truelight@0: #include "stdafx.h" truelight@0: #include "ttd.h" tron@507: #include "table/strings.h" tron@679: #include "map.h" truelight@0: #include "vehicle.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: #include "player.h" truelight@0: #include "town.h" truelight@0: #include "gfx.h" truelight@159: #include "table/directions.h" tron@337: #include "sound.h" truelight@0: darkvater@22: /* When true, GetTrackStatus for roads will treat roads under reconstruction darkvater@22: * as normal roads instead of impassable. This is used when detecting whether darkvater@22: * a road can be removed. This is of course ugly, but I don't know a better darkvater@22: * solution just like that... */ truelight@0: static bool _road_special_gettrackstatus; truelight@0: truelight@0: void RoadVehEnterDepot(Vehicle *v); truelight@0: truelight@0: truelight@84: bool HasTileRoadAt(uint tile, int i) truelight@0: { truelight@0: int mask; truelight@0: byte b; truelight@0: truelight@0: switch(GET_TILETYPE(tile)) { truelight@0: case MP_STREET: truelight@0: b = _map5[tile]; truelight@201: truelight@0: if ((b & 0xF0) == 0) { truelight@0: } else if ((b & 0xF0) == 0x10) { truelight@0: b = (b&8)?5:10; truelight@0: } else if ((b & 0xF0) == 0x20) { truelight@0: return (~b & 3) == i; truelight@0: } else truelight@0: return false; truelight@0: break; truelight@201: truelight@0: case MP_STATION: truelight@0: b = _map5[tile]; truelight@0: if (!IS_BYTE_INSIDE(b, 0x43, 0x43+8)) truelight@0: return false; truelight@0: return ((~(b - 0x43) & 3) == i); truelight@0: truelight@0: case MP_TUNNELBRIDGE: truelight@0: mask = GetRoadBitsByTile(tile); truelight@0: b = 10; if (mask & 1) break; truelight@0: b = 5; if (mask & 2) break; truelight@0: return false; truelight@0: truelight@0: default: truelight@0: return false; truelight@0: } truelight@0: truelight@0: return HASBIT(b, i); truelight@0: } truelight@0: truelight@0: static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road) truelight@0: { truelight@0: int blocks; truelight@0: byte owner; truelight@0: uint n; truelight@0: *edge_road = true; truelight@0: truelight@0: if (_game_mode == GM_EDITOR) truelight@0: return true; truelight@0: truelight@0: blocks = GetRoadBitsByTile(tile); truelight@0: if (blocks == 0) truelight@0: return true; truelight@0: truelight@0: // Only do the special processing for actual players. truelight@0: if (_current_player >= MAX_PLAYERS) truelight@0: return true; truelight@0: truelight@0: // A railway crossing has the road owner in the map3_lo byte. truelight@0: if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) { truelight@0: owner = _map3_lo[tile]; truelight@0: } else { truelight@0: owner = _map_owner[tile]; truelight@0: } truelight@0: // Only do the special processing if the road is owned truelight@0: // by a town truelight@0: if (owner != OWNER_TOWN) { truelight@0: return owner == OWNER_NONE || CheckOwnership(owner); truelight@0: } truelight@0: truelight@0: if (_cheats.magic_bulldozer.value) truelight@0: return true; truelight@0: truelight@0: // Get a bitmask of which neighbouring roads has a tile truelight@0: n = 0; truelight@0: if (blocks&0x25 && HasTileRoadAt(TILE_ADDXY(tile,-1, 0), 1)) n |= 8; truelight@0: if (blocks&0x2A && HasTileRoadAt(TILE_ADDXY(tile, 0, 1), 0)) n |= 4; truelight@0: if (blocks&0x19 && HasTileRoadAt(TILE_ADDXY(tile, 1, 0), 3)) n |= 2; truelight@0: if (blocks&0x16 && HasTileRoadAt(TILE_ADDXY(tile, 0,-1), 2)) n |= 1; truelight@201: truelight@0: // If 0 or 1 bits are set in n, or if no bits that match the bits to remove, truelight@0: // then allow it truelight@0: if ((n & (n-1)) != 0 && (n & br) != 0) { truelight@0: Town *t; truelight@0: *edge_road = false; truelight@0: // you can remove all kind of roads with extra dynamite truelight@0: if (_patches.extra_dynamite) truelight@0: return true; truelight@0: truelight@0: t = ClosestTownFromTile(tile, (uint)-1); tron@534: SetDParam(0, t->index); truelight@0: _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES; truelight@0: return false; truelight@0: } truelight@0: truelight@0: return true; truelight@0: } truelight@0: truelight@0: bool IsRoadDepotTile(TileIndex tile) truelight@0: { truelight@0: return IS_TILETYPE(tile, MP_STREET) && truelight@0: (_map5[tile] & 0xF0) == 0x20; truelight@0: } truelight@0: truelight@0: uint GetRoadBitsByTile(TileIndex tile) truelight@0: { truelight@159: uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD); truelight@0: return (byte)(r | (r >> 8)); truelight@0: } truelight@0: truelight@0: // cost for removing inner/edge -roads truelight@0: static const uint16 _road_remove_cost[2] = {50, 18}; truelight@0: truelight@0: /* Delete a piece of road truelight@0: * p1 = piece type truelight@0: */ truelight@0: int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: TileInfo ti; truelight@0: int32 cost; truelight@0: uint tile; truelight@0: Town *t; truelight@201: /* true if the roadpiece was always removeable, truelight@0: false if it was a center piece. Affects town ratings drop truelight@0: */ truelight@0: bool edge_road; truelight@201: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: truelight@0: FindLandscapeHeight(&ti, x, y); truelight@0: tile = ti.tile; truelight@0: t = ClosestTownFromTile(tile, (uint)-1); // needed for town rating penalty truelight@201: truelight@0: // allow deleting road under bridge truelight@0: if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: { truelight@0: bool b; truelight@0: _road_special_gettrackstatus = true; truelight@0: b = CheckAllowRemoveRoad(tile, p1, &edge_road); truelight@0: _road_special_gettrackstatus = false; truelight@0: if (!b) truelight@0: return CMD_ERROR; truelight@0: } truelight@0: truelight@0: if (ti.type == MP_TUNNELBRIDGE) { truelight@0: if (!EnsureNoVehicleZ(tile, GET_TILEHEIGHT(tile))) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if ((ti.map5 & 0xE9) == 0xE8) { truelight@0: if (p1 & 10) goto return_error; truelight@0: } else if ((ti.map5 & 0xE9) == 0xE9) { truelight@0: if (p1 & 5) goto return_error; truelight@0: } else truelight@0: goto return_error; truelight@0: truelight@0: cost = _price.remove_road * 2; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: _map5[tile] = ti.map5 & 0xC7; truelight@0: _map_owner[tile] = OWNER_NONE; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: return cost; truelight@0: } else if (ti.type == MP_STREET) { truelight@0: if (!(ti.map5 & 0xF0)) { truelight@0: uint c = p1, t2; truelight@0: truelight@0: if (ti.tileh != 0 && (ti.map5 == 5 || ti.map5 == 10)) { truelight@0: c |= (c & 0xC) >> 2; truelight@0: c |= (c & 0x3) << 2; truelight@0: } truelight@0: truelight@0: // limit the bits to delete to the existing bits. truelight@0: if ((c &= ti.map5) == 0) goto return_error; truelight@201: truelight@0: // calculate the cost truelight@0: t2 = c; truelight@0: cost = 0; truelight@0: do { truelight@201: if (t2&1) cost += _price.remove_road; truelight@0: } while(t2>>=1); truelight@201: truelight@0: // check if you're allowed to remove the street owned by a town truelight@201: // removal allowance depends on difficulty setting truelight@0: if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) { truelight@201: if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE)) truelight@0: return CMD_ERROR; truelight@0: } truelight@201: truelight@0: if (flags & DC_EXEC) { truelight@201: // checks if the owner is town than decrease town rating by 50 until you have truelight@0: // a "Poor" town rating truelight@0: if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) truelight@201: ChangeTownRating(t, -_road_remove_cost[(byte)edge_road], -100); truelight@0: truelight@0: _map5[tile] ^= c; truelight@0: if ((_map5[tile]&0xF) == 0) truelight@0: DoClearSquare(tile); truelight@0: else truelight@0: MarkTileDirtyByTile(tile); truelight@0: truelight@0: } truelight@201: return cost; truelight@0: } else if (!(ti.map5 & 0xE0)) { truelight@0: byte c; truelight@0: truelight@0: if (!(ti.map5 & 8)) { truelight@201: c = 2; truelight@0: if (p1 & 5) goto return_error; truelight@0: } else { truelight@0: c = 1; truelight@0: if (p1 & 10) goto return_error; truelight@0: } truelight@0: truelight@0: cost = _price.remove_road * 2; truelight@0: if (flags & DC_EXEC) { truelight@201: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_RAILWAY) | truelight@0: MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAP5, truelight@0: _map3_hi[tile] & 0xF, /* map3_lo */ truelight@0: c /* map5 */ truelight@0: ); truelight@0: } truelight@0: return cost; truelight@0: } else truelight@0: goto return_error; truelight@0: truelight@0: } else { truelight@0: return_error:; truelight@0: return_cmd_error(INVALID_STRING_ID); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: enum { truelight@0: ROAD_NW = 1, // NW road track truelight@0: ROAD_SW = 2, // SW road track truelight@0: ROAD_SE = 4, // SE road track truelight@0: ROAD_NE = 8, // NE road track truelight@0: ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE) truelight@0: }; truelight@201: dominik@13: static const byte _valid_tileh_slopes_road[3][15] = { truelight@0: // set of normal ones truelight@0: { truelight@0: ROAD_ALL, 0, 0, truelight@0: ROAD_SW | ROAD_NE, 0, 0, // 3, 4, 5 truelight@0: ROAD_NW | ROAD_SE, 0, 0, truelight@0: ROAD_NW | ROAD_SE, 0, 0, // 9, 10, 11 truelight@0: ROAD_SW | ROAD_NE, 0, 0 truelight@201: }, truelight@0: // allowed road for an evenly raised platform truelight@201: { truelight@0: 0, truelight@0: ROAD_SW | ROAD_NW, truelight@0: ROAD_SW | ROAD_SE, truelight@0: ROAD_NW | ROAD_SE | ROAD_SW, truelight@0: truelight@0: ROAD_SE | ROAD_NE, // 4 truelight@0: ROAD_ALL, truelight@0: ROAD_SW | ROAD_NE | ROAD_SE, truelight@0: ROAD_ALL, truelight@0: truelight@0: ROAD_NW | ROAD_NE, // 8 truelight@0: ROAD_SW | ROAD_NE | ROAD_NW, truelight@0: ROAD_ALL, truelight@0: ROAD_ALL, truelight@0: truelight@0: ROAD_NW | ROAD_SE | ROAD_NE, // 12 truelight@0: ROAD_ALL, truelight@0: ROAD_ALL dominik@13: }, dominik@13: // valid railway crossings on slopes dominik@13: { dominik@13: 1, 0, 0, // 0, 1, 2 dominik@13: 0, 0, 1, // 3, 4, 5 dominik@13: 0, 1, 0, // 6, 7, 8 dominik@13: 0, 1, 1, // 9, 10, 11 dominik@13: 0, 1, 1, // 12, 13, 14 truelight@0: } truelight@0: }; truelight@0: truelight@0: truelight@201: static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing) truelight@0: { truelight@0: if (!(tileh & 0x10)) { truelight@0: byte road_bits = *pieces | existing; truelight@0: truelight@0: // no special foundation truelight@0: if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) { truelight@0: // force that all bits are set when we have slopes truelight@0: if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh]; truelight@0: return 0; // no extra cost truelight@0: } truelight@201: truelight@0: // foundation is used. Whole tile is leveled up truelight@0: if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) { truelight@201: return existing ? 0 : _price.terraform; truelight@0: } truelight@0: truelight@0: // partly leveled up tile, only if there's no road on that tile truelight@0: if ( !existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8) ) { truelight@0: // force full pieces. truelight@0: *pieces |= (*pieces & 0xC) >> 2; truelight@0: *pieces |= (*pieces & 0x3) << 2; darkvater@72: return (*pieces == (ROAD_NE|ROAD_SW) || *pieces == (ROAD_SE|ROAD_NW)) ? _price.terraform : CMD_ERROR; truelight@0: } truelight@0: } truelight@0: return CMD_ERROR; truelight@0: } truelight@0: truelight@0: /* Build a piece of road truelight@0: * p1 = piece flags truelight@0: */ truelight@0: truelight@0: int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: TileInfo ti; truelight@0: int32 cost; truelight@0: byte pieces = (byte)p1, existing = 0; truelight@0: uint tile; truelight@201: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: truelight@0: FindLandscapeHeight(&ti, x, y); truelight@0: tile = ti.tile; truelight@0: truelight@0: // allow building road under bridge truelight@0: if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (ti.type == MP_STREET) { truelight@0: if (!(ti.map5 & 0xF0)) { truelight@0: if ( ((pieces) & (byte)(ti.map5)) == (pieces)) truelight@0: return_cmd_error(STR_1007_ALREADY_BUILT); truelight@0: existing = ti.map5; truelight@0: } else { truelight@0: if (!(ti.map5 & 0xE0) && pieces != ((ti.map5 & 8) ? 5 : 10)) truelight@0: return_cmd_error(STR_1007_ALREADY_BUILT); truelight@0: goto do_clear; truelight@0: } truelight@0: } else if (ti.type == MP_RAILWAY) { truelight@0: byte m5; truelight@0: dominik@13: if (ti.tileh & 0x10) // very steep tile dominik@13: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); dominik@13: dominik@13: if(!_valid_tileh_slopes_road[2][ti.tileh]) // prevent certain slopes dominik@13: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); dominik@13: truelight@0: if (ti.map5 == 2) { truelight@0: if (pieces & 5) goto do_clear; truelight@0: m5 = 0x10; truelight@0: } else if (ti.map5 == 1) { truelight@0: if (pieces & 10) goto do_clear; truelight@0: m5 = 0x18; truelight@0: } else truelight@0: goto do_clear; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_STREET) | truelight@0: MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI | MP_MAP5, truelight@0: _current_player, /* map3_lo */ truelight@0: _map3_lo[tile] & 0xF, /* map3_hi */ truelight@0: m5 /* map5 */ truelight@0: ); truelight@0: } truelight@0: return _price.build_road * 2; truelight@0: } else if (ti.type == MP_TUNNELBRIDGE) { truelight@0: truelight@0: /* check for flat land */ dominik@13: if (ti.tileh & 0x10) // very steep tile truelight@0: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: truelight@0: /* is this middle part of a bridge? */ truelight@0: if ((ti.map5 & 0xC0) != 0xC0) truelight@0: goto do_clear; truelight@0: truelight@0: /* only allow roads pertendicular to bridge */ truelight@0: if ((pieces & 5) == (ti.map5 & 0x01)) truelight@0: goto do_clear; truelight@0: truelight@0: /* check if clear land under bridge */ truelight@0: if ((ti.map5 & 0xF8) == 0xE8) /* road under bridge */ truelight@0: return_cmd_error(STR_1007_ALREADY_BUILT); truelight@0: else if ((ti.map5 & 0xE0) == 0xE0) /* other transport route under bridge */ truelight@0: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); truelight@0: else if ((ti.map5 & 0xF8) == 0xC8) /* water under bridge */ truelight@0: return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); truelight@0: truelight@0: /* all checked, can build road now! */ truelight@0: cost = _price.build_road * 2; truelight@0: if (flags & DC_EXEC) { truelight@0: ModifyTile(tile, truelight@0: MP_MAPOWNER_CURRENT | MP_MAP5, truelight@0: (ti.map5 & 0xC7) | 0x28 // map5 truelight@0: ); truelight@0: } truelight@0: return cost; truelight@0: } else { truelight@0: do_clear:; truelight@0: if (DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR) == CMD_ERROR) truelight@0: return CMD_ERROR; truelight@0: } truelight@0: truelight@0: cost = CheckRoadSlope(ti.tileh, &pieces, existing); truelight@0: if (cost == CMD_ERROR) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: truelight@84: if (cost && (!_patches.build_on_slopes || (!_patches.ainew_active && _is_ai_player))) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (!(ti.type == MP_STREET && (ti.map5 & 0xF0) == 0)) { truelight@0: cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: } else { truelight@0: // Don't put the pieces that already exist truelight@0: pieces &= ~ti.map5; truelight@0: } truelight@0: truelight@0: { truelight@0: byte t = pieces; truelight@0: while (t) { truelight@0: if (t & 1) cost += _price.build_road; truelight@0: t >>= 1; truelight@0: } truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: if (ti.type != MP_STREET) { truelight@0: _map_type_and_height[tile] &= 0xF; truelight@0: _map_type_and_height[tile] |= MP_STREET << 4; truelight@0: _map5[tile] = 0; truelight@0: _map_owner[tile] = _current_player; truelight@0: } truelight@0: truelight@0: _map5[tile] |= (byte)pieces; truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: return cost; truelight@0: } truelight@0: truelight@0: int32 DoConvertStreetRail(uint tile, uint totype, bool exec) truelight@0: { truelight@0: // not a railroad crossing? truelight@0: if ((_map5[tile] & 0xF0) != 0x10) return CMD_ERROR; truelight@0: truelight@0: // not owned by me? truelight@0: if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: truelight@0: // tile is already of requested type? truelight@0: if ( (uint)(_map3_hi[tile] & 0xF) == totype) return CMD_ERROR; truelight@0: truelight@0: if (exec) { truelight@0: // change type. truelight@0: _map3_hi[tile] = (_map3_hi[tile] & 0xF0) + totype; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: truelight@0: return _price.build_rail >> 1; truelight@0: } truelight@0: truelight@0: truelight@0: // Build a long piece of road. truelight@0: // x,y = end tile truelight@0: // p1 = start tile truelight@0: // p2&1 = start tile starts in the 2nd half truelight@0: // p2&2 = end tile starts in the 2nd half truelight@0: // p2&4 = direction (0 = along x, 1=along y) truelight@0: int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: uint start_tile, end_tile, tile; truelight@0: int mode; truelight@0: int32 cost,ret; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: truelight@0: start_tile = p1; truelight@0: end_tile = TILE_FROM_XY(x, y); truelight@0: truelight@0: if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) { truelight@0: uint t = start_tile; start_tile = end_tile; end_tile = t; truelight@0: p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0; truelight@0: } truelight@0: truelight@0: cost = 0; truelight@0: tile = start_tile; truelight@0: // Start tile is the small number. truelight@0: for(;;) { truelight@0: mode = (p2&4) ? 5 : 10; truelight@0: truelight@0: if (tile == start_tile && (p2&1)) truelight@0: mode &= (4+2); truelight@0: else if (tile == end_tile && !(p2&2)) truelight@0: mode &= (1+8); truelight@0: truelight@0: ret = DoCommandByTile(tile, mode, 0, flags, CMD_BUILD_ROAD); truelight@0: if (ret == CMD_ERROR) { truelight@0: if (_error_message != STR_1007_ALREADY_BUILT) truelight@0: return CMD_ERROR; truelight@0: } else { truelight@0: cost += ret; truelight@0: } truelight@0: truelight@0: if (tile == end_tile) truelight@0: break; truelight@0: truelight@0: tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0); truelight@0: } truelight@0: truelight@0: // already built? truelight@0: if (cost == 0) truelight@0: return CMD_ERROR; truelight@0: truelight@0: return cost; truelight@0: } truelight@0: truelight@0: // Remove a long piece of road. truelight@0: // x,y = end tile truelight@0: // p1 = start tile truelight@0: // p2&1 = start tile starts in the 2nd half truelight@0: // p2&2 = end tile starts in the 2nd half truelight@0: // p2&4 = direction (0 = along x, 1=along y) truelight@0: int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: uint start_tile, end_tile, tile; truelight@0: int32 cost,ret; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: truelight@0: start_tile = p1; truelight@0: end_tile = TILE_FROM_XY(x, y); truelight@0: truelight@0: if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) { truelight@0: uint t = start_tile; start_tile = end_tile; end_tile = t; truelight@0: p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0; truelight@0: } truelight@0: truelight@0: cost = 0; truelight@0: tile = start_tile; truelight@0: // Start tile is the small number. truelight@0: for(;;) { truelight@0: uint bits = (p2 & 4) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE; truelight@0: if (tile == end_tile && !(p2&2)) bits &= ROAD_NW | ROAD_NE; truelight@0: if (tile == start_tile && (p2&1)) bits &= ROAD_SE | ROAD_SW; truelight@201: truelight@0: // try to remove the halves. truelight@0: if (bits) { truelight@0: ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD); truelight@0: if (ret != CMD_ERROR) truelight@0: cost += ret; truelight@0: } truelight@0: truelight@0: if (tile == end_tile) truelight@0: break; truelight@0: truelight@0: tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0); truelight@0: } truelight@0: truelight@0: // already built? truelight@0: if (cost == 0) truelight@0: return CMD_ERROR; truelight@0: truelight@0: return cost; truelight@0: } truelight@0: truelight@201: /* Build a road depot truelight@0: * p1 - direction (0-3) truelight@0: * p2 - unused truelight@0: */ truelight@0: truelight@0: int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: TileInfo ti; truelight@0: int32 cost; truelight@0: Depot *dep; truelight@0: uint tile; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: truelight@0: FindLandscapeHeight(&ti, x, y); truelight@0: truelight@0: tile = ti.tile; truelight@0: truelight@0: if (!EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (ti.tileh != 0) { truelight@84: if (!_patches.build_on_slopes || (ti.tileh & 0x10 || !((0x4C >> p1) & ti.tileh) )) truelight@0: return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); truelight@0: } truelight@0: truelight@0: cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: if (cost == CMD_ERROR) truelight@0: return CMD_ERROR; truelight@0: truelight@0: dep = AllocateDepot(); truelight@0: if (dep == NULL) truelight@0: return CMD_ERROR; truelight@0: truelight@201: if (flags & DC_EXEC) { truelight@0: if (_current_player == _local_player) truelight@0: _last_built_road_depot_tile = (TileIndex)tile; truelight@0: truelight@0: dep->xy = tile; truelight@0: dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index; truelight@0: truelight@0: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_STREET) | truelight@0: MP_MAPOWNER_CURRENT | MP_MAP5, truelight@0: (p1 | 0x20) /* map5 */ truelight@0: ); truelight@0: truelight@0: } truelight@0: return cost + _price.build_road_depot; truelight@0: } truelight@0: truelight@0: static int32 RemoveRoadDepot(uint tile, uint32 flags) truelight@0: { darkvater@149: if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (!EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: DoDeleteDepot(tile); truelight@0: } truelight@0: truelight@0: return _price.remove_road_depot; truelight@0: } truelight@0: truelight@0: #define M(x) (1<<(x)) truelight@0: truelight@0: static int32 ClearTile_Road(uint tile, byte flags) { truelight@0: int32 ret; truelight@0: byte m5 = _map5[tile]; truelight@0: truelight@0: if ( (m5 & 0xF0) == 0) { truelight@0: byte b = m5 & 0xF; truelight@0: truelight@0: if (! ((1 << b) & (M(1)|M(2)|M(4)|M(8))) ) { truelight@0: if ( (!(flags & DC_AI_BUILDING) || _map_owner[tile]!=OWNER_TOWN) && flags&DC_AUTO) truelight@0: return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); truelight@0: } truelight@0: return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD); truelight@0: } else if ( (m5 & 0xE0) == 0) { truelight@0: if (flags & DC_AUTO) truelight@0: return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); truelight@0: truelight@0: ret = DoCommandByTile(tile, (m5&8)?5:10, 0, flags, CMD_REMOVE_ROAD); truelight@0: if (ret == CMD_ERROR) truelight@0: return CMD_ERROR; truelight@201: truelight@0: if (flags & DC_EXEC) { truelight@0: DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@201: } truelight@0: truelight@0: return ret; truelight@0: } else { truelight@0: if (flags & DC_AUTO) truelight@0: return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); truelight@0: return RemoveRoadDepot(tile,flags); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: typedef struct DrawRoadTileStruct { truelight@0: uint16 image; truelight@0: byte subcoord_x; truelight@0: byte subcoord_y; truelight@0: } DrawRoadTileStruct; truelight@0: truelight@0: typedef struct DrawRoadSeqStruct { truelight@0: uint32 image; truelight@0: byte subcoord_x; truelight@0: byte subcoord_y; truelight@0: byte width; truelight@0: byte height; truelight@0: } DrawRoadSeqStruct; truelight@0: truelight@0: #include "table/road_land.h" truelight@0: truelight@0: truelight@84: uint GetRoadFoundation(uint tileh, uint bits) { truelight@0: int i; truelight@0: // normal level sloped building truelight@0: if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) truelight@0: return tileh; truelight@0: truelight@0: // inclined sloped building truelight@201: if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && truelight@0: ((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE)))) truelight@0: return i + 15; truelight@0: dominik@13: // rail crossing dominik@13: if ((bits & 0x10) && _valid_tileh_slopes_road[2][tileh]) dominik@13: return tileh; dominik@13: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: const byte _road_sloped_sprites[14] = { truelight@0: 0, 0, 2, 0, truelight@0: 0, 1, 0, 0, truelight@0: 3, 0, 0, 0, truelight@0: 0, 0 truelight@0: }; truelight@0: truelight@0: static void DrawTile_Road(TileInfo *ti) truelight@0: { truelight@201: uint32 image; truelight@817: uint16 m2; truelight@0: const byte *s; truelight@0: truelight@0: if ( (ti->map5 & 0xF0) == 0) { // if it is a road the upper 4 bits are 0 truelight@0: const DrawRoadTileStruct *drts; truelight@0: truelight@0: if (ti->tileh != 0) { truelight@0: int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF); truelight@0: if (f) DrawFoundation(ti, f); truelight@201: truelight@0: // default sloped sprites.. truelight@0: if (ti->tileh != 0) { truelight@0: image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; truelight@0: } else { truelight@0: image = _road_tile_sprites_1[ti->map5 & 0xF]; truelight@0: } truelight@0: } else { truelight@0: image = _road_tile_sprites_1[ti->map5 & 0xF]; truelight@0: } truelight@0: truelight@0: m2 = _map2[ti->tile] & 7; truelight@0: truelight@0: if (m2 == 0) image |= 0x3178000; truelight@201: truelight@0: if (_map3_hi[ti->tile] & 0x80) { truelight@0: image += 19; truelight@0: } else if (m2 > 1 && m2 != 6) { truelight@0: image -= 19; /* pavement along the road? */ truelight@0: } truelight@0: truelight@0: DrawGroundSprite(image); truelight@0: truelight@0: if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) truelight@0: return; truelight@0: truelight@0: if (m2 >= 6) { truelight@0: // roadwork truelight@0: DrawGroundSprite(0x586 + ((ti->map5&8)!=0 ? 0 : 1)); truelight@0: return; truelight@0: } truelight@0: truelight@0: drts = (const DrawRoadTileStruct*)_road_display_table[m2][ti->map5 & 0xF]; truelight@201: truelight@0: while ((image = drts->image) != 0) { truelight@0: int x = ti->x | drts->subcoord_x; truelight@0: int y = ti->y | drts->subcoord_y; truelight@0: byte z = ti->z; truelight@0: if (ti->tileh != 0) z = GetSlopeZ(x, y); truelight@0: AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z); truelight@0: drts++; truelight@0: } dominik@13: } else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing dominik@13: int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF); dominik@13: if (f) DrawFoundation(ti, f); dominik@13: truelight@0: image = 0x55B; truelight@0: truelight@0: if ( (ti->map5 & 8) != 0) truelight@0: image--; truelight@0: truelight@0: if ( (ti->map5 & 4) != 0) truelight@0: image += 2; truelight@0: truelight@0: if ( _map3_hi[ti->tile] & 0x80) { truelight@0: image += 8; truelight@0: } else { truelight@0: m2 = _map2[ti->tile] & 7; truelight@0: if (m2 == 0) image |= 0x3178000; truelight@0: if (m2 > 1) image += 4; truelight@0: } truelight@0: truelight@0: DrawGroundSprite(image + (_map3_hi[ti->tile] & 0xF) * 12); truelight@0: } else { truelight@0: uint32 ormod; truelight@0: int player; truelight@0: const DrawRoadSeqStruct *drss; truelight@201: truelight@0: if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); } truelight@0: truelight@0: ormod = 0x315; truelight@0: player = _map_owner[ti->tile]; truelight@0: if (player < MAX_PLAYERS) truelight@0: ormod = PLAYER_SPRITE_COLOR(player); truelight@0: truelight@0: s = _road_display_datas[ti->map5 & 0xF]; truelight@201: darkvater@222: DrawGroundSprite(*(const uint32*)s); truelight@0: s += sizeof(uint32); darkvater@222: drss = (const DrawRoadSeqStruct*)s; truelight@0: truelight@0: while ((image=drss->image) != 0) { truelight@0: if (image & 0x8000) truelight@0: image |= ormod; tron@497: if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots darkvater@204: image = (image & 0x3FFF) | 0x3224000; truelight@0: truelight@201: AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x, truelight@0: ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z); truelight@0: drss++; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: void DrawRoadDepotSprite(int x, int y, int image) truelight@0: { truelight@0: uint32 ormod; truelight@0: const DrawRoadSeqStruct *dtss; truelight@0: const byte *t; truelight@0: truelight@0: ormod = PLAYER_SPRITE_COLOR(_local_player); truelight@0: truelight@0: t = _road_display_datas[image]; truelight@0: truelight@0: x+=33; truelight@0: y+=17; truelight@0: darkvater@222: DrawSprite(*(const uint32*)t, x, y); truelight@0: t += sizeof(uint32); truelight@0: darkvater@222: for(dtss = (const DrawRoadSeqStruct *)t; dtss->image != 0; dtss++) { truelight@0: Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0); truelight@201: truelight@0: image = dtss->image; truelight@0: if (image & 0x8000) truelight@0: image |= ormod; truelight@0: truelight@0: DrawSprite(image, x + pt.x, y + pt.y); truelight@0: } truelight@0: } truelight@0: tron@410: static uint GetSlopeZ_Road(TileInfo *ti) truelight@0: { truelight@0: uint z = ti->z; truelight@0: int th = ti->tileh; truelight@0: truelight@0: // check if it's a foundation truelight@0: if (ti->tileh != 0) { dominik@13: if ((ti->map5 & 0xE0) == 0) { /* road or crossing */ truelight@0: uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F); truelight@0: if (f != 0) { truelight@0: if (f < 15) { truelight@0: // leveled foundation truelight@0: return z + 8; truelight@0: } truelight@0: // inclined foundation truelight@0: th = _inclined_tileh[f - 15]; truelight@0: } truelight@0: } else if ((ti->map5 & 0xF0) == 0x20) { truelight@0: // depot truelight@0: return z + 8; truelight@0: } truelight@0: return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z; truelight@0: } dominik@39: return z; // normal Z if no slope dominik@39: } dominik@39: dominik@39: uint GetSlopeTileh_Road(TileInfo *ti) dominik@39: { dominik@39: // check if it's a foundation dominik@39: if (ti->tileh != 0) { dominik@39: if ((ti->map5 & 0xE0) == 0) { /* road or crossing */ dominik@39: uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F); dominik@39: if (f != 0) { dominik@39: if (f < 15) { dominik@39: // leveled foundation dominik@39: return 0; dominik@39: } dominik@39: // inclined foundation dominik@39: return _inclined_tileh[f - 15]; dominik@39: } dominik@39: } else if ((ti->map5 & 0xF0) == 0x20) { dominik@39: // depot dominik@39: return 0; dominik@39: } dominik@39: } dominik@39: return ti->tileh; truelight@0: } truelight@0: tron@473: static void GetAcceptedCargo_Road(uint tile, AcceptedCargo ac) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: truelight@0: static void AnimateTile_Road(uint tile) truelight@0: { truelight@0: if ((_map5[tile] & 0xF0) == 0x10) { truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: truelight@0: static const byte _town_road_types[5][2] = { truelight@0: {1,1}, truelight@0: {2,2}, truelight@0: {2,2}, truelight@0: {5,5}, truelight@0: {3,2}, truelight@0: }; truelight@0: truelight@0: static const byte _town_road_types_2[5][2] = { truelight@0: {1,1}, truelight@0: {2,2}, truelight@0: {3,2}, truelight@0: {3,2}, truelight@0: {3,2}, truelight@0: }; truelight@0: truelight@0: truelight@0: static void TileLoop_Road(uint tile) truelight@0: { truelight@0: Town *t; truelight@0: int grp; truelight@201: truelight@0: if (_opt.landscape == LT_HILLY) { truelight@0: // Fix snow style if the road is above the snowline truelight@0: if ((_map3_hi[tile] & 0x80) != ((GetTileZ(tile) > _opt.snow_line) ? 0x80 : 0x00)) { truelight@0: _map3_hi[tile] ^= 0x80; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } else if (_opt.landscape == LT_DESERT) { truelight@0: // Fix desert style truelight@0: if (GetMapExtraBits(tile) == 1 && !(_map3_hi[tile] & 0x80)) { truelight@0: _map3_hi[tile] |= 0x80; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: truelight@0: if (_map5[tile] & 0xE0) truelight@0: return; truelight@0: truelight@0: if ((_map2[tile] & 7) < 6) { truelight@0: t = ClosestTownFromTile(tile, (uint)-1); truelight@0: grp = 0; truelight@0: if (t != NULL) { truelight@0: // If in the scenario editor, set the owner to a town. truelight@0: if (_game_mode == GM_EDITOR) { truelight@0: _map_owner[tile] = OWNER_TOWN; truelight@0: } truelight@0: truelight@0: grp = GetTownRadiusGroup(t, tile); truelight@201: truelight@0: // Show an animation to indicate road work truelight@201: if (t->road_build_months != 0 && truelight@0: !(GetTileDist(t->xy, tile) >= 8 && grp==0) && truelight@0: (_map5[tile]==5 || _map5[tile]==10)) { truelight@0: if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1,20)) { truelight@0: _map2[tile] = ((_map2[tile]&7) <= 1) ? 6 : 7; truelight@201: tron@541: SndPlayTileFx(SND_21_JACKHAMMER, tile); truelight@0: CreateEffectVehicleAbove( truelight@0: GET_TILE_X(tile) * 16 + 7, truelight@0: GET_TILE_Y(tile) * 16 + 7, truelight@0: 0, truelight@0: EV_ROADWORK); truelight@0: MarkTileDirtyByTile(tile); truelight@0: return; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: { truelight@0: const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp]; truelight@0: byte b = _map2[tile] & 7; truelight@0: truelight@0: if (b == p[0]) truelight@0: return; truelight@201: truelight@0: if (b == p[1]) { truelight@0: b = p[0]; truelight@0: } else if (b == 0) { truelight@0: b = p[1]; truelight@0: } else { truelight@0: b = 0; truelight@0: } truelight@0: _map2[tile] = (_map2[tile] & ~7) | b; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } else { truelight@0: // Handle road work truelight@201: truelight@817: uint16 b = _map2[tile]; truelight@0: if (b < 0x80) { truelight@0: _map2[tile] = b + 8; truelight@0: return; truelight@0: } truelight@0: _map2[tile] = ((b&7) == 6) ? 1 : 2; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: truelight@0: void ShowRoadDepotWindow(uint tile); truelight@0: truelight@0: static void ClickTile_Road(uint tile) truelight@0: { truelight@0: if ((_map5[tile] & 0xF0) == 0x20) { truelight@0: ShowRoadDepotWindow(tile); truelight@0: } truelight@0: } truelight@0: truelight@0: static const byte _road_trackbits[16] = { truelight@0: 0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F, truelight@0: }; truelight@0: truelight@159: static uint32 GetTileTrackStatus_Road(uint tile, TransportType mode) { truelight@159: if (mode == TRANSPORT_RAIL) { truelight@0: if ((_map5[tile] & 0xF0) != 0x10) truelight@0: return 0; truelight@0: return _map5[tile] & 8 ? 0x101 : 0x202; truelight@159: } else if (mode == TRANSPORT_ROAD) { truelight@0: byte b = _map5[tile]; truelight@0: if ((b & 0xF0) == 0) { truelight@159: /* Ordinary road */ truelight@0: if (!_road_special_gettrackstatus && (_map2[tile]&7) >= 6) truelight@0: return 0; truelight@0: return _road_trackbits[b&0xF] * 0x101; truelight@159: } else if ((b&0xF0) == 0x10) { truelight@159: /* Crossing */ truelight@0: uint32 r = 0x101; truelight@0: if (b&8) r <<= 1; truelight@201: truelight@0: if (b&4) { truelight@0: r *= 0x10001; truelight@201: } truelight@0: return r; truelight@0: } truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: truelight@0: static const StringID _road_tile_strings[] = { truelight@0: STR_1818_ROAD_RAIL_LEVEL_CROSSING, truelight@0: STR_1817_ROAD_VEHICLE_DEPOT, truelight@0: truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1815_ROAD_WITH_STREETLIGHTS, truelight@0: STR_1814_ROAD, truelight@0: STR_1816_TREE_LINED_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: }; truelight@0: truelight@0: static void GetTileDesc_Road(uint tile, TileDesc *td) truelight@0: { truelight@0: int i = (_map5[tile] >> 4); truelight@0: if (i == 0) truelight@0: i = (_map2[tile] & 7) + 3; truelight@0: td->str = _road_tile_strings[i - 1]; truelight@0: td->owner = _map_owner[tile]; truelight@0: } truelight@0: truelight@0: static const byte _roadveh_enter_depot_unk0[4] = { truelight@0: 8, 9, 0, 1 truelight@0: }; truelight@0: truelight@0: static uint32 VehicleEnter_Road(Vehicle *v, uint tile, int x, int y) truelight@0: { truelight@0: if ((_map5[tile] & 0xF0) == 0x10) { truelight@0: if (v->type == VEH_Train && (_map5[tile] & 4) == 0) { truelight@0: /* train crossing a road */ tron@541: SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v); truelight@0: _map5[tile] |= 4; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } else if ((_map5[tile]&0xF0) == 0x20){ truelight@0: if (v->type == VEH_Road && v->u.road.frame == 11) { truelight@0: if (_roadveh_enter_depot_unk0[_map5[tile]&3] == v->u.road.state) { truelight@0: RoadVehEnterDepot(v); truelight@0: return 4; truelight@0: } truelight@0: } truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: truelight@0: static void VehicleLeave_Road(Vehicle *v, uint tile, int x, int y) truelight@0: { truelight@0: if ((_map5[tile] & 0xF0) == 0x10 && v->type == VEH_Train && v->next == NULL) { truelight@0: _map5[tile] &= ~4; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: truelight@0: static void ChangeTileOwner_Road(uint tile, byte old_player, byte new_player) truelight@0: { truelight@0: byte b; truelight@0: truelight@0: // road/rail crossing where the road is owned by the current player? truelight@0: if (old_player == _map3_lo[tile] && (_map5[tile]&0xF0) == 0x10) { truelight@0: _map3_lo[tile] = (new_player == 0xFF) ? OWNER_NONE : new_player; truelight@0: } truelight@0: truelight@0: if (_map_owner[tile] != old_player) truelight@0: return; truelight@0: truelight@0: if (new_player != 255) { truelight@0: _map_owner[tile] = new_player; truelight@0: } else { truelight@0: b = _map5[tile]&0xF0; truelight@0: if (b == 0) { truelight@0: _map_owner[tile] = OWNER_NONE; truelight@0: } else if (b == 0x10) { truelight@0: _map5[tile] = (_map5[tile]&8) ? 0x5 : 0xA; truelight@0: _map_owner[tile] = _map3_lo[tile]; truelight@0: _map3_lo[tile] = 0; truelight@0: _map3_hi[tile] &= 0x80; truelight@0: } else { truelight@0: DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: void InitializeRoad() truelight@0: { truelight@0: _last_built_road_depot_tile = 0; truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_road_procs = { truelight@0: DrawTile_Road, /* draw_tile_proc */ truelight@0: GetSlopeZ_Road, /* get_slope_z_proc */ truelight@0: ClearTile_Road, /* clear_tile_proc */ truelight@0: GetAcceptedCargo_Road, /* get_accepted_cargo_proc */ truelight@0: GetTileDesc_Road, /* get_tile_desc_proc */ truelight@0: GetTileTrackStatus_Road, /* get_tile_track_status_proc */ truelight@0: ClickTile_Road, /* click_tile_proc */ truelight@0: AnimateTile_Road, /* animate_tile_proc */ truelight@0: TileLoop_Road, /* tile_loop_clear */ truelight@0: ChangeTileOwner_Road, /* change_tile_owner_clear */ truelight@0: NULL, /* get_produced_cargo_proc */ truelight@0: VehicleEnter_Road, /* vehicle_enter_tile_proc */ truelight@0: VehicleLeave_Road, /* vehicle_leave_tile_proc */ dominik@39: GetSlopeTileh_Road, /* get_slope_tileh_proc */ truelight@0: };