR_4001_LOAD_GAME :{WHITE}Nahrat hru miham@2349: STR_4002_SAVE :{BLACK}Ulozit miham@2349: STR_4003_DELETE :{BLACK}Vymazat tron@2281: STR_4004 :{COMPANY}, {DATE_LONG} miham@2349: STR_4005_BYTES_FREE :{BLACK}{COMMA} megabajtov volnych miham@2349: STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Zariadenie je necitatelne miham@2349: STR_4007_GAME_SAVE_FAILED :{WHITE}Ulozenie hry zlyhalo miham@2349: STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Subor sa neda vymazat miham@2349: STR_4009_GAME_LOAD_FAILED :{WHITE}Nahratie hry zlyhalo miham@4149: STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}Zoznam diskov, adresarov a subory ulozenych hier miham@4166: STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Vybrany nazov pre ulozenie hry miham@2349: STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Vymazat vybranu ulozenu hru miham@2349: STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Ulozit aktualnu hru s pouzitim vybraneho mena miham@4149: STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Vyber typ novej hry miham@4154: STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Vyber scenar (zeleny), prednastavenu hra (modra), alebo nahodnu hru miham@2349: STR_4010_GENERATE_RANDOM_NEW_GAME :Vygenerovat nahodnu novu hru miham@4367: STR_4011_LOAD_HEIGHTMAP :{WHITE}Nahrat vyskovu mapu tron@2281: tron@2281: ##id 0x4800 miham@2349: STR_4800_IN_THE_WAY :{WHITE}{STRING} v ceste tron@2281: STR_4801 :{WHITE}{INDUSTRY} miham@2349: STR_4802_COAL_MINE :Uholna bana miham@2349: STR_4803_POWER_STATION :Elektraren miham@2349: STR_4804_SAWMILL :Pila miham@2349: STR_4805_FOREST :Les miham@2349: STR_4806_OIL_REFINERY :Ropna rafineria miham@2349: STR_4807_OIL_RIG :Ropny vrt miham@2349: STR_4808_FACTORY :Tovaren miham@2349: STR_4809_PRINTING_WORKS :Tlaciaren miham@2349: STR_480A_STEEL_MILL :Oceliaren miham@2349: STR_480B_FARM :Farma miham@2349: STR_480C_COPPER_ORE_MINE :Medenna bana miham@2349: STR_480D_OIL_WELLS :Ropna plosina miham@2349: STR_480E_BANK :Banka miham@2349: STR_480F_FOOD_PROCESSING_PLANT :Vyroba jedla miham@2349: STR_4810_PAPER_MILL :Vyroba papiera miham@2349: STR_4811_GOLD_MINE :Zlata bana miham@2349: STR_4812_BANK :Banka miham@2349: STR_4813_DIAMOND_MINE :Diamantova bana miham@4147: STR_4814_IRON_ORE_MINE :Zelezorudna bana miham@2349: STR_4815_FRUIT_PLANTATION :Ovocny sad miham@2349: STR_4816_RUBBER_PLANTATION :Kaucukova plantaz miham@4213: STR_4817_WATER_SUPPLY :Vodny zdroj miham@2349: STR_4818_WATER_TOWER :Vodojem miham@2349: STR_4819_FACTORY :Tovaren miham@2349: STR_481A_FARM :Farma miham@2349: STR_481B_LUMBER_MILL :Pila miham@2349: STR_481C_COTTON_CANDY_FOREST :Les cukrovej vaty miham@2349: STR_481D_CANDY_FACTORY :Cukrovar miham@2349: STR_481E_BATTERY_FARM :Vyroba baterii miham@2349: STR_481F_COLA_WELLS :Vyroba kofoly miham@2349: STR_4820_TOY_SHOP :Hrackarstvo miham@2349: STR_4821_TOY_FACTORY :Vyroba hraciek miham@2349: STR_4822_PLASTIC_FOUNTAINS :Zuvackova fontana miham@2349: STR_4823_FIZZY_DRINK_FACTORY :Vyroba sumienky miham@2349: STR_4824_BUBBLE_GENERATOR :Bublifuk miham@2349: STR_4825_TOFFEE_QUARRY :Karamelovy lom miham@2349: STR_4826_SUGAR_MINE :Cukrova bana tron@2281: tron@2281: ############ range for requires starts miham@2349: STR_4827_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING} miham@2349: STR_4828_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING}, {STRING} miham@2349: STR_4829_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING}, {STRING}, {STRING} tron@2281: ############ range for requires ends tron@2281: miham@2349: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produkcia za posledny mesiac: miham@4167: STR_482B_TRANSPORTED :{YELLOW}{STRING}{BLACK} ({COMMA}% prepravenych) miham@2349: STR_482C_CENTER_THE_MAIN_VIEW_ON :{BLACK}Vycentrovanie pohladu na poziciu tovarne miham@2349: STR_482D_NEW_UNDER_CONSTRUCTION :{BLACK}{BIGFONT}{STRING} sa zacina stavat nedaleko {TOWN}! miham@2349: STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}{STRING} sa vysadza nedaleko {TOWN}! miham@2349: STR_482F_COST :{BLACK}Cena: {YELLOW}{CURRENCY} miham@4149: STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Tento typ priemyslu sa tu neda postavit ... miham@4149: STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les sa moze sadit len pod ciarou snehu miham@2349: STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{INDUSTRY} oznamuje skore uzavretie! miham@2349: STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Zasobovacie problemy donutili {INDUSTRY} oznamit skore uzavretie! miham@4147: STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Nedostatok dostupnej drevnej suroviny donutil {INDUSTRY} oznamit skore uzavretie! miham@2349: STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} zvysuje produkciu! miham@4149: STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}Nove nalezisko uhlia sa objavilo v {INDUSTRY}!{}Ocakava sa zdvojnasobenie produkcie! miham@4234: STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}Nove nalezisko ropy sa objavilo na {INDUSTRY}!{}Ocakava sa zdvojnasobenie produkcie! miham@4149: STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Na {INDUSTRY} zlepsili pouzivane metody!Ocakava sa zdvojnasobenie produkcie! miham@2349: STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} znizuje produkciu o 50% miham@4149: STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Premnozenie skodcov sposobilo znicenie urody na {INDUSTRY}!{}Produkcia sa znizila o 50% miham@4149: STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}... moze byt umiestnene len pri okraji mapy miham@4234: STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{1:INDUSTRY} zvysuje produkciu {0:STRING.g} o {2:COMMA}%! miham@4234: STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{1:INDUSTRY} znizuje produkciu {0:STRING.g} o {2:COMMA}%! tron@2281: tron@2281: ##id 0x5000 miham@2349: STR_5000_TRAIN_IN_TUNNEL :{WHITE}Vlak v tuneli miham@2349: STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Automobil v tuneli miham@2349: STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Iny tunel v ceste miham@2349: STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Nemozno zarovnat teren na druhej strane tunela miham@2349: STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunel musi byt najskor zburany miham@2349: STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Most musi byt najskor zburany miham@2349: STR_5008_CANNOT_START_AND_END_ON :{WHITE}Nemozno zacat a skoncit na tom istom mieste miham@2349: STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Pod mostom je potrebna voda alebo udolie miham@2349: STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Zaciatok a koniec musi byt v rovine miham@2349: STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}To miesto je nepouzitelne ako vstup do tunela tron@2281: STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} miham@2349: STR_500E_SUSPENSION_STEEL :Zavesny ocelovy miham@2349: STR_500F_GIRDER_STEEL :Pilierovy ocelovy miham@2349: STR_5010_CANTILEVER_STEEL :Visuty ocelovy miham@2349: STR_5011_SUSPENSION_CONCRETE :Zavesny betonovy miham@4214: STR_5012_WOODEN :Dreveny miham@2349: STR_5013_CONCRETE :Betonovy miham@2349: STR_5014_TUBULAR_STEEL :Kryty ocelovy miham@2349: STR_BRIDGE_TUBULAR_SILICON :Kryty plastovy miham@4149: STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Tu sa neda postavit most ... miham@4149: STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Tu sa neda postavit tunel ... miham@2349: STR_5017_RAILROAD_TUNNEL :Zeleznicny tunel miham@2349: STR_5018_ROAD_TUNNEL :Cestny tunel miham@2349: STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Ocelovy zavesny zeleznicny most miham@2349: STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Ocelovy pilierovy zeleznicny most miham@2349: STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Ocelovy visuty zeleznicny most miham@2349: STR_501E_REINFORCED_CONCRETE_SUSPENSION :Vystuzeny zavesny betonovy zeleznicny most miham@4214: STR_501F_WOODEN_RAIL_BRIDGE :Dreveny zeleznicny most miham@2349: STR_5020_CONCRETE_RAIL_BRIDGE :Betonovy zeleznicny most miham@2349: STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE :Ocelovy zavesny cestny most miham@2349: STR_5022_STEEL_GIRDER_ROAD_BRIDGE :Ocelovy pilierovy cestny most miham@2349: STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE :Ocelovy visuty cestny most miham@2349: STR_5024_REINFORCED_CONCRETE_SUSPENSION :Vystuzeny zavesny betonovy cestny most miham@4214: STR_5025_WOODEN_ROAD_BRIDGE :Dreveny cestny most miham@2349: STR_5026_CONCRETE_ROAD_BRIDGE :Betonovy cestny most miham@2349: STR_5027_TUBULAR_RAIL_BRIDGE :Kryty zeleznicny most miham@2349: STR_5028_TUBULAR_ROAD_BRIDGE :Kryty cestny most tron@2281: tron@2281: ##id 0x5800 miham@4149: STR_5800_OBJECT_IN_THE_WAY :{WHITE}V ceste je prekazka miham@2349: STR_5801_TRANSMITTER :Vysielac miham@2349: STR_5802_LIGHTHOUSE :Majak miham@2349: STR_5803_COMPANY_HEADQUARTERS :Sidlo firmy miham@4149: STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}... sidlo firmy v ceste miham@4166: STR_5805_COMPANY_OWNED_LAND :Spolocnostou vlastneny pozemok miham@4166: STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Tento pozemok nie je mozne kupit ... miham@4149: STR_5807_YOU_ALREADY_OWN_IT :{WHITE}... uz to vlastnis! tron@2281: tron@2281: tron@2281: ############ WARNING, using range 0x6000 for strings that are stored in the savegame tron@2281: ############ These strings may never get a new id, or savegames will break! tron@2281: ##id 0x6000 tron@2281: STR_SV_EMPTY : miham@2349: STR_SV_UNNAMED :Bez mena miham@2349: STR_SV_TRAIN_NAME :Vlak {COMMA} miham@2349: STR_SV_ROADVEH_NAME :Automobil {COMMA} miham@2349: STR_SV_SHIP_NAME :Lod {COMMA} miham@2349: STR_SV_AIRCRAFT_NAME :Lietadlo {COMMA} tron@2281: tron@2281: STR_SV_STNAME :{STRING} miham@2349: STR_SV_STNAME_NORTH :{STRING} Sever miham@2349: STR_SV_STNAME_SOUTH :{STRING} Juh miham@2349: STR_SV_STNAME_EAST :{STRING} Vychod miham@2349: STR_SV_STNAME_WEST :{STRING} Zapad miham@4167: STR_SV_STNAME_CENTRAL :{STRING} Centrum miham@2349: STR_SV_STNAME_TRANSFER :{STRING} Razcestie miham@2349: STR_SV_STNAME_HALT :{STRING} Za horou miham@2349: STR_SV_STNAME_VALLEY :{STRING} Udolie miham@2349: STR_SV_STNAME_HEIGHTS :{STRING} Na kopci miham@2349: STR_SV_STNAME_WOODS :{STRING} Lesy miham@2349: STR_SV_STNAME_LAKESIDE :{STRING} Jazera miham@2349: STR_SV_STNAME_EXCHANGE :{STRING} Predmestie miham@2349: STR_SV_STNAME_AIRPORT :{STRING} Letisko miham@2349: STR_SV_STNAME_OILFIELD :{STRING} Vrtna plosina miham@2349: STR_SV_STNAME_MINES :{STRING} Bane miham@2349: STR_SV_STNAME_DOCKS :{STRING} Pristav miham@2349: STR_SV_STNAME_BUOY_1 :{STRING} Boja 1 miham@2349: STR_SV_STNAME_BUOY_2 :{STRING} Boja 2 miham@2349: STR_SV_STNAME_BUOY_3 :{STRING} Boja 3 miham@2349: STR_SV_STNAME_BUOY_4 :{STRING} Boja 4 miham@2349: STR_SV_STNAME_BUOY_5 :{STRING} Boja 5 miham@2349: STR_SV_STNAME_BUOY_6 :{STRING} Boja 6 miham@2349: STR_SV_STNAME_BUOY_7 :{STRING} Boja 7 miham@2349: STR_SV_STNAME_BUOY_8 :{STRING} Boja 8 miham@2349: STR_SV_STNAME_BUOY_9 :{STRING} Boja 9 miham@4163: STR_SV_STNAME_ANNEXE :{STRING} Zastavka miham@4163: STR_SV_STNAME_SIDINGS :{STRING} Vidiek miham@4163: STR_SV_STNAME_BRANCH :{STRING} Konecna miham@2349: STR_SV_STNAME_UPPER :Horny {STRING} miham@2349: STR_SV_STNAME_LOWER :Dolny {STRING} miham@2349: STR_SV_STNAME_HELIPORT :{STRING} Heliport miham@2349: STR_SV_STNAME_FOREST :{STRING} Les tron@2281: tron@2281: ############ end of savegame specific region! tron@2281: tron@2281: ##id 0x6800 miham@2349: STR_6800_DIFFICULTY_LEVEL :{WHITE}Uroven obtiaznosti miham@2349: STR_OPTIONS_SAVE_CHANGES :{BLACK}Ulozit tron@2281: tron@2281: ############ range for difficulty levels starts miham@2349: STR_6801_EASY :{BLACK}Lahka miham@2349: STR_6802_MEDIUM :{BLACK}Stredna miham@2349: STR_6803_HARD :{BLACK}Tazka miham@2349: STR_6804_CUSTOM :{BLACK}Vlastna tron@2281: ############ range for difficulty levels ends tron@2281: tron@2281: ############ range for difficulty settings starts miham@4147: STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Max. pocet konkurentov: {ORANGE}{COMMA} miham@2349: STR_6806_COMPETITOR_START_TIME :{LTBLUE}Zaciatok konkurencie: {ORANGE}{STRING} miham@2349: STR_6807_NO_OF_TOWNS :{LTBLUE}Pocet miest: {ORANGE}{STRING} miham@2349: STR_6808_NO_OF_INDUSTRIES :{LTBLUE}Pocet priemyslu: {ORANGE}{STRING} miham@4149: STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximalny prvotny uver: {ORANGE}{CURRENCY} miham@2349: STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Pociatocny urok: {ORANGE}{COMMA}% miham@4147: STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Naklady na prevadzku vozidiel: {ORANGE}{STRING} miham@2349: STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Rychlost konkurencie: {ORANGE}{STRING} miham@2349: STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Inteligencia konkurencie: {ORANGE}{STRING} miham@2349: STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Poruchy vozidiel: {ORANGE}{STRING} miham@2349: STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Nasobok dotacii: {ORANGE}{STRING} miham@4147: STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Naklady na vystavbu: {ORANGE}{STRING} miham@2349: STR_6811_TERRAIN_TYPE :{LTBLUE}Typ terenu: {ORANGE}{STRING} miham@2349: STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Rozsah oceanov/jazier: {ORANGE}{STRING} miham@2349: STR_6813_ECONOMY :{LTBLUE}Ekonomika: {ORANGE}{STRING} miham@2349: STR_6814_TRAIN_REVERSING :{LTBLUE}Otacanie vlakov: {ORANGE}{STRING} miham@2349: STR_6815_DISASTERS :{LTBLUE}Havarie: {ORANGE}{STRING} miham@2349: STR_16816_CITY_APPROVAL :{LTBLUE}Postoj miestnej spravy k stavebnym upravam mesta: {ORANGE}{STRING} tron@2281: ############ range for difficulty settings ends tron@2281: miham@2349: STR_26816_NONE :Ziadny miham@2349: STR_6816_LOW :Nizke miham@2349: STR_6817_NORMAL :Normalne miham@2349: STR_6818_HIGH :Vysoke tron@2281: STR_6819 :{BLACK}< tron@2281: STR_681A :{BLACK}> miham@2349: STR_681B_VERY_SLOW :Velmi Pomale miham@2349: STR_681C_SLOW :Pomale miham@2349: STR_681D_MEDIUM :Stredne miham@2349: STR_681E_FAST :Rychle miham@2349: STR_681F_VERY_FAST :Velmi rychle miham@2349: STR_VERY_LOW :Velmi nizke miham@2349: STR_6820_LOW :Nizke miham@2349: STR_6821_MEDIUM :Stredne miham@2349: STR_6822_HIGH :Vysoke miham@2349: STR_6823_NONE :Ziadne miham@2349: STR_6824_REDUCED :Znizene miham@2349: STR_6825_NORMAL :Normalne tron@2281: STR_6826_X1_5 :x1.5 tron@2281: STR_6827_X2 :x2 tron@2281: STR_6828_X3 :x3 tron@2281: STR_6829_X4 :x4 miham@4147: STR_682A_VERY_FLAT :Velmi rovny miham@4147: STR_682B_FLAT :Rovny miham@4147: STR_682C_HILLY :Kopcovity miham@4147: STR_682D_MOUNTAINOUS :Horsky miham@2349: STR_682E_STEADY :Stabilna miham@2349: STR_682F_FLUCTUATING :Kolisava miham@2349: STR_6830_IMMEDIATE :Ihned miham@2349: STR_6831_3_MONTHS_AFTER_PLAYER :3 mesiace po hracovi miham@4147: STR_6832_6_MONTHS_AFTER_PLAYER :6 mesiacov po hracovi miham@4147: STR_6833_9_MONTHS_AFTER_PLAYER :9 mesiacov po hracovi miham@4149: STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :Na konci trate a v stanicach miham@4149: STR_6835_AT_END_OF_LINE_ONLY :Len na konci trate miham@2349: STR_6836_OFF :Vyp. miham@2349: STR_6837_ON :Zap. miham@2349: STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Zobrazit tabulku najlepsich miham@4147: STR_6839_PERMISSIVE :Pozitivny miham@2349: STR_683A_TOLERANT :Tolerantny miham@4147: STR_683B_HOSTILE :Odmietavy tron@2281: tron@2281: ##id 0x7000 tron@2281: STR_7000 : tron@2281: STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME} miham@2349: STR_7002_PLAYER :(Hrac {COMMA}) miham@2349: STR_7004_NEW_FACE :{BLACK}Nova tvar miham@2349: STR_7005_COLOR_SCHEME :{BLACK}Farebna schema miham@2349: STR_7006_COLOR_SCHEME :{GOLD}Farebna schema: miham@2349: STR_7007_NEW_COLOR_SCHEME :{WHITE}Nova farebna schema miham@2349: STR_7008_COMPANY_NAME :{BLACK}Nazov spolocnosti miham@2349: STR_7009_PRESIDENT_NAME :{BLACK}Meno prezidenta miham@2349: STR_700A_COMPANY_NAME :Nazov spolocnosti miham@2349: STR_700B_PRESIDENT_S_NAME :Meno prezidenta miham@2349: STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Nazov spolocnosti sa neda zmenit... miham@2349: STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Meno prezidenta sa neda zmenit... miham@2349: STR_700E_FINANCES :{WHITE}{COMPANY} Financie {BLACK}{PLAYERNAME} miham@4149: STR_700F_EXPENDITURE_INCOME :{WHITE}Vydavky/Prijmy tron@2281: STR_7010 :{WHITE}{NUM} miham@2349: STR_7011_CONSTRUCTION :{GOLD}Vystavba miham@2349: STR_7012_NEW_VEHICLES :{GOLD}Nove vozidla miham@4147: STR_7013_TRAIN_RUNNING_COSTS :{GOLD}Prevadzka vlakov miham@4147: STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Prevadzka automobilov miham@4147: STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Prevadzka lietadiel miham@4147: STR_7016_SHIP_RUNNING_COSTS :{GOLD}Prevadzka lodi miham@2349: STR_7017_PROPERTY_MAINTENANCE :{GOLD}Udrzba majetku miham@4147: STR_7018_TRAIN_INCOME :{GOLD}Trzby vlakov miham@4147: STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Trzby automobilov miham@4147: STR_701A_AIRCRAFT_INCOME :{GOLD}Trzby lietadiel miham@4147: STR_701B_SHIP_INCOME :{GOLD}Trzby lodi miham@2349: STR_701C_LOAN_INTEREST :{GOLD}Uroky miham@4147: STR_701D_OTHER :{GOLD}Ostatne tron@2281: STR_701E :{BLACK}-{CURRENCY64} tron@2281: STR_701F :{BLACK}+{CURRENCY64} miham@2349: STR_7020_TOTAL :{WHITE}Spolu: tron@2281: STR_7021 :{COMPANY}{PLAYERNAME} miham@2349: STR_7022_INCOME_GRAPH :{WHITE}Graf zisku tron@2281: STR_CURRCOMPACT :{CURRCOMPACT64} tron@2281: STR_7024 :{COMMA} miham@2349: STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Graf prevadzkoveho zisku miham@2349: STR_7026_BANK_BALANCE :{WHITE}Zostatok v banke miham@4147: STR_7027_LOAN :{WHITE}Uver miham@4152: STR_MAX_LOAN :{WHITE}Uverovy limit: {BLACK}{CURRENCY64} tron@2281: STR_7028 :{BLACK}{CURRENCY64} miham@2349: STR_7029_BORROW :{BLACK}Pozicat {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY} miham@4147: STR_702A_REPAY :{BLACK}Splatit {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY} miham@4150: STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}... uverovy limit je {CURRENCY} miham@4150: STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Nemozno pozicat viac penazi ... miham@4152: STR_702D_LOAN_ALREADY_REPAYED :{WHITE}... uver uz bol splateny miham@4150: STR_702E_REQUIRED :{WHITE}... {CURRENCY} potrebne miham@4150: STR_702F_CAN_T_REPAY_LOAN :{WHITE}Uver sa neda splatit ... miham@4154: STR_INSUFFICIENT_FUNDS :{WHITE}Nie je mozne poskytnut peniaze, ktore su pozicane z banky ... miham@2349: STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Vybrat novu tvar prezidenta miham@2349: STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Zmenit vzhlad spolocnosti miham@2349: STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Zmenit meno prezidenta miham@2349: STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Zmenit nazov spolocnosti miham@2349: STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Kliknut pre vyber novej farby miham@4150: STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Zvysit velkost uveru miham@4150: STR_7036_REPAY_PART_OF_LOAN :{BLACK}Splatit cast uveru miham@2349: STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Prezident) miham@2349: STR_7038_INAUGURATED :{GOLD}Zvoleny: {WHITE}{NUM} miham@4155: STR_7039_VEHICLES :{GOLD}Stroje: miham@2349: STR_TRAINS :{WHITE}{COMMA} vlak{P "" y ov} miham@2349: STR_ROAD_VEHICLES :{WHITE}{COMMA} automobil{P "" y ov} miham@2349: STR_AIRCRAFT :{WHITE}{COMMA} lietad{P lo la iel} miham@2349: STR_SHIPS :{WHITE}{COMMA} lod{P "" e i} miham@2349: STR_7042_NONE :{WHITE}Ziadne miham@2349: STR_7043_FACE_SELECTION :{WHITE}Vyber tvare miham@2349: STR_7044_MALE :{BLACK}Muz miham@2349: STR_7045_FEMALE :{BLACK}Zena miham@2349: STR_7046_NEW_FACE :{BLACK}Nova tvar miham@2349: STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Zrusit vyber novej tvare miham@2349: STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Potvrdit vyber tvare miham@2349: STR_7049_SELECT_MALE_FACES :{BLACK}Vyber muzskych tvari miham@2349: STR_704A_SELECT_FEMALE_FACES :{BLACK}Vyber zenskych tvari miham@2349: STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Nahodna nova tvar miham@2349: STR_704C_KEY :{BLACK}Vyb. miham@2349: STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Vybrat polozky na grafe miham@2349: STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Vyber poloziek na grafe miham@2349: STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY :{BLACK}Kliknut pre zobrazenie tejto polozky na grafe miham@2349: STR_7050_UNITS_OF_CARGO_DELIVERED :{WHITE}Dopravenych jednotiek nakladu miham@2349: STR_7051_COMPANY_PERFORMANCE_RATINGS :{WHITE}Hodnotenie produktivity spolocnosti (maximalna produktivita je 1000) miham@2349: STR_7052_COMPANY_VALUES :{WHITE}Hodnota spolocnosti miham@2349: STR_7053_COMPANY_LEAGUE_TABLE :{WHITE}Hodnotenie spolocnosti tron@2281: STR_7054 :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{PLAYERNAME} '{STRING}' tron@2281: STR_7055 :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{PLAYERNAME} '{STRING}' miham@2349: STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT}Dopravna spolocnost ma problemy! miham@2349: STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{COMPANY} bude predana alebo vyhlasi bankrot pokial coskoro nezvysi produktivitu! miham@2349: STR_7058_PRESIDENT :{BLACK}{PLAYERNAME}{}(Prezident) miham@2349: STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Dopravne spolocnosti sa zlucili! miham@2349: STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{COMPANY} bola predana {COMPANY} za {CURRENCY}! miham@2349: STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Hladame zaujemcu na kupu nasej spolocnosti{}{}Chcete kupit nasu spolocnost {COMPANY} za {CURRENCY}? miham@2349: STR_705C_BANKRUPT :{BLACK}{BIGFONT}Bankrot! miham@2349: STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} bola zavreta veritelmi a cely majetok bol rozpredany! miham@2349: STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}Zalozena nova dopravna spolocnost! miham@2349: STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{COMPANY} zacina stavat nedaleko {TOWN}! miham@4152: STR_7060_CAN_T_BUY_COMPANY :{WHITE}Spolocnost nie je mozne kupit ... miham@2349: STR_7061_CARGO_PAYMENT_RATES :{WHITE}Ceny prepravy miham@2349: STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Pocet dni transportu miham@4166: STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Platba za prepravenie 10 jednotiek (alebo 10,000 litrov) nakladu cez 20 stvorcov terenu miham@4152: STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Graf pre typ nakladu zap./vyp. tron@2281: STR_7065 :{BLACK}{TINYFONT}{STRING} miham@2349: STR_7066_ENGINEER :Inzinier miham@2349: STR_7067_TRAFFIC_MANAGER :Manazer dopravy miham@2349: STR_7068_TRANSPORT_COORDINATOR :Koordinator dopravy miham@2349: STR_7069_ROUTE_SUPERVISOR :Cestny inspektor miham@2349: STR_706A_DIRECTOR :Riaditel miham@2349: STR_706B_CHIEF_EXECUTIVE :Vykonny riaditel miham@2349: STR_706C_CHAIRMAN :Predseda miham@2349: STR_706D_PRESIDENT :Prezident miham@2349: STR_706E_TYCOON :Tycoon miham@2349: STR_706F_BUILD_HQ :{BLACK}Postavit sidlo miham@4152: STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Postavit sidlo spolocnosti / pozriet sidlo spolocnosti miham@4163: STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Sidlo spolocnosti je mozne premiestnit za 1% hodnoty spolocnosti miham@4152: STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Sidlo spolocnosti sa neda postavit ... miham@2349: STR_7072_VIEW_HQ :{BLACK}Pozriet sidlo miham@2349: STR_RELOCATE_HQ :{BLACK}Premiestnit sidlo miham@2349: STR_COMPANY_PASSWORD :{BLACK}Heslo miham@2349: STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Heslo-ochrana vasej spolocnosti proti neautorizovanemu pripojeniu hracov miham@2349: STR_SET_COMPANY_PASSWORD :Nastavte heslo spolocnosti miham@2349: STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}Svetova kriza!{}{}Financni experti maju obavy z prepadu ekonomiky! miham@2349: STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Koniec krizy!{}{}Ocakava sa vzostup predaja a posilnenie ekonomiky! miham@4152: STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Prepnut velkost okna miham@2349: STR_7076_COMPANY_VALUE :{GOLD}Hodnota spolocnosti: {WHITE}{CURRENCY64} miham@2349: STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Kupit 25% podiel v spolocnosti miham@2349: STR_7078_SELL_25_SHARE_IN_COMPANY :{BLACK}Predat 25% podiel v spolocnosti miham@2349: STR_7079_BUY_25_SHARE_IN_THIS_COMPANY :{BLACK}Kupit 25% podiel v tejto spolocnosti miham@2349: STR_707A_SELL_25_SHARE_IN_THIS_COMPANY :{BLACK}Predat 25% podiel v tejto spolocnosti miham@4152: STR_707B_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}25% podiel v tejto spolocnosti sa neda kupit ... miham@4152: STR_707C_CAN_T_SELL_25_SHARE_IN :{WHITE}25% podiel v tejto spolocnosti sa neda predat ... miham@2349: STR_707D_OWNED_BY :{WHITE}({COMMA}% vlastnene {COMPANY}) miham@2349: STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}% vlastnene {COMPANY}{} {COMMA}% vlastnene {COMPANY}) miham@2349: STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} bola kupena spolocnostou {COMPANY}! miham@4152: STR_7080_PROTECTED :{WHITE}S akciami tejto spolocnosti nie je zatial mozne obchodovat ... tron@2281: tron@2281: ##id 0x8000 miham@2349: STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Parny) tron@2281: STR_8001_MJS_250_DIESEL :MJS 250 (Diesel) tron@2281: STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo tron@2281: STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo tron@2281: STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo miham@2349: STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel miham@2349: STR_8006_POWERNAUT_DIESEL :Powernaut Diesel miham@2349: STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Parny) miham@2349: STR_8008_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Parny) miham@2349: STR_8009_GINZU_A4_STEAM :Ginzu 'A4' (Parny) miham@2349: STR_800A_SH_8P_STEAM :SH '8P' (Parny) miham@2349: STR_800B_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) tron@2281: STR_800C_DASH_DIESEL :'Dash' (Diesel) miham@2349: STR_800D_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) miham@2349: STR_800E_UU_37_DIESEL :UU '37' (Diesel) miham@2349: STR_800F_FLOSS_47_DIESEL :Floss '47' (Diesel) miham@2349: STR_8010_CS_4000_DIESEL :CS 4000 (Diesel) miham@2349: STR_8011_CS_2400_DIESEL :CS 2400 (Diesel) miham@2349: STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel) miham@2349: STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel) miham@2349: STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) miham@2349: STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel) miham@2349: STR_8016_SH_125_DIESEL :SH '125' (Diesel) miham@2349: STR_8017_SH_30_ELECTRIC :SH '30' (Elektricky) miham@2349: STR_8018_SH_40_ELECTRIC :SH '40' (Elektricky) miham@2349: STR_8019_T_I_M_ELECTRIC :'T.I.M.' (Elektricky) miham@2349: STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (Elektricky) miham@2349: STR_801B_PASSENGER_CAR :Vagon pre cestujucich miham@2349: STR_801C_MAIL_VAN :Postovy vagon miham@2349: STR_801D_COAL_CAR :Vagon na uhlie miham@2349: STR_801E_OIL_TANKER :Vagon na ropu miham@2349: STR_801F_LIVESTOCK_VAN :Vagon na dobytok miham@2349: STR_8020_GOODS_VAN :Vagon na tovar miham@2349: STR_8021_GRAIN_HOPPER :Vagon na obilie miham@2349: STR_8022_WOOD_TRUCK :Vagon na drevo miham@2349: STR_8023_IRON_ORE_HOPPER :Vagon na zeleznu rudu miham@2349: STR_8024_STEEL_TRUCK :Vagon na ocel miham@2349: STR_8025_ARMORED_VAN :Obrneny vagon miham@2349: STR_8026_FOOD_VAN :Vagon na jedlo miham@2349: STR_8027_PAPER_TRUCK :Vagon na papier miham@2349: STR_8028_COPPER_ORE_HOPPER :Vagon na medennu rudu miham@2349: STR_8029_WATER_TANKER :Vagon na vodu miham@2349: STR_802A_FRUIT_TRUCK :Vagon na ovocie miham@2349: STR_802B_RUBBER_TRUCK :Vagon na kaucuk miham@2349: STR_802C_SUGAR_TRUCK :Vagon na cukor miham@2349: STR_802D_COTTON_CANDY_HOPPER :Vagon na cukrovu vatu miham@2349: STR_802E_TOFFEE_HOPPER :Vagon na karamel miham@2349: STR_802F_BUBBLE_VAN :Vagon na bubliny miham@2349: STR_8030_COLA_TANKER :Vagon na kofolu miham@2349: STR_8031_CANDY_VAN :Vagon na cukriky miham@2349: STR_8032_TOY_VAN :Vagon na hracky miham@2349: STR_8033_BATTERY_TRUCK :Vagon na baterie miham@2349: STR_8034_FIZZY_DRINK_TRUCK :Vagon na sumienku miham@2349: STR_8035_PLASTIC_TRUCK :Vagon na zuvacky miham@2349: STR_8036_X2001_ELECTRIC :'X2001' (Elektricky) miham@2349: STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Elektricky) tron@2281: STR_8038_WIZZOWOW_Z99 :Wizzowow Z99 miham@2349: STR_8039_PASSENGER_CAR :Vagon pre cestujucich miham@2349: STR_803A_MAIL_VAN :Postovy vagon miham@2349: STR_803B_COAL_CAR :Vagon na uhlie miham@2349: STR_803C_OIL_TANKER :Vagon na ropu miham@2349: STR_803D_LIVESTOCK_VAN :Vagon na dobytok miham@2349: STR_803E_GOODS_VAN :Vagon na tovar miham@2349: STR_803F_GRAIN_HOPPER :Vagon na obilie miham@2349: STR_8040_WOOD_TRUCK :Vagon na drevo miham@2349: STR_8041_IRON_ORE_HOPPER :Vagon na zeleznu rudu miham@2349: STR_8042_STEEL_TRUCK :Vagon na ocel miham@2349: STR_8043_ARMORED_VAN :Obrneny vagon miham@2349: STR_8044_FOOD_VAN :Vagon na jedlo miham@2349: STR_8045_PAPER_TRUCK :Vagon na papier miham@2349: STR_8046_COPPER_ORE_HOPPER :Vagon na medennu rudu miham@2349: STR_8047_WATER_TANKER :Vagon na vodu miham@2349: STR_8048_FRUIT_TRUCK :Vagon na ovocie miham@2349: STR_8049_RUBBER_TRUCK :Vagon na kaucuk miham@2349: STR_804A_SUGAR_TRUCK :Vagon na cukor miham@2349: STR_804B_COTTON_CANDY_HOPPER :Vagon na cukrovu vatu miham@2349: STR_804C_TOFFEE_HOPPER :Vagon na karamel miham@2349: STR_804D_BUBBLE_VAN :Vagon na bubliny miham@2349: STR_804E_COLA_TANKER :Vagon na kofolu miham@2349: STR_804F_CANDY_VAN :Vagon na cukriky miham@2349: STR_8050_TOY_VAN :Vagon na hracky miham@2349: STR_8051_BATTERY_TRUCK :Vagon na baterie miham@2349: STR_8052_FIZZY_DRINK_TRUCK :Vagon na sumienku miham@2349: STR_8053_PLASTIC_TRUCK :Vagon na zuvacky miham@2349: STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Elektricky) miham@2349: STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Elektricky) miham@2349: STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Elektricky) miham@2349: STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Elektricky) tron@2281: STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer miham@2349: STR_8059_PASSENGER_CAR :Vagon pre cestujucich miham@2349: STR_805A_MAIL_VAN :Postovy vagon miham@2349: STR_805B_COAL_CAR :Vagon na uhlie miham@2349: STR_805C_OIL_TANKER :Vagon na ropu miham@2349: STR_805D_LIVESTOCK_VAN :Vagon na dobytok miham@2349: STR_805E_GOODS_VAN :Vagon na tovar miham@2349: STR_805F_GRAIN_HOPPER :Vagon na obilie miham@2349: STR_8060_WOOD_TRUCK :Vagon na drevo miham@2349: STR_8061_IRON_ORE_HOPPER :Vagon na zeleznu rudu miham@2349: STR_8062_STEEL_TRUCK :Vagon na ocel miham@2349: STR_8063_ARMORED_VAN :Obrneny vagon miham@2349: STR_8064_FOOD_VAN :Vagon na jedlo miham@2349: STR_8065_PAPER_TRUCK :Vagon na papier miham@2349: STR_8066_COPPER_ORE_HOPPER :Vagon na medennu rudu miham@2349: STR_8067_WATER_TANKER :Vagon na vodu miham@2349: STR_8068_FRUIT_TRUCK :Vagon na ovocie miham@2349: STR_8069_RUBBER_TRUCK :Vagon na kaucuk miham@2349: STR_806A_SUGAR_TRUCK :Vagon na cukor miham@2349: STR_806B_COTTON_CANDY_HOPPER :Vagon na cukrovu vatu miham@2349: STR_806C_TOFFEE_HOPPER :Vagon na karamel miham@2349: STR_806D_BUBBLE_VAN :Vagon na bubliny miham@2349: STR_806E_COLA_TANKER :Vagon na kofolu miham@2349: STR_806F_CANDY_VAN :Vagon na cukriky miham@2349: STR_8070_TOY_VAN :Vagon na hracky miham@2349: STR_8071_BATTERY_TRUCK :Vagon na baterie miham@2349: STR_8072_FIZZY_DRINK_TRUCK :Vagon na sumienku miham@2349: STR_8073_PLASTIC_TRUCK :Vagon na zuvacky miham@2349: STR_8074_MPS_REGAL_BUS :MPS Regal Autobus miham@2349: STR_8075_HEREFORD_LEOPARD_BUS :Hereford Leopard Autobus miham@2349: STR_8076_FOSTER_BUS :Foster Autobus miham@2349: STR_8077_FOSTER_MKII_SUPERBUS :Foster MkII Autobus miham@2349: STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Autobus miham@2349: STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Autobus miham@2349: STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Autobus miham@2349: STR_807B_BALOGH_COAL_TRUCK :Balogh - Uhlie miham@2349: STR_807C_UHL_COAL_TRUCK :Uhl - Uhlie miham@2349: STR_807D_DW_COAL_TRUCK :DW - Uhlie miham@2349: STR_807E_MPS_MAIL_TRUCK :MPS - Posta miham@2349: STR_807F_REYNARD_MAIL_TRUCK :Reynard - Posta miham@2349: STR_8080_PERRY_MAIL_TRUCK :Perry - Posta miham@2349: STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover - Posta miham@2349: STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught - Posta miham@2349: STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow - Posta miham@2349: STR_8084_WITCOMBE_OIL_TANKER :Witcombe - Ropa miham@2349: STR_8085_FOSTER_OIL_TANKER :Foster - Ropa miham@2349: STR_8086_PERRY_OIL_TANKER :Perry - Ropa miham@2349: STR_8087_TALBOTT_LIVESTOCK_VAN :Talbott - Dobytok miham@2349: STR_8088_UHL_LIVESTOCK_VAN :Uhl - Dobytok miham@2349: STR_8089_FOSTER_LIVESTOCK_VAN :Foster - Dobytok miham@2349: STR_808A_BALOGH_GOODS_TRUCK :Balogh - Tovar miham@2349: STR_808B_CRAIGHEAD_GOODS_TRUCK :Craighead - Tovar miham@2349: STR_808C_GOSS_GOODS_TRUCK :Goss - Tovar miham@2349: STR_808D_HEREFORD_GRAIN_TRUCK :Hereford - Obilie miham@2349: STR_808E_THOMAS_GRAIN_TRUCK :Thomas - Obilie miham@2349: STR_808F_GOSS_GRAIN_TRUCK :Goss - Obilie miham@2349: STR_8090_WITCOMBE_WOOD_TRUCK :Witcombe - Drevo miham@2349: STR_8091_FOSTER_WOOD_TRUCK :Foster - Drevo miham@2349: STR_8092_MORELAND_WOOD_TRUCK :Moreland - Drevo miham@2349: STR_8093_MPS_IRON_ORE_TRUCK :MPS - Zelezna ruda miham@2349: STR_8094_UHL_IRON_ORE_TRUCK :Uhl - Zelezna ruda miham@2349: STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy - Zelezna ruda miham@2349: STR_8096_BALOGH_STEEL_TRUCK :Balogh - Ocel miham@2349: STR_8097_UHL_STEEL_TRUCK :Uhl - Ocel miham@2349: STR_8098_KELLING_STEEL_TRUCK :Kelling - Ocel miham@2349: STR_8099_BALOGH_ARMORED_TRUCK :Balogh - Obrnene vozidlo miham@2349: STR_809A_UHL_ARMORED_TRUCK :Uhl - Obrnene vozidlo miham@2349: STR_809B_FOSTER_ARMORED_TRUCK :Foster - Obrnene vozidlo miham@2349: STR_809C_FOSTER_FOOD_VAN :Foster - Jedlo miham@2349: STR_809D_PERRY_FOOD_VAN :Perry - Jedlo miham@2349: STR_809E_CHIPPY_FOOD_VAN :Chippy - Jedlo miham@2349: STR_809F_UHL_PAPER_TRUCK :Uhl - Papier miham@2349: STR_80A0_BALOGH_PAPER_TRUCK :Balogh - Papier miham@2349: STR_80A1_MPS_PAPER_TRUCK :MPS - Papier miham@2349: STR_80A2_MPS_COPPER_ORE_TRUCK :MPS - Medenna ruda miham@2349: STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl - Medenna ruda miham@2349: STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss - Medenna ruda miham@2349: STR_80A5_UHL_WATER_TANKER :Uhl - Voda miham@2349: STR_80A6_BALOGH_WATER_TANKER :Balogh - Voda miham@2349: STR_80A7_MPS_WATER_TANKER :MPS - Voda miham@2349: STR_80A8_BALOGH_FRUIT_TRUCK :Balogh - Ovocie miham@2349: STR_80A9_UHL_FRUIT_TRUCK :Uhl - Ovocie miham@2349: STR_80AA_KELLING_FRUIT_TRUCK :Kelling - Ovocie miham@2349: STR_80AB_BALOGH_RUBBER_TRUCK :Balogh - Kaucuk miham@2349: STR_80AC_UHL_RUBBER_TRUCK :Uhl - Kaucuk miham@2349: STR_80AD_RMT_RUBBER_TRUCK :RMT - Kaucuk miham@2349: STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover - Cukor miham@2349: STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught - Cukor miham@2349: STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow - Cukor miham@2349: STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover - Kofola miham@2349: STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught - Kofola miham@2349: STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow - Kofola miham@2349: STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover - Cukrova vata miham@2349: STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught - Cukrova vata miham@2349: STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow - Cukrova vata miham@2349: STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover - Karamel miham@2349: STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught - Karamel miham@2349: STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow - Karamel miham@2349: STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover - Hracky miham@2349: STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught - Hracky miham@2349: STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow - Hracky miham@2349: STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover - Cukriky miham@2349: STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught - Cukriky miham@2349: STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow - Cukriky miham@2349: STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover - Baterie miham@2349: STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught - Baterie miham@2349: STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow - Baterie miham@2349: STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover - Sumienka miham@2349: STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught - Sumienka miham@2349: STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow - Sumienka miham@2349: STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover - Zuvacky miham@2349: STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught - Zuvacky miham@2349: STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow - Zuvacky miham@2349: STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover - Bubliny miham@2349: STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught - Bubliny miham@2349: STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow - Bubliny miham@2349: STR_80CC_MPS_OIL_TANKER :MPS - Ropa miham@2349: STR_80CD_CS_INC_OIL_TANKER :CS-Inc. - Ropa miham@4152: STR_80CE_MPS_PASSENGER_FERRY :MPS Trajekt miham@4152: STR_80CF_FFP_PASSENGER_FERRY :FFP Trajekt miham@2349: STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Vznasadlo miham@4152: STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Trajekt miham@4152: STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Trajekt miham@2349: STR_80D3_YATE_CARGO_SHIP :Yate Nakladna lod miham@2349: STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Nakladna lod miham@2349: STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Nakladna lod miham@2349: STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Nakladna lod tron@2281: STR_80D7_SAMPSON_U52 :Sampson U52 tron@2281: STR_80D8_COLEMAN_COUNT :Coleman Count tron@2281: STR_80D9_FFP_DART :FFP Dart tron@2281: STR_80DA_YATE_HAUGAN :Yate Haugan tron@2281: STR_80DB_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3 tron@2281: STR_80DC_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8 tron@2281: STR_80DD_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9 tron@2281: STR_80DE_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80 tron@2281: STR_80DF_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10 tron@2281: STR_80E0_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11 tron@2281: STR_80E1_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11 tron@2281: STR_80E2_DARWIN_100 :Darwin 100 tron@2281: STR_80E3_DARWIN_200 :Darwin 200 tron@2281: STR_80E4_DARWIN_300 :Darwin 300 tron@2281: STR_80E5_DARWIN_400 :Darwin 400 tron@2281: STR_80E6_DARWIN_500 :Darwin 500 tron@2281: STR_80E7_DARWIN_600 :Darwin 600 tron@2281: STR_80E8_GURU_GALAXY :Guru Galaxy tron@2281: STR_80E9_AIRTAXI_A21 :Airtaxi A21 tron@2281: STR_80EA_AIRTAXI_A31 :Airtaxi A31 tron@2281: STR_80EB_AIRTAXI_A32 :Airtaxi A32 tron@2281: STR_80EC_AIRTAXI_A33 :Airtaxi A33 tron@2281: STR_80ED_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46 tron@2281: STR_80EE_DINGER_100 :Dinger 100 tron@2281: STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000 tron@2281: STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle tron@2281: STR_80F1_KELLING_K1 :Kelling K1 tron@2281: STR_80F2_KELLING_K6 :Kelling K6 tron@2281: STR_80F3_KELLING_K7 :Kelling K7 tron@2281: STR_80F4_DARWIN_700 :Darwin 700 tron@2281: STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2 tron@2281: STR_80F6_DINGER_200 :Dinger 200 tron@2281: STR_80F7_DINGER_1000 :Dinger 1000 tron@2281: STR_80F8_PLODDYPHUT_100 :Ploddyphut 100 tron@2281: STR_80F9_PLODDYPHUT_500 :Ploddyphut 500 tron@2281: STR_80FA_FLASHBANG_X1 :Flashbang X1 tron@2281: STR_80FB_JUGGERPLANE_M1 :Juggerplane M1 tron@2281: STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer miham@2349: STR_80FD_TRICARIO_HELICOPTER :Tricario Helicopter miham@2349: STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter miham@2349: STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter miham@2349: STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Sprava od vyrobcu dopravnych prostriedkov miham@4152: STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Prave sme vyrobili {STRING} - mate zaujem o pravo exkluzivneho pouzivania na 1 rok? Chceme otestovat vlastnosti tohto vyrobku pred jeho uvedenim na trh. miham@2349: STR_8102_RAILROAD_LOCOMOTIVE :zeleznicna lokomotiva miham@2349: STR_8103_ROAD_VEHICLE :automobil miham@2349: STR_8104_AIRCRAFT :lietadlo miham@2349: STR_8105_SHIP :lod miham@2349: STR_8106_MONORAIL_LOCOMOTIVE :jednokolajova lokomotiva miham@2349: STR_8107_MAGLEV_LOCOMOTIVE :magneticka lokomotiva tron@2281: tron@2281: ##id 0x8800 miham@2349: STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Depo miham@2349: STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Mesto oslavuje . . .{}Prvy vlak dorazil do stanice {STATION}! miham@2349: STR_8802_DETAILS :{WHITE}{STRING} (Detaily) miham@2349: STR_8803_TRAIN_IN_THE_WAY :{WHITE}Vlak v ceste tron@2281: STR_8804 :{SETX 10}{COMMA}: {STRING} tron@2281: STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {STRING} miham@2349: STR_8806_GO_TO :Chod do {STATION} miham@2349: STR_8807_GO_TO_TRANSFER :Chod do {STATION} (prelozit a nalozit iny naklad) miham@2349: STR_8808_GO_TO_UNLOAD :Chod do {STATION} (vylozit) miham@2349: STR_8809_GO_TO_TRANSFER_UNLOAD :Chod do {STATION} (prelozit a nechat prazdne) miham@2349: STR_880A_GO_TO_LOAD :Chod do {STATION} (nalozit) miham@2349: STR_880B_GO_TO_TRANSFER_LOAD :Chod do {STATION} (prelozit a plne nalozit) miham@2349: STR_880C_GO_NON_STOP_TO :Chod bez zastavenia do {STATION} miham@2349: STR_880D_GO_TO_NON_STOP_TRANSFER :Chod bez zastavenia do {STATION} (prelozit a nalozit iny naklad) miham@2349: STR_880E_GO_NON_STOP_TO_UNLOAD :Chod bez zastavenia do {STATION} (vylozit) miham@2349: STR_880F_GO_TO_NON_STOP_TRANSFER_UNLOAD :Chod bez zastavenia do {STATION} (prelozit a nechat prazdne) miham@2349: STR_8810_GO_NON_STOP_TO_LOAD :Chod bez zastavenia do {STATION} (nalozit) miham@2349: STR_8811_GO_TO_NON_STOP_TRANSFER_LOAD :Chod bez zastavenia do {STATION} (prelozit a plne nalozit) miham@2349: STR_GO_TO_TRAIN_DEPOT :Chod do depa {TOWN} miham@2349: STR_SERVICE_AT_TRAIN_DEPOT :Opravit v {TOWN} Vlakovom Depe miham@2349: STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Chod bez zastavenia do depa {TOWN} miham@2349: STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Opravovat bez zastavenia v depe {TOWN} miham@2348: Darkvater@4487: STR_HEADING_FOR_TRAIN_DEPOT :{RED}Smeruje do {TOWN} depa Darkvater@4487: STR_HEADING_FOR_TRAIN_DEPOT_VEL :{RED}Smeruje do {TOWN} depa, {VELOCITY} miham@2349: miham@2349: STR_INVALID_ORDER :{RED} (Neplatny prikaz) miham@2349: miham@2349: STR_UNKNOWN_DESTINATION :neznamy ciel miham@2349: STR_8812_EMPTY :{LTBLUE}Prazdny miham@2349: STR_8813_FROM :{LTBLUE}{CARGO} z {STATION} miham@2349: STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Vlak {COMMA} caka v depe miham@2349: STR_8815_NEW_VEHICLES :{BLACK}Nove vozidla tron@2281: STR_8816 :{BLACK}- miham@2349: STR_8819_TRAIN_TOO_LONG :{WHITE}Vlak je prilis dlhy miham@4155: STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Vlaky sa daju nahradit len v depe miham@4155: STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Vlak{P "" y ov} miham@2349: STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nove vlaky miham@3897: STR_NEW_ELRAIL_VEHICLES :{WHITE}Nové elektrické lokomotívy a vagóny miham@2349: STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nove jednokolajove vlaky miham@2349: STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nove magneticke vlaky miham@4152: STR_881F_BUILD_VEHICLE :{BLACK}Zakupit vozidlo miham@2362: STR_CLONE_ROAD_VEHICLE :{BLACK}Klonovat vozidlo miham@2362: STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Vytvori kopiu cestneho vozidla. Stlacenim Control budu prikazy zdielane miham@4154: STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Vytvori kopiu cestneho vozidla. Klikni na toto tlacidlo a potom na vozidlo v garazi alebo mimo nej. Stlacenim Control budu prikazy zdielane miham@2362: STR_CLONE_TRAIN :{BLACK}Klonovat vlak miham@2362: STR_CLONE_TRAIN_INFO :{BLACK}Vytvori kopiu vlaku vratane voznov. Stlacenim Control budu prikazy zdielane miham@2362: STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}Vytvori kopiu vlaku vratane voznov. Klikni na toto tlacidlo a potom na vlak v depe alebo mimo neho. Stlacenim Control budu prikazy zdielane miham@2349: STR_8820_RENAME :{BLACK}Premenovat miham@2349: STR_8823_SKIP :{BLACK}Preskocit miham@2349: STR_8824_DELETE :{BLACK}Vynechat miham@2349: STR_8825_NON_STOP :{BLACK}Non-Stop miham@2349: STR_8826_GO_TO :{BLACK}Chod do miham@2349: STR_8827_FULL_LOAD :{BLACK}Plne naloz miham@2349: STR_8828_UNLOAD :{BLACK}Vylozit miham@2349: STR_8829_ORDERS :{WHITE}{VEHICLE} (Prikazy) miham@2349: STR_882A_END_OF_ORDERS :{SETX 10}- - Koniec prikazov - - tron@2281: STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING} miham@2349: STR_SERVICE :{BLACK}Oprava miham@4152: STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Nemozno kupit vlak... miham@2349: STR_882C_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Vyrobene: {LTBLUE}{NUM}{BLACK} cena: {LTBLUE}{CURRENCY} miham@4166: STR_882D_VALUE :{LTBLUE}{STRING}{BLACK} Hodnota: {LTBLUE}{CURRENCY} tron@2281: STR_882E :{WHITE}{VEHICLE} miham@2349: STR_882F_LOADING_UNLOADING :{LTBLUE}Naklada/Vyklada miham@2349: STR_TRAIN_MUST_BE_STOPPED :{WHITE}Vlak musi byt zastaveny v depe miham@2349: STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Vlak sa neda poslat do depa... miham@2349: STR_8831_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Nemozno zadat dalsie prikazy miham@2349: STR_8832_TOO_MANY_ORDERS :{WHITE}Prilis vela prikazov miham@2349: STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Nemozno vlozit novy prikaz... miham@4152: STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Nemozno vymazat tebnto prikaz ... miham@4152: STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Nemozno zmenit tento prikaz ... miham@4152: STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Nemozno posuvat vozdlo ... miham@3897: STR_REAR_ENGINE_FOLLOW_FRONT_ERROR :{WHITE}Zadný stroj v¸dy doprevádza svoj druhý stroj vpredu miham@2349: STR_8838_N_A :Nie je{SKIP} miham@4152: STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Nemozno predat automobil ... miham@2349: STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Nemoze najst cestu do depa miham@4152: STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Nemozno zastavit/spustit vlak ... miham@2349: STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Servisny interval: {LTBLUE}{COMMA}dni{BLACK} Posledny servis: {LTBLUE}{DATE_LONG} miham@4163: STR_SERVICING_INTERVAL_PERCENT :{BLACK}Servisny interval: {LTBLUE}{COMMA}%{BLACK} Posledny servis: {LTBLUE}{DATE_LONG} miham@2349: STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Vlaky - kliknut na vlak pre informacie miham@4152: STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Kupit nove vlaky (potrebne depo) miham@2349: STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Vlaky - kliknut na vlak pre informacie, potiahni pre zmenu pozicie miham@4152: STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Kupit novy vlak miham@4152: STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Pre predaj vlaku ho potiahni sem miham@2349: STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Vycentrovat pohlad na poziciu depa miham@2349: STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Vyber vlakov - kliknut na vlak pre informacie miham@4152: STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Kupit vybrany vlak miham@2349: STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Premenovat vlak miham@2349: STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Aktualna cinnost vlaku - kliknut pre zastavenie/spustenie miham@2349: STR_8847_SHOW_TRAIN_S_ORDERS :{BLACK}Zobrazit cestovne prikazy vlakov miham@2349: STR_8848_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Vycentrovat pohlad na poziciu vlaku miham@2349: STR_8849_SEND_TRAIN_TO_DEPOT :{BLACK}Poslat vlak do depa miham@2349: STR_884A_FORCE_TRAIN_TO_PROCEED :{BLACK}Poslat vlak na cervenu miham@2349: STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Obratit vlak miham@2349: STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Zobrazit detaily o vlaku miham@2349: STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Predlzit servisny interval miham@2349: STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Skratit servisny interval miham@2349: STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Zobrazit detaily o prevezenom naklade miham@2349: STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Zobrazit detaily o vlaku miham@2349: STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Zobrazit kapacitu kazdeho vozidla miham@4152: STR_8852_SHOW_TOTAL_CARGO :{BLACK}Zobrazit celkovu kapacitu vlaku, rozdelenu podla typu nakladu miham@4152: STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Zoznam prikazov - kliknut na prikaz pre oznacenie miham@2349: STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Vynechat aktualny prikaz - preskocit na dalsi miham@2349: STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Vymazat oznaceny prikaz miham@2349: STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Oznaceny prikaz bude prevedeny bez zastavenia miham@2349: STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Vlozit novy prikaz pred oznaceny prikaz, alebo na koniec zoznamu miham@2349: STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Na oznacenom prikaze bude vozidlo cakat na plne nalozenie miham@2349: STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Na oznacenom prikaze bude vozidlo uplne vylozene miham@4163: STR_SERVICE_HINT :{BLACK}Vynechat tento prikaz pokial nie je potrebna oprava miham@2349: STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nove {STRING} je uz dostupne! tron@2281: STR_885A :{BLACK}{BIGFONT}{STRING} miham@4163: STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY} Nosnost: {WEIGHT_S}{}Rychlost: {VELOCITY} Vykon: {POWER}{}Naklady na prevadzku: {CURRENCY}/rok{}Kapacita: {STRING} miham@2349: STR_885C_BROKEN_DOWN :{RED}Pokazene miham@4152: STR_885D_AGE_RUNNING_COST_YR :{BLACK}Vek: {LTBLUE}{STRING}{BLACK} Naklady na prevadzku: {LTBLUE}{CURRENCY}/rok miham@4163: STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Nosnost: {LTBLUE}{WEIGHT_S} {BLACK}Vykon: {LTBLUE}{POWER}{BLACK} Max. rychlost: {LTBLUE}{VELOCITY} miham@2349: STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Zisk tento rok: {LTBLUE}{CURRENCY} (predchadzajuci rok: {CURRENCY}) miham@4152: STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Spolahlivost: {LTBLUE}{COMMA}% {BLACK}Pocet poruch od posledneho servisu: {LTBLUE}{COMMA} miham@2349: STR_8861_STOPPED :{RED}Zastavene miham@2349: STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Nemozno pustit vlak na cervenu ked hrozi nebezpecenstvo... miham@4214: STR_8863_CRASHED :{RED}Znicene! tron@2281: miham@2349: STR_8865_NAME_TRAIN :{WHITE}Pomenovat vlak miham@4152: STR_8866_CAN_T_NAME_TRAIN :{WHITE}Vlak nemozno pomenovat ... miham@2349: STR_8867_NAME_TRAIN :{BLACK}Pomenovat vlak miham@4207: STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Vlakove nestastie!{}{COMMA} mrtv{P i i ych} pri poziari po kolizii miham@4152: STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Nemozno zmenit smer vlaku ... miham@2349: STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Premenovat typ vlaku miham@4152: STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Typ vlaku nemoze byt premenovany ... miham@2349: STR_886D_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}U vyznaceneho prikazu musi vozidlo vylozit naklad miham@2349: STR_886F_TRANSFER :{BLACK}Prekladka tron@2281: miham@2349: STR_TRAIN_STOPPING :{RED}Zastavuje miham@2349: STR_TRAIN_STOPPING_VEL :{RED}Zastavuje, {VELOCITY} miham@4137: STR_INCOMPATIBLE_RAIL_TYPES :Nekompatibilne typy kolaji miham@4296: STR_TRAIN_NO_POWER :{RED}Nie je prud miham@4296: STR_TRAIN_START_NO_CATENARY :Vlak nemoze nastartovat, pretoze trat nie je pripojena tron@2281: tron@2281: ##id 0x9000 miham@2349: STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Automobil v ceste miham@4155: STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Automobil{P "" y ov} tron@2281: STR_9002 :{WHITE}{VEHICLE} miham@2349: STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Garaz miham@2349: STR_9004_NEW_VEHICLES :{BLACK}Nove vozidla miham@2349: STR_9006_NEW_ROAD_VEHICLES :{WHITE}Nove automobily miham@4152: STR_9007_BUILD_VEHICLE :{BLACK}Zakupit vozidlo miham@4152: STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Nie je mozne zakupit automobil ... miham@2349: STR_900C_DETAILS :{WHITE}{VEHICLE} (Detaily) miham@4152: STR_900D_AGE_RUNNING_COST_YR :{BLACK}Vek: {LTBLUE}{STRING}{BLACK} Naklady na prevadzku: {LTBLUE}{CURRENCY}/rok miham@4152: STR_900E_MAX_SPEED :{BLACK}Max. rychlost: {LTBLUE}{VELOCITY} miham@2349: STR_900F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Zisk tento rok: {LTBLUE}{CURRENCY} (posledny rok: {CURRENCY}) miham@4152: STR_9010_RELIABILITY_BREAKDOWNS :{BLACK}Spolahlivost: {LTBLUE}{COMMA}% {BLACK}Pocet poruch od posledneho servisu: {LTBLUE}{COMMA} miham@4152: STR_9011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Vyrobene: {LTBLUE}{NUM}{BLACK} Hodnota: {LTBLUE}{CURRENCY} miham@2349: STR_9012_CAPACITY :{BLACK}Kapacita: {LTBLUE}{STRING} miham@4152: STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}... musi byt zastaveny v garazi miham@4152: STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Nemozno predat automobil ... miham@4152: STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Nemozno zastavit/spustit automobil ... miham@2349: STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Automobil {COMMA} caka v garazi Darkvater@4493: STR_HEADING_FOR_ROAD_DEPOT :{RED}Smeruje do {TOWN} garaze Darkvater@4493: STR_HEADING_FOR_ROAD_DEPOT_VEL :{RED}smeruje do {TOWN} garaze, {VELOCITY} miham@4152: STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Nemozno poslat automobil do garaze ... miham@2349: STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Nemozno najst miestnu garaz miham@2349: STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Automobily - kliknut pre detaily miham@4152: STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Zakupit novy automobil (potrebna garaz) miham@2349: STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Aktualna cinnost vozidla - kliknut pre zastavenie/spustenie miham@2349: STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Zobrazit cestovne prikazy miham@2349: STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Vycentrovat pohlad na vozidlo miham@2349: STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Poslat vozidlo do depa miham@2349: STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Otocit vozidlo miham@2349: STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Zobrazit detaily o automobile miham@2349: STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Vozidla - kliknut pre detaily miham@4152: STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Zakupit novy automobil miham@2349: STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Potiahni sem pre predaj automobilu miham@2349: STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centrovat pohlad na poziciu garaze miham@2349: STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Vyber vozidiel - kliknut pre detaily miham@4152: STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Zakupit vybrany automobil miham@2349: STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Novy automobil dostupny! tron@2281: STR_9029 :{BLACK}{BIGFONT}{STRING} miham@4152: STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cena: {CURRENCY}{}Rychlost: {VELOCITY}{}Naklady na prevadzku: {CURRENCY}/rok{}Kapacita: {STRING} tron@2281: miham@2349: STR_902C_NAME_ROAD_VEHICLE :{WHITE}Pomenovat automobil miham@4152: STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Nemozno pomenovat automobil ... miham@4152: STR_902E_NAME_ROAD_VEHICLE :{BLACK}Pomenovat automobil miham@2349: STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Mesto oslavuje . . .{}Prvy autobus dorazil do {STATION}! miham@2349: STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Mesto oslavuje . . .{}Prvy automobil dorazil do {STATION}! miham@4152: STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Dopravna nehoda!{}Vodic zahynul po kolizii s vlakom miham@4152: STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Dopravna nehoda!{}{COMMA} mrtvych po kolizii s vlakom miham@4152: STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Nemozno otocit vozidlo ... miham@4163: STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Nie je mozne otacat vozidla zlozené z viacerych jednotiek miham@2349: STR_9034_RENAME :{BLACK}Premenovat miham@2349: STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Premenovat typ automobilu miham@2349: STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Premenovat typ automobilu miham@4152: STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nemozno premenovat typ automobilu ... miham@2349: STR_9038_GO_TO_ROADVEH_DEPOT :Chod do {TOWN} garaze miham@2349: STR_SERVICE_AT_ROADVEH_DEPOT :Opravit v {TOWN} garazi tron@2281: miham@4137: STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Prestavat vozidlo na prepravu ineho druhu nakladu miham@4137: STR_REFIT_ROAD_VEHICLE :{BLACK}Prestavat vozidlo miham@4137: STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Prestavat vozidlo na prepravu vyznaceneho druhu nakladu miham@4137: STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Prestavba vozidla nie je mozna ... miham@4137: tron@2281: ##id 0x9800 miham@4152: STR_9800_DOCK_CONSTRUCTION :Stavba pristavu miham@4152: STR_9801_DOCK_CONSTRUCTION :{WHITE}Stavba pristavu miham@4152: STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Tu nemozno postavit pristav ... miham@2349: STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Lodenica miham@2349: STR_9804_NEW_SHIPS :{BLACK}Nove lode miham@4155: STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Lod{P "" e i} miham@2349: STR_9808_NEW_SHIPS :{WHITE}Nove lode miham@2349: STR_9809_BUILD_SHIP :{BLACK}Vyrobit lod miham@2362: STR_CLONE_SHIP :{BLACK}Klonovat lod miham@2362: STR_CLONE_SHIP_INFO :{BLACK}Vytvori kopiu lode. Stlacenim Control budu prikazy zdielane miham@2362: STR_CLONE_SHIP_DEPOT_INFO :{BLACK}Vytvori kopiu lode. Klikni na toto tlacidlo a potom na lod v depe alebo mimo neho. Stlacenim Control budu prikazy zdielane miham@4152: STR_980B_SHIP_MUST_BE_STOPPED_IN :{WHITE}Lod musi byt zastavena v lodenici miham@4152: STR_980C_CAN_T_SELL_SHIP :{WHITE}Nemozno predat lod ... miham@4152: STR_980D_CAN_T_BUILD_SHIP :{WHITE}Nemozno vyrobit lod... miham@4152: STR_980E_SHIP_IN_THE_WAY :{WHITE}Lod v ceste tron@2281: STR_980F :{WHITE}{VEHICLE} miham@2349: STR_9811_DETAILS :{WHITE}{VEHICLE} (Detaily) miham@4152: STR_9812_AGE_RUNNING_COST_YR :{BLACK}Vek: {LTBLUE}{STRING}{BLACK} Naklady na prevadzku: {LTBLUE}{CURRENCY}/rok miham@2349: STR_9813_MAX_SPEED :{BLACK}Max. rychlost: {LTBLUE}{VELOCITY} miham@2349: STR_9814_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Zisk tento rok: {LTBLUE}{CURRENCY} (posledny rok: {CURRENCY}) miham@4152: STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Spolahlivost: {LTBLUE}{COMMA}% {BLACK}Pocet poruch od posledneho servisu: {LTBLUE}{COMMA} miham@2349: STR_9816_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Vyrobene: {LTBLUE}{NUM}{BLACK} Hodnota: {LTBLUE}{CURRENCY} miham@2349: STR_9817_CAPACITY :{BLACK}Kapacita: {LTBLUE}{STRING} miham@4152: STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Nemozno zastavit/spustit lod ... miham@4152: STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Nemozno poslat lod do lodenice ... miham@2349: STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Nemozno najst miestnu lodenicu Darkvater@4493: STR_HEADING_FOR_SHIP_DEPOT :{RED}Smeruje do {TOWN} lodenice Darkvater@4493: STR_HEADING_FOR_SHIP_DEPOT_VEL :{RED}Smeruje do {TOWN} lodenice, {VELOCITY} miham@2349: STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Lod {COMMA} caka v lodenici miham@2349: STR_981D_BUILD_SHIP_DOCK :{BLACK}Postavit lodenicu miham@2349: STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Postavit lodenicu (pre vyrobu a opravy lodi) miham@2349: STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Lode - kliknut pre informacie miham@4152: STR_9820_BUILD_NEW_SHIP :{BLACK}Vyrobit novu lod miham@2349: STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Potiahnut lod sem, na predaj miham@2349: STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Vycentrovat pohlad na lodenicu miham@2349: STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Lode - kliknut pre informacie miham@4152: STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Vyrobit nove lode (potrebna lodenica) miham@2349: STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Vyber lodi - kliknut pre informacie miham@2349: STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Vyrobit vybranu lod miham@2349: STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Atualna cinnost lode - klini pre zastavenie/spustenie miham@4152: STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Zobrazit cestovne prikazy lodi miham@2349: STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Vycentrovat pohlad na lod miham@2349: STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Poslat lod do lodenice miham@2349: STR_982B_SHOW_SHIP_DETAILS :{BLACK}Zobrazit detaily o lodi miham@2349: STR_982C_NEW_SHIP_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova lod je dostupna! tron@2281: STR_982D :{BLACK}{BIGFONT}{STRING} miham@4152: STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. rychlost: {VELOCITY}{}Kapacita: {STRING}{}Naklady na prevadzku: {CURRENCY}/rok miham@2349: STR_982F_NAME_SHIP :{BLACK}Pomenovat lod tron@2281: miham@2349: STR_9831_NAME_SHIP :{WHITE}Pomenovat lod miham@4152: STR_9832_CAN_T_NAME_SHIP :{WHITE}Nemozno pomenovat lod ... miham@4152: STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Mesto oslavuje . . .{}Prva lod dorazila do {STATION}! miham@4152: STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Postavit boju pouzitelnu pre vyznacenie trasy miham@4152: STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Tu nemozno postavit boju ... miham@2349: STR_9836_RENAME :{BLACK}Premenovat miham@2349: STR_9837_RENAME_SHIP_TYPE :{BLACK}Premenovat typ lode miham@2349: STR_9838_RENAME_SHIP_TYPE :{WHITE}Premenovat typ lode miham@4152: STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Nemozno premenovat typ lode ... miham@4152: STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Prestavat lod na iny typ nakladu miham@4152: STR_983B_REFIT :{WHITE}{VEHICLE} (Prestavat) miham@4152: STR_983C_REFIT_SHIP :{BLACK}Prestavat lod miham@2349: STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Vybrat typ nakladu pre lod miham@4152: STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Prestavat lod na vybrany typ nakladu tron@4001: STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Vyber typ nakladu: miham@4152: STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova kapacita: {GOLD}{STRING}{}{BLACK}Cena prestavby: {GOLD}{CURRENCY} miham@4152: STR_9841_CAN_T_REFIT_SHIP :{WHITE}Nemozno prestavat lod... miham@4207: STR_9842_REFITTABLE :(mozna prestavba) miham@2349: STR_GO_TO_SHIP_DEPOT :Chod do {TOWN} Lodenice miham@2349: SERVICE_AT_SHIP_DEPOT :Opravit v {TOWN} Lodenici tron@2281: tron@2281: ##id 0xA000 miham@2349: STR_A000_AIRPORTS :{WHITE}Letiska miham@4152: STR_A001_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Tu sa letisko neda postavit ... miham@2349: STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Hangar miham@2349: STR_A003_NEW_AIRCRAFT :{BLACK}Nove Lietadlo miham@2362: STR_CLONE_AIRCRAFT :{BLACK}Klonovat lietadlo miham@2362: STR_CLONE_AIRCRAFT_INFO :{BLACK}Vytvori kopiu lietadla. Stlacenim Control budu prikazy zdielane miham@2362: STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Vytvori kopiu lietadla. Klikni na toto tlacidlo a potom na lietadlo v hangari alebo mimo neho. Stlacenim Control budu prikazy zdielane miham@2349: STR_A005_NEW_AIRCRAFT :{WHITE}Nove Lietadlo miham@2349: STR_A006_BUILD_AIRCRAFT :{BLACK}Vyrobit lietadlo miham@2349: STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}Nemozno vyrobit lietadlo... miham@4155: STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Lietad{P lo la iel} tron@2281: STR_A00A :{WHITE}{VEHICLE} miham@2349: STR_A00B_ORDERS :{WHITE}{VEHICLE} (Prikazy) miham@2349: STR_A00C_DETAILS :{WHITE}{VEHICLE} (Detaily) miham@4152: STR_A00D_AGE_RUNNING_COST_YR :{BLACK}Vek: {LTBLUE}{STRING}{BLACK} Naklady na prevadzku: {LTBLUE}{CURRENCY}/rok miham@4152: STR_A00E_MAX_SPEED :{BLACK}Max. rychlost: {LTBLUE}{VELOCITY} miham@2349: STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Zisk tento rok: {LTBLUE}{CURRENCY} (posledny rok: {CURRENCY}) miham@4152: STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Spolahlivost: {LTBLUE}{COMMA}% {BLACK}Pocet poruch od posledneho servisu: {LTBLUE}{COMMA} miham@2349: STR_A011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Vyrobene: {LTBLUE}{NUM}{BLACK} Hodnota: {LTBLUE}{CURRENCY} miham@4152: STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Nemozno poslat lietadlo do hangaru ... Darkvater@4493: STR_HEADING_FOR_HANGAR :{RED}Smeruje do {STATION} hangaru Darkvater@4493: STR_HEADING_FOR_HANGAR_VEL :{RED}Smeruje do {STATION} hangaru, {VELOCITY} miham@2349: STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Lietadlo {COMMA} caka v hangare miham@4152: STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Lietadlo v ceste miham@4152: STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Nemozno zastavit/spustit lietadlo ... miham@4152: STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Lietadlo je vo vzduchu miham@2349: STR_A019_CAPACITY :{BLACK}Kapacita: {LTBLUE}{STRING}, {STRING} miham@2349: STR_A01A_CAPACITY :{BLACK}Kapacita: {LTBLUE}{STRING} miham@4154: STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Lietadlo musi byt zastavene v hangari miham@4154: STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}Nie je mozne predat lietadlo ... miham@2349: STR_A01D_AIRPORT_CONSTRUCTION :Vystavba letiska miham@2349: STR_A01E_BUILD_AIRPORT :{BLACK}Postavit letisko miham@2349: STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Lietadlo - kliknut pre informacie miham@2349: STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES :{BLACK}Vyrobit nove lietadlo (potrebne letisko z hangarom) miham@2349: STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Lietadlo - kliknut pre informacie miham@2349: STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Vyrobit nove lietadlo miham@2349: STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Potiahni lietadlo sem pre predaj miham@2349: STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Vycentrovat pohlad na hangar miham@2349: STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Vyber lietadiel - kliknut pre vyber miham@2349: STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Vyrobit vybrane lietadlo miham@2349: STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Aktualna cinnost lietadla - klini pre zastavenie/spustenie miham@2349: STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Zobrazit cestovne prikazy lietadla miham@2349: STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Vycentrovat pohlad na lietadlo miham@2349: STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Poslat lietadlo do hangaru miham@2349: STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Zobrazit detaily o lietadle miham@2349: STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nove lietadlo dostupne! tron@2281: STR_A02D :{BLACK}{BIGFONT}{STRING} miham@4154: STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cena: {CURRENCY} Max. rychlost: {VELOCITY}{}Kapacita: {COMMA} cestujucich, {COMMA} balikov posty{}Naklady na prevadzku: {CURRENCY}/rok tron@2281: miham@2349: STR_A030_NAME_AIRCRAFT :{WHITE}Pomenovat lietadlo miham@4154: STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Nie je mozne pomenovat lietadlo ... miham@2349: STR_A032_NAME_AIRCRAFT :{BLACK}Pomenovat lietadlo miham@2349: STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Mesto oslavuje . . .{}Prve lietadlo pristalo na {STATION}! miham@4154: STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Letecke nestastie!{}{COMMA} mrtv{P y i ych} po poziari na {STATION} miham@4163: STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Letecke nestastie!{}Lietadlu doslo palivo, {COMMA} mrtvych pri poziari! tron@2281: STR_A036 :{TINYFONT}{BLACK}{STATION} miham@2349: STR_A037_RENAME :{BLACK}Premenovat miham@2349: STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Premenovat typ lietadla miham@2349: STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Premenovat typ lietadla miham@4154: STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Nie je mozne premenovat typ lietadla ... miham@4154: STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Prestavat lietadlo na iny typ nakladu miham@4154: STR_A03C_REFIT :{WHITE}{VEHICLE} (Prestavat) miham@4154: STR_A03D_REFIT_AIRCRAFT :{BLACK}Prestavat lietadlo miham@2349: STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Vyber novy typ nakladu miham@4154: STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Prestavat lietadlo na novy typ nakladu tron@4001: STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Vybrat typ noveho nakladu: miham@4154: STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nova kapacita: {GOLD}{STRING}{}{BLACK}Naklady na prestavbu: {GOLD}{CURRENCY} miham@4154: STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie je mozne prestavat na novy typ nakladu ... miham@2349: STR_GO_TO_AIRPORT_HANGAR :Chod do {STATION} Hangaru miham@2349: SERVICE_AT_AIRPORT_HANGAR :Opravit v {STATION} Hangare tron@2281: tron@2281: ##id 0xB000 miham@4154: STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin zniceny pri nehode na {STATION}! miham@2349: STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Automobil bol zniceny pri kolizii s 'UFO' miham@2349: STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}Ropna rafineria explodovala nedaleko {TOWN}! miham@2349: STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Za nejasnych okolnost bola znicena tovaren nedaleko {TOWN}! miham@2349: STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}'UFO' pristalo nedaleko {TOWN}! miham@2349: STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Zaval v uholnej bani nedaleko {TOWN}! miham@4154: STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Povoden!{}Najmenej {COMMA} ludi je nezvestnych alebo mrtvych po obrovskych zaplavach! tron@2281: miham@2349: STR_BRIBE_FAILED :{WHITE}Vas pokus o uplatok bol odhaleny miham@2349: STR_BRIBE_FAILED_2 :{WHITE}miestnym vysetrovatelom. miham@2349: STR_BUILD_DATE :{BLACK}Postavene: {LTBLUE}{DATE_LONG} tron@2281: miham@4163: STR_PERFORMANCE_DETAIL :{WHITE}Detailny rating vykonu miham@2349: STR_PERFORMANCE_DETAIL_KEY :{BLACK}Podrobne tron@2281: STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT}) tron@2281: STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) tron@2281: STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% tron@2281: SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM} tron@2281: ############ Those following lines need to be in this order!! miham@2349: STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vozidla: miham@2349: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stanice: miham@4163: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. zisk: miham@2349: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. prijem: miham@2349: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. prijem: miham@2349: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Prepravene: miham@2349: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Naklad: miham@2349: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Hotovost: miham@2349: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Uver: miham@2349: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Spolu: tron@2281: ############ End of order list miham@2349: STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Pocet vozidiel (automobilov, vlakov, lodi a lietadiel). miham@2349: STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Pocet casti stanic. Kazda cast stanice (napr. zeleznicna stanica, autobusova zastavka, letisko) je zapocitana, aj ked su spojene do jednej stanice. miham@2349: STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}Zisk vozidla s najnizsim prijmom (zo vsetkych vozidiel starsich ako 2 roky) miham@2349: STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Mnozstvo penazi zarobenych v mesiaci s najmensim ziskom v poslednych 12 kvartaloch miham@2349: STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Mnozstvo penazi zarobenych v mesiaci s najvacsim ziskom v poslednych 12 kvartaloch miham@4163: STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Pocet jednotiek nakladu prepravenych v poslednych styroch kvartaloch. miham@4163: STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Pocet druhov nakladu prepraveneho v poslednom kvartali. miham@2349: STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Mnozstvo penazi k dispozicii miham@4163: STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Vyska uveru spolocnosti miham@2349: STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Celkove body z vsetkych moznych tron@2281: miham@2349: STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Nastavenie novych grafickych suborov miham@2349: STR_NEWGRF_APPLY_CHANGES :{BLACK}Potvrdit zmeny miham@2349: STR_NEWGRF_SET_PARAMETERS :{BLACK}Nastavit parametre miham@4163: STR_NEWGRF_TIP :{BLACK}Zoznam vsetkych sad nainstalovanych novych grafik. Nastavenie zmenite kliknutim na set. miham@2349: STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Nie su nainstalovane ziadne subory s novou grafikou. Postup instalacie novych grafik najdete v manuali. miham@2349: STR_NEWGRF_FILENAME :{BLACK}Nazov suboru: tron@2281: STR_NEWGRF_GRF_ID :{BLACK}ID GRF: tron@2281: miham@4166: STR_CURRENCY_WINDOW :{WHITE}Vlastná mena tron@2661: STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Kurz meny: {ORANGE}{CURRENCY} = Ł {COMMA} miham@2349: STR_CURRENCY_SEPARATOR :{LTBLUE}Oddelovac: miham@2349: STR_CURRENCY_PREFIX :{LTBLUE}Predpona: miham@4166: STR_CURRENCY_SUFFIX :{LTBLUE}Prípona: miham@2349: STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Prechod na Euro: {ORANGE}{NUM} miham@2349: STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Prechod na Euro: {ORANGE}nikdy miham@2349: STR_CURRENCY_PREVIEW :{LTBLUE}Nahlad: {ORANGE}{CURRENCY} miham@2349: STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Zmenit parametre vlastnej meny tron@2281: tron@2281: STR_TRAIN :{BLACK}{TRAIN} miham@3897: STR_BUS :{BLACK}{BUS} tron@2281: STR_LORRY :{BLACK}{LORRY} tron@2281: STR_PLANE :{BLACK}{PLANE} tron@2281: STR_SHIP :{BLACK}{SHIP} tron@2281: miham@4155: STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Vlak{P "" y ov} miham@4155: STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Aut{P o a ""} miham@4155: STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Lietad{P lo la iel} miham@4155: STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Lod{P "" e i} miham@2348: miham@2349: STR_SCHEDULED_TRAINS_TIP :{BLACK}Zobrazit vsetky vlaky, ktore maju tuto stanicu v cestovnom poriadku miham@2349: STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Zobrazit vsetky auta, ktore maju tuto stanicu v cestovnom poriadku miham@2349: STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Zobrazit vsetky lietadla, ktore maju tuto stanicu v cestovnom poriadku miham@2349: STR_SCHEDULED_SHIPS_TIP :{BLACK}Zobrazit vsetky lode, ktore maju tuto stanicu v cestovnom poriadku miham@2349: miham@4418: STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Zdielane prikazy {COMMA} vozid{P la iel iel} miham@4418: STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Zobrazit vsetky vozidla s rovnakym zoznamom prikazov miham@4418: miham@2349: STR_REPLACE_VEHICLES :{BLACK}Vymena vozidiel miham@2457: STR_REPLACE_VEHICLES_WHITE :{WHITE}Vymena {STRING} miham@2349: STR_REPLACE_VEHICLES_START :{BLACK}Zacat vymenu vozidiel miham@2349: STR_REPLACE_VEHICLES_STOP :{BLACK}Zastavit vymenu vozidiel miham@2349: STR_NOT_REPLACING :{BLACK}Nevymiena sa miham@2349: STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Nie je oznacene vozidlo miham@2349: STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Vyber typ lokomotivy na vymenu miham@4167: STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Vyber typ novej lokomotivy, ktoru chces pouzit namiesto typu v zozname nalavo miham@2349: STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Stlac toto tlacidlo, ak nechces vymienat typ lokomotivy vybrany v lavom zozname miham@2349: STR_REPLACE_HELP_START_BUTTON :{BLACK}Stlac toto tlacidlo, ak chces zacat vymienat typ lokomotivy v lavom zozname za typ lokomotivy v pravom zozname miham@2349: STR_REPLACE_HELP_RAILTYPE :{BLACK}Vyber typ kolajnic, pre ktore chces vymienat lokomotivy miham@4167: STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Zobrazenie za ktoru lokomotivu sa lokomotiva v zozname nalavo zamiena miham@4163: STR_REPLACE_HELP :{BLACK}Umoznuje vybrat typ lokomotivy, ktory sa automaticky zameni za iny typ, ak sa vlaky s takouto lokomotivou zastavia v depe miham@2770: STR_REPLACE_REMOVE_WAGON :{BLACK}Odstranenie vagonu: {ORANGE}{SKIP}{STRING} miham@4163: STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Funkcia automatickeho vylepsovania vlakov moze udrzovat rovnaku dlzku vlakov odstranovanim vagonov (od zaciatku vlakov), pokial by zmena rusna vlak predlzila. miham@4163: STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Vymena: {ORANGE}{SKIP}{SKIP}{STRING} miham@3897: STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EXPERIMENTALNA VLASTNOST {}Prepne medzi oknami na vymenu lokomotiv a vagonov.{}Vagon sa vymeni, len ked je nový vagon schopny vozit rovnaky naklad, ako ten stary. Toto sa overuje pre kazdy vagon. miham@4154: STR_ENGINE_NOT_BUILDABLE :{WHITE}Lokomotiva sa nevyraba miham@3897: miham@4154: STR_ENGINES :Lokomotívy miham@3897: STR_WAGONS :Vagonov tron@2281: tron@2281: STR_SHORT_DATE :{WHITE}{DATE_TINY} miham@4163: STR_SIGN_LIST_CAPTION :{WHITE}Zoznam popisov - {COMMA} popis{P "" y ov} tron@2281: tron@2281: ############ Lists rail types tron@2281: miham@2349: STR_RAIL_VEHICLES :Lokomotiva pre zeleznicu miham@3897: STR_ELRAIL_VEHICLES :Elektrické lokomotívy miham@2349: STR_MONORAIL_VEHICLES :Lokomotiva pre jednokolajovku miham@2349: STR_MAGLEV_VEHICLES :Lokomotiva pre magneticku drahu tron@2281: tron@2281: ############ End of list of rail types tron@2281: tron@2281: STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA} tron@2281: peter1138@3401: STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cena: {GOLD}{CURRENCY}{BLACK} Hmotnost: {GOLD}{WEIGHT_S} peter1138@3401: STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Rychlost: {GOLD}{VELOCITY}{BLACK} Vykon: {GOLD}{POWER} miham@2481: STR_PURCHASE_INFO_SPEED :{BLACK}Rychlost: {GOLD}{VELOCITY} miham@4163: STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Naklady na prevadzku: {GOLD}{CURRENCY}/rok miham@2349: STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapacita: {GOLD}{STRING} {STRING} miham@2349: STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Vyrobene: {GOLD}{NUM}{BLACK} Zivotnost: {GOLD}{COMMA} rokov miham@2349: STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. spolahlivost: {GOLD}{COMMA}% miham@2349: STR_PURCHASE_INFO_COST :{BLACK}Cena: {GOLD}{CURRENCY} peter1138@3401: STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Hmotnost: {GOLD}{WEIGHT_S} ({WEIGHT_S}) miham@2349: STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cena: {GOLD}{CURRENCY}{BLACK} Rychlost: {GOLD}{VELOCITY} miham@2349: STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacita: {GOLD}{COMMA} cestujucich, {COMMA} balikov posty peter1138@3401: STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Pohanane vagony: {GOLD}+{POWER}{BLACK} Hmotnost: {GOLD}+{WEIGHT_S} miham@4137: miham@4367: ########### String for New Landscape Generator miham@4367: miham@4367: STR_GENERATE :{WHITE}Generovat miham@4367: STR_RANDOM :{BLACK}Novy kod miham@4367: STR_RANDOM_HELP :{BLACK}Zmenit nahodny kod pre generovanie terenu miham@4367: STR_WORLD_GENERATION_CAPTION :{WHITE}Generovanie krajiny miham@4367: STR_RANDOM_SEED :{BLACK}Nahodny kod: miham@4367: STR_RANDOM_SEED_HELP :{BLACK}Kliknite pre zadanie nahodneho kodu miham@4367: STR_LAND_GENERATOR :{BLACK}Generator krajiny: miham@4367: STR_TREE_PLACER :{BLACK}Algoritmus pre stromy: miham@4367: STR_HEIGHTMAP_ROTATION :{BLACK}Orientacia vyskovej mapy: miham@4367: STR_TERRAIN_TYPE :{BLACK}Typ terenu: miham@4367: STR_QUANTITY_OF_SEA_LAKES :{BLACK}Rozsah vodnych ploch: miham@4367: STR_SMOOTHNESS :{BLACK}Clenitost: miham@4367: STR_SNOW_LINE_HEIGHT :{BLACK}Vyska snehovej ciary: miham@4367: STR_DATE :{BLACK}Datum: miham@4367: STR_NUMBER_OF_TOWNS :{BLACK}Pocet miest: miham@4367: STR_NUMBER_OF_INDUSTRIES :{BLACK}Pocet priemyslu: miham@4367: STR_GENERATE_DATE :{BLACK}{DATE_LONG} miham@4367: STR_SNOW_LINE_UP :{BLACK}Zvysit vysku snehovej ciary o jedno miham@4367: STR_SNOW_LINE_DOWN :{BLACK}Znizit vysku snehovej ciary o jedno miham@4367: STR_SNOW_LINE_QUERY_CAPT :{WHITE}Zmenit vysku snehovej ciary miham@4367: STR_START_DATE_QUERY_CAPT :{WHITE}Zmenit rok zaciatku hry miham@4367: STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Upozornenie na stupnicu miham@4367: STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Prilis velka zmena velkosti zdrojovej mapy sa neodporuca. Pokracovat s generovanim? miham@4367: STR_SNOW_LINE_HEIGHT_NUM :{NUM} miham@4367: STR_HEIGHTMAP_NAME :{BLACK}Nazov vyskovej mapy: miham@4367: STR_HEIGHTMAP_SIZE :{BLACK}Velkost: {ORANGE}{NUM} x {NUM} miham@4367: STR_GENERATION_WORLD :{WHITE}Generujem krajinu ... miham@4367: STR_GENERATION_ABORT :{BLACK}Ukoncit miham@4367: STR_GENERATION_ABORT_CAPTION :{WHITE}Ukoncit generovanie krajiny miham@4367: STR_GENERATION_ABORT_MESSAGE :{YELLOW}Skutocne chcete ukoncit generovanie? miham@4367: STR_PROGRESS :{WHITE}{NUM}% complete miham@4367: STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} miham@4367: STR_WORLD_GENERATION :{BLACK}Generovanie krajiny miham@4367: STR_TREE_GENERATION :{BLACK}Generovanie stromov miham@4367: STR_UNMOVABLE_GENERATION :{BLACK}Nepohyblive generovanie miham@4367: STR_CLEARING_TILES :{BLACK}Generovanie nerovnosti a skal miham@4367: STR_SETTINGUP_GAME :{BLACK}Nastavovanie hry miham@4367: STR_PREPARING_TILELOOP :{BLACK}Spustam tile-loop miham@4367: STR_PREPARING_GAME :{BLACK}Priprava hry miham@4367: STR_DIFFICULTY_TO_CUSTOM :{WHITE}Obtiaznost sa zmenila na vlastnu miham@4367: STR_SE_FLAT_WORLD :{WHITE}Rovna krajina miham@4367: STR_SE_FLAT_WORLD_TIP :{BLACK}Generovat rovnu krajinu miham@4367: STR_SE_RANDOM_LAND :{WHITE}Nahodna krajina miham@4367: STR_SE_NEW_WORLD :{BLACK}Vytvorit novy scenar miham@4367: STR_SE_CAPTION :{WHITE}Typ scenara miham@4367: STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Znizit vysku rovnej krajiny o jedno miham@4367: STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Zvysit vysku rovnej krajiny o jedno miham@4367: STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Zmenit vysku rovnej krajiny miham@4367: STR_FLAT_WORLD_HEIGHT :{BLACK}Vyska rovnej krajiny: miham@4367: STR_FLAT_WORLD_HEIGHT_NUM :{NUM} miham@4367: miham@4367: STR_SMALLMAP_CENTER :{BLACK}Vycentrovat malu mapu na aktualnu poziciu miham@4367: miham@4137: ########### String for new airports miham@4149: STR_SMALL_AIRPORT :{BLACK}Male miham@4149: STR_CITY_AIRPORT :{BLACK}Mestske miham@4152: STR_METRO_AIRPORT :{BLACK}Metropolitne miham@4154: STR_INTERNATIONAL_AIRPORT :{BLACK}Medzinarodne miham@4149: STR_COMMUTER_AIRPORT :{BLACK}Vnutrostatne miham@4152: STR_INTERCONTINENTAL_AIRPORT :{BLACK}Medzikontinentalne miham@4137: STR_HELIPORT :{BLACK}Heliport miham@4150: STR_HELIDEPOT :{BLACK}Heliport s hangarom miham@4150: STR_HELISTATION :{BLACK}Velky heliport miham@4137: miham@4146: STR_SMALL_AIRPORTS :{BLACK}Male letiska miham@4137: STR_LARGE_AIRPORTS :{BLACK}Velke letiska miham@4152: STR_HUB_AIRPORTS :{BLACK}Najvacsie letiska miham@4152: STR_HELIPORTS :{BLACK}Heliporty miham@4137: ########