tron@2186: /* $Id$ */ tron@2186: rubidium@10429: /** @file ship_cmd.cpp Handling of ships. */ belugas@6916: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@3961: #include "ship.h" rubidium@8615: #include "tile_cmd.h" maedhros@6949: #include "landscape.h" maedhros@7476: #include "timetable.h" rubidium@8612: #include "command_func.h" truelight@0: #include "pathfind.h" celestar@3442: #include "station_map.h" rubidium@9281: #include "station_base.h" rubidium@9259: #include "news_func.h" rubidium@9282: #include "engine_func.h" peter1138@10382: #include "engine_base.h" rubidium@8750: #include "player_func.h" rubidium@8750: #include "player_base.h" matthijs@1247: #include "npf.h" rubidium@10222: #include "depot_base.h" rubidium@10222: #include "depot_func.h" tron@2159: #include "vehicle_gui.h" peter1138@2962: #include "newgrf_engine.h" celestar@3454: #include "water_map.h" KUDr@3900: #include "yapf/yapf.h" KUDr@3900: #include "debug.h" peter1138@3989: #include "newgrf_callbacks.h" peter1138@4244: #include "newgrf_text.h" peter1138@4656: #include "newgrf_sound.h" bjarni@6223: #include "spritecache.h" rubidium@8610: #include "strings_func.h" rubidium@8627: #include "functions.h" rubidium@8627: #include "window_func.h" rubidium@8636: #include "date_func.h" rubidium@8640: #include "vehicle_func.h" rubidium@8653: #include "sound_func.h" rubidium@8707: #include "variables.h" rubidium@8708: #include "autoreplace_gui.h" rubidium@8720: #include "gfx_func.h" rubidium@8766: #include "settings_type.h" rubidium@9280: #include "order_func.h" rubidium@10272: #include "effectvehicle_func.h" rubidium@8707: rubidium@8760: #include "table/strings.h" truelight@0: truelight@0: static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D}; truelight@0: rubidium@5838: static const TrackBits _ship_sometracks[4] = { rubidium@5838: TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT, // 0x19, // DIAGDIR_NE rubidium@5838: TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT, // 0x16, // DIAGDIR_SE rubidium@5838: TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, // 0x25, // DIAGDIR_SW rubidium@5838: TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, // 0x2A, // DIAGDIR_NW rubidium@5838: }; rubidium@5838: frosch@9112: static inline TrackBits GetTileShipTrackStatus(TileIndex tile) tron@1977: { frosch@9112: return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)); truelight@0: } truelight@0: peter1138@10293: static SpriteID GetShipIcon(EngineID engine) truelight@0: { peter1138@10293: uint8 spritenum = ShipVehInfo(engine)->image_index; truelight@0: truelight@0: if (is_custom_sprite(spritenum)) { peter1138@10293: SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W); peter1138@10293: if (sprite != 0) return sprite; truelight@0: peter1138@10382: spritenum = GetEngine(engine)->image_index; truelight@0: } peter1138@10293: peter1138@10293: return 6 + _ship_sprites[spritenum]; peter1138@10293: } peter1138@10293: peter1138@10293: void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal) peter1138@10293: { peter1138@10293: DrawSprite(GetShipIcon(engine), pal, x, y); truelight@0: } truelight@0: bjarni@6223: /** Get the size of the sprite of a ship sprite heading west (used for lists) bjarni@6223: * @param engine The engine to get the sprite from belugas@6916: * @param width The width of the sprite belugas@6916: * @param height The height of the sprite bjarni@6223: */ bjarni@6223: void GetShipSpriteSize(EngineID engine, uint &width, uint &height) bjarni@6223: { peter1138@10293: const Sprite *spr = GetSprite(GetShipIcon(engine)); bjarni@6223: bjarni@6223: width = spr->width; bjarni@6223: height = spr->height; bjarni@6223: } bjarni@6223: peter1138@10293: SpriteID Ship::GetImage(Direction direction) const truelight@0: { peter1138@10293: uint8 spritenum = this->spritenum; truelight@0: truelight@0: if (is_custom_sprite(spritenum)) { peter1138@10293: SpriteID sprite = GetCustomVehicleSprite(this, direction); peter1138@10293: if (sprite != 0) return sprite; truelight@0: peter1138@10382: spritenum = GetEngine(this->engine_type)->image_index; truelight@0: } peter1138@10293: truelight@0: return _ship_sprites[spritenum] + direction; truelight@0: } truelight@0: tron@2630: static const Depot* FindClosestShipDepot(const Vehicle* v) truelight@0: { rubidium@10775: if (_settings_game.pf.pathfinder_for_ships == VPF_NPF) { /* NPF is used */ smatz@9050: Trackdir trackdir = GetVehicleTrackdir(v); smatz@9050: NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES); smatz@9050: smatz@9050: if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); /* Found target */ smatz@9050: smatz@9050: return NULL; /* Did not find target */ smatz@9050: } smatz@9050: smatz@9050: /* OPF or YAPF - find the closest depot */ smatz@9050: tron@2630: const Depot* depot; tron@2630: const Depot* best_depot = NULL; smatz@9050: uint best_dist = UINT_MAX; truelight@0: smatz@9050: FOR_ALL_DEPOTS(depot) { smatz@9050: TileIndex tile = depot->xy; smatz@10221: if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) { smatz@9050: uint dist = DistanceManhattan(tile, v->tile); smatz@9050: if (dist < best_dist) { smatz@9050: best_dist = dist; smatz@9050: best_depot = depot; truelight@0: } truelight@0: } truelight@0: } smatz@9050: truelight@0: return best_depot; truelight@0: } truelight@0: truelight@0: static void CheckIfShipNeedsService(Vehicle *v) truelight@0: { rubidium@10775: if (_settings_game.vehicle.servint_ships == 0 || !v->NeedsAutomaticServicing()) return; rubidium@7986: if (v->IsInDepot()) { bjarni@4529: VehicleServiceInDepot(v); bjarni@4529: return; bjarni@4529: } bjarni@4529: rubidium@7998: const Depot *depot = FindClosestShipDepot(v); truelight@0: truelight@1313: if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) { rubidium@9332: if (v->current_order.IsType(OT_GOTO_DEPOT)) { rubidium@9332: v->current_order.MakeDummy(); smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); truelight@0: } truelight@0: return; truelight@0: } truelight@0: rubidium@10079: v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE); truelight@1313: v->dest_tile = depot->xy; smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); truelight@0: } truelight@0: glx@8963: void Ship::OnNewDay() truelight@0: { glx@8963: if ((++this->day_counter & 7) == 0) glx@8963: DecreaseVehicleValue(this); truelight@0: glx@8963: CheckVehicleBreakdown(this); glx@8963: AgeVehicle(this); glx@8963: CheckIfShipNeedsService(this); dominik@19: glx@8963: CheckOrders(this); truelight@0: smatz@9052: if (this->running_ticks == 0) return; truelight@0: smatz@9052: CommandCost cost(EXPENSES_SHIP_RUN, GetVehicleProperty(this, 0x0F, ShipVehInfo(this->engine_type)->running_cost) * _price.ship_running * this->running_ticks / (364 * DAY_TICKS)); smatz@9052: smatz@9052: this->profit_this_year -= cost.GetCost(); smatz@9052: this->running_ticks = 0; glx@8963: glx@8963: SubtractMoneyFromPlayerFract(this->owner, cost); glx@8963: glx@8963: InvalidateWindow(WC_VEHICLE_DETAILS, this->index); belugas@6916: /* we need this for the profit */ Celestar@1055: InvalidateWindowClasses(WC_SHIPS_LIST); truelight@0: } truelight@0: truelight@0: static void HandleBrokenShip(Vehicle *v) truelight@0: { truelight@0: if (v->breakdown_ctr != 1) { truelight@0: v->breakdown_ctr = 1; truelight@0: v->cur_speed = 0; truelight@0: truelight@0: if (v->breakdowns_since_last_service != 255) truelight@0: v->breakdowns_since_last_service++; truelight@193: truelight@0: InvalidateWindow(WC_VEHICLE_VIEW, v->index); truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@193: peter1138@4656: if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { rubidium@10775: SndPlayVehicleFx((_settings_game.game_creation.landscape != LT_TOYLAND) ? peter1138@4656: SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); peter1138@4656: } truelight@0: truelight@0: if (!(v->vehstatus & VS_HIDDEN)) { truelight@0: Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); rubidium@10271: if (u != NULL) u->u.effect.animation_state = v->breakdown_delay * 2; truelight@0: } truelight@0: } truelight@0: truelight@0: if (!(v->tick_counter & 1)) { truelight@0: if (!--v->breakdown_delay) { truelight@0: v->breakdown_ctr = 0; bjarni@1151: InvalidateWindow(WC_VEHICLE_VIEW, v->index); truelight@0: } truelight@0: } truelight@0: } truelight@0: rubidium@7049: void Ship::MarkDirty() truelight@0: { rubidium@7630: this->cur_image = this->GetImage(this->direction); smatz@8813: MarkSingleVehicleDirty(this); truelight@0: } truelight@0: rubidium@7089: static void PlayShipSound(const Vehicle *v) truelight@0: { peter1138@4656: if (!PlayVehicleSound(v, VSE_START)) { peter1138@4656: SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v); peter1138@4656: } truelight@0: } truelight@0: rubidium@7089: void Ship::PlayLeaveStationSound() const rubidium@7089: { rubidium@7089: PlayShipSound(this); rubidium@7089: } rubidium@7089: rubidium@9323: TileIndex Ship::GetOrderStationLocation(StationID station) truelight@0: { rubidium@9326: if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION; rubidium@9326: rubidium@10167: const Station *st = GetStation(station); rubidium@9323: if (st->dock_tile != 0) { rubidium@9323: return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile))); rubidium@9323: } else { rubidium@9323: this->cur_order_index++; rubidium@9323: return 0; truelight@0: } truelight@0: } truelight@0: rubidium@7054: void Ship::UpdateDeltaXY(Direction direction) truelight@0: { rubidium@7054: #define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0) truelight@0: static const uint32 _delta_xy_table[8] = { rubidium@7054: MKIT( 6, 6, -3, -3), rubidium@7054: MKIT( 6, 32, -3, -16), rubidium@7054: MKIT( 6, 6, -3, -3), rubidium@7054: MKIT(32, 6, -16, -3), rubidium@7054: MKIT( 6, 6, -3, -3), rubidium@7054: MKIT( 6, 32, -3, -16), rubidium@7054: MKIT( 6, 6, -3, -3), rubidium@7054: MKIT(32, 6, -16, -3), truelight@0: }; truelight@0: #undef MKIT rubidium@7054: rubidium@7054: uint32 x = _delta_xy_table[direction]; rubidium@7054: this->x_offs = GB(x, 0, 8); rubidium@7054: this->y_offs = GB(x, 8, 8); frosch@9289: this->x_extent = GB(x, 16, 8); frosch@9289: this->y_extent = GB(x, 24, 8); frosch@9289: this->z_extent = 6; truelight@0: } truelight@0: bjarni@4725: void RecalcShipStuff(Vehicle *v) truelight@0: { rubidium@7054: v->UpdateDeltaXY(v->direction); rubidium@7630: v->cur_image = v->GetImage(v->direction); rubidium@7049: v->MarkDirty(); truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); truelight@0: } truelight@0: tron@909: static const TileIndexDiffC _ship_leave_depot_offs[] = { tron@909: {-1, 0}, tron@909: { 0, -1} truelight@0: }; truelight@0: truelight@0: static void CheckShipLeaveDepot(Vehicle *v) truelight@0: { rubidium@7986: if (!v->IsInDepot()) return; truelight@0: smatz@10329: TileIndex tile = v->tile; smatz@10329: Axis axis = GetShipDepotAxis(tile); truelight@0: smatz@10329: /* Check first (north) side */ celestar@3454: if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) { smatz@10329: v->direction = ReverseDir(AxisToDirection(axis)); smatz@10329: /* Check second (south) side */ celestar@3454: } else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) { smatz@10329: v->direction = AxisToDirection(axis); truelight@0: } else { truelight@0: return; truelight@0: } smatz@10329: smatz@10329: v->u.ship.state = AxisToTrackBits(axis); truelight@0: v->vehstatus &= ~VS_HIDDEN; truelight@0: truelight@0: v->cur_speed = 0; truelight@0: RecalcShipStuff(v); truelight@0: truelight@0: PlayShipSound(v); bjarni@578: VehicleServiceInDepot(v); bjarni@4739: InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); Celestar@1055: InvalidateWindowClasses(WC_SHIPS_LIST); truelight@0: } truelight@0: truelight@0: static bool ShipAccelerate(Vehicle *v) truelight@0: { truelight@0: uint spd; truelight@0: byte t; truelight@0: peter1138@6986: spd = min(v->cur_speed + 1, GetVehicleProperty(v, 0x0B, v->max_speed)); truelight@0: belugas@6916: /*updates statusbar only if speed have changed to save CPU time */ truelight@0: if (spd != v->cur_speed) { truelight@193: v->cur_speed = spd; rubidium@10775: if (_settings_client.gui.vehicle_speed) smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); truelight@0: } truelight@0: belugas@6916: /* Decrease somewhat when turning */ tron@2639: if (!(v->direction & 1)) spd = spd * 3 / 4; truelight@0: tron@2639: if (spd == 0) return false; tron@2639: if ((byte)++spd == 0) return true; truelight@0: truelight@0: v->progress = (t = v->progress) - (byte)spd; truelight@0: truelight@0: return (t < v->progress); truelight@0: } truelight@0: rubidium@7439: static CommandCost EstimateShipCost(EngineID engine_type) Darkvater@1793: { rubidium@8726: return CommandCost(EXPENSES_NEW_VEHICLES, GetEngineProperty(engine_type, 0x0A, ShipVehInfo(engine_type)->base_cost) * (_price.ship_base >> 3) >> 5); Darkvater@1793: } truelight@0: tron@2630: static void ShipArrivesAt(const Vehicle* v, Station* st) truelight@0: { truelight@0: /* Check if station was ever visited before */ truelight@0: if (!(st->had_vehicle_of_type & HVOT_SHIP)) { truelight@0: st->had_vehicle_of_type |= HVOT_SHIP; tron@2639: tron@534: SetDParam(0, st->index); truelight@0: AddNewsItem( truelight@0: STR_9833_CITIZENS_CELEBRATE_FIRST, rubidium@10556: (v->owner == _local_player) ? NS_ARRIVAL_PLAYER : NS_ARRIVAL_OTHER, truelight@0: v->index, truelight@0: 0); truelight@0: } truelight@0: } truelight@0: rubidium@6574: struct PathFindShip { tron@1977: TileIndex skiptile; tron@1977: TileIndex dest_coords; truelight@0: uint best_bird_dist; truelight@0: uint best_length; rubidium@6574: }; truelight@0: frosch@9107: static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length) truelight@0: { belugas@6916: /* Found dest? */ truelight@0: if (tile == pfs->dest_coords) { truelight@0: pfs->best_bird_dist = 0; truelight@193: truelight@0: pfs->best_length = minu(pfs->best_length, length); truelight@0: return true; truelight@0: } truelight@0: belugas@6916: /* Skip this tile in the calculation */ truelight@0: if (tile != pfs->skiptile) { tron@1245: pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile)); truelight@0: } truelight@193: truelight@0: return false; truelight@0: } truelight@0: truelight@0: static const byte _ship_search_directions[6][4] = { truelight@0: { 0, 9, 2, 9 }, truelight@0: { 9, 1, 9, 3 }, truelight@0: { 9, 0, 3, 9 }, truelight@0: { 1, 9, 9, 2 }, truelight@0: { 3, 2, 9, 9 }, truelight@0: { 9, 9, 1, 0 }, truelight@0: }; truelight@0: truelight@0: static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0}; truelight@0: rubidium@5838: static uint FindShipTrack(Vehicle *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track) truelight@0: { truelight@0: PathFindShip pfs; rubidium@5838: Track i, best_track; truelight@0: uint best_bird_dist = 0; truelight@0: uint best_length = 0; truelight@0: uint r; truelight@0: byte ship_dir = v->direction & 3; truelight@0: truelight@0: pfs.dest_coords = v->dest_tile; truelight@0: pfs.skiptile = skiptile; truelight@0: rubidium@5838: best_track = INVALID_TRACK; truelight@0: truelight@0: do { KUDr@5849: i = RemoveFirstTrack(&bits); truelight@193: truelight@0: pfs.best_bird_dist = (uint)-1; truelight@0: pfs.best_length = (uint)-1; truelight@0: frosch@9296: FollowTrack(tile, PATHFIND_FLAGS_SHIP_MODE | PATHFIND_FLAGS_DISABLE_TILE_HASH, TRANSPORT_WATER, 0, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs); truelight@193: rubidium@5838: if (best_track != INVALID_TRACK) { truelight@0: if (pfs.best_bird_dist != 0) { truelight@0: /* neither reached the destination, pick the one with the smallest bird dist */ truelight@0: if (pfs.best_bird_dist > best_bird_dist) goto bad; truelight@0: if (pfs.best_bird_dist < best_bird_dist) goto good; truelight@0: } else { truelight@0: if (pfs.best_length > best_length) goto bad; truelight@0: if (pfs.best_length < best_length) goto good; truelight@0: } truelight@193: truelight@193: /* if we reach this position, there's two paths of equal value so far. truelight@0: * pick one randomly. */ tron@2150: r = GB(Random(), 0, 8); truelight@0: if (_pick_shiptrack_table[i] == ship_dir) r += 80; truelight@0: if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80; truelight@0: if (r <= 127) goto bad; truelight@0: } truelight@0: good:; truelight@0: best_track = i; truelight@0: best_bird_dist = pfs.best_bird_dist; truelight@0: best_length = pfs.best_length; truelight@0: bad:; truelight@0: truelight@0: } while (bits != 0); truelight@0: truelight@0: *track = best_track; truelight@0: return best_bird_dist; truelight@0: } truelight@0: frosch@9006: static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypes railtypes) KUDr@3900: { KUDr@3900: KUDr@3900: void* perf = NpfBeginInterval(); frosch@9006: NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, 0, owner, railtypes); KUDr@3900: int t = NpfEndInterval(perf); Darkvater@5568: DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size); KUDr@3900: return ret; KUDr@3900: } KUDr@3900: belugas@6916: /** returns the track to choose on the next tile, or -1 when it's better to matthijs@1247: * reverse. The tile given is the tile we are about to enter, enterdir is the matthijs@1247: * direction in which we are entering the tile */ rubidium@5838: static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) truelight@0: { smatz@9050: assert(IsValidDiagDirection(enterdir)); truelight@0: rubidium@10775: switch (_settings_game.pf.pathfinder_for_ships) { smatz@9050: case VPF_YAPF: { /* YAPF */ smatz@9050: Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks); smatz@9050: if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir); smatz@9050: } break; matthijs@1247: smatz@9050: case VPF_NPF: { /* NPF */ smatz@9050: NPFFindStationOrTileData fstd; smatz@9050: Trackdir trackdir = GetVehicleTrackdir(v); smatz@9050: assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot matthijs@1247: smatz@9050: NPFFillWithOrderData(&fstd, v); matthijs@1247: smatz@9050: NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPES); smatz@9050: matthijs@1698: /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains smatz@9050: * the direction we need to take to get there, if ftd.best_bird_dist is not 0, smatz@9050: * we did not find our target, but ftd.best_trackdir contains the direction leading smatz@9050: * to the tile closest to our target. */ smatz@9050: if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); /* TODO: Wrapper function? */ smatz@9050: } break; matthijs@1247: smatz@9050: default: smatz@9050: case VPF_OPF: { /* OPF */ smatz@9050: TileIndex tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir)); smatz@9050: Track track; matthijs@1247: smatz@9050: /* Let's find out how far it would be if we would reverse first */ smatz@9050: TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state; smatz@9050: smatz@9050: uint distr = UINT_MAX; // distance if we reversed smatz@9050: if (b != 0) { smatz@9050: distr = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track); smatz@9050: if (distr != UINT_MAX) distr++; // penalty for reversing smatz@9050: } smatz@9050: smatz@9050: /* And if we would not reverse? */ smatz@9050: uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track); smatz@9050: smatz@9050: if (dist <= distr) return track; smatz@9050: } break; truelight@0: } smatz@9050: smatz@9050: return INVALID_TRACK; /* We could better reverse */ truelight@0: } truelight@0: tron@3157: static const Direction _new_vehicle_direction_table[] = { rubidium@5838: DIR_N , DIR_NW, DIR_W , INVALID_DIR, rubidium@5838: DIR_NE, DIR_N , DIR_SW, INVALID_DIR, tron@3157: DIR_E , DIR_SE, DIR_S truelight@0: }; truelight@0: rubidium@5838: static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile) truelight@0: { tron@926: uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 + tron@926: TileX(new_tile) - TileX(old_tile) + 1; truelight@0: assert(offs < 11 && offs != 3 && offs != 7); truelight@0: return _new_vehicle_direction_table[offs]; truelight@0: } truelight@0: rubidium@5838: static Direction ShipGetNewDirection(Vehicle *v, int x, int y) truelight@0: { truelight@0: uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1); truelight@0: assert(offs < 11 && offs != 3 && offs != 7); truelight@0: return _new_vehicle_direction_table[offs]; truelight@0: } truelight@0: frosch@9112: static inline TrackBits GetAvailShipTracks(TileIndex tile, int dir) truelight@0: { frosch@9112: return GetTileShipTrackStatus(tile) & _ship_sometracks[dir]; truelight@0: } truelight@0: truelight@0: static const byte _ship_subcoord[4][6][3] = { truelight@0: { truelight@0: {15, 8, 1}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 0, 0}, truelight@0: {15, 8, 2}, truelight@0: {15, 7, 0}, truelight@0: { 0, 0, 0}, truelight@0: }, truelight@0: { truelight@0: { 0, 0, 0}, truelight@0: { 8, 0, 3}, truelight@0: { 7, 0, 2}, truelight@0: { 0, 0, 0}, truelight@0: { 8, 0, 4}, truelight@0: { 0, 0, 0}, truelight@0: }, truelight@0: { truelight@0: { 0, 8, 5}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 7, 6}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 0, 0}, truelight@0: { 0, 8, 4}, truelight@0: }, truelight@0: { truelight@0: { 0, 0, 0}, rubidium@6987: { 8, 15, 7}, truelight@0: { 0, 0, 0}, rubidium@6987: { 8, 15, 6}, truelight@0: { 0, 0, 0}, rubidium@6987: { 7, 15, 0}, truelight@0: } truelight@0: }; truelight@0: truelight@0: static void ShipController(Vehicle *v) truelight@0: { truelight@0: uint32 r; truelight@0: const byte *b; tron@3157: Direction dir; rubidium@5838: Track track; rubidium@5838: TrackBits tracks; truelight@0: truelight@0: v->tick_counter++; maedhros@7476: v->current_order_time++; truelight@0: truelight@0: if (v->breakdown_ctr != 0) { truelight@0: if (v->breakdown_ctr <= 2) { truelight@0: HandleBrokenShip(v); truelight@0: return; truelight@0: } rubidium@10263: if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--; truelight@0: } truelight@0: tron@2639: if (v->vehstatus & VS_STOPPED) return; truelight@0: rubidium@9323: ProcessOrders(v); rubidium@7090: v->HandleLoading(); truelight@0: rubidium@9332: if (v->current_order.IsType(OT_LOADING)) return; truelight@0: truelight@0: CheckShipLeaveDepot(v); truelight@0: tron@2639: if (!ShipAccelerate(v)) return; truelight@0: truelight@0: BeginVehicleMove(v); truelight@0: tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); rubidium@10913: if (v->u.ship.state != TRACK_BIT_WORMHOLE) { rubidium@10913: /* Not on a bridge */ rubidium@10913: if (gp.old_tile == gp.new_tile) { rubidium@10913: /* Staying in tile */ rubidium@10913: if (v->IsInDepot()) { rubidium@10913: gp.x = v->x_pos; rubidium@10913: gp.y = v->y_pos; rubidium@10913: } else { rubidium@10913: /* Not inside depot */ rubidium@10913: r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); rubidium@10913: if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction; truelight@0: rubidium@10913: /* A leave station order only needs one tick to get processed, so we can rubidium@10913: * always skip ahead. */ rubidium@10913: if (v->current_order.IsType(OT_LEAVESTATION)) { rubidium@10913: v->current_order.Free(); rubidium@10913: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); rubidium@10913: } else if (v->dest_tile != 0) { rubidium@10913: /* We have a target, let's see if we reached it... */ rubidium@10913: if (v->current_order.IsType(OT_GOTO_STATION) && rubidium@10913: IsBuoyTile(v->dest_tile) && rubidium@10913: DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) { rubidium@10913: /* We got within 3 tiles of our target buoy, so let's skip to our rubidium@10913: * next order */ rubidium@10913: UpdateVehicleTimetable(v, true); rubidium@10913: v->cur_order_index++; rubidium@10913: v->current_order.MakeDummy(); rubidium@10913: InvalidateVehicleOrder(v); rubidium@10913: } else { rubidium@10913: /* Non-buoy orders really need to reach the tile */ rubidium@10913: if (v->dest_tile == gp.new_tile) { rubidium@10913: if (v->current_order.IsType(OT_GOTO_DEPOT)) { rubidium@10913: if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) { rubidium@10913: VehicleEnterDepot(v); rubidium@10913: return; rubidium@10913: } rubidium@10913: } else if (v->current_order.IsType(OT_GOTO_STATION)) { rubidium@10913: v->last_station_visited = v->current_order.GetDestination(); matthijs@1751: rubidium@10913: /* Process station in the orderlist. */ rubidium@10913: Station *st = GetStation(v->current_order.GetDestination()); rubidium@10913: if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations rubidium@10913: ShipArrivesAt(v, st); rubidium@10913: v->BeginLoading(); rubidium@10913: } else { // leave stations without docks right aways rubidium@10913: v->current_order.MakeLeaveStation(); rubidium@10913: v->cur_order_index++; rubidium@10913: InvalidateVehicleOrder(v); rubidium@10913: } matthijs@1751: } matthijs@1751: } matthijs@1751: } matthijs@1751: } truelight@0: } rubidium@10913: } else { rubidium@10913: DiagDirection diagdir; rubidium@10913: /* New tile */ rubidium@10913: if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY()) { rubidium@10913: goto reverse_direction; rubidium@10913: } rubidium@10913: rubidium@10913: dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile); rubidium@10913: assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW); rubidium@10913: diagdir = DirToDiagDir(dir); rubidium@10913: tracks = GetAvailShipTracks(gp.new_tile, diagdir); rubidium@10913: if (tracks == TRACK_BIT_NONE) goto reverse_direction; rubidium@10913: rubidium@10913: /* Choose a direction, and continue if we find one */ rubidium@10913: track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks); rubidium@10913: if (track == INVALID_TRACK) goto reverse_direction; rubidium@10913: rubidium@10913: b = _ship_subcoord[diagdir][track]; rubidium@10913: rubidium@10913: gp.x = (gp.x & ~0xF) | b[0]; rubidium@10913: gp.y = (gp.y & ~0xF) | b[1]; rubidium@10913: rubidium@10913: /* Call the landscape function and tell it that the vehicle entered the tile */ rubidium@10913: r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); rubidium@10913: if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction; rubidium@10913: rubidium@10913: if (!HasBit(r, VETS_ENTERED_WORMHOLE)) { rubidium@10913: v->tile = gp.new_tile; rubidium@10913: v->u.ship.state = TrackToTrackBits(track); rubidium@10913: } rubidium@10913: rubidium@10913: v->direction = (Direction)b[2]; truelight@0: } truelight@0: } else { rubidium@10913: /* On a bridge */ rubidium@10913: if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) { rubidium@10913: v->x_pos = gp.x; rubidium@10913: v->y_pos = gp.y; rubidium@10913: VehiclePositionChanged(v); rubidium@10913: if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); rubidium@10913: return; rubidium@6320: } truelight@0: } truelight@0: truelight@0: /* update image of ship, as well as delta XY */ truelight@0: dir = ShipGetNewDirection(v, gp.x, gp.y); truelight@0: v->x_pos = gp.x; truelight@0: v->y_pos = gp.y; truelight@0: v->z_pos = GetSlopeZ(gp.x, gp.y); truelight@0: truelight@0: getout: rubidium@7054: v->UpdateDeltaXY(dir); rubidium@7630: v->cur_image = v->GetImage(dir); truelight@0: VehiclePositionChanged(v); truelight@0: EndVehicleMove(v); truelight@0: return; truelight@0: truelight@0: reverse_direction: tron@3157: dir = ReverseDir(v->direction); truelight@0: v->direction = dir; truelight@0: goto getout; truelight@0: } truelight@0: truelight@0: static void AgeShipCargo(Vehicle *v) truelight@0: { tron@2639: if (_age_cargo_skip_counter != 0) return; rubidium@7506: v->cargo.AgeCargo(); truelight@0: } truelight@0: rubidium@7631: void Ship::Tick() truelight@0: { smatz@9052: if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++; smatz@9052: rubidium@7631: AgeShipCargo(this); rubidium@7631: ShipController(this); truelight@0: } truelight@0: truelight@0: rubidium@6573: void ShipsYearlyLoop() truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@0: FOR_ALL_VEHICLES(v) { rubidium@6585: if (v->type == VEH_SHIP) { truelight@0: v->profit_last_year = v->profit_this_year; truelight@0: v->profit_this_year = 0; truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@1793: /** Build a ship. tron@3491: * @param tile tile of depot where ship is built belugas@6916: * @param flags type of operation Darkvater@1793: * @param p1 ship type being built (engine) smatz@11133: * @param p2 unused Darkvater@1793: */ rubidium@7439: CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { rubidium@7439: CommandCost value; truelight@1282: UnitID unit_num; truelight@0: Engine *e; truelight@193: maedhros@6903: if (!IsEngineBuildable(p1, VEH_SHIP, _current_player)) return_cmd_error(STR_SHIP_NOT_AVAILABLE); bjarni@1196: truelight@0: value = EstimateShipCost(p1); Darkvater@1793: if (flags & DC_QUERY_COST) return value; truelight@0: pasky@1443: /* The ai_new queries the vehicle cost before building the route, pasky@1443: * so we must check against cheaters no sooner than now. --pasky */ smatz@10221: if (!IsShipDepotTile(tile)) return CMD_ERROR; tron@1901: if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; pasky@1443: smatz@11133: unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP); bjarni@3816: rubidium@10775: if (!Vehicle::AllocateList(NULL, 1) || unit_num > _settings_game.vehicle.max_ships) truelight@0: return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); truelight@193: truelight@0: if (flags & DC_EXEC) { tron@3491: int x; tron@3491: int y; tron@3491: tron@538: const ShipVehicleInfo *svi = ShipVehInfo(p1); tron@538: rubidium@8541: Vehicle *v = new Ship(); truelight@0: v->unitnumber = unit_num; truelight@0: truelight@0: v->owner = _current_player; truelight@0: v->tile = tile; tron@3645: x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2; tron@3645: y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2; truelight@0: v->x_pos = x; truelight@0: v->y_pos = y; rubidium@6987: v->z_pos = GetSlopeZ(x, y); truelight@0: smatz@9052: v->running_ticks = 0; smatz@9052: rubidium@7054: v->UpdateDeltaXY(v->direction); truelight@0: v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL; truelight@193: tron@538: v->spritenum = svi->image_index; tron@538: v->cargo_type = svi->cargo_type; peter1138@3870: v->cargo_subtype = 0; tron@538: v->cargo_cap = svi->capacity; rubidium@7446: v->value = value.GetCost(); truelight@193: truelight@1266: v->last_station_visited = INVALID_STATION; tron@538: v->max_speed = svi->max_speed; tron@2477: v->engine_type = p1; truelight@0: tron@1926: e = GetEngine(p1); truelight@0: v->reliability = e->reliability; truelight@0: v->reliability_spd_dec = e->reliability_spd_dec; truelight@0: v->max_age = e->lifelength * 366; bjarni@2564: _new_vehicle_id = v->index; truelight@0: peter1138@8754: v->name = NULL; rubidium@6319: v->u.ship.state = TRACK_BIT_DEPOT; truelight@0: rubidium@10775: v->service_interval = _settings_game.vehicle.servint_ships; truelight@0: v->date_of_last_service = _date; rubidium@4329: v->build_year = _cur_year; truelight@0: v->cur_image = 0x0E5E; peter1138@2804: v->random_bits = VehicleRandomBits(); truelight@0: maedhros@6502: v->vehicle_flags = 0; skidd13@8427: if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE); maedhros@6502: peter1138@7104: v->cargo_cap = GetVehicleProperty(v, 0x0D, svi->capacity); peter1138@7104: truelight@0: VehiclePositionChanged(v); truelight@0: bjarni@4739: InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); rubidium@10621: InvalidateWindowClassesData(WC_SHIPS_LIST, 0); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); bjarni@2618: if (IsLocalPlayer()) bjarni@7921: InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window bjarni@6195: bjarni@6195: GetPlayer(_current_player)->num_engines[p1]++; truelight@0: } truelight@193: truelight@0: return value; truelight@0: } truelight@0: Darkvater@1793: /** Sell a ship. tron@3491: * @param tile unused belugas@6916: * @param flags type of operation Darkvater@1793: * @param p1 vehicle ID to be sold Darkvater@1793: * @param p2 unused Darkvater@1793: */ rubidium@7439: CommandCost CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; truelight@193: truelight@919: v = GetVehicle(p1); truelight@0: rubidium@6585: if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: rubidium@8191: if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE); rubidium@8191: rubidium@7986: if (!v->IsStoppedInDepot()) { truelight@0: return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN); tron@3961: } truelight@193: rubidium@8726: CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value); rubidium@8278: truelight@0: if (flags & DC_EXEC) { truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); rubidium@10621: InvalidateWindowClassesData(WC_SHIPS_LIST, 0); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); truelight@0: DeleteWindowById(WC_VEHICLE_VIEW, v->index); bjarni@5256: DeleteDepotHighlightOfVehicle(v); rubidium@7894: delete v; truelight@0: } truelight@193: rubidium@8278: return ret; truelight@0: } truelight@0: Darkvater@1793: /** Start/Stop a ship. tron@3491: * @param tile unused belugas@6916: * @param flags type of operation Darkvater@1793: * @param p1 ship ID to start/stop Darkvater@1793: * @param p2 unused Darkvater@1793: */ rubidium@7439: CommandCost CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; bjarni@1237: rubidium@10286: Vehicle *v = GetVehicle(p1); truelight@0: rubidium@6585: if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: peter1138@4244: /* Check if this ship can be started/stopped. The callback will fail or peter1138@4244: * return 0xFF if it can. */ rubidium@10286: uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v); rubidium@10286: if (callback != CALLBACK_FAILED && GB(callback, 0, 8) != 0xFF) { peter1138@4244: StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback); peter1138@4244: return_cmd_error(error); peter1138@4244: } peter1138@4244: truelight@0: if (flags & DC_EXEC) { rubidium@7986: if (v->IsStoppedInDepot()) { tron@3139: DeleteVehicleNews(p1, STR_981C_SHIP_IS_WAITING_IN_DEPOT); tron@3139: } tron@3139: truelight@0: v->vehstatus ^= VS_STOPPED; rubidium@8311: v->cur_speed = 0; smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); Darkvater@1793: InvalidateWindowClasses(WC_SHIPS_LIST); truelight@0: } truelight@0: rubidium@7446: return CommandCost(); truelight@0: } truelight@0: rubidium@10126: bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) rubidium@10126: { rubidium@10126: const Depot *depot = FindClosestShipDepot(this); rubidium@10126: rubidium@10126: if (depot == NULL) return false; rubidium@10126: rubidium@10126: if (location != NULL) *location = depot->xy; rubidium@10126: if (destination != NULL) *destination = depot->index; rubidium@10126: rubidium@10126: return true; rubidium@10126: } rubidium@10126: Darkvater@1793: /** Send a ship to the depot. tron@3491: * @param tile unused belugas@6916: * @param flags type of operation Darkvater@1793: * @param p1 vehicle ID to send to the depot bjarni@4451: * @param p2 various bitmasked elements bjarni@4506: * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h) bjarni@4506: * - p2 bit 8-10 - VLW flag (for mass goto depot) Darkvater@1793: */ rubidium@7439: CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { bjarni@4506: if (p2 & DEPOT_MASS_SEND) { bjarni@4506: /* Mass goto depot requested */ Darkvater@4546: if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; rubidium@6585: return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); bjarni@4463: } bjarni@4463: bjarni@4506: if (!IsValidVehicleID(p1)) return CMD_ERROR; bjarni@1237: rubidium@10127: Vehicle *v = GetVehicle(p1); bjarni@4510: rubidium@10127: if (v->type != VEH_SHIP) return CMD_ERROR; truelight@0: rubidium@10127: return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK)); truelight@0: } truelight@0: truelight@0: Darkvater@1802: /** Refits a ship to the specified cargo type. tron@3491: * @param tile unused belugas@6916: * @param flags type of operation Darkvater@1802: * @param p1 vehicle ID of the ship to refit Darkvater@1802: * @param p2 various bitstuffed elements Darkvater@1802: * - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF) peter1138@3954: * - p2 = (bit 8-15) - the new cargo subtype to refit to maedhros@7042: * - p2 = (bit 16) - refit only this vehicle (ignored) maedhros@7042: * @return cost of refit or error Darkvater@1802: */ rubidium@7439: CommandCost CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; rubidium@8726: CommandCost cost(EXPENSES_SHIP_RUN); peter1138@3954: CargoID new_cid = GB(p2, 0, 8); //gets the cargo number peter1138@3954: byte new_subtype = GB(p2, 8, 8); peter1138@3989: uint16 capacity = CALLBACK_FAILED; bjarni@1237: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; truelight@193: truelight@919: v = GetVehicle(p1); bjarni@1237: rubidium@6585: if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; smatz@8641: if (!v->IsStoppedInDepot()) return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN); smatz@8641: if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE); truelight@0: Darkvater@1802: /* Check cargo */ Darkvater@1802: if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR; peter1138@6642: if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR; tron@915: peter1138@3989: /* Check the refit capacity callback */ skidd13@8424: if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) { peter1138@3989: /* Back up the existing cargo type */ peter1138@3989: CargoID temp_cid = v->cargo_type; peter1138@3989: byte temp_subtype = v->cargo_subtype; peter1138@3989: v->cargo_type = new_cid; peter1138@3989: v->cargo_subtype = new_subtype; peter1138@3989: peter1138@3989: capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v); peter1138@3989: peter1138@3989: /* Restore the cargo type */ peter1138@3989: v->cargo_type = temp_cid; peter1138@3989: v->cargo_subtype = temp_subtype; peter1138@3989: } peter1138@3989: peter1138@3989: if (capacity == CALLBACK_FAILED) { peter1138@7104: capacity = GetVehicleProperty(v, 0x0D, ShipVehInfo(v->engine_type)->capacity); peter1138@3989: } peter1138@3989: _returned_refit_capacity = capacity; peter1138@3989: Darkvater@4845: if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) { bjarni@4544: cost = GetRefitCost(v->engine_type); truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { peter1138@3989: v->cargo_cap = capacity; rubidium@7506: v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0); Darkvater@1802: v->cargo_type = new_cid; peter1138@3954: v->cargo_subtype = new_subtype; truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); peter1138@3954: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); rubidium@10621: InvalidateWindowClassesData(WC_SHIPS_LIST, 0); truelight@0: } truelight@0: truelight@0: return cost; truelight@0: truelight@0: }