tron@4512: /* $Id$ */ tron@4512: tron@4512: #ifndef NETWORK_GUI_H tron@4512: #define NETWORK_GUI_H tron@4512: Darkvater@4830: #ifdef ENABLE_NETWORK Darkvater@4830: Darkvater@4830: #include "network_data.h" Darkvater@4830: tron@4512: void ShowNetworkNeedPassword(NetworkPasswordType npt); Darkvater@4830: void ShowNetworkGiveMoneyWindow(byte player); // PlayerID Darkvater@4888: void ShowNetworkChatQueryWindow(DestType type, byte dest); Darkvater@4830: void ShowJoinStatusWindowAfterJoin(void); Darkvater@4830: void ShowNetworkGameWindow(void); Darkvater@4830: void ShowClientList(void); Darkvater@4830: Darkvater@4830: #else /* ENABLE_NETWORK */ Darkvater@4830: /* Network function stubs when networking is disabled */ Darkvater@4830: Darkvater@4830: static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {} Darkvater@4830: static inline void ShowClientList(void) {} Darkvater@4830: static inline void ShowJoinStatusWindowAfterJoin(void) {} Darkvater@4830: static inline void ShowNetworkGameWindow(void) {} Darkvater@4830: Darkvater@4830: #endif /* ENABLE_NETWORK */ tron@4512: peter1138@4666: #endif /* NETWORK_GUI_H */